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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on October 29, 2013, 05:16:02 PM

Title: Fast Racing NEO
Post by: ShyGuy on October 29, 2013, 05:16:02 PM

From the studio that brought us Nano Assault...


Comes the sequel to Wii's critically acclaimed Wiiware racing game, Fast Racing League...


The next great eshop title for the Nintendo Wii U:


FAST RACING NEO


(http://i91.photobucket.com/albums/k302/shyguy70/fast_zps84fe26ae.png) (http://s91.photobucket.com/user/shyguy70/media/fast_zps84fe26ae.png.html)

http://fast.shinen.com/neo/ (http://fast.shinen.com/neo/)


Get Hype.
Title: Re: Fast Racing NEO
Post by: azeke on October 29, 2013, 11:14:54 PM
AWWWW YEAH!!!!!

Love Shin'en! "FAST Racing League" was probably their best game -- of course all their other games look oh so good but this one also played great.

Though i really want to check out their Art of Balance game -- i really enjoyed 3DS demo of it and i heard really good things about WiiWare original.

Hoping for online, more tracks and probably a little bit less crushing difficulty (still can't beat second cup, despite trying many, many times)

I wonder if they will keep Ikaruga polarity gimmick for this one...
Title: Re: Fast Racing NEO
Post by: Enner on October 30, 2013, 05:14:36 AM
I really enjoyed FAST Racing League on the Nintendo Wii so the announcement of the sequel has me excited.
FAST has its issues with difficulty and personality, but it delivered on its promise of futuristic racing. I hope Neo will be a worthy sequel.
Title: Re: Fast Racing NEO
Post by: shingi_70 on November 02, 2013, 12:56:01 AM
I wish Shin'en at least gave us a trailer full of 90s style rock, trance, and techno.


Give me some of this


Title: Re: Fast Racing NEO
Post by: ShyGuy on November 02, 2013, 04:53:02 AM
By the way, this game uses their 2nd gen Wii U engine which has full deferred shadows and high dynamic range lighting.

From what I understand this means all shadows are rendered after the geometry, allowing them to have shadows made from multiple light sources and none of them are fixed or pre-baked. So if a spotlight moves across the scene, all shadows are created at that point making them more fluid and dynamic.

Also the HDR lighting takes a high contrast and a low contrast version of an image and combines them to make a map and then pushes the light through the map to make a very detailed, colorful and realistic illumination of a scene.
Title: Re: Fast Racing NEO
Post by: the asylum on November 02, 2013, 02:11:39 PM
I guess this is what we'll have to settle on instead of F-Zero, seeing Nintendo's refusal to come out of their party game comfort zone
Title: Re: Fast Racing NEO
Post by: ShyGuy on November 07, 2013, 01:48:57 AM
So you see the picture of that car up there? According to the Shinen twitter, that is an in game model of one of the cars. They said "Well, we are simply to small to build HQ assets just for promos :)"

GET HYPE
Title: Re: Fast Racing NEO
Post by: Jonnyboy117 on November 20, 2013, 01:02:28 AM
I'm hopeful that they can rebound after the middling Jett Rocket II.
Title: FAST Racing Neo: First WiiU Game to use 4/8k textures + NEW SCREENSHOTS
Post by: Nile Boogie Returns on September 17, 2014, 01:03:00 AM
What does this mean?



(http://www.shinen.de/files/FastRacingNeo1.jpg)

(http://www.shinen.com/files/FastRacingNeo2.jpg)

(http://www.shinen.com/files/FastRacingNeo3.jpg)

