Gaming Forums => General Gaming => Topic started by: Snake 'n' Bake on April 24, 2004, 10:04:36 PM
Title: HALO & HALO II Discussion
Post by: Snake 'n' Bake on April 24, 2004, 10:04:36 PM
Has any1 seen the making of HALO II? It looks really cool! I saw an assualt rifle with a scope! And an Elite jumping on the front of a warthog and killing the driver! Also another Elite jumped on a ghost and punched a marine off and drove it away!!! This game looks SOOOOOOOOOOOO cool!
Post your own rumours and news
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on April 24, 2004, 11:04:51 PM
If they stop using that stupid "run into a room, kill everything, repeat" gameplay I might stop calling it generic FPS #5186.
Title: RE: HALO & HALO II Discussion
Post by: Obiyo on April 24, 2004, 11:15:05 PM
I've never played Halo. Is it just like every other FPS, or does it have features that distinguish it from the rest?
Title: RE: HALO & HALO II Discussion
Post by: Renny on April 25, 2004, 07:04:25 AM
Is obnoxiously repetitive level design a feature? Heh.... It really just took elements from every FPS before it, but without any character of its own. People say it's a matter of the game being more than the sum of its parts. I didn't see that, personally.
Title: RE:HALO & HALO II Discussion
Post by: rpglover on April 25, 2004, 06:22:33 PM
"I've never played Halo. Is it just like every other FPS, or does it have features that distinguish it from the rest?"
no special features- it just does what other shooters have done in the past- except it does it with excellent results- it took a few things from half-life (i.e. story progression) but made a flavor of its own- you can only carry 2 weapons at a time- it seems weird but i liked it- and the vehicles are a wonder to drive- i loved halo as much as anyone- but i really dont see why it is hyped up as the greatest game ever- it does a lot of things right- and it is a ton of fun- but i wouldnt call it the best game ever as others may lead you to believe
Title: RE: HALO & HALO II Discussion
Post by: Snake 'n' Bake on April 26, 2004, 03:59:03 AM
Aren't you forgetting something *CoughMultiplayerCough*
Title: RE: HALO & HALO II Discussion
Post by: Snake 'n' Bake on April 26, 2004, 04:04:36 AM
I like Halo as it is but it should have been more like Metroid Prime with puzzles and cool abilities! (sp?) what do you think?
Title: RE: HALO & HALO II Discussion
Post by: Bill Aurion on April 27, 2004, 02:41:14 AM
All FPSers should have multiplayer, so it's nothing special...And there's not even anything great about it either, considering TimeSplitters 2 has much more...
The first part of Halo was really good, the second part was really horrible...Add them together and you get an overall mediocre game...I'll likely get Halo 2, if not just for the co-op, which was the saving grace of the first one...(Uh oh, time to watch out for the cubedcanuck flame)
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on April 27, 2004, 04:02:43 AM
Serious Sam 2 will probably be better in coop, it has vehicles (even manned by enemies), LOTS of enemies and BIG guns. What more do you want?
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on April 28, 2004, 04:59:20 AM
Halo was not a special FPS by any means, it was just better than most. The multiplayer was fun for a while, but severely lacking most of the time. I'm hoping Bungie fixed most of the problems with Halo in Halo 2, such as the lack of enemy diversity and aforementioned repetitive level design, as well as make the multiplayer a bit deeper. I still think Halo is a great game, but I don't consider it unique at all.
Quote All FPSers should have multiplayer, so it's nothing special...And there's not even anything great about it either, considering TimeSplitters 2 has much more...
Very true- in my opinion, Timesplitters 2 is not only the best console FPS ever made, but has by far the best mutliplayer for a primarily singleplayer FPS (then again, the only multiplayer FPS I think is better is Unreal Tournament 2004). Needless to say, I'm looking forward to Timesplitters 3 (if Free Radical is making it) and Second Sight.
Title: RE:HALO & HALO II Discussion
Post by: cloudstrife111 on May 02, 2004, 06:49:07 PM
halo 2 would be better if it had better weapons because the grenades explode to fast in when you throw them it. i wish nintendo made halo 2 because i don want a xbox though my bro wants one so we might get one
do i need lan card???? i dont kmow what that is but i think you need one for halo2
Title: RE:HALO & HALO II Discussion
Post by: joeamis on May 02, 2004, 07:16:37 PM
I differ in opinion on TS2, I don't think it is the best fps for consoles ever. Mainly the story is one of the worst ever and was really just thrown together to connect the disjointed levels. Although the levels are all vastly different because it's a time traveling game, the overall result of this is bad. Theres no real progression because of this design and when I play a game I enjoy progressing through a tightly interconnected story. In my opinion no progression is good for games like Wario Ware, but not for a first person shooter. It's like comparing watching a movie to watching a series of movie previews that are supposed to be connected to eachother. Basically the single player mode is average where seeing characters all of a sudden spawn out of nowhere is common place, while the multiplayer is one of the best ever. I miss the days of Goldeneye and Perfect Dark no matter how outdated those games are.
