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Gaming Forums => Nintendo Gaming => Topic started by: Forte on June 22, 2004, 08:54:34 PM

Title: The most ANNOYING Zelda enemy ever
Post by: Forte on June 22, 2004, 08:54:34 PM
I know that you've probably done a million of these already, but I wasn't here!

I personally LOATHE any shape, color, size, and form of those stupid hands.  You know, anything related to Wallmasters and the ones with the arms in Majora's Mask and Wind Waker(I keep forgetting the names of those...I think it's like Dex something).  Anyway, yeah, hands in every Zelda game ever.  Just get rid of them!
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 23, 2004, 06:30:46 AM
Wallmasters are awesome, though Floormasters weren't nearly as creepy...

My personal choice would have to be Peahats, at least in the 2d games...Everytime I walk into a screen with Peahats I scramble towards them swinging my sword hoping to kill them before they go on their invincible flight path around the screen...This results in me screaming mercy as I dodge them...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 23, 2004, 06:45:58 AM
I hate those annoying things in the Zora river in OOT, the ones that blow the nuts at you.  Not that they are deadly or even hard to get rid of if you needed to, they are just annoying when you are running around with a chicken trying to do your thing and they mess it all up and you have to go grab the chicken out of the water.... you get the idea.

Title: RE:The most ANNOYING Zelda enemy ever
Post by: Forte on June 23, 2004, 07:09:08 AM
Besides Wallmasters though, I also hated the Miniblins in WW.  I can't stand them!  They make annoying noises and they're everywhere.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 23, 2004, 07:23:01 AM
Quote

Originally posted by: Chode2234
I hate those annoying things in the Zora river in OOT, the ones that blow the nuts at you.  Not that they are deadly or even hard to get rid of if you needed to, they are just annoying when you are running around with a chicken trying to do your thing and they mess it all up and you have to go grab the chicken out of the water.... you get the idea.

Those are Octoroks, the only Zelda enemy that's been in every game so far...

And I think the Miniblins are funny...They sounded cute and were fun to smash with the Never Happening Hammer... ^_^
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 23, 2004, 10:21:38 AM
Sorry I don't know all the names, but I agree they should have been there, just not so many in the river, so maybe not the most annyoing enemy but the most annoying placement of an enemy in a zelda game.

Do I need to start a new post for that ?
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Jale on June 23, 2004, 10:42:18 AM
Wallmasters irritate the hell out of me.
Also Gyorgs (those sharks) are very annoying because when you're sailing along you have to stop just to hit this thing twice.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on June 23, 2004, 10:59:00 AM
I hate those rat things in WW.  I kept hitting them over and over and there are so many of them its like they never die.  I hate the sharks, and in OoT I hate those Zombie things that jump on you and suck on your neck.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Berny on June 23, 2004, 11:15:41 AM
Don't tell Gibdo Master that, evil intentions. Hmm...most annoying baddie? Odalwa in MM was pretty creepy. So were the giants for that matter. They were like faces with legs. I dunno. Odalwa was still pretty cool for a boss. I'm really not that annoyed by any moster in particular. Wait, does Tingle count?
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 23, 2004, 12:09:27 PM
Quote

Originally posted by: Berny
Don't tell Gibdo Master that, evil intentions.

The Gibdos in OoT don't count...Those are just Redeads cosplaying as mummies...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Hostile Creation on June 23, 2004, 05:44:00 PM
Gyorgs are cool, really awesome design. . . you can just jump over them, rather than killing them.  They only get annoying when you try to grapple up some treasure.

Redeads always scare the hell out of me.  In OoT, the screaming and freezing scared me, so whenever I saw them I freaked out.  I nearly pissed myself when I happened across a hole in Kakariko Village and some zombies were sitting down there.
And in WW, I'm going through the underground of the Cabana, and I see this silhouette of this person and I'm like "Hey, what're you doing down here?" and suddenly there's screaming and a huge evil mouth and fiery red eyes and its on my back and munching on my head and I am scared as a horse in a glue factory, cept more.

