Daniel Barras, like many others, loves his Zelda games to death. However, after Ocarina of Time, he felt that something was missing, namely, the 2D overhead view gameplay that the original games used. Rather than accept this, he decided to do something about it.
Daniel is in the process of taking the entire Ocarina of Time game for the N64 (which was in 3D) and transforming it into a 2D game, in the same style as A Link to the Past had on the SNES. Judging from the screenshots on the site, and the demo versions of the game engine he's working on, it looks like it's going to be an eerily accurate transition from 3D to 2D.
After he finishes OOT, he plans to tackle Majora's Mask and then Wind Waker, also making 2D versions of those games. You can read all about what Daniel is up to, as well as download the demo versions of his game engines (for the PC) at his website, oot2d.com.
Title: RE: Ocarina of Time in 2D
Post by: Bill Aurion on January 19, 2004, 04:36:26 PM
I heard about this when he was first starting...And I still can't wait for it to finish... ^_^
Title: RE: Ocarina of Time in 2D
Post by: Ian Sane on January 19, 2004, 08:26:22 PM
That is f*cking awesome! Nintendo should hire this guy to finish the game and then either include it with Four Swords or make it a pre-order bonus for the next Zelda game.
Now I want someone to make A Link to the Past and Link's Awakening in 3D. They could release them in a collection as Zelda Remixes or something.
Title: RE: Ocarina of Time in 2D
Post by: Ocarina Blue on January 19, 2004, 08:58:33 PM
This is the second fan-made 'Zelda' I've seen. The other went on to become quite sucessful, although I think it dropped the whole 'Zelda thing' before it got big. Does Nintendo often turn a blind eye to this sort of thing?
Title: RE: Ocarina of Time in 2D
Post by: GoldShadow1 on January 19, 2004, 10:08:51 PM
Pretty convincing. But I like my OoT just fine in 3D, thanks.
Title: RE:Ocarina of Time in 2D
Post by: Aussie Ben PGC on January 19, 2004, 10:34:53 PM
I love how this looks - Ghoma and Dodongo look awesome in 2D, and he seems to have really captured the essence of the 3D Zelda back into 2D. I'm looking forward to playing the full thing!
Title: RE: Ocarina of Time in 2D
Post by: DrZoidberg on January 19, 2004, 10:45:59 PM
gaming mods? oh they'll never take off, excuse me while i finnish this round of Counter Strike. bring on more 3d -> 2d conversions i say, monkey island 4 ;____;
Title: RE:Ocarina of Time in 2D
Post by: RABicle on January 19, 2004, 11:03:28 PM
Quote Originally posted by: Ocarina Blue This is the second fan-made 'Zelda' I've seen. The other went on to become quite sucessful, although I think it dropped the whole 'Zelda thing' before it got big. Does Nintendo often turn a blind eye to this sort of thing?
I'm assuming your talking about Graal Online. They dropepd the Zelda thing because Nintendo stepped in and told them to remove it. So not really a blind eye.
I've heard all about this 2d OOT. Daniel occasionally drops by my ezboard and posts updates. It's defiantly looking promising. If only somone coud get a Mac version out the door too.
Title: RE:Ocarina of Time in 2D
Post by: Ocarina Blue on January 19, 2004, 11:43:05 PM
Okay, thanks.
Quote Originally posted by: RABicle If only somone coud get a Mac version out the door too.
The guy said that after he's finished he'll port it to GBA, and I presume there are GBA emulators available for Macs.
Oh, and speaking of 2D Zeldas, did anyone else see the post on Gamasutra that claimed GBAs would no longer be 'madatory' for Four Swords? The link is Here. You must sign up to view it.
Title: RE:Ocarina of Time in 2D
Post by: Bill Aurion on January 20, 2004, 01:26:00 AM
Quote Originally posted by: Ian Sane Now I want someone to make A Link to the Past and Link's Awakening in 3D.
Amen...But add at least Oracle of Seasons to that list... ^_^
Title: RE:Ocarina of Time in 2D
Post by: joshnickerson on January 20, 2004, 02:51:17 AM
Yeah, I've heard of this project a few weeks ago on the Nintendo.com forums, it should be pretty interesting if he finishes. But yah, Nintendo should encourage him to finish, or possibly even provide some help then they could release it as a GBA pak. And a 3-D Link's Awakening would be incredible.
