What I made of this was that they were just remaking Goldeneye, but they aren't really.
"GoldenEye" will be the inspiration for the next title developed by the publisher whose licence to thrill lasts until 2010, but the new game will not be a remake of the 1997 N64 version."
I think it IS going to Goldeneye, just different gameplay version to Rare's. EA says that the next Bond game WON'T be developed by Free Radical, but in-house.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 13, 2004, 04:47:35 PM
EA says: "We can't wait to cash in on the success of the original game! "
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: odifiend on February 13, 2004, 05:26:38 PM
Not made by Free Radical? WHAT was the point of the buy out then?
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: RABicle on February 13, 2004, 06:06:16 PM
To own more things, really what is the point of any buyout?
Oh well, i'ld like to see EA even begin to approach the greatness of Goldeneye. It'll suck.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: NinGurl69 *huggles on February 13, 2004, 06:53:09 PM
Don't be hasty.
It might make Harry Potter look fantastic, by contrast.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: odifiend on February 13, 2004, 07:37:08 PM
Yeah I'm not so naive , but come on you have free radical right there now. If I was EA, free radical would be making all my FPSs, especially Bond ones.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Metaphysical Spirit on February 13, 2004, 08:05:28 PM
EA is really known for their way of pushing a game out, followed by series of patches and bugs after that. Even if it were decently good, I think it would have many flaws in the game itself. I don't think it will compare to GoldenEye at all, but with enough thought they can make it better than the other bond games.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 14, 2004, 01:48:59 AM
I think EA wanna prove themselves. So far, with like 5 007 games, pretty much unsuccessfully. But by god are they trying
They're using the voices AND likenesses of real actors (in EoN - Pierce Brosnan, Shannon Elizabeth, Heidi Klum, Willen Dafoe, Mya, John Cleese, that Japanese chick who is Q's assistant, and I believe Dame Judi Dench is in as M too), they making new stories that have to written with approval by MGM and EON (the production company, not the abbreviaion of Everything or Nothing - which i believe btw was named so delberately ), they use the real life cars, and everything else that comes with making an actual James Bond movie, except no one gets hurt.
By not making Free Radical develop the game, they wanna prove that they are good at making Bond games.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Renny on February 14, 2004, 05:28:46 AM
What's all this with Free Radical? I thought EA only got the publishing rights to TS3.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: AERO on February 14, 2004, 05:38:09 AM
Really, now. Who would want an exact remake of goldeneye? Anything that was revolutionary then, is nothing new now a days. As it should be. So why would just having the same exact game for 7 years ago be something interesting? (Jeese, that games older then I remember!)
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 14, 2004, 07:13:27 AM
Quote Originally posted by: Renny What's all this with Free Radical? I thought EA only got the publishing rights to TS3.
Yeah, I don't recall a buyout here...
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: WindyMan on February 14, 2004, 07:49:43 AM
It's not a 100% sure thing that it's going to be a Goldeneye remake. All we know for sure is that EA has the rights to make games based on the older Bond movies, among which include Goldeneye. There could be a Thunderball or Dr. No game for all we know.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 15, 2004, 01:13:59 AM
Really though, you can't have James Bond games of any of the movies before License to Kill or The Living daylights. Everything before that should basically be called 'Sneaking - The Game' ie booooring. There just wasn't as much action as there was actual spying back in those days.
Probbaly the best EA can do is make a game that encompasses all the action sequences in each movie up until Timothy Dalton's movies: - Bond and Honey's capture and escape from Dr No's facility - The Volcano Lair assault in 'You Only Live Twice' (a fave I'm sure) - The Ski Chase in 'On Her Majesty's Secret Service' - The Duel with Scaramanga in 'The Man with the Golden Gun' - The whole space station scene in 'Moonraker', including the outer-space laser battle that Nightfire ripped off completely - The boat chase in 'Live and Let Die' - Fighting Max Zorin on the Golden Gate Bridge in 'A View to a Kill' - The very cool car/ski chase in 'The Living Daylights' - The truck chase in 'Licence To Kill'
etc, etc, etc
Making games for all of them would be dumb, cause they just aren't action packed enough.
