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Gaming Forums => Nintendo Gaming => Topic started by: Swordsplay on September 11, 2003, 07:33:25 AM

Title: METROID PRIME 2
Post by: Swordsplay on September 11, 2003, 07:33:25 AM
Yes they are making a sequel to metroid prime, my question is, what is the release date, and what is the game about, anyone know?
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 11, 2003, 07:41:58 AM
Release Date: Late 2004

Story: Most likely a direct sequel that involves the X-parasite from Metroid Fusion
Title: RE:METROID PRIME 2
Post by: Sirmorphix on September 11, 2003, 08:53:01 AM
I just really, really, really don't want her to wear that suit from Fusion.  I'd much prefer that awesome black power armor she has at the end of Prime (whatever it's called, I can't remember... I think it's Phazon armor or something to that extent).
Title: RE:METROID PRIME 2
Post by: Plugabugz on September 11, 2003, 08:58:59 AM
It's the Phazon Suit, and yes I agree. I don't like the Fusion Suit.

If you have seen the third 100% ending, then you see a replica of Samus coming out of what is left of Metroid Prime. I believe a Phazon-induced replica of Samus will run around causing havoc.
Title: RE:METROID PRIME 2
Post by: rpglover on September 11, 2003, 09:03:08 AM
i remember miyamoto saying that we would be playing it next year- we will probably see a playable form at e3 next year
Title: RE: METROID PRIME 2
Post by: Rich on September 11, 2003, 11:32:15 AM
Well I for one totally sure that its not a sequel to Fusion. If it was wouldn't Samus have been wearing the fusion suit in the trailor Nintendo showed at E3, the one where she flipped into an open space and this Phantom thing showed up outta now where, knocked Samus on the ground, and then jumped on her and began to suck her energy and turned whole and thats where it ended.

now what I'm thinking is that after Samus beat the Metriod Prime boss she left but it wasn't dead, and when Samus left the thing got up and needed to suck energy to become whole again and after a while it finds Samus, sucks her energy till shes almost dead and becomes whole but it was still weak. So it ran away to amass more power while Samus recovered from the attack, you probably lose your suits and stuff during this attack and have to go find them before you can fight the final boss. but you know what i would like to see, I want to meet up with another bounty hunter or maybe a whole group of them and they could be you enemies during the game and you have to kill all of them. This would also open up multiplayer.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 11, 2003, 01:19:05 PM
This may be a dumb assumption, but wouldn't Metroid Prime 2 be the sequel to. . . Metroid Prime?
Title: RE: METROID PRIME 2
Post by: Don'tHate742 on September 11, 2003, 07:42:40 PM
well that's its tentative name, it could change to Metroid __: killing in the name of
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on September 12, 2003, 02:56:30 PM
Quote

Originally posted by: Hostile Creation
This may be a dumb assumption, but wouldn't Metroid Prime 2 be the sequel to. . . Metroid Prime?


No-no-no-no... Metroid "Double Prime" like what the 2nd derivative in calculus is (!!)

*_*  
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 12, 2003, 03:06:21 PM
I doubt the game will be called Metroid Prime 2.  Hopefully Retro is more creative than that
Title: RE: METROID PRIME 2
Post by: Berny on September 12, 2003, 03:22:23 PM
QUASI-SPOILERS WITHIN:

Metroid 6: Phazon Suit Resurrection! or Metroid: The Return of Samus AND Her Now Evil Phazon Suit. Or how bout a nice cup o' shut the hell up?
Title: RE:METROID PRIME 2
Post by: DRJ on September 12, 2003, 03:38:00 PM
I doubt it will be called Metroid Prime 2, I mean how many Nintendo made games are names 1, 2, 3? They all have their own subtitle.

I would like if there was a multiplayer training option in the game. think about this. Samus has a holodeck type of room on her ship, so she can upload any enemy that she scanned and then a second player can play as those. Of course they would have to be more powerful so 1-2 shots wont kill em, but I think that would be pretty cool. It would also give you incentive to scan all the bosses so that you can play as them in the training mode.

Of course Metroid Prime was so good that I will automatically purchase the sequel no matter what.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 12, 2003, 03:48:39 PM
How about the ultimate multiplayer game:  Morph Ball Racing!!
Title: RE:METROID PRIME 2
Post by: DRJ on September 12, 2003, 05:15:11 PM
And of course Extreme Morph Ball Half-Piping
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on September 13, 2003, 03:18:06 AM
how can you have a multiplayer with an autoaiming game?
I just hope MP2 is innovative enough and does actually make a leap in graphics unlike the screens weve seen so far
Title: RE:METROID PRIME 2
Post by: ShockingAlberto on September 13, 2003, 03:22:25 AM
I'd rather Metroid not become Sonic Adventure 2: Battle.  As Four Swords has proven, you can have multi-player in an inherently one-player game, but it can't betray the original game.

(Fusion spoilers)

In any case.  Correct me if I'm wrong, but wasn't the Fusion suit destroyed just before the end of Fusion?  I'm pretty sure I fought that giant X just before my ship in only the Varia suit.  I doubt Prime 2 will be about anything other than the Phazon suit, anyway.  I doubt the game will have anything to do with Space Pirates, as Samus is supposed to believe she eliminated them all until Super Metroid.  Fusion's ending, especially Samus' criminal actions, just doesn't lend itself to a sequel that easily.

(/Fusion Spoilers)

-- ShockingAlberto  
Title: RE: METROID PRIME 2
Post by: KnowsNothing on September 13, 2003, 03:37:37 AM
Hold on, if it IS going to be a sequel to Metroid Fusion, why would she have to be in the fusion suit?  If I remember correctly,

really small spoiler:

you had the varia suit when fighting mr. last boss in Metroid Fusin, correct?

You can correct me if I'm wrong, I don't rightly remember.  
Title: RE:METROID PRIME 2
Post by: Mario on September 13, 2003, 03:56:09 AM
They should call it Metroid Chewing Gum. You view the game through some chewing gum on the ground, you cant move because chewing gum cant move, and you just see whatever is in front of you, and just hope that maybe Samus or some metroids pass by to keep things intense. Maybe they could include a co-op multiplayer mode, where each player is a piece of chewing gum on different sides of a room, and you have staring contests, or play i-spy-with-my-little-eye. Genious, i hope your reading this Nintendo.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 13, 2003, 12:01:38 PM
I know it won't be called Metroid Prime 2, but that being the tentative title suggests that it will come after Metroid Prime. . . the ending of Metroid Prime (on 100%) certainly suggests a sequel.
Title: RE:METROID PRIME 2
Post by: mouse_clicker on September 13, 2003, 12:08:59 PM
KnowsNothing: If Samus is going to fuse with any X viruses, she would need the Fusion suit. She can't fuse with any other suit.

Hostile: It probably will be called Metroid Prime 2, to signify that it's a sequal to Metroid Prime[ specifically rather than another full entry in the series.
Title: RE: METROID PRIME 2
Post by: iTZKooPA on September 13, 2003, 12:56:10 PM
theres some thinking that their might be multiplayer support (wierd eh) and some other actuall concreate facts i read somewhere else
Title: RE:METROID PRIME 2
Post by: Moonwatcher on September 13, 2003, 04:11:06 PM
The Metroid games have never been about multiplayer.  It goes against the very nature of the game and I simply have no interest in it.  Hmmm, co-op may be interesting though.   Imagine a scenario (A purely hypothetical one based on no facts whatsoever)  in which Samus activates some sort of miniature flying robot droids.  Now imagine that the second, third and fourth players could control them to survey an area, search for secrets, provide cover fire or even activate otherwise unreachable switches.   It's far out there, I know but I think that could be pretty cool.
Title: RE:METROID PRIME 2
Post by: mouse_clicker on September 13, 2003, 04:14:00 PM
Zelda has always been a single player game, but The 4 Swords was an *extremely* fun game.
Title: RE:METROID PRIME 2
Post by: Molobert on September 13, 2003, 06:09:52 PM
As long as the multiplayer is original and fun, and not standard FPS-type multiplayer, I think it would be fun. Co-op would be awesome too.
Title: RE:METROID PRIME 2
Post by: Djunknown on September 13, 2003, 07:37:43 PM
If memory serves, there were those who were skeptical that Metroid being done in first person would doom it. Whatever new twist they put in Metroid Prime 2, I'm confident that Retro will do it tastefully.

Interesting is the fact that while Nintendo's other franchises have 'families' to them (Mario and Luigi and Co., Link, Zelda, Ganondorf, Various other Races, the Star Fox crew, Kirby and that mouse, etc..) Metroid simply had 2 factions: Samus and the enemy. I would welcome the chance for a 3rd faction, whether be it friendly, neutral or hostile to Samus.

Multiplayer? Its as simple as turning auto aim off, no biggie, just gotta learn to aim.
Perhaps an optional Co-op LAN? That would spice things up if you have the gear.
Title: RE:METROID PRIME 2
Post by: The Omen on September 14, 2003, 02:08:54 AM
I would like it if there was a hunter following you the whole game, kind of stalking you.  Especially in 2 player mode.

Also, i heard some rumblings that the previous Metroids will be released as a bonus disk, anyone else hear this?
Title: RE: METROID PRIME 2
Post by: KDR_11k on September 14, 2003, 06:44:15 AM
Maybe as a linkup bonus again... A bonus disk sounds illogical considering MP had the first one as a loyality bonus for Fusion owners...
Title: RE:METROID PRIME 2
Post by: Swordsplay on September 16, 2003, 05:38:55 AM
I believe (like in all metroid games) that Meta Ridley will return, and this time have some major upgrades.  For the sequel, samus seems she is going to fight a more powerful version of herself.  I believe Omega pirate should be in the next game again, with a few adjustments, and maybe a boss made out of icicles that are strong as steel, that would be kinda cool.  One of her suits could make samus levitate for 10 seconds before hitting the ground again, that would be sweet.  She should also have a new weapon of somesort to keep her alive.  Hopefully you wont have to get artifacts, because that was somewhat annoying (yet fun) to do in the original.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 16, 2003, 01:36:55 PM
I think they might have a new big bad guy other than Meta Ridley. . . maybe Kraid in some new form.

I think the space jump boots work fine for levitation type stuff, but I thought they could do some cool puzzles and have some neat enemy battles if they included a seismic visor (you know, a visor that detects movements underground through seismic waves).  They could definitely include a kick@ss boss fight if they used that, at the very least.
Title: RE:METROID PRIME 2
Post by: Swordsplay on September 18, 2003, 05:37:13 AM
What would the boss be underground?  A giant bug?  Oh i know!  A very annoying boss to go against would be a giant gopher!  JK  LOL.  (You have to live in Minnesota to understand that).  Anyway, it should be a giant sand monster, sort of like that boss in wind waker.  Or myabe some sort of creature that they haven't thought of yet, that hasn't been made in any other metroid game yet, that would be cool.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 18, 2003, 04:20:02 PM
Well, depending on the environment, it could be mechanical, or yes, perhaps some large burrowing bug or something.  They seemed to like those in Prime.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 18, 2003, 04:23:49 PM
Well, depending on the environment, it could be mechanical, or yes, perhaps some large burrowing bug or something.  They seemed to like those in Prime.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 18, 2003, 04:25:53 PM
Well, depending on the environment, it could be mechanical, or yes, perhaps some large burrowing bug or something.  They seemed to like those in Prime.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 18, 2003, 04:47:43 PM
If you remember, the heat vision was used to detect creatures underground, but I like your thinking  A burrowing boss would rule...
Title: RE:METROID PRIME 2
Post by: Moonwatcher on September 18, 2003, 07:49:05 PM
Don't get me wrong, the music in Prime was great, but I'd like to see a big change in that area for the next game.  None of the music in Prime was bad, however, it wasn't very metroidy.  You know?  I'd like to see (or hear, whatever) something less techno and more organic/orchestrated sounding.  I've been spoiled by Super Metroid I know.  That game had one of the best soundtracks ever.  This isn't an area that I'm really worried about though.  I know whatever the soundtrack is like, it will be good.  I'd just be overjoyed to see anything close to the SM soundtrack.
Title: RE:METROID PRIME 2
Post by: Gibdo Master on September 18, 2003, 10:42:10 PM
Quote

Originally posted by: mouse_clicker
Zelda has always been a single player game, but The 4 Swords was an *extremely* fun game.

I'm sorry but I really get tired of hearing that as an example to why multi-player in Metroid would work just fine. Four Swords was just a bonus type thing that was added to a port of ALttP. It's really no different than having Mario Bros. added in with all the Mario GBA ports. In other words Four Swords is not a regular Zelda game that also had normal single player action. It was made for the sole purpose of multi-player.

Now if you could come in here and say, "hey they had multi-player in Wind Waker and it was extremely fun" then that would be a different story.

As for my own personal bitching about multi-player and Metroid someone else had brought up a good point on another board. The only reason people want multi-player in Metroid Prime 2 is because they think it's a first person shooter and there's some unwritten rule that FPSs must have multi-player. NEWS FLASH:  METROID PRIME AND METROID PRIME 2 ARE NOT FPS AND THEREFORE SHOULDN'T HAVE TO OBEY ANY UNWRITTEN FPS RULES. The only thing Prime has in common with FPS is that they are both in the FPV but that's it.

And if you think that little theory is stupid then why don't you have topics like "Zero Mission SHUD HAEV MULTIPLAEYR!111! OMG". It's because it's a sidescroller and therefore no one mistakes it for a FPS.

Honestly though I have a feeling that whatever multi-player Retro puts into Prime 2 it will not be classic FPS multi-player. It will probably end up being something that for the most part is lame and has something to do with GBA connectivity. I imagine that it will be more like little mini game type crap. Think Morph Ball racing and the like.

One more thing Samus still had the Fusion Suit at the end of Metroid Fusion. I don't know why this is so confusing for some people. Just watch the ending cinema for the game and you can clearly see she's still wearing the Fusion Suit. When Samus grabbed the SA-X's Core X it simply upgraded the Fusion Suit so it could shoot the Ice Beam. It also turned the suit orange (the main point of confusion) but that's it. Just look at screen shots of Metroid Fusion's ending by clicking here. When she's talking to Adam you can clearly see that she's still wearing the Fusion Suit.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 19, 2003, 04:24:31 AM
I don't even know why people are arguing about the Fusion suit when it is highly likely it won't even be in the next Metroid game(at least the GC one).

As I said before, morph ball racing would rock so much
Title: RE: METROID PRIME 2
Post by: Rich on September 19, 2003, 11:27:15 AM
No No I want multiplayer on Metriod, not because of the view, which is what you seem to think, but because the game involves shooting things to survive. The fact that samus has a gun is what makes me want Multiplayer. My friend bought Max Payne and Dead to Rights for his Xbox and I was really disappointed when I didnt find multiplayer in either of them. Not only that though, I think that multiplayer with Samus would be awsome, don't get me wrong I still want the focus of the game to be the single player mode but I do want them to add a multiplay mode. All they have to do is make some levels, let us customize Samus' armor and let us battle it out. It doesn't have to be anything to extravegant just something fun. Thats all, I don't want the multiplayer to be the focus of the game, just like four swords wasn't the focus of ALttP, but it should definetly be there.  
Title: RE:METROID PRIME 2
Post by: Hostile Creation on September 20, 2003, 06:29:44 AM
Triple post.  Poop.

Moonwatcher, I loved the music for Metroid Prime, and would love to hear it again.  But I think I know what you mean, and while I disagree a tad, having that in Prime 2 would also be very cool.

Four swords is turning into a full fledged game, isn't it, with the GBA and GC connection?  Well, whatever.  Anyway, there are more multiplayer mode options that just plain cloning Samus.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 20, 2003, 06:47:02 AM
Quote

Originally posted by: Moonwatcher
Don't get me wrong, the music in Prime was great, but I'd like to see a big change in that area for the next game.  None of the music in Prime was bad, however, it wasn't very metroidy.  You know?  I'd like to see (or hear, whatever) something less techno and more organic/orchestrated sounding.  I've been spoiled by Super Metroid I know.  That game had one of the best soundtracks ever.  This isn't an area that I'm really worried about though.  I know whatever the soundtrack is like, it will be good.  I'd just be overjoyed to see anything close to the SM soundtrack.


How about Phenandra Drifts?  That is some high-class orchestrated music ^_^
Title: RE:METROID PRIME 2
Post by: Plugabugz on September 20, 2003, 10:58:15 AM
The music, all in all in Metroid Prime was simply stunning. So far (And I'm not an "old school gamer" so I can't comment on games preceding the N64) Prime has been the only game where I've actually replayed the game to hear the music again.

I'm fully confident that Retro Studios can take the same music and throw a new twist on it for Prime 2.
Title: RE:METROID PRIME 2
Post by: Swordsplay on September 25, 2003, 04:35:25 AM
I loved the phandrana drifts music the best!  As for metroid prime 2, I cant wait to see it!
Title: RE:METROID PRIME 2
Post by: Bill Aurion on September 25, 2003, 05:12:46 AM
Kenji Yamamoto(NCL) did the music, not Retro...Not that it really matters
Title: RE: METROID PRIME 2
Post by: GoldShadow1 on September 27, 2003, 06:07:43 AM
This game will be awesome, but only if it improves on the first game substantially. Things that need improving (in my opinion):

-  More interconnected maps.  All of the other Metroid games had maps that were very full and compact that were constantly connecting with each other, having all sorts of shortcuts and secret passages.  Metroid Prime had a little of this, but the maps were so sparse - the game had long sections where there were few or no choices on which way to go.  Also, it seems very apparent when you look at the 3D map.

-  Warp points.  This is something that was annoying in Super Metroid, but even more annoying in Metroid Prime.  It's hard to blame Retro for staying by Metroid's roots, but I got tired of the backtracking, especially to certain places like Phendrana Drifts or whatever it was called, where you had to go through ___ first.  Metroid Fusion didn't have this problem because of its map setup where everything connected to a central point, but that would seem artificial outside of the context of a space station.  This kind of formulaic map hurt Majora's Mask IMO, so I'd much prefer the warp point solution.  After seeing how well it works in games like Castlevania and Zelda, I would definitely expect this improvement.

-  Customized map labels.  It's not a huge thing, but I would like to be able to mark on my map when I see a missile pack that I can't pick up yet.  It would eliminate the trouble I always have trying to backtrack to a place that I still haven't opened because I can't remember what the obstacle standing in my way is.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 07, 2003, 04:36:53 AM
I saw the first (and only) screenshots (15 of them) on metroid prime 2.  It looks purely awesome.  She seems she gets attacked by a new bread of space pirate, but i could be seriously wrong, i couldnt tell what it was.  It look liked it was was sucking samus's energy out of the back of her suit.  The creature seemed to made out of solid steel, and had a space pirate face (could be wrong again).  Rumors are, it can cloak and not be seen with any, and i mean any visor.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 07, 2003, 04:39:21 AM
It actually looked like a Chozo to me...Though I have no idea why a Chozo would attack Samus...(Though I was also confused with why the Chozo ghosts attacked Samus in MP)
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 07, 2003, 05:00:27 AM
I do!  If you read the logbook it tells you.  A chozo ghost is a fallen chozo, they are to guard the artifacts against anything that moves even if it is against their will to and even if they are frieds with the chozo.  They are supposed to spend all eternity protecting the artifacts from everything even samus.  Thats why the chozo lore said, "We hope the newborn (Samus) will find the artifacts, and we will guard her for she must be weary (caustious) of the chozo ghosts."  Or something like that.  If you fill 100% of your logbook, which i have by the way, and read all of the chozo lore and pirate reasearch, you find some interesting information of what happend in the past, present and possible future.  It even has clues on what happend in Samus's past.  Pretty interesting who her supposed parents are.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 07, 2003, 05:08:25 AM
Well it figures that one of the few things I forgot to record was a Chozo ghost  Maybe it's a new race of hostile Chozo then?  Damn it, E3 is too far away...
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 07, 2003, 05:12:55 AM
If you need to scan a chozo ghost, first go to a room where there are a couple (the elder chamber is one of them, and the room where flahgra was).  Then using the scan visor, scan them when they appear.

-Quote-

"I do! If you read the logbook it tells you. A chozo ghost is a fallen chozo, they are to guard the artifacts against anything that moves even if it is against their will to and even if they are frieds with the chozo. They are supposed to spend all eternity protecting the artifacts from everything even samus. Thats why the chozo lore said, "We hope the newborn (Samus) will find the artifacts, and we will guard her for she must be weary (caustious) of the chozo ghosts." Or something like that. If you fill 100% of your logbook, which i have by the way, and read all of the chozo lore and pirate reasearch, you find some interesting information of what happend in the past, present and possible future. It even has clues on what happend in Samus's past. Pretty interesting who her supposed parents are."

-End quote-
Title: RE: METROID PRIME 2
Post by: PIAC on October 07, 2003, 10:41:30 PM
a chozo statue attacks samus in super metroid aswell, when you first get missiles i think (my memory is a bit hazey... like the MORES OF SCOTLAND?) so Metroid Prime doesn't have the first chozo's attacking you (and i mean first by release date, dont go metroid chronology on me)
Title: RE: METROID PRIME 2
Post by: Gibdo Master on October 07, 2003, 11:11:14 PM
The thing is Chozos don't have the lobster claws like the Space Pirates do. The thing that attacked Samus in the Prime 2 trailer had Space Pirate claws.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 09, 2003, 05:26:09 AM
Lobster claws, LOL.  Yeah, it did look more like a new bread of space pirate, i wonder what it can do.  Hmmmmmmmmmmmmmmmm.  To be honest, i thought the phazon suit (now occupied by metroid prime if you see the movie after beating the game 100%) would attack samus.  I could be wrong, or maybe im right.  It is too soon to tell what the main threat is.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 09, 2003, 05:28:59 AM
Key word: Chozo STATUE

And I never noticed the claws...I deleted the trailer too so I can't check right now...

It was the face that made me think it was something else.  Perhaps it's a space pirate mutated with Phazon?  I think it was pretty clear at the end of MP that it wouldn't be the last we would see of it ^_^
Title: RE:METROID PRIME 2
Post by: Gibdo Master on October 09, 2003, 08:03:24 AM
You can watch the trailer by clicking here and then scrolling down to Metroid Prime 2. If you watch the video toward the end you can see a clear shot of the new enemy's claws. Also click here to see a nice shot of one of the claws.

I'm guessing that one of the reasons that people are thinking it's a Chozo is due to the beak. Well the Space Pirates have beaks too. Actually I wouldn't be surprised to find out that the Chozos and the Space Pirates are distantly related. Kind of like how in Star Trek the Vulcans and Romulans are related but are very different. I think it would be a neat twist.

One thing that I find interesting is that if you look closely at the Space Pirates in Metroid Prime none of them have the lobster claws like the Super Metroid and Fusion Space Pirates do. They had actual fingers. What makes this so weird is that the art depiction of the Space Pirate in the Metroid Prime manual does have the lobster claws. I wonder why they decided to change this?
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 09, 2003, 08:17:03 AM
Hmmm...Maybe the "lobster claw" is a side-effect of the Phazon and the space pirates in MF/SM are just phazon-infected...Or maybe I just plum forgot the timeline and I pulled all this speculation out of my ass...I hate waiting for explanations...  
Title: RE: METROID PRIME 2
Post by: Gibdo Master on October 09, 2003, 08:56:52 AM
Well I was thinking that maybe the Space Pirates are like certain insects in that there are worker Space Pirates and soldier Space Pirates etc. Maybe the ones in Super Metroid are worker Space Pirates since they had just got done reconstructing Tourian. The ones in Metroid Prime would be soldiers. That's just one possibility.

You do bring up something I really hadn't thought of Bill. The Prime Space Pirates would of course predate the Super and Fusion Space Pirates so maybe something does happen with them (like Phazon) that causes the change. The fact that there is suddenly a  clawed Space Pirate in Metroid Prime 2 seems to backs this up.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 10, 2003, 05:44:59 AM
In the logbook in prime, if you read it, a space pirate crossed with phazon turns into either an elite pirate, or a phazon elite pirate. If you put nothing but pure phazon in living space pirate tissue (this is all in the logbook, i didnt make it up) it will make the space pirate an omega pirate.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 10, 2003, 06:47:27 AM
Riddle me this
Riddle me that
Is that why Omega
is so damn fat?
There has to be
a reason you see
for space pirates with knobs
to flop them with lobs'

knobs = fingers...lobs = short for lobster ^_^

So I was right the first time with the timeline...Something must happen for this weird change to take place...A new hybrid of the phazon, or even the X parasite are possibilities...but until we get hardcore proof, this is just dust in the wind...
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 10, 2003, 10:35:51 AM
It'd be funny if the thing wasn't even in the game, and it was just something they did to give you a general impression of what it would look like.

Probably not, but it'd be funny to know that this argument was in vain
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 10, 2003, 12:30:22 PM
Hey, when there's a dry spell on news, you just gotta do what you gotta do
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 13, 2003, 09:14:12 AM
If you notice at the end of metroid prime, metroid prime takes the phazon suit off of Samus leaving her with the PURPLE GRAVITY SUIT right?  Well in the metroid prime 2 short teaser movie thing, shes wearing the regualar power suit (the orange suit), what did she do with the gravity suit?  Leave it on the ship?  Hang it out to dry?  Gave it to a blind man?  Whered it go?  LOL
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 13, 2003, 10:24:15 AM
Maybe it won't even be needed in the next game...Which is good because I would like to see some new ones
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 13, 2003, 10:43:18 AM
Yeah, it could be a desert planet, or subterranean or something, someplace with no water.  And a subterranean place would certainly fit in with the seismic visor. . . anyhoo, the video looked rather arid, so perhaps there shan't be water.
Title: RE: METROID PRIME 2
Post by: ghostVi on October 13, 2003, 12:13:21 PM
hmm...Samus in a Papillon suit...
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 13, 2003, 12:20:11 PM
Justin Bailey is my favorite person ^_^
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 14, 2003, 09:45:29 AM
Our worst nightmare would be seeing Samus in a Disco suit.  AWWWWWWWW the terror.  *runs in fear*

LOL
Title: RE: METROID PRIME 2
Post by: Gibdo Master on October 14, 2003, 12:05:35 PM
Funny you guys mention Samus being in different suits because some idiot on the gamefaqs.com Zero Mission board suggested that there should be a ninja Samus in the next game.  
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 14, 2003, 01:33:07 PM
What do you mean?  NiNJa saMuS w OuLD r0Xx0Rs!!1!11!!!1LOLWTF!!!1!11!
Title: RE: METROID PRIME 2
Post by: Termin8Anakin on October 14, 2003, 01:46:11 PM
Man, I've got 100% in Metroid Prime now. Crap thing is I'm on hard mode, and I just beat Meta-Ridley last week, so it's gonna be a while before I'll beat Metroid PRime......sorry mario.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 14, 2003, 08:52:28 PM
Eh, metroid prime is a push over, even in hard mode.  All you have to do is fire your most powerful shots (charged up combos mainly) at her, and when she gets in her second form, simply double jump over her quake attack and attack her with the phazon beam (hyper mode).  In my opionion, shes the easiest final boss ive seen in awhile.  I think Omega Pirate was the hardest and meta ridley came in second.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 15, 2003, 03:07:33 AM
I thought Ridley was much harder than Omega, but I guess that's because I didn't use the cheap Wavebuster "constant cheap stream of missles" attack
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 15, 2003, 05:18:10 PM
I died once on Omega, but that's because I was weak.  I beat Meta Ridley with seven life left, and no extra energy blocks.  That was freakin awesome So I think Ridley was probably hard.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 22, 2003, 05:05:28 AM
What do you guys think of this?

What is the coolest looking boss in the game?



What is the ugliest looking boss in the game?


Coolest looking:  Probably Thardus the rock monster

Ugliest looking:  Omega Pirate definitely
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 22, 2003, 12:25:46 PM
Meta Ridley (or Flaaghra) and Omega Pirate, respectively.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 22, 2003, 12:28:25 PM
The Sheegoth are far uglier than Omega is

I like Meta-Ridley too, but not as much as the Parasite Queen...Plus, her boss music is the best out of all of them ^_^
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 22, 2003, 08:52:18 PM
I've always wondered this.  

How on earth does samus roll up into a tiny tiny ball?  Either she is the most flexible thing on the planet or it has to do something with the suit, what exactly is it?  Oh, also, it you read the pirate log, the pirates tried creating pirates that could roll up into a tiny ball like samus, each and everyone of them died trying it, it was hilarious when i read it!  LOL.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 23, 2003, 04:59:48 AM
---Quote by Swordsplay------


I've always wondered this.

How on earth does samus roll up into a tiny tiny ball? Either she is the most flexible thing on the planet or it has to do something with the suit, what exactly is it? Oh, also, it you read the pirate log, the pirates tried creating pirates that could roll up into a tiny ball like samus, each and everyone of them died trying it, it was hilarious when i read it! LOL.


-----End Quote------



Not only that, but what does samus use as an energy source, and where does she keep it?  You know she can hold a maximum of 250 missiles in the game, where does she keep them?  I can't find the missile rack.  Can someone answer all these questions, cuz i cant.  LOL.

Also, in Chozo ruins by the save point near Hive Mecha (the boss that shot bees at you, and your reward was the missile launcher).  There is a mirror there, and if you get close enough, you can see your reflection, and if you look in the mirror and jump, you can see Samus jump, the reflection made her look cheezy instead of cool looking.  It was kinda weird.  I also noticed, if you hit an enemy with the power beam and it bounces off of them and hits you (which is hard to do, but ive done it), it hurts you.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 23, 2003, 05:13:47 AM
The morph ball works because of Chozo magic!  No, really...

As for Samus' missles...I wonder more where Mario keeps his fireballs and where Link stashes all his gear...Like how can he walk normally if he takes off his iron boots?  He still has them on him!
Title: RE: METROID PRIME 2
Post by: ghostVi on October 23, 2003, 08:08:58 AM
I think the morph ball is not so tiny. Or if you want it the other way - Samus is smaller than the impression given by the first person view. You can confirm that by watching closely as morphing happens - the camera gets away and you can see her from a 3rd person view. Try comparing her height to something nearby, i.e. a door.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 24, 2003, 08:52:05 AM
Mmmmm, interesting point.  Ok, what exactly is the screw attack?  Cuz it wasn't in metroid prime (sadly).  The pirate log gives clues that the chozo didn't raise her, but metroids (good ones, not evil ones that suck your face off)!  I thought this was interesting.  They also call her the newborn or hatchling which gives the suspicision, that Samus isn't quite human.  Hmmmmmm?  The questions this game raises.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 24, 2003, 10:38:16 PM
---Quote by Swordsplay---

Mmmmm, interesting point. Ok, what exactly is the screw attack? Cuz it wasn't in metroid prime (sadly). The pirate log gives clues that the chozo didn't raise her, but metroids (good ones, not evil ones that suck your face off)! I thought this was interesting. They also call her the newborn or hatchling which gives the suspicision, that Samus isn't quite human. Hmmmmmm? The questions this game raises.

---End of quote---

One more thing, the phazon suit is the best suit in the game, but if you read your log book (if you filled it up enough), it tells you it corroded her power suit, and it suggests that if she wears it to long, it will take over her.  Also pretty interesting.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 24, 2003, 10:59:04 PM
Didn't it say in Super Metroid that she had Chozo blood in her?
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 25, 2003, 07:47:34 AM
---Quote by Bill----

Doesn't Samus have chozo blood in her?

----End quote----

That's possible, yet in prime it sort of suggests she is raised by metroids, and found by the chozo with the metroid dead, so they continued to raise her yet they called her the newborn or hatchling.  I still think she has metroid blood in her, why?  Because number 1 the use the word metroid in the name of the game, and 2 metroids love to hunt, and so does Samus, metroids live on energy and try to find more, Samus lives on energy, without it she would die and she tries to find more energy tanks.  That's why she seems more of a metroid then a chozo.
Title: RE:METROID PRIME 2
Post by: CHEN on October 25, 2003, 08:28:02 AM
Triple Post hehe
Title: RE:METROID PRIME 2
Post by: CHEN on October 25, 2003, 08:29:59 AM
Ugh, double post again. Sorry.
Title: RE:METROID PRIME 2
Post by: CHEN on October 25, 2003, 08:43:57 AM
I think you're theory is severely flawed. Kids with their imagination these days.
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 27, 2003, 05:03:44 AM
Ummmm.... No its not, all you have to do is read the pirate logs.
Title: RE: METROID PRIME 2
Post by: PIAC on October 27, 2003, 07:52:44 AM
the screw attack is in super metroid, metroid fusion and probably metroid 1 and 2 (i haven't played them) when you spin jump (like todo a wall jump) samus goes kinda electricy and it can damage other people, couple that with the space jump and your allll set, she uses it as a move in ssb and ssb:m
Title: RE:METROID PRIME 2
Post by: Gibdo Master on October 27, 2003, 10:15:41 AM
Quote

Originally posted by: Swordsplay
That's possible, yet in prime it sort of suggests she is raised by metroids, and found by the chozo with the metroid dead, so they continued to raise her yet they called her the newborn or hatchling. I still think she has metroid blood in her, why? Because number 1 the use the word metroid in the name of the game, and 2 metroids love to hunt, and so does Samus, metroids live on energy and try to find more, Samus lives on energy, without it she would die and she tries to find more energy tanks. That's why she seems more of a metroid then a chozo.



Woah! What were you smoking when you imagined that? Raised by Metroids? Good grief. No where in any game does it say anything like that.

The Metroid Prime manual says that the Space Pirates attacked planet K-2L which is where Samus was living. The Space Pirates killed her parents and then the Chozo found her and raised her as their own. She was never raised by Metroids.


It also says, "Trained as a warrior and infused with Chozo blood, Samus Aran donned a Chozo made Power Suit and cut a swath through the Space Pirates' operation".

Read your instructions manuals people! Hell, with the Metroid series just reading the manuals can make you an expert of the games.

