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Gaming Forums => General Gaming => Topic started by: Molobert on September 15, 2003, 05:06:13 PM

Title: Rare: A Year Later
Post by: Molobert on September 15, 2003, 05:06:13 PM
A very interesting article about Rare one year after leaving Nintendo.
Link
Personally I agree with the article - if I had an Xbox, I wouldn't be too excited about Grabbed by the Ghoulies.
Title: RE:Rare: A Year Later
Post by: Strell on September 15, 2003, 05:28:12 PM
Rare: One Year Later

No games for Xbox yet.

The two games they have for Xbox look like textbook, prime examples of cow excriment.

They are completely full of themselves.

No word on Perfect Dark.

....

In short, Nintendo wins.
Title: RE:Rare: A Year Later
Post by: Sirmorphix on September 15, 2003, 05:38:57 PM
For the most part I agree with the article.  I definately think that, as hard of a decision as it was, getting rid of Rare will be beneficial to Nintendo in the long term.  Getting the money from microsoft for a company that cannot produce titles in a reasonable time frame, so they can invest in quality titles now is a smart idea.  However what Nintendo cannot afford to do now is to waste any of that money, not one dollar.  Get good titles out now, spend more money on advertising and sign more deals from 3rd party publishers to get them on the system, either now or by the time the N5 comes out.

The deal is, that Nintendo needs to hype the N5 and show that they can compete for a large portion of the market share.  Other wise, developers will once again, place it at a much lower priority to develop for than the PS3, because that's where they'll make the most money.  It's going to be a hard time coming up for Nintendo, but I have strong faith that they can successfully launch the N5 with a lot of force.
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 15, 2003, 06:19:12 PM
I find it sad that they took BK with them.  That by far is one of my favorite series...
Title: RE: Rare: A Year Later
Post by: Mario on September 15, 2003, 06:36:52 PM
I guess we'll see soon enough concerning the quality of Rare's Xbox games
Title: RE: Rare: A Year Later
Post by: AgentSeven on September 15, 2003, 06:38:48 PM
Banjo wasn't too bad, I'm actually playing the GBA game as we speak.

Still, Rare can seriously kiss my "whatever."  Did you know that the N64 hi-res pack was produced just for two lousy Rare games?  Mainly because the company couldn't get their "stuff" together and release a decent title on time, and running smoothly.  Without Martin Hollis, the company was nothing.  Also Free Radical, was just Rare's garbage.(Glorified game testers.  Boy that will get me flamed...)

Microsoft certainly got the shaft on this deal.  
Title: RE:Rare: A Year Later
Post by: The Omen on September 15, 2003, 06:41:11 PM
I agree with the whole article.   I will miss Perfect Dark, but that is really it.  And Kid Icarus is a must remake, damn you Nintendo!  Oh well, thanks for the memories Rare, but no games thus far really is inexcusable.
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 15, 2003, 06:53:16 PM
Thinking about Martin Hollis, I find it funny that he left Rare before it was sold, and created a company that is making a Ninty-exclusive title...Coincedence?

*Is jealous of AgentSeven:  Can't get Grunty's Revenge until this weekend *    
Title: RE:Rare: A Year Later
Post by: Gup on September 15, 2003, 06:56:17 PM
I'm still one of the craziest Rare fans.  They made such masterpieces like Conker's Bad Fur Day and Diddy Kong Racing.  I've basically loved all their games even the less popular ones such as Donkey Kong 64 and JetForce Gemini.  So I'm sure they will continue to impress me and I'll definitely need to borrow an Xbox for some Grabbed by the Ghoulies and some Conker: Live and Uncut.

And for those who say Rare betrayed Nintendo, it's definitely the other way around.  I'm still "ticked" with Nintendo's decision to sell them, but I guess it was a good business decision even though they kept the N64 alive in my opinion.
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 15, 2003, 07:03:22 PM
You and me both.  When I heard the news I actually went into a state of depression for a couple days.  But it is true that they have lost a lot of their talent.  Even through bad times Rare will hold a place in my heart

Hopefully lead Rare guy MH will do something amazing that will remind us of those days that Rare was great(with Game Zero that is)
Title: RE: Rare: A Year Later
Post by: Mario on September 15, 2003, 07:28:09 PM
I also went into a state of depression for a couple of days, actually about a week

Now im coping, ive decided to buy an Xbox if Perfect Dark Zero is released on it, and turns out good.
Title: RE:Rare: A Year Later
Post by: thepoga on September 15, 2003, 08:15:47 PM
look guys. rare is NOT the rare that we all know and love. Sure they make great games even now... in several years each! seriously, ALOT of game companies can make the same level of goodness in the amount of time that rare gets if u think about it.

Rare WAS really good during the SNES and N64 eras. But right now its only the company's name is the same and the wait times. ive felt this ever since the last few years of the N64 and early GC. 4 years for one friggin game? AND it still couldve been better. 4 years and they couldnt fine tune everything? and that is the ONLY game they were working on. Retro studios took how long to make metroid prime? AND it was their first game ever. AND metroid prime was one of the greatest games in my opinion.

