You may want to buy multiple copies of this one.
http://www.nintendoworldreport.com/news/34875
An entry of the Fire Emblem series on Wii U would need to sell at least 700,000 units according to Hitoshi Yamagami, a manger and producer from Group No. 2 of the Software Planning & Development Department.
In comparison, Fire Emblem Awakening on 3DS sold 900,000 copies globally while the Wii entry sold 460,000 units. No Fire Emblem game for the Wii U has been announced yet.
Fire Emblem doesn't strike me as the type of game that should be on a home console. It can be on home consoles but iwouldn't gain any gameplay enhancements as a result.
I'd assume the 700, 000 is to hit the rate of return they want on this project and not a true break even point.
Making games ain't about making your money back on a game. It's about making a profit on a game.
Meanwhile Nintendo knows that any Mario Party they **** out will sell millions
Guess what we'll be getting instead of Fire Emblem U?
Well we technically are getting a Fire Emblem for the Wii U. Nice to see everyones already forgotten about Shin Megami Tensei X Fire Emblem which is a Wii U game. Yeah we don't know what the gameplay will be like yet, but considering Fire Emblem is the more popular series of the two, it shows Nintendo isn't completely against having Fire Emblem on a current home console, since the Fire Emblem name will carry most of that games sales.
Sorry, but I don't buy that number as accurate, given how relatively low-budget and simple the Fire Emblem games are outside the handful of FMVs every installment.
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
Stole the words right out of my mouth.
If Nintendo themselves is making excuses on why to NOT support the Wii U, then I can't be mad at 3rd parties for doing the same exact thing...
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
Stole the words right out of my mouth.
If Nintendo themselves is making excuses on why to NOT support the Wii U, then I can't be mad at 3rd parties for doing the same exact thing...
Nintendo has drastically underestimated how much resources are required to develop HD games.
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
Stole the words right out of my mouth.
If Nintendo themselves is making excuses on why to NOT support the Wii U, then I can't be mad at 3rd parties for doing the same exact thing...
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
Stole the words right out of my mouth.
If Nintendo themselves is making excuses on why to NOT support the Wii U, then I can't be mad at 3rd parties for doing the same exact thing...
Nintendo has drastically underestimated how much resources are required to develop HD games.
Yeah, Nintendo completely ignored 8 years of everyone else in the industry discovering exactly what resources were needed for HD games. They were pretty stupid that way.
Yeah, Nintendo completely ignored 8 years of everyone else in the industry discovering exactly what resources were needed for HD games.
I don't care if the 700, 000 is real or not.
It's a solid game for a platform badly in need of solid games. If Nintendo isn't willing to invest in the Wii U how can we possibly expect third parties to?
Stole the words right out of my mouth.
If Nintendo themselves is making excuses on why to NOT support the Wii U, then I can't be mad at 3rd parties for doing the same exact thing...
Only Nintendo is releasing a Fire Emblem for the Wii U. Yeah it's a crossover with Shin Megami Tensei that probably won't play like a traditional Fire Emblem but it still counts as a Fire Emblem game. Hell the original idea came from IS looking for a studio to help make a Fire Emblem game that took place in the modern world, which eventually lead to them and Atlus making a SMT crossover.
So Nintendo is still supporting the Wii U with a Fire Emblem game of some kind that they are funding and publishing. What about this is so hard for some of you to understand?
Is that how you've revised the previous HD/Wii generation in your history book?
It appears to me that Nintendo was well aware of what was going on - which was half their reasoning behind creating an SD console in the Wii and pushing the lower development costs as a strong point for Wii developers.
Of course, everyone (gamers, retailers, publishers and developers [at least, the ones that didn't go out of business]) bitched and whined about how they wanted Nintendo to create an HD console, so Nintendo was left with no choice but to give in - even while warning everyone about the high costs of HD development. Now, we have an HD Nintendo console that third parties *still* won't develop for and that Nintendo is having a hard time supporting themselves.
Everyone act surprised.
So Nintendo is still supporting the Wii U with a Fire Emblem game of some kind that they are funding and publishing. What about this is so hard for some of you to understand?
You mean to say that Nintendo talked about concerns regarding the high costs of HD development, then, when they got into creating HD games, found out they were even higher costs than even they thought?
