Gaming Forums => Nintendo Gaming => Topic started by: MagicToenail on October 26, 2003, 03:30:22 AM
Title: Warp Pipe Project
Post by: MagicToenail on October 26, 2003, 03:30:22 AM
Does anyone know about this? I dont have Kirby Air Ride, but when I get Mario Kart next month ill be sure to buy a broadband adapter. Besides a broadband adapter, what else do you need to hook up to your PC? Is anyone going to do this?
Title: RE: Warp Pipe Project
Post by: Aretak on October 26, 2003, 04:31:13 AM
I still don't have broadband, so I can't use it unfortunately. The concept sounds amazing though. Playing Mario Kart online would be a dream come true for me...
Title: RE: Warp Pipe Project
Post by: Rhoq on October 26, 2003, 04:46:22 AM
Does anyone know if they plan to release a MacOS-X version of Warp Pipe?
Title: RE:Warp Pipe Project
Post by: Bill Aurion on October 26, 2003, 04:51:57 AM
I'm sure they will eventually...
I've been waiting for a tunneling service like this since I got my Broadband adapter...If it works I can play with a friend who lives a good distance away from where I do
Title: RE:Warp Pipe Project
Post by: Matthew on October 26, 2003, 04:52:04 AM
They are planning the have a version for Mac.
Title: RE: Warp Pipe Project
Post by: Berny on October 26, 2003, 05:33:44 AM
When I first read the title of this thread, I thought it was about this thing I read in some magazine about scientists trying to make a pipe transportion system based off of Mario games. They had a picture of this guy with a helmet and jumpsuit climbing out of a green Mario pipe. This may have been one of EGM's April Fool's surprises a few years ago.
When will the Mac version be released?
Title: RE:Warp Pipe Project
Post by: Bill Aurion on October 26, 2003, 05:45:52 AM
I think it was joke made by the Nintendo Power staff...
Title: RE:Warp Pipe Project
Post by: Hostile Creation on October 26, 2003, 06:09:26 AM
I have Kirby Air Ride, but I don't have an adaptor, nor does anyone else around here have the game. I'll probably try it out for Mario Kart, though.
Title: RE:Warp Pipe Project
Post by: akdaman1 on October 26, 2003, 08:57:38 AM
alright, i've checking this thing out for about a week now.
you need a :
router broadband adapter a lan based game the software downloaded on your computer
i am not sure if theres more...that sounds right to me.
Title: RE:Warp Pipe Project
Post by: Uglydot on October 26, 2003, 09:05:22 AM
This sounds so awsome. I can't wait to see how it does. I will definatly get the adaptor now. Was just happy with LAN before, but this is great.
Title: RE:Warp Pipe Project
Post by: thesos21 on October 26, 2003, 09:11:04 AM
Could someone explain this warp pipe thing to me. Does it mean you can play mario kart online with the cube? what does it have to do with a computer?
thanks
Title: RE:Warp Pipe Project
Post by: SuperLink666 on October 26, 2003, 09:59:15 AM
You need 3 RJ-45 Ethernet patch cables also.. to connect the pc to the hub/router/cable modem
just pointin that out
Title: RE:Warp Pipe Project
Post by: Bill Aurion on October 26, 2003, 10:19:36 AM
Their main site will explain everything for you ...Basically you use software to play LAN games online(I think between only two GC's for now)...
Title: RE:Warp Pipe Project
Post by: ThePerm on October 26, 2003, 10:21:38 AM
lol i have like 500k download...16k upload
Title: RE:Warp Pipe Project
Post by: AdvancedGamer on October 26, 2003, 11:27:21 AM
so I'm guessing you need a TV hooked up next to your computer? Or do you play mario kart ON you computer monitor?
Title: RE:Warp Pipe Project
Post by: Hostile Creation on October 26, 2003, 11:52:16 AM
Oh wait, I wasn't paying attention. . . cool idea, though I'm not into online gaming. I might give it a try, though. Ah, and I clicked a link on the page Bill posted, and thought this was funny:
Kirby Air Ride Category: Racing
$49.88 - New $49.87 - Preowned
One cent less
Title: RE: Warp Pipe Project
Post by: Don'tHate742 on October 26, 2003, 03:46:52 PM
have you guys never played halo online? or used or even seen the xbox tunneling system?
