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Gaming Forums => Nintendo Gaming => Topic started by: the_zombie_luke on November 04, 2003, 04:55:46 PM

Title: New 2D Mario! Great news!
Post by: the_zombie_luke on November 04, 2003, 04:55:46 PM
http://www.gamecubeland.com/index.php?page=news&news_id=1899

GameCube Land has the news, so use the link. It says that it will be 3D graphics, with side-scrolling gameplay. I wonder what else Nintendo has up its sleeve. Anyway, this is fantastic news. Nintendo should give 2D a bigger push than they have recently.  
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 04, 2003, 04:57:06 PM
Still a rumor, though it's looking likely...
Title: RE: New 2D Mario! Great news!
Post by: Mario on November 04, 2003, 04:58:17 PM
I think the new 2D Mario game thats in development is Super Mario Advance 5, while Mario 128 on GameCube could be anything.
Title: RE:New 2D Mario! Great news!
Post by: nolimit19 on November 04, 2003, 05:27:50 PM
why dont i believe anything anymore?
Title: RE:New 2D Mario! Great news!
Post by: CaseyRyback on November 04, 2003, 06:15:02 PM
mario i love the pic from Futurama
Title: RE: New 2D Mario! Great news!
Post by: Ian Sane on November 04, 2003, 06:15:59 PM
I don't really buy it.  This has been a rumour for a while and it seems unlikely that some site I've never heard of has the exclusive scoop.

I also don't get why people cream their pants over a 2D Mario game with polygons.  I don't WANT a crappy 2.5D Mario game.  If they're going to go with a 2D route then go with it full out with sprites.  Sprites is part of what 2D fans like about that style of game.
Title: RE:New 2D Mario! Great news!
Post by: Michael8983 on November 04, 2003, 06:24:25 PM
"If they're going to go with a 2D route then go with it full out with sprites."

I think cel-shading would be the best route to go. That way it could have the appearance of a classic Mario side-scroller but allow all kinds of neat effects not possible in a sprite-based game.  
Title: RE:New 2D Mario! Great news!
Post by: akdaman1 on November 04, 2003, 06:39:30 PM
TBH i think its true but it wont be Mario 128...it will be a whole new mario...Paper Mario 2 or something...cause...Miyamoto said in many interviews that Mario 128 is a sequal to Mario 64 with no gimmicks .  
Title: RE:New 2D Mario! Great news!
Post by: Michael8983 on November 04, 2003, 07:32:39 PM
"Miyamoto said in many interviews that Mario 128 is a sequal to Mario 64 with no gimmicks."

Miyamoto made it clear that his problem with SMS was it was so similar to SM64 with the only exceptions being the minor changes (the gimmicks) and that Mario 128 would be a "true" sequel in the sense that it would be very different. For some reason, a lot of people have interpreted his comment as suggesting the game will be similar to SM64 when he clearly meant the exact opposite. He meant that unlike SMS which only slightly strayed from the SM64 formula with gimmicks like the water pack, SM128 would have some REAL changes which backs up the idea of it being some kind of next-generation side-scroller.
Title: RE:New 2D Mario! Great news!
Post by: vudu on November 05, 2003, 05:03:43 AM
Quote

Originally posted by: Michael8983
I think cel-shading would be the best route to go. That way it could have the appearance of a classic Mario side-scroller but allow all kinds of neat effects not possible in a sprite-based game.

i agree.  cel-shading all the way.

and mario should be a super hero, not a plumber.  and he should have the ability to slow down and speed up time.  and buy upgrades.  and punch, kick, pull bombs out of his back pocket, and throw boomerangs.  and he should wear a pink cape.
Title: RE:New 2D Mario! Great news!
Post by: seven_chaos on November 05, 2003, 07:05:10 AM
I totally agree with Ian.  If the next Mario game was 2D it would be best with only sprites.  Old school is where its at.  2D games are so awesome to play on the GBA, so why can't there be a super high quality 2D sprite game for the GC?
Title: RE:New 2D Mario! Great news!
Post by: kennyb27 on November 05, 2003, 09:12:09 AM
Quote

Miyamoto made it clear that his problem with SMS was it was so similar to SM64 with the only exceptions being the minor changes (the gimmicks) and that Mario 128 would be a "true" sequel in the sense that it would be very different.
I disagree.  