EDIT: Free Radical isn't being bought out by EA. TS3 is just being published by them as a deal. They are still very much a 3rd Party developer.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: oohhboy on February 15, 2004, 01:59:21 AM
I can believe you cut out the underwater fight in Thunderball! That was a classic.
In any case, they should exclude Never Say Never Again, one it was a rip-off thunderball, two made illegally by Sony, three the movie sucked.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 15, 2004, 02:50:00 AM
well i DID put in 'etc etc etc'
And NO use of Never Say Never Again. That movie was so boring.
Kevin McClory and Flemming and some other dudes or something wrote the screenplay for Thunderball, but when no film came of it, Flemming wrote the novel. McClory got pissed, saying he had equal rights to the film - and James Bond. McClory won in court, saying he would remake Thunderball, and maybe even start his own Bond Franchise. MGM and EON held him off until 1983 when Never Say Never Again was made. But while Kim Basinger is hot, and the sex scene with Barbara Carrera was equally hot (Halle and Pierce weren't the first ro do it ), the film just sucked ass.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: mouse_clicker on February 15, 2004, 08:08:05 AM
Quote What's all this with Free Radical? I thought EA only got the publishing rights to TS3.
Well, I think EA has the publishing rights to Free Radicals games in general. Besides, EA doesn't have to buy out Free Radical to have them develop a Bond game. Amusement Vision developed F-Zero GX and Nintendo didn't have to buy them out.
Also, it's really weird seeing Termin8 and oohboy have a conversation- battle of the Natalie Portman avatars!
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Mario on February 15, 2004, 10:49:40 PM
Hmmm... well if a new Goldeneye game was made, it would certainly sell to the "OMG GOLDENEYE 2 MUS B LIEK GOLDENEYE 1 BUT BETTA COZ ITZ NEWER LOL" crowd, which is a large percentage of gamers. *nods head while pointing to Vice City*
So it would make sense for EA to do this, because they're EA, and they do stuff like this. "Money? Where!?"
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: NinGurl69 *huggles on February 15, 2004, 11:11:51 PM
Hey man, the solo hostage-rescue test scenario at the beginning of Nevery Say Never Again was pretty cool, at least to me.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: oohhboy on February 15, 2004, 11:17:10 PM
I found it to be very uncordinated. I mean he flashes them, runs in there and starts opening up on people from the hip with no showing of any sort of professionalis at all.
Oh well, if you liked it so be it, you like it.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: NinGurl69 *huggles on February 16, 2004, 12:01:28 AM
That scene is just another reflection of "Hollywood's" idea of CT/hostage rescue during the 70s/80s (remember Delta Force with Chuck?), so you've got to forgive some of the technicalities.
Brosnan fired his Kalashnikovs "from the lower (i originally wrote 'upper' which is not what i meant) abdomen" (not quite as low as his hip) quite a bit throughout Goldeneye, so I guess that shows how professional Bond has been, even with a decade (+/- a few years) gap between the two flicks. I'd be surprised if you found that to be professional as well.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 16, 2004, 01:33:24 AM
Oohhboy had better remember that I am hosting his avatar for him
Hahaha, imagine how funny it would be if the next movie was a throwback to th GE007 GAME on N64, where anyone holding a gun has their arms stretched out in front of them. Hahahahaha. And if you wanna aim up or down, you have to move your entire torso at the angle required
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: NinGurl69 *huggles on February 16, 2004, 01:56:59 AM
That's gotta be painful, kinda like how Tim Burton's BATMAN has to move his entire torso to look around becuz he has no neck.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: oohhboy on February 16, 2004, 02:26:03 AM
In Goldeneye it wouldn't have mattered since the damn things didn't have a stock so you can't effectivly bring it up that far. Most of the time he was firing from the chest. Never the less, he wasn't very professional about that, but it was an improvement. The damn funny thing is that Goldeneye is still the best of the Brosnan bands. Every other ones had some kind of major flaw.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 16, 2004, 02:30:08 AM
Goldeneye is the best Bond film period...Followed by A View to a Kill...
