Gaming Forums => Nintendo Gaming => Topic started by: Mylilpurplebox on August 05, 2003, 03:39:08 PM
Title: "N5" Controller.
Post by: Mylilpurplebox on August 05, 2003, 03:39:08 PM
I want to know what you guys are thinking about the next generation controller....I know some of you have talked about it a little but not in much depth. Should it be exactly the same? Completley different? Or somewhere in between. What do you guys think?
Title: RE:"N5" Controller.
Post by: Bill Aurion on August 05, 2003, 03:47:00 PM
The only thing that should be changed is the "Z" button. Hopefully Ninty will have it put on the grips.
Title: RE:"N5" Controller.
Post by: Darc Requiem on August 05, 2003, 04:48:35 PM
Give me the N64 controller with dual analog sticks and bigger c-buttons and I'll be in heaven. The GC controller is nice but it lacks buttons and is smallish, the hate the PS2 controller, I that the Controller type-S, I actually like the original X-box controller better. I have big hands the PS2, Controller S, and GC controllers are all a little on the small side for my tastes. Although I have to give it Nintendo, despite its size the GC controller is still very comfortable to hold. I love the N64 controller....bring it back LOL
Darc Requiem
Title: RE:"N5" Controller.
Post by: HiTmaN on August 05, 2003, 04:49:47 PM
I'm hoping more like a Dreamcast Controller, that was perfect everything in place.
Title: RE: "N5" Controller.
Post by: NintendosFinest on August 05, 2003, 07:40:45 PM
They just need to change the button layout, and the Z button.
Title: RE:"N5" Controller.
Post by: joeamis on August 05, 2003, 08:33:19 PM
button layout is perfect, the z trigger needs to be bigger, and they need to create a z trigger on the left side too.
also make the C stick the same analog controller as the analog stick, which would also save lots of money.
and finally make the D-pad bigger, it's way too small
Title: RE:"N5" Controller.
Post by: Bill Aurion on August 05, 2003, 08:47:46 PM
1) Tastes sure are different...Though Darc loves the N64 controller, to me it feels like holding a brick now that I'm used to the GC controller ^_^
2) The GC controller has a tiny D-pad for the very same reason of saving a little money...They use the GBA d-pad
Title: RE:"N5" Controller.
Post by: joeamis on August 05, 2003, 08:53:45 PM
I know and I don't like that they did that.
why not make both analog sticks the same to save money instead
Title: RE: "N5" Controller.
Post by: KDR_11k on August 06, 2003, 04:07:51 AM
Add an assembly that allows exchange of the dpad and controlstick's position. I've used an N64 controller only once, but the middle grip was pretty badly placed and this solution should never again be used. Do not make the dpad the default control like the PS has, that is just idiotic in the age of 3d. Sure, it's good for fighting games, but what about the rest? Analog controls are a lot better for most games (hell, even some GBA games could have used it!)
[OT]IMO the current concept of fight controls is obsolete anyway. In SSBM you could just control by "intention" (i.e. upward attack = up+attack, forward attack = forward+attack), while in other games you have to use 10+ button sequences to do certain manoeuvres. I prefer the philosophy that a special isn't a super powerful move, but a move with a special purpose (e.g. attacking a large area below you).[/OT]
Title: RE: "N5" Controller.
Post by: Grey Ninja on August 06, 2003, 06:15:42 AM
Do something new and innovative that blows the competition out of the water, once again. That's all I ask.
Title: RE:"N5" Controller.
Post by: DRJ on August 06, 2003, 08:28:15 AM
Put the Z button next to the x and y buttons in an arch formation above the A and B. Add two trigger buttons under the grips like on DC or XBox.
For the wireless verion make it have rumble features and be rechargable.
I really like the GCN controller, it is may favorite out of every other system ever. I just dont like Z, it is a pain in the ass to use.
Title: RE:"N5" Controller.