Bottom line is, if ur going to cry about losing rare, u shouldve cried in about 1999 or something. Thats when it started to forget how to make good games. its taking longer and longer for it to make a good game. Im sure when perfect dark and conker come out theyll be good. but any other company can produce that and more if given the time.
Title: RE:Rare: A Year Later
Post by: Djunknown on September 15, 2003, 08:44:38 PM
Man how time flies. I remember a year ago, I was talking with the manager at my local Blockbuster just talking about gaming news (He's an XboX fanboy by the way) and I mentioned that Rare got sold to Nintendo. He was going like 'Ha ha, proof that Nintendo can't compete.' We were doing some friendly exchanges, and I remember the statement that Rare was going to release 5 games in 2.5 years. He went "Watch, those games will put Nintendo in their grave." Seeing as how he wasn't familiar with the Rare works I decided to put his money where his mouth is. I bet him 500 dollars that Rare will NOT release 5 games in 2.5 years. And to be a good sport, I'll add 6 months making 5 games in 3 years. He seemingly went mum and changed the topic.

Here we are 1 year later, and Rare has delivered nothing(Its a great read by the way. So concise.). Seeing as how XboX has been catering to the older gamer, I really don't see good sales for Grabbed by the Ghoulies or Kameo. Chances are they will pass it off as kiddy.

Perfect Dark? I'm going to say that it will bomb. Why you may ask? One phrase: Halo 2. Just about anyone worth their XBoX will eat that game up and play for months to come. They'll go 'Perfect what? Sorry, I got a 32 player deathmatch on Halo 2, don't have time for some toony FPS.' Unless its compatible with XboX Live...

In any case, I do wish the folks at Rare best of luck. They have familes to feed, and some of the employees had no say in the matter. Keep on Truckin!
Title: RE:Rare: A Year Later
Post by: ThePerm on September 15, 2003, 10:10:01 PM
heehehe i was just talkign about rare to a friedn...i kinda have this theory.....Rare muilked Nintendo for all it was wroth...getting paid alot of money for its work....but taking forever on games. Well now they haev a bigger money supplier...hmm lets take out tiem and we'll still get paid.
Title: RE:Rare: A Year Later
Post by: Deguello on September 16, 2003, 12:43:53 AM
Rare was very close to me at one point in time.  I always get this sullen and sad feeling every time I think about them now, not because they are no longer with Nintendo… but they are no longer themselves.  

During E3 2k3 I was expecting MS and Rare to show off something really special so that they could draw attention to themselves and build up hype.  What I saw was probably THE most unappealing game I have EVER seen this side of No Rules: GET PHAT for the GBA, A game I really didn’t think was all that special on the GC, and what appeared to be a Conker remake, with Live tacked on in lieu of actually making another game.  Color me disenfranchised.  

My almost extreme dislike for Rare nowadays actually started way back in 1999, with DK64.  Now, I’m not like most people who demonize the game, but I thought it had a “been there, played that” feel to it.  What I didn’t know was that some forms of the code from DK64 to B-K were almost identical, even that Ice Key’s data was in DK64 (or so the Rare Witch project [website] reports.)  Even some of the music sounded similar.  It was almost as if this was B-K in a DK skin.  While that may not be a penultimate evil, it does lead to the conclusion that there seems to be a formula from which they made all of their games (save GE, JFG, Blastcorps) from B-K to even parts of StarFox Adventures.  You would think they would cook up something new every once in a while.

Rare did something else that made me dislike them, but what they did is almost despicable.  They lied to their fans through Scribes.  It was one of the Summer 2002 scribes stating (paraphrase) “We are wrapping up Kameo’s development right about now.”  Oh really?  Ever since then, All I have heard about from Rare internally (From the Fatbabies.com forums) is that they lie to their employees, promising payrises to new employees who bust their butts, and giving them very small payrises instead, and they have shady hiring practices.  Now I feel bad for the employees.

About Rare’s profitability to Nintendo being 1.5% in 2k1, they could have easily rectified that number in 2001-early2002.  According to their letters page on Scribes in late2k1-early2k2, their first GBA projects (Diddy Pilot, B-K, SabreWulf) were COMPLETE.  Not “for the most part complete” or “almost finished” but complete, sitting and waiting to be published.  Now either they were lying, which is bad enough, or they WERE complete, and chose not to release them in 2k2, which is worse.  Now you could say that Nintendo was to blame for not publishing B-K and Diddy Pilot, but SabreWulf was was a Rare-only game.  What stopped them?

I have a few complaints and grievances about Rare left…  Conker’s Bad Fur Day was an above average platformer with British humor and popculture references all over the place.  After the jokes get old (which they do) the game really doesn’t shine much.  The game took 4 years to make, changing designs almost every year, and the result is the equivalent of a slightly substance-filled spoof movie.  Yahoo.  That’s just what I thought, because I thought the original design of Conker had much more character.  And that’s not the last time Rare forsook character design.  Dinosaur Planet had one of the most interesting character designs I have ever seen, then they cheaped out and threw StarFox in the mix for absolutely no reason.  I originally thought Nintendo asked them to Put StarFox in there, but I remember that Nintendo didn’t interfere with Conker and PD and to a lesser extent Banjo-Tooie (very risqué comments) in any way.  And in the end, I saw a formulaic Zelda-ish game with no… like… soul.  That’s the only way I can describe it.

