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Gaming Forums => Nintendo Gaming => Topic started by: Mario on September 20, 2003, 03:41:06 AM

Title: Mario & Luigi
Post by: Mario on September 20, 2003, 03:41:06 AM
Who else is hyped for this game? I know i am!

IGNs latest impresions of it were awesome, they claim its better than Paper Mario and has over 40 hours of gameplay! Also the platforming element is more of a focus point in this one apparently, but it still has the same RPG elements of Paper Mario.

I cant freakin wait for this game, one of my most anticipated games EVER
Title: RE: Mario & Luigi
Post by: kennyb27 on September 20, 2003, 05:33:20 AM
I'm definitely looking forward to it.  Better than Paper Mario?  That was one of my favorite games on the N64!  I'll pencil in my pre-order soon enough.
Title: RE: Mario & Luigi
Post by: Molobert on September 20, 2003, 12:37:03 PM
I really really want this game. Super Mario RPG was surprisingly fun, even on an emulator, which normally ruins games. I never played Paper Mario, but I hear it's good. Ill be picking this up whenever it comes out (November I think).
Title: RE:Mario & Luigi
Post by: Cap on September 20, 2003, 01:09:33 PM
yeah, i'm pretty excited about this game as well. paper mario was one of the best games for the n64 in my opinion, so if this manages to be better i'll be very impressed. i'm a little bit doubtful about the 40 hours game length though, only becouse it has never take me as long to finish a game as the developers have claimed. should be great either way though.
Title: RE:Mario & Luigi
Post by: rpglover on September 20, 2003, 01:50:52 PM
the 40 hours gameplay is probably not a normal run through- i would bet this game will be around the length of paper mario or mario rpg- but the 40 hours is an estimate of the total time you would spend if you were to find and get everything- every side quest and every item and such- but the game looks great nonetheless- i cant wait to see it in action
Title: RE:Mario & Luigi
Post by: Bill Aurion on September 20, 2003, 03:25:22 PM
I've been waiting for a handheld Mario RPG since a year after Super Mario RPG came out.  You bet I can't wait!
Title: RE: Mario & Luigi
Post by: Mario on September 20, 2003, 06:51:48 PM
I think it comes out on the same day as Mario Kart: Double Dash. Around mid November...

What a great day that will be
Title: RE:Mario & Luigi
Post by: Gup on September 20, 2003, 07:28:29 PM
I don't see what's to like in M&L.  I've seen a few screens and heard about the gameplay('A' button makes Mario jump, 'B' button makes Luigi jump), and I don't feel any interest at all.
Title: RE:Mario & Luigi
Post by: Bill Aurion on September 20, 2003, 07:39:16 PM
"In traditional RPG adventure design, players wander the map in order to solve puzzles, interact with characters, and other elements that will move the story forward. Players, as the Mario and Luigi team, actually control these sprites independently as well as in pairs; some areas require the duo to split up in order to get through certain locations in the game. Mario and Luigi must work together, using their special abilities that will help each other out to solve specific challenges. Getting through a hole in a wall, for example, requires one of the brothers to slam a hammerhead down on the other, squashing him down flat to get him to fit through and trigger a hidden switch. Mario & Luigi is filled with elements like this, and half the fun is discovering the wacky resolutions to specific situations. Battles are not realtime...players can see exactly when a battle's forthcoming since all the enemies are revealed on the overhead map. And what's more, if players are quick and nimble enough, they can get the upperhand on the enemy by advancing on it and attacking it, even before the battle begins. Watch out, as the enemy can do the same...knocking Mario and Luigi on his butt before the attack sequence starts.

The battle engine is very, very similar to Paper Mario. Players not only choose how to defeat certain enemies by working within a menu system, but they also have physical, direct control of specific movements for attacks and defense. If an enemy attacks, for example, players can "save" the character being attacked with a realtime defense move (early in the game it's just a "jump"). For attacks, players can amplify the power by timing the button press at the point of impact...or pull off a move that requires several controller and button presses in sequence. Players can choose to up the power of these attacks by making them faster or removing the helpful on-screen button icons, but these have a higher rate of failure." -IGN


As you can see, it's more complicated than A for Mario to jump, B for Luigi to jump...
Title: RE: Mario & Luigi
Post by: Joey on September 22, 2003, 08:02:08 PM
It sounds like it will be a good game. I will most likely be getting this game some time in the future. Also the sneaking up idea kind of reminds me of the battle system that they used in Earthbound. It is nice to see the idea used again.
Title: RE: Mario & Luigi
Post by: Berny on November 02, 2003, 08:49:41 AM
This will not affect my decision to get the game (as the "plot" of a Mario game RARELY matters or makes any sense for that matter) but does anyone know if the plot is still something about Peach's voice being replaced with explosives? I want to see how they pull THAT one off.