Post by: joeamis on August 06, 2003, 03:47:46 PM
Quote Originally posted by: KDR_11k Add an assembly that allows exchange of the dpad and controlstick's position. I prefer the philosophy that a special isn't a super powerful move, but a move with a special purpose (e.g. attacking a large area below you).[/OT]
the ability to exchange the dpad and analog stick would make it very expensive, and make it prone to breaking easily.
special= super powerful is what makes them different from regular attacks, and worth using. they already have special= special purpose, ex. throws get opponent away from you when theyre super close, projectiles let you attack when they're far away.
Title: RE:"N5" Controller.
Post by: nemo_83 on August 06, 2003, 09:04:49 PM
Make B, X, and Y more like pieces of one button around the outside for easier and quicker button mashing. that means all would be like ovals or beans. Readjust the shoulder buttons so that we can comfortably be able to use the analog triggers and the digital triggers. Triggers with an S you got that Nintendo? The dpad should not be purposely made handicaped. Give us a real dpad. The joysticks should have clicking. They should BOTH have tops on the analog sticks. No yellow nipples on anymore controllers. The tops of hte joysticks should have dips so the thumb never slips. Keep the angles around the sticks for control. Keep at least one function/pause button. Maybe even a mouse wheel for easy scrolling. Also a microphone built in. It should fit the hands like the Cube controller. And last the most important new aspect to me is built in tilt technology that makes the controller like a thrid joystick.
Or just take everything I just said and slap it on two wireless joysticks with tilt technologies in them. I dream of being able to play one hand again. Like on the N64.
/V....I can see the add now. An N that has a V higlighted on top of the second two lines in a N. So it is like seeing NV overlaping. Now that would be very sleek and cool.
Title: RE: "N5" Controller.
Post by: HereticPB on August 06, 2003, 11:44:49 PM
The GC controller is fine. No change really needed. Only as multiples of people have said arrange the Z button. And No we don't need another z button to copy Sony.
HtPB
Title: RE:"N5" Controller.
Post by: ThePerm on August 07, 2003, 07:26:07 AM
the controller is great how it is...but with a few modifications it could be greater. The only thing i ask for is two triggers at the bottom,. you could make the bottoms of the place where they have the dpad and c stick slanted and put buttons on that. Other things that would be cool. A bigger d-pad, pressable joysticks(like ps2s L3, R3), and a complement to the z button would be nice. Perhaps make the z-button more like the n64 L,R buttons.
Title: RE: "N5" Controller.
Post by: Ian Sane on August 07, 2003, 07:31:16 AM
"The GC controller has a tiny D-pad for the very same reason of saving a little money...They use the GBA d-pad"
What pisses me off the most about their choice to do that is that they ended up changing their GBA model and thus changing the D-pad. Thus there is no real good reason to have the crappy D-pad on the Cube when they have a different one for the GBA SP.
Here's my suggestion for Nintendo when they make their next controller: design it for EVERYONE instead of just themselves. Both the N64 and Gamecube controllers worked perfectly for Nintendo's own games but had some big problems for third party ones. Other developers use the controller too so designing something solely with Mario and Zelda in mind isn't a good idea. Therefore everything should be very generic so no fancy button arrangement and nothing should be just thrown on (Z button, D-pad). As much as I don't care for the PS2 controller it has a very flexible design that works well with most games. Nintendo should basically take the PS2 controller, swap the D-pad and left analog stick, give it the SNES D-pad, and give the buttons letter values instead of shapes. Essentially they should make another SNES controller but with modern refinements.
Title: RE: "N5" Controller.
Post by: KDR_11k on August 07, 2003, 08:53:20 AM
The current button layout is designed for guidance, I think. On PS2, all four face buttons are equal and it's unpredictable which button the user presses first, while the A and B button on the GC controller are easily identifiable as primary and secondary button and the Z one as "for special purpose only". And I doubt a button under C and D would be good to use. It'll more likely get in the way. I have a 3rd party pad which has just minor alterations to this area and feels uncomfortable because of that.
BTW, what games (except Capcom fighting games) don't work with the current layout?
Title: RE: "N5" Controller.
