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Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on February 23, 2004, 06:12:05 AM

Title: SK developing next Zelda
Post by: nemo_83 on February 23, 2004, 06:12:05 AM
In the overheard section of EGM it says "I'd love to do a realistic, mature take on Zelda. Ah, I shouldn't talk about this." - SK

He has also said he would like to do a Kid Iccarus.  He has also said he wouldn't mind doing another MG, possibly a new one.  

I always come up with these crazy ideas like when I came up with the idea of cel shading in Zelda back when I saw Sonic Shuffle on the Dreamcast or that VR (DS) is needed to imerse the gamer into the game and give them greater ease of control by implementing camera control into head gear.  Well I came up with an idea concerning SK developing a realistic Zelda after playing ED a while back and posted a poll on forums.xengamers.com and people thought I was nuts generally as usual.  Maybe soon their server will be back up and I'll post a link.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 23, 2004, 06:17:20 AM
Wanting to do something is different than actually doing it...Remember that...
Title: RE:SK developing next Zelda
Post by: nemo_83 on February 23, 2004, 06:27:12 AM
http://66.98.212.235/showthread.php...Silicon+Knights

I think that was last March.
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 23, 2004, 06:50:50 AM
A mature Zelda made by SK would be interesting at the very least.  I don't know if I want part of the main Zelda series to be made by someone other than EAD but maybe if this was regarded as a spinoff that would be cool.  One thing that would be very interesting is how well this would sell compared to Wind Waker.  It would give Nintendo an indication of how popular their cartoon design really is.  And best of all with the Zelda name attached this would be a mature game that Nintendo would HAVE to market well.  There's no way they would let something with the Zelda name on it crash and burn.

Oh and by "mature" I mean darker and more serious but not an 'M' rating.  A 'T' would be the ideal rating or else too many younger Zelda fans wouldn't get a chance to play it.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 23, 2004, 07:05:06 AM
Zelda will never have anything more than an "E" rating...period...It just won't happen...
Title: RE:SK developing next Zelda
Post by: kennyb27 on February 23, 2004, 07:15:24 AM
Quote

One thing that would be very interesting is how well this would sell compared to Wind Waker. It would give Nintendo an indication of how popular their cartoon design really is.
Do you really think Nintendo would respond to even that?
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 23, 2004, 07:26:45 AM
"Zelda will never have anything more than an "E" rating...period...It just won't happen..."

I don't know.  Super Smash Bros. Melee got a 'T' rating for some reason.  Unless they stick with the Wind Waker style (and you know completely sabotage the future sales of their best franchise) I wouldn't be surprised if even an EAD Zelda would someday get a 'T' rating.  There's a lot of 'T' games out there that are tamer than Ocarina of Time which got an 'E' rating.

Unless Nintendo just pays the ESRB off which they may be doing already anyhow.
Title: RE:SK developing next Zelda
Post by: Deguello on February 23, 2004, 07:58:24 AM
I think SSBM got a T because the ESRB is getting a bit tighter on their definitions.  I mean what was in SSBM that was not in SSB?

As for Denis, eh.  If yes cool, but I think this is unlikely.
Title: RE:SK developing next Zelda
Post by: Bill Aurion on February 23, 2004, 08:08:39 AM
Quote

Originally posted by: Ian Sane
Unless Nintendo just pays the ESRB off which they may be doing already anyhow.

As I said, there will never be a Zelda with anything harsher than an "E" rating...
Title: RE:SK developing next Zelda
Post by: The Omen on February 23, 2004, 09:59:44 AM
Denis Dyack has been quoted as saying their next collaberation will be an original series. ('Their' meaning Konami and SK)  That sounds like the next game on the agenda, hopefully right after Too Human.  Or maybe Too Human is N5 bound, and we'll get this Konami/SK thing first.  But either way, it seems tha a SK Zelda would be quite a ways off.  I'd love to see it though.
Title: RE: SK developing next Zelda
Post by: NinGurl69 *huggles on February 23, 2004, 03:34:17 PM
Is FFCC really rated T/Teen because of "Fantasy Violence"?  HAH, yeah whatever, it doesn't seem any more violent/gory than Wind Waker (during gameplay AND certain cutscenes with the "BK").  IT'S REALLY because of the panty shots I keep getting with my main female Selkie character.  I'm so lucky.
Title: RE:SK developing next Zelda
Post by: Perfect Cell on February 23, 2004, 05:05:34 PM
It might not be a popular decision, but id like to see another Eternal Darkness...  anyways. ID be suprised if SK made a zelda, All Zeldas have been made in Japan
Title: RE:SK developing next Zelda
Post by: Armed on February 23, 2004, 05:11:24 PM
Yeah me too, i had lots of fun playing ED!!
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 23, 2004, 05:13:55 PM
Quote

Zelda will never have anything more than an "E" rating...period...It just won't happen...


I think what you mean, Bill, is that Zelda will never get more violent- with all the negative publicity about videogames, and the ESRB tightening ratings, Zelda may one day get a Teen rating simply. :\
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 23, 2004, 05:21:24 PM
No, you don't understand...I think Ninty pays off the ESRB, as Ian was suggesting...There's no way titles like Wind Waker and OoT deserve E ratings...
Title: RE: SK developing next Zelda
Post by: NinGurl69 *huggles on February 23, 2004, 05:22:30 PM
Oh man Wind Waker got pretty violent... I tossed the dang giant pig over the cliff.
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 23, 2004, 05:23:45 PM
Ah, now I see what you're saying. Agreed.
Title: RE: SK developing next Zelda
Post by: KDR_11k on February 23, 2004, 08:06:27 PM
The ESRB apparently judges games by a video presented by the publisher. A recent study showed that the ESRB often doesn't notice things that happen within the first hour of gameplay.
Title: RE:SK developing next Zelda
Post by: Deguello on February 24, 2004, 12:13:38 AM
Quote

Originally posted by: KDR_11k
The ESRB apparently judges games by a video presented by the publisher. A recent study showed that the ESRB often doesn't notice things that happen within the first hour of gameplay.