Title: RE: HALO & HALO II Discussion
Post by: couchmonkey on May 06, 2004, 07:33:02 AM
I thought Halo was a lot of fun as a co-op game, but I would have lost interest pretty quickly if I'd played it on my own. I do understand why people like it so much: The impressive AI on NPCs, the tweaks to traditional FPS gameplay, the relatively cool plot, and the all-around high quality of the game. Having said that, I agree that the levels were way too repititious (not to mention oversized with no save points) and I thought some of the vehicle controls were unecessarily "original". When it was good it was awesome, and when it was bad it was dreadfully boring. I think the game would have been significantly better if they had actually made it shorter, condensing it to the best parts. Actually, I've been thinking about a lot of games lately. Hopefully they're fixing this with Halo II. It does look good, and I'll probably play it just like the first, but Halo II probably won't be the game that makes me buy an XBox.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on May 06, 2004, 09:20:58 PM
couchmonkey: It's obvious they had to artifically lengthen it under time pressure, eh?
Title: RE: HALO & HALO II Discussion
Post by: blackfootsteps on May 08, 2004, 02:51:10 AM
best feature: the pistol whip / melee attack!!!
I really enjoyed the outdoor missions, but yes the interior designs were samey. Playing on legendary on co-op was a ton of fun.
Title: RE:HALO & HALO II Discussion
Post by: evil intentions on May 08, 2004, 07:33:05 PM
Quote Originally posted by: cloudstrife111 halo 2 would be better if it had better weapons because the grenades explode to fast in when you throw them it. i wish nintendo made halo 2 because i don want a xbox though my bro wants one so we might get one
do i need lan card???? i dont kmow what that is but i think you need one for halo2
The alien grenades that stick to walls and aliens work great.
I can't wait to get my "kick alien butt" mode on. I am totally going to get Halo II. Halo was such a fun game and still is. Look out you alien scum!
(Halo online is even better)
Title: RE:HALO & HALO II Discussion
Post by: Oldskool on May 09, 2004, 09:15:15 AM
Halo came to the PC WAY too late. I have Call of Duty for my epic single-player action, and Battlefield 1942 and Vietnam for my online FPS fix.
Title: RE: HALO & HALO II Discussion
Post by: Snake 'n' Bake on May 15, 2004, 12:48:23 AM
I think I found something cool. If you do a melee attack right when a plasma grenade (not sure about frags though) gets to you, you can hit it away from you instead of it sticking to you! pretty usefull if you're good at it.
Also I don't know if it works in campaign mode, i've only tried it in multiplayer.
Title: RE:HALO & HALO II Discussion
Post by: Shift Key on May 15, 2004, 12:51:42 AM
I hear meleeing with Master Chief makes you suss! plz confirm asl kthx?
Title: RE: HALO & HALO II Discussion
Post by: ThePerm on May 15, 2004, 02:57:13 PM
i miss goldeneyes menues...i miss all early n64 point & click interface....
Title: RE:HALO & HALO II Discussion
Post by: Shift Key on May 16, 2004, 04:36:51 PM
I was just playing Halo a few hours ago with some mates, and while I now get the dual analog controls, I still prefer Goldeneye's controls for console shooters AND ODDJOB. WHAT A FUNNY GUY! WHERE CAN I BUY A HAT LIKE THAT WITH THE SLICING AND DICING AND WHATNOT?
Title: RE:HALO & HALO II Discussion
Post by: VAVA Mk-2 on May 24, 2004, 07:50:37 PM
For people thinking that Halo is just another fps, you are sad. You need to really play MP and campaign. There are so many nuances in it like realistic limitations like only carrying 2 weapons and 8 grenades as well as proper weapons balance and combinations that work well in specific situations that it is truly set above all over fps. It is the current standard of FPS and Halo 2 will expand that with double weilding, other new limitations, jacking vehicles, the use of physics and environment interaction. The story is fantastic too and online will allow for clans and customization to armor. There is so much to halo that all you people that scoff at it and think it is another FPS are missing out. I know because I was once the same as you. I got my cube before my xbox because I thought halo was another fps but when i got my xbox a month after, I understood what all the fuss was about. It FAR surpasses Goldeneye and is the new standard in FPS. Mark your calendars because if you have an XBox, November 9 will rock your world.
Title: RE: HALO & HALO II Discussion
Post by: Snake 'n' Bake on May 24, 2004, 11:56:40 PM
damn right
Title: RE:HALO & HALO II Discussion
Post by: Shift Key on May 25, 2004, 12:10:07 AM
fanboys in a halo discusson - this must be a rare event
Title: RE: HALO & HALO II Discussion
Post by: thecubedcanuck on May 25, 2004, 04:15:34 AM
" fanboys in a halo discusson - this must be a rare event"
again the pot call the kettle black. Are there no mirrors in your home?
Title: RE: HALO & HALO II Discussion
Post by: Mario on May 25, 2004, 04:19:40 AM
what?
