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Gaming Forums => Nintendo Gaming => Topic started by: Adrock on June 10, 2014, 12:47:31 PM

Title: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 12:47:31 PM
Can we talk about how awesome that was?

(http://i.imgur.com/ASxtTXG.jpg)
Title: Re: The Legend of Zelda Wii U
Post by: BranDonk Kong on June 10, 2014, 01:02:37 PM
Looks incredible.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 01:10:00 PM
I'm digging the art direction (though Link's design was kind of weird from the brief glimpse of it). Looks like it's keeping pretty close to the color palette of the Wii U demo (which I hoped for). The open world is something I've always wanted in the Zelda series though I hope the world isn't as empty as Hyrule Field was in Ocarina of Time and Twilight Princess. I love that you can now go anywhere. It suits the series' exploration and sense of adventure.

Also, I hate that this is a 2015 release. This game is probably a year an a half away. Still not a fan of early teasers despite how amazing this looked.
Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on June 10, 2014, 01:24:42 PM
Going with an open world concept is exactly the sort of creative shot-in-the-arm the series has been lacking lately.  Zelda should be epic and over the last while it's come across as pretty small in comparison to other titles going for an epic feel, including Nintendo's own Xenoblade.  So I'm thrilled to hear this.  In theory the HD visuals of the Wii U should help them achieve that but even then we're still going to be hitting last gen levels of what was considered "epic".  Until Nintendo uses comtemporary hardware again, Zelda is limited to being cutting edge merely by Nintendo standards.  The days of Ocarina of Time setting a high watermark for an epic adventure for videogames PERIOD are gone.

Open world also suggests a LESS accessible Zelda which I think is a good thing.  It holds back the fear of Nintendo "casualizing" Zelda.  Zelda is supposed to be grand and ambitious so make it for the gamer that wants some depth.  That's the Zelda fanbase in the first place.  With every Nintendo series I'm afraid of a trailer showing it infested with Miis and we didn't get that with Zelda on both the Wii and Wii U so we're probably safe.  Nintendo gets that this isn't the same audience.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 01:37:52 PM
Three replies in and you already pull the "contemporary hardware" card. Please stop.

The teaser looks amazing and it's only going to look better when it finally releases next year. Why can't that be enough?
Title: Re: The Legend of Zelda Wii U
Post by: BlackNMild2k1 on June 10, 2014, 02:01:36 PM
where's the pics, vids, links?

you guys are failing me right now.
I guess I'll just go look it up elsewhere and come back later.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 02:04:03 PM
where's the pics, vids, links?

you guys are failing me right now.
I guess I'll just go look it up elsewhere and come back later.
Fine, but only because of your years of making my life easier by posting all those rumors.

The New Zelda Is Open World, Looks Absolutely Incredible (http://kotaku.com/the-new-zelda-is-open-world-looks-absolutely-incredibl-1588673841)

Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on June 10, 2014, 02:26:49 PM
I prefrerred the look of that teaser footage from a few years ago.  This is more cartoony.  Still looks good though.  It's the Skyward Sword kind of cartoony, which I'm fine with.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 02:37:46 PM
The look seems close to the E3 2012 demo. It's a bit hard to compare because the new footage is outdoors (the field particularly bathed in sunlight) while the old footage was in a dungeon. I'd place the art direction between Twilight Princess and Skyward Sword. Personally, I felt the former was too dark while the latter was too bright. Like the E3 2012 demo, the teaser is right in the middle.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 10, 2014, 02:38:22 PM
Welp, thats it! Looks like the CG for Skyward Sword. I am in complete awe and utter content with the style and scale of this game.


It's looks better than I expected and that's not based on the WII U SPECS, it just looks flat out INCREDIBLE!


SweetLord!
Title: Re: The Legend of Zelda Wii U
Post by: MagicCow64 on June 10, 2014, 02:51:47 PM
****, that looks incredible. I'm loving the art-style, somewhere between the animated look of Wind Waker and the painted look of Skyward Sword. I'm extremely pleased they didn't swing back toward dark/realism. I think this looks substantially better than the previous demo from an art design perspective.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 10, 2014, 05:28:00 PM
Now that I've had a better look at it, the art style skews closer to Skyward Sword, just not entirely as there's far more detail than the Impressionist-inspired design of Skyward Sword. While I prefer the E3 2012 style (I really liked the color palette, dark but not too dark), this is like a brighter, cartoony version of that which still works for a Zelda game.
Title: Re: The Legend of Zelda Wii U
Post by: Mop it up on June 10, 2014, 05:35:49 PM
I think it sounds good so far, but I need more information before I can get excited about it. I want to know a couple of things about the world and structure, such as whether it will be full of interesting things to do or just mostly empty, and if it will still have an intended order of things like Zelda 1 and you can just choose to break from that if you wish. A Link Between Worlds was way too easy because all the dungeons were essentially the same difficulty, so it just got easier and easier as you gained more hearts and items. I don't want that again.