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Ian Sane on February 16, 2004, 06:22:03 AM
Next in line to get its legacy pissed on: Goldeneye!
It seems to me that EA has absolutely no clue why their Bond games have never been as successful as Goldeneye. Thus they've come to the conclusion that not enough Goldeneye fans have bought the new games so thus if they make a NEW Goldeneye they can attract more of those fans. Of course EA doesn't realize that the specific Goldeneye license is not the reason the first game was so successful. Goldeneye was successful because it was really REALLY good and the EA Bond games despite having superior hardware on their side are not as good.
I think this new Goldeneye might become the best selling EA Bond game because of the name but it's not going to sell better than the original because it's just going to be the same not-as-good Bond game EA has been making for years but with the title "Goldeneye" slapped on the cover.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Aretak on February 16, 2004, 06:28:38 AM
Quote Originally posted by: Ian Sane I think this new Goldeneye might become the best selling EA Bond game because of the name but it's not going to sell better than the original because it's just going to be the same not-as-good Bond game EA has been making for years but with the title "Goldeneye" slapped on the cover.
Actually, I'm of the opinion that Nightfire is better than GoldenEye. Of course, any time I express that opinion a bunch of Nintendo fanboys with rose-tinted glasses on round on me with their pitchforks, but that's what I think nonetheless.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 16, 2004, 06:45:10 AM
It's hardly being fanboy-ish to defend the better of two games... =P
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: ThePerm on February 16, 2004, 12:51:05 PM
i dont hate ea like alot of people do..i see them as uninspired but talented...for instance they program really good games...pretty graphics and not filled with the glitchiness...but like i said uninspired...its like how Starfox adventures was..it was programmed perfectyl...it had good mechanics....in theory it should be great fun to play...but it was only ok as far as my fun factor went.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: mouse_clicker on February 16, 2004, 01:24:15 PM
Aretak: No, you get attacked because saying Nightfire is better than Goldeney is like saying Crash Bandicoot is better than Mario. :\
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Aretak on February 16, 2004, 02:04:18 PM
Thankyou for proving my point, mouse_clicker.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 16, 2004, 05:27:34 PM
Nightfire was OK for a Bond Game. For the GC version, it was quite short, and as you would have noticed, relied on the movies for level-inspiration. The underwater car level with the Aston MArtin? The Wet Nellie sequence in The Spy Who Loved Me. The last level? Moonraker's space battle. The flying Level? The Little Nellie sequence You Only Live Twice.
The only difference is that they had more futuristic weapons, and more explosive action. I mean, you could stop the threat of nuclear war from your car.
The thing that EA have to know when making Bond games based on the old movies is that they shouldn't make a full level about something that Bond only did for 2 seconds in the movie. Like the Statues level. It was a bit pointless i reckon. Other than 007 revealing he is Janus, of course.
The thing i am looking forward to most in GEremake is going thru a realictically modelled city, in your tank, with people running everywhere and running over cars without them exploding in your face. And crashing thru buildings. In broad daylight. Thats what made the tank chase in the movie fun.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Actraiser on February 16, 2004, 07:25:41 PM
the ski chase alone would make a For Your Eyes Only game worth buying.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: oohhboy on February 16, 2004, 11:45:15 PM
I believe one of the reasons why Goldeneye was great was thatit paced itself along perfectly. Back then at that time all those FPS games were getting faster and fater. Blast this, blast that with the AI being charge charge charge. Rare had slowed the game down accordingly so that you could think for a moment as to how to get pass the tactical situation ahead. the Train is an example of this. You could take snap shots starfing in and out or do that but aim. Or snipe in between the boxes or charge them. On other levels stealth could be used effectively by head shots with a silenced weapon. Also unlike alot of other shooters out there including the more recent ones was that the stun time for the ememies was fairly long compared to any other shooter out there. Also because GE ran at such a pace one could confidently plce a head shot in a professional manner. PD's pace was a bit too fast.
Take note of the Bond game after GE. Having trouble placing headshots? Nightfire for example, PC version. You on top of that tower over looking the plane sniping with an AWP. Get any head shots? Don't count on it. I believe fundmentally the head damage area in all the EA bonds are too small or are damaged.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: thecubedcanuck on February 17, 2004, 01:41:06 AM
Gamespot says the new bond game may be the best bond game ever, BETTER THAN GOLDENEYE! Review was 8.8 out of 10
Has anyone played it yet?
