Gaming Forums => Nintendo Gaming => Topic started by: Justin Nation on February 19, 2017, 01:16:28 PM
Title: Indies for the Switch!
Post by: Justin Nation on February 19, 2017, 01:16:28 PM
Since I didn't see a thread for this anytime in recent history, and rather than potentially have multiple threads discussing different games, I figured I'd try it out this way. What indie games on another platform (I suppose even already on the WiiU if you think they're great) would you hope could get ported over to the Switch? Maybe not even true indies, just smaller-scale games even (Geometry Wars comes to mind for me), but what would you be interested in and why?
I actually am working on a Playlist on my YouTube channel that strings together all of the indie games I am playing, or have played a ton of, on PC: https://www.youtube.com/playlist?list=PLBvKMC4FxxvviUxsdMOUmWp7SIVbcBg41 (https://www.youtube.com/playlist?list=PLBvKMC4FxxvviUxsdMOUmWp7SIVbcBg41)
I'm still adding to it but so far the list includes:
Nuclear Throne - Tough rogue-ish shooter, but MAN is it addictive
Neon Chrome - A pretty different kind of shooter with its own look and style. Futuristic and fun, though it may not scale well in portable mode
Galak-Z - An anime throwback style and some rogue-ish elements make for a pretty good time
Assault Android Cactus - Pretty well pure shooter bliss for me, much more a traditional arcade-style shooter but with very different play styles depending on who you choose
Rocket League - Rocket-powered cars mixed with 3 on 3 soccer. It is an incredible game and probably one of the most successful indie games in recent years
BroForce - Classic arcade shooters meet 80s action movie stars. Very fun and silly but can be tough as hell at times as well
Crypt of the NecroDancer - Rhythm game meets rogue-style RPG. Very unique and fun
Hotline Miami - Though the sequel didn't do as well it is a unique game mixing a retro style, hyper-violence, trippy imagery at times, and a lot of dying and trying again
Hand of Fate - A bit like mixing D&D with a deck-building game with an action brawler. It was a solid challenge and it was almost always changing things up on me from attempt to attempt
Rogue Legacy - By its name did you guess it is a rogue-like? Side-scrolling action reminiscent of something like Castlevania mixed with some very unusual hero traits that can sometimes drastically alter play and some challenges to grind out some better equipment and choices for yourself so you can try to get further and further into the castle
Will still be adding more and will note them as we go but interested to see what other people would love to see on the Switch, some video is always helpful as well to help people visualize. :D
Title: Re: Indies for the Switch!
Post by: Order.RSS on February 19, 2017, 01:30:34 PM
I really hope Rocket League stays far, far away from Switch... Because it has all the trappings of something I would get very addicted to!
Assault Android Cactus is another good shout yeah, they were developing a Wii U version for a while I think, but it kept getting postponed. That final boss is absolutely brutal!
Could also imagine Severed being reworked with motion controls instead of stylus swipes, if the Joy-Con are truly precise enough? You'd have to make the hits land harder to not tire out players, but I see potential.
That said, I'd rather we see new indies instead of established ones or reworked ones. Would rather see something new cooked up by Drinkbox, Nifflas, Image & Form, Witchbeam, or the people behind Nova-111 than see (enhanced) ports. Things like Snipperclips, while being a Nintendo game, are exciting precisely because they're new things on a new console (imo).
EDIT: oh aren't the people behind FTL working on something new based around Pacific Rim? Probably won't make it to Switch I guess, but it'd be cool.
Title: Re: Indies for the Switch!
Post by: ClexYoshi on February 19, 2017, 03:06:12 PM
I've said it once and I will say it again.
NIDHOGG NEEDS TO BE ON SWITCH
This is a 2 player game with a very simple control scheme, and is just... ideal for tabletop mode multiplayer wherever you go. it's a game that's so elegant that it would be a hand-in-glove fit for showing off the brilliance of having the Joycon.
I also am pulling for the full suite of Wayforward ports and Freedom Planet 2.
I know a lot of folks would be happy with having Undertale be on a Nintendo platform period, but Switch would especially be keen for getting feels on the go.