But keese are pretty annoying.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on June 23, 2004, 06:58:28 PM
I also find those glob things to be annoying.  (Sorry I don't remember their names) The ones that you can use their juice for potions and stuff.  In WW.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 24, 2004, 04:51:02 AM
I didn't thin any particular enemys in WW were annyoing (sharks excluded) except that the music changed every time.  The first 100x it was kind cool, but everytime  a JuJu ( think that what the jelly guys are called) scuttled by it was all this sinister music going on.  

That got annoying.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Hostile Creation on June 24, 2004, 09:24:53 AM
The Jujus are more annoying in the 2D games I think.  Because they always shock you, all the time.  But they're also much less plentiful.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on June 24, 2004, 01:12:57 PM
I hated the way the ChuChus would always squish together close to the ground so you couldn't hit them.

I hated those flying skulls.  Especially before you got the arrows in the temple of the gods.  
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Jale on June 24, 2004, 09:35:09 PM
Hey They're called ChuChus in the European version

Like-likes are annoying. Especially if they drop from the ceiling on top of you.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Hostile Creation on June 25, 2004, 03:38:32 AM
I think they might be Chuchus in America, too.  I'm not sure, but Juju sounded wrong.  Oy.

And there's always some enemy that's really annoying until you get a certain weapon, like the Bubbles and the Peahats.  I remember in Link's Awakening, in the fifth level where you got the hookshot there were these enemies with metal masks, and they were a pain to kill.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 25, 2004, 04:29:45 AM
Could be, it has been well documented that I don't know any of the enemy's proper names, sorry for the confusion.  Too much red beans and rice yesterday...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 25, 2004, 04:38:47 AM
Hmmmm...I think the name "Chu-chu" first came forth in Wind Waker, because in earlier games the gelatinous masses were called Buzz Blobs...

Those annoying masked foes are Hiploops...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Hostile Creation on June 25, 2004, 05:48:41 AM
Zat so?  How do you know?

Because in OoT you could Z target, and in WW there was the Nintendo Gallery, but as far as I know the only enemy names you could find in the early games were the few enemies they sometimes put in the instruction booklet.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 25, 2004, 06:29:56 AM
I read through the official Nintendo Link's Awakening player's guide a while back and their names were in it... ^_^
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 25, 2004, 06:59:55 AM
Yeah I never bothered with the Nintendo gallery as it seemed a lot of work for not much, kinda like the last half of the game.  

Is it really that important  what they're called?

Is it me or did the skeletons outside in hyrule field at night remind me of the skeleton koopa troopas from mario world?
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on June 25, 2004, 07:05:34 AM
OMG THEY IS CALLED STALCHILDREN

Aha, it probably doesn't make that big of a difference to the average gamer, but I'm a Zelda vet so it matters to me... ^_~
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Chode2234 on June 25, 2004, 07:12:27 AM
agian I apologise, I will look them up before posting again, but they look like the skeleton koopa troopas!
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on June 25, 2004, 09:21:51 AM
Quote

Originally posted by: Chode2234
Yeah I never bothered with the Nintendo gallery as it seemed a lot of work for not much, kinda like the last half of the game.  

Is it really that important  what they're called?

Is it me or did the skeletons outside in hyrule field at night remind me of the skeleton koopa troopas from mario world?


I love doing the Nintendo Gallery.  I don't know why but it's just so much fun.

Ahahaha, skeletin koopa troopas?  To me they look like human skeletins...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Jale on June 25, 2004, 09:28:29 AM
They're in paper mario as well.

They annoyed me too.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Berny on June 25, 2004, 09:58:09 AM
Quote

Originally posted by: evil intentions

I love doing the Nintendo Gallery.  I don't know why but it's just so much fun.



I don't know why but I feel compelled to beat my games 100% so I finished the Nintendo Gallery too. It was so much fun. My favorite statue was the Crab. ^_^
Title: RE:The most ANNOYING Zelda enemy ever
Post by: theRPGFreak on June 25, 2004, 11:46:22 AM
I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters..... I hate wallmasters.....
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Hostile Creation on June 25, 2004, 11:51:56 AM
I had lots of fun doing the Nintendo Gallery, though it did require me to play the game all over again.  Which was fine with me.  I still just flip Wind Waker on to go check out the old Gallery.  Fond memories.