Title: RE:HALO & HALO II Discussion
Post by: Shift Key on May 25, 2004, 04:20:08 AM
nonsense angst in a halo thread
Title: RE:HALO & HALO II Discussion
Post by: BigHit30 on May 25, 2004, 10:39:53 AM
Hey for the guy saying he liked Goldeneye better...it WAS the standard in FPS action 7 years ago but a lot has changed. Balanced weapons and realistic limitations like only getting to carry 2 guns and a set amount of grenades makes gameplay much more strategic and you must think to be good. Also, only using one stick to move (no strafing) is bad because it leaves you open to be shot when you move around corners. I loved Goldeneye and it is classic but not the best FPS anymore.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on May 26, 2004, 02:27:28 AM
Gah, why am I typing all this? *note to self: Don't feed the trolls*
Anyone else think VAVA == BigHit?
Title: RE: HALO & HALO II Discussion
Post by: NinGurl69 *huggles on May 26, 2004, 02:51:12 AM
The general atmosphere hints to me that games like the original Rainbow Six and Operation Flashpoint never existed.
Title: RE:HALO & HALO II Discussion
Post by: BigHit30 on May 26, 2004, 12:48:49 PM
Yes, I am VAVA, but I am not trolling now. Besides, ask any gaming site like gamespot or ign and they will say the same thing. Besides, if halo wasnt so good, why are other games copying it now, not as good though. UT2k4 has several vehicles that look really really similar to the warthog and the ghost, MOH Rising Sun implemented 1 melee hit in the back, 1 kill, and several games have copied halo's shield system like warhammer for ps2 and Red Faction 2, but sadly all do not implement these features as well as halo did or have as much balance. Sorry but I play TONS of FPS on all platforms and it really is true.
Title: RE: HALO & HALO II Discussion
Post by: Snake 'n' Bake on May 27, 2004, 02:45:07 AM
facinating...
Title: RE:HALO & HALO II Discussion
Post by: Shift Key on May 27, 2004, 04:22:28 AM
Quote it WAS the standard in FPS action 7 years
Ahahahaha. It wasn't the standard seven years ago. Run and gun games were the standard at the time. Can you name me another spy FPS that was in development at the time?
The game was a very different in that you had to go about it cautiously at the harder difficulties. You HAD to sneak around, wait for an opportunity, avoid being spotted and conserve ammo in order to last. Sure, the multiplayer was more run and gun, but the single player was completely different to anything around then.
Quote The general atmosphere hints to me that games like the original Rainbow Six and Operation Flashpoint never existed.
Some of us still remember Rainbow Six
Quote Besides, ask any gaming site like gamespot or ign and they will say the same thing.
IGN 7.9
Title: RE:HALO & HALO II Discussion
Post by: BigHit30 on May 27, 2004, 05:56:34 AM
No it wasnts. There wasn't any real sneaking or stealth or strategic nuances to Goldeneye. It was an FPS with the Goldeneye name attached to it. Hell, even X Play has said that and it is true. It wasnt really a Bond game. The first real Bond game was Everything or Nothing. Goldeneye was strictly an FPS with some bond gadgets and plot stuck in. It was fun but was definitely not the revolution that people still think it is to this day.
Title: RE: HALO & HALO II Discussion
Post by: thecubedcanuck on May 27, 2004, 06:22:04 AM
" No it wasnts. There wasn't any real sneaking or stealth or strategic nuances to Goldeneye. It was an FPS with the Goldeneye name attached to it. Hell, even X Play has said that and it is true. It wasnt really a Bond game. The first real Bond game was Everything or Nothing. Goldeneye was strictly an FPS with some bond gadgets and plot stuck in. It was fun but was definitely not the revolution that people still think it is to this day."
Finally, I am not alone in my opinion of Goldeneye.
Title: RE: HALO & HALO II Discussion
Post by: thecubedcanuck on May 27, 2004, 06:35:01 AM
" IGN 7.9"
If you are refering to HALO, then I am afraid your dyslexia is kicking in.
Title: RE:HALO & HALO II Discussion
Post by: evil intentions on May 27, 2004, 02:32:28 PM
Quote Originally posted by: VAVA Mk-2 For people thinking that Halo is just another fps, you are sad. You need to really play MP and campaign. There are so many nuances in it like realistic limitations like only carrying 2 weapons and 8 grenades as well as proper weapons balance and combinations that work well in specific situations that it is truly set above all over fps. It is the current standard of FPS and Halo 2 will expand that with double weilding, other new limitations, jacking vehicles, the use of physics and environment interaction. The story is fantastic too and online will allow for clans and customization to armor. There is so much to halo that all you people that scoff at it and think it is another FPS are missing out. I know because I was once the same as you. I got my cube before my xbox because I thought halo was another fps but when i got my xbox a month after, I understood what all the fuss was about. It FAR surpasses Goldeneye and is the new standard in FPS. Mark your calendars because if you have an XBox, November 9 will rock your world.