Post by: Ian Sane on August 07, 2003, 09:34:05 AM
"BTW, what games (except Capcom fighting games) don't work with the current layout?"
Well aside from fighting games I can't really think of any but it's still one type of game and I can't think of any games that don't worth with the standard four button SNES approach. If one design works on everything but one genre and the other design works with ALL genres then you should go with the second design.
Title: RE: "N5" Controller.
Post by: Grey Ninja on August 07, 2003, 09:36:03 AM
Quote Here's my suggestion for Nintendo when they make their next controller: design it for EVERYONE instead of just themselves. Both the N64 and Gamecube controllers worked perfectly for Nintendo's own games but had some big problems for third party ones. Other developers use the controller too so designing something solely with Mario and Zelda in mind isn't a good idea.
Heh. It strikes me as strange that you seem to think that a controller is only good with 1st party games. I think that a console should be designed with general purpose in mind (as the GCN is), and developers should actually build their games to fit the console, rather than expect the console to be designed to fit them.
Soul Calibur II works awesome with the GCN controller.
Capcom vs SNK doesn't.
Mario does!
Sonic doesn't.
Metroid Prime does!
Medal of Honor doesn't.
Noticing the trend here?
Title: RE: "N5" Controller.
Post by: Ian Sane on August 07, 2003, 09:45:48 AM
"I think that a console should be designed with general purpose in mind (as the GCN is), and developers should actually build their games to fit the console, rather than expect the console to be designed to fit them."
Yeah but realistically you can't do that when you're not the market leader. If you're the struggling third place console maker you have to be just a little more accomodating to third parties so telling them to use your wacky design isn't as good of an idea as going with something they're going to be familiar with. When you're not number one your console isn't going to get as many exclusive games so you might as well make it reasonably port friendly. I'm just saying that such a design would be more developer friendly and thus more user friendly.
Title: RE: "N5" Controller.
Post by: Grey Ninja on August 07, 2003, 10:11:33 AM
The GCN controller ISNT a wacky idea though. It's an upgrade from the SNES design, the same as the PS2. I really fail to see any problems with it myself. It's got enough buttons, a D-Pad and two analog sticks that are perfect for their common use in a 3D game which is camera control. In a 2D game, it can work just as the SNES controller did, without the C-Stick or the left stick. I find the D-Pad comfortable and easy to use.
There's not a single game or genre that can't accomodate the GCN controller.
Title: RE: "N5" Controller.
Post by: Ian Sane on August 07, 2003, 10:49:29 AM
Grey if you find the GC D-pad comfortable you are either nuts or have very small thumbs. Man that thing just sucks. I still like the Gamecube controller more than the other two but to say that there aren't any problems with it whatsoever is crazy. There's always room for improvement.
Title: RE: "N5" Controller.
Post by: vudu on August 07, 2003, 10:55:04 AM
only problems i've ever had with the gcn controller is with timesplitters 2. i have a really hard switching weapons and zooming using the d-pad. i'll be using my sniper rifer to zoom in on the head of an unsuspecting victim and suddenly i'll be armed with the temporal uplink. doh!
Title: RE:"N5" Controller.
Post by: The Omen on August 07, 2003, 08:50:59 PM
I have rather bulbous hands and find the d-pad perfectly exceptable. I think this is another case of' the grass is always greener'. This GC controller is almost perfect in my eyes...yeah, the Z button is cumbersome, but not after 2 years of using the thing. My index finger is primed to hit it at a seconds notice. I think fully customizable controls for all games would alieve these 'problems'.
Title: RE:"N5" Controller.
Post by: ThePerm on August 07, 2003, 10:38:59 PM
picking up my controlelr my idea seems very confortable..they dont have to be slanted either..they could just be flat onto the libs...i figure theyd be good for switchign weopons... or pinball games.
Title: RE: "N5" Controller.
Post by: Termin8Anakin on August 07, 2003, 11:53:34 PM
Wireless.
Standard.
Is a must.
As long as they have that, I don't really care what the controller looks like.
Title: RE:"N5" Controller.
