Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: RABicle on August 22, 2003, 04:41:22 AM

Title: Cant EAD make decent graphics?
Post by: RABicle on August 22, 2003, 04:41:22 AM
Looking through those Mario Kart screenshots got me thinking. "Does EAD just not care about graphics or are they just crap?"
I'm mainly referring to the geometry or our figures, or the blockiness if you want to call it that. If you run down the EAD developed games on gamecube, Animal Crossing, Mario Sunshine, Zelda, Mario Kart, Pikmin, Luigi's Mansion etc. they are all very low in polygon counts. This is a bit of a bad image for Nintendo as some of their biggest games, look average when compared to your average Xbox or PS2 game, turning off the joe Blogs of the gaming world. Even turning off the young market who believe graphics is everything.
We all know the gamecube is powerful and capable of amazing graphics, as seen by the example shown to us my Retro Studios, Capcom, Nintendo System Technology, Amusement Vision and others. It just seems strange that EAD, arguably the single greatest and most influential of all video game developers, who would've had a say in the way the cube hardware was put togethor, produce such shoddy graphics.
I'm guessing that a) They dont care, graphics dont make a game great (I agree, but they can make a very good game even better)
or b) The way they are making their games is saving more processor grunt for the dynamics of the gameworld than the graphics.

You people agree?
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 22, 2003, 05:44:35 AM
Actually, I can think of quite a few games that EAD made that feature quite amazing graphics.  Mario Sunshine, Zelda, Mario Kart, Pikmin, and Luigi's Mansion for example.  

Mario Sunshine
This game features some of the most wonderful water effects ever.  The game handles a massive amount of water on screen, with a nice draw distance, and rarely loses its 60fps charm.  The polygon counts are certainly passable, but the true beauty lies in the many different effects used in the game, and the speed at which they are run.

Zelda
I still consider this to be one of the most breathtaking games I have ever played.  Being a cel shaded game, lighting is the key to making the game look excellent.  Of course Zelda handled the lighting like a champ.  Multiple light sources didn't even faze the game.  Multiple torches in a darkened area was simply astounding.  The polygon count was also insane at times.  Whether it be a field of grass gently blowing in the wind, or a bunch of floating particles over realistically modelled water, the game always had something to make you go "WOW!"  I know that this game continually wowed me, right up to the end.  The final fight knocked me on my butt, watching the realistic water fall down as Ganon cast all his special attacks without a hint of slowdown.  This game had it all.  Artistic and graphical beauty.

Mario Kart
This game just amazes me every time I see it.  There is always a LOT going on in any given scene.  There are carts racing down the road, there are chomps on the side doing their thing, as well as many other ambient effects.  There's lots of nice particle effects, as well as 7 other racers, each doing their thing, with 2 detailed character models in each cart.  But the truly wonderful thing about this game is that no matter how much happens on screen, the game never drops a frame.

Pikmin
100 independently controlled AI characters attacking other AI characters is not an easy trick.  But the GameCube handles it marvellously, showing nice smooth character models, and smooth animations while handling all the AI.  The game sacrifices graphics to add more processing power to the mix, and the game works well because of that.

Luigi's Mansion
It constantly amazes me that people think this game looks bad.  The particle and lighting effects in the game are still some of the best I have ever seen.  Virtually everything in the game is affected by the vacuum cleaner, and will move appropriately according to the laws of physics.  It takes a very powerful particle engine to manage all that.  The lighting is also very well done, complete with some of the finest shadows that you are ever likely to see.  The main character in the game is also endowed with a very high poly model, with some very nice animations and facial animations.  This game in particular I feel is a tech demo above all.  It showcases many of the GameCube's strengths, and does it well.

Basically, the point I am trying to make with this post is that there's more to a game than a polygon count, and if that's all you look at, then you are seriously missing out on what makes a great game engine.  Nintendo believes that ambience is more important than a character with a few thousand more polys.
Title: RE:Cant EAD make decent graphics?
Post by: SuperLink666 on August 22, 2003, 06:25:23 AM
Nintendo Software Technology is developing Mario Kart in Vancouver I thought? Thats what PGC info says.
Title: RE:Cant EAD make decent graphics?
Post by: Gup on August 22, 2003, 06:27:47 AM
I wouldn't say EAD does bad graphics, but their character designs are pretty bad as of late.  

In Wind Waker, other than Link, Ganon, and the other bosses; the designs were of kid caliber.  In Mario Sunshine, all the island inhabitors looked like(again) they could have been drawn by some kid.  And then there's Pikmin, no explanations needed.