I know this is a lengthy read but in my mind I have been doting on this issue for the past year.  I just had to get it off my chest…



P.S. I notice that the GbtG box says “from the makers of DKC and B-K”, and the demo reel in the Xbox kiosk disc says “from the makers of GE007 and PD.”  Are they gonna milk their entire heritage for Ghoulies?
Title: RE:Rare: A Year Later
Post by: Gup on September 16, 2003, 03:24:24 AM
Quote

Originally posted by: thepoga
look guys. rare is NOT the rare that we all know and love. Sure they make great games even now... in several years each! seriously, ALOT of game companies can make the same level of goodness in the amount of time that rare gets if u think about it.


h=have, np=never played
1996
Killer Instinct Gold - h
1997
Blast Corps - np
Diddy Kong Racing - h
Goldeneye 007 - h
1998
Banjo-Kazooie - h
1999
Donkey Kong 64 - h
Jetforce Gemini - h
2000
Banjo-Tooie - np
Perfect Dark - h
2001
Conker's Bad Fur Day - h
2002
StarFox Adventures - h

11 games in 7 years.  That's way more than anything that Silicon Knights, Retro Studios, Hal. Laboratory, or EAD can do combined and I'm sure after they got used to developing for GCN after SFA, they'd be dishing out even more.  
Title: RE:Rare: A Year Later
Post by: mouse_clicker on September 16, 2003, 03:33:16 AM
Gup, EAD puts out half that many games in a year. Retro's only been around for 2 years and nearly ALL their games were cancelled. And you'll notice they were only putting out one or two games a year towards the end. On top of that, those games just weren't selling. What would you do if you were Nintendo and realised you were putting way more money into Rare than you were getting back?
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 16, 2003, 04:06:22 AM
EAD's credit list since 1996

-Super Mario 64
-Mole Mania(GB)
-Wave Race 64
-Mario Kart 64
-StarFox 64
-Yoshi's Story
-1080 Snowboarding
-F-Zero X
-Pokemon Stadium
-Ocarina of Time
-Pokemon Stadium(Japan Only)
-Majora's Mask
-Pokemon Stadium(Everyone)
-Hamtaro(GBC)
-Pokemon Stadium G/S
-Animal Forest
-Hamtaro: Ham Hams Unite (GBC)
-Luigi's Mansion
-Pikmin
-Animal Crossing(Animal Forest +)
-Hamtaro: Ham Hams Unite (GBA)
-Super Mario Sunshine
-Wind Waker

Those are the games that are out.  I think Rare did pretty well considering their team is much smaller than EAD.
Title: RE:Rare: A Year Later
Post by: The Omen on September 16, 2003, 05:37:01 AM
Quote

h=have, np=never played
1996
Killer Instinct Gold - h
1997
Blast Corps - np
Diddy Kong Racing - h
Goldeneye 007 - h
1998
Banjo-Kazooie - h
1999
Donkey Kong 64 - h
Jetforce Gemini - h
2000
Banjo-Tooie - np
Perfect Dark - h
2001
Conker's Bad Fur Day - h
2002
StarFox Adventures - h


That list certainly looks impressive, until you realize this:  

Killer Instinct-supposed to be a launch title-delayed
Goldeneye-delayed over 18 months
BK-delayed 6 months
Dk64-delayed
Perfect Dark-Delayed
Conker-delayed numerous times
Dinosaur planet-delayed numerous times

And thats horrendous.  I;'m sure all those games were delayed at some point, but i remember those listed.  That was the main problem with Rare, waiting years for games they announced
Title: RE: Rare: A Year Later
Post by: Jdub03 on September 16, 2003, 06:11:51 AM
Out of this list I would only give credit to four games for originality.  The rest are uninspired and rehashed concepts.  Even perfect dark was a complete copy of an earlier game.  The story line was so cheesy... " An alien named elvis who talks like bert and ernie."  Come on this isnt a saturday morning cartoon special.  For those who would like to shoot me burn my corpse and send it to the sun, this is only my opinion which i am entitled to speak.  I loved rare(emphasis on LOVED), but you cannot  compare them to silicon knights and retro studios.    
Title: RE:Rare: A Year Later
Post by: Cap on September 16, 2003, 11:23:50 AM
Quote

Originally posted by: Jdub03
I loved rare(emphasis on LOVED), but you cannot  compare them to silicon knights and retro studios.


no, you cant. thats becouse both retro and silicon knights have done ONE game for nintendo. for all we know they could both turn out just like rare. retro had to have every single other game they were working on cancelled to get metroid prime to the point it was, and that was with heavy involvement from nintendo. silicon knights managed to produce what i consider(only my opinion) an average title in what, 4 years time?

i dont really miss rare that much, but they managed to make alot of great games. perfect dark and banjo kazooie are my personal favorites, and perfect dark is still the best fps i've ever played. despite some(if not most) of their games being fairly uninnovative, they were still great games, and there were lots of them compared to a total of two games from retro and silicon knights. your comparison isnt fair in my opinion.
Title: RE:Rare: A Year Later
Post by: mouse_clicker on September 16, 2003, 11:38:52 AM
Bill- that's over twice as many games, out of one development studio. That's not even counting the other R&D's.

Quote

Did you know that the N64 hi-res pack was produced just for two lousy Rare games?


I assume you're talking about the expansion pack, in which case I do remember a certain Zelda game out of Nintendo requiring it (which is currently my second favorite game, after OoT).

Anyway, Cap sums up my feelings on the situation pretty nicely. While I LOVE both Eternal Darkness and Metroid Prime, I LOVED Goldeneye. Then again, in my eyes, saying Retro or Silicon Knights turn out to be like Rare is a huge compliment in my book. While I disagree that Perfect Dark is the best console FPS (I personally like Goldeneye and TS2 more, but just a little), I have loved them ever since DKC on the SNES.
Title: RE: Rare: A Year Later
Post by: WackerJr on September 16, 2003, 01:36:50 PM
One reason I expect that Rare have not produced anything on the X-Box is because they've got to get used to programming on a new console. It took Nintendo and other companies over a year (in many cases, exceptions for the likes of Rogue Leader) to produce games for the GameCube in the beginning as they were getting used to the new hardware, as I believe Rare probably are too.