Mario: Oh, Peach. I–a love you so.
Peach: [opens mouth] ka BOOOOOOMMMM!!!
*explosion blows Mario to Mushroom Kingdom come*
Title: RE:Mario & Luigi
Post by: Bill Aurion on November 02, 2003, 10:08:34 AM
Yep, it hasn't changed.  Find the new trailer that is floating around and you'll see a little bit of the introduction...
Title: RE:Mario & Luigi
Post by: BoboThePenguin on November 02, 2003, 12:10:02 PM
I am going to get this as soon as the hole in my pocket from MK recovers.... I loved Paper Mario!
Title: RE: Mario & Luigi
Post by: Berny on November 03, 2003, 10:59:35 AM
Me too. I loved that and the one level I got through in the original Super Mario RPG. I was like 5 and had no idea what I was doing but it was fun. Damn I wish I had a SNES. I'll check out the trailer when my brand spankin new pooter comes in on FRIDAY!!! I'm switching to DSL. I will be very happy in a matter of days.
Title: RE: Mario & Luigi
Post by: benomoth on November 09, 2003, 03:08:35 PM
Can't wait for this!!!!
Loved Super Mario RPG(second fav only to Chrono Trigger) and thought Paper Mario was great although very short
I hope this one is similiar
Title: RE: Mario & Luigi
Post by: nitsu niflheim on November 10, 2003, 06:10:43 AM
I'm getting it, I preordered it months ago.  just a few more days.
Title: RE: Mario & Luigi
Post by: Ian Sane on November 10, 2003, 06:32:12 AM
I originally was undecided on this game.  But then they made it one of the valid titles for getting the Zelda bonus disc and since this looks more interesting than 1080 or Mario Party I'll probably end up getting it anyway.

Super Mario RPG is possibly my favourite game of all time depending on my mood.  It's in the top five for sure.  Paper Mario was also quite good but I didn't like the change in design very much and never got round to completing it.  The graphics were too cutesy and the storyline was the cliche "Bowser kidnaps the Princess" routine.  In my opinion the Mushroom Kingdom presented in Super Mario RPG is the best interpretation of Mario's world I've seen yet.  Odd that Square, a third party, was able to nail it so dead on and not a Nintendo first party.

Anyway since I prefer Super Mario RPG I was pretty disappointed to see that Mario & Luigi was going for a more Paper Mario style (and that Square who is now working with Nintendo again was not developing it).  I've noticed that when it comes to sequels Nintendo tends to always stick with their most recent design despite which design is more popular (note how Yoshi has maintained his Yoshi's Story look eventhough Yoshi's Island is by far the more popular game with fans).

I'll be getting it anyway and I'm sure it will be a great game.  At the very least it already has a better storyline than Paper Mario.  However I can't help but feel that there's a lot of wasted potential in not expanding on the Super Mario RPG style.  Hopefully (though probably unlikely) Square will work on a Cube Mario RPG.
Title: RE:Mario & Luigi
Post by: Bill Aurion on November 12, 2003, 02:29:45 PM
Bam!

And Famitsu scores Mario&Luigi!

10, 9, 9, 9

Title: RE: Mario & Luigi
Post by: Mario on November 12, 2003, 05:22:37 PM
!!!!!!!

WOAH!

Nice score!
Title: RE: Mario & Luigi
Post by: nitsu niflheim on November 13, 2003, 02:54:52 AM
Yes it is.  I want this game now.  
Title: RE:Mario & Luigi
Post by: Jonnyboy117 on November 16, 2003, 06:01:59 AM
It is indeed better than Paper Mario and Super Mario RPG.  And it's really funny.  I'll have my review by Tuesday, hopefully.  If you guys have any questions, you can ask and I'll try to answer a few when I have time.
Title: RE: Mario & Luigi
Post by: Molobert on November 16, 2003, 06:10:37 AM
-How does it look on the game boy player?
-About how long do you think it lasts?