Title: RE:Ocarina of Time in 2D
Post by: Shin Gallon on January 20, 2004, 02:57:48 AM
Wow...I might actually finish this version of OoT when he's finished. I was never a big fan of Ocarina (and especially after playing Wind Waker, it's really hard to look at OoT and not feel...dissapointed).
Title: RE:Ocarina of Time in 2D
Post by: PaLaDiN on January 20, 2004, 05:00:36 AM
Yeah, this Ocarina version shouldn't suck as much. Might be good.
Title: RE: Ocarina of Time in 2D
Post by: Ian Sane on January 20, 2004, 06:24:59 AM
"Amen...But add at least Oracle of Seasons to that list... ^_^"
Of course but I would give the EAD 2D Zeldas priority over the Capcom ones.
I hope Nintendo doesn't step in and ask him to cease and desist. He's not selling the thing (at least I don't think he is) so it doesn't negatively affect Nintendo's sales at all. If I ran a game company I would do the exact opposite and would publish the best fan mods.
And those that don't like Ocarina of Time are nuts. That's on par with having Wand of Gamelon as your favourite Zelda title.
Title: RE: Ocarina of Time in 2D
Post by: Bill Aurion on January 20, 2004, 06:48:39 AM
You're nuts to dislike any (Nintendo-made) Zelda game...
I wouldn't worry too much about Ninty stopping him, however...News of this has been around for a pretty long time, and if they wished they could have stopped him long ago...
Title: RE:Ocarina of Time in 2D
Post by: Jale on January 20, 2004, 06:55:55 AM
ITs all very well saying that they should make all these 2D games 3D but then we would have bickering over which engine to use. I think that Link's Awakening would be great in WW cel-shading but others might want it in OoT style graphics.
Title: RE: Ocarina of Time in 2D
Post by: Bill Aurion on January 20, 2004, 07:01:11 AM
I personally believe the WW engine would be perfect for LA and LttP(though, of course, with different character styles to fit the images of the original games), considering the fact the GB/SNES games aren't realistic to begin with...
Those that would want the OoT-style for the games obviously didn't grow up with the originals...
Title: RE:Ocarina of Time in 2D
Post by: bayard on January 20, 2004, 07:34:59 AM
Porting it to the Gameboy might be a little bit harder than you think. If I'm reading it correctly he's written it in GameMaker. checking on the GameMaker websites info page it appears that it only works for Windows based systems. He'd have to port it to run under a different development enviroment.
I'm not saying it's impossible, He'll still have the sprites, and all the scripts and everything, but he might have to write some engine code to go along with it.
They've got some pretty interesting forums there on making Zelda games for GameMaker, plenty of example scripts for Zelda type Games. It might be interesting to see how easy one of those Zelda Engines could be ported to a GBA dev environment.
Title: RE: Ocarina of Time in 2D
Post by: Ian Sane on January 20, 2004, 07:42:58 AM
"Those that would want the OoT-style for the games obviously didn't grow up with the originals..."
Wow what a blanket statement. I wouldn't want them to use the models from OoT or anything but I would rather them not be cel-shaded. I don't really have a great reason for that, it's really just my preference.
One thing worth noting is that here you have Ocarina of Time done in 2D with A Link to the Past style graphics and NO ONE is saying it looks wrong so why the hell would A Link to the Past done in 3D with Ocarina of Time style graphics look wrong. If anything this 2D project shows how similar the two games' styles are.
Title: RE:Ocarina of Time in 2D
Post by: Jale on January 20, 2004, 07:51:50 AM
Its like the PS1 and the PS2 (excuse this reference but I can find no better example). PS1 games work on a PS2 but PS2 games dont work on a PS1. 3D "OoT style" games would work in 2D but most of the 2D games would look wierd in the OoT Style graphics. It was good for OoT but it would be strange to see LttP in that style.
