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Gaming Forums => Nintendo Gaming => Topic started by: Gamebasher on October 18, 2003, 04:10:26 AM

Title: A realistic Zelda afterall?
Post by: Gamebasher on October 18, 2003, 04:10:26 AM
Can anybody in this Forum confirm the news I´ve read on a website, that the sequel to Windwaker will not be cell-shaded, but using the graphics style from the Spaceworld 2000 demo? Here´s the link to that website (so many Miyamoto interviews, there´s enough for days to read and wonder):

loz.zeldalegends.net/text/interviews

Perhaps this is all speculation into ones own dreams and desires, but if you look at the success of the Soul Calibur version starring Link out now on the GCN, keeping Miyamoto´s own comments on it that "a lot of people would probably like to see that kind of Link in a Zelda game", you just can´t help to wonder if Nintendo will indeed do it the way a lot of people want. A darker, more realistic version of Zelda...

I, for one, think they should have made two versions. One for the kids they´re so afraid of scaring. And one for us older players, who will just love being in a realistic setting with all the Ocarina of Time magic back in force!!!

GameBasher.  
Title: RE: A realistic Zelda afterall?
Post by: PIAC on October 18, 2003, 04:49:26 AM
....no

wind waker 2 has been confirmed to use the wind waker engine.

and please don't group everyone who likes toonshading as kids, it annoys me, and not all people who want a 'realistic' version are older, most are annoying little peons who say things like ZELDA MORE LIKE CELDA I WANT A REALISTC 1 WID DA AWSUM GRAFIX, the same game with two graphic engines would add extra development time, and then cause other problems. so to recap, wind waker 2 = toon shading, future zeldas = what ever miyamoto/aunoma(sp?) consider best for the particular zelda in question.
Title: RE:A realistic Zelda afterall?
Post by: Gamebasher on October 18, 2003, 04:54:06 AM
Maybe, but most wanted the realistic version (70% in the polls leading up to the release of WW).

What do you make of that?

Gamebasher.
Title: RE: A realistic Zelda afterall?
Post by: PIAC on October 18, 2003, 04:56:55 AM
that more people want a 'realistic' version, whats your point?
Title: RE: A realistic Zelda afterall?
Post by: Mario on October 18, 2003, 05:04:27 AM
So most people wanted a 'realistic' version before Wind Waker was even out, before anyone had played it? Thats not very accurate, and neither are polls in general. Cel-shading looks better.

Little known fact. In Wind Wakers opening month in Japan it sold more copies than Ocarina of Time did in its opening month, which graphical style is most popular now?

I liek teh Zelda.
Title: RE: A realistic Zelda afterall?
Post by: Termin8Anakin on October 18, 2003, 05:33:09 AM
You know, i wouldn't really care if the next Zelda is cel-shaded or not, since i now have two games that are cel-shaded: Wind Waker and Viewtiful Joe. The thing with these two games is that even though they are different in terms of genre and gameplay, the graphics are rockin and enhance rather than limit the game. Cel-shading in WW made it more vibrant than Star Fox in SFA, depsite the use of more colours.

Having a realistic Zelda would be cool though.
Miyamoto said that making a TRULY realistic Zelda would mean that EVERY single problem in 3D game graphics has to be eliminated, like clipping, collision detection, character animation and interaction. All these elements and more have to be near perfect for Nintendo to be satisfied. But what is stopping Nintendo? It must be hard to do something like that. Yeah, of course it is. I reckon Nintendo, in the next console or the one after, will unveil what they hope will be the difinitive 3D Zelda.
So until then, Gamebasher, you will have to put up with the exceptional gameplay and the superbly rich and detailed worlds of the cel-shaded Zeldas before we will see Nintendo announce a realistic Zelda.

And unless Nintendo does something in 3D that is vastly superior to their cel-shaded efforts, my opinions and thoughts stay the same.
Title: RE: A realistic Zelda afterall?
Post by: BlkPaladin on October 18, 2003, 06:09:33 AM
That is one of the reasons they scrapped the Zelda they were making (at least the graphic engine) and went with cel shadding. They didn't like how the game was turning out.
Title: RE: A realistic Zelda afterall?
Post by: PIAC on October 18, 2003, 06:26:59 AM
aslong as its fun, thats all i want, a fun enjoyable adventure, i dgaf what graphic style they use, even black and white in parts looks cool (hyrule castle before you get the master sword) when did zelda games become all about the graphics anyway -__-
Title: RE: A realistic Zelda afterall?
Post by: BlkPaladin on October 18, 2003, 06:31:31 AM
That's what I have been wondering. But some people should go back and play the first to see graphics don't mean......

And the others. Esp. 2 even if you don't like it, its one of the reasons I don't want a Zelda RPG or more RPG elements added to Zelda. But one thing for it, the game had some of the hardest bosses to beat. (The Pheonix then Shadow Link were each hard just them selves but so close together made it harder.)
Title: RE:A realistic Zelda afterall?
Post by: Fish on October 18, 2003, 07:15:40 AM
Quote

Originally posted by: PIAC
....no

wind waker 2 has been confirmed to use the wind waker engine.





But...but... my brother's girlfriend's barber's cousin's sister's son's friend told me it was going to be realistic!!!111! How can this be!!!!!

Cel-Shading looks cool! Only thing I hope for next Zelda, is that there will be sailing too, but also one huge continent that is surrounded by islands. It would be nice.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 18, 2003, 07:38:01 AM
I'd still like the next main Zelda game to be realistic, but that doesn't cel-shading is any worse. Besides, I'd still prefer cel-shading for the sequel to Wind Waker since it's supposed to be continuing it's story, and a completely different visual style would jar the player out ofthat continuum. It would be like cel-shading Majora's Mask.
Title: RE:A realistic Zelda afterall?
Post by: Nintendo Gamecube on October 18, 2003, 08:32:22 AM
Wonder what Miyamoto has in store for the N5 version of Zelda? o.o
Title: RE:A realistic Zelda afterall?
Post by: ThePerm on October 18, 2003, 08:55:11 AM
theperm imagines a cell shaded zelda game that is more detailed then your average anime episode and looks better.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 18, 2003, 08:56:30 AM
Nah, I hope they don't do cel-shading again right after Wind Waker 2- I'd get sick of it.
Title: RE: A realistic Zelda afterall?
Post by: Berny on October 18, 2003, 09:08:12 AM
I wouldn't get sick of it. I think it's great. I wanna see a cel-shaded descendent of Epona. That way he can sail and ride. It *has* to be a young horse too like in MM. If it's an older horse I will not buy WW2.  
Title: RE:A realistic Zelda afterall?
Post by: Don'tHate742 on October 18, 2003, 10:00:53 AM
Quote

Originally posted by: Mario
So most people wanted a 'realistic' version before Wind Waker was even out, before anyone had played it? Thats not very accurate, and neither are polls in general. Cel-shading looks better.

Little known fact. In Wind Wakers opening month in Japan it sold more copies than Ocarina of Time did in its opening month, which graphical style is most popular now?

I liek teh Zelda.



Your forgetting the many of new Zelda fans that came after the release of Ocarina of Time and Majora's Mask. So of course Wind Waker is going to sell more. Also there was a pre-order promotion, unlike Ocarina where it was just a gold cartridge. I hope they keep the cel-shaded style for the next game, but I also wish they featured adult link or change the style of drawing to the clean anime featured in the old manuals, or both .