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Plugabugz on February 17, 2004, 02:29:26 AM
On the other hand, Gamesradar reviewed the PS2 version and gave it a 5 out of 10.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: KDR_11k on February 17, 2004, 05:50:21 AM
The developers are so proud of it they proclaim it's more fun than GE in Multiplayer...
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Ian Sane on February 17, 2004, 06:01:36 AM
"Gamespot says the new bond game may be the best bond game ever, BETTER THAN GOLDENEYE! Review was 8.8 out of 10"
Yet they gave Goldeneye a 9.8, a full point higher. Does that make any sense?
"Also unlike alot of other shooters out there including the more recent ones was that the stun time for the ememies was fairly long compared to any other shooter out there. "
That's something I really like about Goldeneye that I never really thought too much about before. In most games if I sneak up behind someone and shoot him in the head all it does is alert him to my presence and he blows me away. In Goldeneye if I snuck up on anyone and shot them anywhere unless they're with more guys they were pretty much f*cked. Either I killed them in one shot or they were stunned long enough for me to finish them off. That's the way it should be in any sort of stealth game.
Makes you wonder why so many of today's FPS games are so fast-paced. Did people complain that Goldeneye was too slow or too easy?
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 17, 2004, 06:16:12 AM
Honestly, do you think you wouldn't be stunned if you were shot? There would be a higher chance of you dropping to the ground crying like a baby than you reacting fast and shooting back at an attacker...
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: thecubedcanuck on February 17, 2004, 06:40:32 AM
Although I am far from an expert on the subject. I am guessing that if someone snuck up behind you, and shot you in the head with a machine gun from inside of ten feet, you would a little more than f**cking stunned. Now even if it didnt hit you in the head, and simply got you in the shoulder, as Bill said, you would be far to busy panicing to react.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: mouse_clicker on February 17, 2004, 10:21:44 AM
I seem to recall one instance while playing Return to Castle Wolfenstein. I snuck up behind a Nazi in a stealth level and stabbed him no less than 6 or 7 times in the back. He promptly turned out, shot me several times in the head, then ran off at full speed and triggered the alarm, effectively losing me the mission. That's not very realistic, in my humble opinion. In Goldeneye it was a blast sneaking up and picking off enemies one by one.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 17, 2004, 10:23:12 AM
I'm actually very surprised that EA never put the animations in for say, when a guy gets shot in the hand, groin, leg, etc like Rare did for GE and extended in PD. That was so cool. Probably the only game to be taking that to the next level will be Resident Evil 4.
The animations for the baddies in Nightfire were excellent, and were quite realistic, but never really realistic in that they didn't react well to gun shots to their arms or anything. You could shoot a guy ONLY in the leg and he would still die. I know that this happened in GE, but for a newer title, say, lets see them make it so that they will only die if it was a head shot or of body shot. You wouldn't die from a leg shot unless you were left there for a long time.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 17, 2004, 10:27:50 AM
Quote Originally posted by: Termin8Anakin I'm actually very surprised that EA never put the animations in for say, when a guy gets shot in the hand, groin, leg, etc like Rare did for GE and extended in PD. That was so cool. Probably the only game to be taking that to the next level will be Resident Evil 4.
Sure it's not in the same degree as GE, but Wind Waker had enemies reacting to hits... ^_~
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: odifiend on February 17, 2004, 10:31:23 AM
So did Eternal Darkness! odifiend <3 Silicon Knights.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: KDR_11k on February 18, 2004, 03:04:31 AM
Termin8: A downed enemy is not necessarily dead, but unable to participate in a fight. If you shoot somebody bad enough so he cannot move anymore he doesn't need to be dead to pose no further threat.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Arbok on February 18, 2004, 06:25:18 AM
Quote Originally posted by: KDR_11k Termin8: A downed enemy is not necessarily dead, but unable to participate in a fight. If you shoot somebody bad enough so he cannot move anymore he doesn't need to be dead to pose no further threat.
