Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mef

Pages: 1 [2]
26
TalkBack / EA Ships Boogie
« on: August 07, 2007, 07:42:12 AM »
The new musical party game is on its way to retailers.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14187

 EA Ships Boogie - the Ultimate Party Package for the Wii    


Boogie’s Fun and Unique Singing and Dancing Gameplay Features 39 Hit Party Songs from the Past Four Decades
   


MONTREAL--(BUSINESS WIRE)--Shake it. Sing it. Create it. Electronic Arts (NASDAQ: ERTS) announced today that Boogie™ for the Wii™ has shipped to retail stores in North America and will be released on August 31 in Europe. Players will dance, sing and create music videos with this complete entertainment package that takes advantage of the innovative controls of the Wii, as well as the game’s packed-in karaoke microphone.    


Boogie features new versions of tracks made popular by hit bands such as The Jackson 5, Kool & The Gang, Red Hot Chili Peppers, Cyndi Lauper, Black Eyed Peas and Britney Spears. While belting out their favorite tunes or dancing to the latest hit songs, players can catch their best dance moves, record their own voice and make music videos with the easy-to-use music video creator. Gamers can also customize one of five lovable Boog characters for the videos or take them on the road to fame in the story mode.    


An all-new intellectual property developed at EA Montreal, Boogie is the perfect party game for gamers of all ages. Boogie has a U.S. MSRP of $59.99 and has been rated E10+ by the ESRB with descriptors for Lyrics and Suggestive Themes) and 3+ by PEGI Europe. For more information, videos and screens on the game, please visit the website at www.boogie.ea.com.


27
TalkBack / Capcom Releases Mega Man Star Force
« on: August 07, 2007, 07:12:52 AM »
Now available in Pegasus, Leo, and Dragon flavors.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14186

 CAPCOM® RELEASES MEGA MAN STAR FORCETM FOR THE NINTENDO DSTM    


Blue Bomber Celebrates 20th Anniversary with a New Series Debuting in Three Versions
   


SAN MATEO, Calif — August 7, 2007 — Capcom®, a leading worldwide developer and publisher of video games, today released Mega Man Star Force™ for the Nintendo DS™, the first game in a new Mega Man® series, debuting in three versions – Pegasus, Leo and Dragon , a first for any Mega Man title. To date, the Mega Man series has generated more than 100 titles, the most of any Capcom title, with sales of more than 27 million units worldwide. Mega Man Star Force is rated E for Everyone by the Entertainment Software Ratings Board (ESRB) and is now available for a suggested price of $29.95.    


“Mega Man is one of the gaming industry’s most iconic franchises and the series continues to evolve," said Jack Symon, director, brand marketing, Capcom Entertainment. “Mega Man Star Force kicks off a new, innovative series in three versions, offering fans even more ways to enjoy their favorite blue hero."    


This unique action RPG blends exploration with fast-paced battles, as players travel between the real world and virtual Wave World. Developed by the team behind the popular Mega Man Battle Network® series, the game marks the start of a new era for Mega Man, which celebrates his 20th anniversary this year. In Mega Man Star Force, players explore towns and interact with people in the real world while the action-packed battles take place in the virtual dimension. Enemy encounters take place on a three by five grid, where players use a portfolio of Battle Cards that each have distinct attributes and attack powers. As the story progresses, players will acquire additional cards and can build an arsenal that reflects their personal strategy. Players can also connect wirelessly via the Nintendo Wi-Fi connection with friends to create a “Brother Band" network, where they can share cards and status upgrades.    


Set in the year 22XX, Mega Man Star Force introduces all new characters in a fresh, futuristic storyline with interspatial themes based on astronomy and wireless wave signals. As main character Geo Stelar, players must vanquish a new breed of enemies that have emerged from the distant planet FM. Using a pair of special “visualizer" glasses that let him see wave signals that are otherwise invisible to the human eye, Geo and a mysterious ally named Omega-Xis must join forces to transform into Mega Man in order to enter the virtual “Wave World" and defeat the aliens from FM.


28
TalkBack / PREVIEWS: Endless Ocean
« on: July 25, 2007, 03:00:57 AM »
Underwater exploring awaits in this scuba-diving curiosity.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14093

 Endless Ocean seems, based on the limited information released to date, to be an accessible, non-violent aquatic adventure coming exclusively for the Wii.  Previously known by it's Japanese title "Forever Blue," the game was shown in video form recently at E3.  It's a scuba-diving adventure game in which players explore the depths of a lush underwater landscape, take photographs, and interact with marine life both tiny and enormous.      


