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Gaming Forums => Nintendo Gaming => Topic started by: Saturn2888 on January 07, 2004, 06:27:48 AM

Title: Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 07, 2004, 06:27:48 AM
Well it's not about, but I'm going to show u my ideas about the next Super Smash Bros.  If you can somehow give these ideas to someone at Nintendo or HAL Labs.  that'd be cool because that's my motive.  I've been a big Nintendo fan who always comes up w/ ideas, but I really want this one to go through because fighting/racing games are basically all I have and I'd like more out of my $50 I spend on a Nintendo/HAL-made game.

One thought for Nintendo, not related to this e-mail: Nintendo should get Square/Enix to make an ACTUAL Final Fantasy game for GameCube exclusively like maybe FF13 and people would be forced to buy a GCN to play it and GCN wouldn’t be a kiddy console anymore.  It would really appeal to casual gamers and hardcore FF fans alike because GCN hardware could really show off the FF series much better than the PS2 hardware.

I think there should be more characters from each game and maybe from some 3rd Party ppl like the Dream Mix TV Fighters, but better, and not so out of touch (Jap. Barbie doll was a little too much).

-   Each stage should have quite a lot of obstacles and ways to make strategy more important.  The stage should be a problem players watch out for, not an annoyance (Pokemon Floats).
•   There could be a stage that resembles the desert area in SMB 3 and it could have those blocks that jump about and cactus things whatever their name along w/ quicksand that could give trouble to players unaware.
•   Probably the best stage like this was the Game & Watch stage, although annoying, the tools falling down could be used as an advantage w/ a shield or smashing them at an opponent.  The stage was quite small though.
-   Making lan gaming and maybe an online option available (although Warp Pipe and XLink have the online part down for me to be happy).
•   Up to 8 players should be included and when there are 5-8 players, the stages warp and become larger, so there's enough room to fight.  Two GCNs should be plenty to run the 8 player stage.
•   There could be a whole new meaning to team Melee in this sense, but more on that later.
•   If there are only 5 people in a stage, a person dies, there’d only 4 left on the battlefront, so the stage would be too large for four, so somehow the stage could revert into a four player stage that was used with only one cube and players would duke it out on the new smaller stage (smaller from the 8 player larger stage, but the normal size for 4 player matches).
•   Lan gaming would give more reason to buy broadband adapters and having other friends w/ GameCubes.
-   For characters, there should not only be more, but moves should be altered.  The D-pad could have more use along w/ the C-Stick.
•   Players should be able to SMASH diagonal up/down along w/ the side smash.  Instead of just smashing up, down, and sideways.
   The diagonal smashes could also just be the side smash just tilted in a direction.
•   The D-pad could alter the B and A button moves.  As in the A button used to kick, but now it punches by pressing the D-Pad right (not holding it down).
•   The D-pad left could change the B button, right would change the A button, and down would change both.  So someone could drastically alter their fighting styles by pressing the D-pad down.
•   In this same fashion, the C-stick could be used, but as variation moves.  The C-Stick down could bring out Link’s Bomb and Arrow and use them simultaneously as in LTTP (SNES/GBA).  Holding the C-Stick down would charge it up.
•   Also, when changing fighting styles, Ness could put away his bat and bring out a baseball glove.  This way, he could catch any move coming at him instead of using his Down+B to absorb it and he’d be able to throw it back at a faster speed depending on how long he charges his stereotypical baseball pitch (one that the arm spins in circles) along w/ psychic powers because I don’t see Ness throwing 105mph.
•   The additional fighting styles would bring in a lot of entertainment and strategy to the game.
-   There shouldn’t be a need to make the game available to pick-up-and-play-players (I believe “casual gamers” is the right term) because SSBM is already out.  The sequal or new version should be made to the hardcore Nintendo fan standards, or enough for someone to be able to play it after practice.  It should have the learning curve of F-Zero GX because that game takes longer than the 2 weeks that Mario Kart: Double Dash poses to the player.  Since there are 2 almost similar Nintendo racers, how ‘bout you take that same way into affect w/ the new Super Smash Bros. and have an AI that plays differently.
•   The AI should have an option to adapt to the player’s playing style.  If I want a harder AI, I should be able to train it to become a more human AI that still provides a challenge unlike the level 9 AI’s the know each and every move and don’t provide any variances to the playing as they become easily predicable.
•   I would love for AI’s to become more human and for each player to have an AI set to their difficulty.
•   A mode should be added for anyone who wants to train a human-like AI and an option to change the computer’s AI according to a player difficulty and not a number system, or both.  Instead of having the little red ball that moves either left or right at the bottom of the screen to choose a difficulty, there should be an arrow system (like arrowing over the difficulty left or right like the way to specify AI difficulty in the N64 version) to make it that the AI is more of a feasible option to implant into the game.
-   Loser toggling
•   The ability to toggle a loser tournament would also be greatly accepted.  Someone who lost by accident could win the loser tournament, fighting all newcomers up to the top, but a newcomer just lost a big fight (not the championship), so that person would fight the winning losers to see who’s really the boss of the other tournament.
•   There’d be a champion and a second winner who won because of a minor loss.
-   Teams should be used more strategically.
•   Well tournaments of 4x4 could go pretty fast if the tournament was on 2 GCNs, but what about team differentiations?
•   There could be a friend of mine and my sister who aren’t very skilled players versus me only in a tournament.
•   The team implementation into the tournament would be outstanding.
•   Team combo moves would be a very cool and useful addition to the game.  Splitting up teammate would have great reason and having 4 vs. 4 matches would be a reason to buy another GCN (or even 2 vs. 2 vs. 2 vs. 2).
•   The teams could have people use the Z button to pick up their partner and do a combo attack or have something where Mario rides Yoshi and Yoshi would move around still able to attack while Mario rests on top still able to attack, this makes a team of 2 which is stronger than just 1+1, but if they are thrown off, they both die unless Mario jumped off or something along those lines.  Not always doing combo attacks, but doing them when a move is executed together or one gets ready and the other uses that player to their advantage, like Yoshi gets into a stance, then Mario jumps on, only to be thrown by Yoshi onto the opposing players.  Mario could have Yoshi ride him also; this would bring great depth to the game and the playing style of each character and team, sort of like Mario Kart: Double Dash.
-   Special Melee revised.
•   Special Melee should be implemented for each character to choose individually.  So if the giant option is on, then players should be able to choose which ones are larger, so a 3 vs. 1 could happen fairly.  This shouldn’t be another mode of play, just implemented into the options menu.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 09, 2004, 03:01:41 PM
SOMEONE REPLY PLZ!!!!!!
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 09, 2004, 03:50:25 PM
Saturn, I agree with you that the levels should be more of a threat (or have the option of being more of a threat).  That would add more choas to an already choatic game.  One idea for this is that crazed desert sun from SMB3, man, I hated that thing when I was five .
Most characters can already diagonal smash, off hand I am positive Samus, Kirby, and Mario can.  The greater use of the D-pad might be okay for veteran players, but beginners (and there always beginners, this game is one of the few NIN can still attract people with) would find it impossible to learn.  And Smash Brothers is the epitome of a game that is easy to pick up and play but hard to master.  That's the beauty of it.
As for the warping stage thing,  I think the idea is good but a crumbling stage is better. (Then again it depends on the stage background.)
The Ness idea kicks so much ass, I ask anyone who knows Japanese to translate it and forward it to Nintendo of Japan, ASAP.  Along with the Ness idea, the human trained AI is good.  Red Faction 2 implements this system and it is really cool to train a bot and face off and team up with it when it is better.  Also in conjunction with your lan / online idea, you could have worldwide bot swapping (if lockout was taken away) and bot tournaments where the winning bots could be downloaded onto your GCN 1/2 to fight against.
A handicap is all I can suggest for your sister and her friend because it would cease to be a tournament if you could do 1 on 3 in the quarter and semifinals.
Finally the combo thing would be incredibly hard to do but if any one can it is Nintendo.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Rellik on January 09, 2004, 04:56:00 PM
I'm sure your ideas are great, Saturn.  But Nintendo has their own ideas.  They have focus groups; they have professionals.  I'm not *SURE* Nintendo wants your ideas; but that's open to interpretation.  It's cool that you have them and are sharing them, though.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Mario on January 09, 2004, 06:09:32 PM
Instead of trophies you unlock games. There are over 1000 games to get, everything from NES, SNES, GB, N64 etc. You get the games the same way as trophies, except you pick up the game box instead. It has like a manual, and the boxart and everything it would have in it. When you get a game it goes in your SSB room and you can open it up and play it on your NES/SNES/whatever. The ultimate Nintendo game.

