Gaming Forums => General Gaming => Topic started by: S-U-P-E-R on July 19, 2004, 12:25:10 AM
Title: Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 19, 2004, 12:25:10 AM
500 cars and online play, I'm SO there.
I hope they'll allow custom soundtracks, and maybe fix a couple goofy mistakes from GT3 (needs more auto-save and proportional music volume adjustment). Custom decals would be cool. And so would be grabbing memory card data from GT3.
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 19, 2004, 05:23:22 AM
Custom decals like Fujifilm tofood shop for 86 toronto am i rite/
I'm hoping it has more than just the mark four supra in it, GT2 had the mk3 which was pretty rad, but I want more damn it. OH and a better car upgrade system perhaps, instead of just 'generic turbo upgrade' you could chose from different brands like Garret or what not.
Also requesting Toyota Cressida be available.
Title: RE: Gran Turismo 4 anticipation post
Post by: KDR_11k on July 19, 2004, 10:06:50 AM
I want miniguns. No matter what the "realistic" racer fans say, ANY game is better with miniguns!
Title: RE: Gran Turismo 4 anticipation post
Post by: Deguello on July 19, 2004, 10:08:16 PM
After F-Zero GX got a slammin' for lack of weapons, there had better be some in GT4, or I might go Tommy Tallarico on you all and say GT4 needs more nudity and peeing and dog poop.
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 20, 2004, 04:44:50 AM
I enjoy GT3 because I remove traction control and drifto, apricot hill is a pretty fun track for drifting. So personally I'm hoping there is some actual drift events, d1 plz.
Title: RE:Gran Turismo 4 anticipation post
Post by: couchmonkey on July 20, 2004, 10:55:12 AM
Quote Originally posted by: Deguello After F-Zero GX got a slammin' for lack of weapons, there had better be some in GT4, or I might go Tommy Tallarico on you all and say GT4 needs more nudity and peeing and dog poop.
HA HA HA! Ain't it the truth...recently I saw Electric Playground for the first time in a couple of years, it was the E3 episode, and now I remember why I quit watching in the first place. Tommy still licks Sony's boots, and the other guy seems to have sold his soul to Microsoft. They didn't have one thing to say about Nintendo...but they mentioned every single other thing on the floor. *puke*
Ummm...as for Gran Turismo 4, I would be very interested in playing it if I had a PS2, but I don't. Great, now I really want to play some racing games! I should spend less time posting and more time playing!
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 21, 2004, 11:14:39 AM
Quote Originally posted by: DrZoidberg I enjoy GT3 because I remove traction control and drifto, apricot hill is a pretty fun track for drifting. So personally I'm hoping there is some actual drift events, d1 plz.
In addition to the all new photo mode, Yamauchi has confirmed that GT 4 will feature drift racing, and that flea market, travel agent, and bank modes are in the works- though when asked to expand, all he said was "use your imagination" -(taken straight from the latest EGM).
Title: RE:Gran Turismo 4 anticipation post
Post by: mouse_clicker on July 21, 2004, 11:41:02 AM
How much new stuff is being added to Gran Turismo 4? I'm really interesteed in getting it, but if there's not a whole lot of new stuff I'll just get Gran Turismo 3 for $20 since it's a Greatest Hits title.
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 21, 2004, 12:41:13 PM
It's defenitely worth the extra 30 than getting GT 3. If only just for all the new tracks and cars. GT 3 had about 20% of the cars that GT 4 will have. Then you add in the online play, all the new licensed (much better compared to other games licensed choices) music, atleast 6 new modes (drift, photo, flea market, bank, and travel agent). Better graphics, better physics, etc. And Polyphony has said they're interested in utilizing the PS2 harddrive, so getting new car downloads or tracks and more wouldn't be out of the question. There's probably alot more too, thats just off the top of my head.
Title: RE:Gran Turismo 4 anticipation post
Post by: mouse_clicker on July 21, 2004, 12:51:24 PM
Well, the internet and downloadables don't mean much to me since I don't have a hard drive or modem for my PS2, but the rest certainly sounds worth it.
Ugh, add another game I want this year, I need some money.
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 21, 2004, 01:00:24 PM
hehe I know what you mean, theres so many great games slated for fall this year it's going to be tough to have enough money or time to play them all. A person could fill up all of 2005 with just the AAA games he gets at the end of this year lol, and now there's the new portables
Title: RE:Gran Turismo 4 anticipation post
Post by: mouse_clicker on July 21, 2004, 01:08:07 PM
Quote and now there's the new portables
Damn, I forgot about that! I have some 10 games and 5 DVD sets I want this year and I completely forgot about the DS. I need a job.