The Nintendo Gallery has names, cool statues, interesting comments, and good descriptions.  I consider it more than worth it.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Shecky on June 25, 2004, 01:48:29 PM
Quote

Originally posted by: Hostile Creation
I had lots of fun doing the Nintendo Gallery, though it did require me to play the game all over again.  Which was fine with me.  I still just flip Wind Waker on to go check out the old Gallery.  Fond memories.

The Nintendo Gallery has names, cool statues, interesting comments, and good descriptions.  I consider it more than worth it.


Correct me if I'm wrong, but I remember being able to hand the developer only one photo at a time, having to wait x number of nights, and then develop another photo.  Why couldn't I just hand him the whole roll?  Heck, I'd even throw in 500 Rup.  Instead I remember having to pop in and out to get my 3 pics developed -- That is what I would call *annoying* if you ask me.

As for annoying enemies?

Wizzrobe in LoZ, especially when you throw a bunch of them in a room with Like-Likes and Bubbles...  
Title: RE:The most ANNOYING Zelda enemy ever
Post by: elementc on June 26, 2004, 08:53:05 PM
Annoying Enemy Placement

Stalfos at the end of the light templeish corridor with the coffins in Ganon's Tower. MY GOD!! Go through the whole mess once, then at the end the ****** pops out right in front of the stairs, thus causing a complete do over!!

Annoying Enemy Numero Uno

Wallmasters/Floormasters : The last thing I want to do is start over in a dungeon.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 09, 2004, 09:08:17 AM
Hey, guys, what ever happened to Molgera, you know the big worm-like thing (sub)boss enemie guy.
For those who still don't know who i'm talking about (you morons): he's the first dungeon boss in Link's Awakening, the third boss in A Link to the Past, and the third form of puppet Ganon from the Wind Waker. I REALLY REALLY REALLY hate this guy, 'cause you HAVE to defeat him if you want to continue the game, and this is especially annoying in LA and ALttP, 'cause you're still very weak if you fight him and he can push you off the room from the edge and then you have do do it all over again. I wanna take my Narsil sword and smash the snot outta Molgera, but if I do that my tv is broke...
And yes, Peahats are verrrry nasty as well, but they follow the same pattern over and over, so just evade 'em and hit 'em when they land, then you should be ok.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: salvorhardin on July 10, 2004, 08:05:08 PM
There was an enemy similar to him in WW, It was the third puppet monster that gannon was controlling that you had to to shoot its tail with the light arrow in order to defeat it.

The most annoying are the wallmasters/floormasters since when you think you are ready to kill them they grab you before you can hit them.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Zach on July 12, 2004, 09:57:49 AM
one enemy that was annoying were those big blobs in OoT that would eat you and steal your suit and sheild, and then you would have to kill them to get it back.  I was in the fire temple and I lost my red suit to one of those, when I killed the thing, my suit, and sheild fell down a cliff.  I had to go back to town to get replacements, I was so P.O.ed.

I think overall though the wallmasters/floormasters were the worst.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Jale on July 12, 2004, 10:12:03 AM
Those are Like Likes. They suck.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 10:24:05 AM
Hey, guys, what ever happened to Molgera, you know the big worm-like thing (sub)boss enemie guy.
For those who still don't know who i'm talking about (you morons): he's the first dungeon boss in Link's Awakening, the third boss in A Link to the Past


Silly Zelda newb, Molgera is the boss of the Wind Temple in Wind Waker...The worm that you are talking about is Moldorm...

And he's in Four Swords Adventure, so I recommend you check it out...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 12, 2004, 11:05:37 AM
Woops, you are right Bill. But i've battled so many bosses in the Zelda-series that i forget their names...
(now don't you be calling me a newbie, i've got all the Zelda's that ever came out, from Zelda and Link's adventure for the NES, to the Windwaker and the Collector's edition for the Gamecube. And about Four swords, i've got A link to the Past on my SNES, so buying the GBA-version is a bit useless, 'cause i'm not gonna spend all that money just on 4 swords...)
How about we forget this little mistake, or else i'll get Shigeru Miyamoto mad...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 11:08:30 AM
"And about Four swords, i've got A link to the Past on my SNES, so buying the GBA-version is a bit useless, 'cause i'm not gonna spend all that money just on 4 swords..."