It's pure simplicity. You need a computer with the tunneling software, a connection going to your computer and at the same time your gamecube (there are many ways you can do this, routers or hubs are the most practical), and the game. Its not hard at all. The only downfall to any tunneling system is that you can only have a maximum amount of systems. So you can't have a 16 player race with 16 different systems. It sucks becuase if you only have 1 player on your system (yourself probably) then its hard to join a game becuase people are looking for systems with more than 1 player on them (the more players the better).
Title: RE: Warp Pipe Project
Post by: Pale on October 26, 2003, 07:10:17 PM
Isn't the maximum whatever systems connected the same as whatever the developers say the biggest lan can be?
As for a really general description of tunnling for those that don't know... LAN gaming is put into these games so that if two or more gamecubes are on a LAN, they see and talk to each other. The trick with tunnling is that it makes your gamecube *think* that your computer is another gamecube. This is acheived because your computer is receiving signals from another persons gamecube somewhere on the net and firing these signals back at the gamecube. So, then end result is you play online against someone out in the world. That someone's computer is pretending to be your gamecube, and your computer is pretending to be their gamecube.
Title: RE:Warp Pipe Project
Post by: Jonnyboy117 on October 27, 2003, 04:12:48 AM
Yeah, the max number of systems would be four for Kirby and eight for Mario Kart, but so far the software only supports two. (They plan to upgrade it eventually.) But even with two systems connected online through the software, you could have a whopping 16 people playing...eight on each system in four-way splitscreen and two people controlling each kart. So this program provides the max number of players even in its current basic form.
Title: RE: Warp Pipe Project
Post by: Ian Sane on October 27, 2003, 05:57:17 AM
And how do you get 8 people playing on one Gamecube?
Title: RE:Warp Pipe Project
Post by: SuperLink666 on October 27, 2003, 10:47:47 AM
You cant get 8 on one gamecube.. there are only 4 controller ports. you can get 16 people if you link 8 GC everyone is co-op but coop will just be kind of extra IMO.
Title: RE:Warp Pipe Project
Post by: ExtremeGcube on October 27, 2003, 02:21:14 PM
Some pretty interesting stuff is happening with the WPP. I have been participating in their forum and there are a few threads that are now suggesting other ways of connecting the gamecube and PC without a router. These as of yet have not been tested but hopefully soon they will be. There is also no support for wireless network connections but the ideas for connecting without a router may prove to be useful in that as well. Anyone who is truely interested and really wants to know whats going on should check out their forums. They are still fairly new so it is not difficult to read through all of the posts.
Title: RE:Warp Pipe Project
Post by: AJL221893 on October 27, 2003, 02:57:16 PM
So has anyone here tried that out yet and could say how it is?
Title: RE: Warp Pipe Project
Post by: Jdub03 on October 27, 2003, 02:58:46 PM
Yeah I had the same question. Did nintendo release a multi-tap adapter I dont know about? (Note the sarcasm folks)
Title: RE:Warp Pipe Project
Post by: Nintendo Gamecube on October 27, 2003, 03:29:04 PM
Argh...makes me want to buy and adapter. I have all the other extra supplies at home already...and a net work too...dammit...
Title: RE: Warp Pipe Project
Post by: robofish on October 27, 2003, 09:08:11 PM
lol... That logic train doesn't work at all, Johnnyboy.
Title: RE:Warp Pipe Project
Post by: KirbySStar on October 28, 2003, 12:26:14 AM
Oh yeah, with the Windows build I've definitely taken part of this. Check out http://www.warppipe.com I'm in the news, baby!!
I played a couple games of Kirby's Airride with Chad (the creator dude) today with almost realtime speeds. This is still alpha version people! He hasn't even implimented optimization yet! We were both behind college servers so that's how we were able to have such fast speeds, but our colleges were states away. I can tell you that playing LAN games online is a blast so don't miss out. Get the game, a BBA, a router, and Warppipe now! Especially if you have a university connection like us, and I hosted the game. You really need good upload speeds in order to really appreciate this, at the moment. Like I said, optimization in WarpPipe will make online gaming for GCN a reality. Check it out! Oh and for those looking for OSX port.. look forward to one as early as this weekend/ next week. If anyone has questions, please ask. I'm actually looking into trying to record the online game taking place, but just trust me it works. Really well too. We both can't wait to test out Mario Kart: DD! Look forward to future releases. Have fun everyone!
Title: RE: Warp Pipe Project
Post by: Pale on October 28, 2003, 02:32:17 AM
Kirby, there is a good chance your connection was due to internet 2....i wouldn't really use that as a good test for everyone...but I could be wrong.