Well Damn, if that was the case every game would get an E, because all you would really have to do is show fluffy forests and magical springtime follies for a heavily-edited hour.
Title: RE: SK developing next Zelda
Post by: KDR_11k on February 24, 2004, 05:54:42 AM
Naaah, publishers take that seriously, if they withold too much info the ESRB will become useless and fails to serve its purpose: Prevent intervention by the government. That's why the ESRB was introduced in first place, so the government doesn't think there's a need to regulate games by law since "parents can decide what their children are allowed to buy". I don't know trhe laws in the US, though: Is it legal to sell pornographic material to minors? Because any attempts at preventing children from buying games like GTA III and Manhunt were blocked as "violations of free speech" and selling porn falls under the same broad definition of "free speech"...
Title: RE:SK developing next Zelda
Post by: Bill Aurion on February 24, 2004, 06:01:40 AM
Quote

Originally posted by: KDR_11k
Because any attempts at preventing children from buying games like GTA III and Manhunt were blocked as "violations of free speech"...

That's the biggest load of crock I've ever heard...
Title: RE: SK developing next Zelda
Post by: Don'tHate742 on February 24, 2004, 10:09:42 AM
Back to the topic...

I'd love to see SK make a zelda. Imagine someone close to Link dieing, we'd actually get to see Link in those new mature feelings. It would be cool if Link had some rage meter. Lets say that your trying to protect a village from a horde of Goblins and each time they would kill someone while your fighting them off, it would freeze the action, take the camera off of you and show the person about to die, then the camera would go back to you and show Link noticing what's about to happen and you would see his frustration and hear his cry of anger. This would result in a boost in the rage meter. It sounds like a hack'n slash but it shouldn't be. Everytime this happens it would get more intense (music, louder crys of anger, much more frustration) and finally Link would snap. If you don't get what i'm saying imagine DBZ when goku realizes someone has died, how he just explodes with energy. He would be able to things he couldn't normally do (not supernatural things). The best part about a mature Zelda would be the fact that impending doom seems more overwhelming becuase people aren't just ignorant of things to come. They die, or run from death. It would cause a panic like impending doom should. What i'm trying to say is it would seem more realistic. Plus if they made something like this, Link would seem a greater hero, since he has to battle with his courage constantly, if he sees people he cares about, fall victim to some evil.
This would probably only work for adult Link. Also, why is it that Link is always there right before things get bad. He should be raised as a child after things get bad. Like his mother had to run away from her village, Link in hand, to escape a terrible evil. But she knew she wouldn't survive so she sent Link away, I don't know given to the deku tree or something.

Just a thought, i'd love to see it a reality. It would be cool even if it wasn't a Zelda game.  
Title: RE: SK developing next Zelda
Post by: Mannypon on February 24, 2004, 10:44:19 AM
that sounds hot but that might be a lil too extreme wit all the villagers and all diein, dont think nintendo would allow that.  I think nintendo should make a different franchise, similar to zelda just for the "mature" crowd where they can then hand off to sk or retro and not have to worry bout the image of the franchise since it'll be new.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 24, 2004, 10:50:16 AM
No...just no...

This is Zelda, not Lord of the Rings...
Title: RE: SK developing next Zelda
Post by: NinGurl69 *huggles on February 24, 2004, 10:59:24 AM
Star Wars fans:
"May the Force be with you."

LotR fans:
"Frodo still lives!"

Zelda fans:
"Frodo still lives!"
Title: RE: SK developing next Zelda
Post by: Don'tHate742 on February 24, 2004, 11:02:35 AM
Didn't I say its not a hack n slash, read the post before you criticize, plus its an opinion.
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 24, 2004, 11:57:44 AM
That whole rage meter stuff is a neat idea but I don't think it fits in a Zelda game.  Plus the whole concept of a "mature" Zelda is misinterpreted by a lot of people.  Most of the time when people throw around the terms "realistic" or "mature" in regards to the Zelda franchise we mean not a cartoon like Wind Waker.  We mean like Ocarina of Time which was not really a realistic or mature game, just a more realistic and more mature game than Wind Waker.

I just want something with a style and mood similar to the N64 Zeldas.  In my opinion Wind Waker overcompensates on being family friendly.
Title: RE: SK developing next Zelda
Post by: Syl on February 24, 2004, 12:29:06 PM
I personally think that both OOT and Majora's Masks were designed with the cartoon theme in mind to begin with, they just didn't have the hardware to pull it off.  Look at them (espicially OOT) they aren't nearly as "realistic" as some people believed they were.
I'm sure that the official art has something to do with this however.
Title: RE:SK developing next Zelda
Post by: Ocarina Blue on February 24, 2004, 02:04:57 PM
Quote

Originally posted by: KDR_11k
Because any attempts at preventing children from buying games like GTA III and Manhunt were blocked as "violations of free speech" and selling porn falls under the same broad definition of "free speech"...


Breaches of Human Rights can be justified (ligitimatley or otherwise) through the concept that the breach protects the rights of others e.g. jailing someone removes their right to freedom, but it will protect other's rights if the person being jailed would have otherwise commited a crime.

An example of this applied to games can be found here:
Quote

the freedom of expression is outweighed by likelihood of injury to the public good that could result from this game's availability.


The word 'mature' is branded around too much. I don't just mean it's used incorrectly, I mean it's completley out of context and has lost the entirety of it's original meaning. The ratings authourity uses the phrases on the boxes to describe the correct audience, not the game. Mature is intended to mean that the people who play the game should be mature (i.e. old) enough not to take it's content to heart or whatever. The fact the embolded words switch between nouns and adjectives doesn't help the misconception.