Little official information about the gameplay has actually been released, but it appears from the videos that players use the pointer function of the Wii remote to navigate the underwater world of reefs, caves, and ocean floor. The nunchuk attachment is not used.  Players can pet, take pictures of, swim with, and even ride sea creatures ranging from small fish to dolphins to blue whales.   Also, it appears that some gameplay will take place above the water in a boat.  And to further enhance the gameplay experience, the title will supposedly utilize the Nintendo Wi-Fi Connection for online cooperative diving with a friend.    


Endless Ocean is being published by Nintendo and developed by Arika, who've had some previous experience with similarly aquatic-themed games Everblue and Everblue 2 for the PlayStation 2.  It is due to be released October 29 in the United States.  Check back with NWR for more information on this title as it comes available.


29
TalkBack / PREVIEWS: Namco Museum DS
« on: July 23, 2007, 08:33:16 AM »
Pac-Man Vs. highlights this retro collection for the dual-screen wonder.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14079

 With a system so perfectly suited for quick-burst play sessions and simple graphics, it's no wonder that Nintendo has seen many third parties release retro game collections for it's popular handheld.  Namco-Bandai enters the fray this fall with Namco Museum DS.  It features seven classics from the early days of gaming, as well as a present-day remake getting a much-deserved re-release.    


Pac-Man:  Everybody knows how this classic plays.  Guide the yellow guy through the maze, eat the power pellets, avoid the ghosts.    


    Xevious:  The first top-down, vertically scrolling shooter to feature attacks against both air and the land below.  Players advance over varying terrain and destroy everything in their path.    


Dig Dug II:  This arcade sequel moves the action to an island and expands on the mechanics of the first game with more tools and enemies.  The goal is to vanquish all foes by digging fault lines that cause huge chunks of the island to fall into the sea.  The more enemies that perish, the more points earned.    


Galaxian:  A Space Invaders clone, Galaxian refines the top-down shooting experience by adding more color and having the alien/insect ships  dive-bomb the player, kamikazi-style.    


Galaga:  The sequel to Galaxian that is still found in bars and restaurants around the world.  More alien dive-bombing, new bonus stages, and the power of  two ships combined!    


Mappy:  A cat-and-mouse platformer originally released in 1983, the game pits players in the role as Mappy the police mouse.  The goal is to move through a mansion full of cats and retrieve stolen goods without being eaten.  Trampolines, trap doors, and a timer on each stage aim to keep things tense.    


The Tower of Druaga: A notoriously difficult action game that was in many ways a precursor to Gauntlet.  From a top-down perspective, players conquer a series of mazes, killing monsters, collecting treasure, and locating the necessary key to open the next 'floor' as they ascend the titular tower.    


Pac-Man Vs.: A collaboration between famed Nintendo game designer Shigeru Miyamoto and Pac-Man creator Toru Iwatani, Pac-Man Vs. allows up to four players to experience the classic game in a totally new way:  one player controls Pac-Man in the traditional method, while the other three players are on the hunt as ghosts in a limited 3-D view.  Players progress through a variety of mazes and take turns being the title character.  Originally developed for the GameCube and requiring a GameBoy Advance and Game-Link cable, this release marks the first time the game will be available with wireless multiplayer.    


Namco Museum DS is authentic with the options as well.  Players have the ability to tweak game settings just like in the old arcade machines, adjusting the parameters or difficulty to their liking.  Namco-Bandai are also utilizing the unique screen layout of the DS to give the player different viewing options (using the traditional one-screen vertical view or having the action stretched across both screens).  The game also supports single-cartridge multiplayer, so players only need one copy to get their four-player Pac-Man Vs. on.    


Recently on display at E3, Namco Museum DS is currently on track for a September 18 release at the budget price of $19.99.  Keep checking NWR for a full review as the release date nears.