Thanks
Title: RE:Mario & Luigi
Post by: Jonnyboy117 on November 16, 2003, 07:30:16 AM
Quote

Originally posted by: Molobert
-How does it look on the game boy player?
-About how long do you think it lasts?

Thanks


Looks great on GBP, and has rumble support too.  There is even a Zelda: OoT kind of feature that makes the controller rumble when you are over secret places in the ground.  I have recorded some movies of it running on my GBP, but I'm having trouble getting the movies to encode.  Hopefully I can fix the problem soon.

As for length, hard to say when I haven't finished it, but it seems to be plenty long, at least as long as Paper Mario and Super Mario RPG.
Title: RE: Mario & Luigi
Post by: vudu on November 17, 2003, 10:55:46 AM
i heard it should take around 40 hours.  

but it really depends on how fast you play.  final fantasy tactics advance was supposed to take around 40 hours and i'm 55 hours into it and not even close to beating it.
Title: RE: Mario & Luigi
Post by: Ian Sane on November 17, 2003, 12:52:26 PM
"It is indeed better than Paper Mario and Super Mario RPG."

That's some pretty high praise.  But then again a lot of people said Wind Waker was the best Zelda ever when it came out and though I really like that game it's far from the best (probably fifth in my opinion).  So I guess I'll wait and see but at the very least it sounds like it's awesome.  And the inclusion of rumble is pretty cool.
Title: RE:Mario & Luigi
Post by: novastar512 on November 17, 2003, 02:09:32 PM
I played it for the first 10 minutes and it was boring.  I really hope the whole game isn't like this.  Oh well, can't wait for the release.
Title: RE: Mario & Luigi
Post by: Mario on November 18, 2003, 02:18:49 AM
How many save files does Mario & Luigi have?
Title: RE: Mario & Luigi
Post by: KDR_11k on November 18, 2003, 07:19:03 AM
Damn, if just I hadn't wasted my money on SMA4 and MKDD...
Title: RE:Mario & Luigi
Post by: vudu on November 18, 2003, 07:34:08 AM
Quote

Originally posted by: Mario
How many save files does Mario & Luigi have?

3
Title: RE:Mario & Luigi
Post by: vudu on November 18, 2003, 07:35:09 AM
Quote

Originally posted by: KDR_11k
Damn, if just I hadn't wasted my money on SMA4 and MKDD...

i wouldn't quite call that a "waste".  spending money on food, clothing, and shelter is a waste.
Title: RE:Mario & Luigi
Post by: joshnickerson on November 18, 2003, 02:46:56 PM
I ordered the NP and M&L bundle from Nintendo and I just got it today. So far I've put in an hour into the game and so far I really really like it! Lots of little touches from past Mario games (the World Map theme is exactly the same as the map theme from SMRPG!) and lots of humor (the witch's sidekick talks like a reject from Monty Python). I like the battle system, though I haven't gotten the timing of the Bros attacks down yet. The little touches are what matters... for instance, while fighting a boss, Mario went down while Luigi carried on. When the boss sent an attack towards Mario's unconsious body, Luigi actually ran over and moved Mario out of the way!
Title: RE:Mario & Luigi
Post by: Hostile Creation on November 19, 2003, 04:27:25 PM
I'm not an RPG man, but this game is really looking good to me.  I'm definitely getting it, if'n I get a GBP.
Title: RE: Mario & Luigi
Post by: Mario on November 22, 2003, 12:42:12 PM
Im not really an RPG man either (i prefer games with gameplay), but this game looks really awesome to me! Probably because of all the gameplay elements, and all.

I wont be able to get it until Christmas though, oh well, i can wait...

If only Nintendo made a game like this for the GameCube. *waiting for details of Paper Mario GC*
Title: RE: Mario & Luigi
Post by: Ceric on July 31, 2006, 12:43:39 PM
Get the new hammer and "Now You're Play'n with Power" lol
Title: RE: Mario & Luigi
Post by: Infernal Monkey on July 31, 2006, 02:09:16 PM
A THREE YEAR OLD THREAD BUMP WHAT THE HELL BOLD TEXT FORMAT
Title: RE: Mario & Luigi
Post by: vudu on July 31, 2006, 02:24:01 PM
To be fair, it's only two point six seven years old.