When La Mulana 2 eventually materializes, I'd gladly play that on the switch. the the original freeware version of the first game is one of my all-time favorites.
I'd also like games that run on the Lab Zero engine on Switch; Skullgirls 2nd Encore, Indivisible, and Them's Fightin' Herds. Skullgirls is probably the 2D Fighter I'm best at, and the other two are games I'm firmly in the backer camp for, so... yeah, there's that.
Title: Re: Indies for the Switch!
Post by: Shaymin on February 19, 2017, 03:21:41 PM
There's still a listing for Assault Android Cactus on Wii U, so I think that'll come over to Switch eventually.
Aside from my usual stanning for Super Mega Baseball 2 and Cosmic Star Heroine (standard disclaimer about backing) I'd love to see Pyre and the rest of the Supergiant catalogue on Switch.
Title: Re: Indies for the Switch!
Post by: BranDonk Kong on February 19, 2017, 03:25:08 PM
Apparently Switch devkits are only $500. I will happily buy one and try my hand at console games if that's the case.
Title: Re: Indies for the Switch!
Post by: NWR_insanolord on February 19, 2017, 05:45:24 PM
I'd like to see N++ on there. It's the kind of thing I'd like to have on a handheld and it never got a Vita port.
Title: Re: Indies for the Switch!
Post by: ThePerm on February 19, 2017, 06:47:00 PM
We have a review/impressions thread for indies, but not an "Indy games to look out for thread."
I recently hooked up an xbox360 controller to my computer. I'm close to being able to throw a real game together. I just have to combine different projects together.
Title: Re: Indies for the Switch!
Post by: Adrock on February 20, 2017, 07:48:36 AM
Lab Zero (creators of Skullgirls) are considering Indivisible (Metroidvania-style exploration with Valkyrie Profile combat). I really want this game on Switch.
Title: Re: Indies for the Switch!
Post by: Soren on February 20, 2017, 03:29:32 PM
The Indivisible demo was great.
Rocket League is the next Minecraft in terms of needing to come to the Switch sooner rather than later. Also, Minecraft on Switch kinda needs a release date already.
Title: Re: Indies for the Switch!
Post by: Mop it up on February 20, 2017, 03:58:09 PM
They were talked about in the general eShop thread, but having a general indie thread is probably a good idea.
Myself, I'm not into indie stuff, unless Minecraft and Terraria still count. Minecraft is already confirmed for NSwitch though.
Title: Re: Indies for the Switch!
Post by: ThePerm on February 20, 2017, 07:32:21 PM
Which Minecraft versions do you have Mop_it_up?
Shyguy, Stratos, Myself, and Lucario used to play pretty often.
Title: Re: Indies for the Switch!
Post by: Mop it up on February 21, 2017, 03:24:03 PM
I've had Minecraft Wii U for a while and a friend gifted me PC Minecraft, but it doesn't run very well on my computer and I haven't been able to get a controller application working for it.
Title: Re: Indies for the Switch!
Post by: ThePerm on February 21, 2017, 05:14:00 PM
I have a really old computer. Have you tried switching the settings from fancy to fast?
Title: Re: Indies for the Switch!
Post by: lolmonade on February 22, 2017, 02:26:33 PM
Ultimate Chicken Horse (https://mynintendonews.com/2017/02/21/nintendo-pushed-hard-for-indie-game-ultimate-chicken-horse-to-be-on-nintendo-switch/) for Switch is probably one of the best indie games that could have been announced for the Switch. The fact that Nintendo is actively courting some of these multiplayer focused games is also encouraging.
Overcooked is another one i'm holding out on until I see it possibly appearing on Switch.
Title: Re: Indies for the Switch!
Post by: KeyBilly on February 22, 2017, 05:22:24 PM
UCH has a cool concept. The main thing I want from Indie games is short local multiplayer experiences, since Steam is generally a better way to play long form or graphically intense stuff. It would also be nice to see games do silly things with the IR depth camera and motion controls. Basically, high concept stuff that wouldn't make sense for a full retail game.
Title: Re: Indies for the Switch!
Post by: Mop it up on February 27, 2017, 06:37:14 PM
I have a really old computer. Have you tried switching the settings from fancy to fast?