Title: RE: METROID PRIME 2
Post by: Don'tHate742 on October 27, 2003, 03:36:32 PM
I want super speed in the next one. I loved running through those long corridors, running into everything completely.....INVINCIBLE HAHAHHA

No really, that would be awesome. Also, do you think there are going to be many new gun upgrades. I mean they threw out some old ones to make way for a new one. I'd like to see the return of combining beams (i.e. wave and ice). Also I always wanted a sniping mode on a gun or at least a visor that can zoom in and out. Is that too much? I mean why wouldn't samus be able to zoom in and out (scan mode blew). Couple that with a super accurate rail gun that is only effective at peircing the neck of a space pirate (to keep it from being cheap). Also it would be cool if samus can project a hologram in a 50 yard radius, for such diversions tactics to help you figure out how to kill the boss, with out taking the heat.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 27, 2003, 04:02:02 PM
No, Samus has no relation to Metroids, aside from the fact that she kills them.  Gibdo master is correct, and believe me, I did my homework.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 27, 2003, 04:39:32 PM
I would like to see friendly Metroids...I mean, they can't be all bad...*points at Super Metroid*
Title: RE: METROID PRIME 2
Post by: PIAC on October 27, 2003, 08:31:47 PM
that one is awsome take THAT mother brain! perhaps some carazy fundimentalist good guys that got attacked or something by the space pirates started to experiment on metroid/metroid DNA to form their own evil army of demonic shower caps (aka metroids ;P) every game needs some good crazy fundimentalists, oh yeah (meta)kraid needs to make a return
Title: RE:METROID PRIME 2
Post by: ExtremeGcube on October 27, 2003, 11:29:12 PM
I dont think the metroids are amoral neither good nor bad.  They just exist.  They need energy to survive and they evolved a way of capturing that energy from other living things.   The metroid in super metroid only attacked mother brain because it thought samus was its mother.  The metroid was still fairly young because she didnt get far before she had the distress signal, the metroid was huge because of testing done by the space pirates.  This is why it attaced samus earlier in the level.  The space pirates put the metroids to an evil use.  Its like some technologies, technology is amoral but people will us it for good and evil purposes.
Title: RE: METROID PRIME 2
Post by: PIAC on October 28, 2003, 12:23:31 AM
yeah, metroids are just creatures like anything else that exists in the game, they are preditatory ofcourse, but thats how they survive, damn those space pirates for corupting nature, i still want some crazy fundamentalists to bio-engineer their own army of metroids that samus can ocasionally use for her own means, like that part in the phazon mines where you open the force field keeping the metroids contained and they attack the space pirates guarding the area, that made me laugh, demonic showercaps to the rescue!
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 28, 2003, 01:36:48 AM
What I think would be neat is if in a future game you found some type of metroid pheromone, which could be used to befriend them...Sort of like with the pheromone balls in the Half-life 2 demo...
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 28, 2003, 04:05:28 AM
The metroids were friendly in fusion (towards the end of the game), and if you read the story in the instruction manual, one was nice and saved samus, maybe it was that mother brain one, but if i can remember, it was a different one.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 28, 2003, 04:21:52 AM
Don't have Fusion, so I couldn't confirm that (no money! grrr..)

But I know for a fact that the metroid that saved Samus was the one from Super Metroid...
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 28, 2003, 04:44:57 AM
Anyone know who exactly the misterious Adam is supposed to be in fusion?
Title: RE: METROID PRIME 2
Post by: Gibdo Master on October 28, 2003, 09:43:41 AM
Okay since some people don't know the story of Metroid I'll lay it out.

Metroid:

Basically what happens is that the planet SR388 has recently been discovered and the Galactic Federation is doing research there. They have discovered a new life form that they dub Metroid. They were about ready to leave the planet and take the Metroid to Earth so it could be studied. However they are attacked by the Space Pirates who steal the Metroid. They find out what the Metroids are capable of and take it to their secret base planet Zebes where they plan to multiply the Metroid and use it as a weapon. The Galactic Federation makes several attempts to retrieve the Metroid from Zebes but they fail. They decide to hire the most famous bounty hunter Samus Aran. She is able to penetrate Zebes and kill all the Metroids there (or so she thinks). After she defeats the leader of the Space Pirates the Mother Brain a time bomb is set and she escapes to the surface of the planet just in time before Tourian is destroyed. For clarification only the Mother Brain's secret lair Tourian was destroyed.

Metroid Prime:

I won't go in to this since I assume most people here have played it.

Metroid II: The Return of Samus:

The Galactic Federation decides to go to the planet of SR388 and wipe out the Metroid population because of the threat they pose. They make several attempts but all fail. Once again they turn to Samus to get the job done. She kills all the Metroids on the planet including the Queen Metroid. Just outside of the Queen Metroid's nest Samus discovers an unhatched Metroid egg. She's about to destroy it when it hatches. The Metroid Hatchling mistakes Samus for its mother and Samus can't destroy it because she takes pity on the thing. Instead she packs it up and takes it to the research station Ceres.

Super Metroid:

After taking a break on the research station Ceres, Samus decides everything is okay and leaves. She barely gets out of the docking bay when she receives a message that the space station is under attack. She returns to discover that Ridley is in the middle of stealing the Hatchling. He escapes and Samus must flee as the space station is baddly damaged and is ready to explode. She follows Ridley to Zebes where she begins her search to find the Metroid Hatchling. Toward the end of the game as she begins venturing into the Mother Brains new Tourian she is attacked by the Metroid Hatchling which has grown to be quite large. It sucks almost all of Samus's energy before it recognizes who she is at which point it quickly leaves. When Samus is battling the Mother Brain she discovers that the Mother Brain is nearly invulnerable. Just as the Mother Brain is about to finish Samus the Metroid Hatchling swoops in sucking the Mother Brain's energy away and then giving it to Samus. However even though appearing dead the Mother Brain quickly regenerates and attacks the Metroid Hatchling killing it. As the Hatchling dies it falls on Samus giving her the Hyper Beam. With the Hyper Beam Samus is able to make quick work of the Mother Brain. After Samus has destroyed the Mother Brain a time bomb is set and Samus must escape as the entire planet is about to be destroyed.

Metroid Fusion:

Basically due to Samus destroying all the Metroids on SR388 the X parasite has been able to multiply and thrive taking over the planet. You see it is discovered that the Chozo created the Metroids to combat the terrifying mimicking X parasite. The Galactic Federation is collecting life forms from SR388 for its research station orbiting the planet. They ask Samus to acompany the research team since she has had experience with the planet before. While on SR388 she is infected with the X Parasite. She nearly dies due to this but it is discovered that by splicing Samus's DNA with that of the Metroid Hatchling she will become immune to the X parasite and will even be able to absorb them and use them for energy. Apparently unknown to Samus they had taken a sample of the Metroid Hatchlings DNA and sent it to the Galactic Federation before Ridley attacked Ceres. Anyway in the process of saving Samus much of her Power Suit had to be removed leaving her with the Fusion Suit. Anyway the X Parasite has managed to infect the space station orbiting SR388. She goes there to find out what is going on and eradicate the X Parasite. While there she discovers that the Galactic Federation has been secretly cloning Metroids using the Metroid Hatchling's DNA. Samus has a final show down with a full grown Omega Metroid when the SA-X jumps in to defeat its natural enemy. However the Omega Metroid proves to much for the SA-X and Samus manages to capture its Core-X giving her the ability to shoot the Ice Beam. With the Ice Beam Samus destroys the Omega Metroid and flees the space station as it crashes into the planet SR388 completely destroying it and apparently SR388 as well.

Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 28, 2003, 09:57:56 AM
Nice timeline.  Your sig is funny, too.
Title: RE:METROID PRIME 2
Post by: Gibdo Master on October 28, 2003, 05:00:38 PM
Why, Thank you.
Title: RE: METROID PRIME 2
Post by: Swordsplay on October 29, 2003, 04:35:43 AM
I heard that they might delay metroid prime 2 and put it on a different system.  Is this true?  If it is, im gonna be pissed!
Title: RE:METROID PRIME 2
Post by: ExtremeGcube on October 29, 2003, 07:12:41 AM
Just a quick question:

I played through metroid fusion but I missed where it said that the chozo created the metroids.  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on October 29, 2003, 07:40:49 AM
Quote

Originally posted by: Swordsplay
I heard that they might delay metroid prime 2 and put it on a different system.  Is this true?  If it is, im gonna be pissed!


I doubt that,we probably wont be seeing new systems until 2005, and Im sure Prime 2 will be released in 2004.
Its been in dev ever since MP1 finished and the engine plus basic concept is already there

Title: RE:METROID PRIME 2
Post by: Gibdo Master on October 29, 2003, 08:11:31 AM
Quote

Originally posted by: ExtremeGcube
Just a quick question:

I played through metroid fusion but I missed where it said that the chozo created the metroids.


Ugh. Read the manual.

FROM PAGE 40 OF THE FUSION MANUAL:

Quote

A BRIEF HISTORY LESSON
While is has come to light in recent years that the Metroids were created by the ancient Chozo civilization, it is no common knowledge that they were created for the purpose of driving out the X parasites.

At some point in the past, the X parasites, which posses a terrible propagation power, threatened to overwhelm the ecosystem of their home world SR388 with their vast numbers. Something was needed to check this impending disaster. That “something” came in the form of the Metroids.

When the Metroids, the X parasites’ only known predators, were made extinct by Samus’s hand, the X parasites once again began to multiply with ferocious speed. Ironically, the X parasites were subsequently responsible for nearly killing Samus when they infested her Power Suit.

In a further twist, Samus’s life was saved by an injection of an experimental vaccine containing Metroid DNA. As the inheritor of the Metroids’ powers, Samus becomes the only being capable of opposing the X parasite horde.

In a piece of ancient Chozo literature, an interesting reference to Metroids was found. It seems that the word Metroid in the Chozo language can be roughly translated as “ultimate warrior.” With the introduction of Metroid DNA to her system, the reborn Samus Aran is perhaps the most appropriate successor to this title of ultimate warrior.
 
Title: RE: METROID PRIME 2
Post by: Termin8Anakin on October 29, 2003, 10:25:15 AM
i got a bit cheesed off when the chozo lore in Prime told a legend that a lone hero would someday come and save them.
I mean, seriosuly. I've had enough of prophesies, legends, and foretellings of a single being who would be the saviour of their kind - Neo as The One in Matrix, Anakin Skywalker as the Chosen One in Star Wars, even Jet Li in The One - it's all so cliched now.

Although, I am looking forward to Matrix Revolutions (which comes out next week! Who's going to the marathon? I am! YAY!) and Episode 3 which comes out in 2005.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 29, 2003, 11:17:27 AM
Samus > Anakin, Neo, and Jet Li

That's all you have to know...
Title: RE:METROID PRIME 2
Post by: Sirmorphix on October 29, 2003, 11:49:38 AM
Luke Skywalker > Samus

Can't mess with the force.

---

As far as Metroid Prime 2 goes the most important factor in my purchase decision will be wether or not the game is the same Gameplay wise as Metroid Prime.  To be honest I loved Metroid Prime, but I don't think I want to play the exact same game twice.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 29, 2003, 01:05:13 PM
Well it's obviously going to be a First-person adventure again, but it has been said that Retro is looking to add a lot more 3rd person sequences...

All I know is the more morphball, the better...
Title: RE:METROID PRIME 2
Post by: mouse_clicker on October 29, 2003, 01:06:23 PM
Frodo > Luke Skywalker
Title: RE:METROID PRIME 2
Post by: Sirmorphix on October 29, 2003, 01:21:15 PM
The Force > Frodo
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 29, 2003, 01:27:49 PM
Frodo > Luke Skywalker




In lameness

The Hobbit > Lord of the Rings trilogy
Title: RE: METROID PRIME 2
Post by: Swordsplay on October 29, 2003, 07:27:44 PM
Swordsplay>Samus>Frodo>Luke Skywalker
Title: RE: METROID PRIME 2
Post by: PIAC on October 29, 2003, 07:37:10 PM
* > swordsplay
aussie thread > this thread
GCN metroid prime 2 > N5 metroid prime 2
2d > 3d
*> key falls off*
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 30, 2003, 01:40:58 AM
I'm the best, though.
Title: RE: METROID PRIME 2
Post by: Plugabugz on October 30, 2003, 03:05:50 AM
All hail Hostile Creation! *bows down*
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 30, 2003, 03:16:36 AM
*throws rock at Hostile*

Now back on topic...

It would be interesting if you had allies in this next game...Not human allies, but Chozo or Metroid allies.  In some parts you could lead a small group of allies into combat with the space pirates...Or perhaps in a part of the game you find a warzone between space pirates and local lifeforms...Even if it was scripted, that would be pretty cool...  
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 30, 2003, 04:22:37 AM
Maybe the space pirates will join forces with the metroids, breed more, then the metroids will kill all the pirates and come after you all at once, that would be sweet!
Title: RE:METROID PRIME 2
Post by: Swordsplay on October 30, 2003, 09:48:31 AM
What is a metroid made out of?  (the parts).  I know one part is a nucleas and something in metroid means center (like metroipolis).  Is that the only part?
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 30, 2003, 11:51:03 AM
Quote

All hail Hostile Creation! *bows down*


That's going in my sig!
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 30, 2003, 11:54:58 AM
Quote

Originally posted by: Bill
*throws rock at Hostile*

This one is soooo much better...
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 30, 2003, 12:21:30 PM
You know, I'm actually tempted to put that in, too.  But that'd take up too much space. . . maybe I'll replace it after a little while
Title: RE: METROID PRIME 2
Post by: PIAC on October 30, 2003, 10:17:19 PM
yeah  i got yelled at for my excessivly long sig about people finding me attractive and loving me, those people being AiAi and Tremin9Anakin.

i want metroid prime 2 to be 2d again, that would be off the funk-o-meter AND the jazz-o-tronic device.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on October 31, 2003, 02:31:21 AM
Never!  That's what the GBA is for!

Though I do want more 3rd person morphball segments...

Multiplayer Morphball Racing!
Title: RE: METROID PRIME 2
Post by: Swordsplay on October 31, 2003, 05:08:40 AM
how about tony hawks pro morphball racing?

Lol
Title: RE: METROID PRIME 2
Post by: PIAC on October 31, 2003, 06:18:12 AM
...I dont get it...
Title: RE:METROID PRIME 2
Post by: Odin on October 31, 2003, 06:22:49 AM
Retro did the Metroid series justice in 3d. I would like to see how far they could push the Metroid dynasty forward.
Title: RE: METROID PRIME 2
Post by: PIAC on October 31, 2003, 06:25:47 AM
oh yeah i agree, Metroid Prime is stunning, the transition from 2d to 3d is as high of a calibre as Super Mario Bros -> Mario 64 or Link to the Past -> Ocarina of Time, they couldn't have done it any better, i just love 2d though
Title: RE:METROID PRIME 2
Post by: Odin on October 31, 2003, 06:34:30 AM
Oh absolutely! I know what you mean. I haven't gotten Metroid Fusion yet, I did love Super Metroid though! One of the greatest games ever.

I would like to see more cutscenes. That was my only complaint with Metroid Prime. The Map was excellent! The musical score.... outstanding! The gameplay... wonderful! I just wish they would've done a little more.... It was an excellent transition, I agree with you PIAC. Not bad for an American, Texas based developer, huh?
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 01, 2003, 12:47:27 AM
I agree, the cutscenes: more. The technique used for the camera system on it is the best I've ever seen. They were a joy to watch.
Title: RE:METROID PRIME 2
Post by: Plugabugz on November 01, 2003, 02:48:14 AM
Quote

Originally posted by: Hostile Creation
Quote

All hail Hostile Creation! *bows down*


That's going in my sig!


I'm in someone's sig! I'm honoured
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 01, 2003, 11:32:28 AM
You should be
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 01, 2003, 12:33:43 PM
if we were to have morphball racing, what would be a good track to race on?
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 01, 2003, 12:37:43 PM
That would sort of depend on the setting of the game.
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 01, 2003, 12:55:50 PM
yeah thats true, but ill be happy, if therell be a lot of half pipes involved.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 01, 2003, 01:15:18 PM
Yeah, half-pipes were a pretty good idea, though they were hard to get the hang of. . . fun, though.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on November 01, 2003, 01:59:34 PM
Race to Finish kind of stuff would be nice as well...Sorta like the VS. in Sonic 2 & 3...

I also want to see more morphball puzzles like the one you have to maneuver through before you get the Plasma cannon...
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 03, 2003, 04:19:06 AM
God, that was annoying and lengthy!  But, boy was it fun!  That was the coolest puzzle in the game i think!
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 03, 2003, 07:57:49 PM
I heard they are making the second metroid prime more 3rd person.  Thats a bad idea, its cooler, and more fun in 1st person, unless your morph balling and using cutscenes.
Title: RE: METROID PRIME 2
Post by: PIAC on November 03, 2003, 08:27:53 PM
3rd person side scroller :happyfacegoeshere
Title: RE: METROID PRIME 2
Post by: Gibdo Master on November 03, 2003, 08:55:48 PM
They meant that there would be more of the third person morph ball mazes.  
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 04, 2003, 04:30:49 AM
oh good, cuz i wouldve been pissed.  The morph ball mazes and puzzles are fun!
Title: RE:METROID PRIME 2
Post by: StRaNgE on November 04, 2003, 06:12:00 AM
to be able to toggle back and forth between 1st and 3rd person at all times would be great.
a huge benefit.

i personally  remember when i 1st got prime i would sitthere and morph ball again and again just to see the 3rd person view for a minute or so. lol
Title: RE:METROID PRIME 2
Post by: Bill Aurion on November 04, 2003, 06:23:41 AM
Quote

Originally posted by: StRaNgE
to be able to toggle back and forth between 1st and 3rd person at all times would be great.
a huge benefit.
And it's also impossible to do...Playing in 3rd person would make the game an absolute pain...
Title: RE: METROID PRIME 2
Post by: Gibdo Master on November 04, 2003, 09:25:42 AM
Yes, the whole reason they went with first person is to avoid the camera problems of third person. Considering that Metroid games have a ton of tight passage ways the camera problems that third person games have normally would have been doubled.  
Title: RE:METROID PRIME 2
Post by: nemo_83 on November 04, 2003, 01:23:07 PM
I want more morph ball action.  More mazes, more action ball sequences resembling Sonic stages in blinding speed with ramps, boosts, and multiple paths.  

I want controller configuration options.  I value this above any option to tweak sound or screen size.  I want to be able to togle through my weapons using the dpad for both guns and visions.  I want to be able to asign the triggers for shooting and jumping so that my thumbs can concentrate on using the c stick for forward, backward, and straffing movement freeing up my control stick for camera assignments.  At least include two defaults or more for those of us who don't ride on the short bus and can control two joysticks at once.  I'd like the setup to be more user friendly, simpler.  I don't like having to stop to look to target to straff only to target the turet that is already dead 6 times while two other turrets and a pirate blast away at me.  The gameplay is vertical and horizontal.  Targeting works best in horizontal situations like in Zelda.  I don't like double functioning buttons that are used to target and switch the joystick to straffing in circles.  I want freedom to move and look any way I want as fast as I can.  

Most of all I want varying levels of AI.  I want the pirates to have some smarts to them.  I don't want to make the game Halo but I want the enemies to be more like thinking animals than machines.
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 05, 2003, 02:42:49 AM
That said, while the PAL Metroid Prime has improved AI over the USA version (I've played both), I would like to see the Space Pirates more specifically use varying degrees of intelligence. The Chozo Ghosts had what I wanted to see., in my opinion.
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 06, 2003, 04:36:14 AM
The space pirates have all this technology and not enough brains to do it, they only care about two things.  Power and complete domination over every other species no matter what the cost.  That's all their brains have to offer, they are supposed to be somewhat stupid.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on November 06, 2003, 06:01:14 AM
I want to see some funny scripted scenes, just like when the Metroids were released on the Space Pirates...Let's see more of those
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 06, 2003, 07:02:29 PM
Ive heard rumors where it will show metroids attacking other metroids.  Weird huh?
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 08, 2003, 09:07:01 AM
is this true?
Title: RE:METROID PRIME 2
Post by: Bill Aurion on November 08, 2003, 10:09:17 AM
No info has been released on the game besides the fact that it will be released at the end of next year and that it may include multi...
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 09, 2003, 04:20:00 PM
multi what?
Title: RE:METROID PRIME 2
Post by: Bill Aurion on November 09, 2003, 04:21:36 PM
multiplayer...Though I would prefer morphball races and co-op to death matches...
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 10, 2003, 04:07:38 AM
I totally agree.  Morphball racing, i mean come on, that would make big bucks, get to it nintendo!
Title: RE:METROID PRIME 2
Post by: ghostVi on November 10, 2003, 04:18:33 AM
Not sure if this belongs here, but..... have you seen this - a slashdot article "Metroid Prime Done Even Quicker". Someone got %100 of the items for 1h37m..... there is supposed to be a video recorded, but the original site seems to be ./-ed.
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 10, 2003, 02:25:24 PM
wow, thats insanely fast, how on earth did he do that?
Title: RE: METROID PRIME 2
Post by: ghostVi on November 10, 2003, 10:44:17 PM
I'm watching this guy right now, it's amazing..... Anyone who has played that game would get my point when they actually see Samus get the space boots (ot whatever they were called) as soon as she lands on Taloon! Those movies are a must-see. Also, talking about morphball racing, this video shows it all...
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 10, 2003, 11:42:32 PM
Super Samus Balls racing against Super Monkey Balls?
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 11, 2003, 08:59:23 AM
sure i guess
Title: RE:METROID PRIME 2
Post by: Swordsplay on November 18, 2003, 04:33:30 AM
No, in fact the morphball racing will include different Suits for Samus.

Regular suit
varia suit
phazon suit
gravity suit
fusion suit

etc.

and each will have its pros and cons
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 24, 2003, 02:10:25 PM
sort of like ssx tricky for gamecube with a big twist

Title: RE: METROID PRIME 2
Post by: Swordsplay on November 29, 2003, 08:16:31 PM
in fact, when does this game come out, im anxious.
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 30, 2003, 04:46:24 AM
I would believe USA would get it Q2-4 2004. *JUST a guess!*

PAL Terrorities should should see it by Early 2005, I hope.
Title: RE:METROID PRIME 2
Post by: ThePerm on November 30, 2003, 08:20:20 AM
damn i still have to beat metroid prime...im at the last boss with the same name
Title: RE: METROID PRIME 2
Post by: Swordsplay on November 30, 2003, 09:41:28 AM
really?  I put up the easiest way to beat Meta Ridley and the last boss in metroid prime general help in the tips part of the forums.  Check their on the best ways i suggest to beat them if your having trouble, especially on hard mode!  Which I beat by the way!  hehe  
Title: RE: METROID PRIME 2
Post by: Berny on November 30, 2003, 02:55:04 PM
Ugh. Hard mode was so hard. Yet it was so fun. I had to stop at one point because I just could not beat the Omega Pirate without shouting a gagillion explatives at my TV, and I thought I was gonna get in trouble or something. I finally beat the %&#!er after oh I'd say at least 30 attempts. That is if anything an underestimation.
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 08, 2003, 08:01:17 AM
when does metroid prime 2 come out?  Im getting extremely ancie here.
Title: RE: METROID PRIME 2
Post by: DrZoidberg on December 08, 2003, 08:15:40 AM
well considering all we have seen on it is 13 seconds of footage, i doubt it will be coming out any time soon, late 2004 perhaps.

nice thread necromancy.
Title: RE: METROID PRIME 2
Post by: Smashman on December 08, 2003, 12:13:37 PM
I hear it is going to be twice as along as the original. I hope it is! It looks absolutely awesome. Retro Studios will not disappoint, as Metroid Prime is like one of the greatest games ever!
Title: RE:METROID PRIME 2
Post by: Swordsplay on December 09, 2003, 07:16:17 AM
twice as long!  Dang thats long.  Yet im all fine with that, makes the replay value shoot up, and the game more fun and interesting.
Title: RE:METROID PRIME 2
Post by: Polemistis on December 09, 2003, 04:06:16 PM
LOL, I rented Metroid Prime when it first came out. I got to the mines and I got owned so badly lol. I didn't have enough energy or maybe im just not that good at the game?lol...anyway I loved MP! Can't wait for the release of MP2!
Title: RE:METROID PRIME 2
Post by: Shift Key on December 10, 2003, 12:12:13 AM
Polemistis: Did you find many energy tanks? It makes the game MUCH easier (instead of insanely impossible)
And you gotta go further then that! You missed two of the best boss fights evah!The showdown at the Chozo Temple with Meta-Ridley is my favourite boss battle since Ganon/dorf in OoT
Title: RE:METROID PRIME 2
Post by: Swordsplay on December 10, 2003, 03:38:57 AM

*SPOILERS*






i liked omega pirate more than ridley
Title: RE: METROID PRIME 2
Post by: Berny on December 10, 2003, 09:46:07 AM
Those were spoilers?

Anyways, I don't know what you are talking about. Ridley ownes Omega Pirate. The Omega Pirate was too hard to beat.
Title: RE:METROID PRIME 2
Post by: savanna03 on December 10, 2003, 12:46:30 PM
ahhhhhhhhhhh i hate the OMEGA PIRATES... its soo hard... i didn't have problem beating him on a normal level but when i set the difficulities hard... im stump... i ussually can beat a game no matter what the difficulty is but this time, i have met my match... i hated the fact that those annoying coloured pirates keep popping up and u have to keep changing ur weapon to meet their requirements and ... i dont know... if i was only younger and got alot of free time i would like to go do it again... but i cant now...
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 10, 2003, 01:15:41 PM
I heard rumors that one of the bosses is an evil version of yourself in metroid prime 2, is this true?

If so, may i have evidence?
Title: RE:METROID PRIME 2
Post by: Bill Aurion on December 10, 2003, 01:36:51 PM
Beating the game at 100% pretty much explains how that "rumor" came about...
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 10, 2003, 02:07:19 PM
Omega Pirate was like... the fastest major boss fight... jeez...
Title: RE: METROID PRIME 2
Post by: Berny on December 10, 2003, 02:21:59 PM
I hope you don't mean fast as in easy. Especially when you fight him on hard mode. Then he is one angry mo fo whose veins course with alien steroids.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 10, 2003, 05:17:00 PM
Disregarding hard mode version, normal Omega Pirate's rediculously easy(fast) cuz he doesn't do so much to delay you.  2-3 super missiles during the x-ray phase(s) take him out fast enough that there's practically no time for his little buddies to attempt to harm you.
Title: RE:METROID PRIME 2
Post by: Swordsplay on December 11, 2003, 07:23:04 AM
i agree, hes most vulnerable to the flamethrower no matter how hard the difficulty is, just focus on him, and ignore his buddies (if you have plenty of energy like at least 11 of them, i used 13).
Title: RE: METROID PRIME 2
Post by: ghostVi on December 12, 2003, 03:28:41 AM
erm...... do NOT try that at home on hard mode
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 14, 2003, 07:12:58 PM
have you ever beaten the game wearing the fusion suit in metroid prime?  The ending is really weird, its even weirder if you have a 100% rating.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on December 15, 2003, 10:08:46 AM
Does special stuffs happen?  Or does it just look weird?
Title: RE: METROID PRIME 2
Post by: Berny on December 15, 2003, 12:22:15 PM
Woah. I had no idea anything different happened. Crap, now I need to go kill that Parasite all over again. EASY MODE AWAY!
Title: RE:METROID PRIME 2
Post by: Polemistis on December 15, 2003, 04:50:55 PM
Well, going back to my post a page back, ya it was probably an energy tank problem lol. Im getting MP for christmas, then ill start anew and collect more energy tanks hehe...sweet sweet energy...
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 15, 2003, 06:27:30 PM
---quote by hostile creation---

Does special stuffs happen? Or does it just look weird?

---end quote----

1.)  Nothing special happens, but she looks different wearing it and in a ball, it also changes when you get a suit upgrade.  (Power suit, varia suit, gravity suit, and phazon suit have all different hues to the fusion suit, same with the morphball.).

2.)  It makes the game harder, because the fusion suit has no extra protection, hence enemies will do more damage to you.  Try beating hard mode with the fusion suit with a 100% rating!  Its even harder!  I did it

3.)  The cutcenes, end scene, and every other scene with showing samus is completely changed, even the ending.  


**SPOILERS****




For example, metroid prime steals the fusion suit at the end, instead of the phazon suit.


****END SPOILERS***

Try it out!    
Title: RE:METROID PRIME 2
Post by: NarmaK on December 16, 2003, 10:37:10 PM
Samus' fusion suit is embedded with her physiology, cant be removed, can be upgraded.

She has obtained varia suit upgrade for it.

The fusion suit is similar to a metroids physiology.

Samus is now part metroid.

Metroids like samus and always have for some reason.

The X are stupid enemies that should in my opinion, be banished from all future metroid games.

In MP2 samus should get some metroid abilities other than just sucking up Xs, stuff like morphing/evolving.

MP2 should have a 3rd person mode, an often used 3rd person mode.

MP2 should include 1 or more melee weapons and some new fighting gameplay aspects that include 3rd person mode.

MP1s weapons were boring as hell, 5 different cannons? Come on. Something new please. Maybe a simple rapid fire mod for the primary beam weapon. Maybe a sniper rifle of some kind, along with a zoom visor so you can see stuff from far away (I know, binoculars, why the hell couldnt they invent that after thousands of years of technical advancment).

Also, to replace the running shoes from previous 2d metroid games, some rocket hover boots would be cool. They should work kind of like ice skates and allow samus to jump far without having to bump her head on the ceiling with high jumping.

Vehicle use. Come onnn. It would be a nice change from all of those crampt caves to head out on to the open plains with samus' uber cool new hover bike. Along with a built in rotating gatling laser turret. Or even add the ability to use her new laser type sniper rifle in an epona like FPS mode to shoot down pursuing pirates.

Metroid games are lonely, I would like them to add a voice to keep me busy. Her new ship would be good enough, and have samus speak back to him to give herself a personality.

Night vision visor. Green has been over done, do it in infared.

Flashlight visor. Another wonder of the ancient world that seems to have disapeared in the thousands of years since its invention.

Drain beam, lock on to target and suck out their life force and add it to yours, like what the metroids do but in a beam, maybe have its physics work similar to the wave beams missle upgrade.

Magnetic shoes. Havent you ever wanted to just walk up the walls in the 2d metroid games?

Super Metroid as an unlockable bonus. That game kicked assamundo.

Wall jumping.

More than one planet. Who gave samus a spaceship that she could never use? That dont make no sense. Maybe just send her to the moon or something.

Send her to a civilized world, maybe a ruined civilized world but civilized none the less. Maybe a desimated human world. For a change of scenery. Possibly earth, but make it ancient earth, before the dinosaurs, otherwise you would have to add our crap like rusty chevys and stuff. I like the idea of an advanced ancient human civilization better.

Cloaking device? Why the hell not. Just give the enemies xray vision to keep it from unbalancing the game too much.

Grenade launcher of some kind.

A suit that is blue, the blue on the purple aqua suit was cool, but there wasnt enough of it. Light blue preferably, almost silver, but tinted blue.


Hmm, thats it for now. If I think of anything else Ill check back.

Pip, pip.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on December 17, 2003, 04:55:47 AM
You have some surprisingly good ideas.  I don't think vehicles are necessary (though a trip in her ship might be nice), and I'm not fond of all of the other ideas (hover boots, wall jumping, the voice, etc.), but you've got some good stuff.  Magnetic shoes would be interesting
Title: RE: METROID PRIME 2
Post by: Bill Aurion on December 17, 2003, 05:18:01 AM
And I don't think I'll have the patience to hear Xbox fanboys call Metroid a "Halo rip-off" -______-''
Title: RE: METROID PRIME 2
Post by: WesDawg on December 17, 2003, 07:18:04 AM
"Night vision visor. Green has been over done, do it in infared."

I know its geeky, but I had to laugh at this.
Title: RE:METROID PRIME 2
Post by: NarmaK on December 17, 2003, 01:01:11 PM
Its good to hear that you like my ideas, I have ideas like this about alot of games but there isnt much I can do about them. Ill try getting into the biz but chances are it wont happen.

As for the hover skate things, I would like to see them. Skate physics are interesting and would be usefull if samus ever gets out into larger areas. Imagine skating around a giant boss on a wide open plain, dodging giant lofting explosives (larger than samus herself), then inbetween shots, skating backwards while zooming in to a small sweet spot with your sniper cannon. I have never seen that done before, and to be honest, that would ****ing rock. Plus you need to bring back something like the speed boots from the 2d games, but with first person mode just running would be kinda stupid. And if you had rocket hover skates the new physics would allow for much better new platform elements than just jumping further and higher. You would have to allow for stopping distance, and uh, stuff.


The vehicles, meh, I just would like to see a samus armor style hover bike, would look rather bitching. But I guess it wouldnt realy fit into her universe. The traveling at very high speeds across wide open planes, that I dont want to get rid of, so maybe add an upgrade for the rocket hover boots that let you go 80-120mph. That would make the shooting portion of things more plausable anyways.

Wall jumping? Meh, dont realy care for it, but she could do it in the old games so I thought it might be a good addition. Maybe just use the magnetic shoes to wall jump.

The voice. I thought that up because of all the times in MP1 when samus does a little animation that seems like it should be acompanied by a little "wtf...", and sometimes a big "WTF!!".
And then of course the whole creepy silence. The creepy silences are a part of the metroid series and shouldnt realy be done away with, but every once in a while an oracle character would be nice to give samus a little guidance. And just doing it in text would kinda piss me off, as I am playing a game, not reading a book.


Oh, and the story should be better this time around. A good story tool that hasnt been over used is the whole debate as to who should win. Instead of making one side black and the other side white, make both sides grey. Make samus' behavior slightly different because of her metroid parts, more intent on killing and less caring about her orders and her ship guy. And make the great enemy of the game an intelligent being that wants to take over the universe, but wants to do it so that he can tear everything down and make the universe better.

So anything else? Maybe a new rival like the x-samus? Maybe a rival bounty hunter that keeps his mask hidden until the end of the game where it is revealed that hes a she, and samus and her fall in love? Justin Bailey = Juity Lesbian. Name the rival lesbian Justin Bailey, but at the end of the game reveal her name is Juity, the lesbian part will be left up to the fans to discover through clever anigraming.

Well im done for now, Merry X-Samus.
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 18, 2003, 07:20:36 AM
Im going to try to beat that speed record of 1hr 27 minutes with a 100% rating on normal mode, but to make it more difficult for the master (me), im going to beat the time or 1 hr 27 min. with a 100% item collection rating, a 100% scan rating, and in hard mode.  Ive done it in 1 hr 30 min. on normal in the same condition, im sure i can do the same in hard, but only better, since i have a better idea of where everything is.
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 18, 2003, 07:33:09 AM
I reckon... doing a 100% scan with all items, and beat 1 hour 27 minutes will be near impossible, because the scanning alone can take several seconds.
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 18, 2003, 07:56:04 AM
i can do it in 1 hr 30 min on normal, im sure i can get close or beat it in hard
Title: RE: METROID PRIME 2
Post by: davidlow122 on December 18, 2003, 04:25:05 PM
They can Probably work out a way to get Samus' old suit back. But I really hope it is set after Fusion, I don't like all this 'sequel that's a prequel' stuff. Now the numbering is off on the games, and why would Metroid 2 be called 'return of samus' if she's already returned several times?

Still, the Fusion suit looked OK on the GBA, it was just the modelling on GC that made it look wussy.
Title: RE:METROID PRIME 2
Post by: NarmaK on December 18, 2003, 07:23:35 PM
She got the normal looking suit back at the end of metroid fusion, so now she isnt voulnrable to ice anymore even though shes still part metroid. And uh, she looks normal again, from a 2d standpoint anyways.


Title: RE:METROID PRIME 2
Post by: dee kay on December 19, 2003, 01:59:40 AM
halo 2 will outrun metroid ..but metroid 2 will out do halo 2
Title: RE:METROID PRIME 2
Post by: NarmaK on December 19, 2003, 05:27:33 PM
Im with DK.

Drugs are bad.
Title: RE:METROID PRIME 2
Post by: dee kay on December 19, 2003, 05:45:42 PM
lol
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 19, 2003, 09:28:25 PM
well, i beat the record, had to make sure everything i did was flawless, and that no mistakes would be tolerated, but i actually pulled it off.  So, heres the new challenge to beat:

100% completion rating, 100% scan rating, and in hard mode, in less than 1 hr. and 24 min.