Title: RE:Ocarina of Time in 2D
Post by: Bill Aurion on January 20, 2004, 08:37:10 AM
Quote Originally posted by: Ian Sane One thing worth noting is that here you have Ocarina of Time done in 2D with A Link to the Past style graphics and NO ONE is saying it looks wrong so why the hell would A Link to the Past done in 3D with Ocarina of Time style graphics look wrong. If anything this 2D project shows how similar the two games' styles are.
The thing is, it looks a hell of a lot better in this style than the original style, imo...
Title: RE: Ocarina of Time in 2D
Post by: Chode2234 on January 20, 2004, 09:18:42 AM
Speaking of GBA dev. has anyone run across any good fan games made for GBA? I think there is the whole side of Nintendo culture that I didn't know about until today, and its really cool, but doesn't get much recognition from the rest of the community. There are all those GBA devlopment kits out there waiting to be downloaded and I'm sure there is some good stuff out there, maybe not on par with EAD(althogh I wouldnt doubt it after seein this stuff), but at least EA quality right? What do you guys think?
Title: RE:Ocarina of Time in 2D
Post by: chlupe on January 20, 2004, 09:22:20 AM
"Those that would want the OoT-style for the games obviously didn't grow up with the originals..."
Um, nice generalization there.
Link's Adventure is the first game I owned, and Legend of Zelda is the fourth. 1988. And yet I would love to see those games in OoT fashion, just to see what they can do with it. Wind Waker is fine, too. But there's nothing wrong with OoT.
Title: RE: Ocarina of Time in 2D
Post by: Bill Aurion on January 20, 2004, 09:30:49 AM
Fine, I exaggerated a bit...Whatever...
Nor did I say anything was wrong with OoT...It's just that I prefer the WW engine over a OoT-ish engine for those games...
Title: RE: Ocarina of Time in 2D
Post by: Ian Sane on January 20, 2004, 09:53:55 AM
"Nor did I say anything was wrong with OoT...It's just that I prefer the WW engine over a OoT-ish engine for those games..."
So basically you think they should be cel-shaded rather than not cel-shaded. Really that's the only difference between the two engines if you're not using the same models.
"The thing is, it looks a hell of a lot better in this style than the original style, imo... "
I personally don't see much of a difference. One is sprites the other is polygons. The stalkids and the bosses look pretty much exactly like they did in OoT only they're now sprites. The more cartoony look is only because of the usage of sprites. Polygons allow more freedom so the characters don't have to be as deformed but both get the light hearted Zelda style down perfect. Neither one is super realistic. Neither one is a cartoon.
Title: RE: Ocarina of Time in 2D
Post by: nolimit19 on January 20, 2004, 10:11:23 AM
strait pimp
Title: RE:Ocarina of Time in 2D
Post by: theRPGFreak on January 20, 2004, 10:51:39 AM
One thing that I am woundering about the port, is how is Link going to look as an adult? We know in the pictures that it is young Link because of the bosses he is fighting. I just hope that Adult Link doesn't look screwed up!
Title: RE:Ocarina of Time in 2D
Post by: PaLaDiN on January 20, 2004, 11:26:49 AM
I'm not nuts, I just liked OoT the least out of all the Zelda games.
Doesn't compare to LttP in any way in my opinion.
Title: RE: Ocarina of Time in 2D
Post by: ib2kool4u912 on January 20, 2004, 12:12:31 PM
This thing looks pretty cool. I want to see how the Water Temple will come out because that doesn't seem that easy to make in 2D, with all the up and down and stuff.
Title: RE: Ocarina of Time in 2D
Post by: SearanoX on January 20, 2004, 12:15:03 PM
I saw all of this stuff a few months ago, actually. Looks quite interesting. Seems that the game's puzzles and environments have been altered in order to suit the two-dimensional formula. Hopefully, this won't ruin gameplay.
Title: RE:Ocarina of Time in 2D
Post by: JoeFalco on January 20, 2004, 02:51:31 PM
Yeah, I remember this guy. He got banned from a website about 3 times for stealing other people's work. I've tried the demos but it loads far too slow. Other than a few decent looking pics, I don't see why Planet Gamecube is giving this guy more attention than any of the other programmers out there in the world that are making their own Zelda games. I believe the only reason this guy is receiving attention is because how much the original was loved.