I just don't like how WW looked so flat.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 18, 2003, 11:29:01 AM
But Wind Waker DIDN'T sell as well as Ocarina of Time- better than Majora's Mask, I'm sure, but nowhere near as well as Ocarina of Time.
Title: RE:A realistic Zelda afterall?
Post by: Luciferschild on October 18, 2003, 12:03:56 PM
Interesting note about ww is that I was on this other gamecube forum and most of the people on there thought ww sucked just like me. Yet 90% of the people in here seem to think it's the greatest game ever made...so maybe it's about 50/50 between zelda fans who liked the game and us who hated it. And all these posts that keep coming up about a dark realistic zelda are wishful thinking. It's not going to happen. Miyamoto has 101 reasons why they can't make a more realistic, darker, harder zelda (none of which I understand) but I think the real reason is he just likes happy, cheery, smurfy, nice little cutesie games...it's his personality.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 18, 2003, 12:07:51 PM
I've noticed pretty much all Zelda fans loved Wind Waker- after all, it was the same classic Zelda gameplay we're all used to, with nearly the same interface as Ocarina of Time. Really the only radical difference was the visual style, which I fail to see ruining an entire game for you. Rather I think most of the people who said Wind Waker sucked are the ones who aren't big Zelda fans and decided befor even playing the game that it would suck, so even when some of them actually did play it, their expectations were met.
Title: RE:A realistic Zelda afterall?
Post by: Luciferschild on October 18, 2003, 12:42:01 PM
Well I am a zelda fan, I say that because I liked every other zelda game before ww and it was my favorite game series. If that doesn't make me a zelda fan then I don't know what a zelda fan is. I played the game and I didn't like it (believe it or not) as did many others who had enjoyed previous zelda games. I gave it a chance and it was a huge dissapointment. That's all I got to say.    
Title: RE: A realistic Zelda afterall?
Post by: KDR_11k on October 18, 2003, 10:18:21 PM
Personally I don't care whether WW has a standard-anime or its own style (celshading), but WW came short on a more important area: Dungeons! It had too few dungeons!
Title: RE:A realistic Zelda afterall?
Post by: ExtremeGcube on October 19, 2003, 02:34:36 AM
I agree with you.  I think most of the people that said WW sucked was because it was entirely to short.  I beat the game a felt a lack of fulfillment.  I dont know quite how to explain it other then I wish it had some more larger and complex dungeons.  I rather enjoyed Adventures of Link.  It was extremly difficult, I gave up playing it for a long time and then when I got into college I decided to beat it and I did. The only zelda's I have yet to beat are the three gameboy games.  Both oracles and links awakening.  And thats only because I dont own them.  Now that I have the gameboy player for gamecube I might just buy them so I can complete my goal of beating every zelda game.  Unfortunately I passed up the chance to buy the only zelda games for another system and the system for 50.00.  Ohh well maybe some other time.

Title: RE:A realistic Zelda afterall?
Post by: mojorizin on October 19, 2003, 04:15:13 AM
Provided it doesn't involve trips of several minutes in a boat to get anywhere, I'm buying it regardless.  Ah, the days of riding your trusty friend Epona to another area less than 15 seconds and a quarter-mile away.
Title: RE: A realistic Zelda afterall?
Post by: Caliban on October 19, 2003, 05:02:42 AM
Well if they make a really big land to travel I think they will transform the sea boat into a land boat. How? easy they put some wheels on the boat and that's it. Then it's still possible to sail using the wind waker but now on land. It would be quite a surprise if they did introduce wheels on the new Zelda game. But for me it doesn't matter what shape or size they make the new Zelda game as long as it does come I'm happy .
Title: RE:A realistic Zelda afterall?
Post by: mjbd on October 19, 2003, 06:34:02 AM
I remember when I first saw the pictures of the Cel shaded Zelda, and I was totally bumed at the time.  Then I downloaded the movie, and that changed my opinion alot.  As time went on, I saw more and more footage of the game, and fet better and better about it.  But it wasnt until I played the game that I realized that the decision was a good one.  I am actually a big fan of cel-shaded graphics, but that not to say I think it should be used in every game.  Veiwtiful Joe really is veiwtiful, and I cant wait to play the next Zelda.  
Title: RE:A realistic Zelda afterall?
Post by: Swordsplay on October 22, 2003, 09:01:46 PM
I hope the next zelda had an adequate amount of dungeons, just like other people are saying, dungeons in the zelda games now are getting less and less and less each game.

Ocarina of time ---> 12 0r 13 dungeons plus ganons tower

Majoras mask-----> 4 including the moon

Windwaker--------> 5 maybe 6, also including ganons castle

Windwaker 2------> my guess would be 4 or 5, plus ganondorfs castle

Why are the dungeons decreasing in number?  I dont get it.  Maybe they are running out of ideas.
Title: RE:A realistic Zelda afterall?
Post by: nolimit19 on October 22, 2003, 09:08:57 PM
i can confirm that there are two viable options here....either its megaton or a lie....and we know that megaton was a lie, so basically its a lie.
Title: RE:A realistic Zelda afterall?
Post by: StRaNgE on October 23, 2003, 06:43:41 AM
why would anyone think that the spaceworld graphics engine was scrapped?

think again, they have it  somewhere on the back burner.
might not come out on the cube but  i would be surprised if not on the next  console after.

there is a place for both types which means more profit for nintendo.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 23, 2003, 07:29:40 AM
1) Megaton wasn't a lie...It just wasn't what we would call "megaton"...

2) As for fewer dungeons, yes that is true...But let's take a game like LttP...Sure it had a bunch of dungeons, but I can easily burn through the first few in a matter of minutes, and the dark world ones not much more...And just so you know, 2 dungeons were left out of Wind Waker due to time constraints...So I would expect them to appear in the next game.  

My guess for dungeons in the next Zelda game: 7 or 8 including the final boss area...
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 23, 2003, 08:04:59 AM
Or look at Ocarina of Time, which had a ton of dungeons which took you quite a while to get through.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 23, 2003, 08:19:57 AM
Shhhhhhh...

But really, I expect the dungeon count to be near equal to OoT...
Title: RE:A realistic Zelda afterall?
Post by: Stimutacs Addict on October 23, 2003, 06:06:26 PM

for the N5 i hope that they make a ground-breaking, completely realistic, "perfect" 3D game (no clipping, skipped animations, camera problems, jaggies, good draw distance, etc.)


that could make as much money as Ocarina of Time, and set standards for a long time
Title: RE:A realistic Zelda afterall?
Post by: nolimit19 on October 23, 2003, 06:39:46 PM
i know it wasnt a lie...you ruined my line.
Title: RE:A realistic Zelda afterall?
Post by: josheat on October 23, 2003, 07:52:38 PM
cell shading looks cheap.

but windwaker is bloody cool
Title: RE:A realistic Zelda afterall?
Post by: Hostile Creation on October 24, 2003, 02:33:54 AM
I think a lot of cel-shading is not so good (others are), but Wind Waker is hardly cel-shaded. . . different style entirely.  And I lke it, so yeah.  I'm going to buy WW2.
Title: RE:A realistic Zelda afterall?
Post by: Mario on October 24, 2003, 06:26:29 AM
Quote

Originally posted by: StRaNgE
why would anyone think that the spaceworld graphics engine was scrapped?

think again, they have it  somewhere on the back burner.
might not come out on the cube but  i would be surprised if not on the next  console after.

there is a place for both types which means more profit for nintendo.

There is no spaceworld graphics engine. It was a short tech demo that took them 3 days to make. A video. It has no relevance to an actual game.

And as for the next Zelda, please, PLEASE dont rush it Nintendo. Make it the best game ever. Wind Waker was LACKING, i want a better Zelda damnit! And yes, i want it on GameCube.
Title: RE:A realistic Zelda afterall?
Post by: Swordsplay on October 24, 2003, 09:20:50 AM
Didn't nintendo spend their time on ocarina of time and then rushed every other zelda game after that?  Why is that?  Are they rushing more zelda games, or are they experiencing "Time restraints."  You know what i think it is?  I think they left things out in Windwaker on purpose to put in the second Windwaker so you would buy both games, and nintendo lied about the "time constraints".  This is the best way to make a profit, but also piss people off.  Spend time on the next zelda, make it flawless, and lenghty and worth it.  Dungeons as big as orcania of time and time consuming.  Now theres a good zelda.  
Title: RE: A realistic Zelda afterall?
Post by: MysticGohan24 on October 24, 2003, 10:47:31 AM
Well Miyamoto did say they were messing with the SW2K engine of Zelda, so that isn't completely out of the question, atleast not for N5 anyways.

But where and when does the next zelda take place? ( Yes I know after WW )

Last we saw gannon


SPOILERS!!!!:
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!he was buried under the ocean with the Master sword stuck to his head, what would happen next? No more Master Sword? is Ganon Really gone?

hmmmmmmmmmmmm..... I think not.
Title: RE:A realistic Zelda afterall?
Post by: nolimit19 on October 24, 2003, 01:12:39 PM
although it may be possilbe that a realistic zelda will be made again, i dont think we have to worry about it for another 3 years at the least.
Title: RE:A realistic Zelda afterall?
Post by: The King of red Lions on October 24, 2003, 06:34:35 PM
The floodwaters subside to the top of Ganon's Tower.  Somebody pulls the sword out, the seal is broken, Ganon comes back to hunt the triforce.