I'm personally happy with both the cel-shading and with EAD developing the console Zeldas. It's been so much of a struggle to push acceptance of the WW graphic style, I really couldn't see Nintendo changing their mind. It's too late to stop now.
Title: RE: SK developing next Zelda
Post by: ThePerm on February 24, 2004, 05:01:21 PM
well heres an idea..just because its a zelda game doesnt mean it has to be called zelda, its possible a game could be made without a specific rating and differ fro mthe rest of the series as far as content goes but be called something else entirely which actually would be named based on the events in the said plot, but could still be in the zelda universe.

Iv been pondering doing a metroid series thats not about samus aran or even mentions the metroids but makes at least soem allusions and has a similar style.
Title: RE:SK developing next Zelda
Post by: nemo_83 on February 24, 2004, 05:17:16 PM
I don't think they should go for a "realistic" look.  I prefer toon shading as it more closely resembles painting which looks more like the way we see than some crap overdone graphics game like Ninja Geiden with bland backgrounds, uninspired character designs, and overtly crisp textures even at a distance.  Realism is a trend like 3d is a trend.  Realism actually doesn't look real, it looks unprofesional.  WW looks very real because of its consistencies not only within the game but the consistencies between the game and the atmospheric effects found in reality.  WW flat shades of light/dark and color to simulate what has been done in past toons, but those toons simulate the classical traditions of oil and water painting.  Realistic games as they call them are defined by thier "realistic" approach to textures and bumpmapping.  The problem is that in reality you can't see any of that crap.  In reality you see flat shapes with varying size and value.  

So in closing I support the continuation of cel shaded gaming in the Zelda franchise, but I feel that even though WW had the greatest character and background designs of any game ever I think they should change the design style to a more naturalistic or manuristic style instead of a manga style as found in WW.  Also themes, story, sound, voice acting, cut scenes, emotion, deaths (maybe), and other things would really benifit from a maturation.  Difficulty should increase and my own personal complaint of course is that the adventure in WW was so overplayed, straight forward, linear, old, and lacking ambition.  The ocean should have had continents as well as some small islands.  Instead it was a grid with a ton of little islands and never a grid of just open ocean.

In a realistic Zelda I would have Link ride a dragon that eventually can swim and fly as he grows as well as run fast and attack enemies while you ride.
Title: RE: SK developing next Zelda
Post by: Djunknown on February 24, 2004, 05:18:23 PM
 "I don't know trhe laws in the US, though: Is it legal to sell pornographic material to minors? Because any attempts at preventing children from buying games like GTA III and Manhunt were blocked as "violations of free speech" and selling porn falls under the same broad definition of "free speech"... "

Yeah, for the most part, you have to be 18 to buy 'Adult products'. Most 'Adult' shops will card you right at the door. As far as buying violent games, that's still in the air but I digress...

It seems we're hanging on every word Denis Dyack says.  Every time he does an interview, he's dying to tell you more, but I'm sure the big execs would 'reprimand' him. Shiggy has gone on record the one after Wind Wake 2 will have a different style, so who knows?  
Title: RE: SK developing next Zelda
Post by: KDR_11k on February 25, 2004, 03:47:20 AM
Bill, Ocarina: If you disagree on that matter discuss it with the Supreme Court. They lifted the Washington ban on GTA as a "violation of free speech".

Djunknown: Can you get in jail for providing adult material to minors?

OOT was anime style, noone complained. Why do people complain about WW?
Title: RE:SK developing next Zelda
Post by: nemo_83 on February 25, 2004, 05:24:57 AM
The backlash to WW was because of how abstract it was.  Compared to Oot or MM, WW was much more consistent throughout the design process and thus created something more real than what is found in the N64 versions which should have just been 2d like the new 4 swords and expanding the gameplay which none of the three games OoT, MM, or WW do for the series.  4 swords does what needs to be done to the Mario series; it gives us the gameplay that should have been around on the SNES taking the series to new levels of gameplay rather than asthetics.

Another example would be how Mario 64 is a bad move on the behalf of Nintendo as Mario 64 changes the gameplay for the benefit of the looks.  So instead of getting a very fast Sonic pushed Mario with coop on top of all the old stuff such as flowers, shrooms, yoshis, flying, Luigi, stars, huge worlds, and platforming; we got a new kind of game that shouldn't have even been a Mario title.  It should have been Billy Hatcher and not a scavenger hunt in a misleading disguise.  Not that Mario 64 was bad, it just wasn't Mario; and that is the end of my 389th rant about Mario 64 taking Nintendo down the path to franchising every new idea.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 25, 2004, 06:10:46 AM
"It should have been Billy Hatcher and not a scavenger hunt in a misleading disguise."

LOL, don't compare a crappy game to a classic, please...
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 25, 2004, 06:26:05 AM
"The backlash to WW was because of how abstract it was. Compared to Oot or MM, WW was much more consistent throughout the design process and thus created something more real than what is found in the N64 versions which should have just been 2d like the new 4 swords and expanding the gameplay which none of the three games OoT, MM, or WW do for the series."

Huh?  OoT didn't expand the Zelda gameplay?  Have you ever f*cking played that game?  I don't recall any horseback riding, z-targeting, first person aiming, day and night, etc in any previous Zelda games.  And unlike Super Mario 64 it didn't change the gameplay either.  Zelda was ALWAYS meant to be 3D it just wasn't able to be made as such until the N64.  The overhead view of the 2D games is to simulate 3D.

"OOT was anime style, noone complained. Why do people complain about WW?"