The lighting is very good and the textures for what it's worth seem solid but not sure why/how this is a big deal?
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: ShyGuy on September 17, 2014, 09:43:22 AM
Finally some info! 4k-8k textures means more detail. Here is a comparison of Rage at different size textures

http://www.anandtech.com/Gallery/Album/1461#3

See how muddy the background rocks look at 2k textures?
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Nile Boogie Returns on September 17, 2014, 11:53:51 AM
Thanks brother, I've never seen such a practical explanation of it. I don't pc game that much where I would need to customize more than the controls. So that should mean outstanding IQ on a level not yet seen on the system. These dudes are from some alternate timeline to be able to get so much out of Nintendo hardware. I hope a trailer is soon as this game has been pushed damn near a year.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: MegaByte on September 17, 2014, 05:25:10 PM
Great, but how about anti-aliasing?
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: BranDonk Kong on September 17, 2014, 06:05:48 PM
It basically means things will look better up close.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: NWR_insanolord on September 17, 2014, 06:40:21 PM
Which is important in a game where everything flies by at a thousand miles per hour.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: ShyGuy on September 17, 2014, 08:46:36 PM
Yeah, details are often lost in fast paced games, but then why are racing games always the prettiest? Life's mysteries.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Enner on September 18, 2014, 05:43:50 PM
Yeah, details are often lost in fast paced games, but then why are racing games always the prettiest? Life's mysteries.

The vehicles and tracks don't need much attention to animation, I'm guessing. That leaves some amount of effort dedicated to the environment and special effects.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Spak-Spang on September 19, 2014, 03:03:01 AM
Looking at the texture example links provided.  I think there is little to no reason to go over 4K.  I mean the added benefits are barely recognizable.  8K and 12K are pretty needless boosts.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: BranDonk Kong on September 19, 2014, 05:05:40 PM
In an FPS and you're staring directly at a wall or something then it looks nice (assuming they're pretty textures).
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Mop it up on September 19, 2014, 05:11:50 PM
If you find yourself often staring at walls in FPS games then you probably suck at them. ;)
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Spak-Spang on September 19, 2014, 08:02:56 PM
I understand what they are for...but eventually, the memory and processing power to have textures and models that nice eventually the return on investment is not that great. 8K to me is where the return deminishes.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: BranDonk Kong on September 19, 2014, 10:16:30 PM
If you do it right though, you can substitute textures for polygons (not literally, just as far as perception goes). Pikmin is a very low-poly series, bu the games all look great and (somewhat) realistic because of the great texture work. Pikmin 3 would have looked simply amazing if they used 4K even, since you're often zoomed very close to the surface.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Soren on September 23, 2014, 11:15:18 AM
Soooo this means the download might be 100mb this time?
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Nile Boogie Returns on September 23, 2014, 05:48:46 PM
How big was Nano Assault Neo?
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures
Post by: Soren on September 24, 2014, 05:15:38 PM
About 80mb.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures + NEW SCREENSHOTS
Post by: Evan_B on September 25, 2014, 12:20:20 PM
I'm pretty excited about this game. The phase shifting from the first title was such a neat mechanic, but it's up to them to figure out if the gameplay can be solid enough to warrant a purchase. Nano Assault NEO is pretty as hell but the game is sometimes too frustrating.
Title: Re: FAST Racing Neo: First WiiU Game to use 4/8k textures + NEW SCREENSHOTS
Post by: ShyGuy on September 25, 2014, 03:46:55 PM
Maybe we should get a mod to merge this thread with the old one.
Title: Re: Fast Racing NEO
Post by: ShyGuy on September 26, 2014, 12:35:12 AM
Hey Insanolord! Can you merge this old topic with the new one, please?
Title: Re: Fast Racing NEO
Post by: Enner on September 26, 2014, 06:46:58 AM
I'm hopeful that they can rebound after the middling Jett Rocket II.
I was not enamored by the demo of the first Jett Rocket game on WiiWare. I am not surprised that Jett Rocekt 2 was middling.

FAST Racing League on WiiWare was a nice though unrefined little racing game, so I have similar expectations for FAST Wii U. Shin'en's output has always seemed several steps away from greatness for me, thus I do not expect FAST Wii U to be a replacement for an F-Zero sequel.
Title: Re: Fast Racing NEO
Post by: azeke on October 03, 2014, 12:25:37 AM
New screenshots (https://twitter.com/ShinenGames/status/514767239334334464):
(http://www.shinen.com/files/FastRacingNeo2.jpg)
(http://www.shinen.com/files/FastRacingNeo3.jpg)
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on October 30, 2014, 12:59:58 PM
Um guys...


https://twitter.com/ShinenGames/status/527109167496978432 (https://twitter.com/ShinenGames/status/527109167496978432)