Again, everyone act surprised.
If eight years of data means so much, then why are developers and publishers *still* going out of business?
Why are both Microsoft's gaming division (http://www.neowin.net/news/report-microsofts-xbox-division-has-lost-nearly-3-billion-in-10-years) and Sony's Playstation division (http://www.gamasutra.com/view/news/191983/) struggling to make a profit, this far into the game?
If eight years of data means so much, then why are developers and publishers *still* going out of business?
Because they made games people didn't want to buy.
QuoteWhy are both Microsoft's gaming division (http://www.neowin.net/news/report-microsofts-xbox-division-has-lost-nearly-3-billion-in-10-years) and Sony's Playstation division (http://www.gamasutra.com/view/news/191983/) struggling to make a profit, this far into the game?
Well, Sony's loss probably has a lot to do with R&D expenses on the PS4 and the unfortunate failure of the Vita. The PlayStation division in general is one of Sony's few profitable divisions, or at least it had been in recent years.
For the fiscal year ended March 31, 2013, Sony's PlayStation business saw revenues of 707.1 billion yen ($7.2 billion), down 12.2 percent year-over-year, and operating income of 1.7 billion yen ($17.2 million), down by a significant 94.1 percent year-over-year.
As for Microsoft, look at the graph provided: a large period of loss from 2003-2008, where they were losing money on the original Xbox and the painful transition period into the 360. Then, from 2008 onward, they're profitable after the release of Kinect and the end of the HD transition. Your Microsoft link actually validates my point.Did you see the giant bar for Fiscal Year 2011 and the bar that was about 1/4th the size for 2012? Heck, 2011 was about the only year with a significant profit.
Here is a scenario: Suppose that the Wii U, PS4 and Xbone are the only home consoles on the market in 2014. Because the Wii U has been on the market for a year longer than its rival systems it has a bigger install base. Now, because of the bigger install base the weaker game developers use the Wii U as their primary console to put their games onto the system. Companies such as EA, Activision, etc, also adopt the Wii U as the lead platform in a similar manner to the PS2 in its era.
Here is a scenario: Suppose that the Wii U, PS4 and Xbone are the only home consoles on the market in 2014. Because the Wii U has been on the market for a year longer than its rival systems it has a bigger install base. Now, because of the bigger install base the weaker game developers use the Wii U as their primary console to put their games onto the system. Companies such as EA, Activision, etc, also adopt the Wii U as the lead platform in a similar manner to the PS2 in its era.
Actually, just based on the how long Sony let the pre-orders go on for, I wouldn't be surprised if the PS4 caught up to the Wii U in terms of year-end-2013 user base by mid-2014. I'm not so sure about the Xbone, but it probably will as well by the end of 2014. The big question will be how big a console-selling impact yet another Mario Kart and Smash Bros. will have on Wii U's 2014 hardware sales.
Here is a scenario: Suppose that the Wii U, PS4 and Xbone are the only home consoles on the market in 2014. Because the Wii U has been on the market for a year longer than its rival systems it has a bigger install base. Now, because of the bigger install base the weaker game developers use the Wii U as their primary console to put their games onto the system. Companies such as EA, Activision, etc, also adopt the Wii U as the lead platform in a similar manner to the PS2 in its era.
Actually, just based on the how long Sony let the pre-orders go on for, I wouldn't be surprised if the PS4 caught up to the Wii U in terms of year-end-2013 user base by mid-2014. I'm not so sure about the Xbone, but it probably will as well by the end of 2014. The big question will be how big a console-selling impact yet another Mario Kart and Smash Bros. will have on Wii U's 2014 hardware sales.
From what I understand most pre-orders have been froze at this point, or is it just with Gamestop? How many of those pre-orders are people buying the systems to sell on eBay for higher than the market price?
Sold consoles are sold consoles.
Sold consoles are sold consoles.
Sometimes... (http://www.gamasutra.com/view/news/187605/A_theory_behind_Januarys_weak_Wii_U_sales.php)
Here is a scenario: Suppose that the Wii U, PS4 and Xbone are the only home consoles on the market in 2014. Because the Wii U has been on the market for a year longer than its rival systems it has a bigger install base. