How many of Justin's dreams died - or lived - today?
http://www.nintendoworldreport.com/news/47953/smash-bros-ultimate-direct-recap
Nintendo's Smash Ultimate Direct revealed a group of new fighters and modes for the December 7 release.
New Characters And Echoes
As rumored last night, Simon Belmont of the original Castlevania series has entered the roster, and Richter Belmont as an Echo fighter. Simon wields the Vampire Killer and some of the original Castlevania's sub weapons, and his whip has full control and longer reach than any other regular attack. The axe, cross, and Holy Water from the original Castlevania are his specials, and his Final Smash is called Grand Cross. Dracula's Castle is the new stage, which spawns items from candlesticks and features appearances from Castlevania bosses including Dracula, and 34 songs from the series.
King K. Rool has climbed aboard the Smash Ultimate roster. The Donkey Kong Country villain can fire his crown as a boomerang and summon a giant cannon for his Final Smash.
Chrom from Fire Emblem Awakening is finally appearing in Smash as an echo fighter of Roy.
Dark Samus of the Metroid Prime series will be an echo fighter as well. Echo fighters can be separated or stack in the character select menu. More characters will be announced in the future.
New Modes and Features
The My Music mode has been expanded to allow any music from the game series to be used on a thematic stage (eg: any Zelda theme can be used on Hyrule Castle).
There are over 900 tracks in the game including fanfares and menu music, which can be accessed from an in-game sound test menu. Playlists can also be created in the game for playing, and used in handheld mode with the screen off.
Match rules can be saved and loaded at any time.
Stamina battle is a full mode, joining time and stock.
Final Smashes now have a meter that can be filled to perform a slightly weaker version of the attack than the Smash Ball allows.
A new mode called Squad Strike will use three or five fighters to create elimination matches.
Tournament support has returned, with up to 32 entrants each.
Smashdown mode is a new mode that removes characters from the selection as they are chosen for battle.
Training will feature an exclusive stage that measures the distance of moves both at low and high health.
Classic Mode will return, with each combatant having their own set of opponents.
Assist Trophies, Poké Balls, and Items
Stages
Pokemon Stadium, Garden of Hope, Brinstar Depths, the Summit (Ice Climbers), Unova Pokemon League, Magicant, Gamer (Game and Wario), and Final Destination are returning.
New Donk City Hall from Super Mario Odyssey, complete with Pauline performance of "Jump Up, Super Star" will be a roving platform stage.
N64 version stages were designed to keep the old school style.
The game will feature 103 stages, or 100 if Battlefield/Big Battlefield/Final Destination are excluded, and all stages are unlocked from the start. Stage hazards can be disabled, and any arena can be set up like Big Battlefield or Final Destination. Morphing stages - switching between two stages mid-fight - have also been added.
Other
A dashboard is available on all menu screens by hitting the ZR button on the Switch.
There was a blurred icon on the first page of the main menu, with a purpose to be revealed later.
I think the mystery mode is an improved Smash Run. An Adventure/Story Mode is a lot of work, but I should probably not underestimate Sakurai.
I'm a bit disappointed that the game doesn't have any real Single player content outside of Classic Mode. Still, other than that? Wow.
I'm a bit disappointed that the game doesn't have any real Single player content outside of Classic Mode. Still, other than that? Wow.
We don't know what kind of single player mode it will have yet, Sakurai said that would be revealed later. I think he wants to wait as long as possible.
Stamina Mode was introduced in Melee. Sakurai finally decided against burying it under “Special Smash” menus so perhaps it won’t it feel like an afterthought in Ultimate. Brawl allowed players to adjust HP up to 300 HP (Melee fixed stamina to 150 HP). That was pretty much the last time the mode saw any significant changes. There are other things that can be done to make it a mode people want to revisit such as adjusting the damage percentages, adding stock etc. that may be more work than Sakurai and his team can spare. I hope they make time for improving Stamina Mode because it has tons of potential.
Stamina Mode was introduced in Melee. Sakurai finally decided against burying it under “Special Smash” menus so perhaps it won’t it feel like an afterthought in Ultimate. Brawl allowed players to adjust HP up to 300 HP (Melee fixed stamina to 150 HP). That was pretty much the last time the mode saw any significant changes. There are other things that can be done to make it a mode people want to revisit such as adjusting the damage percentages, adding stock etc. that may be more work than Sakurai and his team can spare. I hope they make time for improving Stamina Mode because it has tons of potential.
I just always thought Melee had Time, Stock and Coins for different battle modes.And Bonus! I'm seemingly the only person who liked that mode and want it to return...
To be fair, it is a party platform fighter, so buying it to play as your favorite Nintendo characters by yourself and complaining about a lack of single player content is...
The reason for the Wii U version lacking in single player is mostly because they were developing the 3DS version at the same time which was splitting resources as well as the Wii U being the first time Smash Bros was in HD which I'm sure caused some extra trouble for development.Didn’t each version have its own development team? The resources weren’t split outside of the top people like Sakurai. If there was only one version, they just wouldn’t have contracted as many people. As far as HD, the project started in 2012. Namco Bandai has been making HD games for over half a decade. It seems unlikely that any contractor would have been brought on without HD experience. Nintendo itself was like the only major developer who was ihavenoideawhatimdoingdog.jpg.
It would be perfectly reasonable if each Smash Game didn't already have a substantial amount of stupid stuff to do on the side. But, this game seems to be designed with the competitive scene in mind with quality of life changes that trickle down to the casual scene, so if the latter group ends up feeling slighted about not getting what they want despite having an insanely large roster and absurd amounts of content and customization, maybe they need to check themselves lest they wreck themselves.To be fair, it is a party platform fighter, so buying it to play as your favorite Nintendo characters by yourself and complaining about a lack of single player content is...
...perfectly reasonable blah blah blah
...so if the latter group ends up feeling slighted about not getting what they want despite having an insanely large roster and absurd amounts of content and customization, maybe they need to check themselves lest they wreck themselves.