Good luck!
Title: RE:METROID PRIME 2
Post by: Hostile Creation on December 20, 2003, 05:30:50 AM
No thanks. . . I probably wouldn't do it even if my television weren't so darned dark.  Kudos to you, though, for that time.
Title: RE:METROID PRIME 2
Post by: dee kay on December 20, 2003, 05:22:03 PM
ive got metroid prime and sometimes i find it a bit boring. i think one of the downfalls is that u always have to wait for a save station. in metroid 2 u should be able to save wen eva u like. everytime i get somewhere i get killed lol, then i have to start from the beggining. and im also haveing trouble finding artefacts. im up to Phazon mines and ive only got 1 artefact..is that bad????
Title: RE: METROID PRIME 2
Post by: Berny on December 20, 2003, 05:26:32 PM
That's the whole reason I liked the game. It was challenging. There's nothing I love more than a good challenge. I like Viewtiful Joe for the same reason.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on December 20, 2003, 06:01:34 PM
I hardly found dying a problem, especially after getting several energy tanks.  I died once when I had low life fighting Omega Pirate. . . also only had seven life left (no extra squares) after fighting Meta Ridley. . . that was cool.
Title: RE: METROID PRIME 2
Post by: Berny on December 20, 2003, 06:05:55 PM
Yeah. When I killed the final boss on Hard mode, I hade a mere 13% health remaining.
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 20, 2003, 06:21:14 PM
i havent died once ever in the game.
Title: RE: METROID PRIME 2
Post by: Berny on December 20, 2003, 06:24:57 PM
You are officially on my hate list.
*adds Swordsplay to "the List"*
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 20, 2003, 06:27:31 PM
its just that you dont have da skills and i do homie.  Was up in the house yo!  

JK
Title: RE: METROID PRIME 2
Post by: Swordsplay on December 30, 2003, 04:27:10 AM
I just thought of a nice metroid prime 2 rap, see if you can think of a better one


Yo! If you like metroid prime
and you have some time
go look at the calander and count the days
while eating some old fashioned mayonaise
After a long long while
we go to the store and smile
cuz right in front of you as it glows and gleams
is pictures of the 1000 new types of beams
with a new story and a new twist
we grab the game instantly with our fist
now its time to give the game a whir
and crank up the gamecube to give it a stir
With little time and nothing to spare
we gotta play it now in our underwear
so if you have time
get your a** moving and go get the sequel to metroid prime
Title: RE:METROID PRIME 2
Post by: Shadow Fox on December 30, 2003, 05:43:40 AM
Out of sheer curiosity, isn't Metroid Prime basically Metroid 1.5 as far as the storyline evolves?

If I'm correct, the only logical step for a game dubbed Metroid Prime 2 would be some kind of alternate story for Metroid 2: The Return of Samus, where phazon was somehow leaked onto SR-388.

Hell, that's what the next GBA game essentially is for Metroid 1, so I clearly see how the same could account for the console version.

-Official Ninja of PGC
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 30, 2003, 08:20:51 AM
I don't disagree with your opinion Shadow Fox, but with it being titled Metroid Prime 2, shouldn't be Metroid 3 (Being the third in the storyline), i believe has to be something which "blends in" to the preceding story, and into the successive: Metroid Prime and Super Metroid (i think).
Title: RE:METROID PRIME 2
Post by: MattVDB on December 30, 2003, 10:53:42 AM
In reply to hostile:

I beat Meta-Ridley with 3 health left.  I was a bit flustered when I realized I hadn't saved at all that day either *only several hours of playing on the line*.  I went into that fight, not full on heath, and scraped by.  By far the coolest fight ever.  It made the final boss a pushover after I had saved and charged up...
Title: RE: METROID PRIME 2
Post by: Swordsplay on January 01, 2004, 10:09:53 PM
their biggest weakness is the wavebuster
Title: RE:METROID PRIME 2
Post by: CYBERSTAR on January 14, 2004, 10:57:06 PM
as long as mp2 doesnt start off with all your stuff disapearing like the rest i'll be happy
it would be good to start with all the items you collect on prime and then find new ones and upgrades for the old stuff and a few new suits /visors
i dont want to be looking for all the same stuff just on a new planet
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 15, 2004, 01:53:19 PM
Word has it that MP2 will be pushed back as a launch title for Ninty's next system...Personally, I think it would be a great move having such a title at launch to catch the average consumer's eye...
Title: RE:METROID PRIME 2
Post by: Perfect Cell on January 15, 2004, 02:26:49 PM
Problem is, Nintendo needs it now, not by the time N5 arrives.  It needs games to keep the momentum for the next system, not kill this system early and hope the new system changes things...  
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 15, 2004, 02:31:06 PM
Moving a single AAA title back won't kill the GC, but it can make all the difference on how well the next system will start off...

(I would also like to add the second part of the rumor...MP2 may be held back for a star showing on Ninty's next system, so currently they are working on getting Raven Blade back up for a late 2004/early 2005 release...Hey, Raven Blade looked really good when it was first shown, and I want all the AAA(potentially) RPGs I can get...)
Title: RE: METROID PRIME 2
Post by: Perfect Cell on January 15, 2004, 02:51:46 PM
Sure it wont kill the cube, but it was probably the biggest title too look forward to at the end of this year, and a title to go head to head vs Halo 2 and Killzone/MGS3  Nintendo needs to finish the Gamecubes lifespan strong so the sales of the next system will be strong. I really hope they dont burn and slash and hope the next system saves them just like Sega did slashing the Saturn and putting their eggs in the Dreamcast basket. It doesnt work, no matter how good the next system might be.
Title: RE: METROID PRIME 2
Post by: Mario on January 15, 2004, 03:09:55 PM
Well if Metroid Prime 2 is pushed back to N5 there will be a bigger difference between it and Metroid Prime (graphically), and i guess it would make a very good launch title. But my heart says no, i want it released on GCN.
Title: RE:METROID PRIME 2
Post by: akdaman1 on January 15, 2004, 07:10:15 PM
Well , I would rather MP2 gets pushed back , I dont want Retro to make the series stale ...
Title: RE: METROID PRIME 2
Post by: GoldShadow1 on January 15, 2004, 08:06:29 PM
"as long as mp2 doesnt start off with all your stuff disapearing like the rest i'll be happy
it would be good to start with all the items you collect on prime and then find new ones and upgrades for the old stuff and a few new suits /visors
i dont want to be looking for all the same stuff just on a new planet "

I agree with you, sort of.  I don't think you should start off with ALL the weapons of the previous game.  Ever played Banjo-Tooie?  That game starts you off with all the abilities of the previous game, and there is just way too much.  I think you should start out with some abilities, such as Morph Ball and missiles. Then I think almost all of the other items should be brand new.  Come on, Retro, stretch your creative side!
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 16, 2004, 12:12:24 AM
We've not seen ANYTHING about this game, in what will be nearing a year. Since then, we've only seen a video.

There possibly can't be no way they're leaving it identical to how Prime is?
Title: RE:METROID PRIME 2
Post by: Mario on January 16, 2004, 02:56:32 AM
Oops.

So Metroid Prime 2 is in an advanced stage of development and is due out on the GCN in 2004 now? I dont know what to believe anymore, i take everything i read from Cube Europe with a grain of salt.

E3 shall have the answer. *waits*
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 16, 2004, 06:05:08 AM
Eh?  So which are they saying?  

Either way, it's a win-win situation for me...Either get it early and be happy, or get it later(with it looking and possibly playing better) and be happy... ^_^
Title: RE: METROID PRIME 2
Post by: Berny on January 16, 2004, 06:15:35 AM
So...N5 is coming out this year? Would they wait 'til E3 to tell us about the N5 when they could be plugging its release for the half year they're missing out on? Maybe they just don't want  the Cube to look dead. Which it isn't.
Title: RE:METROID PRIME 2
Post by: Perfect Cell on January 16, 2004, 06:52:31 AM
It probably wont make any sense to release the new System so early. You would anger alot of your own fanbase if you did. IT makes more sense 2005/06. That news just means MP2 will be for the GCN. Which makes sense to me. It needs a big title for this winter season.
Title: RE:METROID PRIME 2
Post by: akdaman1 on January 16, 2004, 10:26:03 AM
I really trust C-E , they did state it as a rumor and not a fact. If only other sites would tell us some of the rumours they have heard.
Title: RE:METROID PRIME 2
Post by: Berny on January 16, 2004, 01:09:46 PM
Quote

Originally posted by: Perfect Cell
It needs a big title for this winter season.


I'll bet WW's sequel is coming out next Christmas too. It's a little too early to be worrying about that now though.

Title: RE:METROID PRIME 2
Post by: CYBERSTAR on January 17, 2004, 02:24:23 AM
it doesnt make sense for nintendo to push this back for n5 THAT WOULD BE STUPID .the cube has sold loads since the price drop so the least nintendo should do is bring some good games out for this system b4 they release the next one . ive only just bought this one and now they are stoping the only game i'm looking forward to what a ****.
never mind there is always xbl to give me my fix of good games  
Title: RE: METROID PRIME 2
Post by: Berny on January 17, 2004, 08:04:02 AM
Don't  worry. Odds are, only half that rumor is true. The half about it being done late this year. They've been working on it a while and had the graphical engine from its predecessor. N5 however remains shrowded in mystery and we don't know if it's even coming out this year. I'd bet your next two paychecks that its Cube bound despite the rumors running rampant on the web. The Dojo reported something similar.
Title: RE:METROID PRIME 2
Post by: mouse_clicker on January 17, 2004, 08:06:59 AM
IGNCube talked about the rumor in their latest mailbag:

Quote

hey matt, great site. I just read that raven blade is not only coming back to cube, but that it's coming this year! Awesome news! But the bad news is that Metroid prime 2 is now on 'N5.' Have you heard the same?

Matt respond: These are false rumors. The site that posted them later published a story that strongly contradicted them. As I understand it, the guys at Retro Studios are devoted to the development of Metroid Prime 2, which will release for GameCube later this year. Raven Blade was previously cancelled. Perhaps work will start up on it again in the future -- we can always hope -- but I've not heard anything that suggests this is the case.
Title: RE: METROID PRIME 2
Post by: Berny on January 17, 2004, 08:28:26 AM
Yahoo! I hope IGN is right. This may be IGN's redeeming moment.  
Title: RE:METROID PRIME 2
Post by: akdaman1 on January 17, 2004, 09:59:46 AM
I think I am starting to like IGN again , look at the news links on thier page ...noone else has that sorta info.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 17, 2004, 02:08:35 PM
Redeeming, nothing...It's all just speculation...They have no idea what's true and what's not...
Title: RE:METROID PRIME 2
Post by: mouse_clicker on January 17, 2004, 02:28:13 PM
No, Berny, IGN is beyond redeeming- look at what they chose as the biggest surprise out of Nintendo on the awards:

Quote

Biggest Surprise
Nintendo's New Philosophy


Why we were shocked: IGNcube was not only surprised in 2003 by Nintendo's new (or old) philosophy -- we were shocked. After reporting its first ever posted loss, Nintendo announced that it plans to "go back to the basics." The company's new focus is to develop software that is easily accessible for gamers of all ages and that requires no prior experience to play. To help push this simplicity concept, Nintendo also stated that it would continue to rely on established franchises and explore new connectivity features between the GameCube and Game Boy Advance to help draw in a wider audience. IGNcube was wholly surprised at this statement because this philosophy rubs completely against the current trend in the industry -- complex games are growing in popularity and have proven more successful. Nintendo has had a lackluster grip on the market, and this announcement assures that the company will continue to behave has it has instead of adapting to what gamers are looking for.

Runner-Up: Nintendo cryptically announces it will release a new product for 2004.
Reader's Choice: GameCube outsells PS2 during Thanksgiving



Wait, so Nintendo releasing stellar games and improving sales some 60% is a bad thing?  
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 17, 2004, 02:41:14 PM
"...and this announcement assures that the company will continue to behave has it has instead of adapting to what gamers are looking for."

I would rather not have "Peach and Daisy Half-Naked Volleyball XTREME!!!11" thank you very much...  
Title: RE: METROID PRIME 2
Post by: Mario on January 17, 2004, 04:14:38 PM
Yeah, i really think that IGN need to fire all their Cube staff, i despise them all with a passion, only just lately have i realised that, but hey, back to Metroid Prime 2.

I hope Metroid Prime 2 has Super Metroid as an unlockable, just like Metroid Prime had the original NES Metroid on it. I've always wanted to play Super Metroid.
Title: RE:METROID PRIME 2
Post by: CYBERSTAR on January 18, 2004, 10:08:54 PM
prime didnt have the nes version as an unlockable that was only put there to make stupid ppl go out and buy a gba and fusion  
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on January 18, 2004, 11:16:36 PM
Quote

Originally posted by: Bill
"...and this announcement assures that the company will continue to behave has it has instead of adapting to what gamers are looking for."

I would rather not have "Peach and Daisy Half-Naked Volleyball XTREME!!!11" thank you very much...


No, no volleyball, thanks.  Instead, it should be pool/billiards in short-shorts.
Title: RE:METROID PRIME 2
Post by: ghostVi on January 19, 2004, 12:57:48 AM
Quote

Originally posted by: CYBERSTAR
prime didnt have the nes version as an unlockable that was only put there to make stupid ppl go out and buy a gba and fusion


is that really so??
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 19, 2004, 04:08:10 AM
Sorry, but it's the opposite...Only stupid people didn't go out and buy Fusion...
Title: RE:METROID PRIME 2
Post by: Polemistis on January 19, 2004, 11:55:08 AM
No, no, it's stupid people who went out to buy fusion and realized they needed a GBA.
Title: RE:METROID PRIME 2
Post by: mouse_clicker on January 19, 2004, 12:08:28 PM
It doesn't matter HOW you got the original Metroid in Metroid Prime, the fact remains that it WAS an unlockable.
Title: RE: METROID PRIME 2
Post by: Swordsplay on January 20, 2004, 04:17:32 PM
Well, in my opinion, it should not be held back, it should be for the GCN.  Plus, im sick of waiting.  
Title: RE:METROID PRIME 2
Post by: kirby_killer_dedede on February 01, 2004, 10:42:42 AM
Everybody do the BUMP!  I just got MP today, and finally discovered what I was missing out on.  What I really like about it is more than an FPS, it's a first-person adventure where you happen to shoot things.   And that rather than levels, it's all one big world to run around on.  It's tight-o grande

I'm only at the part where you have to scan those four runes (can't...friggin...find...last...rune, dammit...), but already I'm awaiting Metroid Prime 2, especially for that new multiplayer mode. I haven't been keeping up with this thread at all, as I had not realized the glories of Metroid till today, so could someone tell me if a release date has been announced, or any major details have been given?  THANKS!

Oh, and someone can PM me and tell me where that last rune is lol
Title: RE:METROID PRIME 2
Post by: revolg_98 on February 03, 2004, 12:56:27 PM
I'm guessing you've never beaten the game with 100%

Out of the remains of Metroid Prime comes an arm like Samus's in the phazon suit.
Title: RE:METROID PRIME 2
Post by: revolg_98 on February 03, 2004, 01:11:36 PM
Talon IV was not the only planet the space pirates did research on and some phazon was shipped of planet in other ships so new enemies and old are still possible.  I think we're done with Talon IV though
Title: RE:METROID PRIME 2
Post by: Mario on February 07, 2004, 01:01:10 PM
Metroid Prime 2 will launch this year in Europe, and considering Europe gets everything last, i would assume Metroid Prime 2 will be out in the US and Japan by the end of the year too. Hurray!
Title: RE:METROID PRIME 2
Post by: tomjh on February 07, 2004, 01:59:25 PM
*spoilers*
Yeah, so, like in MP, if you get the Pirate data that says that there were 3 frigates orbiting Zebes when mother brain got killed, and 1 was at Tallon IV, where are the other 2?  I know one went back to zebes or something like that, but maybe MP2 could build off of that?
Title: RE:METROID PRIME 2
Post by: Gamebasher on February 09, 2004, 03:25:58 AM
Whatever the story will be next, I hope they will lower the AI on some of the bosses.

Yeah, I know that the game won´t be much of a challenge to many hardcore gamers if the bosses aren´t tough. But I couldn´t beat Omega Pirate after trying over 15 times, probably because I was short of one energy tank which I couldn´t find. Otherwise the game was a blast!

But the AI can mean that some people just can´t complete it, and so they might not be so willing to pay for it the next time. Did anyone say "videogame piracy"? I certainly do understand how too high prices on videogames and frustration over same can lead to it! Everyone I talk to say it IS so!!

Of course, you can´t easily copy the GCN games. But, then people will just get a PS2 and play another first person shooter and a copy of that.

I just hate it when games that are great, turn a nightmare because you get STUCK...for good...nomatter what the any walkthrough will tell you to do! Once you´ve saved your progress, you can´t always just go back and try to locate something you missed out on earlier, and which now affects your overall situation badly.

Couldn´t RETRO try to do something about that problem? Such as lower the AI, if even just a little! Would be gratefull if they would, because Metroid Prime is surely the greatest first person shooter to ever grace any console!
 
Title: RE:METROID PRIME 2
Post by: mouse_clicker on February 09, 2004, 10:21:23 AM
I LOVED Metroid Prime's difficulty- it was a hard game, and it really made you feel rewarded when you beat it (especially on Hard Mode). I hope they don't change a thing in Metroid Prime 2 in regards to the difficulty.
Title: RE: METROID PRIME 2
Post by: Plugabugz on February 09, 2004, 10:27:31 AM
I agree with Mouse. It had a real feel of achievement when you progress, coupled with nostalgia going back over old areas.
Title: RE:METROID PRIME 2
Post by: Armed on February 09, 2004, 06:53:49 PM
yeah i hope they dont change it either, i think the AI were perfect; I dont want it to turn out like the rest of the Nintendo games where there is hardly any challenge.
Title: RE:METROID PRIME 2
Post by: nemo_83 on February 10, 2004, 10:29:49 AM
They should offer at least three difficulty levels.  Some found the bosses way too easy like myself while others found them way too hard.  I believe the AI was not even present in the game compared to Halo.  What made Metroid so difficult were the controls or lack there of and the well formulated puzzles.  Even the boss battles were basically puzzles, but that was okay.  

For example in Fzero one can change the controls so you can boost with L, accelerate with R, turn with the joystick, and have fully analog sliding with the c stick.  The default setup has you sliding using L and R and using the face buttons for gas and brake.  Analog is the only way to go if you want true control.  
Title: RE:METROID PRIME 2
Post by: evilnate on February 10, 2004, 10:33:21 AM
While I'm sure that Metroid Prime 2 will be an awesome game, I'm hoping that Super Metroid will be an unlockable feature!
Title: RE: METROID PRIME 2
Post by: Rich on February 10, 2004, 12:25:05 PM
That would be pretty sweet. I just bought Zero Mission and maybe there will be some clues as to were the prime series is going in all the extra stuff thats supposedly at the end of Zero Mission.
Title: RE:METROID PRIME 2
Post by: Metroid masked on February 10, 2004, 07:31:30 PM
im hoping there will be a demo of this E3 this year. From what ive seen of screenshots it will still have the same graphic style as metroid prime did. Maybe they could have a feature when you finish the game you could unlock the history of samus or something and it would have every single metroid game....
Title: RE: METROID PRIME 2
Post by: Bloodworth on February 10, 2004, 07:47:06 PM
I'm hoping that graphically, they'll be able to implement some more bump mapping and reflection effects.  As gorgeous as the first was, having those texture effects would have really bumped it up another notch.
Title: RE: METROID PRIME 2
Post by: Rich on February 11, 2004, 12:17:25 PM
Yeah and I didn't really like the way the water looked, I hope if anything retro will make those look better. I want lots of reflection. I loved how cool Samus' suit was. Sometimes I would morphball for no reason just to be reminded on how cool her suit was. I'm also anxious to know how the mulitplayer would work out. Would the take off the auto aim completely or would they leave a little auto aim on (like goldeneye where it would help you aim if you were near the opponent). I think they should have auto aim like goldeneye had it.
Title: RE: METROID PRIME 2
Post by: Berny on February 11, 2004, 03:19:05 PM
I'm thinkin' there will be co-op for multilplayer. If they did a straight out multiplayer a la Bond, it wouldn't be fun at all cause of the lock on thingy. I'm in this game for the single player though. It will rock.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on February 11, 2004, 03:43:48 PM
Actually there are rumors that the multi will be deathmatch, but when you are in morph ball mode you can't be locked onto...I hope it's true, because with some creative level design, deathmatch could be very, very fun...
Title: RE: METROID PRIME 2
Post by: Plugabugz on February 12, 2004, 10:39:22 AM
There's only one possible fault with that, what if you lock on onto someone else who's just entering morph ball mode?

Back in Prime, sometimes, and only sometimes, did the controls be locked for a second. I think, for deathmatch (in the way bill says) to work, Retro would need to tweak that a little... I'm nit-picking but I like it
Title: RE: METROID PRIME 2
Post by: Mario on February 15, 2004, 10:44:25 PM
Quote

There's only one possible fault with that, what if you lock on onto someone else who's just entering morph ball mode?

I don't really see the fault you're talking about there..

It would be cool if in "deathmatch", you could be a space pirate, and fly and stuff. That would be cool, and make sense!

*pictures four different coloured Samus's shooting at each other for no reason*
Title: RE: METROID PRIME 2
Post by: Rich on February 16, 2004, 08:13:58 AM
Yeah just because Halo had 4 different colored master cheifs for multiplayer, everyone I talk to seems to be expecting the same format for multiplayer in Prime 2. I 'm hoping for an actual character selection, they could include Samus, Space pirates, Ridley, maybe a smaller version of Kraid, and maybe some modified bosses.
Title: RE:METROID PRIME 2
Post by: Bill Aurion on February 16, 2004, 10:11:49 AM
Quote

Originally posted by: Rich
I 'm hoping for an actual character selection, they could include Samus, Space pirates, Ridley, maybe a smaller version of Kraid, and maybe some modified bosses.

No...Just...no...You should know why that wouldn't work...
Title: RE:METROID PRIME 2
Post by: mouse_clicker on February 16, 2004, 10:37:31 AM
Personally, I couldn't care less about multiplayer- if Metroid Prime 2 does have it, that's cool, but I won't lose any sleep if it doesn't. All I REALLY want Metroid Prime 2 to have is Kraid- Ridley got the star treatment in Metroid Prime, now it's time for Kraid.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on February 16, 2004, 03:24:04 PM
Can you imagine how huge Kraid would be?
Title: RE: METROID PRIME 2
Post by: Rich on February 16, 2004, 05:14:36 PM
Well i was thinking that they could mess around with some of the charaters so make it fairer.

On another note, I went back to finish Metriod Prime for the second time and the game wouldnt read my data. Like in the memory card manager it says that I had 17:01 and that the last save was december 21 2002 but I cant seem so get the game to read the data. any suggestions?
Title: RE:METROID PRIME 2
Post by: Griffin on February 16, 2004, 05:35:01 PM
Quote

Originally posted by: Professional 666
Can you imagine how huge Kraid would be?



Yeah, and that's what's so exciting about the idea

I want Kraid in the next game too...and make him hard for once (well, twice...he was pretty tough in Metroid 1)

Title: RE:METROID PRIME 2
Post by: revolg_98 on February 20, 2004, 01:35:56 PM
I don't think Kraid would be any bigger than he was in the background on SSBM
Title: RE:METROID PRIME 2
Post by: kirby_killer_dedede on February 21, 2004, 06:12:10 AM
I don't THINK there's been any mention of this here, but I'll take that risk: for those of you who haven't seen the eleven second MP2 trailer, it's up at gametrailers.com.  I don't think that this early trailer shows much improvement graphically from MP, but it's cool nonetheless.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on February 21, 2004, 08:14:28 AM
Heh, that trailer was just thrown together not long after the first game was completed...Don't worry, there's plenty of time for polishing...
Title: RE: METROID PRIME 2
Post by: Rich on February 21, 2004, 07:30:39 PM
Yeah, I'm pretty sure that they were working on getting it ready for its release in Europe even after it was out in America. I would say that the were working on it till febuary or so and then went to work on Prime 2 a few months before E3. 3 months is not a lot of time to get many graphical improvments, so by now it should be better.
Title: RE:METROID PRIME 2
Post by: Rich on February 26, 2004, 09:53:28 AM
Have any of you guys seen the concept drawing for the Box art. I t looks kinda cool. I think that it is a save station up at the top of the picture. You guys can see it Here
Title: RE:METROID PRIME 2
Post by: MattVDB on March 01, 2004, 04:35:35 PM
So I was sitting around the other day and pieced it, what I believe to be, all together.

*My apologies to all who haven't finished Prime 100%*
You've seen the Prime 2 preview, I'm sure.  Something out of it though has me spinning.  Who is that guy?  He has always to me had a personality (facial structure?) similar to Ridley.  I have been content with that thought, and didn't think how it would be possible.  Well, remember how he died in the end of Prime?  He fell down towards the crater.  What is in the crater after you leave?  The Phazon Suit.  It is my belief that Ridley now has the Phazon Suit, and that is the creature in the Prime 2 movie.  It makes sense, and I haven't seen other people talking about it yet, and I'm not sure why.  I figured I would pipe up and see what you guys think.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on March 01, 2004, 05:51:55 PM
Umm, I don't recall "Mr. R" showing up anywhere in the vicinity of the "last showdown."  Furthermore, "Mr. R" is rougly 2/3 the size of "Mr. Jellyfish", so he would be dang hard to miss if he was around -- which our eyes did not see.
Title: RE:METROID PRIME 2
Post by: MattVDB on March 02, 2004, 09:41:32 AM
Well you have to remember where the "last showdown" was.  My point was that it was under the ground, under the crater, and "Mr. R" was on to of the crater.  In that sense, they were next to each other, regardless of the fact that they didn't show it.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on March 02, 2004, 10:01:21 AM
So you're implying that, despite the physical distance separation between the "funky fungi" and "Mr. R," any (possibly unseen) piece of "Mr. R" is enough to "bear offspring," right?
Title: RE: METROID PRIME 2
Post by: Bill Aurion on March 02, 2004, 10:20:32 AM
I think the creature in the clip is just a new minor enemy(like a new form of Space Pirate), and I thought it was pretty much implied that Metroid Zero had taken control of the Phazon Suit...
Title: RE:METROID PRIME 2
Post by: MattVDB on March 02, 2004, 12:22:33 PM
We shall see.  It has always been my interpretation that the battle with "Mr. R" is directly above the "Final showdown".  I don't know how much land is in between the bottom of the crater, and the "final showdown", but I didn't imagine it to be much.  That is how I saw it possible that it was "Mr. R" who takes the suit, possibly in conjunction with "Mr. wormy".  At least, that would account for his different appearance.  Anyway, after all, it is all speculation so who is to argue?  I just thought I might find somebody else who thought the same way.  Do for me if you would though, look at a picture from Prime 2 again and see if you can see Mr. R in the face.  I certainly do.
Title: RE: METROID PRIME 2
Post by: KDR_11k on March 03, 2004, 03:08:55 AM
Imagine they let you play as Ridley just for fun (unlockable extra-mode?)...
Title: RE: METROID PRIME 2
Post by: Rich on March 03, 2004, 09:40:17 AM
I still want a multiplayer mode with characters other then Samus. I want to be able to play as Ridley and Omega pirates and normal pirates too.
Title: RE: METROID PRIME 2
Post by: Gibdo Master on March 03, 2004, 06:45:25 PM
The creature in the E3 video is the same kind of Space Pirate that is in Super Metroid and Zero Mission.

End of story.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on March 04, 2004, 01:51:12 AM
And I would like to add that playing multiplayer with characters such as Ridley and Omega would just be plain impossible...Perhaps Space Pirates, who are relatively the same size as Samus, but not a character that is Samus, 10-fold... :\
Title: RE: METROID PRIME 2
Post by: Rich on March 04, 2004, 09:22:35 AM
Yeah but Samus has so many more abilities, and size doesn't always matter. Take Smash bros. for example Bowser is about 2x the size of kirby yet Kirby can still win, despite his size disadvantage because has abilities that makes Bowsers size his weakness. With his size he brings slow speed which Kirby and just brick attack and hurt him that way. Take Samus and omega, Samus is much smaller true but she is also much faster and has some very powerful attacks. If Retro can balance the stength and speed aspects of the different characters it would be an extremely fun multiplayer game.
Title: RE:METROID PRIME 2
Post by: MagicToenail on April 14, 2004, 09:43:15 AM
Four player split-screen confirmed.

http://cube.ign.com/articles/506/506469p1.html

I just found some screens on GCA, theyre from Game Informer.

http://gcadvanced.com/media.php?gameid=383
Title: RE: METROID PRIME 2
Post by: Bill Aurion on April 14, 2004, 10:08:28 AM
Sticking with Samus in multi was the way to go...
Title: RE:METROID PRIME 2
Post by: WackerJr on April 14, 2004, 11:54:44 AM
Yeah, just saw these screens on the N-Sider forum, taken from the GameInformer magazine. I'm wondering how well the multiplayer will work. I'm sure that Retro will do their utmost to make it enjoyable and I really hope they succeed!
Title: RE:METROID PRIME 2
Post by: dark_eliment on April 14, 2004, 07:48:21 PM
yeah i saw what they said and i agree with bill multi is still the way to go with metroid Prime 2
Title: RE: METROID PRIME 2
Post by: Gibdo Master on April 14, 2004, 08:19:14 PM
Why?
Title: RE:METROID PRIME 2
Post by: dark_eliment on April 15, 2004, 01:24:48 AM
my opinion is because as much as  i luved the first metroid Prime i couldnt test my skills and play with others i would have like to see how i bared agenst them so in number 2 maybe ill have that chance
Title: RE:METROID PRIME 2
Post by: Bill Aurion on April 15, 2004, 01:58:49 AM
You misread my statement...I was replying in answer to those who wanted characters like Ridley and Omega in multiplayer...
Title: RE:METROID PRIME 2
Post by: Caterkiller on April 15, 2004, 07:27:57 AM
Havn't replied or anything in some time but I have been looking over the boards. These new screens are pretty nice and I am super excited about this multiplayer. I just wonder if we will be able to lock on to each other or if it will control like a standard FPS, but I doubt that quite a bit. I just hope we won't always have samus look alikes, I would love different skins to.  
Title: RE: METROID PRIME 2
Post by: Bill Aurion on April 15, 2004, 08:27:29 AM
I've heard that the multi will allow you to lock on until your opponent goes into morphball mode, adding quite a bit of strategy to the tired multiplayer standard...Hopefully Retro will make some maps that will take advantage of Samus' morphball ability...
Title: RE: METROID PRIME 2
Post by: Rich on April 15, 2004, 11:20:09 AM
Man I still would love to play as Ridley, oh well. Now I was just wondering, is it me or does it seem like there are different visors and guns and stuff.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 15, 2004, 11:52:57 AM
There might be different beam weapons, though similar to the last ones.  There might be different visors, though similar to the last ones, and new things for boths cases.   And probably another missile type.  You're also probably commenting on the updated HUD, which is slightly more colorful now.
Title: RE:METROID PRIME 2
Post by: dark_eliment on April 15, 2004, 02:02:10 PM
think thered ever be a morph ball race? with like speed ups and weapons just for a fun quick part of multi player?
Title: RE: METROID PRIME 2
Post by: Rich on April 19, 2004, 07:19:27 PM
You can always hope right? Personally I'm just happy that they included multiplayer though I hope its not really easy with the lock on. but i dont see and way around the lock on because if they use normal FPS controls then it would be very difficult to change weapons.

Oh and speaking of weapons I hope there are some brand new beams in this game.
Title: RE:METROID PRIME 2
Post by: MattVDB on April 21, 2004, 06:20:13 PM
Some guys over at IGN have new pics of Prime 2.  It is shaping up to look pretty tight.  I can't wait for PGC's high quality pics to show up though, instead of mag grabs.

It shows off that enemy again *two at a time even*, a new beam, and some other nifty stuff.  I like it.  I like it a lot.
Title: RE: METROID PRIME 2
Post by: Rich on April 22, 2004, 11:23:36 AM
Do you have a link because I can't find what your talking about.
Title: RE:METROID PRIME 2
Post by: MattVDB on April 22, 2004, 01:23:52 PM
Their scans from NP that some guys posted in the forum.  It's not an official news article.

Am I allowed to say how to get there without being banned?  If not, I can edit some stuff.
Title: RE: METROID PRIME 2
Post by: Rich on April 22, 2004, 06:35:50 PM
no I found them and i think they look awesome, this game is gonna blow us away at E3
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 22, 2004, 08:10:52 PM
Those scans were very nice.  I'd greatly appreciate some high-quality footage in the form of a demo disc or DVD... THEN I'D CAPTURE/RIP THEM AND SHARE THEM WITH THE REST OF THE INFORMATION SUPERHIGHWAY MOTORISTS.
Title: RE:METROID PRIME 2
Post by: CreedDBZ on April 23, 2004, 05:03:58 PM
If you havent seen the Prime 2 page on nintendo.com I suggest you head over there.  They have dropped the first hints of the story and the the title.  Seems its going to be Metroid Prime 2: Echoes, or something to that effect.  There is also a new race of people called the Ing.  Head on over, its only a short paragraph, but its nice to see some new info.  There are also a few pics I havent seen on IGN or anywhere else.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 23, 2004, 05:33:00 PM
Now that's better.

I believe Samus was trying to say... " I HAVE THE POWERRRRRRR!"
Title: RE:METROID PRIME 2
Post by: nolimit19 on April 23, 2004, 05:50:35 PM
i must be totally of it because this is the first time i heard anything about metroid prime 2. does nintendo have a date in which they plan to release mp2?
Title: RE:METROID PRIME 2
Post by: Krazie26 on April 23, 2004, 06:10:44 PM
Anyone wanna speculate on what Echoes means? I'm guessing since the game is split into a light world - dark world situation...maybe Samus is hearing the echoes of the each side while she is in the other. Echoes of a distant world you know.

Hehehe.
Title: RE: METROID PRIME 2
Post by: Pale on April 23, 2004, 07:13:59 PM
Haven't read the whole thread so pardon me if some of my speculation has already been speculated.

Wouldn't it be sweet if not only were they two worlds, but two parallel universes?  There would be both a good samus and an 'evil' samus....  When the good samus was reaking havoc in evil land, the bad samus would be reaking havoc in good land.  Therefore, one would have to speculate what damage their actions would cause in the other world...  Then on top of that, you could play as good or bad samus...  Yeah, that won't happen, but it'd be cool.
Title: RE: METROID PRIME 2
Post by: Rich on April 23, 2004, 07:53:02 PM
You thing that this Ing race that they talk about is the thing we saw in the first trailer, cause that one seemed to be able to change its density level it was wierd. Either way this game will be awesome.
Title: RE:METROID PRIME 2
Post by: Oldskool on April 23, 2004, 11:35:20 PM
...Or maybe the subtitle has something to do with the Pink Floyd song...
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 23, 2004, 11:54:14 PM
Or is it ECHOES... from the past....?