No, Four Swords Adventure is the all-new GC game!  Not the GBA LttP version!
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 12, 2004, 11:20:18 AM
yeah, but still, i don't see four swords like a completely new Zelda. Or is it just as big like any other game in the Zelda series?
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 11:25:42 AM
It's a decent-sized adventure...24 grand levels/dungeons, to be exact...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 12, 2004, 11:27:43 AM
Love your Medli-image by the way... Photoshop?
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 11:30:22 AM
Yep...But you should really give FSA a shot, perhaps rent it to see how you like it...Instead of having a massive overworld with dungeons scattered within, the game is segmented into levels, each of which is like a nice-sized portion of a Zelda overworld or dungeon...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 12, 2004, 11:32:07 AM
Guess i'll have a look-see at Four Swords then. Sounds like fun. Only hope my lil' sisters can play Zelda as good as i can, considering it's a 4-player game
And, um, Bill, mind if i add u to my MSN messenger-list? I'd like to talk to u 1 on 1, that's easier.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 12:05:36 PM
Even if your sisters aren't as good as you, you can still play through by yourself...

*doesn't mind extra MSN peoples*
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 12, 2004, 12:37:49 PM
i've added u to my list. My name is Wesley de Kuijer, so don't kick me if u get the message that i've added u, k?
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Zach on July 12, 2004, 03:25:18 PM
Quote

Originally posted by: Bill
No, Four Swords Adventure is the all-new GC game!  Not the GBA LttP version!


If I remember right, four swords was also on the GBA LttP. It was like two games in one

Edit: I just looked and Four swords is on the GBA LttP game.
 
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 03:38:48 PM
But the version included in the LttP port was just called Four Swords...The GC version is called Four Swords Adventures...  
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Zach on July 12, 2004, 03:47:50 PM
point taken bill, I did not notice that.   They probably are similar though.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Mumei on July 12, 2004, 03:49:50 PM
Quote

Originally posted by: Bill
But the version included in the LttP port was just called Four Swords...The GC version is called Four Swords Adventures...


How different is it?  I have Four Swords Adventures, but I can't tell my friend whether it is still worth getting if he already has Four Swords... So what are the important differences between the two?
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Zach on July 12, 2004, 03:55:04 PM
I would imagine that four swords on gba would be smaller, or the graphics would be minimalized, since it has to share a cart with Lttp
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 12, 2004, 04:11:03 PM
It's a completely new game...Not only that, you don't have to play with other people if you don't want...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Zach on July 12, 2004, 04:25:20 PM
oh, alright, I only got the gba version for LttP, so I will just have to take your word for it.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Dizzy on July 13, 2004, 06:08:34 AM
For me the most annoying zelda enemy EVER!!!! would have to be....uh....well.....I never really thought of that, oh I'll say a zelda boss instead. The most annoying zelda boss for me is, well that doesn't work for me either, I guess non of the enemys are that annoying, why you ask? because they are all really easy to destroy, nothing has passed by me and survived, EVER!
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 13, 2004, 08:19:28 AM
Yo Dizzy, guess you didn't read the previous posts? I really hated every F*cking time Moldorm (did i get it right now, Bill?) pushed you off the edge of his battleground and you had to do the whole d*mn thing over again. Sorry for being such a foul-mouth, but like I told before, I REALLY REALLY REALLY hate that boss!
And something else, those Wall/Floormasters aren't THAT bad. Sure it's annoying if you get put back right in front of the entrance of a temple/dungeon, but be glad your progress up to that point is saved. If i had to hit Moldorm 1 more time and i got pushed off, i'd love it if i just had to go back up and hit him 1 more time... But noooooooooooo...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on July 13, 2004, 07:46:21 PM
If Moldorm was the boss in the Wind Temple then I don't understand why he was so hard...I just didn't like those little mini worms that came out of the ground.  They weren't hard but they were really annoying.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 13, 2004, 09:14:38 PM
GRRR, listen!  Molgera is the boss of the Wind Temple...Moldorm is the boss of Hera's Tower in LttP, Tail Cave in LA, etc...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on July 14, 2004, 08:37:24 AM
Ooh, I seemed to have touched a nerve there.

