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Gaming Forums => Nintendo Gaming => Topic started by: StRaNgE on October 23, 2003, 06:37:32 AM

Title: the deal with the new star wars?
Post by: StRaNgE on October 23, 2003, 06:37:32 AM
anyone else get this, so far it seems ok but not yet to what i was hoping for. seems  like the on foot levels needed a little more polish time,  but as always the space levels  seem  to look pretty nice.

one thing tripping me out is i think the second or maybe 3rd level after you crash land in the sand,  i get a wall of sand that comes up  by the r5 unit, can not get through it but if i take a couple steps back it goes down, seems like the strangest glitch  and has kept me from going any further.

anyway, whoever got the game what  do you think so far??

Title: RE: the deal with the new star wars?
Post by: thecubedcanuck on October 23, 2003, 10:31:46 AM
I am thankful I got the chance to play this before I picked up my pre-order, they can keep the $5, I wont be buying this game.
I am very dissapointed in it so far.
Title: RE:the deal with the new star wars?
Post by: mouse_clicker on October 23, 2003, 10:37:21 AM
I still like it a lot, but why does a game that was worked on for 2 years real much more rushed than it's predecessor that was made in 8 months? I'm kind of glad Thornado never came out if it was going to be entire game of Rebel Strike's horrendus foot missions.
Title: RE:the deal with the new star wars?
Post by: seven_chaos on October 23, 2003, 10:49:32 AM
It only seems rushed because of the ground levels.  This is totally new territory for Factor 5, so you can't expect everything about it to be golden on their first try.  I think the flight missions are better than Rogue Leader and I'm enjoying the ground missions so for (for what they are).
Title: RE: the deal with the new star wars?
Post by: Round Eye on October 23, 2003, 11:47:04 AM
I'm loving the 1982 starwars.  Vector graphics rule!

Now if I could just find a way to return 'Rebel Strike' and keep the bonus disc I will be happy.  The bastards at EB made me buy the game with the pre-order disk at the same time.  Tricky, very tricky.
Title: RE:the deal with the new star wars?
Post by: CaseyRyback on October 23, 2003, 11:52:20 AM
Factor 5 also made Shadows and the ground levels in that sucked, so maybe they should stick to the air or develop the flight missions and have Raven make the ground missions
Title: RE:the deal with the new star wars?
Post by: Nintendo Gamecube on October 23, 2003, 12:58:27 PM
Shadows of the Empire was my favorite game, next to Goldeneye and Perfect Dark on N64...

How could you not like it? The extras were enough to keep me playing since the day I bought it (and that was ym first game)
Title: RE:the deal with the new star wars?
Post by: NinGurl69 *huggles on October 23, 2003, 01:06:56 PM
Quote

Originally posted by: seven_chaos
It only seems rushed because of the ground levels.  This is totally new territory for Factor 5, so you can't expect everything about it to be golden on their first try.  I think the flight missions are better than Rogue Leader and I'm enjoying the ground missions so for (for what they are).


It's good to see at least one other person enjoying the "on-foot madness" (cuz that what it is, it's best enjoyed while laughing hysterically and shouting "I shoot you!" "I cut you up!") as I am.
Title: RE: the deal with the new star wars?
Post by: Rich on October 23, 2003, 01:49:31 PM
Wait so the foot missions are bad enough to make the entire game worthless? Cause from what my friend told me the foot missions were less then a quarter of the game. I can't see the entire game being ruined but a few on foot missions.
Title: RE: the deal with the new star wars?
Post by: Jdub03 on October 23, 2003, 01:56:45 PM
The ground missions dont make the game bad.  There only one section of the game. There not great but they are kind of fun to play.  Some of the air missions are really short but still are fun to play.
Title: RE:the deal with the new star wars?
Post by: StRaNgE on October 23, 2003, 02:22:20 PM
did anyone else get that big wall of dirt that comes up and stops you from walking any further but disappears as you  back up?
Title: RE:the deal with the new star wars?
Post by: Kyra on October 23, 2003, 03:12:46 PM
Bought and beat the game in under 6 hours. I had more fun with RL2.
Title: RE:the deal with the new star wars?
Post by: Arbok on October 23, 2003, 04:18:57 PM
" Bought and beat the game in under 6 hours. I had more fun with RL2."