Yeah, I made all the low-end adjustments, except for chunks loaded, I left that in the middle since I need to be able to see far enough in the distance. It chugs pretty hardcore unless I look straight down or up. The problem is that the CPU is below the game's minimum requirement, it's just a dual-core 2 Ghz when the game needs at least 2.9 Ghz. I was hoping the 8 GB of RAM would make up for it, but it doesn't seem to help.
Title: Re: Indies for the Switch!
Post by: ThePerm on February 27, 2017, 11:12:34 PM
hmm, weird. My computer can't play Half-life 2 or doom 3, but it can play minecraft. I only have 2.75GB of ram. Over the years I have had to turn the draw distance down though and that kind of sucks. In older versions of the game I had a much better draw distance. My processor was released in 2005. It's 2.5ghz dual core amd athlon 64. (4800) It could be your operating system or your video card. I have a geforce 8200. The computer was sort of a bargain priced gaming pc in 2006 or so when I got it. The type where the gpu is integrated into the moatherboad instead of being a separate chip. I run a heavily optimized version of XP. I'd imagine if you had Windows 8 and above you could never run it. I'm not sure if xp or 7 would be better on this pc. It might be too old to run 7 well.
Title: Re: Indies for the Switch!
Post by: Soren on February 28, 2017, 12:41:49 PM
Nintendo nailed the Nindies Showcase for the most part. Still no Rocket League or Undertale but they did get
- a big exclusive (Runner 3) - Blaster Master Zero as a Nintendo ecosystem exclusive - a few timed exclusives (Gonner, Mr Shifty, Shakedown Hawaii) - some games with good buzz (Enter The Gungeon, Thumper) - classic Indie games (Duck Game)
and plenty of interesting concepts. I'm pleased.
Title: Re: Indies for the Switch!
Post by: lolmonade on February 28, 2017, 01:13:13 PM
I agree with your list, but don't count out:
- Great Co-operative game (Overcooked) - Indie game that's fire right now with first taste of multiplayer (Stardew Valley).
Switch really could be a great home for indie games. Looks like I'll have thinks to keep me turning on the switch past zelda.
Title: Re: Indies for the Switch!
Post by: KeyBilly on February 28, 2017, 02:20:34 PM
Blaster Master looks fun. I never played the Wii game.
Title: Re: Indies for the Switch!
Post by: Soren on February 28, 2017, 02:38:03 PM
Also, there are two games: NBA Playgrounds and Away: Journey To The Unexpected which have zero information online. Probably vaporware?
Title: Re: Indies for the Switch!
Post by: rygar on February 28, 2017, 04:54:52 PM
NBA Playgrounds caught my eye too. I googled it and it appears the trademark was filed by Saber Interactive.
Title: Re: Indies for the Switch!
Post by: Shaymin on February 28, 2017, 08:15:29 PM
They also abandoned the trademark last year. I suspect we'll get more details about it soon.
Title: Re: Indies for the Switch!
Post by: Evan_B on February 28, 2017, 08:37:07 PM
SteamWorld Dog 2 just skyrocketed to the top of my hype list with the confirmation that the game will have dedicated level design and no longer be procedurally generated.
Title: Re: Indies for the Switch!
Post by: ShyGuy on February 28, 2017, 08:45:23 PM
BOOOOOOOM!
(http://i.imgur.com/ocNadbk.jpg)
Title: Re: Indies for the Switch!
Post by: ShyGuy on February 28, 2017, 08:48:22 PM
Sequels to some of my favorite Wii U games!
SteamWorld Dig 2! The Fall Part 2! Flipping Death!
Edit: Here's a more organized look at the Indies Lineup
(http://i.imgur.com/Q0h44z1.jpg)
Title: Re: Indies for the Switch!
Post by: NWR_insanolord on February 28, 2017, 09:28:45 PM
I just went through that image ShyGuy posted and counted over 20 games that I'm going to buy, and that number will only go up as I learn more about some of the other ones.
Title: Re: Indies for the Switch!
Post by: rygar on February 28, 2017, 09:49:47 PM
They also abandoned the trademark last year. I suspect we'll get more details about it soon.