Graphically though, I have no quarrels.  Wind Waker is the most unique and beautiful looking game released so far(even with the bad character designs).  Sunshine looks fine, it's just that character designs are ugly, but the levels(enemies, water!!!) looks great and full of life.  Mario Kart, though, looks fantastic.  Each character stay true to there origins and look a hell lot better than the games they were in(Mario and Peach in Sunshine/SSBM, Luigi in his Mansion/SSBM, DK in SSBM).  The only game from EAD I don't like graphically is Pikmin, the character designs just ruined that game for me.  If I wanted to see a 100 low-detailed and ugly character models wonder around the screen, I'd rather go play Mystic Heroes/Dynasty Warriors with 50+ reasonably detailed characters onscreen hacking and slashing one another.
Title: RE:Cant EAD make decent graphics?
Post by: DRJ on August 22, 2003, 06:48:07 AM
First of all would someone please post a link to a online dictionary that defines cartoon graphics as crap or kiddie. If you dont like the graphics style of a game, that doesnt mean that the graphics are bad. I really liked Wind waker, and I really liked Metroid Prime. The graphics were very different, but great each in their own way.

Take a new game in store kiosks now (Ultimate Muscle). I personally dont like sports games, and especially dislike wrestling games, but it still annoys me when people see the graphics and ohhh kicky, crappy, garbage. Give the game a chance, play it and see how fast it is. The graphics may not be realistic but the game plays great, and that is the most important thing for me.

You shouldnt say "cant EAD make realistic graphics" when it is quite obvious that they can make anything that they can imagine. You should say why doesnt EAD make a game with this style of graphics.
Title: RE:Cant EAD make decent graphics?
Post by: egman on August 22, 2003, 07:17:48 AM
I agree that EAD has been bashed way too much for graphics. Previous posters have already gone through several examples of cool things EAD has done this gen, so I won't name anymore. But I do think, if you look at their output as a whole, they're are much more concerned with performance and polish than having the most detailed textures, models, etc. Too many gamers gloss over the amount of things big and small going on at once in some of EAD's games. It's just a different philosophy. The reason that the Xbox sees high detailed games is because that's what most of those developers are aiming for--but they have to sacrifice framerates and heavy effects to make that happen.

A good example of this is the recent news that Project Gotham Racing 2 is going to be locked at 30fps to allow more detail. The reactions to this news is split--some gamers welcome the the added detailed, while others would much rather have the detail scaled back to allow for as high a framerate as possible. Nintendo generally would go with the latter opinion because movement is much more impressive than detail. Wind Waker is impressive not because of detailed models or such, but because it all runs incredibly smooth 90 percent of the time with copius amounts of effects thrown in.  
Title: RE: Cant EAD make decent graphics?
Post by: NinGurl69 *huggles on August 22, 2003, 09:21:34 AM
Mario Sunshine is 30fps, not 60fps, btw.
The environmental water causes a significant performance hit, preventing any "reliable"/smooth 60fps performance.
Title: RE: Cant EAD make decent graphics?
Post by: Toolvana on August 22, 2003, 09:38:49 AM
I'm so tired of hearing people try to pass off their opinions as fact. To make a statement saying that you don't like a games graphics, and therefore the graphics are crap is utterly ridiculous.  
Title: RE:Cant EAD make decent graphics?
Post by: Gup on August 22, 2003, 10:25:32 AM
Quote

Originally posted by: Toolvana
I'm so tired of hearing people try to pass off their opinions as fact. To make a statement saying that you don't like a games graphics, and therefore the graphics are crap is utterly ridiculous.

Yeah, I've had that problem not with the graphics, but the game itself.
Title: RE:Cant EAD make decent graphics?
Post by: Uglydot on August 22, 2003, 11:05:03 AM
Ever seen the wire-frame of a cel chaded character?  Apparently not.  And again, not likeing the style and a poorly done model are two different things, learn that.  
Title: RE:Cant EAD make decent graphics?
Post by: rpglover on August 22, 2003, 11:51:24 AM
EAD has a different take on what games should be about- not about the best graphics, but graphics that fit the style of the great game they have planned- and the gameplay in their games is great- why bother with the so called "bad graphics" of one of their games if that game is a hell of a lot of fun in the first place- gameplay over graphics- thats the philosophy everyone should follow- graphics are good but gameplay should come first- looks are not everything
Title: RE:Cant EAD make decent graphics?
Post by: mouse_clicker on August 22, 2003, 12:05:27 PM
Um, what Grey Nnija said. I was going to write up a big post detailing all of EAD's Gamecube games I thought had great graphics, but Grey Ninja beat me to the punch. Let me just add that pictures NEVER do a game justice- I've heard many reports from people who have actually played Mario Kart: Double Dash who've said it looks very good.
Title: RE:Cant EAD make decent graphics?
Post by: mjbd on August 22, 2003, 12:39:49 PM
Nintendo isnt number one at making the best looking games, but I wouldnt say they are bad.  Zelda WW is really impressive as you play through the game.  Awsome character animation, very stylish cel-shaded visuals, and a smooth framerate (30fps 99% of the time).  Mario Sunshine was pretty good, the water looked excellent, but the overall look left something to be desired, and I ran into more framerate drops than I would have liked.  Overall though, nintendo does a good job of making nice looking games.  
Title: RE:Cant EAD make decent graphics?
Post by: Michael8983 on August 22, 2003, 02:23:05 PM
You should NEVER judge a Nintendo game by the screenshots.
For whatever reasons, the screenshots seem to ALWAYS look like cr*p while the games themselves actually look really good.  
Title: RE: Cant EAD make decent graphics?
Post by: NinGurl69 *huggles on August 22, 2003, 03:08:43 PM
That's right.