Please tell me you're joking...
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on May 27, 2004, 02:46:53 PM
Quote Goldeneye was strictly an FPS with some bond gadgets and plot stuck in. It was fun but was definitely not the revolution that people still think it is to this day
Whether you liked it or not has absolutely nothing to do with it- the fact is, Goldeneye set the standard for console FPS's, it basically created the mold which they all followed. I don't care if you didn't think it was a good game in of itself- its your opinion, besides being irrelevant- but you can't deny the impact Goldeneye had on the console FPS world. And saying Goldeneye mattered before but not now is like saying Super Mario Bros. doesn't matter anymore because platformers are so different now.
All in all, though, I will now be taking a cue from KDR:
Quote Gah, why am I typing all this? *note to self: Don't feed the trolls*
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on May 27, 2004, 09:39:24 PM
I thought Thief defined the stealth FPS? From what I remember Thief and Commandos were the first stealth games and after them a barrage followed.
Title: RE:HALO & HALO II Discussion
Post by: AMac2002 on May 30, 2004, 03:19:25 PM
Quote Originally posted by: evil intentions
Please tell me you're joking...
Why would he be joking? What's so wrong with what he said?
Title: RE:HALO & HALO II Discussion
Post by: Koopa Troopa on May 30, 2004, 05:45:21 PM
Quote Finally, I am not alone in my opinion of Goldeneye.
And what company you keep! Your new buddy's poor punctuation and inability to write a message with any consistency speaks volumes. I bet you limit your posts to one-line so you don't risk exposing yourself as being on his intellectual level. Am I right?
Title: RE:HALO & HALO II Discussion
Post by: NinGurl69 *huggles on May 31, 2004, 02:55:35 AM
Quote Originally posted by: KDR_11k I thought Thief defined the stealth FPS? From what I remember Thief and Commandos were the first stealth games and after them a barrage followed.
Didn't Thief and Rainbow Six debut fairly close to each other? To me, they both shaped future stealth-FPS gameplay. Caution was key, otherwise the hostages wouldn't stand a chance. Rainbow Six was also one of the first, if not the first, tactical shooters to allow comprehensive assault strategy to take priority over action play.
Quote Originally posted by: Shifty
Quote Some of us still remember Rainbow Six
Thank you!
Title: RE:HALO & HALO II Discussion
Post by: Bill Aurion on June 01, 2004, 08:42:04 AM
Quote Originally posted by: thecubedcanuck " IGN 7.9"
If you are refering to HALO, then I am afraid your dyslexia is kicking in.
Actually it's a reference to IGN Cube's review of Mario Kart: Double Dash...
But I give Halo a 7.9 for not having custom skins on the Warthog...
Title: RE: HALO & HALO II Discussion
Post by: thecubedcanuck on June 02, 2004, 02:25:08 AM
"But I give Halo a 7.9 for not having custom skins on the Warthog.."
Who gives a crap. I dont play games to make the cars in them look pretty.
Title: RE:HALO & HALO II Discussion
Post by: Uncle Rich AiAi on June 02, 2004, 04:12:24 AM
lol.....
Do you have take every post seriously cuby? It was obvious that Bill was joking.
I'd give Hayloe a 7.9 b/c it doesn't have Samus in it.
Title: RE: HALO & HALO II Discussion
Post by: DrZoidberg on June 02, 2004, 04:41:28 AM
I give this thread 7.9 for not staying on topic and having anything worthwhile being discussed in it, I'll leave it open aslong as you goons start talking more Halo and less.. well nothing.
blol this thread doesn't have any skins either, 7.9 sorry
Title: RE:HALO & HALO II Discussion
Post by: Bill Aurion on June 02, 2004, 07:14:47 AM
Quote Originally posted by: thecubedcanuck "But I give Halo a 7.9 for not having custom skins on the Warthog.."
Who gives a crap. I dont play games to make the cars in them look pretty.
*sigh* Yeah, it was a joke...IGN rated Double Dash down because there weren't custom skins...Stupid, eh?
Title: RE:HALO & HALO II Discussion
Post by: AMac2002 on June 03, 2004, 11:29:38 AM
I don't the 7.9 score was based purely on that.
Title: RE: HALO & HALO II Discussion
Post by: NinGurl69 *huggles on June 03, 2004, 11:37:27 AM
It was based on Fran.
Title: RE:HALO & HALO II Discussion
Post by: Bill Aurion on June 03, 2004, 12:49:04 PM
Quote Originally posted by: AMac2002 I don't the 7.9 score was based purely on that.
Well obviously, but this is IGN we are talking about...
Title: RE: HALO & HALO II Discussion
Post by: DrZoidberg on June 03, 2004, 03:40:51 PM
So I hear Halo will be released November 9th.
Title: RE: HALO & HALO II Discussion
Post by: thecubedcanuck on June 04, 2004, 03:25:07 AM
"IGN rated Double Dash down because there weren't custom skins...Stupid, eh?"
or could it be that the game was far to N64ish in all aspects?