Besides, since Mario & Luigi recently because a Player's Choice game (take that, Aussies!) people will probably play the game who have never experienced the game.

(Who am I kidding?  Stupid bump.)
Title: RE: Mario & Luigi
Post by: Ceric on July 31, 2006, 05:31:40 PM
Actually I wanted to talk some about the game as I went through because I just got it because the price has gone down.  It's rude to make a new thread so I found the appropriate one.
Title: RE: Mario & Luigi
Post by: couchmonkey on August 01, 2006, 05:36:21 AM
I think when it's over a year since it was updated, it's not so bad, but I still applaud your historical thread-bumping.

I loved Mario & Luigi, but personally I found the Zelda-esque overworld kind of tedious and frustrating.  I think the original Super Mario RPG still has the best overworld system: you can use the map to go directly to the area you want to, and it's reminiscent of the platformers to boot.
Title: RE: Mario & Luigi
Post by: Mario on August 01, 2006, 06:41:07 AM
Oh yeah, I did end up getting this game, and it lived up to my expectations! For some reason I have yet to get M&L2 though, even though i'd probably love it.
Title: RE: Mario & Luigi
Post by: couchmonkey on August 04, 2006, 08:29:38 AM
Some people were disappointed with Partners in Time...I can see why, it's quite a bit shorter and it eliminates the Zelda-like overworld in favour of a simple hub world.  I like the hub world a lot better, and the story was a little more "epic", but it is definitely on the short side and lacking in side-quests or mini-games.  It was also a little easier, I think.  In spite of that, I actually like it better than the first.

Overall, it seems like they rushed Partners in Time out, but in my opinion it's rushed in the best kind of way: they just made it short and sweet rather than trying to artificially lengthen it with fetch-quests and the like.  If length is a big requirement for you in game purchases, then I'd say look for a used copy.
Title: RE: Mario & Luigi
Post by: Ceric on August 04, 2006, 09:57:23 AM
Does it have a lot of "in" jokes like the original?
Title: RE:Mario & Luigi
Post by: EasyCure on August 04, 2006, 10:42:00 AM
i have mario & luigi: i bought it used only a week or so before they announced the price cut (and yes, the used price was still more expensive then the price cut). i enjoyed this game, and i got up to the last boss just havent beat it yet. it seems like every time i think im going to win i stop paying attention to my health and die.
partners in time seems like a good purchase but if its short i guess i will find a used copy.

ceric had a good question as well, does it retain the humor of the other mario rpgs??
Title: RE: Mario & Luigi
Post by: Blue Plant on August 04, 2006, 11:51:37 AM
Heavy use of slapstick to get humor in Partners in Time.  It's been so long since I played the GBA one, so I can't compare them any better than that.  Feels like the original made better use of text humor, though.  
Title: RE: Mario & Luigi
Post by: couchmonkey on August 04, 2006, 12:13:53 PM
The game has a good sense of humour, but a lot of M&L fans bemoan the lack of Fawfulness.  The Mario series in jokes aren't as heavily used in this one, but it's still really funny.

Edit: there's an entire quest built around Luigi's cowardice.  They cut out the "Green guy" jokes, but snuck one in right at the end.
Title: RE:Mario & Luigi
Post by: Allenhan on August 14, 2006, 06:15:21 AM
but at least it was a good game
Title: RE:Mario & Luigi
Post by: S-U-P-E-R on August 14, 2006, 06:18:54 AM
While this thread is bumped and we're talking about it, no way is this game better than Super Mario RPG. It's pretty good, but I don't think it compares to the Mario RPG gameplay (not to mention godly Mario RPG soundtrack).
Title: RE: Mario & Luigi
Post by: Ceric on August 14, 2006, 06:32:48 AM
I think it's a very different game then Super Mario RPG.  If you are a Mario fan and follow the series.  The jokes in this one will make more sense and I think are better the Super Mario RPG.  Now if you don't follow Mario then Super Mario RPG has a larger variety of jokes and introduce new characters you directly control.  There both good and I don't really thing one is better then the other.
Title: RE: Mario & Luigi
Post by: Spak-Spang on August 14, 2006, 11:05:05 AM
I think the original Mario And Luigi Gameboy advanced RPG is the one of the best comedic RPGs around.

It had very tight and engaging combat system, that not only required smart "Mario Strategy" but also required precision timing to get the best hit.  The combat was very engaging and enjoyable.