So yeah, good for a start, but I'm taking a "wait and see" approach.
Title: Re: The Legend of Zelda Wii U
Post by: Soren on June 10, 2014, 05:47:56 PM
(http://abload.de/img/wiiu_zelda_scrn01_e3xeexh.png)
(http://abload.de/img/wiiu_zelda_scrn02_e3xpogw.png)
(http://abload.de/img/wiiu_zelda_scrn03_e3ysrld.png)
(http://abload.de/img/wiiu_zelda_scrn04_e3x8ruc.png)
Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on June 10, 2014, 06:06:30 PM
Link's face and hair are the only parts in those shots that look a little too "solid-color", for lack of a word.  It's like they lack detail.  Otherwise I really like it.  The zoomed out shot of the field looks great!
Title: Re: The Legend of Zelda Wii U
Post by: BranDonk Kong on June 10, 2014, 06:21:40 PM
2nd pic is my desktop background now.
Title: Re: The Legend of Zelda Wii U
Post by: EasyCure on June 10, 2014, 07:15:00 PM
So... no one is going to discuss the laser/beam arrow that Link is about to snuff him with?
Title: Re: The Legend of Zelda Wii U
Post by: Stogi on June 10, 2014, 07:37:57 PM
haha I was just thinking that!

It's funny how no matter how odd something is, it fits in the Zelda world. The only thing that would look odd would be something normal, like a car.

The bow makes me hope they provide Wiimote support. Seriously, it was the best item to use in Skyward Sword. It felt perfect.

And as fucked up as this sounds, I think I may buy a Wii U now. hahaha Probably a used one because they are going for cheap. When this game comes out, I doubt they'll be cheap anymore.
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on June 10, 2014, 09:58:21 PM
I wish we had a trailer without someone sitting in front of the screen and some dubbed over voice. Looks like it could be very exciting.
Title: Re: The Legend of Zelda Wii U
Post by: Sarail on June 11, 2014, 12:00:37 AM
So... no one is going to discuss the laser/beam arrow that Link is about to snuff him with?
I paused the frame on "Link" and his horse, and I noticed a few things...

First, he has no sword. His bow and circular shield are strapped on to his horse. Maybe the horse plays more of a pivotal role this time around - obviously in traversing the large landscape. But maybe as in an equipment manager...somehow?

Second, his arrow quiver looks to be a primary part of his overall attire/tunic. If the bow and arrow is indeed his primary weapon this time, I'm completely satisfied with that. It was my favourite weapon to wield in Skyward Sword for taking out baddies, anyhow.

The crazy-looking laser/short staff thing was also being held on the side of his horse. After shooting off two bomb arrows (yay for combo'ing weapons again - loved that in L'sA and SS), he then reached down quickly to grab that laser/staff thing...to which the horse then gave him a boosted jump to fire it off. Colour me intrigued...very intrigued.

So, yeah. Zelda for Wii U. Obviously in the beginning development stages. But good heavens, does it look mind-blowing and brilliant. There were so many small, intricate other things going on during that field scene before the monster attacked. I can't wait to see how this plays out.
Title: Re: The Legend of Zelda Wii U
Post by: BranDonk Kong on June 11, 2014, 12:07:55 AM
I wish we had a trailer without someone sitting in front of the screen and some dubbed over voice. Looks like it could be very exciting.

There's this site called YouTube...
Title: Re: The Legend of Zelda Wii U
Post by: broodwars on June 11, 2014, 12:23:06 AM
Well, if this game is truly as "open world" as Aonuma is hyping it, I really hope they not only pull it off with style, but pull it off with the typical Nintendo standard of game-breaking bugs kept to a minimum. With the increase in scope and environment, that's really my biggest concern right now, considering this is looking to be on the scale of Skyrim.  We all know how well Bethesda bug-tested that game, so I hope Nintendo can put them in their place with a relatively bug-free release.

From a design standpoint, I'm not fond of Open Worlds of late due to several other games I've played recently (Skyrim, Infamous SS, Saints Row 4, Assassin's Creed 4, Watch Dogs, etc.).  Traditionally, they tend to be vast wastelands of nothing dotted with quest markers and collectables. I get hooked for a few hours, and then burn out hard by the end. I'm very wary of this change, but it is a change the Zelda franchise needed to keep evolving.  I just hope that Aonuma and his crew are working on avoiding the usual Open World pitfalls of boredom and copy & paste design.  I also hope they don't fall into the trap A Link Between Worlds did, where being able to go anywhere after a certain point meant that the dungeons all had to be designed to be completable with the least experience and skill possible.  It resulted in particularly bland dungeons and lame bosses, so I hope the experience taught Aonuma to find a middle ground with the Wii U Zelda.

Overall, I'm cautiously optimistic.  They seem to have the right idea. I just hope they can nail the execution.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 11, 2014, 01:30:25 AM
I'm a bit concerned with the execution as well. Every open area in previous Zelda games has been mostly empty. Adventuring and exploration have always been major components of Zelda games, but they need to give players something to do. There are a lot of opportunities here, optional quests and dungeons being the most obvious ones.