On the GBA front, they've always said about getting a publisher for the game sorted out, so it may have been out of their control.

I didn't realise the part about lying to fans, the only other time where it appears that they haven't been entirely honest with their fans is the old "Stop N Swap" from Banjo-Kazooie to Banjo-Tooie (which I am still very interested in!)

I am still a big Rare fan though, I enjoy their humour (although being British probably helps!) and I am looking forward to seeing what they produce. Although the way things currently stand it looks like they need to do more to prove that the Microsoft deal was truly worth it.
Title: RE: Rare: A Year Later
Post by: Jdub03 on September 16, 2003, 02:00:28 PM
Rare is... I mean was a very good company.  Back in the snes/early to middle 64 days.  The games that I would compliment them on would have to be donkey kong(one and two).  The rest were crap sequels.  Even donkey kong 64 was a banjo kazooie impersonator.  Even though Ive played through BK I hated it.  Killer instinct was good back when it first came out. The last and probably at the top of the list would have to be 007.  This was one of their games that actually further defined the genre.  Anything else that came from them was Average or half past CRAP.  I used to glorify Rare.  I even hated nintendo when they sold them, and swore I would fire my cube for an xbox.  I still own only a cube and will continue to until the next gen of systems.  I understand exactly what nin was doing... Getting rid of old wrinkly outdated crap(No JK But you get my point).  They became an outdated company.
Title: RE:Rare: A Year Later
Post by: Hostile Creation on September 16, 2003, 02:03:54 PM
Donkey Kong for SNES was good.  Killer Instinct was cool.  SFA was worth finishing, but not much beyond that.  I only played a few of their other games, but all of them sucked.  A lot.  I have no reason to like Rare. . . and as for Retro, I thought Metroid Prime was easily much better than Donkey Kong, Killer Instinct, and SFA combined, so. . . yeah, for now I prefer Retro.
Title: RE:Rare: A Year Later
Post by: Gup on September 16, 2003, 02:36:17 PM
Quote

I loved rare(emphasis on LOVED), but you cannot  compare them to silicon knights and retro studios.

I'd trade SK and RS for Rare back anytime of the week, not that I have anything against them.

Quote

Killer Instinct-supposed to be a launch title-delayed
Goldeneye-delayed over 18 months
BK-delayed 6 months
Dk64-delayed
Perfect Dark-Delayed
Conker-delayed numerous times
Dinosaur planet-delayed numerous times

And thats horrendous. I;'m sure all those games were delayed at some point, but i remember those listed. That was the main problem with Rare, waiting years for games they announced


So.  Even if these games were delayed(not sure myself), they still managed to dish out atleast one game a year and usually more.  The most delayed Rare game I can think of is Dinosaur Planet(aka SFA), but it's nothing in comparison to Silicon Knight's Eternal Darkness or the game so many are waiting upon, Too Human, not to mention that MGS: tTS may be delayed until march next year.
Title: RE: Rare: A Year Later
Post by: Jdub03 on September 16, 2003, 03:37:55 PM
So they both have delayed games.  Big deal.  Thats really not the main issue.  Look at the innovation and the quality of the games.  Thats where you really start to see the inner workings of a company.  Even though I hate delays they can only benefit the game.  When a game is delayed, it allows developers to further polish their game.  Now when a game like say SFA is rediculously being push from date to date but gets a mediocre product out of it, thats when we can start to complain.  

Hey If you think about it Rares name represents the company quite well.  We rarely see any games from them these days.  Anyway,  I guess you could say rare is like a favorite memory.  You would love to go back and experiance it, but you wouldnt want the same thing that happened some six or seven years ago to happen to you right now.  It just wouldnt be the same(maybe thats not a good example but you get my point.).
Title: RE:Rare: A Year Later
Post by: joshnickerson on September 16, 2003, 04:30:50 PM
Great article. Nice even view of both sides, though I have to agree that after seeing Grabbed by the Ghoulies and Conker Uncut, Nintendo got the much better deal. Funny how Conker is basically a remake of an N64 game, and Ghoulies doesn't look much better graphically than an N64 game.
Title: RE:Rare: A Year Later
Post by: GaimeGuy on September 16, 2003, 05:03:43 PM
Lets take a look at Rare's N64 & Cube games:

1996 Killer Instinct Gold - good fighting game, but (correct me if I'm wrong), had been in the arcade for a while, and as far as I noticed, it used most of the same move sets from the original KI... it just had some updated media (audio, graphics, a little added to control...)

1997: Blast Corps - Ok, most underrated game EVER

Diddy Kong Racing - a pretty damn good racing game.... but not the best out there.

Goldeneye 007 - what can I say? This game MADE the FPS genre on consoles. Everything before GE sold horribly, and usually was horrible.

1998 Banjo-Kazooie - cheesy platformer... here's where the collect-a-thon pattern begins!

1999 Donkey Kong 64 - BK clone.... collect a thon #2!

Jetforce Gemini - An action game similar in many ways to SFA: Flashy, but boring... from what I remember, I got bored, and the control sucked, as well. (That's what I remember).


2000 Banjo-Tooie - BK clone, but not quite as good as the original.

Perfect Dark - Stupid one player mode, and a horrendously unbalanced weapons system. This game was just made to be a cash cow, being "the New FPS from the makers of GE!"