Easy as pie.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 24, 2003, 06:39:52 PM
Quote

Originally posted by: Mario
There is no spaceworld graphics engine.


*Bzzzz*

I'm sorry but that's incorrect...

Ninty was in fact working on a realistic game engine before they flipped over to beautiful toon-shading...
Title: RE:A realistic Zelda afterall?
Post by: Shift Key on October 24, 2003, 07:21:50 PM
The GC Zelda started out being developed using the SW engine, and the team, particularly Miyamoto, felt they were  going through the motions of OoT. That's why they scrapped the game and started afresh. I'm sure people would have been happy with a GC rehash of OoT, but not me. I'm happy that they went in the direction they did.

To say that cel-shading is bad is foolish. It's not realistic? So what. If you want realistic, go outside, dress up as Link and run around the backyard yelling "AAAAAAAH-YAAAAAAAAAH!"

MysticGohan24: Ganondorf is a wizard. He's never really dead

Swordsplay: The dungeons left out of the game may have been left out for 'time constraints,' but you can't really say. I think, wait for the flaming, that the dungeons left out probably had little relevance to the story.

Mario: YES! I CAN WAIT NINTENDO! I WANT A LONGER ADVENTURE! AND SAILING DOESN'T COUNT DAMMIT!

CAAAAAAAAAAAAAAAAAPSLOCK!
Title: RE:A realistic Zelda afterall?
Post by: Mario on October 24, 2003, 07:35:20 PM
Quote

Originally posted by: Bill
Quote

Originally posted by: Mario
There is no spaceworld graphics engine.


*Bzzzz*

I'm sorry but that's incorrect...

Ninty was in fact working on a realistic game engine before they flipped over to beautiful toon-shading...

You are wrong. If they were working on a 'realistic' game engine at some stage, the spaceworld demo wasnt it.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 24, 2003, 07:39:54 PM
They would have based it on the Spaceworld engine, though. The Spaceworld 2K demo was not just a tech demo, and Nintendo was actually building on it. I highly doubt they scrapped the engine when they went with Wind Waker.
Title: RE:A realistic Zelda afterall?
Post by: Djunknown on October 24, 2003, 09:44:15 PM
Even if it was just a movie, they'd to have blueprints on how they made it; why scrap that when you could put it to good use later? I'm sure Nintendo probably has a stash of unreleased stuff that could be used if the mood strikes them.

I wonder where people are getting the notion that Oot  was all dark, moody, etc. Granted when you (spoilers for all 4 of you people who havent' played Oot, just playing it safe) Became an adult and saw Hyrule bazaar in shambles, the Kokori villiage overun by deku plants, saw no Gorons before the fire dungeon, and saw no Zoras doesn't mean Oot was all dreary etc. There was always that ray of hope.

All the chaos happened after the fact, we didn't see it in the proccess. Same thing with WW, we didn't see Hyrule get destroyed by Ganondorf or the Gods flooding the kingdom. So when people are quoting Oot as the base for a darker Zelda, I don't see where they're coming form.

NOW if you're talking about an adventure starring an Adult Link, similiar to  Oot, but just higher polygon count, that's a whole different story. I just don't see Link slashing the innards of a Moblin or seeing a trail of impaled Hylians on the way to Ganon(dorf)'s tower. It'd be highly doubtful we'll see a complex relationship between Link and Zelda, most likely they'll just remain friends who are either too timid or too focused on saving the world as opposed to hooking up. Mario's been saving Princess Peach (or Toadstool) for how many years, and the two aren't officially an item? Bad example I'm sure, hopefully you know what I mean.

Obviously, Adult Link seems to be in high demand. The high sales figures of the 'Cube version of Soul Calibur 2 show this. So Nintendo should know that there is spot for him somewhere...

Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 24, 2003, 09:47:34 PM
Ocarina of Time wasn't dark and moody, but it also wasn't bright and cheerful- rather, it had an excellent blend of the two, and I think that's what it's considered such a great game, since it appeal to both the people wanting a more lighthearted Zelda and the people wanting a more involved Zelda. Majora's Mask was much mor intense than Ocarina of Time.
Title: RE:A realistic Zelda afterall?
Post by: MysticGohan24 on October 24, 2003, 10:05:48 PM
Quote

Originally posted by: Shifty
The GC Zelda started out being developed using the SW engine, and the team, particularly Miyamoto, felt they were  going through the motions of OoT. That's why they scrapped the game and started afresh. I'm sure people would have been happy with a GC rehash of OoT, but not me. I'm happy that they went in the direction they did.

To say that cel-shading is bad is foolish. It's not realistic? So what. If you want realistic, go outside, dress up as Link and run around the backyard yelling "AAAAAAAH-YAAAAAAAAAH!"

MysticGohan24: Ganondorf is a wizard. He's never really dead

Swordsplay: The dungeons left out of the game may have been left out for 'time constraints,' but you can't really say. I think, wait for the flaming, that the dungeons left out probably had little relevance to the story.

Mario: YES! I CAN WAIT NINTENDO! I WANT A LONGER ADVENTURE! AND SAILING DOESN'T COUNT DAMMIT!

CAAAAAAAAAAAAAAAAAPSLOCK!



Ganondorf a wizard? Intresting, although he's never been referred to as such.

Although, I wonder if we will see the wizard Agrhaim? ( Sp? )

Would be intresting to see a new incarnation of him, and could explain the relationship between him and ganon.


Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 24, 2003, 10:11:16 PM
He's always referred to as a wizard, even in OoT, I believe.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 24, 2003, 10:14:14 PM
Oh...Hey Mario I somehow passed over the "Spaceworld demo" part

Yeah, though Ninty was working on a realistic game engine, I sorta doubt the Spaceworld tech demo was it...
Title: RE: A realistic Zelda afterall?
Post by: MysticGohan24 on October 24, 2003, 10:25:08 PM
Or is it?

Really Mouse_Clicker? I never payed any attention. I have all the Zelda's accept the Cd-i ( those can't count ) and Oracle of Seasons.

I have N64 Gold Carts of TooT and MM along with the bonus disc of WW Toot and MQ for GC.

I need to play them again, I've been hooked on the Empires: Dawn of the modern world and secrets of WWII.

And spending time trying to complete oracle of Ages, I hate the goron dance routine, I'm on the 2nd one where you have to get the bloody 2nd mermaid key for the present.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 24, 2003, 10:29:53 PM
Maybe they say it in the instruction manuals, but I remember very clearly Ganon/Ganondorf being referred to as a wizard on several accounts.
Title: RE:A realistic Zelda afterall?
Post by: Swordsplay on October 24, 2003, 10:32:28 PM
Number one, Ganondorf is not a wizard, he is a Gerudo raised by his two grandmothers (Koume and Kotake, also known as Twinrova).  He was taught the evil forms of magic yes, but technically he is not a wizard (besides it would be a warlock), he is a gerudo.  Second of all, Ganondorf is immortal and technically cannot be killed.  He only can be delayed when he will strike again and try to destroy peace in Hyrule.  There is no known way of permantly killing Ganondorf yet.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 24, 2003, 10:46:44 PM
::NES Zelda Spoilers::

A wizard IS someone who uses magical powers, and no, he wouldn't be a warlock- that's a male witch. He's a wizard, and they call him a wizard numerous times throughout the series. And Ganondorf is technically not immortal- he was mortal before he took the Triforce and presumably the Triforce of Power made him immortal afterwords. Immortal does not mean invincible, though, it means unable to die of natural causes- he can still be killed, and he IS killed, I believe, at the end of The Legend of Zelda for the NES, the last Zelda game chronologically that Ganondorf/Ganon appeared in.
Title: RE: A realistic Zelda afterall?
Post by: MysticGohan24 on October 25, 2003, 09:53:20 AM
What about Zelda: Adventures of Link? He's there as a shadow when you die.