Title: RE:Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 21, 2004, 11:10:01 PM
Quote Originally posted by: joeamis
Quote Originally posted by: DrZoidberg I enjoy GT3 because I remove traction control and drifto, apricot hill is a pretty fun track for drifting. So personally I'm hoping there is some actual drift events, d1 plz.
In addition to the all new photo mode, Yamauchi has confirmed that GT 4 will feature drift racing, and that flea market, travel agent, and bank modes are in the works- though when asked to expand, all he said was "use your imagination" -(taken straight from the latest EGM).
Hot. Is there some all encompassing car list some place? I'm hoping a good number of Toyotas make it in, old and new, cars like the Mk3 Supra (it was in GT2), old and new Soarer, Cressida (lawl, drifto barge), and other things I guess. Question, is / will the PS2 HDD be sold seperatly, or does it exclusivly come with FFXI?
Title: RE: Gran Turismo 4 anticipation post
Post by: Infernal Monkey on July 22, 2004, 02:32:50 AM
A flea market? That's rad burgers. I hope you can haggle old Japanese men. "I'll give you three yen for that stapler, it'll look good in my opponents face"
I'm really looking forward to the rally type tracks in GT4. They were my favorite bits in GT3. Stuff those Colin McGrey Face Rally games, GT3 did it better.
Title: RE: Gran Turismo 4 anticipation post
Post by: KDR_11k on July 22, 2004, 07:13:51 AM
I think three Yen will only buy a staple, not the whole stapler.
Title: RE:Gran Turismo 4 anticipation post
Post by: Shift Key on July 22, 2004, 09:24:26 PM
And it will still look good in your opponent's face. GUARANTEED!
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 22, 2004, 10:27:01 PM
Quote Originally posted by: DrZoidberg
Quote Originally posted by: joeamis
Quote Originally posted by: DrZoidberg Hot. Is there some all encompassing car list some place? I'm hoping a good number of Toyotas make it in, old and new, cars like the Mk3 Supra (it was in GT2), old and new Soarer, Cressida (lawl, drifto barge), and other things I guess. Question, is / will the PS2 HDD be sold seperatly, or does it exclusivly come with FFXI?
NEW MODE CONFIRMED IN GT 4... DRAG RACING! GTPlanet Also the European release date is presumably December 5th, 2004
I think I remember reading the HD will be sold separately from FFXI but I'm not sure, and unaware of when they might actually release it alone. That's something worth finding out. As far as an official car list, there has been many listed on different forums from GT players including some that were apparently "leaked". This link here is an amazing list that was actually compiled based on screenshots, etc. GT 4 CAR LIST
Here is the car list for the demo disc, GT 4 Prologue: Daihatsu Copen Activetop (2002) Daihatsu Mira TR-XX (1997) Honda Beat (1991) Honda Fiat W (2001) Honda Civic Type R (1998) Honda Integra Type R 98 Spec (1998) Honda NSX Type S Zero (1997) Honda Takata Dome NSX (2003) Spoon Fit (2003) Spoon Civic Type R (1999) Spoon S2000 (2000) Mazda RX-7 Spirit R Type A (2002) Mazda RX-8 Type S (2003) Mazda Demio Sports (2003) Mazda Roadster 1.6 (1989) Mitsubishi Lancer Evolution V GSR (1998) Mitsubishi Lancer Evolution VIII MR (2003) Mitsubishi Colt 1.5 Sports X Version (2002) Nissan Sylvia K's Aero (1996) Nissan Skyline GT-R V Spec II (1994) Nissan Xanavinismo GT-R (2003) Nissan March 12c (2003) Nismo Fairlady Z Z-tune (2003) Subaru Impressa Sedan WRX STi Version VI (1999) Subaru Impressa Rally Car (1999) Subaru Impressa Sedan WRX STi - GD Type II (2003) Subaru Impressa Rally Car - GD Type II (2003) Subaru Legacy B4 2.0 GT spec B (2003) Subaru Legacy Touring Wagon 2.0 GT Spec B (2003) Suzuki Cappuchino (1992) Suzuki Altoworks Sports Limited (1997) Toyota bB Z 1.5 2WD X Version (2000) Toyota Celica GT-FOUR Rally Car (1995) Toyota ist 1.5S (2002) Toyota Vitz RS 1.5 (2000) Toyota MR2 GT-S (1998) Toyota Prius G Touring Selection (2003) Toyota Woodone Supra (2003) Toyota Celica SS-II Tuning Car (2003) Dodge Viper GTS (1998) Ford GT Concept (2002) Ford Focus Rally Car (1998) BMW McLauren F1 GTR FINA (1997) Lancia Delta HF Integrale WRC (1992) Lotus Elise Sports 190 (2000) Mercedes-Benz SL55 AMG (2002) Volkswagen Lupo GTI Cup (2003)
Title: RE:Gran Turismo 4 anticipation post
Post by: Infernal Monkey on July 23, 2004, 02:51:20 AM
Quote I think three Yen will only buy a staple, not the whole stapler.