2001 Conker's Bad Fur Day - urgh.... just a big movie parody... collect a thon shows again... kind of sloppy controls. Once you get past the toilet humor and spoofs of movies, you have a bland, unimpressive, sub-par platformer. This game had been in development since the beginning of the N64, I believe... and this is what Rare could come up with?

2002 StarFox Adventures - . YAY. A GAME WE STARTED FOUR YEARS AGO: A BORING ZELDA CLONE! This game had good control, sound, graphics, etc.... but there was one area that was the game's downfall. This game just wasn't FUN to play. Traces of the collect-a-thon style, perfected by Rare, show up AGAIN in this game.

    Rare started off nice... (even though DKR can't hold a candle to Mario Kart 64, and KI:Gold wasn't the most polished fighter), but come circa 1998 AD, things took a turn for the worse. They started using the basic collect-a-thon formula in EVERY GAME THEY MADE... it even exists in Goldeneye (some items you collected for a purpose, but there were also some that I couldn't find ANY reason for nabbing when I looked at the pre-mission briefings and checked to see if they had any functions. ) and DKR (collect x number of balloons to open stage R, nab the 8 coins to nab the one balloon to increase your balloon total by one! repeat for the next mission! oh, and here's a mirror mode to do it all over again!)

     The point is, Rare DID make some decent titles six or seven years ago, but since 1998, most of their titles have sucked, even with  longer development cycles and more resources. That was five years ago. Rare has never been the same since it released Goldeneye and Banjo Kazooie. Yes, they were once a great company... but not anymore. People need to open their eyes: This is 2003, and rare isn't as good as they were half a decade ago.

    Oh, and also, While Retro Studios may have only made one game, but they were VERY small.... not even 50 people, I believe.  With a team as small as that, you HAVE to be focused on only one game. And the case with Eternal Darkness? It took around two years to actually develop.... the problem was, it moved from PS, to N64, to GC, being rebuilt from scratch on the GC (took them two years to make the game from scratch on the cube) Rare's games, on the other hand, weren't delayed (except for SFA) to be moved to other systems. There's no excuse a single game (Conker) should take six years to develop for ONE console, with the resulting product being less than satisfying.  The  quality of Rare's games  is simply not enough considering the ridiculous amount of time they spend on the games.
Title: RE:Rare: A Year Later
Post by: mouse_clicker on September 16, 2003, 05:19:00 PM
I find it odd that quite literally EVERYONE was raving over Star Fox Adventures until Rare left.
Title: RE: Rare: A Year Later
Post by: GaimeGuy on September 16, 2003, 05:20:49 PM
I was raving over it until I got to play it. :/
Title: RE: Rare: A Year Later
Post by: Mario on September 16, 2003, 05:23:46 PM
I disagree ^^^ (edit: at gaimeguys post three posts above)

Conkers Bad Fur Day is a great platformer, on par with Super Mario 64 and Super Mario Sunshine in my opinion. Yeah sure it was funny, but it also had great gameplay. One of my favourite games of all time. I LOVE Perfect Dark, it was just brilliant, and brought many innovations to the FPS genre. Besides the framerate it was one hell of a game. Banjo Kazzooie and Tooie were amazing adventure games and platformers. I also enjoyed Starfox Adventures very much, i cant help that, i guess i still like Rare. Does that mean my eyes are closed?

EDIT: I must admit i hyped Starfox Adventures beyond belief before it came out, i also thought it would sell 2 million copies last year . When i finally played it was just "really good". I was expecting a brilliant masterpiece that would rival The Legend of Zelda. It could have been so much better, but i still like it.
Title: RE:Rare: A Year Later
Post by: Hostile Creation on September 16, 2003, 05:29:16 PM
I enjoyed playing SFA, and it kept me entertained while I played it, but it is probably the least good game I have for the Gamecube (Darkened Skye, of course, discluded.  That one doesn't even count anymore).  And DK64 is definitely the worst for 64.
Title: RE:Rare: A Year Later
Post by: mouse_clicker on September 16, 2003, 05:29:23 PM
I completely agree with Mario. I seriously don't see why you guys complain about SFA all the time- sure it was no Zelda, but then again what adventure game is? It had a few problems but I enjoyed it immensley (and to all you bitching about collecting, I direct you to the Triforce charts from Wind Waker). It seems the attitude of Rare's recent game completely changed once they left- what we once loved we now had no desire for. Why is that?  
Title: RE:Rare: A Year Later
Post by: Infernal Monkey on September 16, 2003, 05:34:13 PM
Quote

Originally posted by: GaimeGuy


1997: Blast Corps - Ok, most underrated game EVER


Agreed. This will forever remain one of my favorite Nintendo 64 games ever, even though I never could beat it.
Great article, though. Personally, I am a little confused by Rare at the moment. I would of thought they'd be trying to push some of their more mature themed ideas on Xbox (As in darker storylines and so on). Do they not know the target audience of Xbox is "cool" people? The people who love to diss GameCube due to its cartoon themed games?

