Title: Acclaim stops making games for cube.
Post by: CO_Hawke on July 12, 2003, 11:04:02 PM
Yeah I heard about it.
Whooooooooooooooooooooooooooooooooooooooo cares
We don't need half-assed PS2 ports.
Title: Acclaim stops making games for cube.
Post by: mouse_clicker on July 13, 2003, 07:00:25 AM
I agreee it doesn't matter that much, but we DID get Burnout from them, which is an incredibly awesome series. Anyway, Acclaim's not cutting all support, just scaling it back heavily, although most of the support we got was, as Hawke put it, half assed PS2 ports.
Title: RE: Acclaim stops making games for cube.
Post by: Bloodworth on July 13, 2003, 09:05:58 AM
This is a quote from the European market that's really been blown out of proportion. As far as I know, it has little or nothing to do with the US market. And as many have said before, their low sales are their own fault. Shipping product late and in limited quantities with no advertising = low sales.
Title: RE: Acclaim stops making games for cube.
Post by: AgentSeven on July 13, 2003, 11:08:56 AM
Go to GameSpy.com and read their article entitled "25 stupidest moments in game history." There are some bits concerning Acclaim that you have to see to believe. It makes me glad that the sleave-bags at Acclaim will no longer be making games for our fine system.
Title: RE: Acclaim stops making games for cube.
Post by: Grey Ninja on July 13, 2003, 11:23:57 AM
Heh. I did just that. here's a link for the lazy people who don't want to find it themselves.
Check out the Donkey Kong article for a bit about Nintendo. I am still reading, but that's the best I've seen yet.
EDIT: As I continue reading it, I am seriously starting to wonder about the people who wrote this. One of the dumb things involved Nintendo's decision to use carts instead of CDs on the N64, and the next one involved the stupidity of putting CD-ROMs on underpowered hardware. It seems like these guys don't know their asses from a hole in the ground to me. Screw that list. I am removing the link.
Title: RE: Acclaim stops making games for cube.
Post by: NinGurl69 *huggles on July 13, 2003, 01:31:05 PM
I want Burnout 3 with Logitech Speedforce support.
Title: RE: Acclaim stops making games for cube.
Post by: Bloodworth on July 13, 2003, 03:01:32 PM
umm...Burnout 2 supports it. Just get that.
Title: Acclaim stops making games for cube.
Post by: ThePerm on July 13, 2003, 03:06:24 PM
complaining about the buttons on gba...tsk tsk.. THEY CAN PUT AS MANY BUTTONS ON THE SYSTEM AS THEY LIKE!
and for gba..quit trying to play it in the dark..in a lit room you can see it perfectly fine...the only problem i have with my screen is dust and fingerprints....
Title: Acclaim stops making games for cube.
Post by: NinGurl69 *huggles on July 13, 2003, 06:42:25 PM
Quote Originally posted by: Bloodworth umm...Burnout 2 supports it. Just get that.
umm... I ALREADY HAVE THAT BUT I WANT MORE
DOE SIT REALLY LOOK LIKE I DDIN'T REALIZSE bURNOUT2 DOESN'T HAVE SPEEDFORCDE SUPPORT!?>
I'd like to thank Nintendo Power for giving me a free Speedforce Racing Wheel and Speedforce Accessory Pack.
Title: Acclaim stops making games for cube.
Post by: Polyethylene on July 13, 2003, 07:22:57 PM
Title: RE: Acclaim stops making games for cube.
Post by: KDR_11k on July 13, 2003, 07:51:44 PM
Poly: That's the same as in the first post. Except it's direct and therefore against the forum rules.
Ninja: Number one was Atari busting a deal with N to manufacture the Famicom stateside. You just have to accept they deal out against everybody and that N had its stupid moments.
Title: RE: Acclaim stops making games for cube.
Post by: Grey Ninja on July 13, 2003, 08:16:01 PM
KDR, I accept that Nintendo made some pretty dumb ideas. The Playstation is one of the stupidest movements in history I think.