Gotta collect em all!
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 09, 2004, 07:27:37 PM
Mario, cool idea but Nintendo would be cannibalizing their (future) remakes which are becoming more and more frequent.  So as good as the idea is, it is so unlikely .  Still I could see them at least putting the boxart and the manuals in.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Chongman on January 10, 2004, 10:48:44 AM


really cool ideas saturn, but keep in mind one of the biggest reasons smb is so great and addictive is because its so simple to pick up and play. There aren't 500+ hit combos and super hyper moves and complicated combinations, its just simple fun play and I dont think nintendo wants to stray from that. Some of your ideas are awesome though. Like eight player play....*drools*
Title: RE: Ideas for the next Super Smash Bros.
Post by: GoldShadow1 on January 10, 2004, 11:02:01 AM
I want Nintendo v. Capcom.  *drool*
Title: RE:Ideas for the next Super Smash Bros.
Post by: Hostile Creation on January 10, 2004, 11:30:02 AM
I have thought up a variety of ideas over time. . . one thing that I thought would be cool but hard to do would make characters transform and give them different B powers based on that.  For example, Samus (Metroid Prime) would go between Ice, Plasma, Wave, and Normal.  Luigi (Luigi's Mansion) would switch between the fire, water, and ice elements he spits out (and normal vacuum).  Main problem with that is not all characters could do it, really.  I was thinking Mario (Mario Sunshine) could do that, switch between nozzles, but it would make more sense for him to just use the powers between his different B moves (Rocket, over and B, etc.).

But whatever.
Title: RE:Ideas for the next Super Smash Bros.
Post by: The Omen on January 10, 2004, 12:01:00 PM
I like that Samus switching between her suits/powers idea.  Maybe she would need a certain powerup to change or something.  I dont know...
Title: RE:Ideas for the next Super Smash Bros.
Post by: Pikkcuber on January 10, 2004, 04:43:10 PM
WOOOO long post saturn, my friend finished war and peace before i finished reading that post, but anyway your first statement gave  me the idea, make a super smash brothers with Final Fantasy Characters, if it has to be characters from final fantasys 1-3+   tactics advanced+crystal chronicles thats fine with me but it would be awesome to see Locke Cole fight luigi and to have Terra in her magi-tek armor against princess peach, and the ultimate match-up sabin against link.  By the way do you guys think that nintendo should maybe think about making ssb more adult and make it look like a street fighter clone, that might be cool, but out of place for a mario game, but its an idea.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Guitar Smasher on January 10, 2004, 06:10:59 PM
I personnaly think that Nintendo should focus a lot on nostalgia.  What I mean is many more characters, levels, and unlockables.  Imagine being able to choose from 100 different characters, each having their own level and special weapons.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Murk280 on January 11, 2004, 07:04:54 AM
I've thought about the next Smash Bros for some time.
I think Bowser's Castle would make an awesome stage.
I was sorta thinking of adding Boo as a character and probably Krystal with her staff.

But there are so many great possibilities to the idea of a next SSB.

I definately think they should keep it more nostalgic and fantasy-ish rather than adult or a street-fighter clone. Ee.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Shorty McNostril on January 11, 2004, 12:40:03 PM
"I definately think they should keep it more nostalgic and fantasy-ish rather than adult or a street-fighter clone. Ee."

I agree with you there.  Good ideas but they are getting very complicated.
Mainly the extra moves I'm talking about.  It would be good but that's making a bit more like tekken etc.  Instead of 1 or 2 buttons that cover all the moves you have to master pressing all these buttons at the same time to do a combo.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Hostile Creation on January 11, 2004, 01:00:22 PM
I also think a Super Smash Brothers Corruption would be cool, starring the villains rather than the heroes.  Meta Knight, Bowser, Star Wolf, King K. Rool, King Dedede, Ridley (or Samus X), Shadow Mario, Ganondorf, etc.  Could be potentially cool.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 11, 2004, 01:17:15 PM
If Ninty puts in an interactive Lost Woods stage, I will honestly break down and weep tears of joy... ^_^

Stages I want:
Lost Woods
Bowser's Castle(make it the Mario & Luigi one!)
A more interactive Star Fox stage(picture being in the middle of a dogfight)

Characters I want:
Pit
Birdo
Title: RE: Ideas for the next Super Smash Bros.
Post by: Mario on January 11, 2004, 03:17:04 PM
I would kill for a Luigi's Mansion stage, and FLUDD as one of the items. As for characters, it would be a crime if they didn't include Toad. A Wind Waker stage would be cool too.