Additionally, such a drastic change to the overworld must be accompanied by changes to the dungeons. If players can explore the world on a whim and gather any number of items at any point in the game, the dungeons can't be linear anymore. The enemies have to become smarter and stronger as well. The go-anywhere mentality still has to be coupled with a sense of progression. Players should never feel like the opposition isn't a threat anymore. As much as I enjoyed A Link Between Worlds, it didn't take into account how overpowered you could get fairly early in the game. I'm replaying it now and after collecting only three paintings, I already have all my items bought and only three not upgraded (Ice Rod, Sand Rod, and Lantern). I'm not even farming for Rupees.

There are ways they can avoid this though they'll have to strike a balance somehow. They can focus more on puzzles that don't require certain items, but that can get old and it stifles creativity. They can group available dungeons and items through storyline checkpoints though this kind of betrays the spirit of an open-world.botMs difficult to tell how they plan to approach this, but I'm willing to keep an open mind. I'm sure Aonuma and his team has received plenty of feedback regarding Skyward Sword's and A Link Between World's shortcomings.
Title: Re: The Legend of Zelda Wii U
Post by: Sarail on June 11, 2014, 01:35:53 AM
I think one of the major questions to be asked is...

Are we going to see the return of Nunchuk & Remote+, or is the game going to heavily use the GamePad for controls? I could definitely see using the GamePad touchscreen for bow/arrow firing - easily allows for pinpoint accuracy, but part of me wants that sweet, sweet pointer control to return for firing off those thin and pointy death sticks.

I don't know. *shrug*
Title: Re: The Legend of Zelda Wii U
Post by: broodwars on June 11, 2014, 01:37:35 AM
I think one of the major questions to be asked is...

Are we going to see the return of Nunchuk & Remote+, or is the game going to heavily use the GamePad for controls? I could definitely see using the GamePad touchscreen for bow/arrow firing - easily allows for pinpoint accuracy, but part of me wants that sweet, sweet pointer control to return for firing off those thin and pointy death sticks.

I don't know. *shrug*

Hard to say, though I think it's worth noting that whatever the character in the demo was using that extended out into a glowing rod looked curiously like something developed for a pointing device.
Title: Re: The Legend of Zelda Wii U
Post by: azeke on June 11, 2014, 01:39:02 AM
...but part of me wants that sweet, sweet pointer control to return for firing off those thin and pointy death sticks.
From what i remember Skyward Sword didn't use pointer control and instead emulated it with gyroscopes for some reason.
Title: Re: The Legend of Zelda Wii U
Post by: BlackNMild2k1 on June 11, 2014, 01:39:15 AM
So... no one is going to discuss the laser/beam arrow that Link is about to snuff him with?

(http://a.pomf.se/dahvfi.gif)

was it mentioned in here that Auonuma hinted that that might not be Link....?
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 11, 2014, 01:42:04 AM
After looking at it and taking the time to digest what I felt earlier, I have come to the conclusion that this game is the finest looking video game I have ever seen!


Plenty of hyperbole in that statement for some but the fact remains, this art style hits all the right buttons for me. Never have I laid eyes on a games world on any system, in any generation of gaming and seen/felt what I did at first sight. 



"Oh what beauties she held under her coat. Hiding them in plain view but still only for me. She knows my eyes' music and how her wonders were the symphony clutched. Oh what beauties she held under her coat. May we dance at a distance that grows shorter each evening."
Title: Re: The Legend of Zelda Wii U
Post by: Chiller on June 11, 2014, 03:07:30 AM
That does look nice, and I certainly hope that they can create a truly great game.  However, one thing that I always wonder is whether or not they really can capture the expansive feel of the early games.  In retrospect, TLoZ and ALttP felt more expansive than they actually "physically" were.  I think the vastness is perceived, to a large extent.  I suppose the novelty of the games, at the time, contributed to feeling of size.  I liken it to a trip taken as a child, versus taken as an adult.  When I was young, a field trip downtown, or a ride to my grandmother's house felt like a journey.  With as much driving as I do now, those same trips would go by in a flash, and be quite mundane.

To sort of mirror what has been mentioned by a few, already, I hope they don't just make the map huge, without providing substance.  Conversely, I hope they don't swing the pendulum too far in the other direction, and add things unnecessarily to avoid "emptiness".  To really bring back the magic, they need to create a world that seems to extend beyond its own "physical" boundaries.  It must be interesting, and novel enough to not end up just being a tedious impediment to getting from point "A" to "B" (although the early games had the same issue, thus requiring frequent use of warping).  With as many "epic" games as there have been, this will be difficult to achieve, I would imagine.

