Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - airraid1

Pages: [1]
1
from a pre-keynote interview

question:
Quote

Why didn’t you choose to support high-definition TV with Revolution?


Iwata's Answer:
Quote

If you look at HD in the long term, you’ll see the number of TVs will shift. In the short-term, the percentage is low. Compare with what it takes to create a game with four times to six times the memory, similar factors of higher processing power. Developers are required to make those assets. For us it was more important to create this interesting new interface with the controller. In the future Nintendo will release a console that does take advantage of HD. At this point, we’ll have other functionality in the Revolution. There are other issues with HD. Now, you have a wide variety of resolutions. As we see the formats evolve, we will get a stable technology. NTSC is a stable format. It’s a matter of taking advantage of HD technology once it becomes more standard. Our focus is always next on what we can do to surprise the consumer. HD is not the best weapon. Only a small number are there...


http://blogs.mercurynews.com/aei/2006/03/gdc_an_intervie.html

So I guess that Revolution's successor will be the Nintendo console that takes advantage of HD resolutions / HDTV.  does that mean a couple years after Revolution, or a full 5-year console cycle ?  

interesting nevertheless.     Sony was already talking PS4 as of last year. good to hear Nintendo is planning to stay in the console war beyond Revolution.



Since Nintendo is waiting what will probably be a full generation, that is, a full console lifecycle before it supports HD resolution / HDTV,  when they do finally jump on board, that better include 1080(p)rogressive scan.  by 2011-2012, HDTV sets that are 1080p should be widely released and in homes, and, HDTV sets in general, even ones that are just 1080i / 720p should be in a much larger percentage of homes across the world.

The Microsoft Xbox 360 is only 3/4ths of the way supporting HDTV, since it completely lacks 1080p support. The Sony PlayStation3 does support 1080p, but lacks the bandwidth and horsepower to make next-gen games feasible at that resolution at playable framerates.

1080p gaming does not make sense until the following generation consoles (Xbox720, Revolution-HD, PlayStation4) of the early part of the next decade  

2


on the right is one of the first, if not THE first, Super Famicom prototypes.   on the left is an unreleased(?) version of the 8-bit Famicom. this most likely unreleased redesign of the 8-bit Famicom is called the 'Famicom Adaptor' according to Chris Covell on his website disgruntleddesigner.com.   Although clearly it is a stand-alone Famicom console, and a very good looking one IMO. much better than the later re-designed A/V Famicom of the early 1990s, which was just horrible looking.
again, just IMO.

Chris Covell writes:
Quote


And below is a really amazing find! This comes from an announcement of the Super Famicom hardware, in February 1989. The article discusses some of the features of the new system (stereo sound, scaling, ROM size, etc...) But the system pictures are intriguing, to say the least! The system on the left side of the page is a redesigned Famicom, called a "Famicom adaptor". Who knows if it connected with the SFC as an adaptor, or if it was just a fancy name for a redesigned Famicom to complement the SFC design. This new FC design wasn't produced.

BUT! That picture on the right side of the page shows an early design of the SFC, as above. This time, the labels of the switches are clearly visible: Power Switch; FAMICOM Switch, and Reset Switch! Is this the fabled Super Famicom prototype that was backwards-compatible with Famicom games? It looks possible...



another pic of the 8-bit Famicom redesign (upper right)



a b&w photo of the early 16-bit Super Famicom prototype


another b&w photo of the redesigned 8-bit Famicom


found here



another color photo of the early 16-bit Super Famicom design



a much better picture



and another really nice picture because of the angle, showing the headphone jack and volume control not found in the SFC that came out!



now this is another Super Famicom prototype that came later. it is much closer to the Super Famicom that Nintendo released

 Text  

Pages: [1]