Oh, if Baby Bowser is in the next SSB, i will... not like it. He deserves DEATH.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Hostile Creation on January 11, 2004, 04:27:58 PM
For WW stage, I'm thinking on top of Ganon's Tower while all the water is pouring down.  That would be incredible.  Maybe a Valoo stage, on top of Dragon Roost.
Title: RE:Ideas for the next Super Smash Bros.
Post by: mouse_clicker on January 11, 2004, 04:40:17 PM
One thing I think needs to be changed is Stamina mode- it should be an option (like Stock, Time, etc) rather than a Special Melee.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 11, 2004, 06:20:22 PM
Agreed MC, that could have been so much cooler.  Mario are you taking about Baby Bowser, Baby Bowser from Sunshine and Kart or Koopa Kid from Mario Party?
For stages,  I want a metroid level that features a Rushing Ridley that makes random sweeps and sends a sonic wave in its wake.
Most importantly is that Peach, the cheapest character in the WHOLE game (I have a theory that she's Jean-Claude Van Damme in a dress), needs to be adjusted so that she's fair or at least give Kirby and Ness their former power back.
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 11, 2004, 07:34:23 PM
They need to add Ridley as a character. Maybe even with an unlockable Meta Ridley. Also, Captain N should be in there!
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 12, 2004, 09:18:39 AM
Forgive my ignorance, but who's Captain N?
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 12, 2004, 09:36:43 AM
He was the main character for an incredibly nerdy show/comic of the same name...Just type it into a search engine and you will find all the info you will ever need...Die, Captain N, die!
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 13, 2004, 02:04:29 AM
See, Bill? Even you would profit from his inclusion.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 19, 2004, 06:24:19 AM
Quote

Originally posted by: odifiend
Most characters can already diagonal smash, off hand I am positive Samus, Kirby, and Mario can.  

I know that, but I didn't know u could choose to execute them, I thought the game did it for you and I didn't know Kirby did, but other characters should have them too, that's y it's there.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 19, 2004, 06:35:55 AM
Quote

Originally posted by: Chongman
really cool ideas saturn, but keep in mind one of the biggest reasons smb is so great and addictive is because its so simple to pick up and play. There aren't 500+ hit combos and super hyper moves and complicated combinations, its just simple fun play and I dont think nintendo wants to stray from that. Some of your ideas are awesome though. Like eight player play....*drools*


Well I didn't have in mind the idea of wierd moves.  I love the idea of having people be able to play w/ all characters because the moves change, but not the buttons, but if there was more I could do, it'd rock.
The reason for my ideas is that I want to have more strategy.  I can beat up all my friends except for one, and I want something more filling to play for hrs bc it's never going to be the same.  I also know that if Nintendo has backwards compatibility w/ the next system, or if they make a game like this for GCN, then they're able to tell ppl, get the new one if you want it, and buy the old one for what it has to the SSB roots.  Just like that.  It makes complete sense, like buy SMB2 (JAP) if u want a harder game, or buy SMB2 (USA) if u want a wierd one.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 19, 2004, 06:49:30 AM
Quote

Originally posted by: Hostile Creation
For WW stage, I'm thinking on top of Ganon's Tower while all the water is pouring down.  That would be incredible.  Maybe a Valoo stage, on top of Dragon Roost.


Do Ganon's tikie hut, do it!!!, lol
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 19, 2004, 06:53:33 AM
Quote

Originally posted by: odifiend
Agreed MC, that could have been so much cooler.  Mario are you taking about Baby Bowser, Baby Bowser from Sunshine and Kart or Koopa Kid from Mario Party?
For stages,  I want a metroid level that features a Rushing Ridley that makes random sweeps and sends a sonic wave in its wake.
Most importantly is that Peach, the cheapest character in the WHOLE game (I have a theory that she's Jean-Claude Van Damme in a dress), needs to be adjusted so that she's fair or at least give Kirby and Ness their former power back.


It works to have Peach the way she is.  She's my 2nd best char, and I never have time to hold up.  I'll do it (if I played w/ her a lot) 1/10 matches.  I play so good that I never need to Up-B to save myself in a match w/ any char. (1/40) bc the only way I die is by being hit off the screen, that's how competitive it is w/ my friends, if I do die in a stock 4 match.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Super Smash Brother on January 19, 2004, 02:55:20 PM
One thing glaringly stood out to me, which I couldn't believe that you SSB players forgot..

Referring to the D-Pad as a verterans tool couldn't be farther from the truth in this game. Suppose they were to implement it, then you'd be reduced to performing smash moves with your C-stick, making them all the same frequency in power, and on the flip-side, no strategic powering up. That can win or lose a match for a veteran.

The universal appeal of Smash Brothers is wonderful, however I think there is a much deeper game here than anyone can imagine. I, and my friend have clocked in well over 460 hours of VS. match time, 500 hours total system power on time. A game that is seemingly so simplistic could not be played this much, this often. I am in no way comparing this to a fighting game such as Tekken or Soul Calibur, but the similarities in strategy are fascinating.

Firstly, knowing about each weapon is key in this game. For instance, if you are Falco (whom i play with) or Fox, you have to know that while you can reflect (Down+B blue shield) beam swords, bombs, shells, etc, (pretty much anything that can be thrown) you cannot however reflect a star wand being thrown. You can, however, reflect the star propelled from a smash moved-star wand.

Secondly, using smash moves in this game adds a whole new depth factor. This game can be a button masher, people. But it can also be a very intense game comprised of defense and offense. Timing a smash move can be one of the most effective tools in this game. It racks up damage much quicker than any regular hit, it throws your enemy on the ground generally (which stuns them for a brief second) and you can hit them off the stage (when they're at a high percentile) quicker.

Third, the defensive strategies. I find that half of my battle is composed of mid-air dodges, rolls, what i like to call "grey reflections", blocking, reflecting (if your character supports it), catching items in mid-air, etc. Deep, deep, deep.

Fourth, using the stages as an advantage. This is where i disagree with one post. Yes, it's great to have a couple stages with some huge interaction, but i find them to be mostly annoying when you are wanting to actually have a skilled fight (yea, the Pokemon floats stage comes to mind... ). Stage advantages (so called, home court advantage) is great when fighting other players. Knowing, for instance, that you can double jump across the bottom of the Termina-Great Bay stage. It's a useful tool in combat.

Now, on to my gripes of the current game that they could improve on..

1) I assume that this is due to perhaps this being a first generation title, or perhaps the fact of the Gamecube RAM limitations, but the AI needs to be tweaked dramatically.

   A) During VS battle fights, if you are playing a stock match. For example, If you, a friend, and a computer player are fighting, say your friend was just defeated. This once "level 9" computer opponent becomes a punching bag, for whatever reason. They just become literal idiots. I'm not sure why. Fix that.
   B) The game seemingly has a "dice" system.. my belief is that when you begin a match, the game decides "OK, player 2 will have explosive pills and party balls open with bombs over his head. Now, i know that a pill has a .. i think 12% chance of explosion. OK. But honestly, many, MANY, random things, ridiculous things, happen to one person per match. While this does add to the overall unpredictability of the game, it should be spread out evenly, to even *gasp* the AI opponent.
   C) Get hammer. Watch computer run to opposite end of stage. Watch other human opponent approach computer player. Watch computer player do nothing. Watch other human whip the computer players ass, while he just stands there until your hammer expires. The same goes for a star, and bullet bill on the Princess Peach's Castle. Yes, they should avoid you at all costs, but if they are being attacked by another source, they should also predictibly defend itself from harm, which usually involves leaving that section of the screen.
   D) The CPU has no sense of the proximity mine. It will walk right into it. Always.
   E) *Some sort* of random action should be instituted on the computer player when the pokemon darkout occurs. He sees VERY well in the pitch black, apparently. =/

2) Include the tournament option, add more options to it, and make it LAN capable, as was previously posted. Kick ass.