Post by: Grey Ninja on August 08, 2003, 03:34:50 AM
Quote Originally posted by: Ian Sane Grey if you find the GC D-pad comfortable you are either nuts or have very small thumbs.
As a matter of fact, I DO have Japanese sized hands... But I don't really feel that this is a big factor here, as I could handle the N64 and even the Dreamcast controller without too many problems. (Although I didn't like the Dreamcast controller much)
Title: RE: "N5" Controller.
Post by: KDR_11k on August 08, 2003, 08:28:02 AM
My problem with the dpad is less the size than the position. My thumb has to go into extreme angles for this thing and if I try to use it like on the GB the grip gets in the way.
Title: RE:"N5" Controller.
Post by: Nintendo Gamecube on August 08, 2003, 09:44:21 AM
I don't think I've ever used my D-Pad in my entire time that I played Gamecube...lol; always used the joystick.
Although, GC should stick with same controller to make it easier to playback...Besides, we all like the controller. Well most of us, any ways.
Title: RE:"N5" Controller.
Post by: Ian Sane on August 08, 2003, 11:22:32 AM
I made a REALLY quick mockup of my idea for a Cube/SNES hybrid controller for the N5. It can be found here. Keep in mind that I did this in Paint in about 5 minutes and I really suck at editing images.
Still I think you can see the general design pretty well. Assume that one top there are four L & R triggers similar to the PS2 controller.
Title: RE: "N5" Controller.
Post by: Grey Ninja on August 08, 2003, 11:38:36 AM
Those select and start buttons look horribly uncomfortable to use. I would prefer just the start button.
I would also prefer the current shoulder button layout. Having 4 shoulder buttons is excessive, and ultimately... useless. I also prefer the regular C-stick to the second full sized analog stick. The stick's main function is camera controls, and a full sized stick would make it feel uncomfortable in its primary role.
Regarding the X, Y, A, and B button layout, I prefer the current layout. It just feels more natural.
I'm sorry Ian, but it looks to me like you made a pretty damn fine mockup of a PS2 controller. I REALLY do not like that controller. If you really do prefer it, just buy a PS2 -> GCN adaptor.
Title: RE: "N5" Controller.
Post by: Ian Sane on August 08, 2003, 11:50:24 AM
"it looks to me like you made a pretty damn fine mockup of a PS2 controller. I REALLY do not like that controller. If you really do prefer it, just buy a PS2 -> GCN adaptor."
Actually I HATE the PS2 controller. However I love the basis of it's design: the SNES controller. As a result I find the PS2 controller to be a good design in theory but severely flawed in execution. The PS2 D-pad for example is total crap. However by combining the ergonomic design of the Cube controller with the SNES buttons I think a great deal of the problems with that design are fixed. The analog stick is in the main position as it should be, the face buttons are more accomidating for multiple genres, and the D-pad is better.
As for the second analog stick the design is more for games that use the C-stick for more than just camera control. Games like Luigi's Mansion and Timesplitters 2.
Title: RE:"N5" Controller.
Post by: Mylilpurplebox on August 08, 2003, 01:04:59 PM
I really like Ian's controller idea. Personally, that is something I would really like to see from Nintendo, as long as it has rumble, and is rechargable as well. (wireless of course) Also, I think it would be more comfortable if the "two z buttons" where more like the snes or n64 shoulder buttons, because they seemed to have a better feel. This design is not a mockup of playstation's controller. It is simply a hybrid of the snes (which sony based the playstation controller on) and the gamecubes controllers.
Title: RE: "N5" Controller.
Post by: Ian Sane on August 08, 2003, 01:32:08 PM
"Also, I think it would be more comfortable if the "two z buttons" where more like the snes or n64 shoulder buttons, because they seemed to have a better feel."
That's a great point. I mostly chose the Z buttons because it was easiest to add to the mockup and still look visible without an overhead view. Something like the N64 buttons would be great.
Title: RE:"N5" Controller.
Post by: ThePerm on August 09, 2003, 04:22:24 PM
theres my button mockup for the bottom of the controller
Title: RE: "N5" Controller.