Do you think they could be bestowed with the privilege of continuing the franchise? Maybe thats what's taking so long with the development. ( just let me dream please)





Title: Re: Fast Racing NEO
Post by: ShyGuy on October 31, 2014, 12:25:56 AM
hmmmmmm. I still think they are sticking to their own thing.
Title: Re: Fast Racing NEO
Post by: Soren on October 31, 2014, 12:28:44 AM
Let's wait and see how good this game is before we start giving them franchises...
Title: Re: Fast Racing NEO
Post by: NWR_insanolord on October 31, 2014, 02:15:20 AM
This is like the third game in the series, though.
Title: Re: Fast Racing NEO
Post by: Soren on October 31, 2014, 01:56:58 PM
I don't doubt Shin'en at all, but I do want to see how this game truly stacks up with HD and 60fps before I say ok, let's give these guys F-Zero.
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on October 31, 2014, 02:36:00 PM
I would rather Amusement Vision do the next F-Zero, although I really just want GX/AX in HD and online and I'll shut up forever. BUT, since shiggy thinks the series may have peaked (he maybe right) I rather have somebody take a crack at it.
Title: Re: Fast Racing NEO
Post by: NWR_insanolord on October 31, 2014, 02:55:03 PM
Amusement Vision doesn't exist anymore, though, and hasn't for a decade. They're not an option. And given what Miyamoto's said, if it does happen it's almost certainly not going to be done internally. Shin'en might not be proven, but I'm not sure who else that would be a realistic option would be more so. Monster Games, maybe.
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on October 31, 2014, 04:28:49 PM
Did AV get absorbed into another development team (Clover/Platinum) or a they just defunct. I would think the VC  or HD port would come before the next game in the series to gleam the amount of interest but whatevs, I'll take FNR.
I never realized just how many title I own from Shin'en.
Title: Re: Fast Racing NEO
Post by: Enner on November 06, 2014, 01:00:32 AM
Did AV get absorbed into another development team (Clover/Platinum) or a they just defunct. I would think the VC  or HD port would come before the next game in the series to gleam the amount of interest but whatevs, I'll take FNR.
I never realized just how many title I own from Shin'en.
Amusement Vision, Smilebit, and other Sega internal studios were downsized(?), disbanded, and reshuffled. The people of Amusement Vision (as well as other Sega developers) have been tasked with the Yakuza series since the series's inception.
Title: Re: Fast Racing NEO
Post by: Soren on December 02, 2014, 12:30:34 PM
Interview with the guys at NintendoLife. Talked about their relationship with Nintendo and their digital storefronts, the importance of 60fps in a game like Fast Racing NEO and the differences between F-Zero.


http://www.nintendolife.com/news/2014/12/interview_shinen_multimedia_on_fast_racing_neo_and_its_development_approach
Title: Re: Fast Racing NEO
Post by: Soren on April 18, 2015, 10:15:02 AM
We're finally going to see footage of this in the summer. Maybe during E3?


http://www.nintendolife.com/news/2015/04/new_fast_racing_neo_footage_is_set_to_be_revealed_in_summer
Title: Re: Fast Racing NEO
Post by: Evan_B on April 18, 2015, 02:40:20 PM
Uggggggh I just want to play this game already.
Title: Re: Fast Racing NEO
Post by: cubist on April 18, 2015, 03:21:49 PM
How about some Fast racing F-Zero?
Title: Re: Fast Racing NEO
Post by: azeke on June 03, 2015, 06:32:36 AM
http://fast.shinen.com/neo/

(http://i.imgur.com/iYSHi9o.jpg)
(http://i.imgur.com/WR5VUha.jpg)
(http://i.imgur.com/6waPRqa.jpg)
Title: Re: Fast Racing NEO
Post by: Soren on June 03, 2015, 09:52:42 AM
I'm secretly hoping this gets 2 or 3 minutes during the Digital Event.
Title: Re: Fast Racing NEO
Post by: ShyGuy on June 03, 2015, 09:58:18 AM
This is looking better and better.
Title: Re: Fast Racing NEO
Post by: azeke on June 03, 2015, 10:20:02 AM
I'm secretly hoping this gets 2 or 3 minutes during the Digital Event.
Treehouse last year gave hours for Affordable Space Adventures, Swords and Soldiers and Shovel Knight.