How do you know he may not take out these "gimmicks" and stick to the tried and true SM64 formula?

How can he say one thing but then mean another?  If something is a "true sequel" that it would follow the same formula, not differ greatly.  If you can support this seemingly unfounded assumption, I'd love to see it.

Miyamoto may end up proving you right and me wrong, but, until then, you have to be open to other's interpretations.
Title: RE:New 2D Mario! Great news!
Post by: CaseyRyback on November 05, 2003, 10:00:09 AM
I remember reading IGN's site for games coming out and AC2 and Paper Mario 2 were on the list so its probably Paper mario. It could be a new 2D side scroller because the most successful game and one of the most highly praised(SSBM, and Viewtiful Joe) are in 2D.

I would rather have a new 3D mario set in the mushroom kingdom though(and more of the levels without the water pack[the ones where shadow steals it and its all platforming skills]  because those were the best)
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 05, 2003, 10:11:15 AM
If there is something similar to the Forests of Illusion, I will be very, very happy...

*self-proclaimed fan of forest levels*
Title: RE:New 2D Mario! Great news!
Post by: CaseyRyback on November 05, 2003, 10:16:35 AM
that would be cool to play in 2D or 3D, Imagine all the neat stuff they could do with a forest of illusion level

I would like to see the return of the battleships and beating the Koopa kids in a new Mario Game
Title: RE: New 2D Mario! Great news!
Post by: Ian Sane on November 05, 2003, 10:51:39 AM
If the next Mario game is 3D (which I think it will be) I want it to return to the original platformer design of having several levels (like 50 or so) with one goal each: beat the level.  Ever since Super Mario 64 every platformer only has like ten levels and the goal is to collect a bunch of stupid crap.  Back in the glory days of Mario platformers like Super Mario Bros 3, Super Mario World, and Yoshi's Island each level only required you to get from one end to the other and everything had a more action based approach.  Sometimes you had levels that had a secret exit (that usually would unlock secret levels) or you would have a boss battle.

This type of design would not be that hard to do in 3D.  It's been done in those Super Mario Sunshine levels without the waterpack as well as the Bowser levels in Super Mario 64.  Parts of levels like the big ice slide in Super Mario 64 could also be levels on their own.  Make more smaller levels and save the huge open areas for the overworld hub.  Search-and-find gameplay can be used to find levels in the overworld instead of finding useless crap.  Throw in some huge dungeons for the bosses and you have a platformer that combines the best qualities of 2D and 3D platformers.
Title: RE: New 2D Mario! Great news!
Post by: vudu on November 05, 2003, 11:06:13 AM
::hails ian sane for his great idea::
::hopes miyamoto reads pgc forums::
Title: RE:New 2D Mario! Great news!
Post by: kennyb27 on November 05, 2003, 12:12:12 PM
Excellent idea, Ian.  I honestly never thought that.
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 05, 2003, 12:49:39 PM
"Floating Island" levels are fun, but they shouldn't make up the entire game...
Title: RE:New 2D Mario! Great news!
Post by: MattVDB on November 05, 2003, 02:30:30 PM
So then, are the rumors true, is Bill really just another tree hugger?  
Title: RE:New 2D Mario! Great news!
Post by: the_zombie_luke on November 05, 2003, 02:39:00 PM
I do remember an interview where Miyamoto was saying that when Mario was 2D it was much easier for anyone to pick it up and play. I agree with you Ian, there should be multiple levels as opposed to a few big levels, regardless of whether the next Mario is 2D. And didn't Symphony of the Night use sprites? I was hoping Konami would make an ultra-beautiful 2D next-gen Castlevania, but they didn't. I wonder how today's gamers would embrace sprites. It's a good idea to use sprites for the next Mario.  
Title: RE:New 2D Mario! Great news!
Post by: mouse_clicker on November 05, 2003, 02:52:06 PM
I don't really care if the next Mario is 2D or 3D, free roam or sidescrolling- as long as Nintendo keeps it to the platforming basics without throwing in some weird gimmicks, I'll be happy as pie.
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 05, 2003, 03:34:16 PM
Quote