Title: RE: HALO & HALO II Discussion
Post by: DrZoidberg on June 04, 2004, 03:36:07 AM
sjklghawljtlkwjytl;awj4l;awj4;t6ljw2al;jaw;l4jy6;awkl4jl;wka4; STAY ON TOPIC KTHX. Next person who talks about something that isn't Halo will be band for two weeks. I don't want to have to lock this topic.
Title: RE: HALO & HALO II Discussion
Post by: Uncle Rich AiAi on June 04, 2004, 03:47:37 AM
I'm wondering, is Hayloe 2 development actually finished (or near completion), and instead of releasing it now, MS wants to release it before Thanksgiving due to the huge holidays sales alone?
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on June 05, 2004, 06:15:51 AM
If the first one is any indication, Halo 2 is far from finished but they'll just copy and paste the whole campaign and throw in a different set of enemies the second ime around and call it done.
Title: RE: HALO & HALO II Discussion
Post by: vixtro on June 08, 2004, 01:25:08 AM
well then u havent seen any of the game footage have u lol cuz halo 2 looks damn great and i'm so looking forward to see what will happen on the gaming market when halo 2, half-life 2 and doom 3 come out on xbox hehe cuz gamecube and ps2 are gonna have ta pull there socks up if they wanna compete but my mate keeps telling me that doom 3 will be on gc lol gc wouldnt be able to handle it if it is good as they say it is
Title: RE: HALO & HALO II Discussion
Post by: NinGurl69 *huggles on June 08, 2004, 02:39:31 AM
The doom3 xbox trailer had framedrop issues.
Title: RE: HALO & HALO II Discussion
Post by: Uncle Rich AiAi on June 08, 2004, 03:01:27 AM
vixtro - not everyone loves FPS. And besides, wouldn't most people who love console FPS have a xbox by now?
Title: RE: HALO & HALO II Discussion
Post by: Bill Aurion on June 08, 2004, 06:12:46 AM
Really...Halo 2 won't sell consoles, but merely catch the eyes of most everyone who bought the first game...
Half-life 2 probably won't even come out this year, which means the possibility of an Xbox version is pretty close to zero(in which console versions of the title will be pushed back to next gen, where Newell SAID HIMSELF that the title will likely reach the Revolution and PS3)...There's no way Doom 3 will be able to run on the Xbox without framerate issues...So yeah, I'll see how the gaming industry churns...
(And please use some basic English skills :\)
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on June 08, 2004, 08:10:58 AM
Quote well then u havent seen any of the game footage have u lol cuz halo 2 looks damn great and i'm so looking forward to see what will happen on the gaming market when halo 2, half-life 2 and doom 3 come out on xbox hehe cuz gamecube and ps2 are gonna have ta pull there socks up if they wanna compete but my mate keeps telling me that doom 3 will be on gc lol gc wouldnt be able to handle it if it is good as they say it is
I don't mean to sound faboyish, but the XBox version of Doom III doesn't look near as good as everyone is making it out to be (which isn't surprising- Vicarious Vision, the guys behind Clone Wars, is handling the port). Resident Evil 4 looks much better in my opinion- in fact, I think it's the best looking console game to date and will probably remain so for quite some time.
And I'm with Bill- learn some English, man, it's not that hard.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on June 08, 2004, 09:11:42 AM
A trailer won't tell you how much actual content is in the game. For all you know it could be just one level that takes five minutes to go through. They could claim 20 hours of playtime which consists of three rooms looping over and over again and you wouldn't know this until the game is out. Don't think you know a game is going to be great just because you saw the trailer or the first game was good.
Title: RE:HALO & HALO II Discussion
Post by: AMac2002 on June 08, 2004, 01:01:57 PM
Quote Originally posted by: KDR_11k A trailer won't tell you how much actual content is in the game. For all you know it could be just one level that takes five minutes to go through. They could claim 20 hours of playtime which consists of three rooms looping over and over again and you wouldn't know this until the game is out. Don't think you know a game is going to be great just because you saw the trailer or the first game was good.
Yeah, the E3 awards should let you know instead...
But really if Bungie can make Halo so good, while it being rushed like hell, think of what they can do with a bunch of time on their hands.
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on June 08, 2004, 01:38:38 PM
Halo wasn't rushed like hell, the XBox port was rushed like hell- there's a difference. Bungie had been working on the finer details of Halo for years before it eventually came out. The only reason it was rushed at all was because Microsoft sprung the port on Bungie almost at the last minute and they had to work their asses off to get it finished.
Title: RE:HALO & HALO II Discussion
Post by: AMac2002 on June 08, 2004, 01:48:14 PM
Quote Originally posted by: mouse_clicker Halo wasn't rushed like hell, the XBox port was rushed like hell- there's a difference. Bungie had been working on the finer details of Halo for years before it eventually came out. The only reason it was rushed at all was because Microsoft sprung the port on Bungie almost at the last minute and they had to work their asses off to get it finished.