The annoying evil laughter.
Title: RE:A realistic Zelda afterall?
Post by: Shin Gallon on October 25, 2003, 01:05:43 PM
 Personally, I loved Wind Waker's graphics. It reminded me (moreso than any Zelda since Link to the Past) of the original NES Zelda game (you know, the FIRST one, where Link is a cartoon kid? Sound familiar?). I was never that big a fan of his OoT design (the artist wasn't very good at drawing faces, in my opinion, and I'm extremely picky about faces in artwork since that's wherre the essence of the character is). I'd play Soul Calibur II more (read: at all) if there were an alternate costume for Link that made him the Wind Waker cel-shaded version (you can't tell me that a little cel-shaded Link kicking Cervantes' ass wouldn't be beyond awsome).
I also loved the story and characters and sheer amount of stuff to do in the game. Anyone complaining that it wasn't long enough obviously didn't complete all the side-quests and minigames. I wasn't impressed at all by the original Spaceworld video. "Oh look, it's ocerina all over again, yay" was pretty much my reaction (and to this day, OoT remains the only Zelda other than Majora's Mask that I've not beaten and loved...I just lose interest in it after about an hour of playing), and I couldn't have been happier that Miyamoto went in the direction he did with Wind Waker. Better control, much better graphics and visual style and characters that aren't ugly as sin (Impa in OoT is...ugh...did I ask for a mannish pro wrestler woman?) made Wind Waker my second favorite Zelda to date (the first being Link to the Past, which is still one of the best games ever).
Title: RE:A realistic Zelda afterall?
Post by: the_zombie_luke on October 25, 2003, 05:01:52 PM
Quote

Originally posted by: KDR_11k
Personally I don't care whether WW has a standard-anime or its own style (celshading), but WW came short on a more important area: Dungeons! It had too few dungeons!



I strongly agree, but they were also very easy compared to earlier Zeldas and the director of Wind Waker thinks that side quests are more important than the dungeons.
Title: RE:A realistic Zelda afterall?
Post by: the_zombie_luke on October 25, 2003, 05:14:53 PM
Since we're sort of talking about where Zelda should go in the future, I say continue the story! In the next game, the Wind Waker and Hero of Time should somehow team up to fight a terrible and evil foe. Imagine if they developed the cooperative elements in Wind Waker even further. For instance, the statues following you in Wind Waker. Instead of that have two Links go through the dungeons. Make the dungeon bosses extremely hard for two players. I guess two player Zelda would have to be LAN, since a split screen would be hard to make for a game like Zelda. Also, imagine two Links in a boat, one sails and controls, and the other one bombs. I guess you could argue that Zelda is a single player game at its core, but don't deny that you would love a cooperative GameCube Zelda(not Four Swords) but a cooperative 3D Wind Waker 2 or Ocarina of Time 2.
Title: RE:A realistic Zelda afterall?
Post by: Dynamitega on October 25, 2003, 09:17:27 PM
I just hope in the next Zelda that they actually finish the 2nd half of the game.  I don't want an item collectathon like Rare makes.  I want some dungeons to find those hidden pieces... not, find this place on the map and you got it type of thing.  I loved the game up until that point.  The whole ending sequence was cool too...
Title: RE:A realistic Zelda afterall?
Post by: Shift Key on October 25, 2003, 10:18:46 PM
NO! NO TWO PLAYER ZELDA! IT'D BE TOO WRONG TO COMPREHEND.
The premise of Zelda has always been Link fighting evil alone, against the odds, yada yada yada. Other players only take on a small role, even Zelda did in WW, and I think it would take away from the feel of the game.
I don't want a rehash of OoT with two player modes either. The game is simply too long to play through with two players.

To be critical of OoT for the faces (Impa doesn't count ) and not play it is crazy. While he doesn't have the facial expressions in WW, the game still ranks highly on my all time list, in the top two definitely, because the game always consumes me every time I play it.

Go play FF:CC for multiplayer combat. Leave Zelda the way it is.
Title: RE:A realistic Zelda afterall?
Post by: VideoGamerX on October 26, 2003, 12:00:26 AM
A) Ganon has always been referred to as "the evil wizard, Ganon" You see it in the first Zelda. You see it in the old cartoon. You see it in a Link to the Past (especially in his alter-ego form, Aghanim). I'm not sure where you see it in Ocarina of Time, but it's clear that he uses magic. You can refer to him as a wizard or sorcerer. It doesn't matter. It's also important to remember that before Ocarina of Time, we didn't even know there were Gerudus, or that Ganon was a Gerudu. Those are all concepts that came about as a result of OoT.

B) One reason you might be seeing fewer dungeons is because not everyone likes the dungeons. I for one do not like the dungeon designs in Ocarina of Time. I also don't like being restrained to dungeon missions as they make the game exceedingly time consuming and boring. Personally, I think they need to work on new dungeon ideas. I want a longer Zelda as much as anybody, but I don't like the fact that I have to spend 3 to 4 hours playing the game to get through a dungeon because I can't save midway through the dungeon without being sent back to the beginning or if I plan to play Zelda for a few hours, I have to spend them in a stupid dungeon if I want to advance a little further into the game.

Personally, I loved LttP's dungeons. They are the best to date even though they're top-down and fairly two dimensional. The boss battles are the best, too. I had a lot more fun with those than any others. Zelda in 3D is pretty awkward especially with how they're trying to be so creative with the size of the bosses and the different ways to beat them. I yearn for something that touches back on the roots of Zelda a little more. Throw in some more dragons that move around in the battle area that we have to dodge... or something.

And for anyone that's wondering... I happened to cruise through the Water Temple in OoT no sweat. It was the most straight-forward dungeon for me, which is strange since most of the other dungeons ticked me off. Go figure.
Title: RE:A realistic Zelda afterall?
Post by: Ocarina Blue on October 26, 2003, 01:40:40 AM
I think the last two Zelda games have had fewer dungeons just as a coincidence. Majora's Mask had a very strong aspect of sidequests, and the dungeons it did have were fairly long and difficult. Wind Waker had dungeons cut because of time constraints.

I remember hearing about an interview with Aonuma (sp?) and Miyamoto at E3 when WW2, was confirmed to be in development. Apparently, the next Zelda will 'go back to it's roots', or something. I can't remember where I heard it, so take it with a grain of salt, but by that I imagine they mean more dungeons, less sidequests (as in LoZ).

Shifty: Isn't multiplayer Zelda done already with Four Swords?
Title: RE:A realistic Zelda afterall?
Post by: Rellik on October 26, 2003, 01:48:22 AM
I don't know about you, but I don't really like dungeons all that much.  Yeah, some are fun, but some are just boring.  I don't care if the next LoZ is cel-shaded or not, but what I do want is for there to be more of a plot.  WW was a small step in the right direction.  I am much more interested in playing through the plot as it unfolds (plot-based scenarios) than seeing a plot element, and then playing through a bunch of dungeons to get to the next element.  Not "Gannondorf captures Princess Zelda, go do 3 dungeons and come back later to see what happens." but "Gannondorf captures Princess Zelda.  He's imprisoned her at his secret fortress in the bottom of the ocean.  Invade and take over a Moblin submarine.  Then navigate the submarine to the underwater fortress.  On the way down you see a Zora being chased by a HUMONGOUS shark.  Save the Zora; etc".  A sequence like that is way more interesting than 3 dungeons.
Title: RE: A realistic Zelda afterall?
Post by: Don'tHate742 on October 26, 2003, 03:56:21 PM
I agree totally.

To me its not about the number of Dungeons, its about was it a fulfilling adventure.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 26, 2003, 04:04:43 PM
True, it's not about how many dungeons there are, if the ones that are there are fulfilling, but when those dungeons are so incredibly fun, you feel the craving for more.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 26, 2003, 04:06:46 PM
Quote

Originally posted by: Ocarina Blue
I remember hearing about an interview with Aonuma (sp?) and Miyamoto at E3 when WW2, was confirmed to be in development. Apparently, the next Zelda will 'go back to it's roots', or something. I can't remember where I heard it, so take it with a grain of salt, but by that I imagine they mean more dungeons, less sidequests (as in LoZ).

I believe they meant that the game is going to be more like LttP, which can only be a good thing...