No one complained about OoT's style because it was a natural progression of the style seen in A Link to the Past.  Some people have since decided it was a change in style but it wasn't.  When OoT was first shown to the public NO ONE complained.  Everyone said "Now THAT'S Zelda".  And it still does look like a natural progression.  Both LttP and OoT had anime style designs.  Everything was just more proportionate in OoT because with 3D the characters didn't have to all be midgets.  OoT is what LttP would look like in 3D.

Wind Waker however is not a natural progression of the style seen in OoT so thus it was not initially accepted.  At best it could be described as a different interpretation of the LttP style in 3D.  Personally I find it to be completely unique and only slightly resembles any of the previous Zelda games.  A lot of people feel it resembles LttP in 3D.  If that's the case then why do LttP and The 4 Swords use completely different sprites?  Surely if they were identical styles there would be no need for that.  If one compares LttP and 4 Swords one can see that the difference between those two styles is night and day.

OoT's style was a progression, WW's style was a CHANGE and that's why people complained about it and that's why I don't want to see that style continue on the next Nintendo console.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 25, 2004, 06:40:16 AM
</whine>

Please enlighten us on how a "realistic" Zelda could "progress" any more than WW's style...
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 25, 2004, 06:46:21 AM
"Please enlighten us on how a "realistic" Zelda could "progress" any more than WW's style..."

Um, I never mentioned anything about a "realistic" Zelda.  All I said is that the OoT style (which is not a realistic style, only a more realistic one than WW) is a natural progression of the Zelda style and WW is not.  Therefore I prefer the OoT style and want the series to continue in that direction.  Why whenever anyone says they prefer the OoT style to WW that all the WW supporters accuse them of wanting some super realistic Zelda or a violent exploitive one?
Title: RE: SK developing next Zelda
Post by: Mannypon on February 25, 2004, 08:24:25 AM
people complained bout the ww graphics engine becuase they were originally shown the more "realistic" graphics engine in the demo video where link was fightin ganon.  Had nintendo showed the ww engine from the start, I bet no one wouldve ever complained.
Title: RE:SK developing next Zelda
Post by: odifiend on February 25, 2004, 09:06:46 AM
I bet if Nintendo showed the WW style at Spaceworld 2k, it would have killed the small amount of hype the Gamecube had when it launched.  I can tell you right now seeing a WW demo at spaceworld to show off the abilities of the Cube would not have made me happy, but yeah manny I do agree with you.
Title: RE: SK developing next Zelda
Post by: Mannypon on February 25, 2004, 09:19:02 AM
thanks I understand what you mean that the spaceworld demo did build hype but if you really look at the video, it does look nice and all but it isnt anything out of this world.  It looks like a cinematic which every other system is capable of reproducing.  The ww engine is unique and not anything you've really seen on any other system yet.  Anyways true artistry is not appreciated by the masses so the original cgi demo in spaceword served its purpose in building hype lol.
Title: RE: SK developing next Zelda
Post by: NinGurl69 *huggles on February 25, 2004, 11:29:35 AM
I reckon FFCC gives us a glimpse of how OoT's visual style might have translated graphically to GameCube.  Would characters' limbs still be disproportionately small compared to their head?  That can go either way; I don't mind.  But I'd imagine the level of detail of the texture artistries to be similar.
Title: RE:SK developing next Zelda
Post by: Bill Aurion on February 25, 2004, 11:34:20 AM
Quote

Originally posted by: Ian Sane
Um, I never mentioned anything about a "realistic" Zelda.  All I said is that the OoT style (which is not a realistic style, only a more realistic one than WW) is a natural progression of the Zelda style and WW is not.  Therefore I prefer the OoT style and want the series to continue in that direction.  Why whenever anyone says they prefer the OoT style to WW that all the WW supporters accuse them of wanting some super realistic Zelda or a violent exploitive one?

I meant "realistic" as in the OoT sense(not in a super-violent sense)...And I think Wind Waker's style fits the Zelda universe much more...
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 25, 2004, 12:13:47 PM
What really annoys me is how people claim Wind Waker's art style was truly a change, then go back and say it was A Link to the Past in 3D- pick one and stay with it. Zelda's art style has always been changing and until Nintendo does a truly realistic Zelda game we'll never know if it will work or not. End of discussion.
Title: RE: SK developing next Zelda
Post by: Termin8Anakin on February 25, 2004, 01:10:26 PM
Miyamoto said that he wouldn' be happy with a realistic Zelda until EVERYTHING was perfect. No clipping, no small graphics and polygonal mistakes.
I would agree with him to an extent.
I really don't think we'll see anything like this 'perfect zelda' until next gen.

We'll have to see if SK can make a truly unique and original 3rd person game (no fixed cinematic cameras ala ED) with a good camera system before we'll be able to think if they can do a realistic Zelda, even though we know EAD woulf be helping.
Title: RE: SK developing next Zelda
Post by: Rich on February 25, 2004, 01:50:19 PM
I'm gonna have to agree with Ian Sane on the idea of the progressive graphics. I actually saw a picture of the cartoon Link before I knew who he was and it took me about ten minutes to realize that that was Link. To be honest I didn't really like it at first, but when I first saw the Spaceworld2000 video I knew that was Link there was no need to tell me who it was. Also its very obvious that people want a realistic Zelda. Look at Soul Caliber2, since when does a big game like that sell better on Gamecube then PS2, whose intall base is over double GameCubes.

Despite the fact that I think the Zelda series looks better as a realistic game i think that the WW would have looked stupid as a realistic game. I mean its not exactly normal to see wind, which was very important to the game, not to mention it would be ridiculous to see a talking boat. So as The Wind Waker goes i like the direction it took but i would like to see a realistic Zelda next time.
Title: RE:SK developing next Zelda
Post by: ThePerm on February 25, 2004, 02:51:42 PM
to me prince of persia had a proper balance of style, in some respects it was cartooney and whimsical and in others it was realistic and gorgeous.
Title: RE:SK developing next Zelda
Post by: Djunknown on February 25, 2004, 04:21:06 PM
Quote

Can you get in jail for providing adult material to minors?