It will be interesting to see if they can really pull it off, this time.
Title: Re: The Legend of Zelda Wii U
Post by: marvel_moviefan_2012 on June 11, 2014, 09:18:57 AM
I am excited for it because like many fans I have grown tired of the same old Zelda so it is nice to try something new. The hard core base who just wants more of the same is shrinking so they would be damn fools to continue catering to them. They desperately need to get others back into the fold and bring in new people, an open world Zelda with lots of combat is a damn good start, which is why I am so interested in Hyrule Warriors because sometimes in Zelda you do too damn much walking around not enough slashing enemies.
Title: Re: The Legend of Zelda Wii U
Post by: Soren on June 11, 2014, 09:39:40 AM
...but part of me wants that sweet, sweet pointer control to return for firing off those thin and pointy death sticks.
From what i remember Skyward Sword didn't use pointer control and instead emulated it with gyroscopes for some reason.


I think the GamePad can handle the bow and arrow fine, and do some of the the Wii's pointer controls did.
Title: Re: The Legend of Zelda Wii U
Post by: nickmitch on June 11, 2014, 09:44:28 AM
Nintendo knows how to crank the most out of their hardware, so I'm sure this game will look amazing, even by other "contemporary" standards.

I'm soooo glad that Nintendo has been experimenting with the Zelda formula.  This game looks great and sounds like it has a LOT of promise.  Totes excite.
Title: Re: The Legend of Zelda Wii U
Post by: MagicCow64 on June 11, 2014, 01:58:00 PM
I'm not worried about this game falling into the shitty open world design traps that have become prevalent. Even describing the game as "open world" is a pretty huge concession to popular trends on Nintendo's part, and I'm sure they'll do everything they can to differentiate beyond that point.
Title: Re: The Legend of Zelda Wii U
Post by: Ceric on June 11, 2014, 02:11:19 PM
If they are going more Open World this time like the Original Zelda as they say I hope they take there Cues from the games in that Family, LoZ LttP LBW, where the world felt a good size but wasn't huge and each area had a purpose and something to make them more then just blank space except where that was the puzzle, LoZ Death Mountain.
Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on June 11, 2014, 06:26:13 PM
I understand the concern about Nintendo recreating typical open world design faults.  I have the same concerns.  But I've really wanted Nintendo to branch out into genres and styles they normally haven't touched.  A big reason for that is that they're so talented I assume they'll do a better job than others.  I'll admit over the years my confidence in their talent is not as high as it used to be but if someone is going to really make an open world game that tops the rest it might as well be Nintendo.  Yeah they might screw it up but they really SHOULD be trying this stuff.  I'll take a Nintendo that tries to be ambitious and fails rather than one that intentionally holds back.

Though I do realize that it's really the scope of Zelda that I want to be bigger.  It doesn't have to be an open world as much as a larger one.  Skyward Sword feels incredibly small.  The different areas don't even connect directly.  Zelda needs to feel like a world to explore.  If open world is how they feel they have to achieve that, it's not a bad approach in theory.
Title: Re: The Legend of Zelda Wii U
Post by: BlackNMild2k1 on June 13, 2014, 04:54:22 PM
Aonuma talks Zelda & Puzzles
http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423
Quote
Schreier: I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you've changed in a big way for the new Zelda that you're working on for next year?

Aonuma: So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

So maybe instead of push this block into this hole or light those 3 candles, it's a more complicated system of previous choices leading to current solutions. (i.e. if you helped a certain NPC earlier in the game, they offer you something that makes things easier later. or maybe some NPCs say something earlier that offer clues as to how to proceed later). Those just some quick ideas, but I think you get what I was thinking.
Title: Re: The Legend of Zelda Wii U
Post by: MagicCow64 on June 13, 2014, 07:00:48 PM
Aonuma talks Zelda & Puzzles
http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423 (http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423)
Quote
Schreier: I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you've changed in a big way for the new Zelda that you're working on for next year?

Aonuma: So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

So maybe instead of push this block into this hole or light those 3 candles, it's a more complicated system of previous choices leading to current solutions. (i.e. if you helped a certain NPC earlier in the game, they offer you something that makes things easier later. or maybe some NPCs say something earlier that offer clues as to how to proceed later). Those just some quick ideas, but I think you get what I was thinking.

What I'm hearing is that this game will be just like Riven. Yup. For sure best game ever.
Title: Re: The Legend of Zelda Wii U
Post by: BlackNMild2k1 on June 13, 2014, 07:37:29 PM
Aonuma talks Zelda & Puzzles
http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423 (http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423)
Quote
Schreier: I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you've changed in a big way for the new Zelda that you're working on for next year?

Aonuma: So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

So maybe instead of push this block into this hole or light those 3 candles, it's a more complicated system of previous choices leading to current solutions. (i.e. if you helped a certain NPC earlier in the game, they offer you something that makes things easier later. or maybe some NPCs say something earlier that offer clues as to how to proceed later). Those just some quick ideas, but I think you get what I was thinking.

What I'm hearing is that this game will be just like Riven. Yup. For sure best game ever.