And just so you guys know(can't remember if I've posted this or not), 2 dungeons were cut out of Wind Waker and will be put into the next game...So we are most likely looking at a game with at least 2 more dungeons...
Title: RE: A realistic Zelda afterall?
Post by: Ocarina Blue on October 26, 2003, 04:52:54 PM
Wasn't ALttP Zelda returning to it's roots after AoL?
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on October 26, 2003, 04:56:32 PM
And wasn't WW Zelda returning to its roots after MM and OoT?
Title: RE: A realistic Zelda afterall?
Post by: Ocarina Blue on October 26, 2003, 05:07:25 PM
Oh, good point. I guess that interview was about WW then... Opps.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 26, 2003, 05:15:11 PM
I want my Lost Woods!

*pouts*
Title: RE:A realistic Zelda afterall?
Post by: Swordsplay on October 27, 2003, 05:02:24 AM
I agree with Bill, I love the Lost woods music!
Title: RE:A realistic Zelda afterall?
Post by: cheers69 on October 27, 2003, 01:14:01 PM
cel shaded is ok but i dont think it looks better than realistic graphics, ww was one of the easiest games i have ever played because it was too much like OOT. i heard its easier for the game designers to use cel chaded over other graphics is this true?
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 27, 2003, 01:21:03 PM
Actually it's not...What I believe EAD did was first make 3D models, and then they layered them with the "toon textures"...Sort of like painting on a figurine that you get in a model kit...
Title: RE:A realistic Zelda afterall?
Post by: cheers69 on October 27, 2003, 01:26:36 PM
WW would have to be one of the worst zelda's made how annoying was that long sailing crap, that wasnt fun gameplay that was just trying to make the game go longer and more boring.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 27, 2003, 01:45:11 PM
*sigh*

Of course the game is drawn out, just as an adventure is supposed to be.  I loved sailing, and I couldn't wait to finish the next dungeon so I could sail out on the open ocean some more...WW > OoT, and I can find many that agree...At least, those that can truely appreciate the Zelda series for what it is...an ADVENTURE title...

</protective rant>  
Title: RE:A realistic Zelda afterall?
Post by: VideoGamerX on October 27, 2003, 02:22:21 PM
I want optional dungeons and more items and upgrades. What I don't like is a game that has some odd number of dungeons that comprise each facet of the story. Then it becomes a mission of completing dungeons rather than exploring, discovering, and growing.

The thing I hate most about Ocarina of Time is the reliance upon dungeons to craft and evolve the story. The dungeons were mostly annoying and repetitive. I felt more excited while playing LttP's dungeons, but that's in part due to how much I liked the story in LttP and the music really left an impression upon me. Ocarina of Time wore me out because Navi was constantly saying "Hey, go here!" "Hey, aren't we supposed to blah blah?" "What's that blah on the blah over blah?" "We should go to the blah and spend a few hours blahing." Grrrr. I really wanted to take my sword to that fairy and shut it up by about the third dungeon. :-P

What I have always wanted is a world with more options. Hyrule has always offered these certain fundamental elements like exploration, discovery, and accomplishment. What I find is that I don't always want to be completing dungeon missions and advancing through the game. I want more ways to waste my time prolonging certain experiences. What I think would be nice are x number of dungeons and y number of extra places to storm and explore. The y places wouldn't have any bearing over the game itself and would offer certain rewards. Like say if there was an old abandoned fort on a hill south of Karakiro village, there'd be a rumor of some old magical armor there. You wouldn't neccesarily have to go there to advance the game, but if you have some free time and you want to add something more to your game, you could go there and storm the old fort.

Wind Waker had some of these ideas and Ocarina of Time did too. The bottom of the well was a non-dungeon dungeon. Wind Waker had something similar to this but in a much smaller, simpler fashion. I really wouldn't mind having extra dungeons. I wouldn't mind having some very difficult extra dungeons that are there just for grins and chuckles. Keep a sword upgrade in there. Keep a special boomerang upgrade there. You can beat one really hard dungeon and make the rest of the game easier. You could do any number of things to the rest of the game by completing these optional places.

It's not a new concept to Zelda really - having side quests. But we've never quite had the luxary of optional dungeons like this in an actual Legend of Zelda game.  
Title: RE:A realistic Zelda afterall?
Post by: Shift Key on October 27, 2003, 02:49:19 PM
There were heaps of optional quests to do in OoT, it depends on your definition of quest. To me its some sort of challenge that may rewards at the end -
~ Skulltulas
~ The item trading (yound and adult)
~ Fishing
~ Bottom of the Well
~ Racing Ingo at Lon Lon Ranch
~ The running man
~ The magic spells (Din/Nayru/Farore)
~ The gallery of games in Hyrule Town/Kakariko.
~ Gerudo Horseback Challenge thingo.

If you didn't at least give these ones a shot, you missed out on SO much of OoT

Quote

You wouldn't neccesarily have to go there to advance the game, but if you have some free time and you want to add something more to your game, you could go there and storm the old fort.

If you want optional dungeons, that's fine. OoT added items from side quests as well, but it wasn't from dungeons. People who say OoT was very dark and eerie seem to forget those side-quests such as the ones listed above, which were not spent in dungeons but out in the world of Hyrule, and most involved NPCs too.

Quote

non-dungeon dungeon

What on earth is this?  
Title: RE: A realistic Zelda afterall?
Post by: Don'tHate742 on October 27, 2003, 03:09:47 PM
Its sad we didn't see any upgrades in WW....that where not mandatory.

I think that's what some people enjoyed about OOT, kinda brought an RPG sense into the adventure realm. I for one like the different tunics, swords, boots, guanlets, shields that you could aqquire, and the fact that some of them were not mandatory.  Also, why not include adult link in the next one. He as a charachter is very popular and is one of the main reasons I loved OOT so much. Being able to switch back and forth through time, from an amazing child to an even more amazing and fierce warrior. Coupled with the Biggoron sword, made a really fun game. I mean who didn't like beating the crap out of Iron knuckles with a gigantic sword against a gigantic axe.

I really don't care what Nintendo does, just as long as they keep the games fresh and interesting.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 27, 2003, 03:31:22 PM
Both the Magic Armor and the Hero's Charm weren't mandatory...
Title: RE:A realistic Zelda afterall?
Post by: cheers69 on October 27, 2003, 04:14:02 PM
i loved the double hearts.
Title: RE:A realistic Zelda afterall?
Post by: robofish on October 27, 2003, 04:25:55 PM
Quote

Originally posted by: Rellik
Invade and take over a Moblin submarine.  Then navigate the submarine to the underwater fortress.  On the way down you see a Zora being chased by a HUMONGOUS shark.  Save the Zora; etc".  .


Dude, not all of us have finished the game.  That's what the spoiler tags are for.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 27, 2003, 04:43:05 PM
Considering that scenario is fake...
Title: RE:A realistic Zelda afterall?
Post by: ultrafamicom on October 29, 2003, 12:05:41 PM


While GameCube's chipset  (Gekko & Flipper) are perfectly capable of doing a realistic Zelda, as seen in the spaceworld 2000 demo which was completely real-time, I have a feeling that any realistic Zelda will get held over and put on the upcoming Nintendo console: GameCube2 aka N5.    with at least 100-fold increase in graphical capability, one might expect near CG-quality graphics that far surpass the spaceworld demo.
Title: RE:A realistic Zelda afterall?
Post by: Shift Key on October 29, 2003, 01:32:11 PM
*thinks of FF: The Spirits Within, shudders*

I don't see Nintendo getting too into the graphics of it all. Sure it will run at 60 spanking frame per second, but the style will not be ultra-realistic. Zelda has always been playable for young and old, so they're not going to alienate their main market.

There, I said it .
*gets flame-retardant suit*

Ok, moving on. By the sounds of the comments, people want a jaw-dropping Zelda which is photo-realistic. I say no. WW made my jaw drop because it was a cartoon brought to life. OoT made my jaw drop because of the bosses, and the epic final battle with Ganon/dorf. MM didn't make my jaw drop until the final battle, but it was definitely a thinker's game, and exploring the world of Termina was very rewarding.

