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NWR Interactive => TalkBack => Topic started by: Shaymin on September 10, 2015, 08:49:00 AM

Title: Super Mario Maker Update Changes Unlock System
Post by: Shaymin on September 10, 2015, 08:49:00 AM

A day -1 patch removes a prominent complaint.

http://www.nintendoworldreport.com/news/41135/super-mario-maker-update-changes-unlock-system

A patch will be available for Super Mario Maker that removes a source of frustration about the game.

The version 1.01 patch is available for the game's release in Japan and Western gamers who got the game early, and includes the following bullet point: "Condition(s) for increasing the amount of usable parts (in the level editor) were added." The patch's actual effect changes the unlocking of parts from the next calendar day to shortly after an undetermined amount of building material is used.

Nintendo World Report will be investigating the new unlock system and will update our review coverage as necessary.

UPDATE: According to user feedback, it appears the "15 minutes" timing refers to how long it would take to use a certain amount of the building materials in a level. Nintendo is hosting a Twitch stream at 3 p.m. Pacific, and we hope for clarification from the Treehouse at that time.

Title: Re: Super Mario Maker Update Changes Unlock System
Post by: TOPHATANT123 on September 10, 2015, 03:58:11 PM
Nice to see they actually take feedback into consideration. The company can be like a brick wall at times.
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: Soren on September 10, 2015, 04:02:22 PM
Thank you, jeez...
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: broodwars on September 10, 2015, 04:28:16 PM
I would, of course, prefer no locked content at all, but 15 minutes is a very reasonable compromise. It's just baffling that it took Nintendo this longbto catch on that people hated that content gating.
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: Ian Sane on September 10, 2015, 04:54:05 PM
Wow, these guys caught on quick enough to have the patch ready before release?  Do my eyes deceive me or is Nintendo learning?  Earlier in the year they released the Project S.T.E.A.M. demo and it had these ridiculous long wait times for the computer opponent's moves and it did not go over well.  Like this that was not a technical limitation or mistake but misguided intentional design.  Nintendo waited until after the game was released and sadly bombed before they caved and released a patch.  Now Super Mario Maker was never going to bomb like S.T.E.A.M. did just based on the Mario licence alone.  But Nintendo actually caught on fast enough to "fix" their questionable design prior to the release.  Were there technical hurdles that made the S.T.E.A.M. patch take longer or is Nintendo catching on?

This is a very obscure reference but to me Nintendo is "pulling a Sopel".  Former Vancouver Canucks defenseman Brent Sopel used to periodically pull off highlight reel defensive plays... but they were almost always in reaction to some boneheaded ****-up he had made seconds before that created the very need for him to save the day.  Good on Nintendo for addressing this but you question why this was in need of being addressed in the first place.  Next time around a design like this shouldn't make it out of the planning stages.
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: xcwarrior on September 10, 2015, 06:00:36 PM
Nintendo really doesn't want bad PR clearly for this game.

I was fine with the unlock system. Whatever. I'm more looking forward to beating people's custom levels, I don't have time to build them.
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: Mop it up on September 10, 2015, 06:40:10 PM
Can't say I'm surprised. People are so impatient these days...
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: Mythtendo on September 10, 2015, 11:21:07 PM
So they caved in to all the whiners who want everything right away and don't want to wait?
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: Soren on September 10, 2015, 11:49:15 PM
So they caved in to all the whiners who want everything right away and don't want to wait?


More like they realized people prefer to play at their own pace, without the need for arbitrarily long unlock periods. Potato, Potato.
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: NeoThunder on September 11, 2015, 10:19:52 AM
This sucks. You still have to wait till the next day for stuff to unlock. It makes you play for an uncertain amount of time before being told new stuff will arrive the next day. Calendar manipulation it is...
Title: Re: Super Mario Maker Update Changes Unlock System
Post by: kokumaker on September 13, 2015, 04:50:52 PM
You have to spend five minutes editing which each set of unlocked building materials before the next set queues up for delivery the following day. This is already getting old. I'd much prefer to have the full set of building materials available at the start. It's nit like the editing feature is complicated. Let me go to town on this thing, Nintendo! Jesus.