Sorry Bill
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Smashman on July 15, 2004, 11:13:52 AM
The most annoying enemy in LttP was the Like-Like like (lol) monsters that ate your shield. In OoT, the Floormasters (hands that bring you back to the beginning of the dungeon or room). In WW, the snot-nosed kid on Outset Island. I just wanted to drag him up the island by that snot, hang him high from the tallest tree in the forest. Man, forget beating Ganon, we must destroy that kid before he strikes again.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on July 15, 2004, 01:55:33 PM
I think in OoT another annoying enemy was those fire bats who would burn your wood shield.  They're not hard or anything but then you wouldn't have a sheild and had to go buy another one.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 16, 2004, 06:18:44 AM
Guess you didn't listen to what people where telling you about the Dodongo's Cavern then, Evil. I remember at least one person ( i believe it was the gate guard who wants you to get him a Keaton Mask)telling you you should get a better/stronger shield. When he told me that, i bought the Hylian Shield first on the Market Square. And about 3-4 games later, i found out you can find it inside the grave with the small treasure chest and the fairie fountain behind a wall you can destroy with a bomb.
So i guess you should listen to the NPC's more often, the're not always mindless idiots
Title: RE:The most ANNOYING Zelda enemy ever
Post by: evil intentions on July 16, 2004, 10:53:38 AM
Err right...it actually wasn't that hard to get another one.  Just talk to the deku scrub and he'll sell you one.  Besides, you can't use the Hylian shield to defend yourself.  You're too small.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 16, 2004, 11:13:28 AM
But, if i had to choose the most annoying Keese, i'd say the blue flame ones, the ones who can freeze you inside the Ice Cavern. If you're in bad luck, more of 'em will hit you without you being able to do anything. I spent quite a few fairies on those bastards...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Zach on July 16, 2004, 05:41:09 PM
the thing about the hylian sheilds though is that you could not use them right untill you were an adult (I guess you could equip it though when the fire bats were around)
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Forte on July 17, 2004, 08:02:29 AM
But the advantage of the Kokiri Shield when you were Young Link was that you could Z/L Target while you guard.  You can't do that with the Hylian Shield until you're an adult.  The advantage of the Hylian Shield as a kid was the shield protected your whole body, which was pretty usefull when you climb Death Mountain and when you fight King Dodongo.  So I'd say that when you're a kid, they're both worth having.  When you're an adult though, that's a different story...*cough*...Mirror Shield...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Link_Up on July 17, 2004, 02:04:40 PM
Y'now, Forte is right. I only used the Hylian shield as adult Link for it's good looks with his green tunic after i got the mirror shield, wich in turn looks great with Link's red tunic. It would have been nice if you could use it more like you did in the battle against Twinrova, loved to shoot their own magic back at them
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Syl on July 17, 2004, 09:27:45 PM
Quote

Originally posted by: Bill
GRRR, listen!  Molgera is the boss of the Wind Temple...Moldorm is the boss of Hera's Tower in LttP, Tail Cave in LA, etc...


Isn't it also, you know, TwinMold(orm) in the final dungeon of  majoras mask?

Most annoying zelda enemy.. hm.. they rarely are annoying to me.  I have a few things that i dislike, (Flying enemies, keese, crows etc.  in the 3d zelda games) but, i suppose Like Likes are really a pain, they seem so hard to get away from and you generally end up losing something important to them.  Wizrobes are also a major pain...

Iron Knuckles are my favorite enemies though.  I just love fighting those things.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 17, 2004, 09:45:03 PM
Twinmold is twinmold, not Moldorm...Twinmold's weakness is it's eye, while Moldorm's weakness is it's tail...