I believe for the first offense no.  They'd lose their job, and get slapped with a hefty fine.  And if said vendor looks for another job,  the employers see that they made an 'unwise' descion. I can imagine if they're stupid enough to do it again, I wouldn't be surprised they'd do some time.

Looks like we're having the classic Oot vs WW argument again. I believe we can go at it until the end of time, but I'd like to focus on the possibilty that if they let Silicon Knights do the 11th incaration of Zelda(Remember that #10 is WW2).

I think they would 'mature' the franchise, not by adding blood n guts, but by telling a genuine, tight-knit, in-depth story.  As far as visuals, whatever works to suit the mood, and I'll leave it at that.  
Title: RE: SK developing next Zelda
Post by: WesDawg on February 25, 2004, 04:53:57 PM
I have this dream of a Zelda set in modern times, with a Golden Land thats set back in Midevil times. I think it'd be cool to ride a horse around New York City or something. I call it, A Link to the Present. It will probably never be made, and even if it was, it would probably be hated by all, but I think SK has the dilligence to do something like that well. They were really careful in ED about making sure the story was well done and that everything fit well with the style and period. Then again I'm also a fan of people putting less story in games, and more gameplay.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 25, 2004, 04:58:41 PM
See?  This is the reason Ninty doesn't like taking gaming input!
Title: RE: SK developing next Zelda
Post by: ThePerm on February 25, 2004, 06:50:42 PM
hmmm a lin kto the present..oot link travels to mdern time by accident ala heman..and the beastmaster...
Title: RE:SK developing next Zelda
Post by: Mannypon on February 25, 2004, 07:36:26 PM
I was just thinking the same thing professional 666, I think the graphical style in ff:cc is as close to realism as the zelda series will ever get.  The background graphics for towns and water look great, perfect mix of realism and fantasy.  I would love to see a zelda game with graphics to that extent.
Title: RE: SK developing next Zelda
Post by: NinGurl69 *huggles on February 25, 2004, 08:46:52 PM
I hear ya.
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 26, 2004, 06:29:23 AM
WesDawg if you have to include "it would probably be hated by all" with your game idea maybe it's not a good idea.  This is reminding me of that crappy third Planet of the Apes movie where the apes travel back in time to modern times.  I believe it was Escape From the Planet of the Apes.  Surprisingly it's followup is EVEN WORSE and I've never seen the fifth film for fear of going insane.

Getting back on topic I agree that FF:CC has a style that would fit Zelda pretty well.  It's lighthearted yet the graphics are very nice to look at and what's supposed to be scary and dark looks scary and dark.  Plus I find that the graphics have more depth to them.  Cel-shaded graphics tend to look flat to me like I'm watching someone travel the world instead of travelling it myself.

"Despite the fact that I think the Zelda series looks better as a realistic game i think that the WW would have looked stupid as a realistic game. I mean its not exactly normal to see wind, which was very important to the game, not to mention it would be ridiculous to see a talking boat."

Agreed though I think wind could have been done without cel-shading.  Wind is "seen" in real life by particles it blows around and that's easy to show with literally showing it.  Wind in the hair for example works pretty well.  However a talking boat would have looked stupid in any other style as would Link's super fun happy dance.  Of course I absolutely hated BOTH of those elements and thought they were very non-Zelda like.  How interesting that the stuff that required cel-shading is all traditionally non-Zelda like (facial expressions, incredibly goofy looking moblins).
Title: RE:SK developing next Zelda
Post by: CaseyRyback on February 26, 2004, 07:16:57 AM
if they do a realistic Zelda sales will shoot through the roof and console fanboys will be forcd to shut up about how kiddy Zelda is.

Personally I would rather see SK develop the next Zone of Enders
Title: RE: SK developing next Zelda
Post by: KDR_11k on February 26, 2004, 07:56:03 AM
About the whole style debate: There are concept drawings of Link. They match up with any version of Zelda except for WW. I think they should have tried to make WW look like those concept drawings, but then I have doubts that's possible with GC hardware.
I also think that the levels themselves are a bit limited in colors. Primarily grey/green/brown and a bit of red where there's lava. Those are colors usually associated with Quake!
BTW, anyone else think Link went through the same progression as Guybrush Threepwood? I mean, wasn't that guy brown haired in 1 and 2?

Djunknown: Well, why doesn't that happen with vendors selling "mature" games to minors?

Manny: Please, look up what CGI means before abusing that abbreviation any more. You probably mean CG as in Computer Graphics.
Title: RE: SK developing next Zelda
Post by: Mannypon on February 26, 2004, 08:22:24 AM
kdr sorry if I aint in the know but my point went across and thats all that really matters to me.  I'll be sure to look up anything I might have doubts on in the future.
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 26, 2004, 08:50:21 AM
"BTW, anyone else think Link went through the same progression as Guybrush Threepwood? I mean, wasn't that guy brown haired in 1 and 2?"

Yeah he debuted the blonde hair in Ocarina of Time.  However since there's been by my count four different Links (I'm not sure who the Oracles guy is) it seems perfectly normal for some of them to have brown hair and others to have blonde.  They all have slightly different costumes as well.
Title: RE:SK developing next Zelda
Post by: odifiend on February 26, 2004, 09:48:25 AM
Quote

Well, why doesn't that happen with vendors selling "mature" games to minors?