I saw that, but I'm assuming the NBA stands for National Basketball Association, so trademarks won't likely be an issue anyway. Maybe they went with a different developer though, just trying to read the tea leaves.
Title: Re: Indies for the Switch!
Post by: ClexYoshi on March 01, 2017, 12:09:42 AM
there is a lot to love on this list.
The fact that Cave Story port is on the list makes me hopeful for the full suite of Wayforward ports and maybe... MAYBE La Mulana. there was a distinct lack of that on 3DS that ended up on Vita instead that kinda stuck in my craw.
Title: Re: Indies for the Switch!
Post by: TrueNerd on March 01, 2017, 01:37:27 AM
WHO NEEDS THIRD PARTIES INDIES ARE THE NEW THIRD PARTIES
Seriously that is a long and exciting list of games. I am so happy/relieved to know there will be plenty of things to play on Switch this year besides the first party stuff. Nintendo has been laying groundwork with indies the last several years and now it appears that work is paying off. I also didn't truly realize until this Direct that Switch will be my preferred indie platform because so many indies lend themselves so well to being on a portable. More of this please, Nintendo.
Title: Re: Indies for the Switch!
Post by: Lemonade on March 01, 2017, 04:14:17 AM
Im really happy that there is a lot of indie support. The Nindies Showcase was great.
I really want Runner 3, Fast RMX and Graceful Explosion Machine. There are a few others Im interested in too like Overcooked, Stardew Valley, Oceanhorn, The Fall Part 2, and Yooka Laylee.
The Switch eShop looks like it will have even more good games than the 3DS.
Title: Re: Indies for the Switch!
Post by: Mop it up on March 01, 2017, 04:39:47 PM
I only have 2.75GB of ram. My processor was released in 2005. It's 2.5ghz dual core amd athlon 64. (4800) It could be your operating system or your video card. I have a geforce 8200.
Your RAM is still above the minimum of 2 GB, and your CPU is better than mine which seems to be important. I don't know what graphics card it has, but since it's a laptop then it's probably a poor one. It's Win7 so I don't think that's a problem. The battery is dead at this point and it runs really hot, so it probably isn't running at full capacity.
Title: Re: Indies for the Switch!
Post by: ThePerm on March 01, 2017, 05:01:20 PM
well sometimes running newer operating systems on older hardware can be problematic. However, there is a balance thing going on. Right now I run into a ton of software compatibility issues. I can run Unity, but they did an update a few months ago and I can't update it now because they don't support xp anymore. So that sucks. I also tried to download a tiling program to integrate into unity, but it wouldn't run because of the same issue. So, I ended up programming my own tiling program instead. It works, but I'm probably losing some performance because I'm a hack programmer.
Title: Re: Indies for the Switch!
Post by: ThePerm on March 01, 2017, 05:10:18 PM
In another subject. Hopefully, Yooka Laylee gets a solid release date soon.
I'm betting between sometime in April and July. Are they adding the multi player mode?
The Switch's launch lineup seems a whole ton better when you know you got Zelda with Yooka Laylee around the corner. And also Snake Pass has been a game that has been pretty exciting to me for the last couple of weeks.
How great would Gamecube be if it came out with a new Zelda game and a new Banjo Kazooie game around the corner?
Title: Re: Indies for the Switch!
Post by: RarityGamer on March 05, 2017, 08:52:50 AM
I can't imagine Yooka-Laylee will be too far behind the PC/PS4/XBX release. The game is made with Unity and it all comes down to how compatible unity is with Switch at the present time.
The indie scene on the switch is pretty big in my opinion. Being able to play these games on the go is great, I just hope they can get some of Telltales titles too.
Edit: Also, I really hope Nintendo push the virtual console much more from now on. The concept they introduced back on the Wii with not just Nintendo, but other consoles too is a brilliant one, but it's yet to really happen sadly.
Title: Re: Indies for the Switch!
Post by: Evan_B on March 05, 2017, 02:10:28 PM
The problem with Virtual Console is that it has become much easier for developers to publish all of their games bundled together on other digital services rather than waiting for Nintendo to court them for specific titles.
Title: Re: Indies for the Switch!