Twinmold is not only found in MM, but also the tiny versions that you use as switch holders in Wind Waker...  
Title: RE:The most ANNOYING Zelda enemy ever
Post by: mouse_clicker on July 17, 2004, 10:00:10 PM
Gibdos, the old ones- goddammit, your sword DOESN'T knock them back, so they just keep walking into you. The bastards.

Darknuts from the original loZ pissed me off all the time, too, especially the blue ones, since you had to $%&@ing hit them from the side.  

Like Likes never get on my nerves that much, except in the original LoZ when they would take your shield without you realizing it, leaving you wondering why you can't block these Wizrobe blasts when you could before.

Quote

Iron Knuckles are my favorite enemies though. I just love fighting those things.


I completely agree- they were just so much fun to fight, I couldn't get enough of them. The Knuckle Knights in WW were almost as cool, but not quite, although being able to pick up their swords pretty much made up for it.  
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 05:33:09 AM
Fighting the Darknuts in Wind Waker made a lot more sense than the IKs in OoT...Instead of magically chopping through steel you had to separate them from their armor...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Syl on July 18, 2004, 08:03:48 AM
Quote

Originally posted by: Bill
Twinmold is twinmold, not Moldorm...Twinmold's weakness is it's eye, while Moldorm's weakness is it's tail...

Twinmold is not only found in MM, but also the tiny versions that you use as switch holders in Wind Waker...



Twinmolds Tail is also a weekpoint, i'm sure of it.  I haven't got that far in my current majoras mask game (i'm still at the 3rd dungeon)  but i remember having to aim for the tail whenever i decided to try and kill the thing without using giants mask.  Both the Tail AND the head are weakpoints.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 08:06:19 AM
Well I never played that far into MM, so all I know is that the eye is the main point of weakness and that it's not the same thing as Moldorm... ^_^
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Smashman on July 18, 2004, 11:14:44 AM
Whoah, whoah, whoah... you say MM is the worst Zelda game, when you never finished it...

The snot-nosed kid from WW still takes the cake...
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 11:47:14 AM
No, I think AoL is the "worst"(worst as in not the best...It's still great) Zelda game...MM is my second least favorite Zelda...

And it's not due to ingame content either...I loved the Anju/Kafei sidequest, and would love to see a variation of it in Zelda XII...I loved the story, the characters, the ingenious mask idea...What I didn't like was that it was timed, and that piece alone puts it farther down on my list of games...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Jale on July 18, 2004, 01:48:05 PM
If it wasn't timed I would love it.
Title: RE:The most ANNOYING Zelda enemy ever
Post by: mouse_clicker on July 18, 2004, 01:54:29 PM
How many times do I have to tell you guys? Use the backwards song of time! Why fret over a time limit if it's never going to be a problem? You shouldn't let something that petty keep you from enjoying an incredibly good game! Especially you, Bill, the self proclaimed ultimate Zelda fan.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 02:20:22 PM
And how many times do I have to say that it's the mere point of a timed game that I dislike...Not to mention I'm not the kind of Zelda gamer that heads to the next dungeon automatically after completing one...Timed = no freedom...Zelda = freedom
Title: RE:The most ANNOYING Zelda enemy ever
Post by: mouse_clicker on July 18, 2004, 03:47:38 PM
How can you even say that when you've barely played the game? You know Shenmue? That game had oodles of freedom yet you still had to finish it by a specific date- the date was so far off, though, that I spent most of my time jacking around and still finished WAY before the deadline. You shouldn't let the simple notion off a time limit ruin the experience- that's just plain stupidity. It's an excuse not to play the game. Use the backwards Song of Time and then forget about the time limit altogether because it will never be a problem (and if it is you've got some issues). The only thing that happens at the end of the time limit is you go back to the first day anyway- I spent many of my 3 day cycles just running around the overworld attacking monsters, looking for hidden treasure, and completing dozens of sidequests for masks. You don't have to start the next dungeon immediately, you can roam around all you want! You're judging a game you haven't even played all the way through. You HAVE to beat this game- I don't care if you don't like it otherwise, but don't give me any of this time limit crap.  
Title: RE: The most ANNOYING Zelda enemy ever
Post by: manunited4eva22 on July 18, 2004, 04:17:11 PM
Wow, the best part of that game was turning into uber gorons and rolling around.  I probably did that for a good 6 or 7 hours.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 04:27:47 PM
"You shouldn't let the simple notion off a time limit ruin the experience- that's just plain stupidity."

