Pokémon X and Y are taking the world by storm.
http://www.nintendoworldreport.com/news/35711
The latest generation of games in the Pokémon franchise, X and Y, have accumulated more than four million sales worldwide since their global launch on October 12, 2013.
While this is indeed an incredible figure, comparing the information to sales data from past Pokémon titles is arbitrarily vague, due to previous launches being spread across many different launch dates between regions. Pokémon X and Y are the first titles in the series to see a global, simultaneous release, and thus no historical precedent for a single launch has previously existed.
However, when comparing to the combined regional data for each of the previous generation's multiple launches, Pokémon X and Y are so far tracking ahead of the last generation, Pokémon Black 2 and White 2, by more than 70%. This would make the latest games in the series the fastest selling Nintendo 3DS titles of all time.
For those interested in total global franchise sales, the Pokémon series as a whole has sold over 245 million copies worldwide. Of the five sets of RPG games in the series to be released since 2002, three of the sets have surpassed 15 million units sold worldwide.
Pokémon Diamond and Pearl - Nintendo DS - 17.63 million
Pokémon Ruby and Sapphire - Game Boy Advance - 16.22 million
Pokémon Black and White - Nintendo DS - 15.42 million
Pokémon HeartGold and SoulSilver - Nintendo DS - 12.67 million
Pokémon FireRed and LeafGreen - Game Boy Advance - 12 million
Nintendo President Satoru Iwata has commented on the launch. “The early response to Pokémon X and Pokémon Y not only reaffirms the ongoing passion of Pokémon fans, but also indicates that an entirely new generation of gamers is eager to experience the franchise for itself.”
Nintendo needs a Pokemon game for the Wii U.
Unfortunately GameFreak regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.
Wii U sells a lot = Gamepad revision?
I don't understand your thought process.
Nintendo needs a Pokemon game for the Wii U.(http://abload.de/img/063b4826daad781a733e14nj95.jpg)
Out of genuine curiosity, broodwars, are you this jaded, unimpressed and loathful of everything in life, or is it just Nintendo as a company that you enjoy heckling? I continually find myself picturing you and Ian Sane together as a Statler and Waldorf duo, criticizing such things as the color of the sky and the vocal talent of dogs barking in the distance, and it's glorious.
broodwars, can I make fun of how nerdy you sound?
I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?
Ha ha ha you are funny. Pokemon was never about that and even if it was, that is not true at all. Do you still even play Pokemon? Because that's all I've been doing this past week: battling and trading with my friends at college. Hell, we're doing it more than before due to being so damn easy to trade and battle.
I find broodwars' complaint about random battles odd since I've never really seen the grass encounters as such. I guess they are but my beef with random battles is more being incapable of walking around anywhere without a battle occurring. In Pokémon it is general easy to travel around while avoiding battles. But I don't think the nature of collecting the Pokémon would be as effective if you could see the Pokémon ahead of time.
He didn't say when he was tested.
[size=78%]To sum some ideas up briefly:[/size]
1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now? For that matter, does EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?
2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.
3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction. For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out. On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?
And while we're at it, let's speed the battle system up considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.
4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline. And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game. Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.
Those are some ideas that come to mind right now.
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.saying sorry
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.
No just no :confused;Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.
I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices. You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!! :P: :
:confused;No just no :confused;Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.
I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices. You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!! :P: : :
My thing not yours not stupid you stupid...
now Pokepal's cat memes now that's stupid ;D