Trust high-quality DivX video

*_*
Title: RE:Cant EAD make decent graphics?
Post by: Grey Ninja on August 22, 2003, 04:11:13 PM
Quote

Originally posted by: Professional 666
Mario Sunshine is 30fps, not 60fps, btw.
The environmental water causes a significant performance hit, preventing any "reliable"/smooth 60fps performance.


Sorry, that was my best guess, as I didn't feel like looking it up, and I didn't feel like throwing in the game.  I never really remembered it having stuttering animation, so I thought it was 60fps.  Sorry.
Title: RE: Cant EAD make decent graphics?
Post by: AgentSeven on August 22, 2003, 04:56:56 PM
I gotta say that this "thread" smells a lot like flame-bait.  Sorry, but it just does.  Just about everyone here feels that EAD does in fact create some great games with beautiful graphics.

Why is it that fanboy loners do nothing but complain?  I'm willing to bet that whomever started this"thread" hasn't even seen Mario Kart: Double Dash in person, as I have on more than one occasion.  It's graphics are bright and colorful.  It's a joy to behold.

Hey Rab, quit complaining I love the part where this "graphics genius" says that the average Ps2 game looks better than most GC games, LMAO!!!!  Take a look at the JOKE of a game that is the ps2 version of Soul Caliber 2 and you will know why I'm laughing

(BTW, am I the only one here who notices that the same, Nintendo bashing person keeps posting threads under different forum names?  Hmmm........I bet this kid doesn't have a GC...)

Title: RE:Cant EAD make decent graphics?
Post by: RABicle on August 22, 2003, 07:41:17 PM
Quote

Originally posted by: AgentSeven
I gotta say that this "thread" smells a lot like flame-bait.  Sorry, but it just does.  Just about everyone here feels that EAD does in fact create some great games with beautiful graphics.

Why is it that fanboy loners do nothing but complain?  I'm willing to bet that whomever started this"thread" hasn't even seen Mario Kart: Double Dash in person, as I have on more than one occasion.  It's graphics are bright and colorful.  It's a joy to behold.

Hey Rab, quit complaining I love the part where this "graphics genius" says that the average Ps2 game looks better than most GC games, LMAO!!!!  Take a look at the JOKE of a game that is the ps2 version of Soul Caliber 2 and you will know why I'm laughing

(BTW, am I the only one here who notices that the same, Nintendo bashing person keeps posting threads under different forum names?  Hmmm........I bet this kid doesn't have a GC...)

I'm glad you could go to the trouble of not adding anything to the disscussion but instead just flame me. real good man, real good.
This thread wasn't supposed to be flame bait, I was seeing if other people had noticed the fact that as a whole EAD arn't producing the same high quality of graphics that companies such as Capcom are.
Yes I have never seen mario kart in person. Living in a regional area of WA and having things such as school and life to attend to I cant spend all day attending Nintendo previews in stores and watching Mario Kart in person, so i guess you win whatever money you put on that bet.
I actually quite enjoy complaining and I'm glad you brought to our attension how much better Soul Caliber 2 looks on Gamecube when compared to the PS2 version. Obviously this means that the gamecube is a technically supirior machine, giving developers such as EAD no excuse for not being able to replicate some of the Playstations finer looking games.
And belive it or not, I am not the same Nintendo bashing person posting under a different name. I've been a member of this board ever since PGC swapped from the Ezboards, The only consoles I own are Nintendo consoles, including the Gamecube you believe I dont have. SO i looks like you lose the money you placed on that bet. Sorry. (I presume you thought I was evil because of my communist avatar or something)