Title: RE:Ocarina of Time in 2D
Post by: Djunknown on January 20, 2004, 04:05:30 PM
Since Nintendo hasn't told the team at Warpipe to cut it out, I doubt they'll step in to tell this guy to quit. But I wouldn't be surprised if one day, they do crucify him if this thing gets too big. Remember what Nintendo says at the end of their credits? Its something to the effect of "All graphics, sounds, music, scenarios copyrighted by Nintendo."
I personally, am going to wait until its a finished product. I'm going to guess it'll be 2 years before this project is finished. I'm skeptical he'll do MM and Windwaker soon after, so don't hold your breath....
Title: RE:Ocarina of Time in 2D
Post by: mouse_clicker on January 20, 2004, 04:17:50 PM
I don't think it's copyright infringement unless the guy tries to make money off of his recreation. As long as it's free, it should be fine, but then again that's no guarantee.
Title: RE:Ocarina of Time in 2D
Post by: Koopa Troopa on January 20, 2004, 07:55:46 PM
Yeah, but all Nintendo has to do is take the guy to court one time and he'll he'll keel over becuase of the expenses. Hehe.
I heard about this a while ago, and I'm impressed at the progress he has made, even the old demos he had released were very functional.
Title: RE: Ocarina of Time in 2D
Post by: KDR_11k on January 21, 2004, 04:41:50 AM
If it resembles Zelda, it's copyright infringement. Nintendo rarely nukes games with stolen sprites though, I doubt they'll take action.
Title: RE: Ocarina of Time in 2D
Post by: Deguello on January 21, 2004, 11:32:35 AM
Forgive me if I sound a bit pessimistic, but how this Daniel Barras character gonna do all of those nifty things in OOT in 2D. Like that Forest Temple hall that gets all twisty? And Some of those near vertical hookshot pulls? And the Water Temple? And Epona, where you shoot those big poes? To have an accurate scale those big poes could never be on the same TopDown screen with Link. How about Climbing Mount Doom with those tektites on the wall? Will the Archery Shooting Gallery become a testament to 2D ease? In OOT, get this, you could had to point the arrow at your target. In 2D, all you really have to do is shoot in the general direction.
This Barras guy also seems a bit pretentious to say that the news Zeldas "lack something," when by his own terms, his version of OOT will "lack" a lot of the stuff that made the original what it was. I don't care if he says he'll put everything in OOT into his little fangame, I'll believe it when I see it. The end result of this will be a 3D Zelda unnecessarily transformed into a greatly butchered, nostalgia-drenched cesspool of a 2D fangame.
Title: RE:Ocarina of Time in 2D
Post by: PaLaDiN on January 21, 2004, 01:35:38 PM
Quote The end result of this will be a 3D Zelda unnecessarily transformed into a greatly butchered, nostalgia-drenched cesspool of a 2D fangame.
That's fine by me. I think I'd still like it more than OoT.
Title: RE:Ocarina of Time in 2D
Post by: mouse_clicker on January 21, 2004, 01:45:55 PM
Personally, I think if you didn't like OoT, it wasn't because the game was in 3D- I really doubt the graphical change, large as it was, caused you to dislike the game so much. Hence, I doubt a 2D conversion will make it any better at all. I disagree with this guy's claim that the 3D games "lacked" something, but it is a cool project nonetheless. I just hope nobody, especially the creator, are expecting it to be any better. Just different.
Title: RE:Ocarina of Time in 2D
Post by: razorpit on January 22, 2004, 12:22:50 PM
Great this week I've learned I can load linux on my gamecube and play a round of 2-D OoT!
Is it just me or is this a slow news week?
Title: RE: Ocarina of Time in 2D
Post by: Bill Aurion on January 22, 2004, 12:26:12 PM
Considering Ninty just announced their new system...
Title: RE: Ocarina of Time in 2D
Post by: GoldShadow1 on January 22, 2004, 07:34:39 PM
"gaming mods? oh they'll never take off, excuse me while i finnish this round of Counter Strike. bring on more 3d -> 2d conversions i say, monkey island 4 ;____; "
YES! I loved MI3, I have NO idea why they went to 3D in the sequel.. from the screen shots, it looks like it completely ruins the great style of Curse. Ah well...