In an interview with CNN Money, John Carmack of id Software and the man behind the upcoming PC hit Doom 3 agrees that games, specifically PC Role-Playing games, have gotten to be so complex, "they had to have a book ship with the game."
He goes on to detail the internal debates over simplifying the controls for Doom 3, and how you sometimes need to ignore your more supportive fans in order to give them what they really want, something Nintendo is frequently accused of doing.
It's an excellent interview with the always outspoken Carmack, so make sure to head over to CNN Money and read it.
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As the head of a game development company, I have to strongly disagree with this whole policy of shortening games or simplifying them.
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Look at it this way, when you beat a game, regardless of genre, you feel accomplished. Yet, with an RPG, when you beat it, if designed well, you feel like you just finished reading an amazing book, and want it to continue on. I know the feeling, as I've had it once before, when I completed Zelda: Ocarina of Time
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It saddens me that even a game developer has missed the point.
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Games, even RPG's, don't HAVE to be complex. You can simplify what it takes to play the game without "dumbing it down" or shortening the game.
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A context-sensitive control scheme that has been thought out well in advance can allow anyone to pick up a game and start to play immediately, rather than needing to expose the user to a lot of needless data. Some users enjoy having to read a thick manual, but not everyone does.
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Just because you have a controller with eight buttons or a keyboard with 80+ buttons, doesn't mean you HAVE to use them all. This is what Nintendo means by simplifying games. Not making them easier, or shortening them. Just taking out needless complexity to make the game more accessible.
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There is a buzz going around about publishers trying to keep games in the future under 20 gameplay hours, so the players wont spend so much time playing one game, and in turn, purchasing more games to keep them entertained.