The story was also incredibly funny, and if you are any kind of Mario fan it will make you burst out laughing.

The DS sequel isn't nearly as good.  The combat system is similar but relies too heavily on items...and the timed button presses during combat became too complicated.  It was too risky to use some of the better items in the game.  Which is a shame.

Now the Paper Mario series I haven't played completely through, but the Nintendo 64 version was a blast and highly addicting.  Though, it was lighthearted it felt less like a comedy to me.

I never really played Super Mario RPG so I can't comment on that game...but it would have to be pretty amazing to beat Super Mario Super Star Saga.
Title: RE: Mario & Luigi
Post by: Bill Aurion on August 14, 2006, 11:50:35 AM
"The DS sequel isn't nearly as good. The combat system is similar but relies too heavily on items...and the timed button presses during combat became too complicated. It was too risky to use some of the better items in the game. Which is a shame."

Nonsense!  The timed button attacks are SOOOO much better than the horrible Bros. Attacks from the first game...
Title: RE:Mario & Luigi
Post by: Spak-Spang on August 14, 2006, 03:42:57 PM
Bill:  They are basically the exact same system...except that you now use items instead of Brother attacks.  I enjoyed the system for the most part...but the final two items you could buy were very difficult to use.  It basically made it more of a risk than a benefit to use.  The Bros. Attacks were never that inconsistent.  (Partially, because you only had two buttons to worry about pressing but still.)

That is my only complaint about the game.  I loved the experience and the story was silly fun.  
Title: RE:Mario & Luigi
Post by: Deguello on August 14, 2006, 08:00:38 PM
Quote

Originally posted by: S-U-P-E-R
While this thread is bumped and we're talking about it, no way is this game better than Super Mario RPG. It's pretty good, but I don't think it compares to the Mario RPG gameplay (not to mention godly Mario RPG soundtrack).


Mario and Luigi takes huge greasy shits onto Mario RPG everyday of the week with its patented "GAMEPLAY" engine.  The battles are much more livelier and fun to play than the FF8 crap that was in SMRPG, and the game world is much more interesting and platform-y.  Take off the rose-colored wayback glasses.  Mario RPG is lesser.  
Title: RE:Mario & Luigi
Post by: S-U-P-E-R on August 14, 2006, 08:32:55 PM
Quote

Originally posted by: DeguelloMario and Luigi takes huge greasy shits onto Mario RPG everyday of the week with its patented "GAMEPLAY" engine.  The battles are much more livelier and fun to play than the FF8 crap that was in SMRPG, and the game world is much more interesting and platform-y.  Take off the rose-colored wayback glasses.  Mario RPG is lesser.

Yeah pretty cool gameplay doing the same thing over and over again with only two characters
Title: RE: Mario & Luigi
Post by: KDR_11k on August 15, 2006, 12:10:17 AM
And it becomes more interesting if you allowed changing the sprites?
Title: RE: Mario & Luigi
Post by: Arbok on August 15, 2006, 11:56:04 AM
I'm fully backing SUPER on this one. The Mario and Luigi games are fun in their own right, but I wouldn't say either was superior to Super Mario RPG for the SNES.

I mean, really, the SNES one had it all:

- excellent pacing for a RPG making it easy to replay from start to finish
- some nice secrets if you don't feel like brisking through (Culex anyone?)
- great music
- diverse party of characters to play as
- the ability to pick up Mario and throw him at enemies as Bowser (I mean, how can you compare?)
- the neat side games along the way


All in all, I really loved Super Mario RPG. It was a great collaboration between Square and Nintendo, whose only real fault was that it could have been longer and that the Yoshi race was kind of a bore.
Title: RE: Mario & Luigi
Post by: KnowsNothing on August 15, 2006, 12:12:01 PM
I don't know, I got bored with pretty much all of them.  Superstar Saga was pretty okay though.
Title: RE: Mario & Luigi
Post by: UltimatePartyBear on August 15, 2006, 12:35:11 PM
I never bought Super Mario RPG way back when because I rented it and beat it in a single weekend.  I didn't miss many secrets, either.  I beat Culex.  I got all the best equipment.  Heck, that's why I was able to beat it without leveling up.  Mario was practically invincible, so every tough boss fight merely required patience.  I did like it a lot, and now I wish I had bought it, but it was insanely short and easy for an RPG.  So was Superstar Saga, for that matter.
Title: RE:Mario & Luigi
Post by: Smash_Brother on August 15, 2006, 12:40:39 PM
Quote

Originally posted by: S-U-P-E-R Yeah pretty cool gameplay doing the same thing over and over again with only two characters


I have to agree.