Title: RE:Warp Pipe Project
Post by: Bill Aurion on October 28, 2003, 02:53:32 AM
Grrrr...now to get my buddies to break down and get a cable modem...
Title: RE:Warp Pipe Project
Post by: KirbySStar on October 28, 2003, 05:54:04 AM
You are totally right! The reason it was so good was b/c of our good connections, but do go to the warppipe site and read more into it.
I said earlier that warppipe is still in alpha version with unoptimized code with a connection with 2 people behind fast university connections. With optimized code (which hasn't been implimented) playing GCN games online is a reality even for cable/DSL users. That's why this is a huge step in warppipe.
At the moment, it isn't a good test for everyone, yet. Wait for optimized code and then everyone (broadband users) can play. That's why I said earlier, "Optimization in WarpPipe will make online gaming for GCN a reality."
Title: RE: Warp Pipe Project
Post by: NinGurl69 *huggles on October 28, 2003, 12:06:12 PM
This is becoming close to my love for microwave pizza rolls.
Title: RE: Warp Pipe Project
Post by: Pale on November 19, 2003, 01:58:56 PM
Ok, just to bump this up, I'd love to give MKD online a try with some of my friends...I have everything i need but the dumb software. The warp pipe site is veyr confusing right now...i can't even find a download place for this original alpha version....any one have any ideas? or a copy of the original so I can give it a try?
Title: RE:Warp Pipe Project
Post by: mjbd on November 19, 2003, 02:24:38 PM
I was just looking at warp pipes website. I have been thinking about getting a couple of tv's together and hooking up two cubes to play 8 player mario kart, but playing online is something that I would definately be interested in. Hopefully they get everything together. Mario Kart and 1080 online will be a blast. Its kinda a hassle compared to PS2 and X-box, playing online I mean. But its really cool that warp pipe will give us the option. Lets hurry up and get this 1.0 version out.
Title: RE:Warp Pipe Project
Post by: Don'tHate742 on November 19, 2003, 02:39:18 PM
Quote Originally posted by: KirbySStar[/i}"Optimization in WarpPipe will make online gaming for GCN a reality."
pssshhh ya right.....
Lan tunneling is great and alot of fun, but it won't substitute online gaming. For example.....
When playing through some lan tunneling agent, it tends to lag if there are more than 2 systems playing each other online, and it especially lags if you have 4. When I say lag I mean it becuase choppy, unbearably so, and ruins the gaming experience. So it confines people looking for games and for making games to find another system with a bunch of people on it so they can still have fun but not lag at the same time. At least that is how it works for the Xbox even when using high rated tunneling systmes like Gamespy, i'm sure its the same for GC. Even though everyone is a broadband user.......trust me it still lags crazy, due to packet loss and other things.
The only difference between LAN and online when the developer inputs the features into the game, is that online has a whole set of code especially written to deal with such things as packet loss, lag, and etc. When developers write code for LAN they don't worry about that, which creates all the problems that tunneling agents can't fix.
So LAN tunneling won't replace online until internet speeds reach those of T3.
Title: RE: Warp Pipe Project
Post by: Pale on November 19, 2003, 02:43:32 PM
And how does the code that developers include magically fix lag? If it loses a packet, does it just create a new one? I've played many an x-box live game with plenty of freaking lag.
Title: RE:Warp Pipe Project
Post by: mjbd on November 19, 2003, 05:22:09 PM
Donthate742's post doesnt really make sence. I think we need to play the wait and see game. It sounds like they are moving along very quickly though, and played with 3 players with no lag. Granted most people dont have the connection speed they had, but with DSL or better, it should run fairly smooth.
Title: RE:Warp Pipe Project
Post by: alvinaloy on November 19, 2003, 06:42:20 PM
Can Cubes of different regions connect together to play the same game? E.g Using my American Cube with the American Kirby's Air Ride to play with my friend who is playing off a Japanese Cube with a Japanese Kirby's Air Ride?