What I disagreed with was their placing differences in philosophy in the dumb idea category. The Perm mentioned one such case. Who are they to say that it was a dumb idea to put only 4 buttons on the GBA? And the lighting "problem" with the GBA was a result of Nintendo's desire to make sure that your batteries lasted longer than a Game Gear's.
Romero is an idiot, but the article on him was completely retarded as well. Atari also made their workplace like a party house WAY back in the day, and it worked well for them. Ion Storm got into trouble because Daikatana sucked, not because they spent a lot of money on their workplace.
The thing is that hindsight is 20/20, and the article uses hindsight a lot to say that people made dumb ideas at the time, but I find that many of the ideas were good in principle at the time.
Title: Acclaim stops making games for cube.
Post by: ThePerm on July 13, 2003, 08:40:21 PM
and damn, i had a game gear myself and the batteries only lasted 2 hours...and you used 6 of them! 2 batteries for a sytem with way better graphics and 20+ hours of battery time is awesome if you ask me.
Title: Acclaim stops making games for cube.
Post by: mouse_clicker on July 13, 2003, 09:32:46 PM
A lot of people come down on Romero for Daikatana, but they forget not only his immense contribution to the entire industry (along with Carmack) in the form of Doom, but also the game Deus Ex, by the same Ion Storm, no less. Yeah Daikatana was a huge flop they hyped us up over for years, but Romero's done more good than bad- unfortunatley it doesn't seem like anybody recognizes them.
Title: Acclaim stops making games for cube.
Post by: BrianSLA on July 14, 2003, 12:08:33 AM
Romero's contribution to DEUS EX is really limited. Deus Ex was Ion Storm Austin or Ion Storm Dallas....... one was Romero and the other was the Deus Ex studio.
Title: Acclaim stops making games for cube.
Post by: MadMan on July 14, 2003, 04:27:09 AM
I'm pretty sure Romero had nothing to do with Deus Ex. Warren Spector was the head of Deus Ex in entirely seperate studio from Romero.
Title: RE: Acclaim stops making games for cube.
Post by: Grey Ninja on July 14, 2003, 05:30:09 AM
Romero had nothing to do with Deus Ex or System Shock. Romero was talented, and did do a fine job in Doom. But he was far too lazy, and ultimately that's what got him into trouble.
Title: Acclaim stops making games for cube.
Post by: mouse_clicker on July 14, 2003, 08:22:43 AM
Whatever, people still come down on Ion Storm in general, and Romero DID do Quake and Wolfenstein- yeah he's made a few mistakes, but why do people's bad points always outshine their good points? I personally have a lot of respect for Romero and I'd sugegst everyone read the article about him and Ion Storm one of it's employees wrote defending him. I can't give you an exact link now, but I'll find one.
Title: RE: Acclaim stops making games for cube.
Post by: Grey Ninja on July 14, 2003, 09:29:40 AM
John Carmack called him a talented but lazy man. Personally, I will take John Carmack's word over John Romero's highschool friend.
Title: Acclaim stops making games for cube.
Post by: mouse_clicker on July 14, 2003, 12:44:21 PM
Of course, because Carmack is a MUCH better judge of Romero's character than his highschool friend, who he's known almost twice as long. It's perfectly plausible that Carmack could pick out the intricacies of Romero's persona in MUCH less time than his high school buddy. GREAT line of logic there. All I'm saying is don't judge a person soley on what you see in the news, which is exactly what you're doing. I could just as easily say Miyamoto's a schizophrenic pscyhopath who does shrooms from playing his games.
Title: Acclaim stops making games for cube.
Post by: NinGurl69 *huggles on July 14, 2003, 02:36:56 PM
Quote Originally posted by: mouse_clicker I could just as easily say Miyamoto's a schizophrenic pscyhopath who does shrooms from playing his games.
Then how do you explain Pikmin?
Title: Acclaim stops making games for cube.