I second that, but I am still having fun with this game. Although I wish to personally kill the person who thought that Trial of a Jedi would be in the least bit fun....

Also, co-op is freaking awesome.
Title: RE: the deal with the new star wars?
Post by: Bloodworth on October 23, 2003, 05:03:39 PM
Shadows of the Empire was not made by Factor 5.

I'm having fun with it so far, but yeah, it does seem a lot easier and less polished than Rogue Leader.
Title: RE: the deal with the new star wars?
Post by: KnowsNothing on October 23, 2003, 05:43:17 PM
Well, I believe factor 5 said they wanted it to be easier because of all the complaints about the difficulty of Rouge Leader.  (Damn level 4!)

I was at first excited about this game, but then I saw I have better things to spend my money on.
Title: RE:the deal with the new star wars?
Post by: nolimit19 on October 23, 2003, 06:41:50 PM
factor 5's games are beyond hard.....near impossible for someone with my skills.
Title: RE:the deal with the new star wars?
Post by: Luciferschild on October 23, 2003, 07:42:25 PM
I think I'm gonna get this game but the thing that discourages me is people are saying it is easier than RL and that wasn't exactly hard. I was hoping they would make the game harder. I'm tired of developers making games easier because a few people complain that it's too hard, what gives? It's bs. I'm buying it for the co-op more than anything cause people are saying that that's pretty tough. I can't wait for the opportunity to rip on my brother for sucking. But I have some questions like I heard some people saying it locks/freezes up, has anyone had that happen? Also how different are the co-op levels and do they have updated graphics?  
Title: RE:the deal with the new star wars?
Post by: Arbok on October 23, 2003, 10:13:41 PM
"I'm buying it for the co-op more than anything cause people are saying that that's pretty tough."

It is very hard. I whizzed through the game already having a Silver on all the regular (single player) levels of Rebel Strike, and for reference got all the Golds on RL.... but the co-op has been handing me and my sister our ass.

She isn't that bad, but the AI has improved, there are more enemies, they take more hits to kill, and some of the levels have been redesigned to adds stuff... its just so much harder than RL or RS. If you have someone to play the co-op with I highly suggest Rebel Strike.
Title: RE: the deal with the new star wars?
Post by: Bloodworth on October 23, 2003, 10:44:33 PM
*Raises Hand

Yep, I've had it freeze already.  Exactly the same as it did in Rogue Leader.  Picture stops and you get a long sustained tone.  Oh well.
Title: RE:the deal with the new star wars?
Post by: StRaNgE on October 24, 2003, 03:36:30 AM
ok so i am assuming i have a really screwed up copy then if no one else has seen what i mentioned about the invisable sand wall that just appears?

one of the things that bothers me on it is how it goes into cut scene, it just freezes the action, then a black screen appears then a cut scene starts which  does not flow with what was happening, seems rather jerky  , not very smooth .
Title: RE: the deal with the new star wars?
Post by: Mario on October 24, 2003, 06:18:31 AM
I never liked how Factor 5 made thier games, they just dont seem to know how to incorporate gameplay properly, i mean the graphics that they pump out are fantastic, but they really suck at making games fun. This is just my opinion of course, but i just cant stand all the praise Factor 5 get as a games company, their games have no substance.
Title: RE: the deal with the new star wars?
Post by: Bloodworth on October 24, 2003, 06:29:22 AM
Maybe it gets all the praise because some of us do have fun.  Jonny is obsessed with this series, and although I think this one is a bit too easy and has some other problems, I still enjoy it quite a bit.
Title: RE: the deal with the new star wars?
Post by: Mario on October 24, 2003, 06:36:17 AM
Fair enough, i must admit i havent played Rebel Strike though, im just basing my opinion on past Rogue Squadron games.
Title: RE:the deal with the new star wars?
Post by: highenergyboy on October 24, 2003, 08:55:54 AM
I've yet to encounter this so far elusive 'lockup' problem in Rebel Strike (or Rogue Leader) that some have alluded to, and I doubt I ever will. It either must be a bad copy or something wrong with the system itself. I wouldn't be surprised if it was the latter because i've seen time and time again how careless people can be with their systems that it's just scary to fathom loning out any of mine to anyone but a handfull. Most remain oblivious to how sensitive and fragile consoles truly are (yet some want harddrives and other more delicate components built in, go figure...)