In my head I was thinking of MYST like puzzles, especially when talking about using Logic, mixed with open world and non-conventional Zelda puzzles, but I think lots of gamers, especially the younger ones, might get stuck very often, unless there are visual/audio/physical cues for when you are near something you can interact with.
Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on June 13, 2014, 07:58:08 PM
I think the puzzles would be greatly improved if the annoying sidekick character didn't outright tell you the answer before you've even had two seconds to think about it.  In later Zelda games it comes across like Nintendo really doesn't want you to get stuck and it was taken to a ridiculous extreme in Skyward Sword.  Videogames in general have tended to move towards telling the player exactly what to do so Nintendo isn't the only guilty party here.  I don't want to go back to the days of having no idea what to do and puzzles having completely obtuse and illogical solutions.  We found a happy medium somewhere between then and now so they should just go back to that.  It's okay if some people get lost or stuck in Zelda.  The game is supposed to offer some challenge to the player and in the days of the internet no one can get stuck on a puzzle anyway.  If they're really stuck they can always go online and look up the answer.  And frankly Skyward Sword was so patronizing to the player that I imagine anyone who would need that level of handholding to move on probably can't even read the answer in the first place.  Give your audience a little credit, Nintendo, and while we're at it don't assume I forgot what a damn rupee is every time I load up my save.

Since the Zelda series is pretty old a lot of the puzzle tropes are pretty easy for longtime fans to immediatly identify.  But new fans aren't as hip to the conventions and Nintendo would naturally want to make to game accessible to newcomers as well.  That's quite a challenge and the best solution I can think of is to have the more predictable puzzles near the beginning of the game and have more original puzzles towards the end when newcomers will have had a chance to get familar with Zelda's gameplay and the less dedicated players have already quit.
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on June 14, 2014, 12:51:34 PM

I think the puzzles would be greatly improved if the annoying sidekick character didn't outright tell you the answer before you've even had two seconds to think about it.


Just give an option of an easy and hard mode. Hard mode removes the annoying side-character's commentary and hints. Then in easy mode the fairly/princess/chatterbox character can blather all they like to help you out.
Title: Re: The Legend of Zelda Wii U
Post by: NWR_insanolord on June 14, 2014, 01:56:15 PM
This would be a prime opportunity for microtransactions. Want your sidekick character to shut up? Just pay $5 right here.
Title: Re: The Legend of Zelda Wii U
Post by: nickmitch on June 14, 2014, 06:45:46 PM
For 30 minutes.
Title: Re: The Legend of Zelda Wii U
Post by: Kytim89 on June 16, 2014, 06:16:27 PM
Hopefully we get boss battles on a grander scale than those of God of War 3. As for the art style of the game, I was hoping Nintendo would go with the more dark and gothic style of Majora's Mask and Twilight Princess married to the style of the Castlevania: Lords of Shadow series. Overall, the game is very impressive and once it gets here then I will be the first to buy it (twice).
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on June 16, 2014, 06:20:30 PM
I will be the first to buy it (twice).


You are already pre-ordering the Ultra HD remake that will release in 10 years? Must be an awesome pre-order bonus.
Title: Re: The Legend of Zelda Wii U
Post by: Toruresu on June 18, 2014, 11:40:55 PM
I think I don't want to be Link on this game, but maybe some other Hyrulian guy/girl. Would be great if after playing the game, maybe following clues on the legend of "the hero of time" you eventually find you are his reincarnation, or something like it. But at the beginning we would clearly know we are not playing Link.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 19, 2014, 12:00:45 AM
I may be alone in this but I kinda want to know where this game lies in the timeline before I make a decision on if I want to play as "Link". I am one of the few people who LOVE all the timeline stuff. Could be set long after Twilight Princess as the boss in the trailer sorta resembles the Fused Shadow. Or maybe early Hyrule being that the world looks "new", so after Skyward Sword but before Minish Cap. 




Hyrule Historia made me love the overall story and now I want all of the stories to mesh yet still be unique.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 19, 2014, 12:04:40 AM
Maybe it's the aftermath of Ocarina of Time that explains the nonsense "Hero is Defeated" split. If that isn't Link in the teaser, this could be why.
Title: Re: The Legend of Zelda Wii U
Post by: NWR_insanolord on June 19, 2014, 06:16:44 AM
They could do a new break in the timeline at Ocarina of Time and have a new timeline that's the result of playing OoT through the Fire Temple but not feeling like dealing with the bullshit of the Water Temple and drifting away from the game, never completing it.
Title: Re: The Legend of Zelda Wii U
Post by: ShyGuy on June 19, 2014, 03:00:33 PM
Okay, so with a spider robot thing and a cyber-arrow, does this Zelda happen in a more futuristic setting? I know it has been dabbled with in the past, most notably the Ancient robots of Skward Sword, but what if we see cars and guns and Links gets a Akira style cycle model E-P0N A ?
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 19, 2014, 03:29:47 PM
maybe it's after Spirit Tracks which had machinery and locomotives. Its also possible that it's Twilight Princess due to the fact that there was that that dungeon with the machinery and electricity. also it was confirmed that it's a Link in the trailer and Nintendo would simply trolling us.
Title: Re: The Legend of Zelda Wii U
Post by: ShyGuy on June 19, 2014, 04:44:37 PM
Didn't they say the horse was not Epona at the same time they said it wasn't Link? That horse is stout like a Clydesdale.
Title: Re: The Legend of Zelda Wii U
Post by: BlackNMild2k1 on June 19, 2014, 05:13:50 PM
I think he came back out and said that it was Link, and that he was just teasing before by saying "no one said it was link...." because no one had said it was, it was just assumed, and obviously we were all right to assume such.
Title: Re: The Legend of Zelda Wii U
Post by: nickmitch on June 20, 2014, 09:38:32 AM
Didn't Aonuma also say that they were willing to make Zelda playable in this game if Hyrule Warriors was received well?  Was that an honest statement?  It could mean that the game is less far along that assumed if they can still add something like that.
Title: Re: The Legend of Zelda Wii U
Post by: Soren on June 20, 2014, 10:26:03 AM
Didn't Aonuma also say that they were willing to make Zelda playable in this game if Hyrule Warriors was received well?  Was that an honest statement? 