Will Rare's new kiddy look Perfect Dark sell on Xbox?
Title: RE:Rare: A Year Later
Post by: Gup on September 16, 2003, 05:38:22 PM
For all the Rare haters(aka Nintendo fanboys), the solid proof that Rare made mostly "A" class titles, here are the average rankings of all N64 and GCN titles from Gamerankings.com:

Killer Instinct Gold - 69.4%
Blast Corps - 87.6
Diddy Kong Racing - 87.7
Goldeneye 007 - 95.9
Banjo-Kazooie - 92.0
Donkey Kong 64 - 88.6
Jetforce Gemini - 80.6
Banjo-Tooie - 89.2
Perfect Dark - 95.0
Conker's Bad Fur Day - 90.1
StarFox Adventures - 80.7

And there you have it, an 87% average.  So what if the games didn't age well, they were good for their times and some still are.  Let's not forget that they thrive in many different genres too.  Well, let's hear it Rare haters, any comments for one of the few Rare fans alive that's a Nintendo fanboy as well.
Title: RE:Rare: A Year Later
Post by: mouse_clicker on September 16, 2003, 05:41:56 PM
I wish GameRankings would include averages for developers. Anyway, you're really passionate about this, Gup.
Title: RE: Rare: A Year Later
Post by: Mario on September 16, 2003, 05:43:36 PM
Quote

It seems the attitude of Rare's recent game completely changed once they left- what we once loved we now had no desire for. Why is that?

I think for most people it stems from bitter hatred for a certain company, even if they wont admit it
Quote

Will Rare's new kiddy look Perfect Dark sell on Xbox?

Nope, it might sell on Xbox 2 though
Title: RE:Rare: A Year Later
Post by: Gup on September 16, 2003, 05:47:32 PM
Quote

Originally posted by: mouse_clicker
I wish GameRankings would include averages for developers. Anyway, you're really passionate about this, Gup.

Rare's possibly my favourite developer.  I know some people will lash out if there was a thread about how Monolith Soft was overrated, but ofcourse I don't think that(, you know who you are).
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 16, 2003, 06:18:38 PM
As I said before, Rare will always have a place in my heart, no matter what happens to them, or what people say about their games
Title: RE: Rare: A Year Later
Post by: Termin8Anakin on September 16, 2003, 08:32:22 PM
Rare will have a place in my heart as well.
Mario and Infernal would know this just from hearing me talk about it, but I'm sorta one of those people that outwardly hate them, but secretly love them.
OF course that's the case, cause i loved DKR, BJ and BT the most.
I could never really get into the FPSs (GE and PD), since I don't really like those game. COnker was alright, not the best (BK and BT are), and while JFG is quite sh*tty in the layout, i enjoyed the game. I really didn' see the point of Blast Corps and KI.
I have Starfox Adventures, but only cause i got it for free.

So on average, i only really liked Rare's kiddy games. JFG was kiddy to an extent.

It's true that i AM bitter toward Rare for going to MS, but that's life.
I actually wish that some of their games fail just to see that Nintendo was what made them into what they are/were.
Notice how most of the people there that left formed/joined companies so that they could, in essence, make Nintendo games, even if it's multiplatform?
Hahaha.
Title: RE: Rare: A Year Later
Post by: KDR_11k on September 17, 2003, 04:24:00 AM
I'm still not sure about Rare. I have never played any of their games except for Battletoads for GB, which sucked. So, I have no idea what kind of game Rare makes.

On the otrher hand, stop treating Silicon Knights like they're a new one-hit-wonder company!
http://www.the-underdogs.org/company.php?id=351
^^^^ Company profile at Underdogs. Like you MIGHT see, they've been around for quite some time now.
Title: RE:Rare: A Year Later
Post by: Bill Aurion on September 17, 2003, 04:45:46 AM
Yep, Too Human's been in development since the mid PS/N64 era...a very loooong time
Title: RE:Rare: A Year Later
Post by: The Omen on September 17, 2003, 05:25:54 AM
 Who cares about the game rankings?  Cant we judge for ourselves?

I dont miss Rare at all.  I liked 3 of their games, the rest were average or slightly above.  Most of you peple are overrating Rare because there was nothing else being released for the N64.  Releasing a solid game amongst no competition is what made this Rare myth.  

There is no jealousy from me, as frankly, i didn't pray at the alter of Rare in the first place.
Title: RE:Rare: A Year Later
Post by: bryanee on September 17, 2003, 02:02:19 PM
First things first I like RARE and will always have spaces in my games collection for new RARE games (if they are good). Theres no denying they have produced some brilliant games.

My personal faves:-
Donkey Kong country
Blast Corps
Killer Instinct (snes)
Goldeneye
Perfect Dark (nowhere near as good as GE though)

They have also made some stinkers aswell ill probably called mad for this but games such as Banjo, DK64, diddy kong racing (sorry but that is one piss poor racer), it does seem as though RARE have lost the plot a little bit with there endless collectathons Banjo, DK64 etc. There latest Xbox efforts hardly seem great, I have high hopes for Kameo but it just isnt doing it for me, grabbed by the balls (goulies) looks piss poor from videos I've seen. They both seem like they may turn into more collectathons but hopefully Ill be proved wrong. AND NOW PERFECT DARK isnt coming out until 2006, more than likely on the next xbox console.
Title: RE:Rare: A Year Later
Post by: bryanee on September 17, 2003, 02:03:20 PM
sorry double post - this site being really slow for me lately, having to double click alot
Title: RE:Rare: A Year Later
Post by: egman on September 18, 2003, 05:30:25 AM
Interesting read, though I have to wonder about the writer drawing comparisons to the Capcom 5 and Rare support.

In any case, I think Nintendo made the right choice. Considering how much it would have cost Nintendo to fully buy out Rare in contrast to what they would get out of them, Nintendo would've ended up on the short side of the stick. I'm already seeing people in this thread questioning the talents of SK and Retro, but whatever you may think of their track record, they help bring variety to Nintendo's offerings.