I'm not exactly a huge fan of the turn based RPGs (I liked them for a while but outgrew them) but I thought Mario and Luigi did get boring after a while, especially the battles which did get repetitive (more so near the end).
Title: RE:Mario & Luigi
Post by: Deguello on August 15, 2006, 01:04:20 PM
Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: DeguelloMario and Luigi takes huge greasy shits onto Mario RPG everyday of the week with its patented "GAMEPLAY" engine.  The battles are much more livelier and fun to play than the FF8 crap that was in SMRPG, and the game world is much more interesting and platform-y.  Take off the rose-colored wayback glasses.  Mario RPG is lesser.

Yeah pretty cool gameplay doing the same thing over and over again with only two characters


What is this, gamefaqs?  Cry more n00b.

As opposed to what?  Doing the same thing over and over with 3 characters?  or was it 5 in SMRPG?  OMG More characters = better.  Sounds like Sonic Team logic to me.  And LOL We are talking about RPGs here.  "Doing the same thing over and over" is a common criticism for them all.  In Mario and Luigi it is just more FUN to do those things over and over because of the way the battles are set up;  Thry allow more timed button presses that allow more skilled gameplay to weedle itself in, as opposed to the lesser "mash this button" or "Hold button until stars appear" approach in Mario RPG.  I am not going to demean Mario RPG's contribution to the RPG world, but there is a new king, and it is Mario and Luigi, either one, though I lean towards the GBA entry.

And the music in Mario and Luigi is better too, OH SNAP, GOES AGAINST COMMON KNOWLEDGE
Title: RE:Mario & Luigi
Post by: Spak-Spang on August 15, 2006, 01:42:50 PM
See now I loved Mario and Luigi Super Star Saga and would rate it one of my favorite RPGs.

However, that is because generally I don't like RPGs...because if you don't enjoy the leveling up aspects many RPGs can be insanely boring.

Mario and Luigi for the GBA was a funny simple adventure that I would agree is short, but I thought that was a strength.  It had enough surprises and humor, and then it moved on to the end of the story without dragging out or becoming boring.

The two party system worked because fighting was less about strategy and more about precision button pressing and being Mario and Luigi.  For a role playing game it still felt like a platformer.  

The DS sequel continued in this tradition, however, complicated the play mechanics without really enhancing them.  It almost felt more simplistic than the original...and that isn't good.  

Title: RE: Mario & Luigi
Post by: Ceric on August 15, 2006, 03:24:51 PM
I equipped the item that Doubled everyones damage.  So battles are more interesting towards the end because one side or the other is more then likely dead within 2 turns.  I also thought toward the end it's getting a little long in the tooth.  The only thing that saves it is the character lineup in the end.  (Koopa Kids for the win.)
Title: RE:Mario & Luigi
Post by: hudsonhawk on August 16, 2006, 05:45:12 AM
Quote

Originally posted by: Smash_Brother


I'm not exactly a huge fan of the turn based RPGs (I liked them for a while but outgrew them) but I thought Mario and Luigi did get boring after a while, especially the battles which did get repetitive (more so near the end).


Hear hear.  I got about halfway through Partners and then got so incredibly bored with it that I sold it.    
Title: RE: Mario & Luigi
Post by: Ghisy on August 19, 2006, 07:48:46 AM
For some reason, I actually had much more fun playing "Partners in Time" than "Superstar Saga".
The final boss in PiT was a b**ch though! It took me like 3 hours to defeat it!
Title: RE: Mario & Luigi
Post by: couchmonkey on August 21, 2006, 05:30:41 AM
I liked Partners in Time better, too.  With Superstar Saga, I had a few problems:
- felt like I was being rushed through the game, there was never a chance to relax, compared to other RPGs.  Partners in Time has obvious "breaks" in the action.
- the big overworld kind of annoyed me.  The pipe system helps a little, but I still felt like I spent too much time walking around (and searching for save points).
- the story was very funny, but it didn't feel as "epic" as the other Mario RPGs.  Not that any of them are huge epics, but they do tend to feel a little more grand than the usual "save the princess" plot of the regular Mario games.