No, it's gameplay taste...I simply DO NOT LIKE TIMED GAMES!  It's also a reason why I don't like the first Pikmin...Great idea, but it's timed...

"It's an excuse not to play the game."

Errr...Maybe if I wasn't a Zelda fan... =P
Title: RE:The most ANNOYING Zelda enemy ever
Post by: mouse_clicker on July 18, 2004, 04:43:23 PM
Neh, you're just clinging to the "I don't like timed games" thing because you can't think of a legitimate reason to not play it. You're in the exact same predicament I was with Baten Kaitos, except I'm actually going to give that game a shot.

Suit yourself, Bill, but in my opinion Majora's Mask is the second best game ever made, second only to Ocarina of Time. Your loss.  
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Mumei on July 18, 2004, 07:20:27 PM
Quote

Originally posted by: Bill
"You shouldn't let the simple notion off a time limit ruin the experience- that's just plain stupidity."

No, it's gameplay taste...I simply DO NOT LIKE TIMED GAMES!  It's also a reason why I don't like the first Pikmin...Great idea, but it's timed...

"It's an excuse not to play the game."

Errr...Maybe if I wasn't a Zelda fan... =P


If I remember correctly, the second Pikmin game isn't timed... I seem to remember hearing about that >_>.

And did you at least play MM enough to get the Fierce Diety Mask?  That was so much fun ^_^.

Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 07:47:25 PM
Heh, if I played enough to get the FD Mask then I would have finished it...

But I plan to go against my "hatred against timed games" someday so I can at least finish the game once...

(Pikmin 2 isn't timed, which is why I'm buying it ^_^)
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Syl on July 18, 2004, 08:21:05 PM
The timer in majoras mask is only a problem because I have to set aside so MUCH time if i want to play it, once you play the backwards song of time, its easily a good 3-4 hours before the timer runs out.  

Likewise, I don't understand the point of not liking timed games, i personally love them, gives me a deadline that i have to finish things by so i have a sense of urgency and therefore have to plan better.  Espicially if they throw random elements at me.

Oh, wait, you hate random stuff too (another thing i absolutely love).  You like having too much control man, sometimes control over every element takes so much away from the atmosphere....
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Bill Aurion on July 18, 2004, 08:30:29 PM
"Likewise, I don't understand the point of not liking timed games, i personally love them, gives me a deadline that i have to finish things by so i have a sense of urgency and therefore have to plan better."

It can be in any game, just not my Zelda...

And how control could take away from the atmosphere is beyond me... :\
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Mumei on July 18, 2004, 09:18:05 PM
I don't think atmosphere and control are directly linked =/.  You can't make a blanket statement saying that more control gives better atmosphere or vice-versa.  Unless someone has an example where that actually works...
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Forte on July 19, 2004, 01:06:12 AM
I think MM would have been better without the time limit, but it was a looooooong time with the Inverse Song of Time.  But in a dungeon, going through it while you get all the fairies, time could get away from you(especially in the Stone Temple).  I didn't like how you had to keep meeting people and how Spring was Winter again, the Gibdos are attacking Pamala's dad again, and all that crap.  I like getting credit for my heroics, but going back in time prevented that.  Overall, it was still a wickedly fun game that I still play today on the Collector's Disk for GC.  I wish they would have made a Master Quest version of it like they did with OoT(which was in fact...easier than the original).
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Syl on July 19, 2004, 05:31:50 AM
I guess i should have stated that better then.
I'll juse majoras mask as an example, as the game has one of the best atmospheres of any game I've ever played, likewise, I was playing through the game all last week, so that its still fresh on the brain.  (I get tales today though! w00t!)