3) Improve SOME of the character models and definitely institute harsher anti-aliasing tactics.

4) What can they do with sound? It seems as if they can NOT beat this soundtrack on this game. The next game in the series has a HELLUVA lot to live up to in the sound department. And oh, HAL, by the way, *coughSpecialPre-orderBonusDiskWithTheFullGameSoundtrackcough*

5) Keep to the Nintendo cast of characters. Outside sources remove the whole feel and the mood of the game. Sorry, this is Nintendo territory.. no FF characters, fanboys.

6) Please, oh PLEASE improve the ending movies for all of the characters. What was that super-compressed crap-ola at the end of the game? And further more, whats up with shooting all of those names and getting nothing as a reward?

7) Drastically improve Adventure Mode. This was such a great addition, but it should not be able to be completed in one sitting. I would like it to actually be like an actual Mario game of sorts.. They had a great idea, but expand on that. Make it more rewarding, *ADD SPECIFIC STORYLINE ELEMENTS PER CHARACTER*.

8) They've done the trophies, now what? I'm honestly not sure. The trophies idea was one of the most ingrossing, challenging additions to any game, ever. Having this living Nintendo museum makes this game a keeper for many a year after the GCN's life-span is depleted. Perhaps, now that the trophy idea is gone, they could focus on the story part of the game, like i said before, adding specific story-lines per character, instigate in-game rivalries, etc.

9) More event matches! One of the best (and most challenging) aspects of the game. How great were these matches... and creative to boot. Twice as many.. or at least make them with multiple difficulty levels.

10) More weapons, each with a distinct advantage/disadvantage, allowing for a strategic weapon match system as far as gameplay goes. Say the ray gun was weak against a certain new weapon simply because it could reflect it, or perhaps it is a rapid fire so it disrupts your shots, etc.

11) This might be lofty, but i wants all damn 251 pokemon or however many there are in this game. I have gotten so many of that "Goldeen" or whatever its called, and the blue pokemon i tentatively deem "slappy", it almost gets annoying. Pokemon are an intricate part to this game, they add a lot of fun and unpredictability. OK, OK, maybe not all of them, but at least triple the amount that are currently in the game.'

12) MAKE THE SCREEN CAPTURE FEATURE ACCESSIBLE IN NORMAL GAME PLAY. This was such a wonderful addition to the game, but it was awkward because you actually had to go to a "Screen capture" mode to actually use the camera. I have had so many funny and awkward moments in my play history that I almost make this my number one plea.

13) KEEP IT IN two dimensions. PLEASE.

Minor gripe: make the percent numbers and "life heads" at the bottom of the screen semi-transparent. They can sometimes get in the way.



I'm in no way a professional video game designer, i just play them. But, i feel that making these improvements would make an already outstanding game even better. And i feel as if I have only scratched the surface. This is a long post. I'll stop now and go play some SSB. Later.

Title: RE:Ideas for the next Super Smash Bros.
Post by: yacool on January 19, 2004, 03:28:41 PM
I like your final fantasy idea but most of the smash bros ideas dont really appeal to me
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 19, 2004, 03:35:47 PM
"They've done the trophies, now what?"

Make more of them...They've only really touched the tip of the iceberg when it comes to character history... ^_^
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 19, 2004, 03:59:35 PM
No, the hell it doesn't work to have Peach the way she is.  She's my brother's favorite character and has been forever(which is where most of the hate comes from), and if it is a one vs. one match, with no items, he is almost guaranteed victory because Peach has that cheap as hell, 80% dealing down smash attack (what is that dress made of?), along with her cheap gliding.  She has her flaws in 3 or 4 player battles, but 2 player she is almost unstoppable- which is just wrong because she has been the damsel in distress since 1980.  On top of that, Nintendo had the balls to weaken Ness's PK Thunder self-attack, and weaken Kirby's attacks and jumps.
Saturn2888, if a character's B-up move helps them get up, but that character barely has to use it because her regular jump is just as good, that character is cheap.  MAN, I HATE HER, HER MOVES,  AND HER VOICE. I wish Mario had let Bowser or Donkey Kong do what they had to do back in the 1980s...
Death to Peach!
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 19, 2004, 04:04:56 PM
It's plainly obvious that you still lack skill...Putting the blame on a "cheap" character doesn't hide that fact...

SSB isn't a completely offensive game...Play defense until you find an opening, and then strike...

How to avoid a Down+A attack from any character: Press R+direction in the air to dodge
Title: RE:Ideas for the next Super Smash Bros.
Post by: Polemistis on January 19, 2004, 04:22:43 PM
Quote

Originally posted by: Guitar Smasher
I personnaly think that Nintendo should focus a lot on nostalgia.  What I mean is many more characters, levels, and unlockables.  Imagine being able to choose from 100 different characters, each having their own level and special weapons.


100 different characters? No. Period.

Title: RE:Ideas for the next Super Smash Bros.
Post by: mouse_clicker on January 19, 2004, 04:26:25 PM
Very true, Bill- really, you can't quite call yourself a skilled SSBM player until you learn the defensive side of it. I became a much better player when I could finally dodge and block attacks.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 20, 2004, 10:25:29 AM
Wow guys, I really wish you'd shut up unless you know what you're talking about.  I've owned the original smash brothers and I've owned melee since the day it was released.  While that doesn't automatically make me the greatest player, I can tell you I long since mastered dodging and rolling and the situations they work best in.  Bill, I don't know if you missed the fact that Peach can just stay in the air, but that pretty much makes her the master in the air and dodging in the air leaves you open to a fall, which Peach can easily take advantage of, so your advice is nowhere near as good as you think it is.  Long range she has the beats with the potential to get that zombie beat, which is close to instant KO or shield breaking power. Close range she has the potential to do 80% damage in a single move (not even Gannondorf and Bowser can pull that off).  That coupled with gliding makes her cheap no matter what anyone says.
My brother has played the game along side me since we got it.  We are both skilled and generally fight indecisive battles.  So the fact that it is a constantly decisive battle most Peach battles (I consider an untouched man decisive) says something to me.
P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 11:29:16 AM
Quote

Originally posted by: yacool
I like your final fantasy idea but most of the smash bros ideas dont really appeal to me


