Is it possible to get more games like this one in the future please?
http://www.nintendoworldreport.com/reviewmini/38117/pokemon-trading-card-game-review-mini
The Pokémon Trading Card Game for the Game Boy Color is harder than I remember it being. The mechanics are much deeper than I remember. While I am deeply invested in the Pokémon franchise, it has been a while since I played the card game. Now, many hours later, I am once again sold on the premise and was impressed with how well this GBC classic holds up.
It all begins with a solid tutorial that correctly explains everything that you need to know. There are paragraphs of texts dedicated to every detail, which does well to inform the player before things get started. The gameplay was meant to fit on a GBC screen, but it gives still enough tools to know what is going on, which is impressive. You can quickly check on the Pokémon you have put on the field or your hand to make that last-minute decision.
Similar to the original Pokémon game, you will visit different colorful clubs and try to defeat their leaders. The Pokémon Trading Card Game has streamlined to mostly the card battle process though and that is quite appreciated. It makes it easy to have a quick game against the many club members each place has. You will fight to earn booster packs, develop new decks and try your hand at the various opponents on offer. Developing new decks and strategies constantly changes the way you play the game, which keeps the game from getting stale.
The game is fun and entertaining, but the game telegraphs the types of card each club leader will use. This makes it easy to collect cards in matches and gather an advantage over future opponents. The cards have good variety, and the occasional legendary creature is always exciting. In the end, it is all about your skill, not your deck, and making the move that feels right to you.
As I said on your Youtube channel, Daan, I come back to this game every few years.I read something like this and wish the game had multiplayer because that deck sounds like it'd be torn apart by my straight poison deck.
There's this weird charm about it and how there's so many things that make it feel unnatural and weird. at the same time, video game trading card games like these let me relive a format in that card game before they figured out how to balance it. I tend to make a mono water deck that ends games in about all of two turns when I pick it up because with the sheer ammount of draw advantage coupled with Blastoise's very OP Rain Dance, I can basically have a bench of fully stocked Articuno and Laprass at the ready to tear through the enemy bench or retreat at the drop of a hat.
From what I am to understand, they still have blastoise decks of the sort about, but they've tned down the draw engine so you can't play **** like 3 copies of Bill or 2 copies of Professor Oak/Gambler in the same turn.
Unless, the rain dance thing only worked on water types? I can barely remember anymore.http://pokebeach.com/scans/wizards-theme-deck-variants/2-blastoise-trainer-deck-b-misty.jpg
Unless, the rain dance thing only worked on water types? I can barely remember anymore.http://pokebeach.com/scans/wizards-theme-deck-variants/2-blastoise-trainer-deck-b-misty.jpg