Post by: ThePerm on March 06, 2017, 02:27:02 PM
I would not mind if developers made special updated editions of their old games. The number of companies that made the classic games that we love is actually pretty small.
Capcom Konami/hudson/ultra Square Enix Tecmo Koei Technos Namco Bandai Midway(WB games) Acclaim(someone has the rights) Taito Natsume SNK Rare(the only one really not possible)
Title: Re: Indies for the Switch!
Post by: Phil on March 06, 2017, 02:33:01 PM
Sadly, the makers of Paper Monsters Recut (which was a fun platformer on Wii U) as well as collaborators on The Deer God, Mobot Studios has closed down. :(
https://twitter.com/mobotstudios
Title: Re: Indies for the Switch!
Post by: Soren on March 16, 2017, 03:26:46 PM
Listen, I'm all in favor of stricter controls and standards in order to keep the NinjaPigs and the RCMADIAXs of the world from flooding the eShop. But Vroom in the Night Sky is a game you can buy right now for the Switch and meanwhile Tom Happ and Dan Adelman can't even get fucking approval so they can start working on a Switch port of Axiom Verge.
I want to believe in Baker and the eShop but this isn't helping.
Title: Re: Indies for the Switch!
Post by: KeyBilly on March 16, 2017, 03:59:21 PM
It looks like they put a 6 month hold on most ports, trying to avoid a wave of them that would bury exclusive new games and make the system look also-ran. Probably a bad idea, considering how little there is to play right now, but it makes sense.
Title: Re: Indies for the Switch!
Post by: Soren on March 16, 2017, 04:38:15 PM
Every indie game on Switch right now is a port. The only thing they managed to get was a month exclusivity on Specter of Torment. I get that you want to highlight the games you've managed to get as exclusives that are coming down the line, but when Dan freaking Adelman can't get a clear answer on when he can tell his guy to start working on a Switch port of a critically acclaimed game I think you may have some (gasp) communication problems. Maybe Baker's still understaffed on his side but I'd think a game like Axiom Verge should be an easy green flag for your system.
Title: Re: Indies for the Switch!
Post by: ThePerm on March 16, 2017, 05:44:27 PM
This is a big problem with NOA. NOA has no idea what they are doing. Why doesn't a reporter call Reggie and ask what is going on?
Hey NWR? Do you consider yourself Journalists? What's going on?
Reading the Hex Heroes thing...they should just change the policy to "unless they apply for a waver"
On the other hand they could plan on within 6 months bringing games wii u owners bought over. Which would piss people off who bought two copies.
If Tom Happ wants to speed it up. He could create "Axiom Verge:Jacked!" If he adds something to the game, then it is no longer a port. Historically follow Konami's example. Ultra games anybody?
https://en.wikipedia.org/wiki/Ultra_Games
Title: Re: Indies for the Switch!
Post by: ClexYoshi on March 18, 2017, 11:18:58 AM
I would not mind if developers made special updated editions of their old games. The number of companies that made the classic games that we love is actually pretty small.
Capcom Konami/hudson/ultra Square Enix Tecmo Koei Technos Namco Bandai Midway(WB games) Acclaim(someone has the rights) Taito Natsume SNK Rare(the only one really not possible)
you're missing a few there, Perm.
If we're talking NES Stuff, there's no Sunsoft, Irem, Tose (yes, they were ninja-deving games back then!) Lucas Arts, and... actually, y'know what? this is a fruitless excercise.
Also, please name for me a single Acclaim game that you believe is a 'classic' that is in need of an update.
I find your strange Vulcan logic here confuses me deeply, Perm.
Title: Re: Indies for the Switch!
Post by: Stratos on March 18, 2017, 03:53:52 PM
That also depends on your definition of 'classic' Clex. Are we using that as a blanket term for retro games, or is it more specifically the highly rated and higher selling titles (as opposed to the niche games)
Title: Re: Indies for the Switch!
Post by: rlse9 on March 19, 2017, 12:15:29 PM
Out of curiosity I looked at the list of Acclaim games released on Nintendo systems and there's one that I would like to see an updated version of: Shadow Man. Not sure that qualifies as a "classic" but it's by far my favorite Acclaim game.
Title: Re: Indies for the Switch!