Anyway now that I have dealt with you I'll state the next part of my case.
If you go down to any primary school, and ask some kids there why they like xbox or why they like Gran Turismo or something, one of the first things they will say is "Because the graphics are so good"
Now thats what would happen when you asked a primary kid, Primary kids ounce upon a time played kiddy games, they played Nintendo. Now if the kids arn't playing Nintendo, who else besides us here are? Because certainly the older casual gamer crowd seems to think that Nintendo is for kids, and they dont buy it and the kids are buying Playstations and Xboxs. And one of the most important things toa  kid is how good the graphics are. When I was in 5th grade I wanted a N64 cos it had the best graphics.
And if the best gamecube games arn't displaying the graphical quality they could be Nintendo are losing their ounce core market.

Also i'ld like to thank the people that brought to my attension the fact that the poly counts on Mario Sunshine could be low because of the complex wter effects it throws around. I beat the game a fair while ago and have forgotton just how good it looked. I can remeber that it would mysteriously dropp it's framerate greatly for seemingly no reason at all.
And lastly somebody was telling me that GCN games often look dodgy in screenshots when compared to Xbox and PS2 games because the GCN Debug kits simply wernt very good at taking the screenshots.
Title: RE:Cant EAD make decent graphics?
Post by: ThePerm on August 22, 2003, 07:44:09 PM
rabicle...you nkow better...whats with the huge icon...and a huge commie icon lol.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 22, 2003, 07:48:39 PM
RABicle, that last post was entirely garbage IMO, not really anything worth fighting about in there.  I am still completely mystified about what exactly is wrong with EAD's graphics though.

Near as I can tell, you are just saying:  "EADs graphics are teh suck!" without backing it up in any way.  Mario Sunshine did have  a couple of places where the framerate dropped, but I think it's hardly representative of the entire game.  I know that the few times it did happen didn't bother me in the slightest.  Hell, I could even make Rogue Leader slow down by bombing the ground like 50 million times.

I still see no evidence that EAD can't make good graphics.  I look at Zelda, and I see the most gorgeous game ever made.  I see Mario Sunshine, and I see water that makes me want to dive into the TV.  I see Luigi's Mansion, and I see a fully interactive world that would make Kojima cry to mommy.

Gran Turismo 4 is a very nice looking game, but I don't see it as being much nicer than Wind Waker in terms of graphics.  They both achieved quite nicely what they sought out to do.  Until you actually start saying what makes the graphics "teh suck", I am afraid I can't debate this with you.  A general statement about "low poly counts" just doesn't do much for me.

To tell the truth, even the title of this thread bothers me.  You are implying that EAD's graphics are some of the worst on GameCube.  This is just the hugest lie ever.  Look around at the GameCube's selection.  Hell, look at Xbox and PS2 too.  EAD's graphics are better than at least 95% of what else is out there.

Btw, listing Animal Crossing in your list of "crappy" EAD games is just a low blow.  It was an N64 game.
Title: RE: Cant EAD make decent graphics?
Post by: BlkPaladin on August 22, 2003, 08:13:11 PM
One of the reasons Nintendo usally doesn't make polished smooth 60fps graphics is because they can't be bothered. If the graphics are over par the graphics of the games on their competitors' systems they could care less in make sure the game looks like you could frame each screen shot, it just one of the way they don't waste their time and ours.  
Title: RE: Cant EAD make decent graphics?
Post by: RABicle on August 22, 2003, 08:17:31 PM
hey hey, I'm not saying the games are crappy, I'm just saying the graphics probaly arn't as good as they could be.
yes I think Zelda looks mindblowing, I love the look. I also like Mario Sunshines water effects. I shuld take back a few things I said at the start of this topic. EAD graphics arn't bad as sorta, but when you compare the quality of the gameplay and the sounds in their games it's almost as if the graphics ae taking a back seat. And while Gameplay should always be first graphics are very important in peoples initial impressions of the game.
Take halo for example, When people see it for the first time they would initially be impressed by it's stunning visuals, when they have a chance to play it they would enkoy the gameplay. Same goes for a stunning game like Metroid Prime. When a person sees Pikmin in action for the first time though, they might be turned off by the fact that the graphics arn't as good as they could be. Sure when they play it they'll enjoy it but first impressions is one of the most important factors when anybody buys a game. especially if ift's just your average gamer or your kid, two markets Nintendo used to have.

Mabye I am expecting too much. Mabye i'm used to the days when EAD were leading the industry in the graphics departments (see Mario 64, Mario Kart 64 etc.) Mabye I have been expeting those days to continue or something, I dont know. They are very talented and make some stylish games, but their exceptionally high levels in the gameplay stakes are far above what they are doing with graphics.