Aonuma's been trolling lately.
Title: Re: The Legend of Zelda Wii U
Post by: nickmitch on June 20, 2014, 10:54:51 AM
He must be hanging out with Sakurai.
Title: Re: The Legend of Zelda Wii U
Post by: Ceric on June 20, 2014, 01:06:38 PM
maybe it's after Spirit Tracks which had machinery and locomotives. Its also possible that it's Twilight Princess due to the fact that there was that that dungeon with the machinery and electricity. also it was confirmed that it's a Link in the trailer and Nintendo would simply trolling us.
I don't know.  Isn't LoZ and LoZ2 the last of the timeline and they didn't really have technology in that one.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 20, 2014, 01:28:47 PM
Yes, loz and AOL are the last in that timeline. Its based on the mad king and the desolation of Hyrule (or however they call it in the book). That story has yet to be flushed out. But in the other 2 timelines, mostly the one that stops at spirit tracks there is definitely room for the rapid advancement of technology. Also it could have some time travel mechanism, since the time of the old gods had robots and lasers.
Title: Re: The Legend of Zelda Wii U
Post by: Ceric on June 20, 2014, 02:04:44 PM
MULTIVERSE HOPPING like Transformers.  I raise you 1 Convoluted Timeline and I up it by having a story that goes on the current end and binds them all together to a single point.  LoZ: Crisis on Infinite Hyrule.


Or better yet.  Make the game shorter and for a New Game Plus have it hop to a totally different part timeline with the same story basic but the land, people, etc. would be different.  Do it as many times as need to cover all of them.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 20, 2014, 04:24:23 PM
Crisis on infinite Hyrule:  The hero of time must assemble all the Links to fight Ganondorf Prime...while that started off as a joke, I kinda dig the idea of Link jumping throughout history and worlds gathering pieces of every Link to forge a chronocepter
Like weapon. Once its used all the other Legends are erased leaving only old man link to write in his memoirs a tale of historia.


You see him writing Hyrule Historia... inception
Title: Re: The Legend of Zelda Wii U
Post by: Ceric on June 20, 2014, 04:40:39 PM
Crisis on infinite Hyrule:  The hero of time must assemble all the Links to fight Ganondorf Prime...while that started off as a joke, I kinda dig the idea of Link jumping throughout history and worlds gathering pieces of every Link to forge a chronocepter
Like weapon. Once its used all the other Legends are erased leaving only old man link to write in his memoirs a tale of historia.


You see him writing Hyrule Historia... inception
And at the very end of the Credits child Miyamoto finding it in a Cave that he was exploring.
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on June 20, 2014, 04:46:25 PM
Even better, make Old Link the Old Man who gives the sword to Link in Zelda 1 and have a boy wander in and receive a sword from Old Link with the phrase "It's dangerous to go alone, take this..." and start a time loop on the entire story.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on June 20, 2014, 11:51:11 PM
That's gold Jerry, Gold!
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on June 20, 2014, 11:58:07 PM
Title: Re: The Legend of Zelda Wii U
Post by: Soren on December 05, 2014, 11:58:45 PM
(http://i.imgur.com/aZrEC0z.jpg)

Stuff shown
- Game possibly using the system's internal clock to show real time weather and daylight/night time???
- Pick and eat your own apples!
- Epona!
- Big ass map on the GamePad.
- Shooting arrows in bullet-time.

What else did I miss?
Title: Re: The Legend of Zelda Wii U
Post by: BranDonk Kong on December 06, 2014, 12:02:04 AM
Just imagine all that time you get to spend watching the game play itself before you run into some Bokoblins 20 minutes later.
Title: Re: The Legend of Zelda Wii U
Post by: Dan Laser on December 06, 2014, 12:38:43 AM
Stuff shown
- Game possibly using the system's internal clock to show real time weather and daylight/night time???
- Pick and eat your own apples!
- Epona!
- Big ass map on the GamePad.
- Shooting arrows in bullet-time.

What else did I miss?

I think you got all the big points. Here are some others

- Sail Cloth!
- You can put markers on the map
- Epona doesn't run into trees!
- bugs and wildlife?
- Star Fox and Zelda next year!

