Gaming Forums => Nintendo Gaming => Topic started by: Blackknight131 on June 07, 2004, 12:17:38 AM
Title: DS games: Several game screens
Post by: Blackknight131 on June 07, 2004, 12:17:38 AM
Just in case some of you havent seen some of the early games....MagicBox has a good number of pics from the games shown at E3. Heres a direct linky to one of the pages... Of particular note, DS Bomberman and DS Sonic... Bomberman on the DS is, of course, heaven sent. Deathmatch over network would be awesome...even moreso if they got it to somehow include like 10 players as they had in the Saturn version... Sonic DS looks pretty decent graphically although its gameplay sounds awfully gimicky at this stage... Theres also some Gundam Seed screens there, and the game looks really cool, tho I cant imagine how it plays.
-Blackknight131
Title: RE: DS games: Several game screens
Post by: couchmonkey on June 07, 2004, 12:15:06 PM
It's going to be interesting to see how gameplay evolves on the DS. A lot of the concepts (especially Pac Pix) sound extremely cool yet too limited to be worth $50. But eventually I'm sure some really interesting and less limited concepts will come around. Bomberman's controls sounds pretty interesting...
Title: RE:DS games: Several game screens
Post by: BlackNMild2k1 on June 07, 2004, 12:47:52 PM
What leads you to believe that DS games are gonna cost $50?
I would think they would stick with current pricing rated and charge about $30 a game.
It is PSP that is believed to have the $50 price-tag attached to their games due to the high production values supposedly comparable to current home consoles.
Title: RE: DS games: Several game screens
Post by: Bill Aurion on June 07, 2004, 02:56:01 PM
He's probably getting that from online gameshops like EB and Gamestop which have a tentative price of 50 dollars for DS games...However, because DS cart production is cheaper than GBA cart production, I assume the games to be no more than 30 dollars, and likely less...
Title: RE: DS games: Several game screens
Post by: KDR_11k on June 07, 2004, 11:07:53 PM
Pah, home console games have cheaper media than GBA games and they still cost 60 Euros. Savings from cheaper media are rarely passed on to the consumer.
Title: RE: DS games: Several game screens
Post by: couchmonkey on June 08, 2004, 01:33:42 PM
HA ha, no I'm getting it from my crazy Canadian currency rate, sorry about that! $30 USD is what I was thinking, and I still feel that's a bit expensive for some of the game concepts we've seen. Pac Pix looks nifty, but it sounds like little more than a mini-game. Of course, I should just shut my trap, since I haven't played it. My point was, what kind of game concepts will hold up for 10 hours or longer using the touch screen? I don't know the answer yet, but that's what's exciting about the DS: hopefully it's going to take gaming in a new direction, the way many Nintendo products before it have.
Title: RE: DS games: Several game screens
Post by: Bloodworth on June 08, 2004, 04:17:18 PM
Well, although it's not breaking new ground, RPGs, strategy, sims, etc. will all likely benefit from touch screen functionality. Harvest Moon would suffer from far fewer control issues if all you had to do was tap a square to water. You could just pick spots in games like Advance Wars and Fire Emblem too. I did like Pac N Roll, and Balloon Trip (Baby Mario) a lot, and I think their control set ups will hold up well through the course of a game.
Title: RE: DS games: Several game screens
Post by: couchmonkey on June 09, 2004, 05:40:10 AM
Of course, modifying current game concepts is worthwhile too (I like the idea of tapping squares in Harvest Moon) It may even be that we've explored "types" of games as far as we can. But I'm sure there are at least some cool modifications to be made. How about a touch-screen steering wheel? It could give you analog control and if done well, it might be more natural to a lot of people than analog sticks. I find a lot of people, even moderately hardcore gamers, have trouble with analog sticks.
Title: RE: DS games: Several game screens
Post by: reverend_tod on June 09, 2004, 04:55:54 PM
I've never once in my life had a problem with analouge sticks
Title: RE:DS games: Several game screens
Post by: Jale on June 09, 2004, 08:59:18 PM
Anologue sticks are a good way to control as they can be quite precise but they aren't exactlly hard wearing. I have a GC official controller right behind me that can't turn left. It makes Link into Derrick Zoolander!
