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TalkBack / Re: Splatoon Global Testfire Succeeds Even With Restrictions
« on: May 11, 2015, 04:35:46 AM »
I can understand people getting frustrated that they couldn't play the game longer then he 3 set hours, no more then me because I was working and could try any of them, but you have to realise that;
1) if you like it that much they want you to buy it so don't want to give away too much from their new IP
and more importantly
2) this was a stress tests of the server. I doubt that there will be more people online at once who buy the game then try it for free and condensing it to select times pushes everyone online at once to see how the servers cope.
I thought it was a good idea Nintendo done it this way instead of day one thinking "Fingers crossed it all goes well"
1) if you like it that much they want you to buy it so don't want to give away too much from their new IP
and more importantly
2) this was a stress tests of the server. I doubt that there will be more people online at once who buy the game then try it for free and condensing it to select times pushes everyone online at once to see how the servers cope.
I thought it was a good idea Nintendo done it this way instead of day one thinking "Fingers crossed it all goes well"