Sssssh, I'm haggling!
Title: RE: Gran Turismo 4 anticipation post
Post by: KDR_11k on July 23, 2004, 02:58:17 AM
Hm, reminds me: Does GT4 include tanking? So you can define pit stop strategies like in Formula 1 games?
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 23, 2004, 04:48:43 PM
I'm not familiar with the term tanking in regards to pit stops, you'll have to explain it. If it has something to do with getting the car fueled up with gas I doubt that's in the game because they probably didn't want to bother with all the different car's gas tank sizes, and how much miles per gallon each car gets in addition to how the miles per gallon fluctuates with different race performance through the race. That would be a helluva lot of work and probably the only way they would include it, so maybe in GT 5? I am almost 100% positive though that pit stops this year will actually have pit crews instead of nothing.
Title: RE: Gran Turismo 4 anticipation post
Post by: KDR_11k on July 23, 2004, 10:30:51 PM
I didn't know the verb for filling up the tank and just assumed it worked like in german...
Title: RE:Gran Turismo 4 anticipation post
Post by: mouse_clicker on July 23, 2004, 10:35:21 PM
Hm, english doesn't really have a nice convenient verb for filling up the gas tank- I'm going to start saying "tanking", maybe it'll catch on.
So is german your first language, KDR?
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 23, 2004, 10:47:15 PM
Quote Originally posted by: joeamis If it has something to do with getting the car fueled up with gas I doubt that's in the game because they probably didn't want to bother with all the different car's gas tank sizes, and how much miles per gallon each car gets in addition to how the miles per gallon fluctuates with different race performance through the race.
Well, if it's basically just knowing all numbers, it wouldn't be hard to implement, especially for those nuts Polyapheopanponay. But you go through tires faster than fuel anyway, (right?), so wouldn't it be a non-issue?
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 24, 2004, 10:48:58 AM
Quote Originally posted by: S-U-P-E-R
Quote Originally posted by: joeamis If it has something to do with getting the car fueled up with gas I doubt that's in the game because they probably didn't want to bother with all the different car's gas tank sizes, and how much miles per gallon each car gets in addition to how the miles per gallon fluctuates with different race performance through the race.
Well, if it's basically just knowing all numbers, it wouldn't be hard to implement, especially for those nuts Polyapheopanponay. But you go through tires faster than fuel anyway, (right?), so wouldn't it be a non-issue?
Well theres over 500 cars in the game, so probably atleast half of those cars have different gas tank sizes. Then just about every car in the game will have different miles per gallon performance. Then depending on how a player races (different racing style (ex. drift, brake early, brake late, etc), how many times a player goes off course or crashes, how the tires are affecting the cars miles per gallon, how drifting saves miles per gallon. All that would be tons of mathematical equations and programming.
As for going through tires faster than fuel, yes that's true. But refueling wouldn't be a non issue because you'd have to pit in at different points for both tires and fuel. For example in a 20 lap race you might have to pit in every 3-8 laps for tires (depending on the type of tires you use), and maybe once for fuel. If you're lucky you could get that fuel on the 2nd pit in for tires, but it would also tack extra time on your pit time. Then theres the 30 & 50 lap races, and finally the endurance races of upto 250 laps or more which would both result in having to pit in at separate times for tires and refueling.