Post by: Mop it up on March 19, 2017, 01:58:26 PM
I like the Turok games, though I dunno if Acclaim still has the rights to those games. I know the first N64 Turok has a remaster in the past year or two, though I guess that one won't be coming to consoles, much less a Nintendo one.
Title: Re: Indies for the Switch!
Post by: Order.RSS on March 19, 2017, 02:18:37 PM
Well Acclaim published comics about Turok and Shadowman for a bit which led to the Iguana/Acclaim games on N64. A quick google says that Shadowman's comic is currently on hiatus but the rights are held by Valiant (they also had Turok 2 decades back). Turok's comic is now over at Dynamite.
Acclaim went bankrupt and its assets got bought by a company called Acclaim Games (no relation), Throwback Entertainment (looks like a sticker company) aaaand WeGo from South Korea now hold the rights to Re-Volt and those kind of N64 titles.
There was a Turok game in 2008 for X360 it looks like, but that was distributed by Touchstone Games (and Touchstone is a brand Disney uses to release 'mature' content or bad films they don't want souring their brand).
SO long story short: Turok is probably under Disney unless the license has lapsed by now, Shadowman is under Valiant (they also released the PS2 sequel together with Acclaim). Seems highly unlikely that they'll make it to virtual console, certainly not by Acclaim. Sequels/new games seem more likely, though Shadowman... I mean if they're not even publishing the comic anymore, sounds like a dormant IP at best.
Title: Re: Indies for the Switch!
Post by: Stratos on March 19, 2017, 06:26:14 PM
I plan on picking up Turok 1/2 on Steam once the second one hits. T2 is taking longer because they are getting the multiplayer up and running for online play.
There was an animated Turok movie that released a few years ago. It didn't review too well. The full film is on YouTube and it wasn't half bad, though it was rather violent for an animated film. Had him fighting dinosaurs and enemy natives. It got me interested enough I might dig up the old Turok games I have and give them a whirl again.
(Also gives me an itch to go over my old game design notes from high school and I had plans for a dinosaur themed game. Might be able to do more with it now that I know a thing or two about programming.)
Title: Re: Indies for the Switch!
Post by: Order.RSS on March 19, 2017, 06:45:18 PM
(Also gives me an itch to go over my old game design notes from high school and I had plans for a dinosaur themed game. Might be able to do more with it now that I know a thing or two about programming.)
Sounds like a pretty neat pitch, but it feels like something's missing still. Might I suggest adding a fox?
Title: Re: Indies for the Switch!
Post by: ThePerm on March 19, 2017, 07:45:44 PM
Acclaim published the Wizards and Warriors series on NES. Those were actually made by Rare. Acclaim/Iguana on n64 though were a force.
Title: Re: Indies for the Switch!
Post by: Stratos on March 20, 2017, 01:39:16 PM
(Also gives me an itch to go over my old game design notes from high school and I had plans for a dinosaur themed game. Might be able to do more with it now that I know a thing or two about programming.)
Sounds like a pretty neat pitch, but it feels like something's missing still. Might I suggest adding a fox?
It was really more Donkey Kong Country with Raptors. Though I see what you did there!
Title: Re: Indies for the Switch!
Post by: Adrock on April 03, 2017, 09:02:15 AM
I'm intrigued by Battle Princess Madelyn (it's basically indie Ghouls 'n Ghosts). It's coming to Switch (and Wii U apparently). There are 11 days left on the Kickstarter which has nearly tripled its original goal.
I like supporting Kickstarter projects though I'm not familiar with Casual Bit Games and I'm holding out for a potential Switch physical copy. PS4 is getting a physical release through Limited Run Games.
Title: Re: Indies for the Switch!
Post by: Soren on April 03, 2017, 12:51:43 PM
The fact that it's getting a physical release via Limited Run makes it less likely we'll see a physical release on Switch IMO.
I want to make a separate thread for Hollow Knight because it's been getting some really good reviews and it might just be the 2D Metroidvania game Switch needs, but I'll hold off until we get an actual release date for it.
Title: Re: Indies for the Switch!
