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The story is unessential. A scientist creates a robotic version of his dead son. The robot realizes he's a robot, runs away, and hijinks ensue. Most often, these hijinks take place on a side-scrolling battlefield. Every five feet, a little stop hand flashes on-screen and Astro Boy is forced to battle a million robots before the go hand flashes. Astro Boy has an arm canon, but seems to prefer fisticuffs. Imagine any other arm-canon hero doing this: Samus Aran, Mega Man, Ash from the Evil Dead series. It's absolutely asinine, and doesn't work in practice. For one thing, it's dreadfully boring. You just pound on the punch and kick buttons until everything's dead. Some enemies shoot bullets at you that you simply can't avoid because you can't duck or block.
Oh, wait, there's also the ability meter. Each enemy you kill drops an orb. Collect enough orbs and a series of icons on the touch screen light up. The more orbs you collect, the more icons light up. These are single-use powers that include, but are not limited to, a defense boost, an offense boost, completely healing yourself, and using your arm canon (once). You can either double-tap an icon to use the corresponding power or tap the icon, then press A. Either way, it's time-consuming and awkward. Aside from that, using a power drains all or most of your orb meter, so you have to start from scratch to power up another ability. The only ability you can use at all times is your rocket boots, which function as a double-jump. Given their single-use attributes, you'd think that the arm canon and machine gun (which comes out of Astro Boy's assand he looks surprised) would be insta-kill weapons that clear the screen. They do not, thus blunting their effectiveness. The only power you'll be using consistently is the one that takes the longest to chargethe heal ability.
After fighting endless waves of robots, you'll come to infuriating platforming sections with moving floors and lots of spikes. You will die often in these areas, because the jumping and rocket-jumping are so imprecise that you will usually land on the spikes. This is as much a consequence of the jumping as the constantly zoomed-in camera, which denies any view of nearby dangers. Sometimes, the spikes merely damage you. Other times, they kill you outright. I especially love the rising and falling platforms that pass by turrets. Because you cannot duck or block, you just get shot outright for the entire ride.
After reaching an entirely arbitrary end point, you come to a horizontal shooter section. Astro Boy himself takes up an extraordinarily large portion of the screen. Enemies shoot his gigantic frame with wild abandon, and there's often very little you can do to avoid their shots. Imagine a bullet-hell game with Optimus Prime in vehicle form! It is here, and only here, that Astro Boy uses his arm canon as his default weapon.
There are some boss fights, too, and there's just something wrong about the idea of punching and kicking a giant mechanical threat instead of standing back and shooting your arm canon from a safe distance. I think you can see where things go wrong pretty quickly.
Do yourself a favor and hunt down the GBA game if you have an Astro Boy craving. Just ignore this pile, which is 100 percent pure, uncut shovelware.
Pros:
Lastability: 1.0
The game lasts a few hours, but the gameplay is so messed up that you won't want to endure it. There are no unlockables, either.
Final: 3.0
Astro Boy: The Video Game is one of the worst games I've played all year. If you lust for Astro Boy-related gaming, track down a copy of Treasure's excellent Astro Boy: The Omega Factor for GBA instead.
The control scheme itself presents some awkward moments. For one thing, you reload with the + button, shoot things with B, and use A to interact with objects, which really means "trigger cut-scenes or load screens." The game is compatible with both the Wii Zapper and the ridiculous Top Shot in case you want an air of realism to your Jurassic safari. Jumping, a useless and imprecise motion, is mapped to the C button, and you can hold the Z button to look down the sight. The game's most interesting aspect is the Adrenaline meter, which activates with the - button. It briefly slows time and highlights the dinosaur's internal organs. The game utilizes a Call of Duty-like health system as there is no energy bar, and the more you're damaged, the more tunnel vision you develop until you die. The lack of a heads-up display apart from ammo and grenade indicators is refreshing and adds to the immersion.
Unfortunately, the game's technical shortcomings pull you right back out of the experience. The graphics are pretty terrible, featuring slapped-together textures and a color palette made up entirely of browns and greens. There are some impressive areas featuring glowing lava, but for the most part, everything looks very muddy all the time, even the dinosaurs. Speaking of dinosaurs, there are entirely too many raptors interspersed by the occasional badly-rendered Jurassic Park-style dilophosaur. Big bossasaurs are few and far in between, and when they do appear, they're so overpowered that it's hard to enjoy the battle. Your main mode of attack is to spam adrenaline and pray that you aren't bitten in half while it's recharging. Enemy motion tends to be jerky, as if key frames of animation are missing. Worse, your character moves will all the speed and grace of a musk ox. Walking straight forward is bad enough (there is no run button), but once you start strafing, your speed plummets.
While most of the game is pretty straight-forward in the shooter sense, a few stop-gap missions try to mix things up to varying success. There are some turret sections, which are entertaining as you must shoot down waves of raptors and pterosaurs while watching your overheat meter. In another missions, you must guard an empty, rickety base for no reason while raptors try to break in. The base has several windows that are being broken down, and you can run over and hold the A button to repair them. However, because the windows are quite far apart, you'll eventually be overrun, at which point you just stay alive until the arbitrary time limit ends. Finally, the game tosses tightrope mini-games in that have you walking across a narrow surface and balancing by twisting the Wii Remote. These sections are incredibly slow and it's way too easy to overcorrect.
Thankfully, the gunplay itself is pretty fun. The game features a ton of different weapons, each of which handles differently, so you'll switch your weapon based on the situation. Unfortunately, you must manually cycle through your available guns with the D-pad; there isn't any Turok-esque weapon wheel for quick selection. Like in The Conduit, grenades are tossed with the Nunchuk. It's the most organic part of the game, but because it's tough to accurately throw a grenade at a charging pack of raptors, you'll find few opportunities to actually use them.
As for the dinosaurs themselves, they lack character. Generic in design, it's virtually impossible to positively identify particular animals at the genus level. The developers did their best to differentiate Utahraptor from Deinonychus fromVelociraptor, but the little Asian dromaeosaur ends up looking like a compsognathid, and Utahs giant raptor looks like a scaled-up Deinonychus. Interestingly, that genus comes in two distinct colors (red and green) for no apparent reason. You'll catch glimpses of other Mesozoic sauriansbrachiosaurs, pterosaurs, and Jurassic Park-style dilophosaurs. 90 percent of your foes, however, end up being raptors. This gets pretty boring. To make matters worse, none of them have feathers. Also, many dinosaurs bizarrely teleport into the environment right in front of you.
I never thought I'd say this, but Jurassic: The Hunted is a dinosaur game I didn't really enjoy. I've certainly played better shooters, and the mere addition of dinosaurs doesn't amount to much when the vast majority of your opponents are raptors. Add poor production values and some technical shortcomings, and this ends up being one time travel trip to avoid.
Pros:
Lastability: 5.0
No multiplayer means that you are left to your own devices for as long as you can stand the game.
Final: 5.0
Jurassic: The Hunted seems like a can't-miss idea, but so did the last few Turok games, and we all know how they turned out. Skip this one and go play Dinosaur King.