In summary, if Nintendo were to read this post, I'd tell them: "Ignore the critics. Keep doing what you're doing."
Title: RE:A realistic Zelda afterall?
Post by: nolimit19 on October 29, 2003, 06:14:46 PM
can't understand nerd talk *leaves*
Title: RE: A realistic Zelda afterall?
Post by: Swordsplay on October 29, 2003, 07:32:49 PM
eeeh, i still want graphics.  Dont get me wrong with cel shading , i loved it!  But, lets put it to the side, it had its chance, now its time to focus on the graphics again.  Shame WW2 is cel shaded, yet ill still buy it and love it.  *sighs*

They better not cel shade metroid prime next, that would be horrific!  Oh the horror!  *Shudders, then runs in fear like a maniac set on fire*

LOL
Title: RE: A realistic Zelda afterall?
Post by: PIAC on October 29, 2003, 07:56:37 PM
i don't want graphics, not one bit, i want a Zork clone, BRING ON TEXT BASED ZELDA you see a moblin to the north, 10 rupee(s) to the east, grass to the west, exit to the south *starts to type* YOU DIDN"T TYPE FAST ENOUGH MOBLIN KILLS YOU! GAME OVER

i hate the graphics in wind waker, only because its made alot of people ass-retarded about the visual style -__-, but that is really what most gamers are like today, and i use the term gamer loosly..  
Title: RE:A realistic Zelda afterall?
Post by: robofish on October 30, 2003, 01:21:57 AM
Quote

Originally posted by: Bill
Considering that scenario is fake...


Lol.  As I said, I haven't beaten it yet.  I have no clue.
Title: RE:A realistic Zelda afterall?
Post by: robofish on October 30, 2003, 01:26:33 AM
Quote

Originally posted by: Swordsplay
eeeh, i still want graphics.  Dont get me wrong with cel shading , i loved it!  But, lets put it to the side, it had its chance, now its time to focus on the graphics again.  Shame WW2 is cel shaded, yet ill still buy it and love it.


You make it sound like cell shading isn't graphics.  If it is not not graphics, then what is it, eh?  My mind is blown by the much confusing-ness in your choice of words (opposing "graphics" and "cell shading").



Eh?
Title: RE:A realistic Zelda afterall?
Post by: babble on October 30, 2003, 05:36:52 AM
I for one loved the sailing. Made me relax and look at this game as an Epic quest.

But I didn't like the last half/collecting part of the game. Felt too rush to finish it at that point.
Title: RE: A realistic Zelda afterall?
Post by: Swordsplay on October 30, 2003, 09:42:02 AM
agreed
Title: RE:A realistic Zelda afterall?
Post by: cheers69 on October 30, 2003, 12:33:37 PM
epona was more fun
Title: RE:A realistic Zelda afterall?
Post by: Hostile Creation on October 30, 2003, 12:37:42 PM
I don't agree (though Epona rocks mightily. . . heck, I'm feeling all nostalgic now. . . ), but to each his own.  Plus trying to shoot arrows on that horse was a pain.
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on October 30, 2003, 12:42:48 PM
If they add in Epona, I think you should be able to use z-targeting while on the horse...Of course, you would still have to aim manually if they added a shooting range like in OoT...
Title: RE:A realistic Zelda afterall?
Post by: ExtremeGcube on October 30, 2003, 12:56:18 PM
i liked epona but at the same time i found it funny that epona whinnied when you she got in the way of your arrows.
Title: RE:A realistic Zelda afterall?
Post by: Flames_of_chaos on November 01, 2003, 02:08:08 PM
I hated that Shooting range
Title: RE:A realistic Zelda afterall?
Post by: nemo_83 on November 01, 2003, 07:20:45 PM
I hope that they don't abandon cell shading next gen.  I want to see other games use it if not Zelda.  I would like to see more unique styles in games.  There is so much more out there than War Sims like Conflict Desert Storm.  I want games with unique design and unique graphical presentation.  I can imagine games next gen looking as good as Princess Mononoke or Disney's Lion King.  

I believe next gen we will see Zelda go realistic.  Mario will be toon shaded as well as Pokemon.  And Metroid will look like impressionism.  who knows?  They may actually look like real stop motion animation.
Title: RE:A realistic Zelda afterall?
Post by: cheers69 on November 01, 2003, 08:10:14 PM
cel shaded graphics made me sick when playing zelda, its good in VJ tho
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on November 01, 2003, 08:14:12 PM
You know what?  You make me sick...
Title: RE:A realistic Zelda afterall?
Post by: Black_Lable_2049 on January 30, 2004, 07:02:52 AM
Wouldnt it be kinda stupid to have one game shaded and one game not?  
Title: RE:A realistic Zelda afterall?
Post by: Black_Lable_2049 on January 30, 2004, 07:04:26 AM
wouldnt it be stupid to have  one game shaded and one not?
Title: RE: A realistic Zelda afterall?
Post by: WesDawg on January 30, 2004, 09:27:58 AM
I figure the people who hated WW for its graphics are kinda the lowest commong denominator in gaming nowadays. The immature gamers who strangely only buy M rated games. It's been my favorite Zelda ever. If you hated it for some other reason than graphics... well I might let it slide.
Title: RE: A realistic Zelda afterall?
Post by: Don'tHate742 on February 03, 2004, 02:51:53 PM
pokemon should definitely be cel shaded. Those screens for Colloseum are nasty, nasty 3d bumby pokemon. You can't go realistic with pokemon, its meant to be bright and colorful. Cel shading is the obvious choice.....

I didn't like WW style only becuase I don't like wide eye anime, but the towns people looked halarious. I loved the feel of it, everything was done so well that I couldn't help but be pulled in to the game. Although, I would like them to give realism a try. Not in the way of art style but in the way that a tree looks like a tree should.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 03, 2004, 03:32:33 PM
Huh?  The trees in Wind Waker at least have a base, and aren't giant twigs sticking in the ground like in another certain Zelda game that comes to mind...
Title: RE: A realistic Zelda afterall?
Post by: Actraiser on February 03, 2004, 07:28:31 PM
i hated wind waker for the same reason i hated ocarina.  toooooo much walking (or in WW's case, sailing).
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 04, 2004, 01:25:30 AM
Eh!?  That's like hating Mario games because you jump too much...

The whole point of all the "walking" is that it's an adventure series...
Title: RE: A realistic Zelda afterall?
Post by: KDR_11k on February 04, 2004, 02:52:04 AM
I thought the point of Zelda was puzzle solving, not straight running? OOT has much longer distances than other Zelda titles, or at least they felt longer. In other Zeldas the maps were littered with enemies even outside points of interest, but in OOT there's not much except for the randomly spawning skeletons at night.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 04, 2004, 08:46:59 AM
But the whole point of the large distance travelled is symbolic of the amount of exploration you do...Let's use a real-life example:  Say you've never left your house before(hey, maybe it is a realistic example )  You can explore more if you head down the road a couple miles than if you just walk down to the end of your driveway...
Title: RE: A realistic Zelda afterall?
Post by: Uglydot on February 04, 2004, 02:33:03 PM
I loved wind waker, so I have no issue with it using the same engine/style etc.  And this topic already feels old, we all know what we prefer and the news is what it is.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 04, 2004, 06:55:22 PM
Quote

Originally posted by: Bill
Eh!?  That's like hating Mario games because you jump too much...

The whole point of all the "walking" is that it's an adventure series...


um......it's a game.  everything you do within a game should be fun, not tedious.  the excess traveling did nothing except make it take longer to finish the game.  there have been plenty of adventure games that got on just fine without long, boring, uneventful trips.
Title: RE: A realistic Zelda afterall?
Post by: Berny on February 05, 2004, 01:12:29 AM
See, but there are some of us who think that exploration is fun. I do. I love love LUV sailing. And riding Epona. And just plain walking. Yes indeed.
Title: RE: A realistic Zelda afterall?
Post by: vudu on February 05, 2004, 04:21:55 AM
i prefer to forward roll through termina field.  with the occational backwards flip romp around the deku tree.
Title: RE:A realistic Zelda afterall?
Post by: revolg_98 on February 05, 2004, 12:59:46 PM
It's ok if the game is still cel-shaded but get rid of the boring nothingness of the sailing and the neverending waves.  Even the ending was all waving.  What ever happened to bad guys not just bosses? Like in Zelda 1 and Link's Adventure
Title: RE:A realistic Zelda afterall?
Post by: Armed on February 05, 2004, 02:06:56 PM
Quote

Originally posted by: Actraiser
i hated wind waker for the same reason i hated ocarina.  toooooo much walking (or in WW's case, sailing).