Like..... LINK.... to the past.....?
Title: RE:METROID PRIME 2
Post by: reviewgamer on April 24, 2004, 12:02:46 AM
Personally, i think that Metroid Prime 2 will blow us away, and all the people spouting negative comments on the multiplayer aspect will eat their words. OH HOW I DO HOPE!!!!
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 24, 2004, 12:09:50 AM
There's an order to these things...
1)  Single-must blow us away first.
2)  Multiplayer shall receive no consideration from me until Condition #1 is met.
3)  After Condition #1 is met, find multiplaying buddies.  If buddies do not exist, multiplayer cannot be multiplayed, therefore must fall back to replaying the previously-established-to-be-reliable single-player.
Title: RE:METROID PRIME 2
Post by: Krazie26 on April 24, 2004, 05:07:28 AM
I too think Multiplayer would be beyond awesome to play. Imagine walking through a dark hallway...when all of a sudden a ball comes flying out of a hole zooming by...You carefully pull out your ice beam...take aim! Bam! Frozen! You know this did not kill it, so you charge a super missle just as its coming unfrozen...*BOOM*, miss and it escaped back into the hole again.

But yeah, if it were online it'd be better. I don't have anyone to play with
Title: RE:METROID PRIME 2
Post by: Krazie26 on April 24, 2004, 05:54:49 AM
BTW, the guy in the grey suit in one of the screenies, I believe I know who he is.
Super Metroid Comic
Don't know how many of you have actually read this, but he's in there..watch carefully.
Title: RE: METROID PRIME 2
Post by: Syl on April 24, 2004, 12:20:33 PM
hes in there where?  O_o, i don't see anything that looks like the grey suit in that comic, likewise, that comic isn't metroid Canon...Though i was partially expecting them to bring houtson into the prime 2 as an excuse for co-op.

The japanese e-manga, is metroid canon, but i don't really see that would relate to prime 2 at all.
Title: RE:METROID PRIME 2
Post by: Gibdo Master on April 24, 2004, 12:22:25 PM
Quote

Originally posted by: Krazie26
BTW, the guy in the grey suit in one of the screenies, I believe I know who he is.
Super Metroid Comic
Don't know how many of you have actually read this, but he's in there..watch carefully.


No. Just no. Houston is the absolute worst character ever, and I seriously doubt they will actually use him in any game. Besides his suit is blue not grey.

Quote

Originally posted by: Syl_Aran
The japanese e-manga, is metroid canon, but i don't really see that would relate to prime 2 at all.


Well, if I remember correctly Houston isn't in the e-manga, so no worries there.  
Title: RE:METROID PRIME 2
Post by: Krazie26 on April 24, 2004, 12:35:38 PM
He's in chapter 1 all the way through the rest of them.
I was talking of Houston.
Title: RE: METROID PRIME 2
Post by: Syl on April 24, 2004, 02:38:19 PM
houstons suit is BLUE, and has the huge ugly shoulder pads like samus's, he looks nothing similar to the grey guy in the MP2 shots.

Houston's suit was the federations attempt to copy the chozo suit, at least thats my understanding...

however, after reading the super metroid comic, im surprised how much of samus' backstory they kept the same when they made the e-manga.  Though the e-manga explains it in far more detail.

note:
translated e-manga can be found at www.newtourian.com (can't direct link to it, annoyingly)
Title: RE:METROID PRIME 2
Post by: Uglydot on April 25, 2004, 05:36:29 AM
Having flashbacks to Starfox 64's multiplayer...


I am very very excited about this.  I have always been a huge metroid freak and I am really enjoying the chance to run around the world we have all played through in 2d, in gorgeous 3d.  Graphics aren't everything, but seeing the world this way is a huge pull.  The mood is just so increadible, I hope it is communicated well in this next installment.  Not that I am worrying about that.  I would like some more ball parts.  MP had quite a few, but they were all exactly the same.  I would love to see some different uses.
Title: RE:METROID PRIME 2
Post by: PaLaDiN on April 27, 2004, 11:05:18 PM
I've just noticed something in that 4-player screenshot.

One of the Samuses has a Chozo Rune over her head.

That means there's probably a Capture the Rune multiplayer mode.
Title: RE: METROID PRIME 2
Post by: MagicToenail on April 28, 2004, 02:13:19 PM
In that preview of Prime 2 by Nintendo it says that Samus will be "Hunted by a mysterious entity." If that's true then "Houston" is probabaly not trying to HELP Samus. But that's just what I think. Did anyone see the "sonar" visor? In the picture where Samus is fighting that creature there is a green visor, it is a dot with two dash marks on each side of it. Wouldnt that make sense with the title being Echoes?

EDIT: The dot with two dash marks on each side is commonly used as a symbol for sound. Sorry if somebody already posted this.
Title: RE:METROID PRIME 2
Post by: PaLaDiN on April 28, 2004, 02:21:38 PM
Yup, I noticed the sound thing too.

I don't think that's what "echoes" refers to though.
Title: RE: METROID PRIME 2
Post by: Ian Sane on April 28, 2004, 02:29:01 PM
I think the guy in the grey suit looks a lot like Master Chief from Halo.  Man that would just be the coolest thing ever if that's what it really was though I know it isn't.  Though maybe it is a shot at MS.  It would pretty funny if they put a Master Chief clone in and had Samus waste his ass in the intro.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 28, 2004, 03:59:38 PM
So... would this theoretical "sonar visor" make everything look like the stuff from the *cough* DareDevil movie?
Title: RE:METROID PRIME 2
Post by: Hostile Creation on April 28, 2004, 04:13:49 PM
I still think having a Seismic Visor would be a FREAKING AWESOME idea.  Mucho possibilities, yah?  But that's just me.  Yet I stand by myself on this.

Sonar does sound promising, though.  And the Daredevil movie sucked, cept the villain (Bull's Eye or whatever) was ultra-cool.
Title: RE:METROID PRIME 2
Post by: S-U-P-E-R on April 28, 2004, 04:26:42 PM
No way guys, here's the real canon:
http://www.onewest.net/~superty/metroidprime2/

Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on April 28, 2004, 04:34:15 PM
"Gosh-a-cus, Prince Lana!"

"Samus is a... WOMAN?!?! WTF"
"Whew! You sure are!"

"He is NOT my boyfriend!"
"Good."

"Join with me, Kevin.  The stars will be our playground!"

Samus is a gold-digger!

OMG!!  
Title: RE:METROID PRIME 2
Post by: Syl on April 29, 2004, 02:07:02 AM
Quote

Originally posted by: S-U-P-E-R
No way guys, here's the real canon:
http://www.onewest.net/~superty/metroidprime2/




that is GREAT.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on August 27, 2004, 01:07:09 PM
I got my Demo Disc.  It rocks.

Media coming soon!
Title: RE: METROID PRIME 2
Post by: Bill Aurion on August 27, 2004, 01:46:43 PM
Yes, the demo disc was absolutely fantastic...The new hub is better, the scanning has been made much easier to use(things that can be scanned are green, and those things that you have already scanned are blue ), there are plenty of little details that are fantastic, the sidestep seems better(it's been a while since I played MP)...oh, and it's pretty...  
Title: RE: METROID PRIME 2
Post by: Ian Sane on August 27, 2004, 01:52:41 PM
What's the length of the demo?  I've heard reports that it's insanely short.

Since I'm in Canada I'm expecting to get my demo disc some time after Metroid Prime 2 has come out.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on August 27, 2004, 02:26:57 PM
I'd say it's shorter than the Space Frigate Orpheon demo from MP1.  There's not as many things to scan, and this demo isn't a "complete" stage unlike the Space Frigate.  However, if you simply go on a kill-crazy-rampage (no scanning, sight-seeing) of course the demo will seem insanely short -- but the same can said/done for the Space Frigate.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on August 27, 2004, 02:42:26 PM
With me exploring and looking around at all the little details, it probably took me 20 minutes to get through the demo...It was long enough for me to know that the game is going to be great, just like a demo should...
Title: RE: METROID PRIME 2
Post by: odifiend on August 27, 2004, 02:47:31 PM
Sega tricked me with Sonic Heroes .
But Metroid will be great.  I wish I hadn't lost my code for Custom Robo. >=(
Title: RE: METROID PRIME 2
Post by: Ian Sane on August 27, 2004, 06:33:49 PM
"it probably took me 20 minutes to get through the demo"

That kind of sucks.  I was hoping I could squeeze some more time out of it.  There were people who played the MGS2 demo for hours.  But then Nintendo still has to learn how to do demos right so I shouldn't have expected much.  The demo was probably really designed with in-store play in mind.  A home demo should last about an hour at least.
Title: RE:METROID PRIME 2
Post by: Urkel on August 27, 2004, 06:41:51 PM
The demo's not terribly long, but it shows off enough to give you an idea of what to expect. You get to use the Light and Dark beams, some fighting with Space Pirates, a brief glimpse of Dark Samus, a trip to the Dark world, and a skirmish with the Ing.

I'm assuming you don't start out with the other beams in the actual game, though.

The new scan visor makes the old one look like crap. It's sort of like the targeting computer in Rogue Leader, where the entire object is shaded a certain color. It makes finding scannable objects a million times easier.

I noticed that the rooms in the Dark world have different names than their Light world counterparts, so it looks like Retro isn't about to get lazy on us.

And Space Pirates dislike theft, apparantly.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on August 27, 2004, 06:47:31 PM
Oh whoops...I meant 30 minutes, because I was taking my time...You could probably speedrush it in a little less than 10 minutes perhaps...*doesn't want to try*
Title: RE: METROID PRIME 2
Post by: KDR_11k on August 27, 2004, 11:33:59 PM
Ian: Considering that Metroid games can usually be finished in a bit above an hour, how would Nintendo determine when they reached 1 hour? Speedrun? Slow walking with scanning, etc? If their test player went through it more than once he's going to be a lot faster than an average player.
Title: RE:METROID PRIME 2
Post by: Myxtika1 Azn on August 28, 2004, 08:57:59 AM
I'm not that impressed with this title.  For some reason I can't explain, this game feels slower than the first.  When I was fighting with the Pirates and the Ing, it wasn't really that fast.  The demo is too short when compared to the demo of the first Prime game.

The hub is a lot better looking, as is Samus' design and coloring.  She has a darker orange coloring, as opposed to the more pale one of the original.

I don't really like the new scanning, but I DO like the interface.

The game's good, but everything just seems SO SLOW!
Title: RE: METROID PRIME 2
Post by: Bill Aurion on August 28, 2004, 09:21:42 AM
Slow?  Wha?  I don't quite follow...Obviously the game will be "slow" at the beginning when you are fighting only a few enemies at a time... :\
Title: RE:METROID PRIME 2
Post by: joshnickerson on August 28, 2004, 09:36:47 AM
The disc was pretty good. Nice trailers (I thought the 'marines' that got killed off in one of 'em looked a little bit like a certain "Master" from another FPS... heh heh). The "History of Metroid" was okay; I think it was basically the same as the one that came with that DVD Nintendo gave out when the first Prime came out. I wish you could pause and zoom in on the art gallery... the pictures move by too fast for me to get a good look at 'em. The demo was a bit short, but not much shorter than most in-store stuff. I did almost get killed my first time through, so that says something about it.
The only thing that really disappointed me was the lack of a case. I got it by registering my games, and I just got the disc, along with a short pamphlet pimping Prime, Fusion and Echoes. I guess since they already made a special case for Prime and the demo to go with the cubes, Nintendo didn't bother to make one specially for the demo. Which is understandable... it's not a full game, unlike the Zelda bonus discs.
I may go about designing my own case... unless you know of someone who already has...
Title: RE:METROID PRIME 2
Post by: Myxtika1 Azn on August 28, 2004, 10:43:54 AM
Quote

Originally posted by: Bill Aurion
Slow?  Wha?  I don't quite follow...Obviously the game will be "slow" at the beginning when you are fighting only a few enemies at a time... :\


Yeah, I'm not expecting anyone to get what I mean.  It just seems slow to me.

And are you sure that this IS the beginning?  I mean, I don't expect to start off the game with the light and dark beam already equipped.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on August 28, 2004, 11:18:49 AM
"And are you sure that this IS the beginning?"

That's another thing...It's merely a demo so I assume the full game will be more to your liking... (I'm going to out and assume that if where you start isn't the beginning of the game, it's really close to the beginning, lacking the light and dark beams of course...)

"Got clips?"

MP done in 1:04
Title: RE: METROID PRIME 2
Post by: Syl on August 28, 2004, 01:01:19 PM
oh, if anyone liked the title screen music(Like i did)
An MP3 of it (very nice capture) can be found here: http://nintendoinsider.com/site/EpAFuluklAtEnSlqZA.php
Great Song, thats why i had it put up on the site.
Title: RE: METROID PRIME 2
Post by: Syl on August 28, 2004, 01:54:35 PM
Its really not difficult to get ahold of the entire prime soundtrack.  Nintendo has actually given a few sites permission to host them for free, I know that http://metroid.retrofaction.com was one of those sites, however... it appears to be defunct.

They are available here http://www.systemmetroid.com/media/mp3s/metroidprime.htm
however.  

Credits and Tallon Overworld 2 are some of my fave MP songs, I also really like phendrana and a couple others.  
Title: RE:METROID PRIME 2
Post by: notic on August 28, 2004, 03:15:32 PM
Cool thanks, Syl. I've been looking for the mp3 to Phazon Mines which imo sounds pretty cool and suspensful. I also like the title screen mp3 to MP2.
Title: RE:METROID PRIME 2
Post by: nickmitch on August 28, 2004, 06:03:00 PM
I just can't get enough of that art gallery.
Title: RE:METROID PRIME 2
Post by: joshnickerson on August 29, 2004, 05:01:06 AM
I found a couple of funny things in the demo from just fooling around. They both involve Morph Ball mode. When you're in the botoom elevator room right before the Space Pirates, you can roll into a ball and using bombs, land yourself on top of the spinning gears. The funny thing is, you're standing still right on top of a spinning gear. I found that amusing. The second thing is that the dragonfly things that flitter around the level tend to fly away from Samus, but if you go into ball mode, they'll start to follow you everywhere. They won't go near the elevator for some reason though.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on September 03, 2004, 02:32:30 AM
Checkout Media Blitz for some trailers from the bonuscus discus.

Should I nab the MP art gallery?
Title: RE: METROID PRIME 2
Post by: Ian Sane on September 03, 2004, 08:14:13 AM
I still haven't got my disc yet.  Is that normal?  Any other Canadians get the disc yet?  I'm in BC just so you know.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on September 03, 2004, 09:31:10 AM
That's madness.

Is that through Nintendo/US or Canada?
Title: RE: METROID PRIME 2
Post by: Ian Sane on September 03, 2004, 09:36:45 AM
"Is that through Nintendo/US or Canada?"

I registered through Nintendo.com so I assume it's coming from the US.  The Zelda disc came from the US.
Title: RE: METROID PRIME 2
Post by: Baz on September 04, 2004, 04:37:17 PM
i guess i found where the actual post for this topic is.
i live in canada and i havent yet got my disc or my confermation e-mail. yet it says i have a disc reserved.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on September 04, 2004, 04:43:01 PM
Wait, reserved?  Did you actually go to the site and say you want it?
Title: RE: METROID PRIME 2
Post by: Ian Sane on September 04, 2004, 04:52:18 PM
"Wait, reserved? Did you actually go to the site and say you want it?"

You know I got the reserved message after I had said I wanted it.  I too have not recieved an email saying that anything has been shipped but on Nintendo's site when I login it says that I have ordered it.

I'm thinking I'm going to have to send an email to Nintendo.
Title: RE: METROID PRIME 2
Post by: Renny on September 04, 2004, 06:49:32 PM
I reserved mine on Wednesday and got the ship email Friday.
Title: RE:METROID PRIME 2
Post by: PaLaDiN on September 28, 2004, 04:15:16 PM
Has anybody seen the new Nintendo Power issue?

That Dark Suit looks awesome...
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on September 28, 2004, 04:28:35 PM
INDEED.

Samus' new D.imensional S.wimwear looks really hot on her.  I like the gritty, no-BS,  non-Chozo style and color scheme.  It's somewhat of a design departure, but I like how it conveys it's possibly a Luminoth creation rather than the traditional Chozo.  I'm still a little bummed it was revealed this early.  She'd better have another S.wimwear in addition to that.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on September 28, 2004, 11:01:08 PM
"I'm still a little bummed it was revealed this early. She'd better have another S.wimwear in addition to that."

I'm expecting nothing more from Prime 2 than what has already been shown. I seriously couldn't care less, I just want to play the game.

I mean, if it was just Metroid Prime 1 with new areas, I'd buy and enjoy it anyway. Call me tasteless if you wish, but at least I know I'm going to be having fun.
Title: RE: METROID PRIME 2
Post by: Ian Sane on September 29, 2004, 07:38:21 AM
"I'm still a little bummed it was revealed this early."

Me too.  Why reveal something like that?  Game companies these days provide us with WAY too much info regarding their games.  We should know virtually nothing except that there's a sequel to Metroid Prime, it has multiplayer, and we should see a few non-spoiler screenshots.  I don't even like knowing about the dark world stuff.  And this new detail along with the existance of Dark Samus are really huge spoilers.  Think how cool it would be to be playing and just suddenly see Dark Samus without any knowledge of it beforehand with no mention of it in previews or the manual.  All we need to know is how the game plays.  Anything regarding the story should be kept secret.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on September 29, 2004, 07:44:58 AM
"Game companies these days provide us with WAY too much info regarding their games."

Wait, then why do people complain about Ninty not revealing info and then bitching when it's not up to their expectations?  I assume you get it fairly early in the game, and thus isn't that big of a deal...
Title: RE: METROID PRIME 2
Post by: Ian Sane on September 29, 2004, 07:52:54 AM
"Wait, then why do people complain about Ninty not revealing info and then bitching when it's not up to their expectations?"

There's a difference between info you need to know ahead of time (gameplay, new features) and info that's just spoilers (virtually anything to do with the story, bosses, major power ups).
Title: RE: METROID PRIME 2
Post by: couchmonkey on September 29, 2004, 11:10:21 AM
I think Ian has it about right...we don't want to hear about the things that are supposed to be surprises within the game.  Ironically I haven't seen this thing, but I'll probably never play Metroid Prime 2 far enough to get it.  I know, I'm bad...I just don't have the time.

Edit: Less spoilers, same lousy taste.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on September 29, 2004, 11:21:13 AM
Well you could always just ignore the internet...
Title: RE: METROID PRIME 2
Post by: KDR_11k on September 29, 2004, 10:00:13 PM
I can assure you that'll be written on the back of the box and in the manual, as well.
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on October 07, 2004, 09:24:01 PM
The D.imensional S.wimwear and the boss Amorbis are look YUMMY.  Checkout the new screens.
Title: RE:METROID PRIME 2
Post by: MattVDB on October 21, 2004, 10:20:33 PM
Wow, I can't believe this game doesn't have more hype going for it.  I am one crazy Metroid fan, and I found myself not really interested in this one.  That scared me, because I have owned each version so far, and I was thinking it was going to end this time around.  I figured college would override my necessity for this game, and I was content with that, as I really hadn't heard compelling reasons to own it.  

I thought multiplayer would be neat.  I thought the duality was cool, but not clincher.  I thought it was just going to be more of the same.  Why didn't somebody hit me?  Now, I generally dislike IGN's attitude, but recently they have been building hype for Echoes, (because they can see that there really isn't any) and now I'm hooked.  I refused to look through the 75 new reasons to own Echoes, but just thinking about that is crazy.  I can't wait to destroy my friends is a four player mode.  I can't wait to try out all the new suits.  I can't wait for the new visors.  I just can't wait.  

Somebody said Prime was built ground up in 1.5 years.  They have been working on Echoes for 2, but they already had the engine this time.  If you think they have played all their cards, you will be in for a pleasant surprise.  Thinking about the unknown (the biggest part to any Metroid entry) has me stoked.  Why aren't you?
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on October 21, 2004, 11:38:29 PM
I'm frothing.  Don't you see?  I got the demo some time ago, and went capture crazy with the trailers on it (DON'T YOU EVER VISIT MEDIA BLITZ THREAD?)

The 75 reasons was good stuff.  Check it out.

Remember, they didn't necessarily re-use the engine from Prime 1, but they did have the *experience* of creating that engine.  This time around, they could make a cleaner, more specialized and feature-rich engine based on what they previously learned.  The result can be greater ASS KICKAGE.
Title: RE: METROID PRIME 2
Post by: Gamefreak on October 22, 2004, 12:22:44 PM
They are using the the same game and physics engine but all of the graphics assets are made from scratch, including the character models.
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on October 22, 2004, 01:11:43 PM
Quote

Originally posted by: PaLaDiN
"I'm still a little bummed it was revealed this early. She'd better have another S.wimwear in addition to that."

I'm expecting nothing more from Prime 2 than what has already been shown. I seriously couldn't care less, I just want to play the game.


Hey, there really IS another S.wimwear.  YAY
Title: RE:METROID PRIME 2
Post by: chain chomp on October 25, 2004, 01:39:08 AM
has anyone seen the screenies for it on ign that new boss is scary looks kinda like a predator
Title: RE: METROID PRIME 2
Post by: MaleficentOgre on October 25, 2004, 09:20:05 AM
why is one boss a human stomach
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 25, 2004, 09:40:07 AM
I watched the demo after downloading it (haven't played it, since I didn't bother getting the disc), and I must say I like the look of the new scan visor.  More convenient and looks more realistic.
However, I couldn't tell with what I saw: do the objects dim or something after you scan them?  I'd expect them to, but I can't assume.  That'd be really confusing if they didn't.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on October 25, 2004, 09:55:29 AM
The objects that you can scan actually change colors in the demo...Objects that are scannable are blue and once you scan them they turn green...Makes it much easier to tell if you've scanned something or not...
Title: RE:METROID PRIME 2
Post by: Hostile Creation on October 26, 2004, 01:59:06 PM
Alright, cool.  Definitely a huge improvement for the scan visor, then.  Looks cooler, too.
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on October 26, 2004, 02:15:49 PM
The latest Nintendo Powaah bookie reveals the name of Samus's other beam weapon.  It's the A.WESOMENESS B.LASTERIFTO.  It's listed on the Metroid Prime 2 mini-poster preview.
Title: RE:METROID PRIME 2
Post by: chain chomp on October 30, 2004, 10:59:19 AM
will u link me to pics of the swimwear and the new weapon
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on October 30, 2004, 12:34:56 PM
I have no link for the new B.LASTERIFTO.

DO NOT CLICK OR GODZILLA WILL EAT TOOKYOO

D.IMENSIONAL S.WIMWEAR

L.IBERATION S.WIMWEAR
Title: RE:METROID PRIME 2
Post by: MysticGohan24 on October 30, 2004, 09:06:18 PM
I can't wait for this game, feels like awesomeness
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on October 31, 2004, 11:17:05 AM
wow this game really will kick ass,
btw

its probably been said many times before
but play through Prime once more right now, its still an awesome game with awesome graphics
and a perfect transition to begin the second one and be wowed even more
just enough time to beat it now
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 02, 2004, 09:37:26 AM
DONT YOU HAVE ANYTHING ELSE TO SAY ABOUT THIS GAME!!!
PLAY METROID PRIME and GET FUGGING EXCITED ABOUT THE SECOND ONE!!!
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 02, 2004, 01:03:10 PM
I'm re-capturing the Intro stage of Prime1 to post on the interweb.  How's that?
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 02, 2004, 06:26:07 PM
The official Echoes website is on its way.

One teaser wallpaper is available.

http://metroid.com
Title: RE: METROID PRIME 2
Post by: Berny on November 03, 2004, 03:00:54 PM
See I'm really stuck because I have to choose between this game and VJ 2. I hate making choices.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 04, 2004, 04:22:30 AM
I think that decision should be clear. While Viewtiful Joe is cool and fun, MP2 is probably going to be the best GCN game so far, and a sure candidate for the GOTY. That of course if Retro does a similarly awesome job as they did on Prime, which im sure of.
Title: RE: METROID PRIME 2
Post by: MaleficentOgre on November 04, 2004, 07:51:08 AM
and alien hominid will own them both. . . sorry.  
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 04, 2004, 07:53:33 AM
If the Flash version of the game is any indication of what the console version will be like, no.
Fun game, sure, real fun.  But it doesn't come anywhere near standards set by Viewtiful Joe and Metroid Prime.
Title: RE: METROID PRIME 2
Post by: Mario on November 04, 2004, 09:27:56 PM
EGM have reviewed MP2 and they only gave it 9 / 9 / 10, it's all over, what a disappointment. Hmmmm I wonder how much would I get for my GC if I traded it in now?

They said they had issues with the controls and difficulty (too hard [wusses!]).

Hopefully Metroid Prime 3 will be better.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 04, 2004, 10:13:13 PM
Where are you getting this from? EGM gives 4 scores not 3.

Or hang on, is that Famitsu? Not sure.

Anyway, controls for the first were fine by me, and the harder the better.
Title: RE: METROID PRIME 2
Post by: 1day on November 04, 2004, 10:29:46 PM
From here: http://lithium.1up.com/zd/board/message?board.id=egm_disc&message.id=289262&view=by_date_ascending&page=1

And if one of the problems was difficulty that they really are weak gamers (this is the same thing they said about F-Zero GX and made it have a terrible score). I not sure what the control problem would be either, actually.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 04, 2004, 11:47:11 PM
If they have control "problems," then it shows they didn't play Metroid Prime1, that they're not judging the game with proper foundations/references, and that they have no business being reviewers.

WHAT.EVERRRR
Title: RE: METROID PRIME 2
Post by: Bill Aurion on November 05, 2004, 01:07:45 AM
Well they had to give SOME reason for the game not being as good as Halo 2, right? =P
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 05, 2004, 01:44:23 AM
I rate EGM 7.9 sry.

Their dvd sux with horrible banners and titles all over the videos, and their cover doesn't glow in teh dark. sry.

WHATEVERRR
Title: RE: METROID PRIME 2
Post by: Mario on November 05, 2004, 07:25:24 AM
They gave Metroid Prime 10 / 10 / 10. Yet they say the sequel is superior, and gave it a lower score, and gave some bullcrap excuse about it needing to live up to a higher standard.

And yeah I was being sarcastic in my post about it being disappointiing. Should be great, I can't wait.  

EDIT AGAIN: I'm glad to hear that it's a really hard game. Most games these days are way too easy and weak.
Title: RE:METROID PRIME 2
Post by: AManatee2 on November 05, 2004, 10:48:04 AM
I am SOOO happy that they said it's hard. The first one wasn't that hard until you unlocked hard mode. Metroid is meant to be a challenge!

This is gonna be awesome.

Man, I'm going broke.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 05, 2004, 01:43:10 PM
Quote

TextMan, I'm going broke


Tell me about it.  I need to save the DS and games for my birthday because I haven't got enough money now.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 06, 2004, 01:42:38 AM
well, by any standards, thats an excellent score, who cares if halo 2 or san andreas got a point more or less
and anyway, one of the reviewers gave the game a 10 right( or is that not how it works) which means that atleast he found it practiacally perfect
Title: RE: METROID PRIME 2
Post by: Gamefreak on November 07, 2004, 05:06:25 AM
I haven't read the review from EGM yet but I heard the two 9's were because the game was too hard and because it didn't go that far beyond Metroid Prime in terms of innovation.

While I totally agreed with their Metroid Prime review (it got three 10's and all the reviewers were practically having orgasms) I don't think those are good reasons to give it a nine. Also I heard they actually said it was better than the original. Maybe they just didn't want to give four platinums in one issue (Metal Gear Solid 3 also got shafted). I have San Andreas and it's awesome but it also doesn't go that far beyond what Vice City did, and it's definately not as well rounded as MP2 (the graphics are still well below the other categories in quality) but it got 3 tens.

Oh well. I'm more interested in Gamespot's reviews. So far they gave San Andreas a 9.6 (GTA3 and Vice also got 9.6's). Halo and Metroid Prime both got 9.7's and it looks like Halo 2 and Metroid Prime 2 are both better than the originals, but then again they will probably get a little taken off because they are sequels and fundamentally the same as the originals, so I wouldn't be surprised if they both get 9.7's. Metal Gear Solid 2 got a 9.6 I think and I think Snake eater will get around a 9.5... But then again Ratchet and Clank 3 got a ridiculus 8.7, which is very good but I think it should have gotten at least a 9.2 or 9.3. It's funny how Paper Mario 2 and Pikmin 2 both got 9.2's when Ratchet and Clank 3 is arguably better than both.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 07, 2004, 05:11:35 AM
"It's funny how Paper Mario 2 and Pikmin 2 both got 9.2's when Ratchet and Clank 3 is arguably better than both."

There's only so much platforming you can do in one generation before you get completely sick of the genre.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on November 07, 2004, 07:01:20 AM
"It's funny how Paper Mario 2 and Pikmin 2 both got 9.2's when Ratchet and Clank 3 is arguably better than both."

Not to me!

I believe Prime 2 got shafted because "someone" didn't want it getting the same score as Halo 2...I'm all about conspiracy theories...  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 07, 2004, 11:22:25 AM
Yeah conspiracy all the way
I just think we should get more hyped about this game and not concentrate on these review scores as much, we already no by what weve read from impressions and reviews that this is a A+ game, who gives a fukk if some people like it a tiny bit less than others and thus give it a near perfect score.

Im sure that IGN although claiming the game is better than its predecessor, wont give an equally good score, im expecting a 9.7 because its not "all new".
Title: RE: METROID PRIME 2
Post by: Gamefreak on November 07, 2004, 02:24:06 PM
Sure, there's only so much platforming you can do in one generation before you get sick of the genre. But that can't affect a game's score. Not everyone played all those games anyway. Apart from Mario Sunshine, which i didn't really think was amazing, I haven't played a single 3D third person platforming game this generation, including the original Ratchet games and all the other PS2 platformers. And I'm definately not alone. That's like counting off from Halo 2's score because it's yet another FPS. Did you want them to switch genres or something?
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 07, 2004, 03:55:24 PM
No, I wanted them to stop making the same game over and over again.

Two titles in one generation I'm happy with... three is just overkill and incredibly stupid.
Title: RE: METROID PRIME 2
Post by: Mario on November 07, 2004, 04:16:02 PM
Gamespot gave Halo 2 a 9.4.
Quote

Apart from Mario Sunshine, which i didn't really think was amazing, I haven't played a single 3D third person platforming game this generation, including the original Ratchet games and all the other PS2 platformers.

Gamespot have.

Anyway, forget about reviews, Metroid Prime 2 is out soon, WHO'S EXCITED? If it really is better than Metroid Prime then it will most likely become my favourite game ever. I love Nintendo for releasing it in PAL this year, down with 50hz!
Title: RE: METROID PRIME 2
Post by: Jonnyboy117 on November 07, 2004, 05:15:45 PM
Geez.  This is why we don't go any smaller than half-points.
Title: RE: METROID PRIME 2
Post by: Gamefreak on November 09, 2004, 12:38:43 PM
Gamespot have? lol learn english dude. Oh wait, this is a message board...silly me.
Yes, but other mags and sites have played it and they haven't given such a low score. I mean go to Metacritic.om or gamerankings.com, Ratchet 3 is one of the highest scoring games of this entire generation. It has like a 95 on metacritic which is in like the top 15 of the three consoles. Of course it only has 16 reviews so far so it may go down a point or two. Halo 2 was hovering around a 98 yesterday and now it's 97...I think it'll settle on 96 when most of the reviews are in, but it could stay at 97 (Halo and Metroid Prime are both 97). In case anyone is wondering OoT is 99...I wonder if any other game will ever have a 99 on metacritic this generation? Maybe zelda....(wind waker got a 96...but then again it had its flaws and two whole dungeons were obviously scrapped because of time...)
Title: RE: METROID PRIME 2
Post by: Deguello on November 09, 2004, 12:53:18 PM
"Gamespot have? lol learn english dude. Oh wait, this is a message board...silly me."

Oh man, are you going to feel crunchy when you learn both phrases are correct!  "Gamespot has" is correct if you look at the company as a singular entity, and "Gamespot have" is if you look at the company as a collective plural noun.  But YOU KNEW THAT before you belittled somebody on the basis of grammar, right?
Title: RE: METROID PRIME 2
Post by: Caillan on November 09, 2004, 12:59:42 PM
Quote

Gamespot have? lol learn english dude. Oh wait, this is a message board...silly me.


You forgot a space after your ellipsis.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 10, 2004, 02:09:33 AM
You people make me sad, only a few more days to get excited, and you talk about grammar. Is anybody else except me playing through the first Prime again before the release? I am and its a blast, you really forget quite a lot from a game if you dont play it for 2 years. Highly recommended.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 10, 2004, 06:06:33 AM
"Is anybody else except me playing through the first Prime again before the release?"

I did for an hour or so. But then I stopped... I don't need more anticipation for 2 than I already have; it'll kill me.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 10, 2004, 06:09:24 AM
My game had been deleted.  I went from 63% to 80% (and going back to collect items and such soon) and beat the game again.  I got to unlock the Fusion suit for the first time (I have and beat Fusion and used my friend's GBA, but my Prime game had been deleted by then), I got to fight Meta Ridley again (hells yes), and I got more scans (though I think I'm missing the Hive Totem or something.  Dammit!).  It's awesome to go back over it, remind yourself of how good it is.
I may have to wait till Christmas for this, though.  Oh god, please let it pass quickly.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 10, 2004, 07:25:10 AM
Quote

Originally posted by: PaLaDiN
"Is anybody else except me playing through the first Prime again before the release?"

I did for an hour or so. But then I stopped... I don't need more anticipation for 2 than I already have; it'll kill me.


come on, whats better to kill time for the next few days than this awesome 20-30 hour game, just skip the scanning and boring stuff, and get on with it, its a blast

Title: RE: METROID PRIME 2
Post by: Ian Sane on November 10, 2004, 09:49:16 AM
I have found a review for this game.  1UP.com gave it an 8.5.  That's a decent score though I found the review to be overly negative.  It had that "list off all the stuff that sucks" format to it that a lot of sites have started using for Nintendo's major titles.  Judging by the review Metroid Prime 2 doesn't change things up too much so realistically anything you hated about the first game is probably still in the second.  Still it looks like the reviewer was trying to find as many flaws as possible and went in with a bias beforehand.

Still it's not a bad score.  In fact it's probably pretty accurate.  It's just a little unfair for Metroid Prime 2 to get a more critical lookover while GTA: San Andreas and Halo 2 get the "there's some flaws but who cares it rulez!! Perfect 10!" treatment.  
Title: RE: METROID PRIME 2
Post by: MaleficentOgre on November 10, 2004, 11:03:11 AM
If you read the boards everyone that's not a troll or an anti-nintendo fanboy says that the review sucks.  That review nit picked every bad thing (most of which were actually good for metroid) that he could find to make sure it wasn't as good as Halo.
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on November 10, 2004, 02:28:40 PM
Quote

Originally posted by: Hemmorrhoid
Quote

Originally posted by: PaLaDiN
"Is anybody else except me playing through the first Prime again before the release?"

I did for an hour or so. But then I stopped... I don't need more anticipation for 2 than I already have; it'll kill me.


come on, whats better to kill time for the next few days than this awesome 20-30 hour game, just skip the scanning and boring stuff, and get on with it, its a blast


By playing MARIO POWER TENNIS and VIEWTIFUL JOE 2 (if you get it early).

