This remake of Kirby's Adventure left out some of the fun and delight of the original.
http://www.nintendoworldreport.com/reviewmini/38992/kirby-nightmare-in-dream-land-review
As a fan of Kirby and all things related to the lovable puff ball, I was excited to try out one of the franchise entries I had yet to touch. Unfortunately, Kirby: Nightmare in Dreamland was a letdown, leaving me exhaling all the enthusiasm I had sucked in.As a remake of Kirby's Adventure, one would expect the Game Boy Advance title to be better looking, and while it’s certainly more technically ambitious, much of the 8-bit magic and charm has been lost in translation. There’s something indescribable how Adventure looked and felt on the NES—it was charming in spite of its limitations. Nightmare in Dreamland is still colorful and the music still cheerful, but it has a little less soul.
Like most Kirby games, this one is quite easy—perhaps too easy. Levels are short and rarely complex, and the boss battles are actually much easier than they were on the NES (Mr. Sun/Mr. Moon have glass jaws in this game). Each level features several minigames that can be unlocked by hitting switches in certain stages. Most are from the original NES game, but there are two new ones (bomb tennis and rail grinding) and a variation on Samurai Showdown, but for the most part these games feel hollow, as they only dole out 1ups, of which you’ll find no shortage anyway. Like all GBA VC games, this one includes a ghostly multiplayer option that you’ll have no use for.
The usual Virtual Console overlay for the Wii U GBA games is useful, and having the full color manual in digital form makes for some enjoyable browsing. However, if you have been itching to play Kirby's Adventure, I would recommend playing the NES original or the 3D Classic remake, as this version just doesn't do anything to improve the experience—and in my opinion, actually takes away from the charm of the original. This game is not a nightmare, but it just might put you to sleep.