And they are making their games look better than a lot of other GCN developers, I only have to look at the Sega games I own (Crazi Taxi, Sonic 2, SMB) to see that.
Title: RE: Cant EAD make decent graphics?
Post by: AgentSeven on August 22, 2003, 08:48:58 PM
Again, most of these posts are too long to read.  I'll just sum up my opinion.  

This thread = Flame Bait (I know I took the bait, but what could I do?  I can't resist the challenge)

RABicle, I sense that you have had other names in this forum. Other identities if you will....

Finally, let me be the first to say that this topic blows and it's a bit pointless.  Let me explain.  Here you have RAB, a guy who is stuck in his opinion no matter what anyone says, and then there's the rest of us.  Were the people with enough common sense to see the truth, who feel that for some inane reason, we need to change the opinion of an ignorant fan boy shooting his mouth off on the web.  Not to mention the fact that he's probably a fanboy of another system, who also probably doesn't even own a GC in the first place.


see what I mean? pointless....
Title: RE:Cant EAD make decent graphics?
Post by: Michael8983 on August 22, 2003, 08:55:04 PM
"Mabye I am expecting too much. Mabye i'm used to the days when EAD were leading the industry in the graphics departments (see Mario 64, Mario Kart 64 etc.) Mabye I have been expeting those days to continue or something, I
dont know."

You have to keep in mind that the N64 was a lot more powerful than the PSX and Nintendo was one of very few developers that knew how to harness that power. Obviously, things are different this generation and Nintendo doesn't have such an advantage.
Nintendo's games are still among the most impressive graphically (despite what cr*ppy screenshots would have you believe) but you can't expect them to be leagues above the competition's like Mario 64 and Zelda Oot's were.


Title: RE: Cant EAD make decent graphics?
Post by: RABicle on August 22, 2003, 08:58:04 PM
Multible names? Let's see you click my profile, you get my name, address, email which happens to be rabicle@netscape.net I have a link in my sig to a gameboy website which just so happens to have a staff member called RABicle who posts in their forums using my old avatar. What kind of sceptic are you? Do I have to go and tell you the product id of my gamecube so you'll belive me that I own one or something? Did you even read my last post. i said i should take back things I said in the beginning and that I'm expecting too much, hardly someone who's stuck into an opinion.
The fact that i'm willing to question the ways of EAD shows that I'm not a totally blind fanboy, but a fanboy who happens to read a multiformat magazine. You dont know anything about me, do i have to get people from this forum who know me personally (Evilmanman) to clarify what I've said or something?
Title: RE: Cant EAD make decent graphics?
Post by: BlkPaladin on August 22, 2003, 09:05:49 PM
RABicle has been here for awhile. I can vouch for that much.
Title: RE: Cant EAD make decent graphics?
Post by: RABicle on August 22, 2003, 09:16:51 PM
Thanks alot mate. Anyway Michael8983 is right when he says that the N64 was technically superior to the PSX and that Nintendo were the only company to squeeze the juice from the machine (Well and Rare too)
I would just like to see EAD just push their next few titles more graphically, because we they probably could and the games would benfit from them.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 22, 2003, 09:33:44 PM
Their games are already better than 95% of what's out there.  Some of the games you mentioned in your initial post are the best in their field, bar NONE, such as Zelda and Luigi's Mansion.  I really have no idea what you are bitching about, and you are doing nothing to let me in on it.  I get the impression that you are crying because the gameplay is better than the graphics, and the graphics are mindblowing?

Am I also to assume that the only game left on your list of games with subpar graphics is Pikmin?  Because that's the impression I got from one of your earlier posts.
Title: RE: Cant EAD make decent graphics?
Post by: KDR_11k on August 22, 2003, 10:02:08 PM
I think the lack of graphics in EAD games is caused by the boring world. Their special effects are always top of the line (Face boss in Wind Waker, anyone?), but when there are no effects around, you notice the boring characters (which often have large one-colored areas) and worlds. I mean, whenever I think of Wind Waker, I think of worlds consisting of mainly green, grey and brown. While those are clearly the main colors in any medieval/fantasy game, it's still boring. In Sunshine, the worlds often had quite blurry textures, which made wandering around in them rather uninteresting. Sure, it's not important while action is there, but the game rarely has much action going on.
The environments are really important for the first impression, but they seem to lack in most EAD games. This is true for other games as well, but those aren't part of this debate.
Title: RE: Cant EAD make decent graphics?
Post by: egman on August 23, 2003, 05:26:14 AM
KDR_11k--I can see what you are saying with that point. All that open ocean in Wind Waker did worked against the brilliant dungeons. I still find the animation and effects mindblowing, but sometimes I forget how sparse things are.