Rare has made a variety of games of course, but mostly they worked on platformers which oftened played similarily to Nintendo's, an observation that I feel played a part in Nintendo's decision to not buy Rare out. SK has a certain style of cinematic adventures, something that Nintendo has little of. I'm not sure what direction Retro will take when they're done with Metroid Prime 2, but they have at least shown some real skill in first person action games--again, a genre that Nintendo could use more of. Nintendo really doesn't need another Banjo game or something like Grabbed by the Ghoulies.

In the end, I don't think we will really know what effect Rare's absence will have at least until they get all of their Xbox games out. However, I'm willing to bet that Nintendo's pursuit of stronger ties with specific high profile 3rd parties coupled with thoughtful usage of their current second parties will do far more to help Nintendo than having Rare onboard.
Title: RE:Rare: A Year Later
Post by: Boffo on September 18, 2003, 11:12:21 AM
Perfect Dark Zero to come out for XBox 2

http://www.cube-europe.com/news.php?nid=5403

The people that deserted Nintendo and bought an XBox for Perfect Dark must be pissed that it's not even coming out on that system either.  
Title: RE: Rare: A Year Later
Post by: Don'tHate742 on September 18, 2003, 12:39:16 PM
I want my damn KILLER INSTINCT. Too bad we lost Rare, I couldn't even imagine the type of games they would be throwin at us. Definitely a bad business decision....

What's with rare Action/Adventure games always turning into a collection fest, they should take that out and leave the good stuff in.

Thank goodness I have an xbox and a gamecube.
Title: RE: Rare: A Year Later
Post by: Plugabugz on September 18, 2003, 12:47:00 PM
I loved Rare for Goldeneye, I haven't played any of the other games however.

But what I want to know, did Nintendo only spend the revenue from the sell off, on only Silicon Knights and Retro Studios??  
Title: RE:Rare: A Year Later
Post by: thepoga on September 18, 2003, 06:34:12 PM
Quote

Originally posted by: Plugabugz
But what I want to know, did Nintendo only spend the revenue from the sell off, on only Silicon Knights and Retro Studios??


Naw, they already had both acquired way before that. they used some (or most i forget how much they used) of the money to get the 5 exclusive capcom games. i think that viewtiful joe is a great trade-off for whatever Rare would have given us.

if they take that long to make games, shouldnt they be masterpieces? i mean, some people say when playing their games if someones criticizing them, " ur being to critical of it" well shouldnt we be? if rare takes like 3 years to make a pretty good (but not completely awesome) game, then they sohould be punished. like maybe with a rock of some sort.

I think that rares games will probably sell well on the xbox soley on the fact that theyre being made by rare. PErfect dark zero will probably sell like mad, as there are few highly anticipated titles. But i never thought that perfect dark was THAT great. it was really fun to play, but it really wasnt that good of a first person shooter. or that great a story.  
Title: RE:Rare: A Year Later
Post by: kennyb27 on September 19, 2003, 07:44:29 PM
I'm amazed by the amount of people who didn't like the Banjo games (not because I automatically dismiss opinions that differ from mine, but because I thoroughly enjoyed the games).  Although much of the games were based on collection, there is no way, in my opinion, that the collection aspect took over the gameplay (much like it did in DK64--which I never finished, it just got boring).  My friend and I recently started (and finished) a new file in Banjo-Kazooie, and we enjoyed it just as much the second time: the sly comments, the open worlds, all of it.

Oh well, I'll finish off my pro-Banjo rant here.

Oh, and I'll buy an Xbox (or Xbox2) if they ever revive the series on the console.
Title: RE:Rare: A Year Later
Post by: The Omen on September 19, 2003, 09:31:42 PM
Quote

Oh, and I'll buy an Xbox (or Xbox2) if they ever revive the series on the console.


Isnt it being revived on the GBA?
Title: RE:Rare: A Year Later
Post by: kennyb27 on September 20, 2003, 04:33:41 PM
Quote

Isnt it being revived on the GBA?
Yeah, but I meant on a home console in true 3D.  But I'll probably go out tomorrow to get my GBA copy.
Title: RE: Rare: A Year Later
Post by: Termin8Anakin on September 20, 2003, 07:48:30 PM
Rare's old talent is gone, it's all new developers now.
All they can really rely on are the names that were 'taken' from Nintendo, like Banjo, PD, Conker, KI, and Jet force Gemini.
Once they come out with ideas for new games now, it's more of a 'oh look, little bubba wants to say something'. I mean, Xbox fanboy interest for Kameo and GBtG isn't as high as PD or Banjo (COnker is a remake, so no real surprises), since they are franchises from a Nintendo console. There's more interest cause then they can all go 'oh look! These are SOOOO much better on Xbox than Nintendo.' despite the fact that these games do nothing to 'improve' the mature image MS wants for Xbox/2. Only the fact that they can make passes on us Ninty fanboys is only really why they want the games to be good.
Title: RE: Rare: A Year Later
Post by: Deguello on September 20, 2003, 08:04:56 PM
I think evidence that the Rare I once knew and loved was gone appeared in Scribes starting from 2000 (conviently missing from their Site)  All these big promises of games to come, telling us they were finished and waiting to be released, lying to fans about their legitimate questions when they could have had the decency to just not answer them.  Do I miss Rare?  Yeah, but not in the fact that they don't make games for Nintendo anymore, but for the fact that they don't make games period.  It has been a whole year and the only game released was a GBA game which they said was finished in Late 2k2.