DUR DUR DUR

[j/k]... mario tennis...

~~~~~

This is the saddest season yet for so-called "media outlets" and "publications."  The reviewers sound like [losers?] who just want free/early games and E3 Media badges.
Title: RE: METROID PRIME 2
Post by: Gamefreak on November 10, 2004, 05:37:06 PM
Gamespot has some updated impressions. They are farther into the game and are really loving it based on the tone of the preview.
They also said it's "devilishly challenging" but "very rewarding."

Sounds good to me. Too bad the early reviewers don't understand the game like the more respectable sites like Gamespot.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 10, 2004, 10:11:17 PM
I wouldn't count my chickens before they hatch.

Somehow I doubt IGN or Gamespot will score MP2 very highly. Nintendo games are very heavily criticized these days... God forbid Retro make more of a good thing.
Title: RE:METROID PRIME 2
Post by: Syl on November 11, 2004, 03:47:51 AM
Quote

Originally posted by: Jonnyboy117
Geez.  This is why we don't go any smaller than half-points.


I still believe that a 100 point scale is the best one to use, or at the very least, the 10.0 scale that we used over at NI (And IGN/gamespot use) was decent enough.

Theres a large difference between a 9.2 and a 9.8 in my mind.  9.2 is incredible, 9.8 is absolutely unbelievably incredible.  10.0 is just pure perfection (something that I dont believe any games have really acquired.)

However, there is only one review, and the "negatives" he mentioned sounded plausible, but, not the type fo thing that would bother me.  Difficulty is a gigantic plus in my mind, when I was resorted to attempting low % runs in metroid prime (hard) just to get some challenge out of the game, I can't wait for a difficult metroid title.  (note: I'm an insane metroid fanatic and thats what we do... I've low %'d everything but super metroid and the original...)

I never just rely on one score however, and certain reviewers hold more weight in my mind than others.  I'll just wait till next week and then go by the average thats shown on gamerankings, and then I'll see if i agree or disagree with that.  I have a feeling that IGN is going to give prime 2 something over a 9.5 at least, I'm curious what the rest of the media will feel, espicially if the unnecessary comparisons to Halo 2 come up, which is harder to avoid this year as both games are being released only a week away from eachother.  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 11, 2004, 11:36:18 AM
FuK SCORES MEGA HYPE SUPER HYPE HYPE HYPE!!!!!!
Title: RE:METROID PRIME 2
Post by: Berny on November 11, 2004, 01:47:48 PM
Quote

Originally posted by: PaLaDiN
I wouldn't count my chickens before they hatch.

Somehow I doubt IGN or Gamespot will score MP2 very highly. Nintendo games are very heavily criticized these days... God forbid Retro make more of a good thing.


Do you really think it'll review poorly even with the bias? Echoes has some major gameplay changes. And the one thing everyone was bitching about in the first one? The lack of multiplayer? Yeah that's there too. Halo 2 will probably steal Samus' thunder though. =(
Title: RE: METROID PRIME 2
Post by: MaleficentOgre on November 11, 2004, 06:07:22 PM
gamespot reviewed it and they loved it.  the only thing that hurt it in my opionion was the stupid multiplayer that shouldn't have been there.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 11, 2004, 07:04:52 PM
My frothing demand can be collected in multiple 2 liter bottles.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 11, 2004, 11:11:29 PM
Im happy to know they perfected the single player and the multiplayer is just a nice addition.
Im probably never gonna play it anyway, unless its really fun, which it might just be.
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 11, 2004, 11:20:33 PM
Two weeks to go to Metroid Prime 2! Unlike the rest of the lucky people in the universe i'm in the UK.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 12, 2004, 12:31:01 AM
do you have a wonderful 60Hz tv to play MegaWoman2:Echoes on?
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 12, 2004, 01:01:12 AM
My TV can handle 60hz. It's a 29" big screen.
Title: RE: METROID PRIME 2
Post by: KDR_11k on November 12, 2004, 04:10:40 AM
60Hz? You're SOOOO behind the times, these days we got 100Hz TVs.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 12, 2004, 05:48:26 AM
Gamespot gave Metroid a 9.1... 0.1 more than I was expecting.

But I don't really care. What interests me is the "shoulder to shoulder with Metroid Prime" comment, which if true means I've got a new favorite game ever... again.
Title: RE: METROID PRIME 2
Post by: Ian Sane on November 12, 2004, 06:25:13 AM
"It's not hard to imagine that this competitive mode was shoehorned into the game due to the widely held expectation that all first-person games--and most GameCube games, for that matter--should have some kind of multiplayer, as it feels a little half-baked and out of place here. The good news is that Echoes doesn't suffer at all for having this mode (nobody's making you play it, after all), and it would be just as great an overall package if the multiplayer hadn't been included."

Translation:  A lot of stupid idiots criticized the first game for not having multiplayer so one has been added added and it's pretty average.  But we're not going to sh!t all over the game because of that because we understand that Metroid is supposed to be a one player game.

I've only skimmed over the review but it seems very professional.  I was afraid that a lot of reviews would complain about the multiplayer after last year complaining about its absence.  I'm very impressed that Gamespot pretty much ignored the multiplayer modes shortcomings.  Well done.
Title: RE: METROID PRIME 2
Post by: Gamefreak on November 12, 2004, 06:13:32 PM
9.5 from IGN. 10 Gameplay, 10 lasting appeal, 9 graphics, 9.5 sound/music, 10 presentation. Sounds like what I would give. Actually, judging from the info that I've gathered, and how reviewers have compared it to MP1, I would think I would give it (in Gamespot's scale), a 10 for gameplay, 9 in graphics (although this may be 10 depending how impressed I am with the artistic side of the graphics), 10 in sound, 9 for value, and 10 for tilt. According to Gamespot's weighting system that would be an overall of 9.7. Of course this is only my guess of what I think I would give it, subject to change once I actually play and beat the game. I highly doubt I would change my mind on tilt, gameplay, or sound based on what I've read about and seen about the game. Value may go up or down depending on length and difficulty of the game, and graphics may go up to 10 if the art is just that impressive. I like to break graphics into 5 points for technical prowess and 5 points for the artistic side of things and just how plain good and aesthetically pleasing it looks (or doesn't). I think many reviewers go ahead and give 10's in graphics just for the technical prowess even if the art and aestetics are just plain uninspired and boring to look at. This seems to happen a lot with PC FPS's and the people who review them.  
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 12, 2004, 06:33:42 PM
From what I've seen, it's got some pretty awesome stuff, artistically.  Granted, I haven't seen much, but thus far I'm impressed.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 12, 2004, 06:48:26 PM
IGN said that

a) Some people will like it more than MP1.
b) If you're expecting more of MP, you'll be ecstatic.

I'm sold. I was sold a long time ago but now I'm sold sold.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 12, 2004, 07:22:25 PM
I was sold at 50% off with buy 1 get 2 free.

Happy next week to all of you.
Title: RE: METROID PRIME 2
Post by: Ian Sane on November 12, 2004, 09:35:14 PM
"If you're expecting more of MP, you'll be ecstatic."

Hey!  A Nintendo game where the reviewer said "it's more of the same but who cares because it rules".  I thought those types of comments where only allowed for EA games and GTA.  Nice to see Nintendo not get crapped on for not being innovative enough with an overall amazing game.  Of course it's only the second game and they don't release these every year so that helps.

IGN mentioned that they wish dual analog control was an option.  *Sigh*  So close to getting it and yet so far.  Metroid Prime has to be one of the most misunderstood games ever.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 12, 2004, 10:11:53 PM
Agreed, Ian.  And watching the videos on the website was a pain.  Whoever was playing those really sucked.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 13, 2004, 01:15:19 AM
maybe dual-control might work on MP, but then the game would have to change slightly, and im not sure if it would change for the better

Lets pray to god that Retro takes their time to perfect their ideas for the sequel on Revolution, I think they should take their time until Christmas 2007, 3 years to develop, or maybe middle of 2008.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 13, 2004, 01:29:30 AM
Let's consider trying to turn 180-degrees in mid-air on your 2nd jump while moving forward (relative to your original jumping position) and changing your weapon in midair, on a typical "free look" dual-analog control scheme.

MADNESS.

 
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 13, 2004, 11:51:26 AM
Yeah, IGN sucks.
Title: RE: METROID PRIME 2
Post by: Kraven on November 13, 2004, 12:54:27 PM
My friend had the new issue of EGM and I read the review.  There were 3 reviewers two gave it a 9 and the other a 10.  The guy who gave it a ten, gave it for the right reason, that the first player game just kicked ass in every category. One of the other two complained about the multiplayer, calling it archaic.  I dont understand this, they complain about not having multi-player and when it does have multiplayer they complain about it not being as good as Halo.  Its not supposed to be, this game was not designed for multiplayer, it was designed to be an awesome single player game. Anything else is just a bonus.  Also they complained about the story and that it was an embarassment.  Since when has there been a good story in Metroid?  Never! Yet didnt they give Super Metroid the greatest game of the century?  This magazine is  hypocritical.    
      Also both Halo 2 and San Andreas were reviewed in the issue and both getting platinums.  I didnt have a chance to read either.  How can they complain about MP2's story when Halo 2's is supposed to be horrible.  Yet they still give it a perfect, which I have heard is far from true.
My friend and another were playing Halo 2 co-op.  I dont know what level it was or anything but it looked exactly like the first level in the original Halo.  
I am sick of the bias against Nintendo in this industry and I'm sick of the wrong games getting all the praise.  Why doesn't Rockstar get crap for releasing the same game with different people in it every 2 years? I dont understand. And Halo 2 gets praised for having being able to wield two guns at the same time, gasp not two guns at the same time! Wait a minute, couldnt I do that in Goldeneye and sometimes couldnt I mix and match what two guns I had out?    And then in Perfect Dark couldnt I do this in multiplayer? Those two games are 1 and 2 the greatest console FPSes ever. Er this is turning into more of a Halo 2 flame then a Metroid Prime 2 praise.  Sorry.  
Anyways, I expect Metroid Prime 2 to be the one of the best single player experiences ever, and I think it will deliver and I wish it didnt get lost in the shadow of games like Halo 2 and GTASA.    
Title: RE:METROID PRIME 2
Post by: Renny on November 14, 2004, 09:24:31 AM
Quote

Originally posted by: Kraven
Er this is turning into more of a Halo 2 flame then a Metroid Prime 2 praise.  Sorry.


There's no need to apologize around here. :¬]

I think it's purely a matter of hype. Hype by itself can skew even "professional" reviewers' opinions significantly. And hype is something Nintendo struggles to generate for most of its games. Besides the Zelda series, which allowed Wind Waker to be reviewed favorably despite being 'kiddy', and Metroid Prime which obviously won over critics. It is unfair, but it's just the nature of the mainstream, regardless of media.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 14, 2004, 11:21:53 AM
kraven has a good point when he complains about reviewers picking on the lack or revolution of MP2
what new has halo or san andreas done that justifies that much of a better score?

ultimately it all comes down to the fun and the effort, and that, without a doubt, is very present in MP2
now Ill be willing to withdraw this statement when Ive played MP2 and realize its not "THAT" great after all
but when it turns out to be the game I hope it will be, I will be very angry about those reviewers
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 15, 2004, 12:35:54 AM
Lets look to the future for a minute: now that MP2 has gone gold in most places, lets see Retro make something new please?
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 15, 2004, 12:58:42 AM
im sure they will make something else, but in the end, they still have to make another Metroid
I guess they will provide some revolution launch title, hopefully Raven Blade, and devote a small team to work out the new metroid, and when Raven Blade is released in 2006, they can finish theyre new Metroid game for 2007 I hope
Title: RE: METROID PRIME 2
Post by: KDR_11k on November 15, 2004, 03:32:47 AM
We don't need another Metroid yet, they could finish one or two games before working on that.
Title: RE: METROID PRIME 2
Post by: Ian Sane on November 15, 2004, 06:11:53 AM
"now that MP2 has gone gold in most places, lets see Retro make something new please?"

Sounds fine with me.  There's no real point in releasing a third Metroid Prime on the Cube hardware.  They might as well wait for the Revolution for that.  And since the Cube still has a few years left to it I don't see why they can't get something else out.  I also wouldn't mind if their first Revolution game was original with Metroid coming out later on.

Besides Nintendo should lay off Metroid for a bit anyway.  The amount of games in the series has more than doubled since 2002.  They need to cut back and let absense make the heart grow fonder.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 15, 2004, 06:54:32 AM
I don't see any chance of another Metroid on the cube.  I wouldn't worry about that.
Expect one for Revolution, though, I'd say a year or so after launch.  I'd like to see Retro do something else, though.
I think they should cut back on Metroid, though.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 15, 2004, 07:01:35 AM
"I think they should cut back on Metroid, though."

Agreed... but just as long as they make one more Metroid game for the GBA. I want a thoroughly new GBA Metroid, like Minish Cap and of a much higher quality than Fusion. Something single-player to counter the DS's multiplayer game.
Title: RE: METROID PRIME 2
Post by: Ian Sane on November 15, 2004, 07:30:01 AM
"Agreed... but just as long as they make one more Metroid game for the GBA. I want a thoroughly new GBA Metroid, like Minish Cap and of a much higher quality than Fusion."

Someone's picky.  There are two GBA Metroid games and they both rock.  No need to release another one unless you have insanely high standards.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 15, 2004, 07:52:20 AM
"Someone's picky. There are two GBA Metroid games and they both rock. No need to release another one unless you have insanely high standards."

Sure, they rock, but Fusion was a bit too short and way too linear, and Zero was a remake. I get the feeling neither of them is representative of a GBA Metroid's true potential... certainly neither of them is as good as Super Metroid or Metroid Prime. I just have the feeling that if they made a proper sequel to Metroid Fusion on the GBA, using all the untapped potential of Samus' new Metroid powers they didn't really use in Fusion... I think I'd wet myself.
Title: RE: METROID PRIME 2
Post by: KDR_11k on November 15, 2004, 08:40:19 AM
Zero is about as much of a remake as Super Metroid. It doesn't play one bit like Metroid 1.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 15, 2004, 08:51:00 AM
"Zero is about as much of a remake as Super Metroid. It doesn't play one bit like Metroid 1."

Whether intentional or not, it was a bit too much like Super Metroid for my taste. And most of the scenarios from Metroid 1 were in there. It's a bit like MGS:TT in the sense that it was Metroid 1 with Super Metroid controls and graphics.

I'm not saying it's a bad game, in fact I liked it a lot... I just wanted something new. Some new attacks, some new powerups... something Fusion should have provided but didn't really.
Title: RE: METROID PRIME 2
Post by: Stimutacs Addict on November 15, 2004, 05:47:34 PM
welll maybe we can get a sharp looking 2.5D metroid game on the DS
Title: RE: METROID PRIME 2
Post by: Truthliesn1seyes on November 15, 2004, 06:27:54 PM
ohhhhh, 2.5 d, that'll be really interesting, wouldnt mind seeing that lol.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 15, 2004, 06:35:04 PM
2.5D Metroid?

I don't know. Maybe if it was cel-shaded... 2.5D looks crappy when it isn't cel-shaded. At least based on what we've seen so far.

I'd rather not go down that path though. 2D Metroid works and 3D Metroid works... so they should stick with 2D for the DS and 3D for the Revolution, that way everyone's happy.
Title: RE: METROID PRIME 2
Post by: Ian Sane on November 15, 2004, 07:53:15 PM
Bleh.  I hate 2.5D.  It takes the worst elements of 2D and 3D and mixes them together.  My favourite part of 2D games is the sprite art and my favourite part of 3D games is the freedom of movement.  A 2.5D game just plays like a 2D game without the super cool art.  Wow.  Plus it reminds me of all those crappy Playstation games that were made solely for the sake of using polygons.

It's gotten better since polygon graphics don't look like blocky crap anymore but I generally don't like it.  Ikaruga and SSBM are rare exceptions.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 15, 2004, 08:40:46 PM
I'd be in Ian Sane's boat if I hadn't played Viewtiful Joe.

It could be done... I have no idea how they'd keep the Metroid feel but I'm not doubting Retro again.
Title: RE:METROID PRIME 2
Post by: MattVDB on November 15, 2004, 10:22:54 PM
Oh my goodness!!  Paper Mario Bros.  It's a 2.5d game, with the Paper Mario sprites.  How cool would that be?

Sorry that was off topic.  Echoes rocks.  We all know it.  I can't wait.  My birthday is the 27th, so I have a feeling I won't be reading here much anymore.  Spoilers are no bueno.  Happy gaming ya'll.

(I just love this time of year)
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 16, 2004, 12:26:17 AM
Hey guys its time to post some spoiler free impressions.
Has really no one of you played the game yet?
Title: RE:METROID PRIME 2
Post by: chain chomp on November 16, 2004, 06:16:48 AM
i ve got mp2 it rocks i ve compleated it the last boss will suprise all of u it features a boss from metroid origanal last boss and supe metroid last boss
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 16, 2004, 07:33:09 AM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE think of the territories that don't even have the game yet
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 16, 2004, 07:52:56 AM
I somehow doubt ole Chain Chomp has beat a 20+ hour game already.  Silly Chain Chomp.
Title: RE: METROID PRIME 2
Post by: KDR_11k on November 16, 2004, 07:56:29 AM
The main feature about 2d is the ease at which complex and accurate maneuvers can be pulled off. I don't think the grapple from Ninja Five-O would've worked in 3d.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 16, 2004, 08:04:24 AM
The game hasn't even come out at my EB yet.

Edit: I've got the game now. I hold it in my hands right now.

Let me just go on the record and state that I have never been this excited about a game, ever. I feel like a giddy little schoolgirl just before unwrapping presents on Christmas.

One thing's for sure: you're not seeing me here again until I've finished the game.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 16, 2004, 10:10:38 AM
IM WAITING, Please tell me this game is as good as I hope, please tell me its worth nightly sessions, no sleep and food.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 16, 2004, 10:55:20 AM
Makes me feel even worse about waiting until Christmas.  Oh the pain. . .
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 16, 2004, 11:53:14 AM
Dammit, this game is digital crack.

I thought I had time... A whole hour passed in the blink of an eye and I have class in half an hour now. Where did the time go?

For a while at least I have to tear myself away from this game. I don't trust myself to play it and not be late to class.

I don't know about your expectations, but mine were pretty damn high (MP1 is my favorite game ever) and this game does NOT disappoint.

Edit: I thought it was one hour but apparently it was two.
Title: RE: METROID PRIME 2
Post by: MaleficentOgre on November 16, 2004, 12:39:49 PM
This game blows out every other game I've played this year.  Even the great and powerful Ninja Gaiden.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 16, 2004, 02:22:17 PM
RoboChick2: Eekos is sitting in front of me, still wrapped.  I will venture into the purple jello dimension tonight.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 16, 2004, 02:57:37 PM
I envy all of you.  I'd like to make that perfectly clear.  My soul rages.
Title: RE:METROID PRIME 2
Post by: enigma487 on November 16, 2004, 04:25:22 PM
I would just like to go on the record saying this game rox.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 16, 2004, 06:35:34 PM
Time for a break.

I've finally gotten past the "introductory" phase of the game, which is still extremely early, but in all... wow...
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 17, 2004, 02:58:17 AM
all good to hear, but so far none of you have delivered real impressions
well, take your time (not too much)  and enjoy it, then come back and report
Title: RE:METROID PRIME 2
Post by: enigma487 on November 17, 2004, 05:03:51 AM
Impressions Impressions Impressions....

The game is simply amazing.  The controls are all the same as the original.  As for changes i've noticed, the Scan Visor is improved.  When you wear it, there aren't little red or orange squares on things.  Anything that can be scanned glows blue, red or green.  blue and red being items not scanned(red for logbook or to activate things), and green for things that you have scanned.  This makes it very convenient to walk around with the visor on, and just know that things have been scanned and need not be worried about.  i've got high jump boots, bombs and missles.   The story seems to come together pretty well.  the two worlds are out of phase, but some things are half in each.  The dark enemies can be kind of a pain.  They are definately more difficult than you are used to seeing early in a game.  Some graphic items have changed slightly.  The Ship is a little more streamlined with hover things underneath instead of jets.  Item pickups are slightly different.

and for my only complaint.  It's stupid but it's bothering me.  I get stuck in doorways.  not like stuck where i have to quit out of the game, but just stopped for a second and have to jump to move again.  it's happened to me about a half dozen times, and i think i'm about a fifth of the way through the game(judging by the logbook).  but i'm not sure how many doors it happened in (it might have all been the same door..).

just a sidenote.  i started a new game of MP this summer because i hadn't beaten it yet, and was stuck somewhere and could figure out where to go in my old game.  i got to the end, tried to beat Metroid Prime once and died.  didn't touch it till yesterday before my brother got home with MP2, i decided it needed to be beaten before i played 2.  it took me 2 tries but i did it.  I spent most of my first run yestereday looking for patterns, not really trying to do any damage.  i found 'em, absolutely cleaned house on the second run.  but i only got 98%!!!  arggh!    
Title: RE: METROID PRIME 2
Post by: Polemistis on November 17, 2004, 06:19:29 AM
Yay EB gets it today! I'm picking up mine in a little bit! I better go do my homework first...ah screw I'll play MP2 all night!! HAHAHA!!
Title: RE:METROID PRIME 2
Post by: PaLaDiN on November 17, 2004, 08:50:41 AM
Impressions, because once again I have class.

Before I start, I just want to mention I have no idea what enigma is talking about with the "stuck in doorways" thing. Mine works fine... not a hitch.

Anyway.

So far, I'm still finishing up the first area of the game -   Just got light beam and 3 keys. Damn, Dark Samus is fun to fight. .

This game is just beautiful. I've been playing for at least 6 hours and I've loved every minute of it, easily on par with Metroid Prime 1, which may I mention again is my favorite game of all time. I have no idea what the reviewers were on about, bitching about difficulty... I haven't died yet. The difficulty is perfectly fine so far... challenging without being frustrating, and not so easy it's a chore. I'm expecting it to ramp up soon and I'm prepared to meet it head-on with my newly upgraded arsenal.

I love the whole dark world/light world thing. It's what made LttP my favorite Zelda game and I'm really enjoying it here. It's fun seeing the differences between light and dark world... the map is pretty much the same in both worlds, but the content of each room is changed... dramatically in most cases.

I'd go into more detail... there's stuff I'm itching to tell you guys about... but it's all spoiler material so I'll let you find out on your own.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 17, 2004, 10:08:55 AM
thanks paladin, thanks enigma, great impressions further comforting me about my preorder
i consider myself lucky that I will soon get to devote myself to this peace of art
and Im not so sad about missing out on halo 2 and san andreas
Title: RE:METROID PRIME 2
Post by: enigma487 on November 17, 2004, 10:37:46 AM
my brother bought san andreas.  you're not missing anything.
Title: RE: METROID PRIME 2
Post by: Caliban on November 17, 2004, 04:51:34 PM
Well I got the game today and I LOVE IT! My complaints? I would wish the menu things were more fluid when moving them because they seem quite slow and heavy. Oh I forgot one thing, I hate the dark aether because it gives the creeps out of me and I almost lost a good 30 min of exploring because I was trying to explore where there was no light, geez it's pretty tough that area.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 17, 2004, 06:23:22 PM
I've died about 3 times now, at a boss, until I figured out his weak point and killed him.

I also almost died (<10 health) with a save point 2 seconds away and enemies hot on my tail. Made it by a hair's breadth. Good thing too, almost lost an hour's progress. Adrenaline rush left me tingling for a while afterwards...

This is exactly how the difficulty should be. I couldn't be happier.

I got the super missile and the emerald translator now.
Title: RE: METROID PRIME 2
Post by: Caliban on November 17, 2004, 08:42:27 PM
Hey Paladin, did you get the 1st art gallery from getting 40% scans? I wonder how many of those are there.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 17, 2004, 08:44:27 PM
Yeah, long time ago. Pretty cool.  There were 4 in the first game... no idea if that's the case here, but then again you got the first one at 50 in the first game, not 40.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 18, 2004, 06:04:38 PM
Neverminding where I am in the game, the sequence where the Federation Troopers are attacked by the Ing horde is not generated in real-time.  It's a pre-recorded 60fps FMV with high-quality video compression.  The compression artifacts became apparent after capturing video of the scene.

I really liked the sequence of "minibosses" early in the game.  The way they led to the Dark Agon boss fight by gradually wetting my appeitite made the Amorbis encounter feel wonderfully grand.  "whoa... whoa... Whoa.... HOLY S----------!!"  Amazing stuff.
 
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 18, 2004, 08:03:11 PM
DAMN YOU ALL!!!
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 19, 2004, 12:53:05 AM
AH, WHAT KINDA FREAK ALIEN LANGUAGE IS THAT.
Title: RE:METROID PRIME 2
Post by: ghostVi on November 19, 2004, 01:48:05 AM
Quote

Originally posted by: Hostile Creation
DAMN YOU ALL!!!


Title: RE: METROID PRIME 2
Post by: SgtShiversBen on November 19, 2004, 05:31:23 AM
You know Prof. 666, I love your signature.  Eversince I first heard them say that in the game "Metroids are not pets" I thought it was hilarious.  The fact that people would try to either pet the animals or put them on their laps when their lonely is outrageous.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 19, 2004, 08:24:37 AM
Yeah, that was pretty funny. Right up there with the unfortunate morphball experiment accidents in MP1.
Title: RE:METROID PRIME 2
Post by: mjbd on November 19, 2004, 11:13:22 AM
There was a question about the sales of MP2 over at IGNcube, and Matt said that he wouldnt be suprised if MP2 didnt sell as well as the first.  Its amazing that Halo 2 sold 2 million copies already.  The N64 may not have had as many games as gamecube, but the big games sold millions and millions of copies, I wonder why gamecubes big titles arent selling as well?
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 19, 2004, 11:23:48 AM
Oh heck yeah.  Great way to sneak in some comedy, Retro.  Seeing the little buggers twitch and bang on their containment cells kinda drives home the fact they should STAY in there.

Morphball experiments:  "Subjects were horribly broken."
BROKEN?!  HAHAHA.  It's not everyday you hear that adjective applied to a [semi]humanoid being.
Title: RE: METROID PRIME 2
Post by: Caliban on November 19, 2004, 05:42:59 PM
Hey, has anyone seen this new commercial for MP2 where there is this girl that is sorrowing from her break-up from this guy and the cause was because he spent all his time playing MP2? I found it hilarious. It looks like it was made from the same company that made that Paper Mario (I think it was) commercial where there is this father and mom telling that they heard their son talking about mushrooms and that he changed from when he was a little kid, in the end they didn't know what even Nintendo was and they were almost crying. Another hilarious commercial, I say! Btw, these commercials were broadcasted here in Canada, were they in the US?
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 20, 2004, 01:33:46 PM
Let me just say, I'm about 40% into this game Fortress and it's already clear that this is my new favorite game ever.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 20, 2004, 01:51:30 PM
Is it really that good, wow, im amazed, anyone else to support Paladins "OUTRAGEOUS" claim???
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 20, 2004, 02:05:29 PM
Probably not, but I don't care. It isn't even a contest for me, I love this game THAT much and it just keeps getting better.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 21, 2004, 01:25:20 AM
well, if its anywhere near as good as its predecessor, im happy, for all I care it could be the same game with new story and levels, and It would be enough for me
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 21, 2004, 12:34:35 PM
"for all I care it could be the same game with new story and levels, and It would be enough for me"

That's the same attitude I had going in. If you're anything like me you definitely won't be disappointed.

About the galleries... I've unlocked 3 now... there's one at 40, 60 and 80%, and probably another at 100.
Title: RE:METROID PRIME 2
Post by: MattVDB on November 21, 2004, 03:57:45 PM
Does anybody have the numbers for a save for this game yet?  The first needed 2 (one for the file and one for writing space.  Check it out on your Animal Crossing card.  You need 2 blocks free, even though the file is only 1 block).  I just realized that Prime had some of the best saving thus far, and was curious how similar Echoes was.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on November 21, 2004, 08:07:25 PM
Well, so you all know, I broke down and bought this earlier today.  Can't play much yet, as I left my memory card at my dorm, but it's definitely awesome, and I'll be joining in with spoiler tags soon enough

*is ver' happy*
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on November 21, 2004, 08:09:40 PM
Quote

Originally posted by: MattVDB
Does anybody have the numbers for a save for this game yet?  The first needed 2 (one for the file and one for writing space.  Check it out on your Animal Crossing card.  You need 2 blocks free, even though the file is only 1 block).  I just realized that Prime had some of the best saving thus far, and was curious how similar Echoes was.


Echoes is listed as "3 Blocks" in my mem-card menu.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 22, 2004, 08:06:21 AM
only 2-3 more days until my game arrives, I CANT WAIT
Title: RE: METROID PRIME 2
Post by: Polemistis on November 22, 2004, 09:16:34 AM
What the hell? An Aezbit?!? PRESS L+R+B TO REBOOT SYSTEM!!
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 22, 2004, 09:48:44 AM
Hehe...

You might want to spoiler that.

Cool though, no?
Title: RE:METROID PRIME 2
Post by: Polemistis on November 22, 2004, 12:41:33 PM
Heh, well it doesn't give away story or anything ^_^

Do you guys just highlight it black?

TESTING
Title: RE: METROID PRIME 2
Post by: Bill Aurion on November 22, 2004, 12:43:38 PM
(spoiler)text(/spoiler)

Replace ( ) with [ ]
Title: RE:METROID PRIME 2
Post by: Eminem on November 22, 2004, 05:11:47 PM
*Ending Spoilers*





I'm not too fond of the new Samus. I just beat the game with 81% of the items. They reveal Samus but she looks like the one from Zero Mission, which is really dumb on their part. It makes Samus look like a kid. Well, I'm going to start Hard mode and go for 100%.




*End Spoilers*
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 23, 2004, 07:50:59 AM
nice job there "eminem"
now that was a major spoiler
and when you write "ending spoiler" before you write the spoiler
that makes it even worse
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 24, 2004, 10:59:10 PM
I've beaten the game now.

I stand by my earlier assertion. Favorite game ever, by far. I love this game to death.

I'm going to start again and 100% it this time.
Title: RE: METROID PRIME 2
Post by: Caliban on November 25, 2004, 12:11:47 AM
Isn't it possible with your last save to go and do 100% without playing it again? Don't get me wrong, I will play this game again many times but it's just that I want to get 100% on my first try, I've got around 85% in scans and 76% in items btw.

I thought it was wierd that the dark bosses in this game were always harder than Dark Samus, heck even for me Quadraxis was the easiest of the guardians and still I thought Dark samus was easier. The most I lost too (5 times) was against the boost guardian.  
Title: RE: METROID PRIME 2
Post by: Syl on November 25, 2004, 05:19:34 AM
Got the game, beat it, loved it.

I'm rating it somewhere around a lower 90's score.  There are a few things that I just really disliked with the game.  Mainly the unnecessary amount of Keys.  (4 translation keys, 9 "temple" keys and 9 more keys to the final area?  it was just a stupid pain when the only thing in your way was a door you couldn't get past).  

Overall though, the game was incredible.. The boss fights are what stole the show for me, which is the last thing i expected from a metroid game.    

I could say more, but i'll just go back to playing baten kaitos.  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 25, 2004, 10:13:15 AM
you lucky bunch, my overseas copy still hasnt arrived,
well, thanks for all the impressions im glad you enjoyed it
and keep your hopes up for Revolutions incredible MP3
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 25, 2004, 10:39:20 AM
I ordered a PAL Copy, it was posted to arrive tomorrow on [or the day after] the release date.

I wouldn't be surprised if Metroid Prime becomes a trilogy, but MP3 coming out either smack at the very end of Cube's life [To possibly allow for a new Retro game?] or somewhere on Revolution.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 28, 2004, 12:51:00 AM
Got the game yesterday, and im already stuck in one ot the most stupid places.

Right at the beginning, just after you get the missile, theres this room with some bee hives, and this wall which you have to shoot, which I did, but it just got fractured and nothing happened, and I couldnt find anything to scan to activate the morph ball cannon

so thanks in advance if you can help
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 28, 2004, 03:09:32 AM
allright i managed, nevermind

anyway, great game, feels awesome and familiar (only about 2%in the game now) but
also has a great new feel to it

the setting seems more interactive and the mission more urgent, and I like that theres more story tied in this time
only thing that bothers me is that the logs from soldiers etc have to be read in the menu, I cant bother to do that, because I dont want to interrupt the game everytime I scan a new log

or am I doing something wrong?
Title: RE: METROID PRIME 2
Post by: Renny on November 28, 2004, 04:49:01 AM
Press Start at the end of the 'pre-scan' when it says 'data downloaded to log book yadda yadda.' While you're still holding L.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 28, 2004, 08:01:10 AM
thanks, that makes it much more pleasant

AWESOME GAME
Title: RE:METROID PRIME 2
Post by: mjbd on November 28, 2004, 08:17:48 AM
My cousin had rented this game, so we were playing some deathmatch when we got together for thanksgiving.  I have to say, its pretty unique.  I like the fact that you dont die so incredibly fast that you cant get a few shots off against your opponent.  I also like how it really takes advantage of Samus abilities.  Morph ball can definately help you get away, all the weapons upgrades, and secret area's.  I am very excited to get this game.  I already knew the single player game would rock, but the multi-player is very fun.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 28, 2004, 08:26:57 AM
I havent played multiplayer yet, but if you say its so fun I ought to give it a try
Title: RE: METROID PRIME 2
Post by: Plugabugz on November 28, 2004, 10:07:16 AM
I tried out multiplayer yesterday, it's very fun when everyone playing is experienced with the controls.

I was debating with a friend who recently bought Half Life 2 [and doesn't own any consoles], he thought that not having manual aim takes away from the experience of multiplayer. While to a point I agree, Retro did a good job at balancing the levels and power-ups and making most powerups temporary while keeping the lock on mechanic integral. The emphasis in "Metroid Multiplayer" shifted from accuracy to strategy.

In single player, I like the way how AI are a lot more aggressive. There is more umph to them. I'm only 15% in.

Is it me or has the world "unravelled" quicker compared to Prime?
Title: RE:METROID PRIME 2
Post by: mjbd on November 28, 2004, 12:54:41 PM
I agree that Prime's multi-player focus is more on strategy, which is what really makes it so great.  With alot of games these days, its all about accuracy.  I think its differant enough from whats out there, that most players will find it a very rewarding experience.
Title: RE:METROID PRIME 2
Post by: MattVDB on November 28, 2004, 10:34:32 PM
Non spoilerific impressions.

Short Version:
Wow

Longer Version:
After avoiding anything on the internet regarding this game for a long while, I have finally gotten the chance to play it.  I avoided the demo as well, because I wanted to know little, as that is what I believe makes up a Metroid game.

I started a game for the first time, with a crowd of Metroid fans watching, and I plowed through the introduction.  Phases like "Now THAT'S an elevator" and "HOLY cow" were quite frequent.  Simply amazing.  After the intro was done, I quit, as I did not have a blank memory card around.

So, we went and started a round of multiplayer.  Not expecting much, I was blown away.  The four of us playing are more then adequate when it comes to gaming, and we had an absolute blast.  It was a shame this mode revealed powerups from later in the game, as I would have much rather discovered them for myself.  A warning to those who want to play a "pure" metroid game, avoid the multi player until you have finished the single.  Beams and upgrades at least are revealed in this mode.  It makes it metroidy, yes, but it kills this single player experience some knowing some of the not before seen upgrades you are getting.

For the record, I haven't finished the game, so I can't offer a full review, but I am nearing completion, so I feel these to be accurate impressions.

The boss battles thus encountered are awesome.  The last one I fought was just "eh", but the others were AMAZING.  I beat the second to last boss in prime (MR) with 7 health on my first try left 2 years ago.  The adrenaline was unparalleled in gaming up to then.  These bosses aren't cut that close, but offer a very similar challenge, experience, and thrill.  BIG plus.  The music after each boss is also so cool as well, it is hard for me not to rate the game highly due to just that.

The load times are still seamless, but not so much masked anymore.  Where as elevators were used as loading spots before, there are additional forms of loading spots now, and they can get fairly tedious.  That would be the biggest complaint I can level at it thus far.  None of the objectives or puzzles would seem tedious or boring if it wasn't for those, but as it is, I can see how people can and will be annoyed.

Suffice it to say, my brother loathed Prime.  He is a big Metroid fan, but didn't like the atmosphere of the other game claiming it to be "Not Metroidy _enough_".  Ironically, contrary to what most reviews have said, he has fallen in love with this game.  I have not heard one bad word from him about it come out in the time I have had it.  

Awesome game.  Recommended on a whim.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 29, 2004, 06:11:10 AM
it seems as though very few people on this board, actually bought the game, which I find very dissapointing
prove me wrong, please
Title: RE:METROID PRIME 2
Post by: SgtShiversBen on November 29, 2004, 09:47:18 AM
I bought it and absolutely loved it.  Haven't used a strategy guide or any help and still able to progress without messing up.  I love the Spider Guardian, he's just so hilarious makes me happy  I agree about the elevators.  Everytime I watch them I am still amazed how great they are.  Overall, I'd say this game is more creepy than the frist one.
Title: RE: METROID PRIME 2
Post by: Uglydot on November 29, 2004, 10:19:25 AM
Reading this makes me sad that I can't afford the game yet.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 29, 2004, 12:51:30 PM
I LOVE the creepy factor.  Great for some nice positional-audio moments (like hearing the out-of-reach snapping jaw of a sheegoth thingie from behind that you know you've just escaped by only a few inches.  And hell, the only reason i walked by it was to get to the next room.)

And yeah, turning off hints from the beginning was the [fun] way to go.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 29, 2004, 01:09:09 PM
Damn those things put me on edge.

I played for about an hour of progress once (just minor upgrades) and came up through the water in the place leading to the save room in Torvus Bog to find out that they were in fact amphibious and much faster than my non-Gravity-Boosted-yet self. I had less than an energy tank left, tried to kill them in a brief futile effort, fell back in the water a couple of times then ran, jumped, dodged like a bat out of hell to the save room with roars and snaps and electrical buzzing all around me...

Got in that save room with less than 10 health left. Don't think I've felt a similar adrenaline rush in a long time.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 29, 2004, 06:13:38 PM
I am extremely impressed.  I'll give a good impression later, but for now my brain is fried from playing it for about six hours straight.
Title: RE: METROID PRIME 2
Post by: Caliban on November 30, 2004, 05:15:19 AM
To those that have finished the game, either 100% or not, how long did it take to finish it in normal mode?

I'm with 94% and I'm at the last boss (Ing King or whatever he is) and I am hoping to finish it at around 23 hours.  
Title: RE: METROID PRIME 2
Post by: PaLaDiN on November 30, 2004, 06:19:17 AM
Yeah, I finished it at around 23, which is a lot longer than I took with MP1.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 30, 2004, 08:45:38 AM
Either I've got a lot more game to play than I thought, or I'm cutting through this very fast.  I'm at 80% scans and I'm ten hours and forty six minutes into the game.  Maybe there's a whole crapload of stuff I'm not aware of yet.  That'd be nice.
Title: RE: METROID PRIME 2
Post by: Caliban on November 30, 2004, 10:21:12 AM
I don't get this, I passed MP1 with 100% with 30 hours yet I'm close to 100% in MP2 and I will finish it in 23 hours or less. Wasn't this game supposed to be longer?

Btw Hostile, I too thought that I was going quite fast at a point but then the percentage-time ratio slowed down . But from what I've read somewhere it seems you can pass this game in under 5 hours. You can have a try at that if you want.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on November 30, 2004, 11:30:42 AM
 I need help on one boss, I have no clue on how to approach him.
I think hes called amobious, the big fuking worm with the claws, before you enter the agon temple[spoiler/]

Any suggestions would be greatly appreciated.
Thanks
Title: RE:METROID PRIME 2
Post by: MattVDB on November 30, 2004, 02:37:17 PM
Yeah, I've been noticing the same thing.  The end is coming quickly, and is is no where near as long as it took me for the original prime.  The best theory I can come up with is that I am more familiar with the controls as well as Retro's level lay outs.  Just a guess, but who knows?
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on November 30, 2004, 03:00:28 PM
You're more familiar, definitely.  Similar things apply to Wind Waker and Sunshine.

Me, I'm taking my sweet time.  Sometimes I'll shower under a waterfall and listen to the soundtrack.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on November 30, 2004, 06:53:51 PM
Hemmorrhoid, you'll probably want to try the gameplay help forum from here on out, though I will answer this question.  You'll get a better response there, probably.

If you haven't beat it yet: first stage is the jumping worm.  Just shoot it.  Shoot it until you kill it, nothing special.  It'll then attach to the orb and attack differently.  Shoot it until the mask breaks off, then it will fall down and a blue whirlwind will be sucking into it.  Roll into morph ball and get sucked in and lay as many bombs as you can.  It'll then switch to two jumping worms, kill them the same way, two worms on the ball, kill them the same way.  Then it goes onto three, same thing again.  Just harder because there are more of them.  Hope that helps
Title: RE: METROID PRIME 2
Post by: Renny on December 01, 2004, 05:38:54 AM
I'm taking Pro's approach, like I did with the first Prime. I just like to take in the environment sometimes. The sound is incredible. And I backtrack for powerups like crazy. I've got both Bursts and I'll be damned if I ever actually use them. But getting them was fun.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 01, 2004, 10:10:39 AM
I finished up at seventeen hours and some amount of minutes.  Not sure what.  Probably close to eighteen hours, though.
I've got 84% completion, 94% scans, somewhere around 80% items.  81, I think.  I'll be going back to get everything else of course, though I may need some help in some cases.
Title: RE: METROID PRIME 2
Post by: MODE_RED on December 01, 2004, 10:28:49 AM
Hello everyone! My name is Charles Mallory. I'm a pro videogame designer. I have some suggestions that not only fix the problems players have been having with Retro's Metroid controls, they add depth and playability to the franchise as well. I hope that Retro utilizes these suggestions for their next incarnation of the Metroid franchise.

Improve the Control System as such:

1.   Make the R button, when held halfway or clicked, turn the C-Stick into a Free Look/Aim that can be used while standing or running. The C-Stick still serves as a beam selector when R is not held. The L button still functions as Lock-On.
2.   Change the R button’s click function to be Samus’ Primary Arm Cannon Shot/Morph Ball Bomb.
3.   Change the function of the A button to a melee attack: Each chosen beam has its own melee attack and melee charge attack. Even the trusty Morph Ball can have a melee attack, such as spikes that can also be used as brakes and for traction. You can morph into the ball and use your bombs and spikes as part of a combo, which activates some fancy morph ball manuevers on your enemies, like juggling, running them over, bouncing on them, dropping onto them, letting them fall on your spikes, rolling up and down and around them while impaling them and more. The Spider and Boost Ball enhancements add more attacks to your arsenal. You could even morph out of the ball and shoot your enemy into the bomb you just laid to finish your combo. On defense, the melee attack is used to deflect both melee/projectile and energy attacks (depending on whether your beam is charged), and Samus’ jump and Morph Ball are used to dodge attacks.

Summary:
Instead of the R button turning the Analog Stick into a Free Look, the R button turns the C-Stick into a Free Look while the Analog Stick continues to allow freedom of movement at all times. The R button’s click serves as the old A button for weapon functions. The A button now becomes a melee attack/defense combo button that also activates Samus’ new Morph Ball Spikes ability that can be used for combat, traversing the environment and solving puzzles.

Imagine:

You're running through a hallway and you see a Space Pirate taking aim at you. You charge you beam and deflect his shot back at him using the A button, which stuns him. Still running, you jump in the air, morph into the ball and pounce on him with your spikes--but he block this attack with a shield. You swipe his shield out of the way with A, attack him a couple times with A, morph into a ball and hit him, lay a bomb, morph out of the ball hitting him, juggle him into the air from the blast, jump into the air and hit him with a screw attack, which tears him to shreds, or the screw attack grab, which spins him and tosses him into other enemies or into the wall.

Title: RE: METROID PRIME 2
Post by: xts3 on December 01, 2004, 12:47:51 PM
Metroid prime 2 was a bit of a let down if you ask me, they spent most of their development time on the Bosses, the fortress level and mini in game cinematics except they did a atrocious job fleshing out the story.  Most of the story was pretty bad because it was so cookie-cutter with very few NPC's.  Reading logs of dead people and scanning lore icons is not exactly the best method of telling a story.  Also retro totally got lazy whe making in-game cinema for the marines. The Marines  in game cinema sequence SHOWS STILLS PICTURES for god sakes, STILLS!!  Not to mention the TINY amount of voicework for the marines that was in the game was totally drowned out by the other sounds, whoever worked on that needs to have his hearing checked.