Well, first of all the way the public (America anyway) sees pornography and video games is just completely different.  Everyone beleives that pornography is more immediately damaging to a child than a game however true that may be.  Also it is a federal and established law that no one under age 18 can buy pornography.  Video games only recently having the graphical capabilities to traumatize with gore and sex, have been mostly seen as games and have been sold without a second thought.
The reason the Supreme Court turned the restriction on Manhunt and GTA down was because it is actually a state government's job to do that- that is why you see such laws in California.  Checks and balances of US govt.  As for why vendors aren't punished is that either the state they live in doesn't care or they aren't strict enough.

If Link is always different, why can't he be black or hispanic, or zora or goron?  Is the Triforce racist?  I call for Affirmative Action !  Seriously though if Miyamoto and Aunomora?~(man I can never remember his name) believe each Link is different, let's see them put their money where their mouth is.
Title: RE: SK developing next Zelda
Post by: Rich on February 26, 2004, 09:59:57 AM
Do you really care what color link is? I never understand why some people believe that color matters. Link has always been white with his little green tunic. That is the link as we know him, if Nintendo made him black do you really think that he would look like Link. Anyway I thought Link's grandma looked a bit hispanic. maybe link is a quarter Mexican or Spanish.
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 26, 2004, 10:07:51 AM
"If Link is always different, why can't he be black or hispanic, or zora or goron? Is the Triforce racist? I call for Affirmative Action"

Well I assume that according to prophesies and whatnot he has to be a Hylian.  Judging by the games Hylians all have white skin and pointy ears.  They're like the elves in Lord or the Rings.  Since Hylian's are not humans it's possible that they only have one skin colour.
Title: RE: SK developing next Zelda
Post by: odifiend on February 26, 2004, 10:12:59 AM
Actually I mentioned race because in Eternal Darkness, a bunch of diverse people were used to tell the story.  I liked the way it came out and Silicon Knights developped it.  But I was mostly joking above.  Still I can't really respect the idea that all Links are different yet they all look the same.  I don't know to me it's nonsensical, especially with a lot of other different species living in Hyrule.  It would be cool (if Eternal Darkness didn't already cover it) if you could be a Link in different times in a game (like you could be controlling the Link that failed to return in the beginning of WW, then after that's over control another one).
I wouldn't give a flying ______ what color Link was if it was the same Link the whole time.  
Yeah Rich, I get what you're saying about being able to recognize the franchise.

Dang, Ian, that is a really good point.  I never even noticed that Hylians were white.  And I guess the prophecies could take care of the no Goron or Zora heroes.  At least we had the masks in MM .
Title: RE:SK developing next Zelda
Post by: Don'tHate742 on February 26, 2004, 10:20:47 AM
Ya...why mess up the design anyway? They need to focus on the gameplay and how they reveal the new game elements. In WW, if they didn't show me the map with all the squares first and let me explore, then I would of loved it. I wouldn't have known squat, and that's how I want it. But since I found out my restrictions early it ruined the sense of exploring(not completely). I wish they didn't show you anything and the only way you could complete your map was using bait to fish. Also, when you hit a border you should be able to loop around to the otherside that way it isn't so obvious a restriction.

Title: RE:SK developing next Zelda
Post by: nemo_83 on February 26, 2004, 10:24:16 AM
Zelda's gameplay didn't change when it went to 3d.  The graphics did and thus the level of control over the character became more complicated and depthened just as for example the new Castlevania on PS2 though lacking most of the depth of 2d Castelvanias it depthens the combat.  There is a middle ground that Konami must reach in this case.

With Zelda the series is traditionally played in three quarters view just as most landscapes are painted from a three quarters view with a high horizon which flatens things making them more graphic.  The reason is because for most reasons this view is best, not only asthetically, but also in offering freedom in character control.  With WW the camera system was up to the player thus the view was nolonger set behind the character giving only a low horizon line view or a close top down view offering little in seeing the surroundings.  I believe Nintendo listened to complaints about camera view needing to be an option as many of us realized that most of the time three quarters vantage point offers alot more except in some cases when you can easily move the camera yourself.  So you can choose a more 2d profile view that really shows how 2d vs 3d is not really a fight of whether it really is 2d or 3d, but rather whether the view is 2d or 3d.

As far as WW, Oot, and LttP being related in design I will say that the series has always been all over the map as far as how the games look.  I felt that OoT wanted to be cel shaded like WW so that the character designs in the game (and the ones from the old games that didn't make it into OoT because they didn't fit at all with the asthetics) would fit the appearance of the game.  Also cel shading's flatness is very true to how we see in 2d shades which is remenescent of old school 2d graphics like in LttP.  

Mario 64 was a great game; amazing how people have selective hearing, but it didn't play like a 2d Mario because Nintendo was new the game of 3d.  I believe now; just now, that Nintendo is seeing how supperior 2d is to 3d in offering accessable views rather than gameplay that must be riged up to get the player to roam fully in 3d rather than taking a path.  Once again let me say that Zelda was always more lending to a 3d engine with a view that was although 2d, it was also able to offer a 3d illusionistic experience.  I don't believe N64 had the power to do a 3d Zelda.

Before I go I want to say, that stuff about Nintendo not wanting to do a realistic Zelda because it would have glitches is ridiculous.  Just look at Metroid, which I also hope will become cel shaded (similar to Ico).  What's going on is Nintendo is being economical rather than ambitious these days.
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 26, 2004, 10:24:31 AM
Quote

Still I can't really respect the idea that all Links are different yet they all look the same.


While each Link is technically different, you can view them all as embodying the same spirit. Hence the striking similarity in appearance.

Quote

Before I go I want to say, that stuff about Nintendo not wanting to do a realistic Zelda because it would have glitches is ridiculous. Just look at Metroid, which I also hope will become cel shaded (similar to Ico).


Ico isn't cel-shaded. It does indeed have a very striking visual style (almost like an oil painting), but I think the only thing in Ico that was cel-shaded was Yorda.