I can see Fast taking that spot thi year.
Title: Re: Fast Racing NEO
Post by: Evan_B on June 03, 2015, 12:22:08 PM
I want this game inside me.
Title: Re: Fast Racing NEO
Post by: Enner on June 03, 2015, 03:14:28 PM
Yes. YES. YEEESSSS!
More blur, more vignetting, more speed!

I know it's only three new screenshots, but the Ikaruga-esque color mechanic seems to be largely absent. Earlier screenshots were bereft of the two-color energy strips that were every where in WiiWare's FAST Racing League. However, one of the new screenshots has the energy and boost color as orange rather than blue as well as an orange energy strip in the distance. I don't mind if the color-switching mechanic is muted in FAST Racing Neo as that mechanic got kinda nuts in the latter play of FAST Racing League.
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on June 03, 2015, 11:03:47 PM
Yes. YES. YEEESSSS!
More blur, more vignetting, more speed!

I know it's only three new screenshots, but the Ikaruga-esque color mechanic seems to be largely absent. Earlier screenshots were bereft of the two-color energy strips that were every where in WiiWare's FAST Racing League. However, one of the new screenshots has the energy and boost color as orange rather than blue as well as an orange energy strip in the distance. I don't mind if the color-switching mechanic is muted in FAST Racing Neo as that mechanic got kinda nuts in the latter play of FAST Racing League.


the boost bar is blue in one screen and orange in the next so I think it stays, as for the screens....GLORIOUS!
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on June 03, 2015, 11:15:06 PM
4K/8K textures at full bloom here. I don't think Shin'en is known for bullshots and this looks better than any texture work I can remember on Wii U
Title: Re: Fast Racing NEO
Post by: azeke on June 15, 2015, 06:37:15 AM
Title: Re: Fast Racing NEO
Post by: Enner on June 15, 2015, 06:55:15 AM
The only thing bad about that trailer is that it's so short and leaves me wanting more. Well, also I'm not a fan of quick cuts and video distortion.

Anyway, this game is shaping up to my expectations. Eager to play it!
Title: Re: Fast Racing NEO
Post by: ShyGuy on June 15, 2015, 07:11:58 AM
Yay!
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on June 15, 2015, 10:52:37 PM
These old eyes are losing it, thought it was CG in the beginning. Very very nice!
Title: Re: Fast Racing NEO
Post by: ShyGuy on June 17, 2015, 10:24:54 PM
20 minutes at the E3 TreeHouse. Looks awesome.

Title: Re: Fast Racing NEO
Post by: azeke on June 17, 2015, 10:53:13 PM
Looks like exactly like Fast Racing League, which is cool. They only removed "cling to the ceiling" mechanic.

Wished this was one of the demos on eShop...
Title: Re: Fast Racing NEO
Post by: Evan_B on June 18, 2015, 08:51:29 AM
Dear god, it's amazing.

When is this game supposed to come out, again? Nintendo should be pushing the **** out of this one!
Title: Re: Fast Racing NEO
Post by: azeke on June 18, 2015, 10:25:28 AM
Another thing they removed from Wiiware game is having to spend orbs just switch polarity.

This is a good change, not being able to switch simply because i was out of energy was too restrictive.
Title: Re: Fast Racing NEO
Post by: Phil on June 18, 2015, 12:29:04 PM
I'm going to suck so bad at this game!
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on June 18, 2015, 02:04:48 PM
The new build footage blows (on our home page) blows even the treehouse segment away.  Question for those that know, 4K/8K texture work thats in this game, why does it seem that only Shin'en knows how to do it?
Title: Re: Fast Racing NEO
Post by: Soren on August 28, 2015, 01:18:53 PM
New trailer. Q4 release date, 8 player online multiplayer, 2-4 player local multiplayer, 16 tracks, 60fps.