Yes same here, that was the only part i hated about this zelda too... Sailing back and forth trying to peice together the parts of the triforce, but everything else was fine.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 05, 2004, 04:59:05 PM
Quote

Originally posted by: Berny
See, but there are some of us who think that exploration is fun. I do. I love love LUV sailing. And riding Epona. And just plain walking. Yes indeed.


i love exploration.  "hey, look, more grass!!"  the walking and sailing were cheap tools to make the game longer, thereby making happy the game length whores of the world who feel robbed if it doesnt take them 3 years to beat a game.  most rpgs have open fields where you run around and fight many and varied enemies in an attempt to build up your character.  had Zelda employed this, I would have loved it.  as it is, it was like Tomb Raider without a jump button.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 05, 2004, 05:02:23 PM
I feel like slapping you for comparing Zelda to Tomb Raider...That was UNCALLED FOR...
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 05, 2004, 05:10:56 PM
Quote

Originally posted by: Bill
I feel like slapping you for comparing Zelda to Tomb Raider...That was UNCALLED FOR...


it wasnt intended as an insult.  at the time I bought Ocarina, I was deeply enthralled in Tomb Raider 2 and upon playing OoT, that game came to mind.  You run around, fighting baddies and looking for treasure in caves.  That's Tomb Raider.  Zelda's aiming really struck me as being tomb raider like, as well, since you could lock on to enemies and strafe around them, just like in Zelda.  Of course, Tomb Raider 2 had better puzzles and a lot more action.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 05, 2004, 05:15:00 PM
You know what?  The Zelda series has been around a lot longer than Tomb Raider...Just thought I'd let you know that...

It's like you began gaming with Tomb Raider, because all those elements have been in LOTS of previously made games...
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on February 05, 2004, 05:18:24 PM
Quote

Zelda's aiming really struck me as being tomb raider like, as well, since you could lock on to enemies and strafe around them, just like in Zelda.


::shudders:: It's like he's saying Lord of the Rings ripped off Dungeons and Dragons. o_O Shouldn't that be grounds for banning? I think that should be grounds for banning.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 05, 2004, 05:31:50 PM
Quote

Originally posted by: Bill
You know what?  The Zelda series has been around a lot longer than Tomb Raider...Just thought I'd let you know that...

It's like you began gaming with Tomb Raider, because all those elements have been in LOTS of previously made games...


those gameplay mechanics have NOT been around and they were not present in ANY of the other zelda games, since OoT was the first Zelda game in 3D.  Im talking about the camera, the auto aiming and the other "new" elements OoT had.  I owned the original Zelda within a month of it's release and have owned every game since, so dont try and school me on what is and is not Zelda.  the original zelda was an action game.  you ran around, stabbed the baddies, got the jewels, repeat.  There was no pointless walking for 5 minutes or sailing for 20.  Everywhere you went, there was something to do.  Also, you cant pick out one section of my statement and ignore the rest.  I am not so blind as to think Tomb Raider was an original concept.  It was essentially Indiana Jones in 3D gaming form.  However, it was the first game with the over the shoulder perspective now prevelant in most 3D games.  There ARE aspects of OoT's gameplay that are reminiscent of Tomb Raider, whether you like it or not.
Title: RE:A realistic Zelda afterall?
Post by: Berny on February 05, 2004, 05:37:12 PM
Quote

Originally posted by: mouse_clicker
Shouldn't that be grounds for banning?


Yes. Yes it should. Insinuating Tomb Raider's (or any game franchise for that matter) superiority to any Zelda game should be legitmate grounds for banishment. Send him off to Elba!
Title: RE:A realistic Zelda afterall?
Post by: Bill Aurion on February 05, 2004, 05:53:52 PM
Quote

Originally posted by: Actraiser
However, it was the first game with the over the shoulder perspective now prevelant in most 3D games.  There ARE aspects of OoT's gameplay that are reminiscent of Tomb Raider, whether you like it or not.


WRONG!

I don't recall the first 3rd person game ever(I'm assuming it was a PC game), but Super Mario 64 came out before Tomb Raider...Super Mario 64's engine was then modified for OoT...Again I hold my claim that TR was one of your first games...  
Title: RE: A realistic Zelda afterall?
Post by: Berny on February 05, 2004, 06:09:39 PM
So sad that your first is one of THE worst.
OOT was one of the most ground breaking games in the history of games. No one will admit to it, but many have ripped off the franchise. You may notice that the main character bears an uncanny resemblance to Link albeit with dyed hair.

I can write a poem and no one would even know...em... Dang it.  
Title: RE: A realistic Zelda afterall?
Post by: NinGurl69 *huggles on February 05, 2004, 06:37:46 PM
According to Gamerankings.com, Super Mario 64 was released in the U.S. on Aug. 31, 1996.  Tomb Raider was released on PlayStation/PC on Oct. 31, 1996.

Then be reminded that the Japanese (THE ORIGINAL) release of Super Mario 64 preceded the U.S. version by several months.

OoT's camera system is similar to SM64's in that the camera was essentially a physical object that followed the character from a wide range of varying angles.  The only times I remember playing OoT from an over-the-shoulder view were 1) if you were in Z-targetting mode without a specific target enabling you to run back/forth and strafe.  There was one instance in the game outside the Forest Temple where such a view was useful, but it was hardly required nor necessary nor significant.  If you happen to just z-target like that just so you can do backflips, you're just doing your own thing.

2)  Seeing Link run around with an over-the-shoulder view under normal camera circumstances means you tapped Z to "fix" the camera view, and you pushed "up" on the analog stick.  Some people do this a lot, and others don't do this a lot.  It's largely a matter of choice, though the view fix is generally helpful.  Other than that, you're working with a camera mostly like SM64's.

If one would like to revisit some REAL HARDCORE over-the-shoulder view action, then let's return to Contra, Stage 2.  
Title: RE:A realistic Zelda afterall?
Post by: WackerJr on February 05, 2004, 11:36:47 PM
I think Nintendo actually patented the "Lakitu-cam" didn't they? Also, weren't they worried at one point in development because Sega had also come up with this type of camera system? I recall reading an interview with Giles Goddard in an old issue of N64 Magazine in the UK.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 07, 2004, 10:46:52 AM
Quote

Originally posted by: Bill
Again I hold my claim that TR was one of your first games...


Im 27.  Ive been gaming longer than some of you have been ALIVE.
Title: RE: A realistic Zelda afterall?
Post by: Don'tHate742 on February 07, 2004, 12:24:33 PM
Then you should know that Tomb Raider blows......every game same gameplay, different setting. Zelda at least has evolved and matured into one of the most respected names in this game world.

Zelda WW was almost a perfect game, in my opinion only flawwed with small islands. Had the islands been bigger, with side quests and such then it would of been a perfect game.

In the sequel they should consider using land and sea elements ala OOT where it had Woods/desert/lake/mountains. Different landscapes add to whole adventure feel, plus its alot better than having element dunguens which has been used for what seems to be forever.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 07, 2004, 03:27:11 PM
Age is by no account an accurate measure of how long someone has been gaming...
Title: RE:A realistic Zelda afterall?
Post by: MysticGohan24 on February 07, 2004, 05:55:27 PM
heh I'm 24 and I can bet your bottom dollar that I've been playing alot longer than you have Actraiser,
and by no means in Tomb Raider consider anything but garbage. After the 1st game the novelty wears off.
Could also be attributed to the creator of TR leaving after the 1st game was finished.

Either way it just plainly sucks.

Super Mairo64 did came out before Tomb Raider, by quite abit ( Refferring to Japanese release date )
still, it's alot more innovative.




Title: RE:A realistic Zelda afterall?
Post by: Rich on February 08, 2004, 04:54:05 AM
I played Tomb Raider at my friends house whent it was first released. We really got into it for like 2 hours we played. Then the next day we went to go play again and after about 45 min or something like that we realized how repetitious it was and we just got bored with it. When I bought WW we played it the entire weekend. The puzzles kept us in the game and we liked the sailing. We had fun finding treasure and stuff and trying to figure out what to do next. It was so rewarding to see the end. That was one of my favorite boss fights behind Metroid Prime.
 