Metroid prime 2's gameplay is more of the same with cool new bosses, suits and a few new moves for samus.  It's nothing revolutionary.  Also the story is ultimately lame, and they totally dumbed down the Metroids in this game, they aren't scary at all like they were in the first prime.   Most of the bosses were very cool, the last one at the end was nothing special.

Also the developers totally re-used a load of art and geometry from the first game, if you look at dead bodies lying around of the luminoth they are slightly re-touched Chozo models, how lame can you get?  Dark Aether and light Aether are the same damn rooms with slightly modified geometry most of the time.  Retro got majorly lazy in prime 2, and some of the weapon shots are badly designed  (Looking at you sunburst).

I bet they invented that story once they realized that they were going to re-use the art, or planned the Art and geometry re-use of the rooms from the start.  I felt like they cheated me out of 50% of the game by giving me the same levels only now they are "dark" with slightly modified geometry and slight layout changes in most cases.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on December 01, 2004, 01:08:13 PM
"Most of the story was pretty bad because it was so cookie-cutter with very few NPC's."

And we know how Metroid is known for its story and NPC-interaction...
Title: RE: METROID PRIME 2
Post by: xts3 on December 01, 2004, 01:18:21 PM
Bill,

I didn't say anything about NPC interaction, just that the fleshing out of the story with no NPC's left the story not feeling cohesive.  Metroid prime 2 didn't feel like a different world then metroid prime 1, it felt like you were on the same world as the last metroid and that you were playing "Metroid 2:  The expansion pack!" rather then a sequel, remember they are supposed to AIM HIGHER with a sequel.  Notice they tried to give metroid a story with the in-game cinematics, especially when you download the Marine log from the computer beside their ship.  Don't give me this crap "metroid 2 was not about story" the whole god damn game you're trying to find keys and collect energy for the luminoth and they have dead bodies lying around with logs and data about the "story", all I'm saying was the presentation of the story was bad and the game felt like an expansion pack rather then a true full blooded sequel.  MP2 felt more like Metroid 1.5, now with twice the lazyness of the developers.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 01, 2004, 02:41:44 PM
<<
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 01, 2004, 03:13:25 PM
"Reading logs of dead people and scanning lore icons is not exactly the best method of telling a story."

Actually, it's quite possibly one of the best methods of storytelling I've ever seen in a video game.  Storytelling in RPGs like Final Fantasy outright sucks.  Because it's different and inventive it's bad, eh?  If you're not lazy and whiney, it's one of the most interesting ways to tell a story I can think of.

Otherwise I disagree with you too, but that's the main thing.  It was not 1.5 by a longshot, though.  Certainly a much more massive improvement than, say, Halo 2.
Title: RE:METROID PRIME 2
Post by: MODE_RED on December 01, 2004, 03:58:46 PM
I think Metroid would have been more well recieved and reviewed if the control system were upgraded (but not defiled --see my previous post for my control suggestions) to allow the player to move and aim more freely, as well as have melee attacks/defensive combos.

They could have also added more features from the single-player to the multiplayer. Samus’ new abilities as described in my previous post would have IMHO, by themselves, greatly improved the multiplayer experience. The environments could stand to use more atmospheric elements that add to the gameplay, such as fog, darkness, snow, sand, moving water and areas with low traction due to moving sands or wind. You should be able to kill your opponents by knocking them into a greater variety of environmental hazards, like live wires, sand-lion traps and spikes. There should be swinging melee attacks from the grapple beam.

Have a Hunter mode where one player/team is the Hunter, and the other player/team is the Prey. The Prey has to get to the safe zones before being killed by the Hunter and before the safe zone relocates. If the Prey is successful in reaching these safe zones, the Prey escaped, the Hunter is killed and they switch roles. The safe zones heal the prey, add an energy tank and add a beam weapon or ability. The Hunter starts off with all the weapons and more energy tanks than the Prey. Also, Bomberman is a great multiplayer game. A morphball only, Bomberman style multiplayer mode would be a blast to play.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 01, 2004, 04:25:26 PM
100% scans, baby.  And oh does it feel good.
Next I go for items, and then I beat hard mode.  Though I may take a break before I try hard mode.

Edit: Okay, nevermind.  Damn game doesn't save after I beat it, so I can't reap my well deserved rewards.  How retarded is that?  Anyone know how to work around this?  

Another edit: Okay, nevermind again.  It worked after all.
Title: RE: METROID PRIME 2
Post by: Gamefreak on December 01, 2004, 06:54:55 PM
Mode Red, see if you can find my topic called "suggestions to improve Metroid prime" from a couple of weeks ago I think? it should be on page 1 or 2. I gave a lot of my own suggestions for controls and multiplayer....
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 01, 2004, 07:05:36 PM
If they sold prints of the Metroid artwork, I'd probably have to buy one or two of them.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 02, 2004, 07:59:08 AM
I actually agree with with x3ts on many of his verdicts.
So far im only 18%
just got dark suit

But its true that the magic and sensation that MP1 offered is not reached, maybe the geography or level design are more realistic now, but I still felt that MP1 offered more variety. But I shouldnt be so judgemental yet, I hope and expect the best yet to come.

Still, MP1 gave me a better first impression, thats something I can say for sure.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on December 02, 2004, 09:59:47 AM
"Still, MP1 gave me a better first impression, thats something I can say for sure."

Funny, I'm the exact opposite.

MP1 was very slow in the beginning for me, and only reached its peak near the end. It hooked me in slowly... the beginning didn't impress me much.

MP2 was non-stop loving from the second the title screen came on to the second it all ended.  
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 02, 2004, 11:58:42 AM
It's a little harsh to say that it's "poor for Retro to re-use environments for both the light and dark world" when the game is called Echoes.

If we wanted Metroid Prime 2: Similarly designed but distinctly different echoes we could have begged them for it.

MP1 was a lot more slow and more lonely at the start. MP2 threw you all in it from the beginning.
Title: RE:METROID PRIME 2
Post by: MattVDB on December 02, 2004, 12:57:17 PM
While I would disagree that MP started off "slowly", I will agree that it did pick up.  I would also agree that Echoes started off faster, but in my opinion slowed down a LOT towards the end.

SPOILERIFIC impressions.  Don't read unless you have indeed beaten the game.  Many new power ups, and almost all bosses will be talked about.  Again, don't read unless you really want to spoil the game.


When I first started playing Echoes, it was in a party fashion.  The majority of the people there were huge Metroid fanatics, and those that weren't quickly converted.  The fog and the atmosphere set the mood perfectly.  The game may have felt a little slow due to the amount of scanning to be done, but due to the atmosphere already set, that didn't matter.  You were in a new game, and it was screaming "I rock, and you know it."  Everybody at the party had a huge grin on their face the whole time.  Twas sweet.

After the party got over, I plugged away until I got the dark suit.  The boss fight with the 6 worms before that was simply amazing.  Possibly because I had been away from the MP controls long enough to have forgotten some of the subtleties or what, I don't know.  That battle was intense, and just gobs of fun.  After getting the suit, it was enough for one day.

I played again the next day, and died for the first time at the boost guardian.  The death sequence was most definitely improved, and I loved it.  After playing a good portion of the day, I went to bed after fighting the Chykka.  Again, talk about a sweet boss.  I didn't die on it either, but it was most definitely intense.  I absolutely loved it.

I started playing some yet again the next day, and entered the last section of the game, the fortress.  The Aezbit effect was most definitely cool, but ultimately they were just lame and took too long to kill.  I was impressed with this level through and through in the design aspects, but didn't enjoy playing it so much.  I thought it was neat, and an interesting turn for the Metroid series when I first saw it, but I wouldn't go back just to "take it all in" like I could, and probably will do with the rest of the sections in the game.  The boss fight at the end against the machine was lackluster compared to the other two, and that was sad, considering the talk of all the awesome bosses beforehand.

That is the mark I think the game took a turn for the worse.  I don't know what exactly made it that way, but it did.  Apparently, because no reviewers wanted to spoil the end of MP and say that they didn't enjoy collecting all the artifacts in the other game, that Retro thought that was a good idea to do it again.  Wrong.  Those would have made for sweet secrets, unlocking art pieces, characters for multiplayer, or whatever, but making the collection of 9 keys over the world was a pointless chore.  I did get through it in a timely manor, and even got some before I was sent out to them, but it most certainly wasn't "fun" to go and get them all.

Again, a big differing point for MP.  After collecting all of the artifacts, you were treated to one of the best boss battles in the game, if not "the" boss battle.  It was most definitely my favorite: Meta Ridley.  Here, we go to the dark version of where the luminoth was, and we get another lack luster boss battle.  I died a total of 1 times on the emperor vs the probable dozen I died on MP (I didn't die on Meta Ridley, but I sure came close).  The battle wasn't difficult, you just had to stay alive long enough to hit his hands off, then charge your light beam a few times and hit him.  Not a challenge.  The ball part of him gave you all your health back too if you wanted it....  Sure, the boss looked impressive, but most definitely didn't compare with the others at the end of the original, or even the first 2.

The fight with Dark Samus was a joke.  A complete joke.  The only reason I died is because I ran out of time due to not scanning her 4th version (I missed the change from version 3 to 4).  At the time I was glad to see that I didn't have to fight the Emperor again, but in actuality, I am disappointed.  I feel that if you were able to endure that many version of the Emperor, and Dark Samus is that easy, that you should have been forced to do both on the same try.  Just my thought.

I didn't finish the original Metroid, but I can only imagine its final boss fight.  I can't imagine it being easy.  I have played through all the others countless times, and the final boss was never a push over.  How many times did you die to the Queen Metroid at the end of Metroid 2?  Exactly.  The boss battles in prime 2 were only outdone by the ending.

For me, there are subtle things that make up metroid games.  Firstly, there is a sense of aloneness.  I was willing to forego that in this game, by getting missions from the luminoth, so I didn't mind there being other people.  Secondly, the simple exploration and back tracking.  This game nailed it.  I would get stuck in an area and just think back to the last game that is happened in, and guess what, it was a metroid one.  It simply rocks, and Echoes captured it wonderfully.  Many people would argue platforming is a big part as well.  Personally, I don't find it necessary, but they nailed that as well to, so kudos to them.  Then, it gets a little bit more dicey, but personally, I have a few reserves.  Death sequences since Super's have to be awesome.  They kept that up, and boy was I impressed this time.  Most definitely cool.  Next would be the last 5% of the game.  That would include the final boss fights, and the ending.  Well, you already know how I feel about the final boss fights here, so the ending has to be good, right?  I only wish.  Seeing Samus type into her gun, and jump off the crater entrance in MP was just sweet.  Seeing her take her helmet off was cooler, and seeing the Phazon suit being ripped off and coming up again was much cooler.  What do we get in this one?  Well, after beating it with 80 percent, I should have at least got something comparable to the first 2, much as you would have in the original.  Nope.  Samus waves good bye to the Luminoth, takes her whole suit off, looks like a CARTOON (what happened to the model they used last time?  Her face at least looked good then.  Her face looked good through the visor in this one, but fully revealed looked remarkably dumb.  I laughed and couldn't believe they actually released it), and casually boards her ship.  What happened to the coolness factor bubbling over in the rest of the game?  I wish we had a collectors edition DVD in which we could get an explanation as to why they had to do that, much like Halo 2 has.

As soon as I finished the first prime, I immediately started over on hard.  My jaw hit the floor so hard after seen Samus get squashed by the Elite pirate, and the final boss fights were just awesome, I had to see them on a higher difficulty.  This time, I finished, and had no immediate desire to start back over (I do now, but don't know if I will actually have time).  

I beat it in 17 hours with 95% scans, and 82 percent collected.  Where was the "longer and more challenging" game they promised?  It took me closer to 30-40 hours to beat prime, taking my sweet time, getting around 50 percent scans and 69 percent of the items.

All these impressions make it sound like I didn't like the game at all.  Not true.  I loved it...for the most part.  The underwater jet upgrade rocked, the screw attack rocked, and the new suits rocked (even though IGN's review spoiled the last suit.  Now I seriously loath IGN), but after the 3rd boss, things seemed to take a turn for the worse, rather than get better, like most metroid games do.  Remember the SA-X?  Remember the terror involved in facing it?  What happened to that?  I was hoping/expecting the same thing from Dark Samus, but all I got was a push over boss all 4 times.  Now I am curious to play through the game on hard, just to see if that terror can indeed be put in place.  I don't like the idea of having the "real" version (hard mode) be the un-lockable one.  Next time, it should be selectable from the start, so the game can be played the way it was meant to be played.



Title: RE: METROID PRIME 2
Post by: PaLaDiN on December 02, 2004, 05:17:08 PM
Funny. Ridley only killed me once, while Ing Emperor killed me three times... the most times of any boss I've played in any Metroid game...  and so did Dark Samus because I couldn't figure out how to kill the fourth form.

And I loved the third boss, it's my favorite of the first three. I don't see why people hate it so much.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 02, 2004, 06:34:26 PM
For those who beat it:

I agree with MattVDB for the first part of the game.  Excellent.  I think I preferred the backtracking in Prime, but it was definitely very good in this game.  The music is atmospheric, awesome, and the environments are stunning, some of the best I've seen.  The bosses, even the subguardians, were all innovative, challenging, and tons of fun.  The enemies were new and interesting, but I have a gripe regarding that which I'll discuss later on.
Logbook is greatly improved.  I like the old, scientific looking pictures, but the actual enemy clip isn't bad either.  I have 100% now, which I never got in Prime for a variety of reasons.  Missing the Hive Totem for one thing.  Damn Hive Totem.  And I really like all the new galleries, too.
Multiplayer is okay, but I've only played it with my sister so far, and no one who really knows Metroid, so I can't say for sure how fun it is.
Took less time to beat it, I think, but I went through this very quickly, and I was used to everything (plus I'd played up to the bomb guardian without saving, so I knew that part).  I finished at around seventeen hours, with 85% completion and about 90% scans, maybe a bit more.  Probably 94%, actually.  I hadn't put the final bosses into the equation.
Up to the first boss was great, like he said.  Boss battle was fun and intense, and I think that's where I stopped the first time through, too (I'd playing up to the bomb guardian without a mem. card, since it was at college, but the first time I saved).  The second boss was also very cool, and I had to ask for help regarding how to beat it (I'd actually tried going behind it, but I hadn't combined the seeker missile idea with it yet, which I'd only tried from the front).
The Aezbit effect was cool, but they were aggravating enemies otherwise, and I passed them up whereas I fought pirates in the first game.  That's my gripe.  The smaller enemies are less fun to fight after the initial interaction with them.  The Pirate Commandos, probably the most common, are as annoying as the chozo ghosts, and just waste my missiles (which is never a problem, running out, but I always feel like it is).  No fun pirates to kill.  That, for me, was the most detrimental aspect of the game.  Ing are cool, but eventually I just use the annihilator + light beacon to kill them, especially when trying to explore or look for items.  Because, you see, I didn't think the last quarter lacked quality.
I'd have to agree with paladin there.  I prefer the third to the first two (though they're both great fights).  The spider ball aspect, the echo visor.  I dunno, I just like that boss more than the first two.  Nor did I mind collecting the keys.  It took me maybe twenty minutes to do so, having collected only one prior to that, and it was far from difficult to find them.  The artifacts were much more of a pain.  They could have done something else to make a gap between the bosses, but that didn't bother me.  I would recommend change in the future, though.
The final boss. . . Emperor Ing was a fun fight, and he got me down to my last energy bar (about 43 health, and Ridley got me to 7, so no big difference.  I may have had more energy tanks in one than the other, but I don't know how many or anything).  The first stage isn't that hard, but I enjoyed it.  Second stage I thought was cool (I really like the incorporation of the morph ball in the game, particularly with bosses.  Part of the reason I like Quadratix so much, and the Spider Guardian was probably my favorite sub-guardian (though when the bomb guardian spewed tons of morph ball bombs from his mouth, that was cool.  Boost Guardian was tough, died two times I think).  Third stage was wickedly cool, though quite aggravating when I had to use the dark beam, cuz I could never get it to hit him.  I didn't die, but I didn't die on Meta Ridley, and I only died once or twice in Prime (I died a total of three times in Prime, as opposed to four or five in this).
Final Dark Samus: looked cool, felt cool, died twice.  Overall lackluster, though.  The other two fights were much more impressive.  They should have given less time, definitely, and maybe a little more variety in her attacks.  Mostly it was tough to figure out how to use the charge beam and phazon, which I got the second time through but too late.  After beating her, though. . . that cinema just blew me away.  Seriously, my heart ran cold or something.  It was just incredible.
Her escaping from Dark Aether was pretty cool.  Kinda silly, how she jumped out of the portal, but that's fine.  The Luminoth thanks wasn't exactly stunning, but her waving like that as she walked into the light was really cool.
Samus without her suit didn't impress me.  The face from the first game was much better, and this was a disappointment.  Tomorrow I plan on getting 100% items (at 98% now), and I'll check back with my impressions on the reward cinema then.
So as a whole, I like it a ton.  It could use improvements, but what can't?  I disagree that it lost speed in the last quarter, though Dark Samus was a bit disappointing, as far as fighting her the final time went.  And that cinema is still awesome.  Yeah.  That's what I thought.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 02, 2004, 06:59:32 PM
I won't be finishing anytime soon, at least, I can play it maybe once a week until the semester's done, if i'm not doing video stuff.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 03, 2004, 05:40:02 AM
im also taking my time and thoroughly enjoying it
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 03, 2004, 08:30:28 AM
I'm up to the silly Boost Guardian who is a complete nuisance, but remember:

FAILURE IS NOT AN OPTION.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 03, 2004, 09:24:04 AM
In regards to 100% item collection (no spoilers, really, but just in case you're really picky):

The bonus movie is not that exciting.  A very little something for those of us who like to collect 100%, like myself, but no reason to get it if you don't feel like it.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 03, 2004, 09:35:39 AM
When it comes to challenging gameplay puzzles this game really is more demanding than the last one. Right now
im stuck in the torvus bog, right at the beginning in the great bridge room theres a light door and a orb cannon, but for some reason the interface cant be scanned because of intereferences I dont even see????and its not like I can do anything in the other rooms, because of lacking items, or stupid interferences of interfaces, any suggestions?


Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 03, 2004, 09:50:32 AM
Did you take the Dark Door at the bottom of the room by the pond, below the Light Door?
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 03, 2004, 12:16:17 PM
no i meant the "great bridge" room, there you have to scan an interface to activate an orb cannon, and that interface is placed on a high ledge and interfered by something, its 2 rooms after the pond door you spoke about
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 03, 2004, 12:30:50 PM
nevermind got it

Its funny how this thread is so dominated by spoilers and looks really wierd  
Title: RE: METROID PRIME 2
Post by: PaLaDiN on December 03, 2004, 12:51:12 PM
"Its funny how this thread is so dominated by spoilers and looks really wierd"
Yeah, I know what you mean.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on December 03, 2004, 12:57:45 PM
NEVERMIND, he already got it!  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 06, 2004, 09:21:25 AM
being the helpless unskilled little shiat that I am I seek your advice ( I really dont want to look in any walkthrough)

any suggestions on how to best beat the Boostguardian???
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 06, 2004, 11:34:36 AM
I recently did that. My recommendation is to make sure you use only a charged up light beam from close range or a super missile when it reforms to solid. As soon as the FMV passes, SCAN THEN. Keep your power beam charged all the time when it's in a ball so your beam can attract health and ammo where necessary. You may need to detract your attention momentarily to those inglets [i think they're called that?] to gain some additional health and to stop them throwing dark matter at you. Also, when it plans to try and attack you physically [it turns into a dark gassy cloud] double side step and DO NOT LET IT HIT YOU. If it does, the acid burns at your suit, and you aren't able to morph into ball mode while it's on your suit. When it's in a ball, double jump to avoid it hitting you. Make sure you've got full everything [or as much as you can] before you start battling it.
I beat the thing with 3 energy tanks and only 20 points left.

That's all i can say on it!
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 06, 2004, 01:31:58 PM
Yeah, kill as many as the Inglets as you can.  It's essential to get as much health as possible.  And avoid the puddle form, because that does a lot of damage.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 07, 2004, 08:49:50 AM
how do I make him return to solid? I kept shooting at the ball and the liquid to with the power beam and nothing happened
Title: RE: METROID PRIME 2
Post by: PaLaDiN on December 07, 2004, 09:07:49 AM
When he's a liquid you have to go into morph ball and put plenty of bombs in his path.
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 08, 2004, 09:44:10 AM
Is it me or does the Echoes artwork, on the back, have a huge grammatical error?

"Samus Aran must explore the light and dark worlds of doomed planet, but time runs short.."
Title: RE:METROID PRIME 2
Post by: StRaNgE on December 08, 2004, 09:54:53 AM
ok ,  so i dug the 1st prime and been considering getting this one.

up till the other day i was told  it could be beat in less then 10 hours and that is was nothing more then  pretty much the same game as the 1st.  

not really a big deal if so but would like to know if that is the case before  buying it new.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 08, 2004, 10:17:40 AM
I'd definitely say play it, even if you don't buy it.  It's a great game, awesome bosses, atmospheric.  More of Metroid Prime, really, but an excellent addition nonetheless.  Lots of fun.

As for beating it in less than ten hours, it can be done, but you won't be doing it the first time around.  Generally takes about 20 or so hours, took me seventeen and I went through quick (and already knew a portion of the game, having played it before).  Metroid Prime was beat in an hour and a half by someone, but that doesn't mean you'll be doing it.  Trust me, it takes a pretty good amount of time.

Plugabugz, mine says "of a doomed planet".

Edit: Ironic that I have a typo there.  Mine says, not mine say.
Title: RE:METROID PRIME 2
Post by: StRaNgE on December 09, 2004, 06:38:43 AM
thanx for the response, it's on my xmas list.  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 09, 2004, 10:54:23 AM
Yes, the game is awesome, the only thing it lacks from being as great as Zelda OOT and MP1, is the fact that its not groundbreakingly new.
Zelda OOT was my favourite game ever(im sure im not the only one) and MP1 comes second, MP2 is just more and refined MP1, but one hell of a game(so far, only 25% in).
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 10, 2004, 01:05:28 AM
The only thing Echoes lacks is the wow factor, which generally is to be expected. It's entirely on par with Prime, and the number of refinements shown make it an improvement over an already "structurally perfect game".

My one only grudge with both Prime and Echoes is the camera transition from first to third person. When Samus is facing in an opposite direction [in first person] for which the camera has to change [to go to morph ball], the camera goes more nuts in Echoes than Prime.
Title: RE: METROID PRIME 2
Post by: vudu on December 15, 2004, 09:08:43 AM
I've been avoiding this thread for the past month because I wanted to avoid any and all spoilers.  I just picked up the game yesterday, and I have one simple question.

Are there any items/creatures/enemies (besides bosses) that can only be scanned at one time in the game?

The first time I played Metroid Prime, I didn't scan the wasps from the missle mini-boss because I didn't realise they were a seperate entry from the normal wasps.  I'd like to avoid making a similar mistake this time around.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on December 15, 2004, 09:35:40 AM
Yes, there are several.  You want to be very careful because there are several enemies that appear only once.  Constantly check with your scan visor like I did, look at an enemy really quick even if you think you might have already scanned it; one or two look very similar to other enemies.  Most are in pretty obvious boss-like situations, like mini-bosses, though not all.  Some minibosses start out as light world creatures and get possessed, and don't appear again in the game, so you want to be sure to scan the normal and dark enemy.
I got 100% scans, but you've got to be very attentive toward everything.
Title: RE: METROID PRIME 2
Post by: Plugabugz on December 15, 2004, 10:52:33 AM
I'm at 83%.

I'm a little upset with a blatant rehash of an enemy: the luminoth cleaning drone in MP2 is just basically the pulse bombu in MP1.
Title: RE:METROID PRIME 2
Post by: mjbd on December 26, 2004, 09:41:53 AM
I got Metroid Prime for christmas, and so far I like it even better than the first.  The visuals are some of the best in a videogame, but its really the level design that sets it apart.  On a technical standpoint, I think they have outdid themselves in every area, even the framerate is silky smooth.  Gotta get back to playing, but this is definately the game of the year.
Title: RE:METROID PRIME 2
Post by: RetroStudiosIsAwesome! on December 28, 2004, 02:26:20 PM
Anyone need help on first encounter of Dark Samus or Amorbis? Read On!
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on December 29, 2004, 03:22:27 AM
hmm, well, Ive had the game for almost a month now, and I just cant motivate myself to finish it although im only at 38% or something
I dont know, even though its awesome, it seems to me that it has even more backtracking then the last one
maybe its just me, but I prefered the first one, I think at times I had an easier time to get myself to play through the first one a second time then I do when playing MP2
Title: RE:METROID PRIME 2
Post by: ChaosMaster220 on December 31, 2004, 07:49:11 PM
Well i like this one better because to me it is more challenging then the first don't get me wrong the first one was awesome but to me the second one is good because of multi player and the two different worlds i mean the graphics are stunning the movie sequences are actully entertaining and it seems more real in my opinion maybe you like the first better beacause it was more simple to handle maybe this one is too challenging no offense intended it is just my opinion so that is what I beilieve
Title: RE: METROID PRIME 2
Post by: Bill Aurion on December 31, 2004, 08:12:25 PM
Yeah, the only thing that detracts from my experience is that I think the game is way harder than the first one, but I'm not someone who likes super-hard games anyway, so it's most likely just me...Other than that I love the gameplay mechanics in this one far more than in the first one...The new visors are fantastic and are perfectly implemented, the dark world is interesting enough, and the morphball puzzles are absolutely incredible...I couldn't have asked for more...
Title: RE:METROID PRIME 2
Post by: ChaosMaster220 on January 01, 2005, 08:55:12 AM
Well I didn't mean to insult someone it just my opinion that some people like games such as harry potter where you can beat it intwo days tops but if you beilieve that it challenging then i agree because i am still playing it so that is my opinion I agree the visors are stunning
the dark visor is my personal favorite and i also like the light suit I also enjoy that your visor actully gets messed up if you are in rain it doesn't just bounce off you and leave no mark like in other platform/FPS.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 02, 2005, 07:23:09 AM
Finished with 88% scanned(I didn't bother looking for the things I missed when I realized I had missed an earlier boss somehow) and 100% items...A fantastic ending, so do your best to get at least 75% of the items...(You'll thank me later!)
Title: RE:METROID PRIME 2
Post by: ChaosMaster220 on January 02, 2005, 10:28:16 AM
That's good to know i think i already have that but hey i wouldn't hurt to check every once in a while o yea did you konw that there are hidden objects such as in the first one like the ice sperder in the first metroid there are i tems like that Just a fyi
Title: RE:METROID PRIME 2
Post by: Smadte on January 02, 2005, 06:10:53 PM
Periods, man!!! P.E.R.I.O.D.S!!!!

I'm enjoying MP2 very much, but I just don't see how anyone can get through the entire game without the hint system. There's really no structure in comparison to the first game, but it's still very enjoyable.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 02, 2005, 06:30:07 PM
That's the way a Metroid game should be...The first game was way too soft, and really only done to get newbies into the Metroid series...
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 02, 2005, 09:11:01 PM
"That's the way a Metroid game should be...The first game was way too soft, and really only done to get newbies into the Metroid series..."

I don´t think that the first game was too soft! I think you must be a real hardcore gamer to make such a statement. Can´t get things hard enough? If people say things like you do too much, I really don´t think that there will be a lot of people buying the games in that series in the near future. NCL President, Satoru Iwata, already took steps to move gaming in a much simpler direction, as games have indeed become too complex. People just don´t have the time, or don´t bother the struggle to complete games that are too difficult.

Only true hardcore gamers will bother to pick up the fight each time.

I´ve seen enough to know what I talk about.

 
Title: RE:METROID PRIME 2
Post by: NinGurl69 *huggles on January 02, 2005, 11:26:25 PM
Quote

Originally posted by: Smadte
Periods, man!!! P.E.R.I.O.D.S!!!!

I'm enjoying MP2 very much, but I just don't see how anyone can get through the entire game without the hint system. There's really no structure in comparison to the first game, but it's still very enjoyable.


I've been playing it without the hint system (tho I haven't played it in over a month, farthest I'm at is beginning of Sanctuary Fortress), and I find it more rewarding.  If you've already had a lot of experience with the first Prime (and previous Zelda experience also helps), then it's not as difficult as it seems, THANKS TO the lovely detailed Map System.  Basically, you evaluate the tools you have, then you check the map to see where you haven't been (what doors you haven't opened), then you visit the places, investigate, unlock new rooms, and be pleasantly surprised.  The map says so little, yet shows so much.
Title: RE: METROID PRIME 2
Post by: Myxtika1 Azn on January 03, 2005, 02:06:56 AM
I agree that the hint system is not really needed for Echoes, but not about the first Prime.  If it wasn't for the hint system, I would have never found out about using the boost ball on half-pipes.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 03, 2005, 04:41:23 AM
The reason why I play the Metroid games is not because they are challenging, but because of the same reason I love the Zelda series...It's about exploration...Being told where to go all the time may be fine to those who just want to get through the game, but for those who like discovering things for themselves, it's not...
Title: RE:METROID PRIME 2
Post by: ChaosMaster220 on January 03, 2005, 07:23:04 PM
I agree. he has a good point when he talks about that I mean I love being able to go where I want when I want like in harry potter you get to choose when to do the class or objective in the game you also chose when to end it. I like Zelda wind waker because you could do sidequests, in Metroid echoes you can go scan Items or you can go get energy tanks missle expansions and so on (o yea I also think the Light suit rules I mean combined with the Dark visor brillient.) I also agree about the maps they are a little confusing with floor levels but that makes it fun to look at.


[Look I put P.E.R.I.O.D.S man]
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 05, 2005, 10:40:34 AM
The freedom to explore is fine, that´s what made me play the game in the first place. But I don´t like having to face a Boss that´s so difficult that you die again and again, and get no help nomatter how many walkthroughs you consult. I am not a hardcoregamer as such, but could be taken for one if they didn´t look carefully. But I do know the hardcoregamers, and I do know the casual gamers. My point is simply that Retro should avoid making the next Metroid game as difficult as this sequel is.

The first one was perfectly balanced in difficulty and learning curve. But I still recall having big issues with the buttons, when I had to perform various maneuvers in boss battles. I sometimes felt like my fingers were being twisted slowly, for simply having to cross my fingers to do the required actions. Still, I could juuust make it, and finish the game! But I NEVER expected that the much anticipated sequel would be harder.

I feel that the sales numbers for that first GCN Metroid game, speaks for themselves too. A lot of people liked to play through it. But when you felt you took a punishment in certain important sections playing that first game, you feel it´s torture to go through a sequel which has been made MORE difficult. So while I don´t want to insult the people who really feel it´s a great sequel, I still am compelled to ask the question WHY they increased the difficulty? Do they realize how many casual gamer may be put off by the increased difficulty? THere will be scroes of people who will complain. I recall they did with the second last Boss in MP1. I did too, and it took me 30 attempts to finish it and move on to the final Boss.

I certainly can´t be the only player who is dissapointed in Metroid Prime 2.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on January 05, 2005, 12:29:13 PM
the hint system IMO is not even that helpful
it often gives hints far too late and youve already discovered where to go
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on January 05, 2005, 01:19:24 PM
I suppose Samus's operating system is named "Navi XP."
Title: RE:METROID PRIME 2
Post by: Hostile Creation on January 05, 2005, 09:30:13 PM
Difficulty is really hard to work with, because there are casual and hardcore gamers.  Hardcore gamers oft complain of Wind Waker being too easy, whereas I know plenty who liked the challenge just fine, and even a few who found it too difficult to play.  It was supposed to be easier, to introduce new people to the series, which I know it did.  However, someone's always going to complain.
Title: RE: METROID PRIME 2
Post by: Caillan on January 05, 2005, 10:03:56 PM
Metroid games require some sort of continuity when you are playing them, otherwise you will become lost. The continual aquisition of new items helps this problem a lot: exploration never feels worthless when you can use your new beam to obtain a missile expansion or energy tank every time you wander off to look for a new objective.

For some reason the soldier's logs gain my attention. Even though they are a minute part of the game, they still break the atmosphere for me. It always feels awkward reading prose full of slang and cliches in a medievil RPG, because I always presume it has been translated from a strange and faraway language, and it follows that in the future our language will have sufficiently changed to warrant translation as well.

Quote

Hardcore gamers oft complain of Wind Waker being too easy, whereas I know plenty who liked the challenge just fine, and even a few who found it too difficult to play.


I do not consider myself to be a hardcore gamer, but the ease with which I completed WW detracted much from the game's experience for me. I'm playing it through with three hearts now, and I still haven't died once, despite having completed all but the last level of the monster labrynth on Outset.

The puzzles themselves are often nothing but a series of tasks requiring no cognitive challenge at all. Consider the mirror puzzle in the earth temple: after identifying the next mirror you can move, and shifting it along its trench into it's hole, you have completed that part of the puzzle. Once Medli's tricks have been learned, there is nothing more. I realise it would be a departure from the series, but perhaps some sort of 'hard mode' would benefit the next Zelda?
Title: RE:METROID PRIME 2
Post by: Switchblade Cross on January 06, 2005, 01:43:22 AM
Quote

Originally posted by: Professional 666
I suppose Samus's operating system is named "Navi XP."



I've yet to look at it in further detail.  But there is a visor effect that may revial such things.  I know for a fact it show her suit model number...



*Update*

Chozo Battle Suit Ver. 4468-VM6-P

Computer and Operating System wise, the system only reffers to itself as "Main Computer Systems" during a status check.  This leads me to belive that the OS is embedded and indiffrent to the hardware.  Also, you have to think diffrently.  Samus isint exactly using a desktop operating environment like virtually every OS today.
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 06, 2005, 09:48:07 AM
I completed MP2 on Boxing Day [December 26]. Needless to say, this game was difficult but i like that. The difficulty was at a point where I can get trampled all over, and know that it's my fault.
Title: RE:METROID PRIME 2
Post by: Hostile Creation on January 06, 2005, 01:39:00 PM
Agreed, Caillan, but if you're on a gaming forum, chances are you play enough to have a fair degree of skill as far as video games go.  You play them, and you play them often enough to be good at them.  Wind Waker was primarily trying to appeal to a less skilled audience, introduce people to the game.  I remember them talking about that in interviews a lot, a new generation of Zelda fans.  I think it could have been harder, but the fact that it wasn't didn't really bother me.
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 08, 2005, 07:59:32 AM
"Wind Waker was primarily trying to appeal to a less skilled audience, introduce people to the game. I remember them talking about that in interviews a lot, a new generation of Zelda fans. I think it could have been harder, but the fact that it wasn't didn't really bother me."

Really?

Well, then does that mean that Retro is o n l y interested in selling their new game to highly skilled, educated gamers hardcore type players who don´t mind fighting bosses so tough you have to go back and back and back again to the last save point until you tire of it and give up? Even despite all the walkthroughs, since they basically just say the same thing, and help nothing. Nomatter how much you want to see the rest of the gameworld awaiting beyond the Boss you now face, you can´t go anywhere. Not just stuck, but dead-stuck.

To me, that spells too much frustration, and less entertainment. Like I said in my previous replies to this topic, I think that they (Retro) will wind up scaring many casual gamers away (the ones they want to attract, to increase the sales), because of the magnitude of difficulty in even the early bossbattles. I gave up at Amorbis, because I couldn´t see what I was fighting, it is too dark and the radar didn´t help me a bit. I was also feeling that the camera was set too low on the ground in relation to the towering boss attacking above, so that it became impossible to feel in control of the situation. I didn´t feel that once with any Boss in MP1!

I think the people who increased the difficulty in MP2, should have tried to play the bossbattles themselves. Or maybe invent a better controller which won´t have you twist your fingers, on top of them gliding around in handsweat, when attempting to operate Samus in battlemode! No kidding, that´s how I felt. Maybe my hands are too big, still not much different from other guys hands here.

So, to go back to where I quit: entertainment became harassment after 15 tries and a decision to stop playing. I even sold the game, and bought two other games instead. I simply realised that it would become a hell to play through, and I would just fling the controller into the wall multiple times until either it or I broke down in raving rage over a game made much too difficult for good measure. Just love the Metroid Prime worlds, but when I can´t proceed to see it, it´s an over and out thing for me. Hope they make the next one, more like the first one.
   
Title: RE:METROID PRIME 2
Post by: PaLaDiN on January 08, 2005, 08:55:41 AM
"Well, then does that mean that Retro is o n l y interested in selling their new game to highly skilled, educated gamers hardcore type players who don´t mind fighting bosses so tough you have to go back and back and back again to the last save point until you tire of it and give up? Even despite all the walkthroughs, since they basically just say the same thing, and help nothing. Nomatter how much you want to see the rest of the gameworld awaiting beyond the Boss you now face, you can´t go anywhere. Not just stuck, but dead-stuck."

Wow. I can't help but feel you're grossly exaggerating. If you're not, though, this probably isn't the game for you.

MP2 doesn't coddle you like most games out there, and I appreciate that. There's no fun in just going through the motions... the game does challenge you to survive at points, to use everything you've learned thus far in overcoming the enemies you face, especially the bosses... but I wouldn't have it any other way. The bosses in MP2 are easily among the most enjoyable I've ever fought in any game.

The funny thing is I don't even consider myself much of a hardcore gamer. You're not going to gain my sympathy by flashing that card. If I could do it, I don't see why anybody else couldn't.
Title: RE:METROID PRIME 2
Post by: Uglydot on January 08, 2005, 08:58:32 AM
Does the late game of MP2 get harder?  Because so far I am finding it to be easier than the first Prime.
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 08, 2005, 09:20:30 AM
...Insane...You need to go back to playing Prime, because it's bosses were FAR easier than MP2's...
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 09, 2005, 06:41:55 AM
Bill Aurion,

THANKS!

NOW I know I am not the only one who is trouble by the INCREASED difficulty of the Metroid Prime 2 bosses!

Take that, you so-called non-hardcore gamers. Can´t get it hard enough? You´re in the minority! If not so on this Forum, you are in the mainstream gaming world!! There´s nothing that explicitly demands over-hard bosses to make a good game! And the first one, with it fantastic exploration-elements stand as testimony to that!! It was actually POSSIBLE to proceed and to get to see the whole game through to the end. Not so with this one.

I always thought there should be something for everyone in a game, but this game has been overdone in the level of difficulty. And then it´s just not fun anymore.

And another thing: I DO like the Metroid series! Only this game I don´t, for the stated reasons.
 
Title: RE: METROID PRIME 2
Post by: Uglydot on January 09, 2005, 07:35:33 AM
I never mind difficulty in games, I get them down eventually.  I HATED the artifacts.  I just hated looking for them for some reason.
Title: RE: METROID PRIME 2
Post by: parodyofanangel on January 09, 2005, 01:58:23 PM
I just dont know? I really thought this game was simple. I thought that the original game was harder. I thought that this game was better than the original but, I thought that this game needed a better story line. Other than that I thought that it was great. I had alot of fun in this game. I now wear the T shirt I got from the pre-sale at work often. I love this game.
Title: RE: METROID PRIME 2
Post by: mantidor on January 12, 2005, 02:13:05 PM
I finished the game like minutes ago! ^_^ it was really great, it was definately harder than the first prime, but its the kind of difficulty that makes you come back again and again until you find out the way to kill the bosses, like the final boss, how every time I came backto fight it I got better and better, it was really rewarding.

I got stuck in some parts, specially with the keys, and Im guilty that out of desperation I look for in faqs a couple of times, but I played the game almost entirely without any help aside from the hints that the scans gave, my final time and percentage (this is a bit embarrasing because it took me too long) 27:50 scans: 94% items 90%

My only complain about the game was Samus' model without her suit, I liked more her face in the first prime. Overall it was an awesome game.  
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 12, 2005, 02:23:41 PM
Errrr, let's spoiler tag these so not to get people upset...

Well get used to it, because this is her official look...The one in Prime was horribly off...
Title: RE:METROID PRIME 2
Post by: Switchblade Cross on January 12, 2005, 04:14:19 PM
Yeah, she looked close to this in Super Metroid, and the look was sloidified in Fusion.  I belive this Samus is here to stay.  Besides, its not like you see her out of suit often...
Title: RE: METROID PRIME 2
Post by: mantidor on January 12, 2005, 05:55:06 PM
I shouldve just said "very minor complain"

lets follows Bill's advice

the look of her in echoes its a bit more "cartoony" while in prime her face looked very real, I suppose thats why I like it more, but its not that I dont like this one.

Something I really liked was her eye expression when dark samus in her last agonizing moments came close to her, that was great! we didnt get to se her full face, but we still could figure out her feelings just by looking at her eyes, great indeed.
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 14, 2005, 04:42:28 AM
Here is a link to a new IGN article, the content of which I feel could be fuel for my anti-Metroid Prime 2 "campaign":

IGN speculates on Metroid Prime sales numbers and their implications

Could it really be that a lot of other people, too, found the sequel to Metroid Prime annoyingly difficult, and so decided to buy other games on offer, instead?

Of course, I think so! I even heard that people chose Halo 2 over Metroid Prime 2, because it was more "accessible", or something like that.  
Title: RE:METROID PRIME 2
Post by: PaLaDiN on January 14, 2005, 05:19:48 AM
Oh, yeah, that's what's happening.

People are telling each other how difficult MP2 is, and because everybody's a [edit due to offense], that results in less sales.  
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 14, 2005, 06:51:40 AM
Not so, my friend!

You are being extremely offensive here, mind!

I am NOT a crybaby wimp, and the others are not crybaby wimps either, because we found the game´s bosses or other things about the game too much! So, again I say, you are in the minority, if you think it should be so so hard and that only coming back and back and back to figure out how to beat the bosses is fun. There are other ways to make a game fun, and to get the majority to think that! Nintendo know´s that, and have so far, except for Mario Sunshine, not made any games that were too difficult for good measure.

Have it your way, let others have it theirs! You should definititely refrain from calling people abusive names! That game is far more difficult, than the first one, and it´s just not fun to play anymore. This is entertainment, allright, not a military mission!! There is indeed a very clear dividing line between when it´s fun and entertaining and where it´s just not at all fun, but instead annoying! In the first game they had figured out how to be the first thing. In the second, they went over the edge, probably for fear of not being inventive enough in the gamedesign, and it became the last thing!!  
Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 14, 2005, 06:55:09 AM