30
TalkBack / PREVIEWS: Carnival Games
« on: July 19, 2007, 03:28:33 PM »
Stretch out your Skee-Ball arm, it's go time!
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14068

 The army of mini-game compilations on Wii has a new member to add to it's ranks:  Carnival Games.  First shown at Nintendo's media summit in May and then in a more fully realized build at this year's E3, Carnival Games seeks to recreate the carnival/state fair experience in a series of over 25 mini-games designed to be playable by gamers of all ages and skill levels.  Players will walk around a virtual carnival complete with the appropriately atmospheric sounds and visuals.  Events feature 4-player multiplayer and include classics like Milk Can Toss, Hoops, Skee-Ball, Dunk Tank, Target Shooting, and even Fortune Teller (no word on whether Zoltar himself will make an appearance).  Players compete to earn over 250 upgradeable virtual prizes like a goldfish or a giant stuffed animal for that special lady.    


The game is being developed exclusively for Nintendo Wii by Cat Daddy Games, who have a track record of creating pleasing, E-for-Everybody experiences like "Who Wants To Be A Millionaire" for PC.  Co-developers Pat Wilkinson and Harley Howe have their priorities straight:  "We've worked hand-in-hand with Nintendo to ensure we've maximized both  the technical and fun factor."    


Carnival Games is due for release on August 27 via publisher Global Star Software (a Take-Two subsidiary) and will retail for $39.99.  Stay tuned to NWR for our review.


31
TalkBack / REVIEWS: Harry Potter and the Order of the Phoenix
« on: July 16, 2007, 07:53:26 AM »
Potter and friends return in their best adventure yet.  Does that mean the game is actually good or just a little less awful?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14033

 The Harry Potter universe contains two kinds of people:  muggles, who are just regular non-magical folk like you and me with day jobs and bad backs, and magical folk, with wands and spells and the occasional flying broom.  In the real world, the Harry Potter phenomenon has created two kinds of people as well:  those who've read the books or watched the movies and know the difference between a quaffle and a snitch, and those who have somehow avoided it all and think quaffles are oddly-shaped breakfast cakes.  Harry Potter: Order of the Phoenix for Wii is clearly intended for the former and would be completely unintelligible for the latter.  Potterphiles will be able to extract some enjoyment from this charming yet uneven game.  Muggles need not apply.      


Players assume the role of Harry in his fifth year at Hogwarts School of Witchcraft & Wizardry.  There's a new Defense Against the Dark Arts teacher, Professor Umbridge, who along with Snape is ruining Harry's life.  Dumbledore is incommunicado, Voldemort is on the loose and gaining power, and Cho Chang is really hot.  If none of this makes any sense to you, don't expect the game to explain it in detail.  This is meant as a supplement to the movie and/or book, and the cut-scenes are so sporadic and out of context that if you don't already know who's who and what's happening then they're not going to clear it up for you.  Suffice it to say there is danger afoot, and the best way to fight it is a series of fetch quests, puzzles, and battles with fellow spell-casters like the always smug Draco Malfoy.    


The actual gameplay is promising:  you do get to run around in a fully realized 3D Hogwarts, complete with students, Gryffindor common room, and Hagrid's hut.  There is no loading as you run from place to place, and the school itself is quite large and full of little details that lovers of the series will appreciate.  Navigating the school is easily accomplished with the Marauder's Map, which lets you locate objectives and follow footprints in the game world to find them.  Best of all, you are able to cast spells through some well-implemented waggling.  For example, by raising both wand and nunchuk simultaneously, Harry casts "Wingardium Leviosa" to lift objects into the air and move them around the room.  To knock down an adversary with the "Depulso" spell, move the remote forward towards the enemy like you're hammering a nail.  It's not quite 1:1, but Harry's wand even mimics your movements pretty closely in the game.  It feels intuitive and works great for the most part.  As with previous titles like Godfather and Madden, EA must be commended for using the motion controls of the Wii to create a more immersive product.    


Unfortunately there are some shortcomings that keep the game from being truly great.  It's a little buggy, sometimes repeating a line of dialogue over and over or ignoring your spellcasting/target selecting attempts.  Movement is clunky and stiff.  The camera can be extremely uncooperative, and combat soon devolves into repetitive, meaningless waggling.  Gameplay is built around a series of go-here-and-talk-to-this-guy quests that quickly become tedious, which is even more alarming when considering that this isn't a very long adventure.  There are a few mini-games to expand the experience, like marble-tossing and sculpture-repairing.  They're fun distractions but too shallow and repetitive to really add any depth.  You can maybe stretch 20-25 hours of gaming out of doing everything there is to do.  A typical run-through of the main storyline takes far less.  Regardless, be prepared to reach the final showdown with He-Who-Must-Not-Be-Named earlier than you're expecting.  Besides a few over-compressed, unlockable making-of movies, there's not much reason to keep playing.  And yet the charm and, dare I say it, "magic" of the Harry Potter universe is such that it renders most of these problems mere nuisances and not deal-breakers.  You're still running around Hogwarts, doing stuff you've always daydreamed about doing.    