The 3 day time limit is made obvious throughout the whole game, earlier during the 3 days, people just ignore the moon hanging in the sky, the music in town is cheerful and happy, people just carry on with their normal lives.   However, as time goes on, the town music changes to become a little bit more frantic, and people start worrying about the moon thats about to hit them, Theres an argument in the mayors office about making people evacuate the town, certain people realize that nothing good is going to happen.
Then, on the night of the final day, the town is basicly barren except for a few select people, they're incredibly worried about the moon thats about to fall straight down on the town, the music is incredibly depressing and omninous, and it seems as though all has failed.  Of course, the issue is that all *HAS* failed if you haven't beat the game yet, so you have no choice but to repeat time, and hope to get things right next time.

I didn't mind having to "talk to everyone over again" because I rarely do so, you have to choose what your doing those 3 days and stick to it, you can't save everyone.  I liked that, kept the atmosphere higher, if you wanted to help someone, you had the chance, but not everyone can be helped.  Sure, the fact that you had to go and repeat a boss battle to save the land every single 3 days was a little taxing, but luckily the warp makes it much more manageable, and i really enjoyed all the boss fights with the exception of the damn fish.

The people in majoras mask change what they say depending on what day it is, they have certain actions depending on certain times, and were generally just far more *alive* than they were in any other zelda game.  The reason for this is because of the forced time system the game had, it allowed the atmosphere of the game to keep getting thicker and thicker as the crisis was about to befall the town.  Windwaker failed to have that atmosphere, so did OOT, because nothing seemed that rushed, that important, sure, ganon may rule the world.  but you can happily go and wait another few years before you have to fix it.  In Majoras Mask, if you sat around and don't get things done, the world is doomed.  How do you know its doomed?  You can see the signs all around you, the music, the people, the gigantic moon staring down at you that stretches all the way across the horizon.  It slowly gets closer, closer.... and then if you don't reset everything, you see it hit the town, and wipe out everyone.  

Even in Pikmin, the 30 day limit (far more than enough in my mind, i tend to beat the game before day 20) was just a slight sense of urgency, however, the 15 minute daily limit forced you to worry about what you can possibly do with your pikmin and get done before the time is gone.  When its approaching night-time, right before the 10 second counter shows up, you start getting worried about getting all of your pikmin back to the ship in time.  Part of the reason your so worried about the little guys is because of the cuteness miyamoto shoved into them, and you don't want to lose a single one.  If there was no time limit, you wouldn't have to do the mad dash back to the onions at the end of every day, and your emotional attachment to the little devils wouldn't be nearly as strong.

Having control over every single element of a game tends to remove some of the atmosphere, In Most RPG's, despite everything you do, you still end up failing the mission before you accomplish it, however, the sense of urgency and demise just isn't there because you know that, regardless of the meteor thats about to hit the planet, or the fact that theres some sort of god on the loose that wants to destroy everything... you have as long as you want to go and catch butterflies to try and get that final weapon.  Stuff like that, while keeping the gameplay better, does completely destroy the *omg were all gonna die* atmosphere, hell, most people in the game won't even notice that theres some gigantic being right outside their hometown, and just carry on like nothing has happened.  
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Mumei on July 19, 2004, 07:45:19 AM
Quote

the game has one of the best atmospheres of any game I've ever played


I know... I loved the atmosphere that MM had 8).
Title: RE:The most ANNOYING Zelda enemy ever
Post by: Toadette on July 21, 2004, 07:35:57 PM
I never finished MM either.  The idea of having only three days to complete something really bugged me.  It made me feel too rushed and completing something and then later its like you never did anything.  I didn't enjoy it much, although I am a big Zelda fan...even though I have only played 3 games, ever since my dad introduced me to them, I can't stop playing them.
Title: RE: The most ANNOYING Zelda enemy ever
Post by: Caillan on July 22, 2004, 12:22:25 AM
Though I didn't mind them so much in ALttP, those giant hands were really annoying in OoT.

Well, I think I've ranted a few times about my love for MM on this board, so I won't go too off-topic again, I'll just say that to me, the 3 day limmit added more than it detracted. Syl has already managed to articulate my feelings regarding the limmit in more detail.