Hey, I know about Halo's history, I was just saying it was rushed man.
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on June 08, 2004, 01:52:26 PM
The port was rushed- that has nothing to do with the content of the game and how fun it is to play. All the gameplay mechanics were pounded out long before the game was ever released- that was my point. It's like when you've written a rough draft for an English essay and have to type up the final copy- you already have all your content down but you need to transfer that to ink. If you're being rushed in that respect the end result will probably be a few spelling mistakes, not bad flow and structure. Halo was fun because Bungie had worked on it for a very long time- the XBox port itself was all that was rushed, and that doesn't affect how much you enjoy the game (for the most part). Hence you shouldn't be using Halo's quality despite its being "rushed" as an indication that Halo 2 will be leagues ahead of it.
Title: RE:HALO & HALO II Discussion
Post by: manunited4eva22 on June 08, 2004, 04:26:53 PM
That and Bungie tried to add a few hours in by adding redundant levels... honestly, reason number 1, why I think halo 2 will have the same issues that PD had, it's trying to push too much on hardware that can't handle it. There will be major slowdown, just going to irritate the hell out of me.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on June 09, 2004, 12:53:23 AM
They didn't just add hours, according to some lead guy they just didn't have enough time to finish all the elvels, so they just copied and pasted.
Title: RE: HALO & HALO II Discussion
Post by: oohhboy on June 09, 2004, 03:54:08 AM
I went back and played PD and it wasn't that bad. I mean if you are a frame rate freak you could have switched it down to low rez which had a frame rate comparable to GE.
Having played the PC version which was a lousy port too, I would have to say it had it's moments. Really, it did. Like a sticky genade on an elite's crotch. But came second half of the game and everybody know what happened there. Also this so called weapon balance thing some one keeps bragging about, well it was an uneeded pain in the ass, that's assumming the weapons were balanced. Firing 60 rounds of anything at that velocity would have ripped any soft target to bits. Some assult rifle. Pistol is stronger. Disappearing shots from the shot gun. Why the shotgun Vs zombie thing? Why the past and cut levels? Why do humans have ineffective weaponry?
Halo in one sentance. "Halo was a good game, maybe even great, but it was flawed".
Title: RE:HALO & HALO II Discussion
Post by: Renny on June 09, 2004, 04:31:50 AM
Here's my one-sentence treatise of Halo: Combat Derived.
Jack of all shooters, master of hype.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on June 09, 2004, 07:02:29 AM
oohhboy: Eh? When I played it the assault rifle seemed like one of the more useful weapons.
Title: RE:HALO & HALO II Discussion
Post by: AMac2002 on June 09, 2004, 02:31:16 PM
yeah i thought so too in single player, but in multi player, the pistol is reeeeaally strong.
Title: RE: HALO & HALO II Discussion
Post by: oohhboy on June 10, 2004, 06:50:17 AM
The covanet plasma weapons are the most effective on the widest range of targets excluding the flood where only the shotgun and genades are really effective. The shotgun is a really effective weapon overall but limited by the disappearing pellets beyond 10 meters. Pistol has zoom, accurate, powerful, quick. Only somewhat limited by clip size and the avablity of ammo at hand.
With the assult rifle, it is useful, but your required to unload pretty much the entire clip into a given target to kill it except for the Ewoks of course. It also heavyly depended on range as it sprays bullets like spit out of a dumbass.
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on June 10, 2004, 06:56:17 AM
I was actually surprised by how useful the pistol was in the game- in most games the small handgun is there simply as a means of getting better weapons, but the pistol in Halo actually serves a purpose. It was a pleasent surprise.
Quote It also heavyly depended on range as it sprays bullets like spit out of a dumbass.
Best description ever right there.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on June 10, 2004, 07:39:36 AM
I must have been really close to the enemies all the time, then, as I rarely had problems with its spread...
Title: RE:HALO & HALO II Discussion
Post by: evil intentions on June 11, 2004, 01:02:54 PM
I like using the sniper rifle. It's super effective in multiplayer mode. My brother gets so mad at me for taking him out before he can even get a decent weapon. The problem is it doesn't have a lot of ammo so you always gave to be going and looking for some.
The shotgun is also my favorite gun. It's very good close up. The alien guns are also good to use for you don't have to worry about running out of ammo, but you can't use it too fast or you'll have to wait a while for it to charge up again. It also runs out of battery and you have to get a new one.
Does anyone know who's the alien scum we have to take on in Halo 2?
Title: RE:HALO & HALO II Discussion
Post by: NintendoSoldier on July 02, 2004, 08:09:01 PM
Halo is overrated its not the best fps and this site is called planetgamecube not planetxbox .