You must realize that sometimes games are going to be tailored to a different audience.  They might be harder than you like them because other people like them to be that hard.  It just so happens that Metroid Prime 2 is one of those games, so all I can recommend is that you play another game that's easier.  There are plenty, I'm sure you'll find one you like.
Title: RE:METROID PRIME 2
Post by: PaLaDiN on January 14, 2005, 08:14:08 AM
Gamebasher, I was being silly. I didn't think anybody would take "crybaby wimp" as a serious insult. I'll edit it out if it's a grievous offense.

Regardless, why do you think you have the right to decide where the line is? I say there's also another, more prominent line, when a game becomes so easy it's just not enjoyable anymore because all you're doing is going through the motions... I'm glad Metroid Prime 2 is not near that line. If developers listened to what you say, more games would be closer to that line... and I don't want that happening.

You say "enjoy your games, let others enjoy theirs"... but that's not what you're doing, what you're doing is taking a game I'm perfectly happy with and requesting changes that would make it worse.

And what's with this "repeating boss" business? The most times a boss killed me in MP2 is 2.
Title: RE:METROID PRIME 2
Post by: nemo_83 on January 15, 2005, 12:38:16 AM
I thought I was going to like the puzzels that worked between both worlds, instead I have found they are all the same puzzels over and over, go to dark world, activate switch and return to light world.  Instead of finding things hard in the game I find them tedious.  I imediatly recognize the answers to every puzzel in the game, I can't move as fast as I can solve them.  I guess what is lacking is the NPC AI and interaction.  I think back to games as old as Perfect Dark and MGS2 having much smarter characters than these pirates in Prime.  I'm tired of fighting the Ing, I hate the Dark World, and I find myself playing for twenty or thirty minutes before getting tired of the game and rushing to find the next save point so I can quit.  Beyond all that is emaculate about the game, I just am not having fun with it.  I've fought bosses and beat them in this game with more health than I had when I walked into the arena.  How is that suppossed to happen?  More variations of alien sentient species in the next game could make things a little more enjoyable.  There is a lot about the game I like, and a lot of little things like character animations, story, lack of voice acting, controls, and so on that just bother the living hell out of me all of the time in the game.  Like, what was up with that hideous space marine's eye in that one cinematic?  Why is Samus so short compared to the marines?

The worst thing though is how I've spent several hours hunting down the same crap I found in the first game.  I was at least hoping for some new stuff.  The light and dark beams use ammo and offer nothing but the ability to open white and black doors, it makes me want to barf.  The echoe beam sounds cool and underused.  Why couldn't there have been a rocket pack?  What about the ability to switch suits with a dead pirate and go stealth deep into their base?    
Title: RE: METROID PRIME 2
Post by: Gamefreak on January 15, 2005, 06:53:25 PM
Halo 2 is more accessible? Have you tried Legendary?

Anyway.... Thought this might interest you guys. IGN has finally postd their overall multiplatform GOTY 2004 awards... All editors from all IGN sites voted. While Prime didn't get the top award, it did very well. To very surprising categories, seemingly proving that IGN isn't crazy after all...

For best graphics, Half-Life 2 got the award. Big surprise. Now guess which game was the single runner up? Metroid Prime 2! IGN seems to really adore this game's art direction, placing it second overall in graphics for 2004 over the likes of technically impressive PC juggernauts such as Far Cry, DOOM 3, Rome: Total War, and Riddick. The only other console game that might have been a challenge was Ninja Gaiden, but I don't know how much of a chance that had in the IGN editor's minds.

And finally, for overall Game of the Year, IGN chose to have one winner and two runners up. Half-Life 2 won the overall award, fairly unsurprisingly. Remember, IGN's overall GOTY was voted by all IGN editors, and there are a lot of IGN sites. One for each console, the PC, the handhelds, hardward, sports, cars, blah blah. And guess who the two runners up for Game of the Year were? Halo 2 and San Andreas? Nope. World of Warcraft or Metal Gear Solid 3? Nope. These four may be the most rabidly publicized, but the IGN editors voted Burnout 3 and Metroid Prime 2 to go down as their top 3 games of 2004 along with Half-Life 2. Not bad for an arcade racer and an overblown expansion pack (of epic proportions, to be sure...).  

Oh, and Samus is shorter than the Marines because she is a chick a the marines are big buff dudes. And yeah, if you look up various nerdy pieces of info from old nerdy Nintendo sources you'll find out that Samus is like 6'4" or something crazy like that. Now her suit only looks like it adds maybe 3 or 4 inches to her height.. But still a six foot chick is pretty ridiculous and I think Nintendo was just trying too hard back then to stress the point that Samus is a big tough manly girl.. And Retro probably laughed and shrunk her back to a normal height....  
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 16, 2005, 10:35:01 AM
Paladin, I accept your apology. I can also cross the line sometimes, and will apologize if I do.

Let me comment on your reply. You wrote:

"Regardless, why do you think you have the right to decide where the line is? I say there's also another, more prominent line, when a game becomes so easy it's just not enjoyable anymore because all you're doing is going through the motions... I'm glad Metroid Prime 2 is not near that line. If developers listened to what you say, more games would be closer to that line... and I don't want that happening."

I think I have that right, from a personal viewpoint and from playing through lots of games that dissapointed as opposed to the few that really delighted me. Metroid Prime was dead-on accurate as regards effort vs. reward, which is not the case with this sequel. I agree, that when a game becomes too easy, it´s also not fun. But what I was saying in my last reply to the post here was that I on the contrary found this game too difficult. Either way, there´s no balance! I definitely not saying that games should be too easy, but they should neither be too hard!

So what I want developers to do, is to have playtesters of al kinds of both hradcore and softcore kind play through games they are making, in order for them to decide when they have hit the exact right balance between not to easy and not too difficult! They did that with Metroid Prime 1, why didn´t they do it with the sequel? There are people, who are dreading that dark world on the other side, and just wanting to escape from it the moment they get in there. Do you think, then, that it´s appropriate to also increase the difficulty of the bosses in such an environment? I don´t! I don´t even think the games is anywhere near as beautifull as the first one. The awesome ice worlds, and the just as awesome fire worlds have been totally omitted, and instead this scary dark one is there. I really feel that beautifull surroundings play an all-important role in any game! In particular, if the game is very very hard. That has a direct bearing on how you feel about it. And in my opinion, the choice of environments in this sequel, has made it a nightmare to play! So I canned it!!

"You say "enjoy your games, let others enjoy theirs"... but that's not what you're doing, what you're doing is taking a game I'm perfectly happy with and requesting changes that would make it worse."

What I was really saying, was that there is more people who dislike this game, than there was the first time around. This games sells less, for obvious reasons, just look at my reply earlier in this topic and see the IGN newsarticle stating the latest sales numbers for MP2 and their comments to it! I was not trying to ruin your oppotunity to get such games, I was merely expressing my own opinion, and that is all there is to it. However, that opinion is shared by many. And the majority vote will always be the one who decide how a game should be!

 
Title: RE:METROID PRIME 2
Post by: nemo_83 on January 17, 2005, 12:11:03 AM
I feel Samus would be about the size of Uma Thurman.  Lean and tall, but not butched out six foot four.  Not all of the marines were dudes and they can't all be seven foot tall.  Samus looks like a little girl on the court with NBA players.  

What do you guys think about a Metroid Revolution thread now?  
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 17, 2005, 12:15:39 AM
No. If you make one I'll cry with anticipation every time I see it.

There's nothing to discuss anyway.

Gamebasher:
"However, that opinion is shared by many."
Do you have anything to back this up? I didn't think the complaints were widespread...
Title: RE: METROID PRIME 2
Post by: Gamefreak on January 17, 2005, 08:09:30 AM
So.... how do you guys feel about IGN naming Metroid Prime 2 the runner up to Best Graphics (behind only Half-Life 2) and a runner up to Game of the Year with Burnout 3 (Half-Life 2 got GOTY)? I think this just proves IGN XBOX and IGN PS2's immaturity and inability to ignore hype. They rated San Andreas and Halo 2 9.9 and 9.8. They are fine games to be sure, but there is no way the PS2 version of San Andreas deserves a 9.9 with it's clunky controls, technical issues, and pitiful graphics... And this is the third PS2 GTA and it's still not fixed. As for Halo 2, just like the original it is an unfinished, rushed game, and this time there are graphical issues and abnormalities too. Anyway, at least it shows the rest of IGN isn't crazy, because they got all the editors from all IGN sites together to vote on the awards, and they named Metroid Prime 2 the 2nd best looking game of the year (above even DOOM 3, Far Cry, Riddick, and Rome: Total War) and named Metroid Prime 2 in the top 3 overall games of 2004. I want to see the rest of their top ten though, I'm curious as to what order they put the rest of 2004's best games in (Rome: Total War, Far Cry, Halo 2, San Andreas, Snake Eater, Ninja Gaiden, World of Warcraft....).
Oh, and Paper Mario 2 got best RPG. It's been sweeping this award on all sites...
Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 17, 2005, 08:26:58 AM
It deserves it (Paper Mario 2, that is).

A Metroid Revolution thread would be pointless.
Title: RE:METROID PRIME 2
Post by: boggy b on January 17, 2005, 10:42:15 AM
Quote

So.... how do you guys feel about IGN naming Metroid Prime 2 the runner up to Best Graphics (behind only Half-Life 2) and a runner up to Game of the Year with Burnout 3 (Half-Life 2 got GOTY)? I think this just proves IGN XBOX and IGN PS2's immaturity and inability to ignore hype. They rated San Andreas and Halo 2 9.9 and 9.8. They are fine games to be sure, but there is no way the PS2 version of San Andreas deserves a 9.9 with it's clunky controls, technical issues, and pitiful graphics... And this is the third PS2 GTA and it's still not fixed. As for Halo 2, just like the original it is an unfinished, rushed game, and this time there are graphical issues and abnormalities too. Anyway, at least it shows the rest of IGN isn't crazy, because they got all the editors from all IGN sites together to vote on the awards, and they named Metroid Prime 2 the 2nd best looking game of the year (above even DOOM 3, Far Cry, Riddick, and Rome: Total War) and named Metroid Prime 2 in the top 3 overall games of 2004. I want to see the rest of their top ten though, I'm curious as to what order they put the rest of 2004's best games in (Rome: Total War, Far Cry, Halo 2, San Andreas, Snake Eater, Ninja Gaiden, World of Warcraft....).
Oh, and Paper Mario 2 got best RPG. It's been sweeping this award on all sites...

What's the problem here? MP2 got second best graphics of the year and runner up for game of the year. I don't see anything wrong (?).
Title: RE: METROID PRIME 2
Post by: Uglydot on January 17, 2005, 11:03:51 AM
To say Metroid Prime 2 had better graphics than HL2 is just idiocy.  Also, what game is best is up to them, if you don't agree, then that is great, it's not YOUR game of the year.  It is theirs.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 17, 2005, 11:30:45 AM
"To say Metroid Prime 2 had better graphics than HL2 is just idiocy."

No, not really. I've seen both... granted, HL2 is almost photorealistic... but that also means it's boring to look at after a while.

To me it's a matter of art style, and MP2 trumps HL2 in that regard.
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 17, 2005, 11:34:42 AM
Doh! Ok, let´s put this discussion to rest. Paladin, I will assure you that many do like the orginal Prime over this sequel! The IGN news article "Prime outpeforms Echoes" say it all.

470,000 copies of Prime 2 after it´s launch to market, but the original sold 722,000 copies in the same period! It has now sold over 1 million. IGN thinks that the lower sales numbers for the sequel, is due to it being designated for an older demographic! Do you know what I think? I think that, yes, it has to do with the game being designated for an older demographic, but also that would mean it would be more difficult to play, which is exactly what it is! Older players demand more difficulty, they think, so they up the difficulty and alienate the younger players who can´t follow anylonger. Or to whose parents it is too scary looking, so that it is not bought. Of course, there are many reasons. But I just mentioned some of them.

That leaves me feeling that, that type of game belongs more on an x-box than a GameCube! It is too mature! Little kids will pee their pants, playing through it! So why did Nintendo allow this dark theme and this level of difficulty? To attract the adult gamers, and leave out the younger ones? I am sure there were scores of younger players who loved the original and wanted to play the sequel but didn´t because they were scared off! Can´t prove it, but I feel that!!

X-box was from the start a gameconsole with mostly adult games that families with young kids would never allow into their homes. That was not, and will never be, Nintendo´s domain - thank heaven! So, to me, MP2 is for adults, and not kids or those with a childish heart (like myself). So I think that they let Retro shoot themselves in the foot by making a Metroid Prime sequel too difficult for good measure, alienating the core audience of the GCN: the kids! Up next is Resident Evil 4! Many families will deselect that one, too! Why? Because it is too scary! And probably also too difficult.

They could have just lowered the difficulty a bit more, included a few of the awesome MP1 weapons and it would have sold more, in my opinion!

The sales numbers always tell their own little story! I really think I am right, you know! If not completely right, I am still right around there!    
Title: RE: METROID PRIME 2
Post by: Bill Aurion on January 17, 2005, 11:37:23 AM
The IGN news article "Prime outpeforms Echoes" say it all.

But it truely is a poor example...Echoes had more competition and it's also not counting people that bought Prime expecting a Halo-like experience and finding something different, thus not buying the sequel...
Title: RE:METROID PRIME 2
Post by: boggy b on January 17, 2005, 11:44:11 AM
Quote

Originally posted by: PaLaDiN
"To say Metroid Prime 2 had better graphics than HL2 is just idiocy."

No, not really. I've seen both... granted, HL2 is almost photorealistic... but that also means it's boring to look at after a while.

To me it's a matter of art style, and MP2 trumps HL2 in that regard.

Ahhh, truley the words of someone who's never played HL2 all the way though. Or indeed, much at all.
Screenshot 1
Screenshot 2
Screenshot 3
(These are screenshots that are on my photobucket account, not linked from some other gaming website)
Half Life 2 is simply oozing with artistic merit.

Besides, if the Best Graphics award was based primarily on artistic merit, then World of WarCraft would trump everything.  
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 17, 2005, 11:58:59 AM
"IGN thinks that the lower sales numbers for the sequel, is due to it being designated for an older demographic!"

No, actually, the quote is "Some analysts believe that the lower sales count for Metroid Prime 2 is a direct result of a Nintendo that has largely skewed its games for a younger audience and alienated many older players. " Meaning that Nintendo traditionally releases games for younger demographics, so MP2 did not fit in well. MP1 also suffered from that "problem". It has nothing to do with difficulty. They are not comparing the games in that sentence. They are not saying "MP2 is for older games than MP1, which is why it sold worse"... they are saying "MP2 is for older gamers than the Cube's demographic, which is why it sold badly". Nowhere in the article does it mention difficulty. Your whole premise is flawed.

Besides, do you really think people actually buy games based on difficulty? Have you ever seen a game boast "easy enough for younger players" on the packaging? When people discuss games with each other, is the first thing they mention how hard the games are? Have you ever heard anybody say "man, have you heard about the new Metroid? Don't buy it, it's too hard". It doesn't click with me. I just can't see your logic, at all.

"Ahhh, truley the words of someone who's never played HL2 all the way though."

You got me there.

I'll give you the second screenshot, sure... but the first and third are not artistic, they're technical. The thing about MP2 is that it does so much with so little... HL2 does a lot of impressive technical work, but in my opinion, based on what I've seen so far, there is no artistic merit. Graphically, it just does what countless other games have done, except more realistically.

"Besides, if the Best Graphics award was based primarily on artistic merit, then World of WarCraft would trump everything."

Yeah, I don't understand that either. I'm thinking it's because some aspects of WoW are just painful to look at... MP2 suffers from no such thing.
Title: RE: METROID PRIME 2
Post by: Gamefreak on January 17, 2005, 08:57:08 PM
Who said Metroid Prime 2 had better graphics than HL2? How did this argument even get started? Learn how to read. You guys seem to think I'm am angry at IGN for not making MP2 win, when I'm clearly showing my surprise that it did as well as it did, get runner up in the two most competitive categories.  
Title: RE:METROID PRIME 2
Post by: boggy b on January 18, 2005, 06:17:38 AM
Quote

I'll give you the second screenshot, sure... but the first and third are not artistic, they're technical. The thing about MP2 is that it does so much with so little... HL2 does a lot of impressive technical work, but in my opinion, based on what I've seen so far, there is no artistic merit. Graphically, it just does what countless other games have done, except more realistically.

Like I said, clearly the words of someone who hasn't played HL2. HL2 is dripping with artistic merit. City 17 is a perfect distillation of Eastern Europe, mixed with the remarkable alien structures of the Combine. Look at the Citadel, the huge blue structure extending into the clouds. How is there 'no artistic merit' in that shot? The winding coast roads of Highway 17 are desolate and harsh, owing to the paler palette and sparse vegitation. Half Life 2 is not intended to look realistic, and it doesn't. It is, however, nearly perfect in artistic regards.
Quote

Yeah, I don't understand that either. I'm thinking it's because some aspects of WoW are just painful to look at... MP2 suffers from no such thing.

But talking artisctly, World of WarCraft is the best game this year, bar none. If 'artistic merit' should be the main criteria of graphics, then Katamari Damacy would have a pretty good chance of beating Metroid Prime 2! Instead, it is far far more logical to include both criteria, technicality and artistic, and pick a game that best represents them. This year, that game was by far and away Haf Life 2.
Quote

Who said Metroid Prime 2 had better graphics than HL2? How did this argument even get started? Learn how to read. You guys seem to think I'm am angry at IGN for not making MP2 win, when I'm clearly showing my surprise that it did as well as it did, get runner up in the two most competitive categories.

Well I misunderstood you then, I thought you were miffed that MP2 came second to HL2 and third out of Best Game.
Title: RE: METROID PRIME 2
Post by: mantidor on January 18, 2005, 06:40:48 AM
Ive played both HL2 and MP2 completly. Sure HL2 has the technical merit of almost photo realistic enviroments, and the facial expressions were awesome (I was left waiting for Freeman's face though), but I have to agree with PaLaDiN, at many points I felt the enviroment was boring precisely because it was too real.

"Half Life 2 is not intended to look realistic, and it doesn't."

Sorry but I think not even you actually believe this. Its pretty obvious valve wanted it to be as realistic as posible... this statement is just mind boogling O_o


 
Title: RE: METROID PRIME 2
Post by: boggy b on January 18, 2005, 08:43:46 AM
Let me rephrase; the graphics are supposed to be real looking. However, the environments themselves are not supposed to be 'real' environments.
Title: RE: METROID PRIME 2
Post by: mantidor on January 18, 2005, 02:27:23 PM
I see, this can be seen specially towards the end of the game, but at the beggining (at least for me) the "OMG it looks so real !!1!" feeling started to slowly fade until I really didnt care at all about the graphics, until those final stages, which were awesome ^_^
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 18, 2005, 07:20:27 PM
"Look at the Citadel, the huge blue structure extending into the clouds. How is there 'no artistic merit' in that shot?"

Ooh, a big building. That hasn't been done before. I applaud the artistry, it leaves me awestruck.

Come on man, you're reaching. Listen to yourself.

Not a single HL2 screenshot I've seen, not a single HL2 situation I've played through, have I loved even nearly as much as MP2's fortress. And as for enemy design, it's not even debatable. Don't try and debate it.

Maybe I'm wrong. In that case, prove me wrong. Impress me. I'm not impossible to impress. WoW impresses me artistically... the guys at Blizzard are insanely talented. Half-Life 2 does not.

Don't just tell me, show me.

Edit: just remembered there's an art book for HL2... I'm interested in that now. Is it actually any good?  
Title: RE: METROID PRIME 2
Post by: Gamefreak on January 19, 2005, 12:23:42 AM
I'm just going to say as far as art goes, Metroid Prime 2 and World of Warcraft had the best art direction last year. Same thing in 2002 with Metroid Prime and Warcraft III.

But, as for graphics from a technical point of view, while Metroid Prime 2 and World of Warcraft each have their own strengths (lets see Half-Life 2 without loading times) the advanced engine of Half-Life 2 simply outdoes them. Although...the lighting is inferior to DOOM 3 and Resident Evil 4.  
Title: RE:METROID PRIME 2
Post by: boggy b on January 19, 2005, 06:51:09 AM
Quote

Originally posted by: PaLaDiN
"Look at the Citadel, the huge blue structure extending into the clouds. How is there 'no artistic merit' in that shot?"

Ooh, a big building. That hasn't been done before. I applaud the artistry, it leaves me awestruck.

Come on man, you're reaching. Listen to yourself.

Not a single HL2 screenshot I've seen, not a single HL2 situation I've played through, have I loved even nearly as much as MP2's fortress. And as for enemy design, it's not even debatable. Don't try and debate it.

Maybe I'm wrong. In that case, prove me wrong. Impress me. I'm not impossible to impress. WoW impresses me artistically... the guys at Blizzard are insanely talented. Half-Life 2 does not.

Don't just tell me, show me.

Edit: just remembered there's an art book for HL2... I'm interested in that now. Is it actually any good?

Seriously, you're a hopeless case. I show you artistic merit and you deny that it's there. I could go through and show you ever example of the excellent art direction in the game but I get the feeling that your reply would be a resolute, fingers-in-ears,  'LA LA LA I'M NOT LISTENING! METROID PRIME 2 HAS BETTER LA LA LA!'.

Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 19, 2005, 07:55:02 AM
Really, boggy b, none of those three shots have much artistic merit.  The landscape is well designed, but it's all been thought of before.  They're copies of what were.

As for the big building, that shows the true artistic colors of the designers.  It's dull and simple; I could have designed something better and with ease.  It's about as nondescript as the Halo environments.

Metroid Prime has amazing artistic direction.  I haven't seen World of Warcraft.  Half-Life 2, from what you show us, is stretching for average.
I'm not saying it's not impressive, because it is, and the street scenes are well designed.  But I can't really consider that artistic.
Title: RE:METROID PRIME 2
Post by: PaLaDiN on January 19, 2005, 09:29:38 AM
"Seriously, you're a hopeless case. I show you artistic merit and you deny that it's there. I could go through and show you ever example of the excellent art direction in the game but I get the feeling that your reply would be a resolute, fingers-in-ears, 'LA LA LA I'M NOT LISTENING! METROID PRIME 2 HAS BETTER LA LA LA!'."

Which is why other people are agreeing with me. You're all talk. I know art when I see it... that is not art. Don't insult my senses by calling the first and third screenshots art. They just look like boring mundane photographs.

And thanks for belittling me. Apparently your judgement of character is as good as your judgement of art.
Title: RE:METROID PRIME 2
Post by: boggy b on January 19, 2005, 10:15:14 PM
Quote

As for the big building, that shows the true artistic colors of the designers. It's dull and simple; I could have designed something better and with ease.

A laughable claim. The citadel is design specifically to look like that. It's not dull, it's an enormous metallic blue obelisk sticking out of the centre of an east european town. It is simply, but in the same way that, for example, the Bilbao Guggenheim is. Simplicity and elegancy are not a sign of poor design, merely restrained design. Not everything has to be fancy and overwrought, especially if it does not fit in with the context of the game.

To use an example, PaLaDiN said absolutely, that MP2 has better enemy design. See, the problem here is that the enemies need to be relative to the environment you put them it. Half Life 2's overwatch were designed beautifully given the space they were placed in (an enslaved city). They evoke a feel of suppression. Had Gordon Freeman been running through the streets of City 17 killing space pirates, they would have been out of place, which would have been poor art design. Vice versa, place Combine overwatch in MP2 and they look stylistically wrong relative to the environments.
Quote

Originally posted by: PaLaDiN

Which is why other people are agreeing with me. You're all talk. I know art when I see it... that is not art. Don't insult my senses by calling the first and third screenshots art. They just look like boring mundane photographs.

Notice how every other website on the net hails HL2's art design as the best of the year? Ever heard of the four letter word 'bias'?
Gamespot, Best Graphics, Artistic:
http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_16.html
IGN.com, Best Graphics:
http://bestof.ign.com/2004/overall/13.html
I think the problem here is that you refuse to accept that the design used in Half Life 2, subtle and refined rather than in-your-face, constitutes art design. Also, art design goes beyond level design. It extends to stuff such as animation, texture work and the 'life', so to speak, breathed into the world via the artistic properties of the game.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 20, 2005, 06:29:33 AM
"Notice how every other website on the net hails HL2's art design as the best of the year? Ever heard of the four letter word 'bias'?"
Funny, how those two sentences are coincidentally juxtaposed.

My point is, making a street is all fine and dandy, and it certainly requires artistic talent and I recognize that, but it's not near the amount of creativity held within Metroid Prime 2.  I can appreciate subtle art and even minimalism, but that doesn't mean I have to be impressed by that citadel screenshot.  Even in terms of minimalism that's uninnovative.  I've seen nearly identical rooms in other games.  Take Metroid Prime 2, for example.  A room very similar to that is in the fortress; it manages to be both rather simple yet more provocative.  Subtle differences.

I haven't seen the animation in the game, so I'm not sure I can say anything about that.  I considered the game, but I have way too many games I'm interested in right now and I'm still unsure as to whether I'll get a job or not this semester.  In short, I think the art in Half-Life 2 is fine, but the artwork of Metroid Prime impresses me much, much more.
Title: RE:METROID PRIME 2
Post by: boggy b on January 20, 2005, 07:04:26 AM
Quote

Originally posted by: Hostile Creation
In short, I think the art in Half-Life 2 is fine, but the artwork of Metroid Prime impresses me much, much more.

And thusly you have hit the nail of my argument on the head. You can think what you want about the art styles, but they are both there and neither of them is weak. Personally, I feel that HL2's is just as strong as MP2's but rather than being brash and in-your-face it's subtle and thought out.

What I take objection to is the claim that HL2 lacks artistic merit because every environment just 'copies' real life and that even the stuff that is designed is 'plain and boring'.
Title: RE: METROID PRIME 2
Post by: vudu on January 20, 2005, 08:05:03 AM
You two have completely killed the Metroid Prime 2 thread.  Congrats.

EDIT:  In an effort to try to get some conversations going about Metroid Prime, does anyone besides me really hate that Super Missiles use five regular missiles instead of its own ammo supply?  I found myself never using regular missiles once I acquired the Super Missile.

Also, did anyone use the Seeker Missile other than for enemies/bosses/puzzles where it was required?  I found it way too awkward to use in the heat of battle unless it was required.  Hopefully MP3 (on Revolution) will fix this problem by making the Seeker Missile easier to use.
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 20, 2005, 01:06:19 PM
So, Paladin, you think my premise is flawed?

My premise, my supposition, is that I think that because the game is designated for older gamers - teenage and up-crowd in the words of the IGN article (which to me spells older gamers than the kids Nintendo is seeking to wow mostly) -  this would alienate the kids! That´s what I presupposed in my reply to the post. IGN says that Nintendo marketed that game for the teenage and up-crowd, and that means from the age 13 and up! But there are kids as young as 8 who likes to play Metroid on the GBA, and surely also likes to play it on the GCN! Let´s take the entire quote, so we get the parts which you left out:

"Some analysts believe that the lower sales count for Metroid Prime 2 is a direct result of a Nintendo that has largely skewed its games for a younger audience and alienated many older players. The T-rated Echoes, a dark and eerily atmospheric shooter with complex puzzles, was marketed to the teenage and up crowd, but anticipation for the product never seemed to gain an overwhelming amount of steam with the demographic."

I emphasize this part of above: Some analysts believe that the lower sales count for Metroid Prime 2 is a direct result of a Nintendo that has largely skewed its games for a younger audience and alienated many older players.

I put above quote in Italics, because I feel it´s curious to write such a thing, since to me it´s just the opposite which is the case! So I think that those analyst are wrong. They are also only some analysts, out of many analysts in the world gaming press. So they are not nesscesarily right! Which is my opinion of them.

You then wrote: "They are not saying "MP2 is for older games than MP1, which is why it sold worse"...   No, Paladin THEY are not saying that -  I am saying that! I am saying that, because that is how it appears! It´s difficulty is such that not only kids will have trouble with it (in addition to being scared of it), many others will too! So my premise is NOT flawed. You make it look like it is, by interpreting it in your own way!

I quote my reply again:

"IGN thinks that the lower sales numbers for the sequel, is due to it being designated for an older demographic! Do you know what I think? I think that, yes, it has to do with the game being designated for an older demographic, but also that would mean it would be more difficult to play, which is exactly what it is! Older players demand more difficulty, they think, so they up the difficulty and alienate the younger players who can´t follow anylonger. Or to whose parents it is too scary looking, so that it is not bought. Of course, there are many reasons. But I just mentioned some of them.

Notice that I wrote: "Do you know what I think?", NOT "Do you know what they think?"

There is a big difference there! And I really feel that I know what I am writing. So I conclude that you are wrong, if you call my premise "flawed".

This is for Kingvudu: I agree that the people who start talking about Halo 2 too much are way out of line. This is Metroid Prime 2 thread, not a Halo 2 one!


   
Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 20, 2005, 02:00:58 PM
Half-Life 2, and we were doing an artistic comparison of the graphics.
Title: RE:METROID PRIME 2
Post by: mantidor on January 20, 2005, 02:18:48 PM
Quote

Originally posted by: kingvudu
Also, did anyone use the Seeker Missile other than for enemies/bosses/puzzles where it was required?  I found it way too awkward to use in the heat of battle unless it was required.  Hopefully MP3 (on Revolution) will fix this problem by making the Seeker Missile easier to use.


I find them to be very usefull in certain situation: the ing emperor in his last stage, you remember how he uses to avoid any type of damage? so instead of throwing and throwing missiles until I could hit him I stacked them up and release them the exact moment he opened his mouth, voila! he showed weakness to ligh or dark beam instantly and of course while I stacked the missiles I imagined Samus saying some sort of name for the attack, thing thats very common in japanese games and animations, kinda like "super missile combo attack!"... ok Im not very creative when naming japanese combat moves, but you get my point.

Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 20, 2005, 02:51:00 PM
Gamebasher... sorry, I think I misunderstood you.

You said "Paladin, I will assure you that many do like the orginal Prime over this sequel! The IGN news article "Prime outpeforms Echoes" say it all."...  so I thought you were agreeing with the analysts and adding your own interpretation.

Sorry to have made you waste that whole post.

But then my original attack still stands... you're assuming the majority doesn't like the difficulty and you have shown nothing to back this up. I thought you were addressing this with IGN's article.

boggy b: If you actually have any screenshots you think are impressive from Half-Life 2, PM them to me. You say all this stuff about the art in HL2, but the fact of the matter is that you have shown nothing to back up your words, nothing you have shown or said so far has impressed me, and I'm not the only one. Our "argument" is over.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on January 21, 2005, 12:09:57 PM
goddamn it you people, this is going nowhere, go have a beer and relax
I realise that art and design are certain aspects of videogaming that are legitimately
discussed, but seriously, it can go too far for amateur non computer pro gamer which most of us are
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on January 21, 2005, 11:04:40 PM
I recently got the Sticky Ball.  I'll resume dedicated play when my component cable comes in.  But starting a new semester Monday will definitely cause my Sanity Meter to drop.  
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 23, 2005, 10:45:02 AM
Paladin, no, I cannot prove that there are many more gamers who dislike the Metroid Prime 2 game for the reason of increased difficulty! But I assume that is how things are, and I also assume that people have gone over to Microsoft Xbox and Halo 2 since they found it more interesting to play. That would be why the Halo 2 sold 5 million, and Metroid Prime way under even a million!

The fun thing is that Nintendo appears to agree with me on the issue of difficulty in games. Save for Metroid-series, they have a duty to make games available to the massmarket which appeal to everybody, and not just die-hard difficulty fanatics!

Many quotes from NCL President, Satoru Iwata, herald a paradigm shift in gaming for one single reason: he thinks, Nintendo thinks, that most gamers out there find that games have become too complicated, too difficult! Nintendo don´t think things like that, without having a substantial reason for it!! And I continue to hold, that it is only the hardcoregamers who will like that increased difficulty! What is a hardcoregamer? To me it is a gamer, who goesall-outin his orher desire to play and play. They have all the time in the world to do just that...play! But not so with most others. Work, school, other day-to-day activities take up a lot of time and means that majority would not be able toinvest the required time or energy in games too hard! They will just shift their attention over to something which will entertain them better.  

I could play Mario 64 in days bygone on Nintendo 64, and find it was actually possible for me to complete that game and feel GREAT about it! Why ruin my experience? Why raise the standard of difficulty, when people are content with what they´ve got already? Why did they make Mario Sunshine so difficult? I said from day one that it was too difficult, and I was proven right. everywhere I now read and look people have already dubbed it too difficult.

Is it a small amount of gamers, or is it a majority who should decide what the companies make?

Have you ever thought about what Iwata said? That most have tired of said difficulty? Or even about how the market started to stagnate a long time ago, because games sales could not be increased for some reason? Do you not think that that reason could be related to the frustration many more than you would feel over increasingly complicated games, increasingly difficult games? I understand you! You LIKE the challenge in difficulty, apparantly so at least, and you share this view with others. But companies making games, cannot make money like that if more people want a change to take place so that games give them more fun requiring less skill and time.

They can make more money on many! If they are to ever expand their marketshares in todays gamingmarket, it will come through Iwata´s promised paradigm shift! No more samey games, that developers like to make more difficult in the hope that they will sell more! Because they wont! Because that is not how you circumvent the first problem: a tired old formula, that need urgent renewal if the market is not to fall apart! It´s BACK TO BASICS of gaming!!

That is my belief, and it will continue to be just that. So in that respect, I am with Nintendo all the way!! They understand truly where the fun in games starts, and boredom or frustration ends!! THAT, my friend, is how our favourite gamescompany will once again become the marketleader!  
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on January 23, 2005, 11:47:01 AM
hmm, I just hope that simple doesnt mean shallow and short

for me simple but engaging fun is a game like Zelda or Mario, easy and fun to play, amazing learning curve, but amazing wouldnt even be enought to describe how great these games are
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 24, 2005, 06:41:09 AM
Time will show us, if Nintendo still has the magic to put in them games!

They´re now up against a variety of competitors, so they´d better know how to deliver!  
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 24, 2005, 07:01:16 AM
Well done to Retro and Nintendo to making this game slightly-more difficult than previously.

If it's too difficult, you're failing.

Some may not like it, but a game should present me a challenge (Super Monkey Ball 2 on Advanced or Expert Mode is a good example) but not be so easy I wasted £35 (Crash Bandicoot).
The level of difficulty in Echoes was centred exactly in the middle of the two (which would explain the Teen Rating - A little persistence paid off. In places the difficulty was extremely mean but I would rather adapt to the game rather than the game adapt to lower skill-abilities.
Low sales for Echoes is entirely down to Nintendo and their poor marketing. All my friends play Halo 2 multiplayer at the weekend when they can but do not for Echoes. IT's not down to Retro (though a similar but not exact "standard" control scheme would be beneficial) but to Nintendo for failing with their marketing so much.
Title: RE: METROID PRIME 2
Post by: vudu on January 24, 2005, 11:45:49 AM
Quote

I'm rating it somewhere around a lower 90's score. There are a few things that I just really disliked with the game. Mainly the unnecessary amount of Keys. (4 translation keys, 9 "temple" keys and 9 more keys to the final area? it was just a stupid pain when the only thing in your way was a door you couldn't get past).
I actually agree with this comment quite a bit.  While the level design was excellent, it felt a bit lazy and I couldn't put it into words until just now.  The old Metroid games didn't have any keys (or very few at least).  And while it's not a huge deal, they seem out of place in the Metroid world.
Title: RE: METROID PRIME 2
Post by: Hostile Creation on January 24, 2005, 01:13:07 PM
I don't mind collecting keys, it takes me practically no time at all, but I would prefer it if they did something a little more original to extend the game.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on January 25, 2005, 09:24:20 AM
I never finished the game, I should probably get back to it, im only 35% in
but I cant motivate myself, I havent played it for over a month now
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 27, 2005, 06:46:59 AM
Hemmorrhoid, I truly do understand why you haven´t!

And Plugabugz: I am not failing! I am dumping the game, because I don´t want to play anymore! BECAUSE: I was nolonger feeling being entertained! Gaming is not about a club where only the toughest are IN! Gaming is about entertainment, and I did not feel I was experiencing that anylonger with Metroid Prime 2!

Tsk, some people just can´t get it tough enough.  
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 27, 2005, 08:38:41 AM
I'm trying to suggest that you personally are failing (it's all a joke, no offence intended).

I personally like a challenge and the game did exactly that. The difficult obviously surprised me at first but when I got used to it I realised I couldn't walk through everything with ease.
If you didn't enjoy the game then i'm sorry. Everyone to their own I suppose.
Title: RE:METROID PRIME 2
Post by: Hemmorrhoid on January 27, 2005, 11:48:08 PM
its always impossible to cater to everyones personal taste
but it does however still surprise me that a game as awesome as MP2 (yes I do recognize it as an awesome game)still
manages that im not motivated enough to try to beat it
but maybe I really need to give it another try, especially since im not far in the game
I wouldnt even say this game is too hard, but its certainly not as fascinating as MP1
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 28, 2005, 08:50:31 AM
Yes, it is far from as fascinating as the first one. I sincirely hope that Retro will make a third Metroid game which will be more like the first one. I just think it would appeal to more people.

I always loved the way in which Nintendo create gaming universes that are full of fun, beauty and great atmosphere. If it all gets too dark, I´m already looking elsewhere for entertainment. So if indeed Retro are so in love with Nintendo as they expressed in a recent IGN interview, they should look more at the way their idols do games!! I just can´t recognize any Nintendo things in Metroid Prime 2.  
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 28, 2005, 09:01:22 AM
"Yes, it is far from as fascinating as the first one. I sincirely hope that Retro will make a third Metroid game which will be more like the first one. I just think it would appeal to more people."

That's why MP2 did worse than MP1 in reviews... because it was more of the first one and wasn't as new. The reviews said as much. There goes that theory.

Stop trying to generalize your negative opinion of MP2 as an universal complaint. I could say I like MP2 more than MP1 in every single way (I do) and act like everybody was on my side too... I think you'll be hard-pressed to find any major reviews that gave MP2 the extremely low review you're apparently hoping for.

Give it a rest.
Title: RE: METROID PRIME 2
Post by: vudu on January 28, 2005, 09:25:29 AM
I hope they go back to the old weapons (Ice, Wave, etc).  Light and Dark beams were just fine the Echos, but you'd have a hard time explaining it outside of Echos' storyline.

Also, if they stick with the ammo system for the upgradable beam weapons, there needs to be an upgrade or two for your regular beam.  I didn't like how it took just as many shots to destroy a Sandigger 10 hours into the game as it did to kill it 10 minutes into the game.

BTW, this post is reply # 666.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on January 28, 2005, 11:49:53 AM
I am LOVING this game, now that I've found time to play it.  I've recently defeated "D.irk S.amuel" at the "S.an F.rancisco Tekno Tower."  These "Noisy Glasses" are pretty cool...

I'm taking a slightly different approach with Prime2 than I did with Prime1.  This time (first time thru), I tried playing without the assistance of the Hint System.  I managed to go thru maybe 2/3 (my assumption) of the game before I truly got stuck for the first time.  Up until getting the Sticky Ball, I was able to recall all the magnetic rails available to me, except for the one I needed the most:  the one that leads to the Power Bomb Guardian.  After a couple fruitless hours of searching (i did however visit all the OTHER rails and picked up a bunch of upgrades) for the Holy Magnetic Rail of Progress, I gave-in and activated the hint system which told me to run my ass back to the Hydrodynamo Chamber.  I'm like... D'OH!!  Then I turned the hints off.  It never dawned on me I hadn't visited the portal there when I looked at that part of the map.  A minor defeat.  At least all the Yellow Doors no longer had a reason to laugh at me.  I hope that's the last time I'll use the hints.

Anyway, whenever I aquired an appropriate upgrade, I ditched the main quest and went hunting for upgrades using my new tool(s) wherever I thought they would apply.  Whether I'm getting upgrades or advancing in the quest via backtracking, my progress is highly dependent on the map system and my knowledge of the stages.  So, it feels like the world is actually opening up on "my terms" and merit rather than it leading me on via the hints, and thus, I'm enjoying my Prime2 experience more than my Prime1 experience.  (beyond the obvious increase in enemy difficulty, increased stage complexity, and the audio/visual bells&whistles; all lovely)

Admittedly, I'd say the level/theme design in Prime1 was more "elegantly" random than Prime2, since Prime2 makes the 3-region structure very apparent early on, similar to Majora's Mask's 4-region "compass."  How Prime1's world would unfold I think was less apparent.  Prime1 also has a slight benefit of familiarity by having Fire/Ice/WhateverElemental-themed stages, which people seem to not want to let go of, maybe cuz it's a "Zelda thing."  As for Prime2, for me the stages gradually seemed "cooler" and more interesting as I progressed, probably cuz the music became catchier the further I went along.  Agon does have a dry feel to it, which I don't really enjoy just like the early Chozo Ruins and the rusty feel of Tallon's Phazon Mine facility.  Gladly, things "improved" afterwards, which might've been intentional.  This is different from my feelings towards Prime1, where the majority of the stage music was energetic until it contrasted with the rusty loneliness of the Phazon Mines and the rice-crispy crackles of the Crash Site.  I can draw many parallels in level/theme design between Prime1&2, but I do enjoy Retro's effort to make Aether distinct from Tallon IV.
Title: RE: METROID PRIME 2
Post by: Gamefreak on January 28, 2005, 04:32:50 PM
Either way, Prime 2 still has the best art design all year. I'm playing through Half-Life 2 now and the games got pretty good artwork... But there's just something about it... I doesn't really say "Half-Life" to me...
Title: RE:METROID PRIME 2
Post by: Gamebasher on January 29, 2005, 06:40:53 AM
Paladin, why do you think I am seeking to generalize my complaint? I know well that there are people who like it, and those who don´t. I know it scored highly in all the reviews, did I anywhere say it didn´t? I NEVER mentioned anything about that! I was speculating that it sold less, insisting it sold less, because it is more difficult than the first one. Whether or not I appear to generalize it as a universal attitude towards a very difficult game, I still think many will agree with me!! But of course, for those who crave "more challenge" each time it´s a different story. Maybe it´s 50/50 ratio. I don´t know.

But you´re right, let´s give it a rest! I´ve had enouigh of discussing this, and I understand your position vs. my own. So I am now merely waiting for the next Metroid game, and then we´ll see how that one will be. I am sure I will like it, since Retro appears to try a new theme each time and therefore may come up with something completely different in the next game.  
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on January 29, 2005, 10:32:38 AM
I just got the S.pinny A.irmaster. WHOOOOOOOOOOOOO
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 29, 2005, 11:12:14 AM
That took me several days to learn how to use properly.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on January 29, 2005, 11:23:12 AM
You can't turn while using it, can you? Just making sure.

For some reason it felt exactly like the one in the old Metroids... the rhythm felt the exact same to me and I picked it up in a matter of minutes.
Title: RE: METROID PRIME 2
Post by: Plugabugz on January 29, 2005, 11:34:58 AM
The manual says you can turn using it.
However the turn is extremely limited.

I haven't played any console Metroid before Metroid Prime and none of the handheld Metroid's; I wasn't very used to it. Hence why it took me several days.

The room design for the Vault, where you have to use the Screw Attack to leave the room wasn't very helpful. I then broke the game in my attempt. Screw attack into the outer wall on the right side where the platform to leave the room is. If you continue doing it, the game will eventually put you on the platform instead.
I had the hint system on, it would have been helpful to have had a DDR "follow the timing" thing for the first attempt to get used to how to use it.
Title: RE: METROID PRIME 2
Post by: NinGurl69 *huggles on February 01, 2005, 10:12:23 PM
Metroid Prime 2: Echoes is now my fav GCN game to date.