Actually, I would hate more than to have a FF character in a SSB game because it would defeat the whole purpose.  The only human (real human) character is C. Falcon, other than that, everyone's like some super human that can either cast magic or shoot fire out of their mouths.  Any more would be suicied and defeat the purpose of the game.  People have to just understand the impliment of strategy in the game.  I always play strategic, using everything I have at my disposal, but I have 1 friend who never uses his shield and rarely uses a B button attack unless it's long range yet he does so much damage smashing, no other A button moves, just smashing (and hitting in air of course) and he's 1:1 with me and I own the game (although he has the original) and it's there to show that smashing is important and not to be forgotten, but I don't know what "Super Smash Brother" was thinking w/ his post.  (oh, also I taunt after about every kill where strategy holds suit, and I don't even realize that I've done it most of the time).  "Super Smash Brother" was thinking (he prob. didn't read all the posts) I wanted smashes on the C-Stick or something, and I was posting this saying to use the C-stick for something else more useful to take away the cheapness of the crappy C smash and he should also note that the N64 version had no charge to the smash, veteran, HA, I laugh at that.  I'm a veteran player, and I posted because i know what other players around me want.  I have trouble loosing a match and wanted to make it more entertaining to execute moves and make it more challenging for me to win, not freak the game up where no one can play because you don't have to use everything at your disposal as I've shown above.  My sister uses the C-stick and I think it's fair bc she has to play w/ top notch players like myself and others who are used to my strength in the game.  She needs some way to win, but adding a wider variety of playing styles for each character (as with the Ness example) would strengthen the game even for her because she now can pick almost any character and find some way to play that suits her.
I also want to note that I use both Zelda and Shiek in SSBM and I usually change from Zelda to Shiek very late in the match because I don't need to switch.  Zelda throws better, has a larger radius for her UP+B and is all around more powerful.  The only thing that people want w/ Zelda/Shiek is speed, but they don't seem to understand the strategy needed to control a speedy character and not be thrown (literally) off the platform to their death.
Answer me back here and please address which facts from whoever you're pretaining to so I (who started this thread) knows what going on and which ideas ppl like and dislike.
Title: RE:Ideas for the next Super Smash Bros.
Post by: mouse_clicker on January 20, 2004, 11:34:03 AM
Quote

P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.


I know a guy who could "hand your @$$ to you in pieces" using Jigglypuff- what's your point? SSBM is set up in such a way that ALL of the characters are very good, provided you know how to use them. Saying one character is cheap just means you haven't found a way to deal with them yet. A truly good player knows how to fight against any character, regardless of how "cheap" they are. I'm not saying I can, but I think I can safely guess that you can't.  
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 11:35:49 AM
Quote

Originally posted by: odifiend
No, the hell it doesn't work to have Peach the way she is.  She's my brother's favorite character and has been forever(which is where most of the hate comes from), and if it is a one vs. one match, with no items, he is almost guaranteed victory because Peach has that cheap as hell, 80% dealing down smash attack (what is that dress made of?), along with her cheap gliding.  She has her flaws in 3 or 4 player battles, but 2 player she is almost unstoppable- which is just wrong because she has been the damsel in distress since 1980.  On top of that, Nintendo had the balls to weaken Ness's PK Thunder self-attack, and weaken Kirby's attacks and jumps.
Saturn2888, if a character's B-up move helps them get up, but that character barely has to use it because her regular jump is just as good, that character is cheap.  MAN, I HATE HER, HER MOVES,  AND HER VOICE. I wish Mario had let Bowser or Donkey Kong do what they had to do back in the 1980s...
Death to Peach!


Umm..., I get beaten by a friend (1:1 ratio w/ me) who uses DK and DK is actually faster and covers more ground w/ his smashes, so I have a hard time getting near him, plus, if I'm good w/ a char. I don't use that character a lot, I move on to others, but I do keep a good one on hand for tournaments and the like.  Tell him to pick random for a character.  What you do is move your pointer over to where there's a missing character in the bottom right/left of the screen, then hit A, and vuala, a random character.  I use this method all the time to better diversify myself and my friends, and to get people to know what attacks are comming at them from who and what powers and speed are placed in the hands of everyone so a weakness can be found to make someone like Peach, defeatable.  Also, if I'm G&W, he'll pick Bowser and I always end up (in a stock 4 match) loosing w/ him at 1 life, so if u don't like your bro. as Peach and he's dumb enough to have fun w/ only one char. (how do ppl do it??????????????????????) then do bonus and taunt after each kill he gets.  The down+A smash doesn't do 80%, maybe at full, but on a 1vs.1, u shouldn't succumb to a full smash.  I hope I've helped.

To odifiend and this could be taken as a compliment or anything u'd like, also the other post is me getting mad at people like you who make stupid excuses like: "The controller isn't responding and they're using a gold cable and I'm on wireless, yeah, right..."  Or, "Jigglypuff (for example)is cheap", but I can't use her good enough for beat other's with, and my reponse, too bad you keep playing w/ Link, practice w/ other characters and you might not loose, and you try being Jigglypuff and seeing how hard it is to pull off those moves.  I just think you're jealous of your brother and won't admit your defeat, believe me, I used to be that way too, but at least I tried to do something about it.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 20, 2004, 11:38:27 AM
Well, odifiend, you just suck then...Every character has a set of strengths and weaknesses that a player must learn to completely master the game...If you would use your head, you'd realize that Peach has a single long-distance move which is very weak...How about you exploit that weakness instead of complaining about her strengths?

And my reply to Peach's Down+A smash attack was more than enough to overcome her float...If you press Down+R in the air when she is doing the attack, you will dodge downwards, completely avoiding the attack...
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 11:48:39 AM
Quote

Originally posted by: Super Smash Brother
One thing glaringly stood out to me, which I couldn't believe that you SSB players forgot..



Sorry for my previous post, I didn't read all of your post and I feel really bad about what I made you look like, but I agree mostly, I just didn't seem to get the full of what you wrote because I saw ignorance I didn't finish until another 5 min. pasted.  I'm sure I misunderstood in some aspects.

Yeah, I did forget to add in the parts about FSAA, but it's not too bad.  Although I do like the idea of a cooler sound track w/ Dolby Digital capabilities, and I took a psychology class, so the 12.5% is actually true, I've tested that w/ many diff. items, and there's no roll of the die.  It's a great sound track, and for a long time, I thought it was real (wtf was I thinking).  Support for live audio would rock.  Also, as I forgot to add many things, the idea of going in and out of pipes for SSB (original) was awesome and should come back, but not the N64 stage.  I know what you mean about good stages, but the only ones that should have that are the Metal whatever stage and the polygon team stage.  Other than that, let the stages vary more and be cooler to play and look at, I mean come on, do u really want a stage that's bland for fun playing???  I don't usually play w/ items, but you could just turn them off if you do and you should use the bland stages for bland matches.  I actually like having the stage be a factor because I can DOWN+A someone into oblivion in both DK stages, knock someone into ready to explode pokemon, or just let someone follow me, then wait until the car is ready to come and they're charging their smash, then jump for it.  It's all good to me.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 11:57:47 AM
Quote

Originally posted by: Bill
It's plainly obvious that you still lack skill...Putting the blame on a "cheap" character doesn't hide that fact...

SSB isn't a completely offensive game...Play defense until you find an opening, and then strike...