Visually, the game can be quite lovely, although it's marred by the same washed out, muddy presentation that has plagued other EA Wii releases like Godfather.  Character models are detailed, bloom lighting is used nicely, and the environments range from beautiful to nondescript (it looks like the development team ran out of time before finishing the Ministry of Magic, as it feels about as detailed as something out of Tron).  The audio is great, with a full orchestral score and quality voice acting from most of the movie cast.  You may find yourself turning down the volume in embarrassment as Harry calls out his spell incantations with the whiny fervor of an emo band's lead singer, but that's a small price to pay for total immersion, I suppose.    


As you may have heard, this is the best Harry Potter videogame yet.  But that's like saying "Bloodrayne" is the best Uwe Boll movie yet -- it might be true, but it doesn't mean much.  The previous Potter games ranged from average to dreadful.  Still, this is an acceptable purchase if you're just trying to make it through the summer games drought and need a fun little distraction.  If you're a fan of the books and movies, you'll like this game.  If you're a fan of the books but not the movies, you'll still probably like this game (but a little less than the last guy).  If you're not a fan of the books or movies, Order of the Phoenix isn't going to turn things around for you.  But why don't you like the books at least?  Too cool for them, are you?  They're brilliant!  Ah, muggles.

Pros:
       

  • Great remote-enhanced spellcasting
  •  
  • Giant 3D Hogwarts with no load times
  •  
  • Um, magic is awesome


  •        Cons:
           
  • Movement control is unwieldy
  •  
  • Fetch quests ad nauseum
  •  
  • Graphics are beautiful, but blurry and drab


  •                Graphics:  6.5
           The environments are lovely, character models are detailed, and animations are smooth.  Also, the developers included 16:9 and 480p support, which is much appreciated.  Unfortunately, it's all presented through a hazy film, as if somebody smeared Vaseline on the screen.  Colors are muted, blacks are grey, and the incredible presentation is short-changed.  This is a recurring problem with multiplatform EA games that were probably designed for the Playstation 2 and ported over to the Wii.  Think about it this way:  this game has better graphics than Legend of Zelda: Twilight Princess.  But Zelda doesn't have the hazy filter effect blanketing everything, so it looks superior in a side-by-side comparison.  Get this figured out, EA.

                   Sound:  8.0
           The orchestral score is gorgeous and sets the mood perfectly.  Sound effects are good.  Voice acting can be annoying (and some of the actors from the movie are missing) but overall, it's still well above average.  All of it comes together to make an immersive aural experience.

                   Control:  6.5
           Another mix of good and bad.  The good: spellcasting with the remote and nunchuk is absolutely thrilling and generally well implemented.  The bad:  movement control is awkward and imprecise; Harry is constantly running into walls or other people.  During combat, spellcasting devolves into furious wand waggling; there are no rapid fire spells or any rhythm to it, so the player ends up just constantly moving the remote as spells are cast intermittently and seemingly at random.

                          Gameplay:  6.0
           Doing magic is really fun.  Running around in Hogwarts solving puzzles and talking to NPC's is fun, too. Through the first third of the game it seems like EA might have finally crafted a masterpiece with the Harry Potter license.  Then it becomes apparent that the fetch quests, puzzles, and light combat that make up the first third of the game are pretty much all that there is.    Besides a few mini-games, it never really takes the player on much of a journey.  No giant bosses or interactive cut-scenes await.  So the gameplay, while fun at first, grows stale and monotonous as the game progresses.  A letdown ending doesn't help.

     


           Lastability:  5.0
           The game is probably 20-25 hours from start to finish if you do every side quest.  There are a few things to collect and some making-of movies to unlock, but the adventure is pretty much over when you beat it.

     


           Final:  7.0
           If you're a big Harry Potter fan, bump this up a point.  If you hate Harry Potter, subtract five points.  It's an uneven experience, but worthwhile for fans of the series or anybody looking for some fun-yet-flawed questing.      


    Pages: 1 [2]