Title: RE:Warp Pipe Project
Post by: Crono on November 20, 2003, 04:17:15 PM
im just curios of which 1 is better. can someone tell if they prefer x-link over warpipe or vise versa, just curious.
thanks
Title: RE:Warp Pipe Project
Post by: OO7craft on November 20, 2003, 06:09:04 PM
X-link will most likely be better/have a better GUI and buddy system but its a long time away (at least 2004). So I say get warp pipe,play on that, then once the xlink is out switch to that. I mean there both free to download and are probly small fiels so why make choosing a task? just try them both
Title: RE:Warp Pipe Project
Post by: Jonnyboy117 on November 21, 2003, 04:52:47 AM
Good catch on the eight players per GameCube thing, I just wasn't thinking. So currently you could have eight players total, four per GameCube. What you CAN'T have, it seems, is four GameCubes connected with four people on each (the screen on each system split into half and two people playing in each kart). This appears to be a limitation of the game's LAN mode, not Warp Pipe. So the only ways to play 16-player is with eight GameCubes connected and two people on each. I really doubt Warp Pipe wille ever be able to pull off that many systems being connected online, unless it's a situation where you have four connected physically on each side of the online connection. And maybe not even then.
Title: RE: Warp Pipe Project
Post by: ghostVi on November 21, 2003, 09:20:27 AM
007craft - I'd wait for the WP GUI before rushing to any conclusions about which one is better, after all the GC functionality in x-link is just a side-effect, a plugin to the xbox connectivity app, while WP is MADE for and by nintendo fans
BTW here's some WP progress report : http://www.warppipe.com/archives/000028.html In a summary, two guys of the WP team played over 115kbps (Waterloo, Canada) and 256kbps (Bloomington, Indiana) connections, keeping a constant 40-50fps. They have also some videos recorded... looks really good so far!
Title: RE:Warp Pipe Project
Post by: AJL221893 on November 21, 2003, 12:46:09 PM
Wasn't the new updated version of warppipe supposed to be released by the time Mario Kart DD came out? At least I heard that. Anyone have a clue when it really comes out? I rented Kirby air ride a week ago, and was disapointed because the site wasn't allowing people to download the alpha anymore. I love online play, anyone know when we can get some?
Title: RE:Warp Pipe Project
Post by: Matt on November 22, 2003, 05:21:20 AM
The new Warp Pipe beta is coming soon with a complete release version 1.0 early 2004. That complete release will have chat and stuff.
Title: RE: Warp Pipe Project
Post by: Aretak on November 22, 2003, 07:59:14 AM
*sigh*
I really need to get broadband. The WarpPipe thing is starting to sound really good, but I doubt it would work too well on a 56k connection...
Title: RE:Warp Pipe Project
Post by: mjbd on November 22, 2003, 10:50:19 AM
Should be interesting to see how well things go with warp pipe. If the Lan supported games to work very well with warp pipe, how many people will support it? And if it does go well, wont they have to start charging a fee to cover cost of bandwith.
Title: RE: Warp Pipe Project
Post by: NinGurl69 *huggles on November 22, 2003, 05:59:45 PM
???
Who's bandwidth?
Title: RE: Warp Pipe Project
Post by: Koopa Troopa on November 22, 2003, 08:03:06 PM
Quote ???
Who's bandwidth?
Your's. It is a TCP/IP (UDP, maybe?) connection, ala Diablo. (unless I am mistaken)
Title: RE: Warp Pipe Project
Post by: NinGurl69 *huggles on November 22, 2003, 09:12:52 PM
Why would Warppipe charge me for My bandwidth that I'm already paying for through my ISP -- bandwidth/communication that's only between me and other "warppiped" players [bandwidth between our respective ISPs]?
Refer to mjbd's last post. Try to make sense of that first.
Title: RE: Warp Pipe Project
Post by: PIAC on November 23, 2003, 12:13:31 AM
yeah, it's not like the WPP or x-link guys host servers for people to play on o-O
Title: RE: Warp Pipe Project
Post by: Pale on November 23, 2003, 05:30:53 AM
xlink will have minor server costs because if I understand, they have a little messenger service going..(though i could be wrong)...warp pipe will have no costs because it is all done through direct ip connection without even a messenger service.
Title: RE: Warp Pipe Project
Post by: ghostVi on November 23, 2003, 07:15:18 AM
AFAIK WP will also have some kind of instant messaging.... but they could easily use an open messaging system, like jabber (the best IM system so far IMHO), which would save the cost and trouble of running their own servers. I guess we'll all have to wait and see how it turns out. One thing is for sure, it's going to be free of charge.
Title: RE:Warp Pipe Project
Post by: mjbd on November 23, 2003, 10:54:56 AM
Maybe I am a little confused as to how warppipe works. You dont connect with other cubes through their website? How does your cube find other players? I guess I got the wrong idea on how this will work.