How to avoid a Down+A attack from any character: Press R+direction in the air to dodge


Also, isn't Peach a defensive character???  Her moves don't have any reach unless your lucky and get the crappy as hell golf club (only useful in very, very small stages) or any other crappy forward smash she has.  How the hell do you get beaten by a down smash all the time???  For one, Ness's Up+B is hard to do and in some (lots of) stages, can cost a life, plus you probably will use it 1/10 times as Ness because: 1. you can't do it, and 2. his attacks are weak anyway, so using something that is hard to do (B button for Ganon, Falcon's is a sinch to pull off) is going to risk a players life, or deal super damage.  I guess you're also going to rant about Jigglypuff.  Dude, figure it out, the characters are all equal and have the same types of moves.  If a character has a unique move, they have a really large, easy to get to, weakness that balences the equasion.  I'm not even going to argue about Kirby because he's currently in last in my records out of 15 diff. players and 4000+ (haven't checked, prob. more) Vs. matches.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 12:13:48 PM
Quote

Originally posted by: mouse_clicker
Quote

P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.


I know a guy who could "hand your @$$ to you in pieces" using Jigglypuff- what's your point? SSBM is set up in such a way that ALL of the characters are very good, provided you know how to use them. Saying one character is cheap just means you haven't found a way to deal with them yet. A truly good player knows how to fight against any character, regardless of how "cheap" they are. I'm not saying I can, but I think I can safely guess that you can't.


Oh, and for anyone's knowledge, the best way to play offensive against a player who has a longer rang than yours is to run up to them, then it R/L and roll under them.  Now you're behind them, do what you want from there, I'm not revealing every strategy, but I know a thing or two.
And I completely agree w/ the post. I've never heard anyone else but me say stuff like that w/ the game is for everyone and each character is good in their own respective ways (mainly by players who rock).  I've had to tell that to anyone I've come up to bc I get things like Samus is the best, then I beat that person w/ Jigglypuff, they say I'm cheap and JP is my 2nd to worst character, so I beat them w/ "slow", no ups Ganon, then w/ girly Peach, then off to Falco, Fox, Pichu, and back to Samus for a "fair" battle against a person who thinks the air and ranged attacks rule all, and by this time they should've picked up one of my many strategies I imply, but by the Samus vs. Samus battle, if you noticed, I left out Link, Young Link, and Mewtwo (who I am still having trouble mastering) and those are my range specific characters where I would show off a new stategy, so I finish the large # of matches w/ the "crappy" characters and then I show that Samus sucks, but in actuality that's not true, but I just showed that using one "'powerful'" characer doesn't help one's skill in performing and executing a mastery of a game.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 20, 2004, 12:23:19 PM
I don't always lose to Peach but often lose to Peach.  And if you go back to one of my earlier post I brought the whole thing up because HAL decided to weaken some veteran characters pretty significantly but let Peach slip through the cracks in that department.
Wow, Bill a single long distance attack that is weak.   Most characters DON'T have strong long distance attacks, some don't even have long distance attacks.  I don't know if I mentioned earlier but we generally turn off items because their randomness bastardizes the fight (they're fun but in a serious fight, it's best not to have them), so if that's how you expect people to exploit Peach, when I play that wouldn't work.  Anyways by implying that Peach can be defeated by a generic type of attack, you're assuming that everyone plays the same with her.  My brother is not an idiot, so stop talking like there is an obvious way to beat the character- the player behind the controller definitely matters.  I'd appreciate it if you all would stop trying to give me advice on an opponent who you have never fought.  But still Saturn who was sincere, thank you.
P.S. Peach can float at any level.  My brother who is really good with her plans it so that he has a good advantage in the air and can still hit you on the ground.  A dodger downward could still be hit by her infernal flailing.
P.P.S. We fight most on Final Destination, so it is level.  Most other stages are closer battles but there's something about that stage that I can't resist.
P.P.P.S. The game hosts stages that are mostly suspended over bottomless pits. The game hosts one character that can glide horizontally to easily return to the stage.  Uses that logic, that one character has a large advantage over its adversaries. large advantage = cheap
P.P.P.P.S. (last one I swear)- if anyone wants to persist on commenting on my SSBM playing, which they've never witnessed, and about me fighting a Peach, that they've never faced, say the word and I'd love to open a thread somewhere.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 20, 2004, 12:26:08 PM
Saturn, go back and play the original SSB and compare Ness's Power in that game to melee. Same with Kirby huge difference.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 20, 2004, 12:31:42 PM
I don't have to know how well your brother plays to know that there is no character that can't be defeated with strategy...

All characters have "lag time" or time after they perform an attack in which they can't attack right away...That's an opportune time to attack...Using throwing items to your advantage is another thing to take heed of...And use your freaking shield!  If you used your shield properly there is no way your brother would be able to recover from a smash attack in time to defend!  USE YOUR HEAD AND STOP COMPLAINING!
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 20, 2004, 12:34:10 PM
Quote

Originally posted by: odifiend
Saturn, go back and play the original SSB and compare Ness's Power in that game to melee. Same with Kirby huge difference.


Hmm..., well I'd rather not and just trust u then.

Thanks for understanding, and I was just going to note about NO MORE TIPS ON PLAYING, and I'm glad or hope you're not going to talk about character's cheapness factor because people seem to get up on it, just like the "Which console is better" question.

So...  Anyone have anyother good ideas?

It's seems our list is quite extensive and anyone over 16 would be more of a help because they're more realistic because I know how 8 yr olds are (prob. not using this site or forum), and their ideas are really imaginary, and I would know 1. bc of my college Psychology class, and 2. bc I was one of those imaginary kids "Nintendo and Sega should make a system together" and other stuff like that, at least I always hated Sony for their Intel/Microsoft aspect on a lot of things, but I do have to give them credit for somethings - Rumble comes standard.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 20, 2004, 12:41:57 PM
Bill, I just told you I could defeat him sometimes... I know I've observed all of this but while Peach may run slow, maneuver wise she is incredibly speedy couple with the fact that she can dish out monster damage.  Also shield users get lag too.  I just told you I don't use items, otherwise your right Peach is not nearly as capable.  I posted earlier that she is not a melee character but she excels in one vs. one.  If you read my posts you would have seen that.  But then again when I get excited my grammar takes I hit so it may have been my fault .  Anyway let's just drop it, I just did.  
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 21, 2004, 04:56:21 AM
I think it's scary that my best character is Pichu...
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 21, 2004, 08:49:50 AM
I used Pikachu exclusively in the original, but switched when they got rid of(fairly) his cheap throw and slowed him down(unfairly, imo)...