Title: RE: HALO & HALO II Discussion
Post by: Bill Aurion on July 02, 2004, 08:10:47 PM
That's why this topic is in the Other Systems category... =p
Title: RE:HALO & HALO II Discussion
Post by: elementc on July 02, 2004, 09:39:06 PM
Halo, obviously I like it quite a bit. I use the legendary symbol as my avatar. It was a good game. Halo 2 should be a lot better though. Halo was nowhere near being a perfect game, but at the time it got closer than a lot of the other ones available. I have to side with my brother on the issue of Console vs. PC for FPS games. Computers are better than all the others for shear support of different things. Please don't yell at me over this. It's just that PC's have better graphics (shut up, graphics have their place in gaming), sound, controls (like the xbox, Gamecube, or PS2 controllers?! Get an adapter and use it all you want), and replayability (only the PC let's you mod games). There are plenty of other reasons why the hardware itself is superior... but the truth is that is still comes down to the games. There are some really great games for all the systems, and I'm not going to argue which ones are better. Hmm... well, that was certainly pointless. I'm guessing that pretty much no one else here gives a crap about computers. Goodnight everyone, please don't kill me in my sleep.
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on July 02, 2004, 10:47:03 PM
Actually, element, I think you have the best explanation out of anyone here. Very good points.
Title: RE:HALO & HALO II Discussion
Post by: elementc on July 03, 2004, 03:08:48 PM
Evil Intentions, the alien scum is the same one from the first game, plus a few more enemies. They won't tell anyone about all the details though (obviously). Someone above said that there aren't enough different types of enemies. Hmm... let me think about that for... nope, I don't need to think about that. How many games have that much diversity in the troops anyway?! Most FPS games have one race, human, with different subclasses, who do different things. They've got that in halo just spread over a couple different races with their own subclasses. The grunts and elites are sorted into different colors based on rank. Certain ranks are allowed to have certain weapons. Jackals are in an infantry class of their own in this case. Bah, who am I kidding?! I'm not going to waste any more of my time debating about Halo. Either way Half Life 2 will be better.
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 12, 2004, 06:21:36 PM
People misunderstand Halo by thinking that it's the single player campaign that everyone falls in love with; they'll play it, and like me, will wonder what all the hype is about. It's too short, some of the levels are really boring, etc. It's still good fun, but not enough so to outweigh the bad single player experiences. To fully understand why people like Halo so much, you need to play a large multiplayer game (at least 4v4, but 8v8 CTF is best). It's only then you'll know why so many people are looking forward to Halo 2
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on July 12, 2004, 10:02:48 PM
Is it better than UT2004 in MP or is it just the "first!" advantage (as in, "but Halo came first!")?
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 12, 2004, 10:23:35 PM
Well, it's very different in alot of ways... apart from being on different platforms (even UT on PC and UT on Xbox are almost totally different games) the gameplay is very different. You'd think they don't differ much at all coz after all, they both have CTF, they both have Deathmatch/TeamDM, but they're both very different all the same: - UT2K4 MP you can carry many weapons, Halo you can carry 2. Making UT2K4 more action based, Halo more strategy based. - UT2K4 has much faster gameplay than Halo, defining them even more into the action/strategy catergories. - UT2K4 CTF you can carry the flag and shoot at the same time, but in Halo the flag carrier can't shoot. Again, action vs strategy.
Pretty much any reason I come up with will breakdown to UT2K4 being an action game, Halo being a more strategic game. I wouldn't say any one of them is better than the other; they're both popular games and both for good reason. I'd just recommend Halo for a more strategic MP game, UT2K4 for a gung-ho action MP game
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on July 13, 2004, 02:03:54 AM
Halo has the sorriest excuse for multiplayer out of any recent console FPS- the dearth of modes is truly startling, and the maps lack complexity, or really interesting design period. It can be a lot of fun at times, but I see this in spite of the multiplayer options, not because of them. If you want a console FPS with an incredible multiplayer, pick up Timesplitters 2- it has more modes than even a lot of primarily multiplayer FPS's.
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 13, 2004, 03:07:12 AM
Yeah, but TS2 is just run and gun. I played it and had someone running after me the whole it took me to steal their bag and take it to my base. Where's the fun in that? Though the game does have pretty fun mini-games
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on July 13, 2004, 04:37:45 AM
Run and gun? Couldn't that clever little phrase be used to describe almost every FPS, Halo included? Halo doesn't require any more strategy than the next FPS, don't let the gun limit fool you- it's still your stock FPS, just with a bit higher production values. Timesplitters 2 has a plethora of multiplayer modes to choose from, from your general capture the bag and deathmatch to objective based assaults and even flame tag.
Title: RE: HALO & HALO II Discussion
Post by: Bill Aurion on July 13, 2004, 05:00:29 AM
Virus is better than every Halo multiplayer game that has or will be ever made...
Title: RE: HALO & HALO II Discussion
Post by: DrZoidberg on July 13, 2004, 05:07:37 AM
flaming monkey tag, with no weapons, in that hospital type place is the funniest thing ever. what you do is, set all humans to be those zombies that you can punch the heads off, set every bot ever to be a monkey, and make it flame tag, hilarity GO!
also, FSKFKSKFKSFSF TALK ABOUT HALO DAMN IT.