In the end, I think technical power is often confused with design. I can see how some people are not enthralled with Nintendo's art direction, but to say that their games are technically weak without some knowledge of what has to be done to achieve the look of their games is folly.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 23, 2003, 06:03:49 AM
KDR, Wind Waker has a fairly limited color palette, this is true.  But think about MGS2 for a second.  The game also has a trademark green and blue color palette dating all the way back to the SNES.  The thing is that if you put some games in fully realistic color, they just wouldn't feel right.  Personally, I found the world of Wind Waker to be excellent.  Fields of grass, lush forests with all kinds of activity, and rainy times at sea complete with lightning and big waves all serve to enhance the game for me.  Boring is not the word I would use to describe Wind Waker.

I think it's like egman says.  It's the artwork you don't like.  There's nothing wrong with the amount of stuff that Nintendo does in their games.
Title: RE:Cant EAD make decent graphics?
Post by: Infinitipo on August 23, 2003, 11:46:09 AM
I agree with RAB and KDR on this. I think games like Wind Waker, Mario, etc are excellent in terms of gameplay and style, and the graphics are great, but in some ways I really think they could be better. I'm not saying they should be "realistic" or anything, but perhaps more detail could be put into them, like KDR said. The characters in Wind Waker had awesome animations and whatnot, but sometimes they just seemed too...simple, I suppose. I know that was the style Nintendo was going for, but they could have still kept the "cartoony" style while at the same time adding more detail, such as sharper textures. In real cartoons, (at least the ones I've seen) even most Disney movies, the backgrounds are very detailed and the characters--though somewhat simplistic in design--have a lot of detail too (for Wind Waker, I always imagined it to be almost like the art style in Emperor's New Grove, only not as exaggerated). Not too sure if that makes a lot of sense, but yeah...

Basically, what I'm saying is that some parts (not all of it) of Wind Waker and other recent Nintendo games seem to be lacking a lot of detail in environments and characters. In Sunshine, I really don't have any gripes about the graphics; it's a platformer, so the lack of detail doesn't distract gamers (I played SMS just a couple hours ago--still think it's an awesome game). With Wind Waker, however, there is a lot less jumping and more walking/sailing around and looking at things. In my opinion, the designers put the most effort into Ouset Island, what with moving grass, lots of characters and houses, etc. But on Windfall, there isn't any slashable grass at all (you can check for yourself), just dull clumps of bushes that don't move unless you swing your sword at them. Even then, you can't cut down the bushes like the ones at Outset and some of the smaller islands in the game. I know this isn't a very big part of the game (not by far, lol), but when you just want to wander around the town it's somewhat disappointing when you bump into plantlife and it doesn't even wobble, or you just walk right through the graphics.

Anyway, to get this over with, my point is that in some of Nintendo's games it seems like they leave out detail that could have otherwise been easily added. I'd post more of what I mean exactly, but I have to go. And if none of this makes sense, I don't know what to say.
Title: RE:Cant EAD make decent graphics?
Post by: mouse_clicker on August 23, 2003, 01:31:21 PM
Anyone who thinks Wind Waker could have been better graphicaly should recall the first time they entered the pool area on Ralroost Island with all the particles flying around. If they still think it could be better, it's quite obvious the party in question has been looking at videos and screenshots rather than playing the game.  
Title: RE:Cant EAD make decent graphics?
Post by: Infinitipo on August 23, 2003, 01:50:12 PM
MC, sorry, I'm not trying to bash Wind Waker or anything. In fact, I preordered it in August last year and have beaten the game a lot--I still play it, 'cause it's pretty much my favorite. I'm just saying that after playing it so much, you just sorta notice some things. Nothing big, just little graphical things here and there that could probably have been done better, if more time had been spent on them. These things really don't affect how the game plays as a whole, but to me, it would have been cool if there was more slashable grass on Windfall, or something extra down in Hyrule other than a path to ((spoiler, I suppose))Ganon's tower((um, end spoiler)). The grass blowing in the wind on Outset is really cool--it gives a sense of life to the island. On Windfall, other than some flowers in front of a grave, there isn't any "windy" grass, which is odd; the name Windfall suggests that it is a very windy island, so trees, bushes, etc blowing in the breeze are something I'd expect to see there. Again, none of these things are very big compared to the rest of the game. I just think the little details, such as "windy" plantlife, are what makes some games so enjoyable--to me, at least.