Now I use Roy, Fox, Zelda, or Pikachu in order of most used to least used...
Title: RE:Ideas for the next Super Smash Bros.
Post by: Hostile Creation on January 21, 2004, 12:22:07 PM
I use Marth and rock mucholy.  Played some today with murk, Fox.  Second is Shiek, and I use Samus and Captain Falcon sometimes.  After that, it's about even.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 22, 2004, 04:49:57 PM
Well I feel pretty wierd that my best char. is Ganon and I always preach about using characters that ppl won't normally think about.  At least I don't use Link and Samus 24/7 like some ppl who suck as*.  I really mean that to.  Diversity is where I strive except I can specialize in certain characters, but that doesn't mean I'll just use them and no one else, or I wouldn't be specializing in them bc I wouldn't be able to beat anyone.

So I do use other characters, actually more than my best characters, but I wouldn't say that Ganon is a high profile character bc his jumps can't get anyone anywhere w/o up+B, and his moves are extremely slow, not to mention his hindering up+A (that has to be carefully thought out) and his running speed that tries to compete w/ Mewtwo who moves incredibly slow.  This all just comes down to my level of skill that I apply, so I really don't see Ganon "up" there w/ Link and Samus (I could probably add Roy and C. Falcon also), and I feel that I've really gone into the diversity thing very well, but I want to know how others feel of Ganon.  Is he what I said, or is he a favorite of others?
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 22, 2004, 04:55:55 PM
Ah man, I don't know anyone around here who likes to play as the FE folk...Too bad I can't fight with you, Hostile...yet...
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 22, 2004, 10:05:11 PM
Roy is too slow and cannot combo well, but his up-B is REALLY nasty. Easily stops Bowser's down-B. I don't see what's great about Samus and Link, though. Both seem pretty useless to me (I'd rate Mario a higher threat).
Ganondorf is pretty dangerous because of his Falcon move set, IMO the best all-purpose specials in the game.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 23, 2004, 01:12:44 AM
One man's worst character is another man's best... ^_^

Since Roy is a close-range character, I find myself playing defense a majority of the time when fighting long-range opponents...However, the defense I employ can frustrate even the most patient gamer...  And never, NEVER underestimate the power of his over+B and down+b attacks...
Title: RE:Ideas for the next Super Smash Bros.
Post by: mouse_clicker on January 23, 2004, 02:31:29 AM
I myself use Samus- I have to say, her grappling beam is an obstacle to overcome, though. Since it's so slow and almost never lands, even when using the trick to get it to triple in length, I have to work without using throws at all, which are some other characters' strong points (like Mewtwo). The same usually goes for people using Link  and Young Link.
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 23, 2004, 08:54:43 AM
Yeah, Roy's counter is easily my favorite move in the game.  I wish they'd do a voice over and let him say - FIRE!!! - fox style when he was doing it, though.  He isn't that slow compared to others but his weakness lies in the fact that he jumps like a rock... and that an opponent covered in asbestos could take him easily.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 23, 2004, 10:46:48 AM
...before succumbing to lung cancer...
Title: RE: Ideas for the next Super Smash Bros.
Post by: KnowsNothing on January 23, 2004, 12:37:19 PM
I'm pretty much the same as Hostile, I use almost exclusively (sp) Marth.  The only difference is that I suck.  If I don't use Marth I'm captain falcon and then zelda or kirby.  But I almost always use Marth.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 23, 2004, 01:02:24 PM
Quote

Originally posted by: Bill
Ah man, I don't know anyone around here who likes to play as the FE folk...Too bad I can't fight with you, Hostile...yet...


FE folk?, and yes, it would be cool to play w/ other PGC members online.  Maybe the WarpPipe or XLink ppl could release a fix for games where it connects your Cube to the internet while still in game (like SSBM) then you're technically playing online, but the game doesn't know.  Like now GBA, Genesis, and SNES emulators go online w/ the games they use, although, wouldn't that require the GCN to have a separate prog. on it that does that for u?  That'd be something the SD adapter could be used for, or maybe somebody could make a program like that that runs like FreeLoader, but connects your cube to the internet and uses WarpPipe or XLink, or even it's own program.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 23, 2004, 01:04:15 PM
Quote

Originally posted by: KDR_11k
Roy is too slow and cannot combo well, but his up-B is REALLY nasty. Easily stops Bowser's down-B. I don't see what's great about Samus and Link, though. Both seem pretty useless to me (I'd rate Mario a higher threat).
Ganondorf is pretty dangerous because of his Falcon move set, IMO the best all-purpose specials in the game.


Well, I said they're high profile characters, but ppl can't use them right, yet they do.  I can use them right bc you really have to depend on ranged attacks to do damage bf trying to use their short range smashes (if u don't hit A again to do a second smash w/ Link).
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 23, 2004, 01:12:21 PM
OH, I almost forgot my point.  I'm trying to show that it already takes a lot of skill to play the game well, winning a match is all through practice.  The fact that someone said adding moves is bad shows that they probably forgot that most ppl can't play the game well anyway, so making it more complicated won't change anything bc you'd still have the traditional moves that you have from the previous game, then u'd have a choice to play completely different w/ the character's skills (Ness example) and also there's the choice of which exuberent moves to use.  I know it sounds wierd, but I do know many ppl who don't touch their R or L triggers nor do they pay attension to that little Z trigger that sits there so easy to reach.  Also, I don't know anyone but myself who taunts, but I have found a person online who used taunts and specialized in Jigglypuff (prob. the hardest to use correctly).

So, do you agree w/ the fact that adding moves and styles adds more depth and mad skillz to the game, or does it just spiff it up unconventionally in a disturbing way to shed off new players.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 23, 2004, 01:15:13 PM
I think the level of simplicity should be kept, but I think some of the old moves should be scrapped for fresher ones...
Title: RE:Ideas for the next Super Smash Bros.
Post by: DrZoidberg on January 23, 2004, 07:53:35 PM
Quote

Originally posted by: Saturn2888
OH, I almost forgot my point.  I'm trying to show that it already takes a lot of skill to play the game well, winning a match is all through practice.  The fact that someone said adding moves is bad shows that they probably forgot that most ppl can't play the game well anyway, so making it more complicated won't change anything bc you'd still have the traditional moves that you have from the previous game, then u'd have a choice to play completely different w/ the character's skills (Ness example) and also there's the choice of which exuberent moves to use.  I know it sounds wierd, but I do know many ppl who don't touch their R or L triggers nor do they pay attension to that little Z trigger that sits there so easy to reach.  Also, I don't know anyone but myself who taunts, but I have found a person online who used taunts and specialized in Jigglypuff (prob. the hardest to use correctly).

So, do you agree w/ the fact that adding moves and styles adds more depth and mad skillz to the game, or does it just spiff it up unconventionally in a disturbing way to shed off new players.



what? u ppl dun no stuf lol k bc u r dum?