~~~~~

It'd be nice if Samus got a fuzzy kawaii Metroid familiar that talks back to you in the next game.
Title: RE: METROID PRIME 2
Post by: PaLaDiN on February 01, 2005, 10:24:34 PM
"Metroid Prime 2: Echoes is now my fav GCN game to date."

Welcome to the club. I think it's just the two of us.
Title: Re: METROID PRIME 2
Post by: King of Twitch on June 13, 2019, 01:21:18 AM
"Metroid Prime 2: Echoes is now my fav GCN game to date."

Welcome to the club. I think it's just the two of us.

Three.

What a magnificent, beautiful, frustrating, invigorating, creepy, challenging, and epic game. I played through this again on twitch.tv/zapr2k and finished it last night while using a guide, as I have lost the will to wander aimlessly for hours. Though I always knew where I was going and got almost every expansion, it still took me 14.5 hours.

Nearly 15 years later, there is much to love and much that still gets under my skin. For all the frustrating moments, you couldn't complain in 2004 that you weren't getting your money's worth. It's gobsmacking what the geniuses at Retro Studios achieved in only 2 years: bigger world, more intricate environments, completely new enemies, music, and locations, we finally get the screw attack in 3D, a new beam ammo system, some new visors, a little more NPC interaction, and a dash of Link to the Past. I only saw a few similar enemies and a couple structures that looked like they were recycled from Prime 1, but they dressed them up well enough that only a true fan would notice.

The debates in this thread about the graphics are well-founded, for the artistic creativity here is quite memorable. You have to love the creepy, weird, and twisted places Samus finds herself in, far away from the comforting fire/ice/forest tropes of the past. Sanctuary Fortress is a fantastic land of futurist vision and retro-ish square bit artistry and glowy things and energy conduits and strange things on the walls. What are those? Why did the Luminoth build this stuff? Got some steampunk vibes in a few spots, if you’re into that sort of thing. However, the dark world is full of nightmarish enemies and the constantly draining health will get your heart pounding so that when you finally return to the light world you’ll be audibly breathing a sigh of relief. *Hope I don’t have to go back in there anytime soon* Can anyone say that other games from this period still produce the same range of emotions, with upwards of 100 uniquely designed rooms, and without framerate dips?

Our heroine’s story isn’t so lonely as in past games. Caught up in a big battle between the Galactic Federation, the Space Pirates, Luminoth, and Ing horde, I felt so empowered by it all, knowing that I (Samus) succeeded when everyone else failed, so it seemed more epic than Prime 1’s. It’s a little Zeldaish too. Just bring back the light to the temples and help the poor townspeople get back to their lives; no one really knows about it in the end except the Luminoth, you’re just that heroic.

All these great ideas and additions, ironically, are probably why the game is so frustrating, a problem mostly in the boss battles and yet another collectathon ending. I think Retro may have bitten off more than they could chew and ran out of time to tweak some things. A lot of the difficulty in Echoes is simply overpowered enemies that could've been turned down just a bit. The Ing Hunter (long spindly arms) and Rezbit (yellow 8-bit floating thingy that can shut down your suit) are the worst of all worlds: require wayyy too many hits to kill, inflict too much damage, can turn invulnerable for long periods, and/or are nearly impossible to avoid or dodge—yet they’re always in the same room, respawning after you return to do it all over again. Another annoying flaw is that for some enemies, the Annihilator beam, the final weapon, does not seem to do any more damage than the simple power beam, and it’s the Screw Attack that can defeat most enemies in one hit. In fact, too many enemies turn too many otherwise simple rooms into a miniboss battle. Then you add in the dark world auto-damage while you’re waiting for a door to open, as well as rooms, like in Prime 1, that are locked until everyone is defeated, and soon you’ve got a bit of Phazon-induced madness setting in.

https://www.twitch.tv/videos/438256362
Took me awhile on a simple spiderball puzzle because this enemy kept knocking me off. Impossible... until you realize you can kill it with a powerbomb. Oops.

Also, did anyone use the Seeker Missile other than for enemies/bosses/puzzles where it was required?  I found it way too awkward to use in the heat of battle unless it was required.  Hopefully MP3 (on Revolution) will fix this problem by making the Seeker Missile easier to use.

That was certainly annoying. The best way to use the Seeker Missile is to tap and hold the missile button immediately after shooting a charged beam, otherwise you waste a missile trying to activate it--one of the many times the Cube could’ve used a second Z button (and I think we all know who to blame for that *laughs*).

One of the icons for the visors in the trailer looked new. It looked like sound waves. Perhaps it will be used to detect movement in this dark world. Makes sense seeing as the game is called echoes.

That’s another big letdown; they only used it for a few lame puzzles. Ironically, this game is huge in scope, but some of the powerups at the end seem just tacked on, as if they were obliged to put them there because it's a Metroid game.

Quote

I'm rating it somewhere around a lower 90's score. There are a few things that I just really disliked with the game. Mainly the unnecessary amount of Keys. (4 translation keys, 9 "temple" keys and 9 more keys to the final area? it was just a stupid pain when the only thing in your way was a door you couldn't get past).
I actually agree with this comment quite a bit.  While the level design was excellent, it felt a bit lazy and I couldn't put it into words until just now.  The old Metroid games didn't have any keys (or very few at least).  And while it's not a huge deal, they seem out of place in the Metroid world.

This is also a bummer. They were tacked on like the artifacts, which wasn’t fun in the first one at all. That last bit wasn’t challenging, since the Light Suit let you run around the dark world without taking damage and there were fewer enemies and they weren't hidden within any challenging puzzle at all. Nine… nine keys!

Worst of all were the boss battles. Lots of debate in this thread about them being hard. I know--of course, they’re supposed to be hard. I recently re-played through SM on SNES Classic and I got my rear handed to me in an Easter basket on almost every boss fight. I get it. But too often the boss fights in this series, this one especially, require perfection, they’re not intuitive, the scan visor hint doesn’t help, their attacks are impossible to avoid, Samus’ side dash is worthlessly slow, and the ones in the dark world aren’t any easier when your health is constantly draining! I’m sure I shouted WHAT AM I SUPPOSED TO DO? a few different times as the screen was fading to black. Yes, I died more than a few times, even while reading a guide and with most of the ETanks, and all of them were at boss battles.

Here is a link to a new IGN article, the content of which I feel could be fuel for my anti-Metroid Prime 2 "campaign":

<a target=new class=ftalternatingbarlinklarge href="http://cube.ign.com/articles/579/579600p1.html?fromint=1">IGN speculates on Metroid Prime sales numbers and their implications[/url]

Could it really be that a lot of other people, too, found the sequel to Metroid Prime annoyingly difficult, and so decided to buy other games on offer, instead?

Of course, I think so! I even heard that people chose Halo 2 over Metroid Prime 2, because it was more "accessible", or something like that.   

I could see the mass market getting turned off by this game. Why play a game where you’re wandering aimlessly when you could be playing Halo 2 matches with your bros? Echoes was old and outdated in its time, but I loved it anyhow.

Here are a few old posts I dug up to show how mixed the reaction was at the time. Even a fan of Prime 1 isn't necessarily going to love it, but I would definitely recommend giving it a shot if you can track down the trilogy port for Wii and seeing how long your patience lasts. You'll feel a strange catharsis if you get all the way to the end and a strange satisfaction in joining an elite club of people who have beaten one of the hardest Nintendo games in decades.

...I on the contrary found this game too difficult. Either way, there´s no balance! I definitely not saying that games should be too easy, but they should neither be too hard!

So what I want developers to do, is to have playtesters of al kinds of both hradcore and softcore kind play through games they are making, in order for them to decide when they have hit the exact right balance between not to easy and not too difficult! They did that with Metroid Prime 1, why didn´t they do it with the sequel? There are people, who are dreading that dark world on the other side, and just wanting to escape from it the moment they get in there. Do you think, then, that it´s appropriate to also increase the difficulty of the bosses in such an environment? I don´t! I don´t even think the games is anywhere near as beautifull as the first one. The awesome ice worlds, and the just as awesome fire worlds have been totally omitted, and instead this scary dark one is there. I really feel that beautifull surroundings play an all-important role in any game! In particular, if the game is very very hard. That has a direct bearing on how you feel about it. And in my opinion, the choice of environments in this sequel, has made it a nightmare to play! So I canned it!!
 

Interesting take. Matt Cassmassiamasssina's review compared it to Resident Evil, which is fair, but the series has always been creepy! The creepy caves, enemies that suck your face. A bad mother who's just a giant brain. Best expect the worst.

The freedom to explore is fine, that´s what made me play the game in the first place. But I don´t like having to face a Boss that´s so difficult that you die again and again, and get no help nomatter how many walkthroughs you consult.

>:(

I am not a hardcoregamer as such, but could be taken for one if they didn´t look carefully. But I do know the hardcoregamers, and I do know the casual gamers.


Wait, how do you know if someone's a hardcore gamer just by looking at them? Do you have a...special visor for that?  :o


My point is simply that Retro should avoid making the next Metroid game as difficult as this sequel is.

Retro seemed to learn the right lessons for 3. I remember it being easier, even less isolated, and more linear. I liked it.


The first one was perfectly balanced in difficulty and learning curve. But I still recall having big issues with the buttons, when I had to perform various maneuvers in boss battles. I sometimes felt like my fingers were being twisted slowly, for simply having to cross my fingers to do the required actions. Still, I could juuust make it, and finish the game! But I NEVER expected that the much anticipated sequel would be harder.

Now THAT's a hard mode. Do you think he ever learned to hold the controller correctly?
Title: Re: METROID PRIME 2
Post by: ShyGuy on June 13, 2019, 09:24:11 AM
How come nobody told me Zap had a Twitch channel?
Title: Re: METROID PRIME 2
Post by: King of Twitch on June 13, 2019, 02:29:27 PM
DON'T FORGET TO CHECK THE PANELS BELOW TO DONATE.

I told everyone when I humblebragged about my DKC speedruns. Is that all you got from my wall of text? lol