Although gamers' focus on the DICE Summit is the Interactive Achievement Awards, the summit also features two full days of seminars for developers. Since Nintendo's Perrin Kaplan was speaking, PGC attended the second seminar this morning, entitled "Targeting Tomorrow's Consumer Today". Moderated by Newsweek's N'Gai Croal, the panel featured marketing vice-presidents from EA, Nintendo, THQ, and Ubisoft.
The discussion actually dealt less specifically with gearing up for the next round of hardware than with a number of current marketing issues, such as demographic trends and the timing of release schedules. Kaplan kept to the standard Nintendo responses throughout the session, and often managed to slide in GBA sales numbers, mentioning that it was the best-selling system of 2003 and that the new Pokemon games in Japan (Fire Red and Leaf Green) have already sold two million copies.
Once again, Kaplan showed the big difference between Nintendo's attitude towards online gaming compared to the other companies. The other representatives were all very excited about the potential of online games, and they were very clear that players should pay for extra content and the extra development effort that would be spent on online games versus traditional offline games. EA's representative pointed out that while it may be difficult for PC gamers to accept new payment plans, there's still time to establish the business side of online games for consoles. Kaplan again stated that Nintendo is not interested in charging gamers more money for games they've already purchased, and she brought up the potential of connecting wirelessly as was implemented with the recent Pokemon releases in Japan.
Another part of the discussion dealt with promoting interest in older games, since the movie and music industries generate a lot of revenue based on catalog sales. Player's Choice programs were commonly seen as one of the best measures to promote sales, as classics cannot compete at the same price point as newer games. One interesting concept that came up was generating interest in new titles by adding trailers of upcoming games to a game when it takes on Greatest Hits status. Perrin said that Nintendo classics generally do very well, and that they have been trying similar strategies -- possibly referring to the various bonus discs Nintendo released last year.
Timing was another important issue, with more and more games coming out during the holiday season. Beyond Good & Evil was specifically brought up, and while Ubisoft admits that the game got buried, Tony Kee expressed that since it is such an artsy game, it's not clear that it would have done better in another quarter. The panelists all generally agreed that gamers only have so many dollars and so many hours in November, and there have been more successful releases outside of the fourth quarter timeframe in the past few years. Kaplan also mentioned the importance of other times of the year that can be taken advantage of, such as when school lets out for the summer.
PGC will have more coming from DICE and the Interactive Achievement Awards as the summit continues.
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The panelists all generally agreed that gamers only have so many dollars and so many hours in November, and there have been more successful releases outside of the fourth quarter timeframe in the past few years. Kaplan
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Get over this people, entertainment just costs more now a days.
For the all the people who cant afford a game there is one who can. Marketers dont care if you can afford it, some one can and that is all that matters.
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Originally posted by: thecubedcanuck
"Making games cheaper would be a very smart business move."
no it wouldnt be. Charge whatever the market will bear. The market says $50 is fine, then $50 it will be. Lowering prices when you have already established an industry accepted norm is just plain dumb. Take an economics course or two for christs sake.