Quote

What's going on is Nintendo is being economical rather than ambitious these days.


Perhpas Nintendo just hasn't gotten around to doing a relealistic Zelda yet- the series will live for a very long time, it's not like Nintendo is restricted in that sense.
Title: RE:SK developing next Zelda
Post by: odifiend on February 26, 2004, 10:55:56 AM
Quote

While each Link is technically different, you can view them all as embodying the same spirit. Hence the striking similarity in appearance.


Even if you trust that if people were reincarnated they'd look similar to their previous self,  the fact that the Hylian race remained the same where other races, Zoras (more suitable for a water environment) and Kokiris, evolved, is kind of crazy.  Also in other games that deal with reincarnation, (Crono Cross comes to mind) *begins walking on eggshells, after mentioning a Square game post FFVII*  Crono and Serge look similar enough to know they are of the same spirit but look different enough.  I do get what you are saying though and do understand it myself, but as Miyamoto and crew continue to spin the story, it seems more and more evident that the story was added after the fact, creating loopholes of DBZ proportions .  Whatever... gameplay matters most.  Still with all the loopholes, cinematic SK might have a tough time creating a matching story for their (potential) game.
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 26, 2004, 11:22:51 AM
Yeah, and the Zoras evolved into the bird people from Wind Waker in less than 100 years- clearly Zelda's universe doesn't follow ours to the T.

And the stories have always been added after the fact, that's just the way Miyamoto makes games- gameplay first, story second. Really the only two Zeldas I thought had much of a story at all were Majora's Mask and Wind Waker.  
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 26, 2004, 11:28:44 AM
It was a thousand years, not a hundred...But still, that IS a very short time for evolution to take place...
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 26, 2004, 11:30:31 AM
I've heard both, but you're right, 1,000 years is not much better for evolution than 100 years.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 26, 2004, 11:35:22 AM
I just looked at some past interviews, and I'm not sure even Nintendo knows...

In one such interview, someone(Miyamoto, perhaps) said it was 100 years later, but Eiji Aonuma(the director of Wind Waker) said 1000, I believe...Now I'm confused... O_o
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 11:58:11 AM
In my opinion, Wind Waker screwed up alot in the OoT World. First off, why do the Korkiri turn into tree folk? Why is the Master Sword in Hyrule Castle? Where did the Temple of Time go? The King of Hyrule never did anything important in OoT. In fact, we never even saw him! So why is he a Chineese boat? Why did Ganon get out of the Evil Realm? I thought he was in a perfect seal! and why did Ganon let himself go like that? He is freakin huge in the game! Sure, I enjoyed WW, and I am alright about the graphics, but I think that the game should not have had any connection with OoT. It just dosen't make sense to me that they would screw with the story line that much. As for SK making a realistic Zelda game, I should be rated Teen without a shout of a doubt.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 26, 2004, 12:18:28 PM
First off, why do the Korkiri turn into tree folk?

They evolved, just as the Zoras did...

Why is the Master Sword in Hyrule Castle?

Because OoT Link left it with the Hylians when he departed after OoT...The Hylians, in turn, created a shrine for it, and hid it in case it be needed in the future...

Where did the Temple of Time go?

It's been 100-1000 years since OoT...Buildings get demolished, new ones erected, etc...

The King of Hyrule never did anything important in OoT. In fact, we never even saw him! So why is he a Chineese boat?  It's been 100-1000 years!  There's no way it could be the same King from OoT!    And because he's dead, he put his spirit into the boat, that is all...

Why did Ganon get out of the Evil Realm?

Really the only thing that wasn't fully answered...I think it is perhaps that the Master Sword lost it's power over the long period of time, allowing Ganon to break free...Or maybe he wasn't sealed properly in the first place(think back to the ending of OoT...)  
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:27:21 PM
You have good ideas, but not good enough. First off, the Temple of Time would not get demolished, no offense but that is the stupidest thing that I have ever heard in my life, and about Ganon getting free, the whole point of the second half of OoT was to build a perfect seal. Also, the Master Sword lost its power because Ganon killed the two sages who were parying to give it power. He was not at two places at once!  
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:30:11 PM
Something else just hit me! At the end of OoT, Zelda told Link to reseal the Master Sword into the Door of Time. He never left it with the Hylians.
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 26, 2004, 12:35:02 PM
Quote

the whole point of the second half of OoT was to build a perfect seal.


Obviously it wasn't perfect, considering Ocarina of Time comes first chronologically and nearly every Zelda game afterwards features Ganondorf/Ganon as a villain.
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:35:29 PM
Upon further reflection I realized how lame the Temple of Time idea was, and here is why.
Maybee they got bored of the most sacred landmark in Hyrule, and decide to put in a Famer John's Market, and piss off the Gods! "We dont need to keep this sacred building here! Lets tear it down and piss off the Gods!"
See my point?
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:37:18 PM
Uhhh... Link to the Past, and Links Awakening can't really be tied to anything. Same can be said with Oarcle of Ages/Seasons.
Title: RE: SK developing next Zelda
Post by: Rich on February 26, 2004, 12:39:02 PM
Hey dude anything could have happened in 100-1000 years. The Egyptians used to worship Horus and Isis, the greeks used to worship Zues and Athena buti dont see anyone worshiping these gods now. not to mention many of their momuments have been destroyed.
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 26, 2004, 12:39:50 PM
RPGFreak: Let's work with what we know from Wind Waker- Ganondorf broke out the seal and wreaked havoc across the land, but Link was not there to stop him (since he had left in Majora's Mask). The Goddesses then flooded Hyrule to drive him out, and he only returned at the beginning of Wind Waker. Is it not probable that when Ganondorf returned he destroyed much of Hyrule, including the Temple of Time that caused him so much turmoil?
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:41:30 PM
At the beginning of WW, the people went to the Gods for help, and that was when they flodded Hyrule. They were obviously worshping the same Gods.
Title: RE:SK developing next Zelda
Post by: theRPGFreak on February 26, 2004, 12:42:50 PM
Mouseclicker...You have shown me the light! Now it is starting to make sense!
Title: RE: SK developing next Zelda
Post by: Rich on February 26, 2004, 12:45:04 PM
You know, I think that SK could make one hell of a story for the Zelda series.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 26, 2004, 12:52:47 PM
I'm sure everything will begin to tie in back together in the sequel...
Title: RE: SK developing next Zelda
Post by: Ian Sane on February 26, 2004, 02:01:37 PM
"Yeah, and the Zoras evolved into the bird people from Wind Waker in less than 100 years- clearly Zelda's universe doesn't follow ours to the T."