Post by: KnowsNothing on August 09, 2003, 05:12:16 PM
down there? Bah.
Title: RE: "N5" Controller.
Post by: Termin8Anakin on August 09, 2003, 06:45:13 PM
that is ghey.
Title: RE:"N5" Controller.
Post by: ThePerm on August 09, 2003, 08:35:37 PM
their only meant as select buttons...meh you guys should pick up a controler and try it...with your middle fingers....
Title: RE: "N5" Controller.
Post by: PIAC on August 09, 2003, 08:49:08 PM
i think its a good idea to be honest, its adding more buttons in an unobtrusive way
Title: RE: "N5" Controller.
Post by: PIAC on August 09, 2003, 09:12:21 PM
edit: oh no my first double post!
Title: RE:"N5" Controller.
Post by: vroenis on August 10, 2003, 07:05:02 AM
alright - call me keen, but i've read all of your responses, and on the surface i am seeing one main issue - some favour the snes/ps2 layout and idea (stress the idea) and others like the present gc design and ideas. would it be totally unrealistic to manufacture two default controllers? of-course from a financial point of view this may be quite expensive, but it certainly would give gamers more options, more control over how they play games. add to that the great idea of making button configuration/assigning manditory for all games, this would put the console ahead of the game. an alternative perhaps would be to manufacture one default controller but commission a third-party hardware developer to design the other and release them at the same time. though now a committed console gamer, i can't forget my roots back in pc land - i'm used to using almost all of my fingers for gameplay. i enjoy ts2 and other fps a lot on consoles, but the controller in place of a keyboard and especially mouse changes the gameplay hugely - enemies ai tends to be a little on the slower side (only a little, but noticeable) to compensate for the fact that you can only swing your weapon around as fast as the analogue stick permits. with a mouse, there are no excuses. that being said, should the next controller have a totally different attitude towards control and start giving us back the use of our other fingers? playing with index fingers and thumbs is fun, but there could be something more - though this of-course could be something that sets consoles apart from pcs (don't worry, there's no turning back) arg - seeing both sides too much...
Title: RE: "N5" Controller.
Post by: Termin8Anakin on August 11, 2003, 09:11:49 PM
Wireless should be starndard. This is a MUST.
I reckon the GC2 controller should be similar to the GC controller, except for two MAJOR changes: -A stronger control stick with more tension in it. A LOT more tension. and -A bigger d-pad, obviously.
If Nintendo just addressed these two problems, then I will be happy.
But then I'm always happy
Title: RE:"N5" Controller.
Post by: XBR on August 12, 2003, 03:41:40 PM
I Have the greatest idea. Not only should Nintendo make a brand new controller for the N5, but they should make adaptors for all their old controllers to fit on the system somehow. Think about it, Myamoto wants games to be simple, so he could use the NES controller on his game. Square would want a Final Fantasy game, so they could use the SNES controller. First person shooters could use the N64 controller, cause it is the best FPS controller (GoldenEye). It would make everyone happy. O and you could use the SNES controller for Game Boy games.
Title: RE:"N5" Controller.
Post by: NintendosFinest on August 13, 2003, 08:21:56 AM
Quote Originally posted by: XBR I Have the greatest idea. Not only should Nintendo make a brand new controller for the N5, but they should make adaptors for all their old controllers to fit on the system somehow. Think about it, Myamoto wants games to be simple, so he could use the NES controller on his game. Square would want a Final Fantasy game, so they could use the SNES controller. First person shooters could use the N64 controller, cause it is the best FPS controller (GoldenEye). It would make everyone happy. O and you could use the SNES controller for Game Boy games.
Im sorry, but the N64 idea for FPS is a bad idea. Using the N64 controller for FPS would get you freakin owned in a game of timesplitters 2. It just has too many limitations. For example, with the N64 controller, you cannot move and aim at the same time.
Title: RE:"N5" Controller.