Originally posted by: MattVDB
So then, are the rumors true, is Bill really just another tree hugger?
I would really like to know where people get these rumors...First it's this, next thing you know there are rumors that I wang guys...Oh wait, there already are...
Title: RE: New 2D Mario! Great news!
Post by: CardBoardBox on November 05, 2003, 03:49:46 PM
BILL IS A TREE HUGGER.*cough*...hmm..i wonder who could be starting the rumors
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 05, 2003, 03:57:33 PM
*shakes fist at CBB and PIAC*
Title: RE: New 2D Mario! Great news!
Post by: CardBoardBox on November 05, 2003, 04:05:16 PM
go sarcasm 'n other stuff id never spread rumors about my friend Bill!!!
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 05, 2003, 04:05:59 PM
Mario 128 pic fixed!














Title: RE: New 2D Mario! Great news!
Post by: CardBoardBox on November 05, 2003, 04:06:54 PM
lol yay!!!!!!!
Title: RE: New 2D Mario! Great news!
Post by: vudu on November 06, 2003, 04:38:38 AM
mario 128 pic broken again!
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 06, 2003, 05:59:52 AM
Better work this time...

I found an interesting article too...Link
Title: RE: New 2D Mario! Great news!
Post by: vudu on November 06, 2003, 07:00:51 AM
i don't get it.
Title: RE:New 2D Mario! Great news!
Post by: Bill Aurion on November 06, 2003, 07:11:11 AM
*sigh*
Title: RE:New 2D Mario! Great news!
Post by: akdaman1 on November 06, 2003, 08:48:47 AM
OMG why would Nintendo do this.....OOHH..did you see that picture ..its so babyish...
I HATE YOU NINTENDO...ohhhh
Title: RE: New 2D Mario! Great news!
Post by: Berny on November 06, 2003, 10:23:04 AM
What are you talking about ak? That was the most photorealistic polygoniest technology currently available to MAN! If they did that, Mario would jump out of the TV and start eating the mushrooms growing under your couch! THAT'S how real it will be.
Title: RE:New 2D Mario! Great news!
Post by: nemo_83 on November 06, 2003, 12:44:28 PM
I hope this makes all of the fanboys realize Mario Sunshine was not likened to a Mario game's gameplay.  Mario Kart resembles oldschool Mario games more than the present 3d interpretation.  

Mario games should be racing to the end of a stage using powerups and multiple paths not an open Zelda esque area of exploration and gathering of useless sprites to complete "missions."  

Now people will realize that Nintendo did more than change the games to 3d they changed the gameplay because they thought that a shift in infasis was neccessary to go with the new open range of movement.  When the N64 came out it should have been Zelda that went free roaming 3d (which it did, but only after Mario did) not Mario games.  The game should definately be 3d but the gameplay should be 2d.  

Plus everyone ignored me when I posted the following in a topic now found on the Mario board.
In a new interview in GMR Shig is asked about 2d gaming on this gen of consoles. His response is that he can't talk about it. Then he laughs. We all know what that usually means. Then his translater comes in and says he is always trying to get Shig to do a new 2d Mario. Then he laughs.

Want more? In the same issue of GMR there is mention of Nintendo having plans for an all new Mario series after Mario Advance 4 is finally released. This is in the preview for Mario Advance 4.


Why did people ignore these statements.  I've known for months of these 2d rumblings.  I don't forget what Shig says in interviews.  Just like I'll never forget he said its time for Mario to grow up or that the true sequel to Mario 64 is still in development.  I guess growing up ment for Mario and Luigi to get a fifth finger and cleaning devices.  
Title: RE: New 2D Mario! Great news!
Post by: Ian Sane on November 06, 2003, 01:04:52 PM
"I guess growing up ment for Mario and Luigi to get a fifth finger and cleaning devices."