*points at the magic edit button* pro tip, double posting makes you a contemptable forum user.
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 23, 2004, 11:58:30 PM
I, for one, don't care about the shoulder buttons. Even if I tried, I couldn't block anything with it. Dodges are of some use, but only VERY limited. There are few things you can dodge that the enemy can't throw at you again after you're done.
Title: RE: Ideas for the next Super Smash Bros.
Post by: RABicle on January 24, 2004, 02:40:00 AM
I think if anything the moves should be simplified to make it more accesible. The problem with Smash Bros Melee was that for new players it was less accesable than the original. Adding more styles and moves wont nessisarily add depth either, most player wouldn't even use the full range of moves offered by their character. I'm a Jigglypuff person, I rarely use sing or use my shield.
Smash Bros isn't like your other 2d fighting games, memorising combos and thinking 2 or three steps ahead of your oppoent, it's thiking for the moment, doing the right move at the right time for that situation, and then be faced with another seemingly random situation to come out on top of.
Title: RE: Ideas for the next Super Smash Bros.
Post by: KDR_11k on January 24, 2004, 03:44:54 AM
Wait- Fighting games, thinking ahead? Now that's a new one...
Title: RE: Ideas for the next Super Smash Bros.
Post by: Bill Aurion on January 24, 2004, 04:44:04 AM
I hardly classify SSBM as a standard fighting game...
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 24, 2004, 12:26:56 PM
Quote

Originally posted by: RABicle
I think if anything the moves should be simplified to make it more accesible. The problem with Smash Bros Melee was that for new players it was less accesable than the original. Adding more styles and moves wont nessisarily add depth either, most player wouldn't even use the full range of moves offered by their character. I'm a Jigglypuff person, I rarely use sing or use my shield.
Smash Bros isn't like your other 2d fighting games, memorising combos and thinking 2 or three steps ahead of your oppoent, it's thiking for the moment, doing the right move at the right time for that situation, and then be faced with another seemingly random situation to come out on top of.


That's my point, just put them in there for ppl like me or others who would use them.  Also, a different playing style might mean the beginning or the end of a Random match for my sister.

*Edit, so they should be included bc now she'll have a choice to try to beat me a little or lose bf the match has started.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Dirk Temporo on January 25, 2004, 07:33:50 AM
What should be in the next SSB? ONLINE PLAY

That is all.
Title: RE:Ideas for the next Super Smash Bros.
Post by: iori481 on January 26, 2004, 08:48:12 AM
maybe 100 characters is a bit excessive, but it would be rather nice to see more characters! and who knows, since SEGA's been making some games for Nintendo, some characters like sonic and knuckles would be freaking awesome!
Title: RE:Ideas for the next Super Smash Bros.
Post by: AMac2002 on January 26, 2004, 10:48:36 AM
Quote

Originally posted by: Bill
I hardly classify SSBM as a standard fighting game...


Agreed, SSBM is as much a fighting game as MP is a FPS.


Which BTW is a bit, but y'know, not like... standard and all...


My point is made...
Title: RE: Ideas for the next Super Smash Bros.
Post by: MWagner5600 on January 28, 2004, 01:16:06 PM
Well for starters SSB should be online lol. More characters and more moves like in Soul Calibur. Also I think you should be able to upgrade a character in 1 player mode. Or costimize him to your liking with moves of your choice.
Title: RE:Ideas for the next Super Smash Bros.
Post by: CaseyRyback on January 28, 2004, 09:36:52 PM
I think that Mike should be included as a character in the next one with his yo yo of death
Also they should include some Golden Sun characters and maybe a stage like one of the towers
Title: RE:Ideas for the next Super Smash Bros.
Post by: odifiend on January 29, 2004, 04:47:37 AM
I think you should be able to make custom colors for your favorite characters 'cuz some of the existing colors are so ugly, they're Hoogly.  That seems pretty easy to do, just add a color palette and allow you to change various parts of the costume.  A couple of blocks of memory at the most.  
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on January 29, 2004, 04:49:05 PM
Quote

Originally posted by: CaseyRyback
I think that Mike should be included as a character in the next one with his yo yo of death
Also they should include some Golden Sun characters and maybe a stage like one of the towers


Umm, no.  I think 1 yo-yo boy is enough and whoever said upgrading a character is saying something else.  PPL, this is SSB, not Soul Calibur.  There's no real 1 player mode in SSB, it's supposed to be multiplayer, and 8 player lan would be nice according to stage sizes.  When I 1st stated more characters, I meant more characters that fit the bill, not Golden Sun (is that even a Nintendo made game???).  And also realize that Nintendo has HAL make SSB, but it's all about Nintendo.  I think the only other character that would really fit is would be Sonic or Tails, every other non-Nintendo videogame character would not work right.
Title: RE:Ideas for the next Super Smash Bros.
Post by: Saturn2888 on December 16, 2004, 12:29:03 PM
CUSTOM COLORS, now that'd be sweet.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Pale on December 16, 2004, 01:23:17 PM
wow, was that like a time warp or something?
Title: RE:Ideas for the next Super Smash Bros.
Post by: CHEN on December 16, 2004, 01:36:19 PM
"Wise fwom yo gwave."

That was completely unnecessary.
Title: RE: Ideas for the next Super Smash Bros.
Post by: NinGurl69 *huggles on December 16, 2004, 01:57:53 PM
HAHAHAHAHAHAAH

Great quote!
Title: RE: Ideas for the next Super Smash Bros.
Post by: Pojo07 on December 17, 2004, 10:39:32 AM
Most of these ideas would take away what makes SSBM so great. Sega tried charachter customization in Sonic Battle and it didn't work out to well in my opinion. Plus it would take away from each charachter having their signature moves. But on the Golden Sun question, yes Nintendo does own the rights to the charachters. That is stated at the end of the credits.
Title: RE: Ideas for the next Super Smash Bros.
Post by: Saturn2888 on November 24, 2006, 10:14:58 PM
Oh man, this is an old thread. As SSBB nears, I think we should come back and see what new things actually made it in.

Is it just me, or did the forums-- I could've sworn-- I get it now. So what happened to the forums on Jan 7th 2004? Like, everything got an update and then all the dates prior to that got changed to 1/7/04? I was wonder why it said I joined in '04 when I know I was 15-16 when I started this thread about 4-5 years ago.
Title: RE: Ideas for the next Super Smash Bros.
Post by: IceCold on November 25, 2006, 08:39:17 AM
I think that was February 2003..
Title: RE: Ideas for the next Super Smash Bros.
Post by: Saturn2888 on November 25, 2006, 10:08:44 PM
Feb 2003 when this thread was started?
Title: RE: Ideas for the next Super Smash Bros.
Post by: IceCold on November 26, 2006, 05:25:56 PM
No when we switched from EZBoards..
Title: RE: Ideas for the next Super Smash Bros.
Post by: rats of the seventh on December 18, 2006, 12:55:11 PM
Title: RE:Ideas for the next Super Smash Bros.
Post by: rats of the seventh on December 18, 2006, 12:56:21 PM
anyone think the Boo ghosts should make an apperance in some bizzare way or cool way

Title: RE: Ideas for the next Super Smash Bros.
Post by: Saturn2888 on December 24, 2006, 01:28:15 AM
Yes, I would like that a lot.