https://www.youtube.com/watch?v=GcS0uINYRz0 (https://www.youtube.com/watch?v=GcS0uINYRz0)
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on August 29, 2015, 11:41:42 AM
I'm calling it right now. Amibo Capt. Falcon / Blue Falcon support. BOOK IT!
Title: Re: Fast Racing NEO
Post by: Evan_B on September 25, 2015, 09:22:11 PM
More gameplay. This game continues to boggle my mind.
https://www.youtube.com/watch?t=180&v=5Tm97pWaaPw
Title: Re: Fast Racing NEO
Post by: TOPHATANT123 on September 25, 2015, 09:44:31 PM
You can have one player on the TV and one on the game pad which is something Mario Kart 8 didn't even have. German engineering for you.
Title: Re: Fast Racing NEO
Post by: ShyGuy on September 25, 2015, 10:39:24 PM
The game moves on step closer to being the spiritual successor to F-Zero:

http://gonintendo.com/stories/243261-fast-racing-neo-gets-same-announcer-as-f-zero-gx
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on September 26, 2015, 10:53:11 AM
Yup! F-Zero GX DLC Coming Spring 2016! (Watch and See)
Title: Re: Fast Racing NEO
Post by: Soren on November 12, 2015, 07:10:49 PM
It's almost here guys!


Title: Re: Fast Racing NEO
Post by: Wah on November 12, 2015, 07:21:23 PM
Looks amazing!
My god it's like Halo Graphics!
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on November 12, 2015, 09:24:09 PM
Such Speed!
Title: Re: Fast Racing NEO
Post by: ShyGuy on November 14, 2015, 02:58:49 PM
it keeps looking better and better.
Title: Re: Fast Racing NEO
Post by: Soren on December 01, 2015, 03:51:04 PM
Big news coming tomorrow. Hopefully we get a release date!
Title: Re: Fast Racing NEO
Post by: Soren on December 02, 2015, 11:15:02 AM
December 10
$14.99
Title: Re: Fast Racing NEO
Post by: MagicCow64 on December 02, 2015, 12:39:06 PM
This was not on my radar at all until the direct, in which it looked awesome. I will be downloading this sucker.
Title: Re: Fast Racing NEO
Post by: Evan_B on December 02, 2015, 11:51:38 PM
This Xenoblade Chronicles X and Steamworld Heist all releasing withing a week of each other has caused me an overwhelming amount of hype.
Title: Re: Fast Racing NEO
Post by: Soren on December 03, 2015, 12:08:19 AM
This Xenoblade Chronicles X and Steamworld Heist all releasing withing a week of each other has caused me an overwhelming amount of hype.


It's a Nintendo Holiday Miracle!
Title: Re: Fast Racing NEO
Post by: Evan_B on December 03, 2015, 08:25:34 AM
Since I've avoided the mediocre games releases earlier this season, I would go a far to say that it is indeed a miracle. I thought the season was going to be quite barren.

Of course, the verdict on these titles is not yet out, so there's a chance they're not so great. Shinen is mostly successful when they're going for an arcade feel, while I trust Image and Form.
Title: Re: Fast Racing NEO
Post by: Enner on December 11, 2015, 05:43:53 AM
My eyes! They strain from the speed, and this was playing in the Subsonic league.

One thing that bothers me is how my closest rival in points have consistently shot past me in the last stretches of a race. That, and there's a floaty heaviness to all the racers. Hopefully I find my groove with the game.

With these peeves in mind, I'm really enjoying my time with this little racer. The simple online functionality has worked fine in the handful of races I tried.
Title: Re: Fast Racing NEO
Post by: ShyGuy on December 11, 2015, 10:26:21 AM
I was getting eye strain too while playing.
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on December 12, 2015, 03:04:17 PM
Now that the game is out, can we tell if the texture work is that much better than other Wii U games? 4K/8K texures and all. I can't tell since I'm in the middle of doing a Wii U data recovery and my hard drive is currently offline.
Title: Re: Fast Racing NEO
Post by: ShyGuy on December 12, 2015, 03:12:28 PM
Title: Re: Fast Racing NEO
Post by: Enner on December 12, 2015, 07:21:18 PM
Now that the game is out, can we tell if the texture work is that much better than other Wii U games? 4K/8K texures and all. I can't tell since I'm in the middle of doing a Wii U data recovery and my hard drive is currently offline.