And to makes things weirder they're fish people in the other Zelda games as well only they look completely different.  More like the creature from the black lagoon.  At one time period do those games take place?

Personally I liked the Zelda storyline much better when it was implied that there were several Links but the games weren't tied together directly.  It was a lot more subtle and there were less in-your-face inconsistencies.  Once Nintendo actually tried to directly connect the storylines they introduced this stupid water world stuff that really f*cked everything up.  Then they explicitly said Wind Waker takes place 1000 years later thus making it damn near impossible for the other games to happen in between.  Hopefully everything will be resolved in the next game.  Because of Wind Waker I find the overall Zelda storyline is totally wanged.  And please don't give me this alternate timeline stuff.  That's WAY too complex and I doubt Nintendo thinks of it in those terms.  It makes some sense but it's too confusing.

My theory for the order is as follows (Oracle games don't really fit in but they're not EAD games anyway):

OoT/MM
LttP/LA
WW
LoZ/AoL  <-- this is last because in this game Hyrule is seperated into East and West which is not present in the previous titles.  My theory is it was split by the great flood or a new Hyrule was discovered and established thus being the same in name only.
Title: RE: SK developing next Zelda
Post by: Bill Aurion on February 26, 2004, 02:12:56 PM
The Zoras that we see in the future games are River Zoras, which are basically evil versions of the peace-loving Zoras...I believe it was in the Oracle series that it was explained...(I consider LttP to be the first chronological Zelda game with River Zoras)Oh, and it's impossible for the other games to fit inbetween OoT and WW because they happen AFTER WW, imo...(OoT/MM, WW, LttP(remember, Ganon still had his piece of the Triforce when he was locked up in the Sacred Realm...Not to mention that he's still in human form in WW...So there's no way LttP could be before WW)...I think OoA/S comes after LttP, because the Triforce is together(like the end of LttP)...

(But I like your idea of LoZ/AoL... )  
Title: RE:SK developing next Zelda
Post by: nemo_83 on February 26, 2004, 04:04:14 PM
I feel the races in Oot, MM, and WW complicated the series.  I thought they held an ideal of simplicity and accessability.  I didn't like all of the wierd species and hated the evolution which I try to just ignore.  Too little time passed for such changes, too much time passed without technological progression to seem logical, and too much time passed between stories for the mythos to make much sense or for the gamer to feel connections.  Its like the new trilogy of Star Wars and how it is becoming evidently sucky in comparison to the classic genre movies of yesteryear.

There have always been mystical races in the series, but they should remain consistent; and they shouldn't change the rules of the universe with each installment while not really changing anything about the adventure or story.  Four Swords though actually changes the gameplay.  All Zelda needs now is lots of AI in the computer controlled characters and emphasizing on a story that could be both simple and epic without interupting the flow of the game.  There just hasn't been a real story in a Zelda game even though each story gets more complex they haven't created any story with the literary equivalent value to the value of the art and gameplay found in the games already.

I also believe that the first Zelda was the hardest in the series, WW is the easiest, and LttP is the bowl of grits that's just right.

Title: RE: SK developing next Zelda
Post by: Ocarina Blue on February 26, 2004, 04:32:05 PM
Arguing about this is pointless, the series has always taken our world and twisted it to suit it's own purposes. Evolving over a period of 100 or 1000 years isn't realisistic; but neither is a humanoid species that can fly, boats that talk, happy pirates, people with big heads, and so forth.

Remember all text in the game has been subject to translation, so the word 'evolve' could be simply be a word that didn't suit English too well. Too many uncertainties exist for any logical conclusion to come forth.
Title: RE: SK developing next Zelda
Post by: KDR_11k on February 26, 2004, 07:21:59 PM
Why did nobody complain about the people who evolved into mermen in less than 1000 years in Futurama?
Title: RE: SK developing next Zelda
Post by: odifiend on February 27, 2004, 06:25:26 AM
My issue was with the fact that Zoras evolved at all.   A water dwelling people, suddenly evolving into a flying people when the world flooded?  It just doesn't logically follow.  Zoras were already adapted for a flood.  If the Gorons had evolved into a people with lighter bones and that could fly that would make much more sense.  But at times like this, we all should suspend our disbelief .
Title: RE:SK developing next Zelda
Post by: mouse_clicker on February 27, 2004, 11:54:17 AM
Quote

Why did nobody complain about the people who evolved into mermen in less than 1000 years in Futurama?


Because the caffeine from the Coca Cola factory sped up their evolution! Weren't you paying attention to the episode?
Title: RE:SK developing next Zelda
Post by: revolg_98 on February 27, 2004, 01:03:23 PM
My theory on how Ganon got out for WW is this.
He wasn't completly out at first.  Part of him escaped because of the 7 there were only 2 sages left.  He killed the other 2 to fully cross over.  It makes sence if u've ever read "Dragonlance"