So far I have been having fun with Rebel Strike despite the amount of negative criticism its been receiving, and as long as this remains the case I could give a less care what some magazine says. These biased reviews reflect someone else's preferences and not my own, so they are irrevelent. Thus the only opinions that truly matter are that of my own.

And as for the on-foot missions, I must be the only one here who did not find them clunky and repetitive. Sure the camera could benefit from some tweaking, but other than that, I found this latest feature to be a worthy addition. Some suggestions to Factor 5: include the option to go prone and fire your weapon, implement a much needed first-person perspective just like the ship cockpit views, allow for some simple hand-to-hand combat moves because there were numerous times close contact with enemies was unavoidable, and lastly, just don't hold back next time; go all out and make these missions an integral part of the experience because there's just so much potential here.




Title: RE:the deal with the new star wars?
Post by: Luciferschild on October 24, 2003, 10:32:48 AM
About the game locking up I heard some people saying it only happened to them after playing it for 4-5 hours straight and that it doesn't happen often so I'm not really worried about it. RL only locked up on me once or twice and that's in a two year period. I hear all these people saying they have to play co-op with their little sister? That would suck. I guess I'm lucky that I have an older brother who is decent at the game.  
Title: RE:the deal with the new star wars?
Post by: mouse_clicker on October 24, 2003, 11:14:37 AM
I've played Rebel Strike for less than 5 hours (broken up, not straight), and I've had the game lock up twice so far. First time it was on the Dantooine level and the second time it was on the Sarlaac Pit level (which is one of the worst experiences I've ever had playing a game ever). On Dantooine the big lake you see in the cutscene when Luke goes over the waterfall dissappears on my copy, too.
Title: RE:the deal with the new star wars?
Post by: WesDawg on October 24, 2003, 11:30:30 AM
I  never noticed no invisible wall. Went right on through. The game did lock up on me once though, and its not like I abuse, or ever even move my Cube for that matter.  Restarted and everything has been fine since. Anyways, it seems easier to pick off Ties from a long ways in this one than in RL, but its still ain't always easy. The only thing thats really bothering me is that I can't figure out how to control the camera when you're on foot. I keep thinking I'm in Zelda or something and hitting L to flip it around and instead I kneel down or something.

I gotta talk someone into CoOp with me if its that good. Wish my stupid roomate would play games for once.
Title: RE:the deal with the new star wars?
Post by: mouse_clicker on October 24, 2003, 11:33:33 AM
The coop is great- I played through a few levels with a few friends last night. It's not easy, though- they ramped up the difficulty since 2 people are playing. The other multiplayer modes are great, too, especially the dogfights.
Title: RE:the deal with the new star wars?
Post by: StRaNgE on October 24, 2003, 05:57:02 PM
so far the co-op seems easier to me, i am playing with my 6 year old son too.

for ex, on the 1st level, when you blast the towers, nota single tie chased or fired at me.
even when i was destroying ties not one tailed me or returned fire.

Title: RE:the deal with the new star wars?
Post by: mouse_clicker on October 24, 2003, 06:03:51 PM
Hey, shut up. So what if I suck, it doesn't matter!  
Title: RE:the deal with the new star wars?
Post by: StRaNgE on October 25, 2003, 04:57:56 AM
hey mouse clicker, no worries, my 6 year old has been jammin  since mario 64 and he was 1 then. lol  i can not beat him on mario melee. and soul calaber he  hold his own  too. lol
Title: RE:the deal with the new star wars?
Post by: Dynamitega on October 25, 2003, 09:10:19 PM
I try not to replay the on foot missions more than once...  So, I haven't really had many chances to see the weird sand wall you speak of.
Title: RE:the deal with the new star wars?
Post by: Quiznojoe on October 29, 2003, 05:14:13 PM
Mine freezes too. I went back to EB and they gave me a new one. Then the new one started freezing as well, however none of my other games have this problem. So I called EB again and they said it's my gamecube because they hadn't heard any other complaints about the game, and that I should buy a new gamecube.
Title: RE: the deal with the new star wars?
Post by: oohhboy on October 29, 2003, 10:44:44 PM
I had spin of the Hoth level demo on that pre-order disk and well I love it. The foot based controls could do with some more work. Based on what I've seen I would give it a score around 8 to 9.5.
Title: RE: the deal with the new star wars?
Post by: Bloodworth on October 29, 2003, 11:03:12 PM
Review should be up sometime today.
Title: RE:the deal with the new star wars?
Post by: Jonnyboy117 on October 30, 2003, 04:58:52 AM
LucasArts developed Shadow of the Empire internally.  Many people think it was Factor 5 because the Hoth level was recreated almost exactly in Rogue Squadron.  (That level was part of the inspiration for Rogue Squadron in the first place.)
Title: RE:the deal with the new star wars?
Post by: Jonnyboy117 on October 30, 2003, 05:00:36 AM
Quote