Post by: ThePerm on July 14, 2003, 05:15:16 PM
im not sure if this is direct linkign because we are on planetgamecube and any link appearing on planet gamecube that goes to planetgamecube would allow for advertisements and such..ill just put this up until i find the link that takes me to the page that has the pic...
but professional 66 this would answer your question...gosh cant seem to find that page i foudn the pic on anywhere...ill keep looking
ok i looked for an hour..maybe s-u-p-e-r knows where it is
Title: RE: Acclaim stops making games for cube.
Post by: NinGurl69 *huggles on July 14, 2003, 05:54:03 PM
Are you looking for something to add a greater than or equal amount of humor to the subject, or are you genuinely serious about my question?
I hope for the former and not the latter.
Title: Acclaim stops making games for cube.
Post by: ThePerm on July 16, 2003, 09:17:10 PM
originally posted by Professional 666
Quote
Quote Originally posted by: mouse_clicker I could just as easily say Miyamoto's a schizophrenic pscyhopath who does shrooms from playing his games.
Title: RE: Acclaim stops making games for cube.
Post by: Grey Ninja on July 16, 2003, 10:57:31 PM
lol... you would not believe how long I searched for that picture without finding it. Thanks The Perm.
Mouse Clicker, I mean that I would rather take the word of Romero's business associate who is known for telling it like it is, rather than one of Romero's closest friends. I mean, it's pretty obvious that one of his good friends isn't going to talk trash behind his back, isn't it?
Title: RE: Acclaim stops making games for cube.
Post by: Gamefreak on July 17, 2003, 06:06:49 AM
John Romero is not only lazy, but was also far too full of himself. I remember seeing an ad in PC Gamer a long time ago that said something like "You're about to be John Romero's bitch" and nothing else but some logos (it was Eidos they hit up for money). Anyway, I'm going to explain it all for you guys. ION Storm's main location was in Dallas. They bought the top floor of some skyscraper and spent millions renovating the whole place, putting in the most expensive of everything and then touring the press around the place. They were touting their new slogan around, saying they were going to change the way games are made. They got lots of people in on the dream, hired like crazy, and got to work. They spent a while making a huge deal out of them selves, and by the time they sat down with publisher Eidos to make a deal, they had already made themselves out to be a star company worth something like a 100 million dollars (!). They settled with Eidos, and they got a few million for like 5 games. ION Storm decided to take the easy route. They were going to buy unfinished games, patch em up, and breeze through the first year or so. They're first one was some strategy game, I forgot the name. They showed it to the press after the tour of their facilities, and got a response so bad that it must have broken all of their hearts. But they released it anyway, without fixing it. And it sucked. Horribly. And this was when Total Annihilation and Age of Empires were doing great, and Starcraft was coming out extremely soon. In fact I downloaded the Starcraft demo like the same month I was reading the horrible reviews for their game. Anyway, Daikatana finally came out, and it was horrible. Then they released it on N64. It was still horrible. Eidos spent something like 40 million dollars on ION Storm over the years (Daikatana was delayed for like 3 years and they changed from the Quake 2 to Unreal engine halfway through). In fact, Eidos spent so much money on ION Storm that the talented Looking Glass Studios (Thief, System Shock) got screwed over. Warren Specter and his team from Looking Glass moved on over to ION Storm's little Austin division (ION Storm and Retro Studios are both in Austin by the way, and in my opinion the only thing worth noting about the boring city), where they created Deus Ex, the game that saved ION Storm's butts. Nevertheless, the Austion division was the only one that survived the disaster that was Daikatana....in fact, Warren Specter and his team didn't even refer to themselves as the same company that made Daikatana, and who could blame them. Specter and team saved ION Storm, and now they are working on Deus Ex 2 and Thief 3, building up ION Storm, and they are going to get the attention they deserve. And Romero, he was in the spotlight for a few moments, and then went from riches to rags in a matter of moments because of his ego, arrogance, and laziness. You know what he's doing know? He's got a crap job now, making cheap games for the N-Gage (well that's what my friend says, don't know where he heard it), a failure worthy of Daikatana's caliber. Romero took the easy way out, and got taken out. Now he's going to work on failure after failure, and people like Warren Specter will be the ones supplying us with great games.