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 13, 2004, 06:29:41 AM
I feel like I'm repeating myself... It's not just having two weapons of course, the ease at which you can die is a big factor also. Halo's more 'peek round the corner and gun', coz if you run and gun, you die. My previous point with TS2 is that you can just run around without any real danger coz you take a while to die and you're very hard to hit if you run in erratic strafing patterns. Dying quickly does add another element of strategy to the game because you have to plan your assualts as a team, not just run in, grab it, and run away like I said before for TS2.
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on July 13, 2004, 08:27:05 AM
Oh, it was pretty easy to die in Quake 1, too, if the other guy has the RL...
In UT2004 the flag carrier can shoot, but if you're playing Bombing Run or use a mutator that suddently stops. Want a two gun limit? There's probably a mutator for that. Want a slower pace? Lots of mutators for that, too. Mutators are fun, especially the RPG mutator. Besides, we're leaving Onslaught out of the equation. Onslaught involves tactics, combined arms, etc. It's more a capture point gameplay instead of "run into their base and get the hell back" and a lot more dynamic than standard CTF since the frontline is moving. I think some people who played Tribes will now argue that Tribes had more strategy than both Halo and UT2004...
Also, the strategic gameplay reminds me of how CS is meant to be played. No run and gun, you can't run when under fire and a few shots can down you, plus you are out for the round if you die. Personally I don't like it, but hey, apparently enough people do. So basically we could argue Counterstrike vs. Halo...
EDIT: BTW, Bill, which Virus game are you talking about? There's more than one, I have a Descent-style RTS of that name.
Title: RE:HALO & HALO II Discussion
Post by: Warptera on July 13, 2004, 08:30:32 AM
Ok, before people start saying how much Halo 2 will suck or any crap like that, at least watch the announcement, trailers, documentaries, etc,etc..... Here, have a look: Heres the link. Be sure you have your speakers on!
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 13, 2004, 01:52:36 PM
Oh yeah, you really can't beat CS when it comes to FPS games with alot of strategy, it's the Mack Daddy of them all. I love it BTW. I already realised about the weapon mutators, but I'm not sure if it would be the same because it would be hard to make it work comprehensively without compromising gameplay, I guess it's possible though. Slowing down though, that's a good point, except any game that I play online is sped up if anything (it's fast enough for me already isgust but I think a great game would be a TeamDM with the Zoom Instagib mutator, dodging disabled, and the character movement speed dropped down a bit but not to the point where it's sluggish. Maybe some sort of respawn time growth rules too. It would make the shots alot easier to hit, so you'd be forced to use cover more than in the normal game. Think that would work?
Title: RE:HALO & HALO II Discussion
Post by: evil intentions on July 13, 2004, 07:11:59 PM
UT online is where the fun is. But geezes there are some really good players on there. I don't play it that much but my brother and dad can use the translocator and travel up a wall...The Instantgib mutator is how I usually played online. When I first got the game my ping was really sucky because I had to use a dial up connection. You really can't do anything with a bad ping.
Halo II looks a lot better than Halo I. Halo I needed more levels and I could never beat the last level in the hardest mode.
The pistol was my third favorite gun. It was the easiest way to kill those blue and red aliens. (Sorry don't know what they are called) Basically, Brute Force and Halo are my two favorite shooting games for the xbox.
Title: RE:HALO & HALO II Discussion
Post by: mouse_clicker on July 13, 2004, 07:19:48 PM
Quote My previous point with TS2 is that you can just run around without any real danger coz you take a while to die and you're very hard to hit if you run in erratic strafing patterns.
Eh, did you only play on Easy mode or something? Go play it on Hard mode and come back and tell me you can "run around without any real danger".
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 13, 2004, 07:27:52 PM
evil intentions: Yeah, you just plain can't play UT with a bad ping... You'll beat the last level (the Maw) on Legendary if you play co-op It's actually sort of funny that Brute Force is another fav of yours coz it's the only other Xbox game that was made with the Halo engine (dunno if you already knew that...) mouse_clicker: I was playing against some friends at the time; if I can avoid playing bots then I will, just because they don't act at all like people (but have to admit that UT bots are prob the best I've played).
Title: RE: HALO & HALO II Discussion
Post by: KDR_11k on July 14, 2004, 02:18:40 AM
The UT bots suck, nothing human about their behaviour. I liked the Q3A bots a lot better.
I think the "slower movement, one shot kill" is basically how Paintball is played, no? There should be some PB mods out by now...
Title: RE:HALO & HALO II Discussion
Post by: evil intentions on July 14, 2004, 08:25:46 AM
The bots did suck, and that is what really killed me. I was so good against the bots and so I started playing online and everyone was way better than me. I couldn't get better because I was killed every time I would respawn. So I pretty much do not play UT anymore. It is kind of fun playing capture the flag with my dad once in a while though.
Title: RE:HALO & HALO II Discussion
Post by: soulfate on July 14, 2004, 06:12:52 PM
be cool if my Dad played UT... doesn't even know how to use a computer though, lol