Unless he can scream his bloody head off for back up
Anyway, if EA does make another Goldeneye game... I hope to god that they include a secret level or two. I love the Egypt level with Baron Samedi, such a cool and under used villian.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Bill Aurion on February 18, 2004, 08:54:31 AM
When you get shot, it's extremely likely the body will go into shock...So the chances of that happening are actually pretty slim...
(It, of course, depends on where you're shot...It puts much less stress on the body when you are shot in the arm vs. in the chest)
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Ian Sane on February 18, 2004, 09:53:37 AM
Here's quote from IGN's Everything or Nothing review: "After all, we definitely liked Bond being a first-person shooter, preferred it to a point, but it just wasn't working; EA wanted it to be more like the movies and fans expected it to be more like GoldenEye, which really doesn't cover the scope of what Bond films are."
I think that sums up why EA will never make a Bond game as universally enjoyed as Goldeneye. They want their games to be as similar as possible to the movies. That makes sense since EA has always been famous for simulating real life sports. Therefore they want to make a James Bond sim. However Rare did not make a Bond sim they made a Bond game. Goldeneye didn't follow the movie exactly it just used the general storyline and a lot of the levels were influenced by scenes in the movie. Anything that could be changed to add to the gameplay however was. In the movie Bond parks a tank in front of the train and shoots it to stop it. In the game he's on the train because that provides a better gameplay experience. With Goldeneye it was gameplay first, license second and that's why people loved it.
If EA truly wants to make their Goldeneye as good as the original they have to think of it from a gameplay perspective first. The first question should be "what sort of missions to we want to do?" and the second should be "how do we fit those ideas into the 007 universe?" EA will never do that though. Stuff like hiring a famous singer to perform the theme song gets higher priority.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 18, 2004, 11:41:20 AM
Yeah, it's more about making games more cinematic, which is what people seem to crave these days. I mean, I was pretty surprised that Nightfire had a theme song in the first place, let alone having one sung by a famous artist for a game. Has anyone heard the theme song by Mya? Is it a ghey poppy/techno track like Madonna's Die Another Day?
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: AERO on February 18, 2004, 02:39:13 PM
You should try splinter cell if your looking for realism.
Personally I wouldn't buy an exact remake of goldeneye. Wheres the innovation in that? I own an N64 already.
Title: RE:Goldeneye to be used by EA for next Bond game
Post by: Arbok on February 18, 2004, 04:15:47 PM
Quote Originally posted by: AERO Personally I wouldn't buy an exact remake of goldeneye. Wheres the innovation in that? I own an N64 already.
Neither would I; however, an enhanced remake would have me very, very, interested.
If EA were to remake Goldeneye007 with graphics slightly better than Everything or Nothing (they were pretty good, but not great) throw perhaps the lost stage (Cathedral) and then, working off the idea set by Goldeneye007, add some more secret levels based on previous bond films or newly created events based on past characters (exa. Samedi in Egypt) to unlock. But, what I would really want, is a overhauled multiplayer. One that is on par with Time Splitters 2 and Perfect Dark, with lots of bots and such but with the classic Goldeneye levels. Furthermore, open up some of those levels that never made it in the final product, like the Cradle. Oh, and while we are at it, throw in some more Bond based characters from other movies for multiplayer (like Blofield from You Only Live Twice), along with different versions of Bond to conside with the different actors. Oh, and perhaps address the unbalanced characters, like Oddjob. Then, add voice work from the Goldeneye 007 actors from the actual film, and I'm sold, it would be EA's best Bond game, without a doubt.
Title: RE: Goldeneye to be used by EA for next Bond game
Post by: Termin8Anakin on February 18, 2004, 09:16:14 PM
The thing with that is that it would simply be a remake or Goldeneye, and EA would have to buy the game's copyright off Rare or Nintendo. Unless of of course, Nintendo make it so that the GEremake is only on GC
But EA is not remaking Goldeneye. It is a completely different game that just so happens to be based on the film as well. Since this is the case, expect millions of dollars more to be going toward this project than they ever spent on Everything or NOthing.