The textures don't look quite as nice as the early screenshots, but they're good. The aliasing in the game is heavy; I assume this is a trade off to lock in the 60 frames per second.
Title: Re: Fast Racing NEO
Post by: ShyGuy on December 12, 2015, 08:52:03 PM
The aliasing is heavy but I don't notice it all during the race.
Title: Re: Fast Racing NEO
Post by: Soren on December 12, 2015, 09:21:33 PM
Aliasing looks worse when you're standing still. But it still looks good. The tricks they use to enhance the sense of speed are nifty.
Title: Re: Fast Racing NEO
Post by: Soren on December 13, 2015, 10:28:44 AM
Digital Foundry: http://www.eurogamer.net/articles/digitalfoundry-2015-vs-fast-racing-neo (http://www.eurogamer.net/articles/digitalfoundry-2015-vs-fast-racing-neo)

Quote
While the final frame-buffer is a full 720p, the effects and render targets are all processed at variable, often lower resolutions. So what does this mean for the player? Well, based on our pixel counts, this means players are seeing a resolution of just 640x720 during gameplay. It would appear that there is some sort of temporal reconstruction in play which can produce unwanted flicker, but the end result is noticeably pixelated even at high speeds.
Quote
Fast Racing Neo also lacks anti-aliasing. During development, FXAA was tested with the game but, at these resolutions, the end results were simply too blurry in motion. For a fast-paced arcade style game, the sharper pixels actually produce a more pleasing overall result. Still, the low resolution look of the game can be distracting at points and it is our largest complaint with the game.
Quote
It's an impressive looking racer here with a blistering frame-rate and beautiful visual design. With a resolution upgrade, it would look just as fresh on PS4 or Xbox One and holds up well despite running on less powerful hardware.

More good stuff on the article.
Title: Re: Fast Racing NEO
Post by: Evan_B on December 13, 2015, 12:29:32 PM
Maybe I'm insane, but resolution problems are in no way an issue in this game. I hate how there's always a dig at how much better something could be on "better tech". We get it by now.

Anyway, I'm having real issues with making some of the turns in this game, even when they're slight. Sunahara Desert was definitely the point when I realized how much I was relying on guard rails. I feel like is rather lay off the acceleration to make a turn but then I see other racers just blow past me with ease, and leaning sometimes helps, but not enough to save my awful turns. Some tracks just click better than others for me, but the jungle track with it's insanely narrow track is aggravating.
Title: Re: Fast Racing NEO
Post by: ShyGuy on December 13, 2015, 01:16:54 PM
I grow tired of Digital Foundry.
Title: Re: Fast Racing NEO
Post by: Enner on December 14, 2015, 12:00:30 PM
Digital Foundry shouldn't be read by anyone with limited interest to frame rates, textures, filtering, and effects.

Their FAST Racing Neo article is a neat read. Good to know about the decisions Shin'en took to achieve their goals.
Title: Re: Fast Racing NEO
Post by: MagicCow64 on December 14, 2015, 05:55:20 PM
I never would have guessed about the resolution, looks just fine to me.

I downloaded the game over the weekend, and while my brother and I have had fun with it, we've hit a major wall in the third cup at supersonic speed. My brother is an old F-Zero GX hand, so he's considerably better than I am, but even he can't break the top three to unlock the last supersonic cup. This is due almost entirely to Sunahara Desert. It's not just the lack of guardrails but the fact that seemingly tiny rocks blow you up when you go off road and the extremely zealous "No shortcuts!" replacements by the computer. My brother might be able to get past this eventually, but I'm coming in at like 8th place on this cup at best, and don't think I'll be able to improve. Pretty good game overall, though, and I'd say we got the NYC movie ticket price out of the experience.
Title: Re: Fast Racing NEO
Post by: Nile Boogie Returns on December 23, 2015, 02:34:59 AM
Its eye bleed fast on the Subsonic level which while impressive worries my future.




I also suck really bad at this game...


really bad