When did Mario ever not have five fingers?  He has five on the cover of Super Mario Bros 3 and I'm talking about the NES version in case you think they changed it for the GBA game.  If he used to have only four they changed it WELL before Super Mario Sunshine came out or Miyamoto made that "growing up" comment.
Title: RE: New 2D Mario! Great news!
Post by: GoldShadow1 on November 06, 2003, 01:18:00 PM
"If the next Mario game is 3D (which I think it will be) I want it to return to the original platformer design of having several levels (like 50 or so) with one goal each: beat the level. Ever since Super Mario 64 every platformer only has like ten levels and the goal is to collect a bunch of stupid crap. Back in the glory days of Mario platformers like Super Mario Bros 3, Super Mario World, and Yoshi's Island each level only required you to get from one end to the other and everything had a more action based approach. Sometimes you had levels that had a secret exit (that usually would unlock secret levels) or you would have a boss battle."

This isn't an entirely new idea - games like Crash Bandicoot have done it.  Still, I have long awaited a Mario game in this format.  That's not to say I want it to be like Crash Bandicoot gameplay - I just want it to have a similar structure for progress.

The alternative, I think, is to go the other way - MORE free-form and explorative in nature than SM64 or SMS.  Instead having individual levels and events, have one huge, open world.  I found that it very irritating in SMS when a particular event would only use half of the level.  Why not combine them all and let you tackle whatever Shine you want in any order?  I'd much prefer that to SMS's half-linear structure.

So, in other words, I want Nintendo to either be completely linear, or completely non-linear. Either would be great, but I'm tired of the SMS format.
Title: RE:New 2D Mario! Great news!
Post by: nemo_83 on November 06, 2003, 01:18:20 PM
Shig was questioned about what he meant about "growing up" after Luigi's Mansion was shown and his response was about the fingers.  I don't know why he said it.  I've never cared to look at the old games to check the fingers.  Maybe he ment in the game and not just in the designs as it wasn't until this gen (with the exception of some Rare games last gen) that characters realy achieved individual fingers in games.  Or maybe he ment it was growing up becaus the whole game was about gohsts, but no matter how you put it the games actually got kiddier in my opinion.  He made the games more grounded in reality by getting rid of powerups and giving Mario and Luigi machines, but the watergun really hurt the image worse than it helped even though it took the series away from its out of this fantacy happenings like flying in a coon suit.
Title: RE:New 2D Mario! Great news!
Post by: nemo_83 on November 06, 2003, 01:21:36 PM
A huge 3d overworld would be cool.  From there one would access the many themed platforming levels like temples in Zelda.
Title: RE:New 2D Mario! Great news!
Post by: Infernal Monkey on November 06, 2003, 01:33:55 PM
Quote

Originally posted by: nemo_83
A huge 3d overworld would be cool.  From there one would access the many themed platforming levels like temples in Zelda.


Well yeah, but it seems every 3D platformer these days has a giant hub. It works for Zelda because it's an adventure game, it even worked for Mario 64 because you didn't have to travel for ages and/or solve a whole bunch of tedious puzzles just to gain access to the next world.

Games like Banjo-Kazooie, Spyro and so on started introducing the whole "YOU'LL HAVE TO WORK EXTRA HARD TO REACH THE NEXT FUN BIT! GO FIND 40,000 BITS OF CRAP TO UNLOCK THE DOOR, THEN FIND JUMPING BOOTS COMBINED WITH ONIONS TO JUMP INTO THE DOOR. WHOOPS, DOOR'S BROKEN, GO FIND 4 BILLION HAMMERS"

I just want the classic map screens back, ala Mario 3/Mario World, where the biggest puzzle was finding a hammer to break a rock to access a bonus level. ;__;
Title: RE: New 2D Mario! Great news!
Post by: Ian Sane on November 06, 2003, 01:41:03 PM
"This isn't an entirely new idea - games like Crash Bandicoot have done it."

Yeah but Crash sucks at it.  I find with Crash Bandicoot it's more like a sidescroller but you go forward the whole time instead of from left to right.  With my suggestion the levels are still very full 3D with a camera.  Crash has never felt truly 3D to me.  With my idea you have to be careful with the level design or else you just could get another Sonic Adventure-like game where you hold forward the whole time.

"The alternative, I think, is to go the other way - MORE free-form and explorative in nature than SM64 or SMS. Instead having individual levels and events, have one huge, open world."