Oh, and Nintendo did not "betray" Rare per se.  Nintendo did not SELL Rare to Microsoft.  Nintendo sold their stock in Rare back to Rare.  From that point, Rare was a free company, and what was their first act?  Uh huh, sell out to Microsoft, while dumping a game that took 4-5 years, and possibly ruined the vision and design of some of the people who originally worked on it.  Kudos.
Title: RE: Rare: A Year Later
Post by: Termin8Anakin on September 20, 2003, 08:42:41 PM
yeah, that's a misconception to people, that Nintendo sold Rare to MS.
I bet that Xbox fans don't see it that way though.

I bet they have all sorts of godly notions that Billy Gates struck down with a lightning force, and Nintendo, like the cowards they were, handed over the shares and ran away with their metophorical tails under their metaphorical legs.
Title: RE:Rare: A Year Later
Post by: Koopa Troopa on September 20, 2003, 10:07:10 PM
Quote

Oh, and Nintendo did not "betray" Rare per se. Nintendo did not SELL Rare to Microsoft. Nintendo sold their stock in Rare back to Rare. From that point, Rare was a free company, and what was their first act? Uh huh, sell out to Microsoft, while dumping a game that took 4-5 years, and possibly ruined the vision and design of some of the people who originally worked on it. Kudos.


Errr... No. Nintendo DID sell Rare. I highly doubt Rare had the 350mil to buy themselves. They were more or less auctioned off.  
Title: RE:Rare: A Year Later
Post by: Deguello on September 21, 2003, 05:09:59 AM
Quote

Errr... No. Nintendo DID sell Rare. I highly doubt Rare had the 350mil to buy themselves. They were more or less auctioned off.


Yeah, I know Nintendo sold Rare.  TO Rare.  Which then made them a 3rd Party right there.  It was Rare's choice to go to Microsoft.  Auction?  You can't auction what you don't own, and Nintendo did not own Rare.  What you highly doubt and what actually happened are two different things.
Title: RE:Rare: A Year Later
Post by: Gup on September 21, 2003, 05:27:53 AM
Quote

Originally posted by: Deguello
Yeah, I know Nintendo sold Rare.  TO Rare.  Which then made them a 3rd Party right there.  It was Rare's choice to go to Microsoft.  Auction?  You can't auction what you don't own, and Nintendo did not own Rare.  What you highly doubt and what actually happened are two different things.

If you have any proof(a link), then I'll believe it.  And even if it's true, Nintendo still dumped Rare.
Title: RE:Rare: A Year Later
Post by: Ymeegod on September 21, 2003, 05:46:59 AM
Yeah, it's quite funny how people are holding Rare as a double standard.

Sure they're slow to develope games but isn't Nintendo just the same.  Or even SK who released a whooping 1 title for the last 7+ years.  Or Retro Studios who has a single title even though it was founded in 1996.  

Rare isn't that bad.  On average, Rare released two titles per year.  This year they are releasing one GBA and one Xbox game.  Next year they have 3 more GBA games and a couple of Xbox ones.

As for selling of Rare, Nintenod really didn't have much choice since the brothers owned the majority of the shares and they were the ones that sold Rare.  No sense holding 49% of the voting shares when MS owns the other 51% is it?  Nope.

Was Rare really worth it's weight in gold.  Depends--short term value most likely no but in the long run then yes.  

Should have Big N bought Rare?  Yes, no.  I say no but they should have tried to get a third party publisher than allow MS to buy it.  Why No, they really don't need more platformers + they could use the extra cash to invest in 3rd party developers in areas they lack.

Title: RE:Rare: A Year Later
Post by: thepoga on September 22, 2003, 07:46:44 PM
Quote

Originally posted by: Ymeegod
Sure they're slow to develope games but isn't Nintendo just the same.  Or even SK who released a whooping 1 title for the last 7+ years.  Or Retro Studios who has a single title even though it was founded in 1996.  

Rare isn't that bad.  On average, Rare released two titles per year.  


Actually retro studios had a few games but stopped progress on them to continue working on metroid. and they didnt start working on metroid until what date? its not like they were working on it since then. and silicon knights these titles or are making them.

Blood Omen: Legacy of Kain (PSX, PC)Eternal Darkness, Too Human, and MGS: TTS
but only two of these have been released. BUT if it takes Rare that long to make those games, at least they could be perfect, no? Think of banjo tooie. Donkey kong 64(fun at first but gets really just blah), and star Fox adventures (this was okay, but when it is in dev that long it should be great).
Title: RE:Rare: A Year Later
Post by: Ymeegod on September 23, 2003, 02:54:46 AM
Actually Metroid was in the works for awhile, when retro presented nintendo will the idea then already had 2 years of fiddling with it.

And you consider Blood Omen good?  LOL.  Take it you didn't play the orginal?   It's nothing steller C at best.

 
Title: RE: Rare: A Year Later
Post by: KDR_11k on September 23, 2003, 10:50:30 AM
thepoga, Ymeegod: I posted a link to the company description of SK on Underdogs, they have at least 4 titles out, two of which were labeled "Top Dogs" by The Underdogs.
Title: RE:Rare: A Year Later
Post by: Ymeegod on September 24, 2003, 02:18:46 AM
LOL all those DOS games came out when?  Yeah that's my point.

SK has only released one games since 1996 (that's when BO appeared)--alot worse then freaking Rare's record anyhow.

Title: RE: Rare: A Year Later
Post by: oohhboy on September 25, 2003, 03:16:32 AM
Yeah but considering the amount of money sunk into the production, its pretty good.