A fun revisit to Musou roots.
In the late 90’s and early 2000’s, the gaming arms race was in full swing. New systems brought mind-blowing graphical advancements and the promise of brand new experiences with their “state-of-the-art” specs and built-in media players. It felt like a time where creativity was limited only by the power under the hood of a PlayStation 2, and the Dynasty Warriors series is emblematic of that design ethos. Originally a 2D fighter, the series reimagined itself as 3rd person hack-and-slash combat mixed with wide-scale battlefield strategy. DYNASTY WARRIORS 3: Complete Edition Remastered makes this classic adventure based on Romance of the Three Kingdoms and available for current consoles, mostly successfully.
Dynasty Warriors’ calling card is army versus army warfare, managed concurrently in the micro via on-the-ground combat and in the macro by strategic planning. It takes monitoring the various battalions’ progress and choosing which to target next. You’re not fighting 2-5 warriors at a time, you’re taking on 30-50, including generals with their own set of attack patterns & special moves telegraphed by timed visual indicators. Ground troop routines are limited, and despite being crowded by dozens, they’d seem to wait their turns 2-3 at a time, something that might make sense in service of fun.
While there are several playable characters with different weaponry and physical attributes, they’re constrained by combat that could feel dated by today’s standards, Dynasty Warriors: Origins as a recent example. It uses the fundamentals like light attack, heavy attack, special moves, etc. without modern bells and whistles like pre-animated finishing moves or precision-level timing. This is to the game's benefit. Reverting to its foundation doesn’t hurt the gameplay because while your character feels like a blunt force object, so do the hundreds of meat shields you’ll run through. The simplified combat also allows better attention to crowd management and battlefield coordination.
That strategic element is displayed in a maze-like map on the corner of the screen, with blue-coded dots for ally battalions and red for enemies. As the war rages on, it’ll show areas of conflict coinciding with dialogue from allies telling you how dire their situation is. Choosing which garrison to engage with and which route to approach from can be decisive actions when confronted with mid-match reinforcements or when you’re at risk of failing a special win condition. Even when riding your trusty steed, the wrong choice can have you backpedaling and wasting precious time. Warfare flow is pretty scripted, but there’s more than one way to skin a cat on how you personally approach it at the individual level. As a treat, you get a replay of the map movements you made during the match after a mission concludes.
The hybrid-warfare gameplay formula works for Dynasty Warriors 3 because of both halves’ relative simplicity. A robust tactical warfare system juxtaposed with hollow ground-level combat (or vice versa) would make the lesser feel cheap and pointless. Their complexity needs to be equal parts, and turning the dial up too far on both elements could make the action entirely unmanageable. The right mix keeps both the micro and macro enhanced enough to prevent either from becoming stale. Some of Dynasty Warriors 3’s levels taste more like MUG root beer than A&W, but it never gets to Barq’s level.
Technically speaking, the game looks and runs well on Switch 2 with a few caveats. Loading times seem excessive, and from main menu to combat takes a couple of waits. Going from docked to handheld comes with expected hits to framerate and graphical fidelity, but what’s important is consistency, and performance didn’t have any wild swings. A funny quirk is that while the game does have a fresh polish, the FMV sequences didn’t receive the same treatment, which makes them look more dated by comparison. All in all, it’s boilerplate for what I’d expect from something described as a remaster.
DYNASTY WARRIORS 3: Complete Edition Remastered is a wordy title for what is the most accessible and sharpest way to play the PlayStation 2 classic. It’s a pretty good game with occasional levels of frustration and some slightly-anachronistic game design. But that’s also why it works. This game was born in an era of experimentation and pushing what could be done on the hardware of its time, and this remaster is the best presentation of a game which laid the foundation for the musou-rich landscape we enjoy today.