Title: RE: Warp Pipe Project
Post by: ghostVi on November 24, 2003, 12:04:52 AM
Well I just checked how the alpha build works. You don't have a central server or list of servers... Basically everyone running the app may: 1) become a server and start listening for others, or 2) connect to someone who is already listening as a server.
All connected to the same place (that would be your PC in the 1st case), including yourself, will be putting their cubes on a virtual LAN.
Title: RE: Warp Pipe Project
Post by: NinGurl69 *huggles on November 24, 2003, 02:30:17 AM
It won't matter now. The latest announcement on WPP forums is they got their stuff running at full speed 60fps using a 128kbps upstream.
They've also confirmed that a Cube hooked to a hub hooked to a comp (which is all of course hooked up to your BB connection) will get you going too.
And a Cube hooked to a 2nd NIC on your comp, with your comp's first NIC hooked to the BB connection will work as well.
So no, a router isn't necessary.
Title: RE: Warp Pipe Project
Post by: ghostVi on November 24, 2003, 04:03:12 AM
Erm..... I think we were discussing if the application needs a server, hosted by the WP project, and what I was trying to say is that the application itself is used as a server... nothing about routers here Nice to hear they've got it working with a second NIC on the PC though.
Title: RE: Warp Pipe Project
Post by: NinGurl69 *huggles on November 24, 2003, 04:08:22 AM
sorry. just my mindless update.
But hey, nice to see WP is closer to its goals sooner than expected.
Title: RE:Warp Pipe Project
Post by: ghostVi on November 24, 2003, 09:59:21 AM
From what I can make out of their beta progress info they only have to get Kirby running with the changes made to the WP app because of MK: DD...
Title: RE:Warp Pipe Project
Post by: ExtremeGcube on November 26, 2003, 10:30:55 PM
It's here. It's Here. Go to warp pipes website and dowload that beta.
Title: RE:Warp Pipe Project
Post by: mjbd on November 27, 2003, 06:28:12 AM
I am a little confused as to what all I need to get myself up and running. I have a computer, GameCube, GCN broadband adapter, and a DSL connection. What else am I gonna need? I know there are a few differant methods, so which ever is the best/easiest.
Title: RE:Warp Pipe Project
Post by: ExtremeGcube on November 27, 2003, 06:33:39 AM
Quote Originally posted by: mjbd I am a little confused as to what all I need to get myself up and running. I have a computer, GameCube, GCN broadband adapter, and a DSL connection. What else am I gonna need? I know there are a few differant methods, so which ever is the best/easiest.
Well if you connect your DSL modem to your computer through USB and you have a NIC card on your PC you can bridge the two using windows XP and use a crossover cable to connect the gamecube to the NIC while you connect using the USB to the internet. You run the software, find someone to play with and follow he direction on the screen. Its really not difficult. There are different types of ways of connecting including a hub or swits, or using a router. Go here for detailed instructions. Warp Pipe Documentation on their Website
Title: RE: Warp Pipe Project
Post by: Don'tHate742 on November 27, 2003, 10:37:58 AM
"And how does the code that developers include magically fix lag? If it loses a packet, does it just create a new one? I've played many an x-box live game with plenty of freaking lag." - PaleZer0
Ya but you could still "play" right. You weren't trying to move for about 10 secs, then realizing that its worthless to even try to play, then take another 30 secs just to quit the damn game. THAT'S THE LAG YOU GET WHEN YOU PLAY LAN....(with more than 2 systems mind you)
I didn't say it stopped lag, but it helps it usually from becoming a real problem. I haven't played mariokart online yet so I don't know what to think of it, but I know if Nintendo actually took the time to take it online it would play much smoother. GARUNTEED.
Title: RE: Warp Pipe Project
Post by: aoi tsuki on December 03, 2003, 11:43:20 AM
If anyone's using this, drop me a line on AIM (WakuWaku7).
i've got 1080 and Mario Kart and i'm ready to give it a go.
Title: RE:Warp Pipe Project
Post by: mjbd on December 03, 2003, 12:57:15 PM
I need help finding the cheapest way for me to get up and going. I have DSL, but PC with access is on the second floor. My Gamecube is in the basement. I have another PC in the basement, so I think I can get a wireless internet router, and then use a hub to branch out to my Gamecube and PC. Any ideas on a cheap wireless router than doesnt suck? The one Best Buy had was about $150.