Oh, and about the lava pool area. Yes, that was definitely awesome; the only way it could have been better is if there were more places like it.
Title: RE:Cant EAD make decent graphics?
Post by: kennyb27 on August 23, 2003, 02:00:07 PM
Infinitipo, you are mentioning the art direction or layout of the game,  which is very different than graphics.  And, in my opinion, if all the islands on WW had the same plantlife that wouldn't make it a very convincing "world" to me.  
Title: RE:Cant EAD make decent graphics?
Post by: Infinitipo on August 23, 2003, 02:08:03 PM
My mistake, then, sorry. I usually consider the art/layout as simply the designs, such as characters and buildings, while graphics are the actual models and animations. I'm probably wrong about that, though. I get what you mean by it not being a very convincing world if every island had the same stuff, I just think the bushes and plants in Windfall should have been animated to react to the wind and you bumping into them, rather than remaining still and very un-lifelike. Still, they're only small details, so they don't matter much. I just thought these types of things should be brought up in this thread, as there isn't much else to talk about concerning EAD's "bad graphics." Which, of course, is a good thing.
Title: RE:Cant EAD make decent graphics?
Post by: blackfootsteps on August 23, 2003, 04:14:11 PM
Quote

Originally posted by: Gup
...The only game from EAD I don't like graphically is Pikmin, the character designs just ruined that game for me.  If I wanted to see a 100 low-detailed and ugly character models wonder around the screen, I'd rather go play Mystic Heroes/Dynasty Warriors with 50+ reasonably detailed characters onscreen hacking and slashing one another.


What about the actual settings / landscapes? The 'garden' was just beautiful.

Title: RE:Cant EAD make decent graphics?
Post by: WesDawg on August 23, 2003, 05:12:45 PM
I was trying to fill up my Nintendo Gallery in WW up until last week when I realized I'd forgotten a one time charactor, but I didn't find the charactor models low-poly at all. In fact, if you look at some of 'em in the gallery, you'll see tattoos and stuff on 'em that you can't even ever look at in the game. They're on their backs or places you can't really get too. Anyways, I was impressed that none of the charactors in the game are ever really duplicated. Each one is fairly different. Each one has their own personality and story behind 'em. Even the Ruto. It's pretty cool if ya' ask me. I don't know why you guys keep saying that they're dull. Windfall wasn't meant to be a place where you run around cutting grass. It's a busy town, like Hyrule castle in OOT. More for interacting than chasing down pigs (although you can do that). Outset is more to make you feel adventurous, and to make you wonder just how long your footprints will stay in wet sand before they disappear.

Anyways, I wasn't disappointed with the graphics in the game ever until my second time through. Then I finaly started to get picky and noticed that sometimes forests were nothing more than textures painted on a wall, or that the camera wasn't always placed very well, or the frame rate dropped. Still, go down that crazy labrynth to the room with tons of those goat-kids or the one with the million little slime guys in it, and you've gotta be impressed. I don't know how high-poly those models are, but they're more than enough to give the game all the expression it needs. Why waste polygons that aren't going to be used, when you can use it to add more enemies?
Title: RE:Cant EAD make decent graphics?
Post by: Infinitipo on August 23, 2003, 06:32:32 PM
Those little goat-kid demons are awesome.
Title: RE:Cant EAD make decent graphics?
Post by: Gup on August 23, 2003, 07:12:34 PM
Quote

Originally posted by: blackfootsteps
What about the actual settings / landscapes? The 'garden' was just beautiful.

I can't remember well, but I thought it was okay, nothing mind-blowing for sure.  It doesn't stand out in my mind and I usually notice stuff like that such as each blade of grass in Halo, diversity of areas in Metroid Prime, or destructible levels in DOA3.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 24, 2003, 05:55:13 AM
Quote

It doesn't stand out in my mind and I usually notice stuff like that such as each blade of grass in Halo


I seem to remember every blad of grass being individually rendered in Wind Waker.

Besides, I never really saw what was so pretty about Halo.

Whereas, it was completely obvious what was so pretty about Zelda

I can't wait for the cries of "fanboy" in response to this post, but I will say this in advance.  Show me a screenshot that is actually PRETTY in Halo.  I can't find any.  Most of the scenes I have seen are very lacking in the texture work, and don't have a lot of detail at all.
Title: RE:Cant EAD make decent graphics?
Post by: mouse_clicker on August 24, 2003, 07:30:28 AM
I was about to point out that your screenshot of Halo wasn't too good, but then I noticed you didn't exactly pick a great screenshot of Zelda, either.