Originally posted by: oohhboy
I had spin of the Hoth level demo on that pre-order disk and well I love it. The foot based controls could do with some more work. Based on what I've seen I would give it a score around 8 to 9.5.


The on-foot section of that Hoth demo level is the best on-foot sequence in the game.  So it's all downhill from there.
Title: RE:the deal with the new star wars?
Post by: Super Mekman on October 30, 2003, 05:31:27 AM
Ugh! Too many critics!

The game is worthy of the Rouge Squadron name.

Factor 5 was showing you the inspiration for the title, from the unlockable Starwars arcade games included in the disc. Hell they said it in the in game documentary.

EGM also said that the on foot missions were inspired by the classic Robotron 2084 game (page 86, issue 169 "Sonic Heroes cover" opinionated E3)

The whole game is homage to classic 70's arcade games (the 70's being the time when the Star Wars series first appeared).

The on foot levels are short and done in tongue in cheek for a film that (if you observe the cinemas in this game) never took it self too seriously to begin with.

Factor 5 got it right.

And I love this game.
Title: RE:the deal with the new star wars?
Post by: egman on October 30, 2003, 06:31:01 AM
Most of the thoughts in this thread correspond to mine. The PGC review as well as IGN and Gamespot pretty much hit the nail on the head.

This game would've been closer to 8.5 to 9 material had the on foot not existed. That doesn't mean that Factor 5 can't do it--they did make the awesome Turrican cames--but it seems quite clear that Julian was not joking in the RS documentary on the disc about the crunch in time that came from rewriting the engine. The technically stuff is spot on, inlcuding in the on foot engine. Unfortunately, it looks like there just was not enough time allowed for the designers and artist to really get the modeling right and to get the on foot gameplay to a point that it did not feel like a mindless version of Smash TV. The Hoth level is much better than the demo which suggest that some extra time would've been extremely benefical if not enough to turn the on foot stuff around to something bearable. Overall I think they would've done better to save the on foot engine for a seperate game where they could've really put the time in to get it right.

I'm still not sure why Thornado went on hold. The mystery just further fuels the opinion of many critics that Factor 5 is using the Star Wars license as a crutch.

I'm still enjoying the game, but make no mistake about it, the game has some big flaws and the series overall is getting too long in the tooth to continue to provide a satisfying experince. After Pilot Wings I hope for  Factor 5's sake that they take a very long vacation from anything Star Wars.
Title: RE:the deal with the new star wars?
Post by: Jonnyboy117 on October 30, 2003, 08:29:36 AM
Super Mekman, I have no problem paying homage, but your new material has to be good in its own right.  If you've ever played Robotron, you would know that it's an insanely difficult game that requires a lot of dexterity and concentration to play.  The on foot parts in Rebel Strike involve smashing the A button and occasionally turning.  If these bits are supposed to pay tribute to a game like Robotron, they fail miserably.  My problem is not that the on foot gameplay is simple or unrealistic, it's that it SUCKS.  It's not fun because there is no challenge at all, which is pretty unbelievable coming from a developer that is well known for making its games hard.
Title: RE: the deal with the new star wars?
Post by: GoldShadow1 on October 30, 2003, 01:34:39 PM
Hrm.. I never was especially excited about RL3.  I mean, the first one more or less covered all the important Star Wars battles, and ground missions don't sound that fun.

Now if they only they could make a Star Wars game with the freedom of Knights of the Old Republic, the flying missions of RL2, and the on-foot controls of Jedi Outcast/Academy.  Mmm..
Title: RE:the deal with the new star wars?
Post by: Super Mekman on November 01, 2003, 03:39:06 AM
It's not that I do not respect opinions, just so long as they are not parroted.

The game is not that bad as a whole and I think that the on foot segment on Geonosis was pretty cool as well as rescuing Princess Leia from the Death Star.