That's a cool idea.  Though you still have to have some specific objectives or else it's not much of a game.  I think Jak II is supposed to be similiar to that idea.  It's supposed to have an open ended area similiar to GTA3.  If they made a big open world Mario I would love it if several of the areas were locations from Super Mario RPG.

Title: RE:New 2D Mario! Great news!
Post by: nemo_83 on November 06, 2003, 02:25:07 PM
I want a fully 3d Mushroom Kingdom with villages and farms.  I want air ships and boats on water.  I want to train Yoshis that grow uniquely depending on what you feed them so you can traverse the kingdom on Yoshi like Epona in Zelda.  I want hidden warp pipes that can be used early in the game to make it to the next continent/world of stages.  I want individual abilities from powerups like gliding, growing, shrinking, hovering, fire flower power, free form flying, speed, high jumping, and swimming.  Well that is just the beginning of my wish list.  But I can almost bet none of it will be in the next game.
Title: RE:New 2D Mario! Great news!
Post by: Flames_of_chaos on November 06, 2003, 06:41:39 PM
"I want a fully 3d Mushroom Kingdom with villages and farms. I want air ships and boats on water. I want to train Yoshis that grow uniquely depending on what you feed them so you can traverse the kingdom on Yoshi like Epona in Zelda. I want hidden warp pipes that can be used early in the game to make it to the next continent/world of stages. I want individual abilities from powerups like gliding, growing, shrinking, hovering, fire flower power, free form flying, speed, high jumping, and swimming. Well that is just the beginning of my wish list. But I can almost bet none of it will be in the next game. "

Well Mario Sunshine offered all the things you said exept the air ships. There was boats on water, there was the fruit-yoshi system and yoshis made those different platforms by spitting it at baddies, there was warp pipes that linked to levels.  

There was powerups with the FLOOD with similar things you wanted minus the fire flower power. There was also villages and  some scattered farms in SMS.

So why are you nagging about things that you think werent in the game that was accually in it.
Title: RE:New 2D Mario! Great news!
Post by: vudu on November 07, 2003, 06:10:29 AM
Quote

Originally posted by: nemo_83
I want a fully 3d Mushroom Kingdom with villages and farms.  I want air ships and boats on water.  I want to train Yoshis that grow uniquely depending on what you feed them so you can traverse the kingdom on Yoshi like Epona in Zelda.  I want hidden warp pipes that can be used early in the game to make it to the next continent/world of stages.  I want individual abilities from powerups like gliding, growing, shrinking, hovering, fire flower power, free form flying, speed, high jumping, and swimming.  Well that is just the beginning of my wish list.  But I can almost bet none of it will be in the next game.

i want a huge world (like a million square miles) that's round and if you hold in one direction for like 16 hours you get to where you started from.

i want mario to carry luigi around in his back pack and you can swap between them at any time by pressing the z button.

i want mario to grow old as i play the game.  every hour in the game equals one year in mario's universe.  so if you can't beat the game in under 40 hours mario grows too old and decrepit to beat bowser and you lose.

i want to be able to enter in the konami code at the title screen and get a hogillion-kabillion lives.

i also want a gold toilet seat.
Title: RE:New 2D Mario! Great news!
Post by: the_zombie_luke on November 07, 2003, 12:17:26 PM
Well, I guess we won't get a 2D Mario or any sort of Mario this generation.  I guess the mods can close this now.
Title: RE: New 2D Mario! Great news!
Post by: NinGurl69 *huggles on November 07, 2003, 01:35:20 PM
NEBER!

4 1 HAV3 MeGATON!
Title: RE:New 2D Mario! Great news!
Post by: Nintendo Gamecube on November 08, 2003, 07:43:24 PM
I am Miyamoto in disguise. I have taken in all your ideas into consideration. Your wishes will come true!

P.S. Keep on buying, and I'll keep on delivering.
Title: RE: New 2D Mario! Great news!
Post by: KDR_11k on November 08, 2003, 09:34:24 PM
*grabs long-sleeved white jacket* Suuuuuure, come with me, I'll bring you to happyland!