Title: RE: Gran Turismo 4 anticipation post
Post by: KDR_11k on July 24, 2004, 11:14:33 AM
I don't think anyone knows how a crash affects a real car's tank filling, especially since few cars still drive after a crash...
joe: Fuel also affects the weight of the car which is why in Formula 1 there are different strategies regarding your tank filling, some use a full tank and stop only once, most use two stops and less tank filling for better accelleration. Though I don't know how dramatic that effect would be on the races GT4 simulates, whatever those may be (I don't know any car racing champonships besides Formula 1 and DTM). I'd guess the cars it uses weight a lot more than the Formula 1 cars...
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 24, 2004, 11:37:35 AM
I didn't mean the crash itself. I mean the affect the crash has on the car's engine output, meaning that when the player crashes he basically stops using fuel (and ofcourse it would have to be proportional to how long he stops), and also how much he needs to accelerate after the crash (whether it be a small crash and only losing a small amount of speed, or whether he has to start from 0 mph) this is further compounded by where he crashed whether it be through a series of turns where it would hurt him less or right before a long straight away where he would have to accelerate through all his gears again causing alot of fuel loss.
I forgot about including the weight fuel adds to the cars. Since each cars weight is a key parameter in the cars for Gran Turismo, that would make the whole issue of including refueling a helluva lot more stressful to include into the game, especially if they let you determine how much refueling you want to do at each pit in. The car's it uses do weigh alot more than F1 cars, only the top real life Gran Turismo racing championship cars often shown on the racing tv channels could come close to the weight of F1 cars.
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 24, 2004, 06:36:54 PM
We should have a GT3 time attack thread
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 24, 2004, 07:41:03 PM
sounds cool, would it be like the honor system of GT3Times.com or would it require photos?
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 25, 2004, 01:12:17 AM
We're all pretty trustworthy lads, honour system is fine, but pix are cool.
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 25, 2004, 02:48:31 AM
Should we just pick a track, and allow any car, or just a certain car or types?
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 25, 2004, 03:28:02 AM
any car, it's all about the skill , also I vote apricot hill
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 26, 2004, 08:06:47 PM
Make it atleast 3 tracks that are pretty different from eachother. And allow any car I guess but when a person posts which car he used, have him give it's weight and horsepower. I don't know if anyone will actually use anything less than the F1 cars anyways so who knows. I'd say maybe mention which version of the game they have, since the European and Asian versions have some great cars the American version doesn't have. And say what type of controller they used (steering wheel, negcon, dual shock 2, etc).
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 26, 2004, 09:44:32 PM
I like that idea. How about a 'standard' course, a rally course, and a speedway course?
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 27, 2004, 03:14:21 AM
no F1 car plz, stick to cars you can buy, not win (i rekon), Personally I use the Supra RZ with every mod, depending on the track i'll run a stage 3 or stage 4 turbo (1000 is too much sometimes, especially how I drive with no traction control ) ww
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 27, 2004, 02:10:28 PM
Why not include cars you can win? That eliminates alot of cars, most of them being all the good cars, and for rally that leaves out all the good rally cars. And you said, "any car, it's all about the skill". If we included the important specs of the car, namely weight and horsepower it won't just be best time as the indicator of how good someone drove.
I like the idea 'standard' course, a rally course, and a speedway course. Maybe two standard courses though, one that has lots of tight turns and one that doesn't. Or people could just post their times and info for their favorite courses, and then others can add more or challenge those times. Like pick and choose, and it'd be fun to see times for lots of courses. But I guess have the 3 or 4 courses being the main challenge ones. Setup something like this:
Main Challenge Courses: - Super Spdway - Apricot Hill - Laguna Seca - (rally course)
Drivers Favorites Courses: - (etc)
EDIT: We could also have the main challenge courses vary over time, like a new one added each month, or a drivers favorite course that has lots of entries be promoted up to a main challenge one.
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 27, 2004, 04:03:31 PM
Here's an idea, how about about a couple of us nerds layout our own challenges with our own restrictions?
Title: RE: Gran Turismo 4 anticipation post
Post by: DrZoidberg on July 27, 2004, 11:07:15 PM
I like how we've completely derailed this thread.
Title: RE:Gran Turismo 4 anticipation post
Post by: S-U-P-E-R on July 27, 2004, 11:25:22 PM
Title: RE:Gran Turismo 4 anticipation post
Post by: joeamis on July 28, 2004, 09:23:46 PM
lol ok um... I guess we can try it out that way, and if it doesn't work out well then do your first idea of picking the requirements ahead of time for everyone. I'm gonna be gone so I'll see if anything progresses when I get back. Perhaps someone should make a new thread for it now.