Seriously, Halo looks great, but I don't see how anyone could think it achieves it's graphical style better than Wind Waker does. Wind Waker is one of the best looking games around, in my opinion, and I just can't fathom anyone thinking Halo looks better.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 24, 2003, 08:01:19 AM
Hey, that was the best I could find of Halo with my non-insider account at IGN.  I looked at about 10 shots, and picked the best of what I saw.  The others featured even more blurry textures, and the most drab, boring terrain I ever saw.  I picked one that at least had something in the background, even if they are some seriously hurt looking trees and some low poly buildings.
Title: RE:Cant EAD make decent graphics?
Post by: Gup on August 24, 2003, 09:23:31 AM
Quote

Originally posted by: Grey Ninja
Quote

It doesn't stand out in my mind and I usually notice stuff like that such as each blade of grass in Halo


I seem to remember every blad of grass being individually rendered in Wind Waker.

Besides, I never really saw what was so pretty about Halo.

Whereas, it was completely obvious what was so pretty about Zelda

I can't wait for the cries of "fanboy" in response to this post, but I will say this in advance.  Show me a screenshot that is actually PRETTY in Halo.  I can't find any.  Most of the scenes I have seen are very lacking in the texture work, and don't have a lot of detail at all.

There's really no way to compare Wind Waker vs. Halo graphically since they both use completely different styles, but the grass(actually bushes) in WW is kind of cheap if you think about it.  It's just three sharp blades stuck together times fifty where as in Halo's grass, you can see each blade of grass stuck onto the area.

And yes, I consider you a Nintendo fanboy AND a microsoft hater.  I am too, but I give credit to where it deserves and Halo, DOA3 deserves credit.  I've never seen you compliment anything on xbox, yet games on GCN by Nintendo or any other big games(ToS) are always lush and beautiful.

And(last time), those pics you showed were both horrible, and it ain't completely obvious that Wind Waker looked nicer.  The graphical beauty of WW(to me) are from the enemy/boss fights and the special effects in it.  The environments of WW weren't really weren't detailed much(due to cel-shading) with exceptions to some places like Hyrule Castle.  Halo's environments were repetitive as hell though.
Title: RE: Cant EAD make decent graphics?
Post by: AgentSeven on August 24, 2003, 09:24:40 AM
Comparing Halo to Zelda is ridiculous!  Apples and oranges my friend.

The animated style of Zelda :Wind Waker is pure genius, whereas Halo, although a great game, is just a marketing driven product that rips off other successfull franchises quite heavily. I.E. "Aliens" and "Half Life", especially Half Life.  I'm suprised nobody sued.  

By the way "Master Chief," even though it's a military rank, is the most stupid name I have ever heard for a video game character.

 
Title: RE:Cant EAD make decent graphics?
Post by: mouse_clicker on August 24, 2003, 12:27:42 PM
Gup: I'm fairly certain Halo's grass was just a nice texture- I've played through the entire game several times in co-op, and I don't recall any fields with each blade of grass individually rendered. True WW's grass was groups of 3, but it was much more breathtaking to see a field of grass in Wind Waker than a field of nice textures in Halo.
Title: RE: Cant EAD make decent graphics?
Post by: NinGurl69 *huggles on August 24, 2003, 12:38:56 PM
The grass generated through StarFox Adventure's "fur rendering" is downright freaky, even though you run over it like any other texture, yet it's so lush and has optical depth.
Title: RE:Cant EAD make decent graphics?
Post by: kennyb27 on August 24, 2003, 12:58:06 PM
Quote

where as in Halo's grass, you can see each blade of grass stuck onto the area.
That, my friend, is a nice looking texture, not individually rendered grass blades.
Title: RE: Cant EAD make decent graphics?
Post by: Grey Ninja on August 24, 2003, 01:09:35 PM
Quote

I've never seen you compliment anything on xbox, yet games on GCN by Nintendo or any other big games(ToS) are always lush and beautiful.


I am not a graphics person.  I thought I made that clear by now.  I kept a DOA XVB desktop background for quite some time though.  Other than that, I have nothing nice to say about Xbox.  It has no games I want.  It's really that simple.  I consider the Xbox to be about as useful as an empty box of beer.

In this thread, I am defending EAD from an attack that I think is injust.  I am attacking Halo because it was used as an example of better environments, and I am simply saying that I think the environments are pathetic.   I am not attacking all Xbox games.  I think Panzer Dragoon is quite good looking for instance.

Regarding ToS, I don't think I've ever commented on its graphics.  I want it because it's a great RPG.
Title: RE: Cant EAD make decent graphics?
Post by: RABicle on August 24, 2003, 06:03:39 PM
*retires from thread disscussion*