Post by: the_zombie_luke on August 13, 2003, 06:04:16 PM
Nintendo needs to use the SNES button layout. They also need to have their dual joysticks to be the same. I like the GameCube controller, but I sort of dislike the C-Stick.
Title: RE: "N5" Controller.
Post by: Pale on August 13, 2003, 11:24:22 PM
I like thePerm's idea but slightly different. A while ago someone was posting a mod they did in the PGC forums where they rewired the z button to a red round button on the back of the hand grips, so your middle finger would hit it. I really like that location for doing a dual l and r like the ps2. I hate how the ps2 has them right next to each other, but doing that would make it easy to differentiate. Kind of like the z trigger on the n6.
Title: RE:"N5" Controller.
Post by: vroenis on August 14, 2003, 03:50:02 PM
i would still really want to make full use of all my fingers. present thinking in controllers is index fingers and thumbs only and this is severely limited. the idea of having a button underneath for middle finger use is a good one. sorry, but i still can't escape my pc roots - for some games - especially FPS, a mouse is crucial. i rented nightfire and cheated the hell out of it just to unlock all the multiplayer modes (because that's what i play FPS for) and sure, it's fun as is ts2, but hell-a-slow to aim and turn with. -bang! bang!- some dudes behind me, quick, better take three and half seconds to turn around before i get...
Title: RE: "N5" Controller.
Post by: norebonomis on August 14, 2003, 07:11:36 PM
ideal controller? i really like the gamecube button layout, i think it's perfect, but the shape/size needs an overhaul, and nintendo shouldn't care about how dorky it looks, nothing can get more dorky looking than the n64 controller and i think we all eventually grew to like even that one
Title: RE:"N5" Controller.
Post by: theasylumofthedamned on August 15, 2003, 05:36:49 AM
The GCN controller is honestly the most comfortable thing you can hold, but it's lacking one thing: BUTTONS. They could have easily put on another Z-Trigger or another X/Y-jellybean-shape button between the B and X buttons.
Also, what N needs to do is make thier buttons 100% analog like the PS2's, and even make the "Stick click" effect as seen in PS2 and Xobox controllers.
As well, they really need to strengthen the joysticks, especially the main stick. I've gone through four controllers already that have broken down in a little over a year. Too much Smash Bros
Title: RE:"N5" Controller.
Post by: ThePerm on August 15, 2003, 09:35:57 AM
dont like my current mockup...well look at my "Dolphin" Mockups from years back...iv been thinking about controillers along time.
Title: RE: "N5" Controller.
Post by: NintendosFinest on August 16, 2003, 09:56:58 PM
Hey " The Perm " , where is your Icon from?
The GCN controller is cool, but some things need to be changed. I think nintendo should ditch the 4 bean shaped buttons and have six "regular "buttons on the face like the N64/Xbox. If Nintendo switches the left analog stick with the D-pad in " The Perm's " last controller picture on his site, I think it would be perfect.
They should also add another Z on the left, but make it comfortable like the N64's shoulders. ( like someone already stated ) Bigger D-Pad is a must. How about the return of the select button?
Title: RE:"N5" Controller.
Post by: ThePerm on August 17, 2003, 12:15:41 PM
oh no that controller sucks balls.....thats a real controller.....that is an akward place to put a joystick......it needs to be on the left...i was thinking wouldnt it be cool if you could snap in and out the d-pads and left joysticks for certain games
and i made the icon using paint and msgif animator
Title: RE: "N5" Controller.
Post by: KDR_11k on August 19, 2003, 08:30:37 AM
I think they should make the A button a clickable coolie-hat (you know, a digital stick that moves maybe 2mm into each direction). Analog buttons seem pretty pointless to me... An LCD on the controller would be more useful, think FFCC but without the GBA requirement... Tilt sensors are pretty useless (according to a friend with a Freestyle Pro pad), if they were really good, don't you think MS would've put one into the XB controller? I think the layout should remain fighting-unfriendly and they should sell a separate arcade stick. Hm, what about headphone connectors on the controllers? Perhaps a lightgun-feature included? Naah... The front button layout should be one where you don't have to move your fingers much to reach all buttons. E.g. the C and Z button on the Sidewinder Pad are almost unreachable. And the button placement is less confusing on the GC. You know those situations when you accidentally slip into another line on the keyboard? Never happens with the GC! I'm still thinking about ways to put the analog and digital control into the same place... Maybe some kind of analog pad, a disk-like thing that notices how far you push?