Not great quality but here is a video:

Title: Re: The Legend of Zelda Wii U
Post by: Evan_B on December 06, 2014, 07:55:20 AM
Why is it when every third party developer makes an empty, barren pen world game but when Nintendo shows off a game that is in progress and in it looks pretty much equal in quality, people decry it?

The only thing that really bothers me about this video is the draw distance, which fogs out during some sequences but in others is crystal clear. I'm sure it won't be that big of a deal in the final release. And the bow is a major weapon! With so much travel going on in this game, I'm sure hitting far-off objects will be a godsend.

Did anyone notice the skull shaped island in the northeast? I thought that was neat.
Title: Re: The Legend of Zelda Wii U
Post by: Adrock on December 06, 2014, 08:54:24 AM
Personally, barren overworlds are lamezorz no matter who is making the game though I suppose that's the nature of an open world. I didn't like vast areas of nothing in Ocarina of Time and especially in Twilight Princess. This overworld looks exponentially larger than even Wind Waker's Great Sea so that may be a problem. The part in the video where Aonuma said their destination was still like four or five minutes away was disconcerting if the world is, in fact, devoid of much interaction. I'd prefer a smaller world if I'm not going to be doing much in it.

The fog could be plot-related like how the Lost Woods in A Link to the Past is foggy until you claim the Master Sword. Similarly, the invitingly named Swamp of Evil is all rainy until you complete the dungeon, Misery Mire.

Anyway, I'm surprised Nintendo appears this confident that both Star Fox and Zelda will release next year, particularly since Star Fox was more tech demo than game when first unveiled at E3 less than six months ago. I remain skeptical though admittedly less so now considering Nintendo is typically coy with release windows.
Title: Re: The Legend of Zelda Wii U
Post by: Luigi Dude on December 06, 2014, 12:24:47 PM
Anyway, I'm surprised Nintendo appears this confident that both Star Fox and Zelda will release next year, particularly since Star Fox was more tech demo than game when first unveiled at E3 less than six months ago. I remain skeptical though admittedly less so now considering Nintendo is typically coy with release windows.

Miyamoto's comments from last E3 on the new Star Fox being more like a TV show then a movie like the previous games could mean Star Fox will be a shorter budget title.  If it's going to be a smaller experience then being made in about a year is pretty doable.
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on December 06, 2014, 12:36:57 PM
Rogue Leader was created for the Gamecube launch in 9 months. Nintendo can pull off a 2015 release of a traditional Star Fox game (Read: SF64 scope).
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on December 06, 2014, 03:26:59 PM
"Real horse don't run into tress" is the best thing to come out of this. I couldn't be more happy with the progress of the game. For those feeling iffy about this I'd suggest playing the Twilight Princess 25th anniversary theme while looking at the gameplay.
Title: Re: The Legend of Zelda Wii U
Post by: ShyGuy on December 06, 2014, 04:45:13 PM
Best grass in a video game so far?
Title: Re: The Legend of Zelda Wii U
Post by: Shaymin on December 06, 2014, 04:50:57 PM
Too much water. 7.8 / 10
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on December 06, 2014, 10:33:18 PM
(http://a.pomf.se/xvdxzk.gif)


GLORIOUS! (stolen from somewhere)
Title: Re: The Legend of Zelda Wii U
Post by: Stratos on December 06, 2014, 10:55:46 PM
Okay, so with a spider robot thing and a cyber-arrow, does this Zelda happen in a more futuristic setting? I know it has been dabbled with in the past, most notably the Ancient robots of Skward Sword, but what if we see cars and guns and Links gets a Akira style cycle model E-P0N A ?


Was just looking back and this turned out to be rather prophetic. Nice call!


Zelda could be the "future" in a post-apocalyptic Earth where the surviving humans evolved into different species due to radiation exposure. Explain the "old" advanced technology.
Title: Re: The Legend of Zelda Wii U
Post by: Stogi on December 06, 2014, 11:42:23 PM
Sounds like Adventure Time.
Title: Re: The Legend of Zelda Wii U
Post by: Evan_B on December 07, 2014, 12:46:16 AM
(http://a.pomf.se/xvdxzk.gif)


GLORIOUS! (stolen from somewhere)
I firmly believe this is the best grass I've ever seen in a video game.
Title: Re: The Legend of Zelda Wii U
Post by: Mop it up on December 07, 2014, 04:34:25 PM
It looks like they're already created a pretty big world for the game... How far along does this game look? It might actually have a chance of releasing in 2015 after all...
Title: Re: The Legend of Zelda Wii U
Post by: Caterkiller on December 07, 2014, 09:34:50 PM
So a common complaint is nothing to do in the over world. How do successful open world games tackle this kind of obstacle?

I like big stretches of land with some bare points but as long as there are plenty secret caves, ruins, animals, and puzzles in between I think I would be content.
Title: Re: The Legend of Zelda Wii U
Post by: Evan_B on December 07, 2014, 09:52:31 PM
I'm sure Nintendo is aware of the common complaints of open-world video games going into this. I can only hope that the mini-dungeon concept from A Link Between Worlds returns.