Post by: Adrock on April 03, 2017, 03:07:49 PM
I don't have much confidence that Switch will get a physical release unless Limited Run Games or another publisher steps in some time after the game launches. I'm weary of backing the Kickstarter so as to avoid an unlikely but potential Shantae: Half-Genie Hero situation in which a physical copy was announced like a month before release. Granted, it isn't the same kind of situation. Ultimately, while Battle Princess Madelyn looks cool, patience prevails. In the off chance there is a physical release on Switch, I'll be happier with the physical release than the Kickstarter bonuses.
Title: Re: Indies for the Switch!
Post by: Oedo on April 03, 2017, 06:31:44 PM
The fact that it's getting a physical release via Limited Run makes it less likely we'll see a physical release on Switch IMO.
Wouldn't that make it more likely? Limited Run Games said they wanted to go "all-out" on Switch earlier in the year, and a couple of weeks ago they said they're hoping to bring their first Switch game out this summer.
Title: Re: Indies for the Switch!
Post by: Soren on April 03, 2017, 09:53:51 PM
The fact that it's getting a physical release via Limited Run makes it less likely we'll see a physical release on Switch IMO.
Wouldn't that make it more likely? Limited Run Games said they wanted to go "all-out" on Switch earlier in the year, and a couple of weeks ago they said they're hoping to bring their first Switch game out this summer.
I had not seen that article. I take back what I said but am still cautiously optimistic.
I was still under the assumption that Nintendo forced publishers to have pretty high minimum order quantities for physical games because they didn't like physical games on their consoles to only exist as collectors items. If this has changed then it's a positive development, although given Limited Run's propensity for extremely small print runs I wonder if Nintendo is still hesitant to sign off on it.
I'm generally ok with Limited Run games and am already glad I got physical versions of Firewatch, Oxenfree and Runner 2.
Title: Re: Indies for the Switch!
Post by: Shaymin on April 04, 2017, 01:08:38 AM
Shovel Knight's print run for 3DS (and Wii U) wasn't prohibitive enough for Yacht Club to drop it like they did the Xbox One version.
That said, we could be talking 5-10k minimum instead of the 500-1000 LRG usually works with. We'll see.
Title: Re: Indies for the Switch!
Post by: Stratos on April 04, 2017, 05:17:35 AM
I don't like the idea of limited run physical copies, if only because I tend to find them for cheap down the road to round out my collection, but I understand the cost/risk involved and don't blame publishers for doing them on smaller/indie games.
Title: Re: Indies for the Switch!
Post by: Soren on April 04, 2017, 08:14:52 AM
That said, we could be talking 5-10k minimum instead of the 500-1000 LRG usually works with. We'll see.
LRG's print runs are generally between 2-8k. I was led to believe Nintendo's minimum was somewhere in the 30k range, although I honestly can't remember where I saw that number. I can see why LRG would be hesitant to make a print run that large when the most they've done is 10k (once, and that was for Skullgirls).
Given the reports of cartridge costs, I am interested in seeing the costs in making just 5,000 carts of a Switch game.
I don't like the idea of limited run physical copies, if only because I tend to find them for cheap down the road to round out my collection, but I understand the cost/risk involved and don't blame publishers for doing them on smaller/indie games.
Yeah, LRG is a camp out on their website 15 minutes before pre-orders open kind of deal. It's probably even worse now that they don't automatically hold your purchase in the cart while you're completing the order process.
Title: Re: Indies for the Switch!
Post by: Stratos on April 04, 2017, 08:40:15 PM
Pre-orders should be unlimited. I recall that they used to be meant to gauge interest in a title and determined how many they should print. But these days pre-orders can sell out for a product that might not have even gone into production. that is money left on the table and asking for the bridge of fan goodwill to get burned. Nintendo seems to be one of the few companies that has fans put up with this crap, but little companies need all the goodwill they can get.
Title: Re: Indies for the Switch!
Post by: azeke on June 09, 2017, 07:21:41 AM
Super Meat Boy Forever is likely coming to Switch (https://twitter.com/SuperMeatBoy/status/873018347067023360?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fnintendoeverything.com%2F) and so is the other punishing 2d platforming with spikes from Edmund McMillen: The End is Nigh (http://edmundm.com/post/161553453240/the-end-is-nigh)