Title: RE: A realistic Zelda afterall?
Post by: Rich on February 08, 2004, 05:02:05 AM
hey how do you highlight stuff so other people don't see it right away? For like spoilers and stuff.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 08, 2004, 05:06:39 AM
(spoiler)text(/spoiler)

Replace the ( ) with [ ]
Title: RE: A realistic Zelda afterall?
Post by: Rich on February 08, 2004, 05:09:06 AM
ok  thanks a lot.
Title: RE:A realistic Zelda afterall?
Post by: Don'tHate742 on February 08, 2004, 08:31:53 AM
To add to my ealier comment, another thing about WW i didn't like was the missing ability to transport. In almost every zelda, you could transport between worlds/times/demensions/seasons, that was missing from this game. I liked the whole mystery of WW, where you slowly uncover the truth about Hyrule, but there still needed to be the power to transport. OOT was awesome for the fact that you could go back and forth through time, capcom zeldas were awesome for controlling the season. I geuss in WW they gave us the power of the wind, but only in the way of changing its direction. Maybe if they gave us the FULL power of the wind.

I don't know, i'm just rambling. I wonder what kind of power they'll give Link next.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 08, 2004, 08:34:30 AM
You didn't get the Ballad of Gales?  -___-;
Title: RE: A realistic Zelda afterall?
Post by: odifiend on February 08, 2004, 09:00:14 AM
Reading his post I'm guessing not.  But still even with the ballad of gales, you had to sail a lot.  I wish Nintendo had allowed you to create at least one whirlwind in the essence of Farore's wind from OoT, well maybe next time...
Title: RE:A realistic Zelda afterall?
Post by: Don'tHate742 on February 08, 2004, 04:24:32 PM
I got that, but that didn't change the world around you, that just made moving around the map easier. The Ballad of Gales has nothing to do with what i'm talking about.
Title: RE: A realistic Zelda afterall?
Post by: Actraiser on February 08, 2004, 05:18:41 PM
someone please show me where I said Tomb Raider was the best game ever or even anything all that special?  Please?  Even better, show me where I said Tomb Raider was more fun.  All I said was I found elements of Tomb Raider's gameplay in Zelda.  I know Tomb Raider sucks.  I havent touched any of the games since TR2 and that is still the only TR game Ive played for any particular length of time.  I didnt even bother finishing that one, because I got bored.  You little nintendo freaks got all butt hurt because I am not someone who will sit here and applaud Big N for giving me a game full of hours and hours of WALKING and SAILING.  Saying that Zelda looked like Mario 64 is redundant because the graphics on 3/4 of the games on the 64 looked like Mario's.

I apologize for not kissing Zelda's ass.
Title: RE:A realistic Zelda afterall?
Post by: Mario on February 08, 2004, 05:25:37 PM
Personally, i found walking in OoT and MM, and sailing in TWW, very enjoyable. I could walk/sail for an hour and not get bored, yet in some games (Animal Crossing) i get bored after taking a few steps (i'm weird like that).

There's just something about Zelda games that makes everything fun, well to me anyway.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 08, 2004, 05:34:35 PM
my biggest beef with the whole of OoT was that the story had this sense of urgency, yet you spent half the running stupid errands.  "Ive gotta save the world........right after I get done fishin"
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on February 08, 2004, 05:45:08 PM
Sidequests were optional, Actraiser- not everything is essential to complete the game.
Title: RE:A realistic Zelda afterall?
Post by: Actraiser on February 08, 2004, 05:50:49 PM
Quote

Originally posted by: mouse_clicker
Sidequests were optional, Actraiser- not everything is essential to complete the game.


you had to do quite a few of them to acheive certain key things in the game.  I just hate and will always hate sidequests.  I guess I just miss the old days when they focused more on gameplay and fun and less on story.  The younger gamers seem to be obsessed with having a killer story in their games.  My favorite Zelda of all of them will always be the original and there was little to no story told in the game.  The back story was given in the book that came with it as I recall.  I remember when Final Fantasy 7 came out and everyone was creaming over it.  I watched my friend play it for an hour and he spent most of that time reading.  WEE FUN!!
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 08, 2004, 05:54:33 PM
"I just hate and will always hate sidequests."

Every Zelda game since LttP has had side quests!  If you hate them so much, then stop playing Zelda games...period...
Title: RE: A realistic Zelda afterall?
Post by: Actraiser on February 08, 2004, 05:57:59 PM
every game since Link to the Past.  hmmm.......barring the Gameboy games, thatd be OoT, MM and WW.  The games Im pretty much talking about.  I love how all of you get so up in arms about all this.  All I am doing is stating my opinions and I get this very hostile attitude from you all.  This is a discussion forum, last I checked.  Im discussing.
Title: RE:A realistic Zelda afterall?
Post by: mouse_clicker on February 08, 2004, 05:58:50 PM
The original Legend of Zelda had more pointless trapsing around the overworld to collect things than any other game in the series! And none of the sidequests were required in OoT- you beat one dungeon, you go on to the next. It's not that complicated. The game CAN be beaten in some 6 hours, you know. :/
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 08, 2004, 06:05:43 PM
You're complaining about something that has made up core gameplay in the game series for most of it's lifespan...7 Zelda games out of 9 have sidequests...And YES, the Game Boy games count...

I just find it silly that someone dislikes a game because they add more to it...
Title: RE:A realistic Zelda afterall?
Post by: Ms.Pikmin on February 08, 2004, 06:06:45 PM
Quote

Originally posted by: Actraiser
I love how all of you get so up in arms about all this.  All I am doing is stating my opinions and I get this very hostile attitude from you all.  This is a discussion forum, last I checked.  Im discussing.



It is a discussion forum, but you're crossing the line into bashing.  And you're bashing a series of games that is well loved here.  You're also bashing the people here with your comment about the "little Nintendo feaks getting all up in arms" because you're not kissing Zelda's @ss.  

Title: RE:A realistic Zelda afterall?
Post by: S-U-P-E-R on February 08, 2004, 06:27:36 PM
Take the Tomb Raider jibber-jabber to some other thread
Title: RE:A realistic Zelda afterall?
Post by: MysticGohan24 on February 08, 2004, 09:32:17 PM
Quote

Originally posted by: Actraiser
someone please show me where I said Tomb Raider was the best game ever or even anything all that special?  Please?  Even better, show me where I said Tomb Raider was more fun.  All I said was I found elements of Tomb Raider's gameplay in Zelda.  I know Tomb Raider sucks.  I havent touched any of the games since TR2 and that is still the only TR game Ive played for any particular length of time.  I didnt even bother finishing that one, because I got bored.  You little nintendo freaks got all butt hurt because I am not someone who will sit here and applaud Big N for giving me a game full of hours and hours of WALKING and SAILING.  Saying that Zelda looked like Mario 64 is redundant because the graphics on 3/4 of the games on the 64 looked like Mario's.

I apologize for not kissing Zelda's ass.


Heh It's an honor to kiss Zelda's ass It's you just compared it to crap like Tomb Raider ( which shouldn't even be mentioned in the same sentence )

I take it you applauded Eidos for giving you hours of horrible low polygon @$$? ........How original *Rolles eye's*


I see alot of Mario clones on Playstation or any system really *cough* Crash *cough* let alone 12 dozen other games.

And insulting us isn't gonna help very much on our views on you.

Mouse_Clicker pretty much stated the obvious, so I'll leave it to him




Title: RE: A realistic Zelda afterall?
Post by: Don'tHate742 on February 11, 2004, 11:55:33 AM
How could you not like side-quests? They not only lengthen the game but they make the whole game seem more like an adventure. Plus there always enticing becuase you know your always going to get something after you complete it. Personally I hate going from dungeun to dungeun. I'm more of the guy who goes to one dungeun, finds something cool in that dungeun, then goes around trying to solve side-quests with the new "something cool that I got".
Title: RE: A realistic Zelda afterall?
Post by: Rich on February 11, 2004, 12:10:05 PM
Personally I like figuring out the duneon and getting the item at the end and also beating the boss espesially when there is a certain way to do it, like the first boss. it took me a little bit before I realized what to latch onto?  
Title: RE:A realistic Zelda afterall?
Post by: Me2NiK on February 12, 2004, 10:51:13 AM
sidequests increase the replayability of great games. end of story.
Title: RE: A realistic Zelda afterall?
Post by: Bill Aurion on February 12, 2004, 10:54:18 AM
Max size avatar allowed is 64x64...
Title: RE: A realistic Zelda afterall?
Post by: NinGurl69 *huggles on February 12, 2004, 11:34:30 AM
Large avatars and sigs increase your BAKA.