Title: RE:"N5" Controller.
Post by: Molobert on August 19, 2003, 09:58:19 AM
Here's what I think the N5 controller should have:
-Slightly bigger hand grips than the gcn controller -Select Button -Identical analog sticks with the "click" feature -No Z button, but 2 middle finger buttons on the back of the grips -Bigger D-Pad of course -Interchangeable locations for D-pad and Left analog stick (and maybe for the face buttons and right stick for FPS's) -Same L and R as GCN's, but have the click feature be a "lock." That would be good for things like Metroid and Zelda bosses. -Built in wireless capability and rumble -A screen would also be good, but maybe too expensive
I think the best feature for the next controller could be full customizability. It would be cool to, for example, be able to remove your face buttons and buy ones with a different layout, or to buy different L and R buttons.
Title: RE:"N5" Controller.
Post by: Nintendo Gamecube on August 19, 2003, 01:13:59 PM
I like N64's idea of being able to plug in a rumble pack or memroy card into it. Maybe they could cross that idea for it to be able to play GB/GBA games on the big screen. I also really liove the idea of 2 back button on the back of the controller for your middle finger. I think they should shape it so that your middle fingers could rest in that position, like the Z-button. The midle finger is one of those fingers that is barely ever used, mayne never.
Title: RE: "N5" Controller.
Post by: aoi tsuki on September 03, 2003, 07:06:40 PM
i'd rather Nintendo choose a more standard button layout for their next system. i LOVE the idea of the A button being larger. Ideally, it would be mapped to the function that would be performed the most (aside from moving), but as Ian Sane said, for third parties this isn't as ideal. A pad more like his, with equal emphasis on the "action" buttons is what i'm looking for. A bigger D-pad wouldn't hurt. My medium thumbs have no problems with it but i could see how many people would.
i also like ThePerm's idea of two buttons on the back, similar to the N64's Z button. It keeps the face of the controller less cluttered, and gives the player two more options. A "select" buttons, they'd be great for picking weapons (hold one down and scroll through weapons with the analog stick). The main problem is that no one expects buttons on the back of the controller. Most people who first grab the GC controller don't even noticed the Z button. If it's not on the face, it won't get used. Scratch that idea.
Title: RE: "N5" Controller.
Post by: Ocarina Blue on September 04, 2003, 01:17:57 AM
I think that manufacturing two sizes could be a good move. The GC controller is perfect for my tiny hands, but the main complaint I've heard is that it's too small. I think the Z button is fine if it's used properly, like in Metroid Prime, because it's never needed during combat. It is in an odd place though.
Title: RE:"N5" Controller.
Post by: steve on September 06, 2003, 05:38:11 PM
i think the only two problems were the d-pad being too small and that the z button was'nt complimented with a w button on the other side. the reason why i think they need two shoulder buttons on each side is to make games like nba street easier to play.
Title: RE:"N5" Controller.
Post by: nolimit19 on September 06, 2003, 09:19:00 PM
actually i think they should use a revamped dc controller. just one shoulder button on both sides(pressure sensative). two anolog sticks. 1 (decent sized) d-pad. and the standard for button lay out of a,b,x,y. nitnendo go it right the first time they used it with the snes. i dont like the big a with the little b thing. i actually think that the new xbox contoller would be perfect if it was in the shape of a cube controller(the most comfortable controller ever made), was wireless, and still have teh force feeback. thats what nintendo needs to do. i think tahts the least of their problems though. they need some killer launch titles.
Title: RE: "N5" Controller.
Post by: KDR_11k on September 06, 2003, 10:37:38 PM
What about making the second analog stick a trackball?