A look back at Nintendo's handheld from its 2011 to 2017.
http://www.nintendoworldreport.com/feature/44998/3ds-through-the-ages
With the New 2DS XL due out on July 28, I’m taking a trip down memory lane and looking back on the 3DS from its launch in March 2011 to the present day, focusing mostly on Nintendo’s own lineup, notable third-party games, and the successes and failures of the system as a whole.
On top of all that, I’m going to offer my two cents on whether or not any games from these eras is worth playing or replaying, while also compiling my own personal Top 15 3DS Game list throughout the years.
The plan is post an era a day for about two weeks. We are going from the system's launch up past the release of the New 2DS XL in 2017.
With all that in mind, let's journey back to the start: E3 2010...
Steel Diver was a mess. I think it was Nintendo's first entry into micro transactions of sorts. One of the problems I had with it other than the MT is that tutorial is not gameplay and make fore a terrible demo.You're thinking of the sequel: Steel Diver: Sub Wars.
It didn't help the game was very shallow even compared to a PSX game Submarine Commander or the PS2 epic Warship Gunner/Navel Ops 2. That game had you getting new subs and weapons including surface attack, anti-air, homing, noise makers, etc. It had noise detection modelling which required you to have a targeting solution, limited ammo, tubes you needed to load before hand. Yet this game was an arcadey game but without all the hardcore sim like Silent service.
I was very surprised that Nintendo allowed this to get a release as it just wasn't a good game and there was no way they didn't know this. Sure they needed something to release for launch but it did no favours.