However, I almost wish they hadn't released anything at all, because now the community is acting like a bunch of whiny morons about this footage and the original reveal.
Title: Re: The Legend of Zelda Wii U
Post by: Ian Sane on December 08, 2014, 01:52:54 PM
Even if they don't put a puzzle in every square inch of the map they'll be fine as long as they put something interesting.  Even just interesting landmarks that serve no gameplay function can do a lot.  It's not just a game.  If it was why not just have a bunch of puzzle rooms?  Part of the appeal is offering a virtual world to explore.  Sometimes that might just be trappings.  A little pool and waterfall here, an interesting rock formation there.  Hyrule Field annoyed me mostly because it had very little of any interest at all.  It's just a big flat N64 texture.  I hated the ocean in Wind Waker because it was just blue!  Put something visually interesting everywhere and at least you've got something to make the empty spots noteworthy.  And with teleporting the player doesn't have to repeatedly go past the same landmarks they've lost interest in again and again.  The world feels large and grand without feeling empty and the player doesn't have to waste time travelling though areas they've gotten bored of.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on December 08, 2014, 02:19:03 PM
Even though this game looks like a remake of the 1st Legend of Zelda I can't help but think in a game this big, by about halfway through you'll half to get like a loftwing and a boat judging by the size of the land.







Title: Re: The Legend of Zelda Wii U
Post by: BranDonk Kong on December 08, 2014, 02:32:49 PM
Legend of Zelda didn't have Epona, Bokoblins or Sail Cloth. It's a remake: confirmed.
Title: Re: The Legend of Zelda Wii U
Post by: Nile Boogie Returns on December 08, 2014, 02:59:46 PM
Legend of Zelda didn't have Epona, Bokoblins or Sail Cloth. It's a remake: confirmed.


(https://pbs.twimg.com/media/B4J9qZnCUAAUnXW.jpg)



I know it's not a straight up remake but it's taking a lot of cues from the original game.






Title: Re: The Legend of Zelda Wii U
Post by: Caterkiller on December 08, 2014, 03:27:55 PM
Put something visually interesting everywhere and at least you've got something to make the empty spots noteworthy. 

Huh, I never really thought about but there were some things like that in Xenoblade. While there were probably many secrets I didn't find I did enjoy just going through or past those weird land formations and such. Luckily this game looks so vast there just may be some interesting land marks of note. On neogaf someone pointed out some kind of dragon winged structure off into the distance among other things.

I love ruins and lore. In the gameplay video Link passes by a few large rocks with interesting carvings on them as well as a water well. If there is lore to be learned from those strange rocks and small underground maze in the well that leads to something useful like a weapon that may not even be totally necessary to complete the game like Oot Ice Arrows I would be totally cool with things like that.

TP did has some fairly interesting landscape but in the end for me it was still to small with not enough secrets. I remember there was some strange rock out in the middle of no where beyond the edge of a cliff. You needed the double claw shot I think to get there and complete the puzzle for some lame rupees probably. I was really excited to see more things like that just littered about.
Title: Re: The Legend of Zelda Wii U
Post by: Mop it up on December 08, 2014, 03:54:44 PM
Most of the secrets in the original Zelda had rupees... though money was a lot more important in that game. Although it would be nice if there were a variety of things to discover, if it's mostly rupees then at least make them useful for something. Money hasn't been useful in most Zelda games for how abundant it's been.
Title: Re: The Legend of Zelda Wii U
Post by: MagicCow64 on December 08, 2014, 04:18:45 PM
Yeah, if there's a developed enough in-game economy money can work as a minor-tier secret award. They were part of the way there in Skyward Sword if you were interested in buying out Beedle's stock and upgrading everything, but it stops mattering by the halfway point for the most part.


Mostly l would really like them to avoid non-unique loot chests. Nothing's a bigger buzzkill than opening a chest to find a stupid monster horn or whatever that drops all the time anyway. I did like item upgrades in SS, but I wouldn't be too upset if they threw that baby out with the material-collection bathwater. Though such a vast environment as appears to be in this game could make a material-tier of stuff-collection more interesting, just don't mix it up with puzzles/chests.
Title: Re: The Legend of Zelda Wii U
Post by: Triforce Hermit on December 08, 2014, 05:17:09 PM
I like Majora's Mask world. It wasn't exactly huge, but it was nice. There were little mini games and quests everywhere. Stuff like an invisible man, the guy in the tree, the bird who stole your stuff, the dancing guy, etc. Made it feel full of life. If they want to do a large scale world like that, then I'm completely in support of it.

Actually the talk of finding actual items in the open world sounds great. Like how Link Between Worlds worked except instead of buying/renting them, you did puzzles in the overworld to unlock them. Spend tons of rupees upgrading those items so you can get past other puzzles or something to that affect. That might be pure genius if they did something to that affect.

Hell, bring masks with affects back. Quests in the overworld involving that might be fun.

They have potential to do a lot of nice things to make the overworld full of life, I just think they won't do it, but we will see.