Title: RE: DS games: Several game screens
Post by: SuperMario35 on June 10, 2004, 06:59:46 PM
How come the games on the DS are so short and there all multiplayer. Nintendo is not adding single player modes to there games like Super Mario64x4 they should add the original N64 game. And games like Sonic DS were really short im thinking this was a mini game, because all you do was race Sonic to the finish, unless this is just an example of the game. It should have a good adventure sonic game but I doubt it. I was begining to wonder if a game like Final Fantasy is possible on the DS. The DS also might lack in memory. I was also wondering if the DS has a main menu, similar to what gamecube has like gameplay, clock,options? Well I hope Nintendo release's multiplayer games with a real good and long story. Is this possible on the DS?
Title: RE: DS games: Several game screens
Post by: KDR_11k on June 10, 2004, 09:03:39 PM
1. The games shown were deliberately kept short so everyone could play all of them without making the people in the line wait longer. 2. Considering the DS carts can hold more than the N64's cards, I'd say Final Fantasy would fit in there unless you're talking about the FMV-fests we're getting nowadays. You could hammer the first six games onto one DS cart.
Title: RE:DS games: Several game screens
Post by: Jale on June 10, 2004, 09:08:00 PM
Where the violent cheese did you hear that Super Mario 64x4 didn't have the N64 game? IT IS THE N64 GAME YOU PLEB!!!! The only difference is that it now has a multiplayer mode and from one screenshot this includes a flying race with winged caps.
Something that always got me with those winged hats... if his hat can get blown off so easily then how come he doesn't just fall out of the winged hat or it gets blown off?
Title: RE: DS games: Several game screens
Post by: Bill Aurion on June 10, 2004, 09:27:12 PM
That's simple! It's a MAGIC hat!
Sheesh...Kids these days and their lack of belief of magic...
Title: RE:DS games: Several game screens
Post by: SuperMario35 on June 11, 2004, 03:18:50 AM
Is the DS going to have a main menu similar to what Gamecube has like gameplay,clock,and options. Is it ture you have to buy Picto chat or does it come built in the DS. Also is that sonic game going to be a mini game or is it going to have a really good sonic single player mode? One more thing so SquareEnix actually confirmed that the DS will get Crystal Chronicles, and if so is it going to be a port of the gamecube with bad graphics or is going to be diffrent from the gamecube's?
Title: RE: DS games: Several game screens
Post by: couchmonkey on June 11, 2004, 08:03:41 AM
SuperMario: I don't really know the answers to your questions, but that never stopped me from making crazy assumptions. I don't think the DS will have a menu system, since it won't have memory cards or an internal clock to manage...at least as far as I know. Crystal Chronicles will probably be a new game. Picto chat may not even exist...it may only be a demo for E3. The Sonic game will probably have a pretty lengthy single player quest, but whether or not it will be really good is impossible to say until it is released.
Title: RE:DS games: Several game screens
Post by: Renny on June 11, 2004, 12:07:21 PM
Well Animal Crossing DS will be on DS, which at least on the Cube was real-time. And the new storage format lacks the hardware of traditional cartridges which would contain the clock, right? [I think?] So if one were to deduce beyond reasonable limitations of assumption based on this evidence... the DS will have an internal clock. You heard it here first. Please spread this information as fact, my lemmings. And don't cite any sources.
Thank you.
Title: RE:DS games: Several game screens
Post by: Blackknight131 on June 11, 2004, 05:34:19 PM
This Lemming wouldnt be surprised if there was an internal clock. Ive never thought about that till now, but the Animal Crossing example is a compelling one.
PictoChat was just a demo, but its very strongly hinted that IM communication functions will not only be available for the system, it may very well be built-in to the unit. This comes from an article dated March of this year I dug up from IGN...theres another post and link to that somewhere in the forum.
And Sonic....Yuji Naka has sounded very excited about the hardware's abilities and was even quoted as saying something along the lines of "Im overflowing with ideas!". Hopefully the Sonic Demo does not encapsulate the extent of those ideas...'Rub-Time' just doesnt seem like a very compelling concept...
-Blackknight131
Title: RE:DS games: Several game screens
Post by: kirby_killer_dedede on June 29, 2004, 05:10:38 PM
Phew...for a second, you scared me Blackknight...I thought by your title you were trying to let us know hte DS had several (two) screens. Heh, heh...I'm a real pointdexter, heh, heh...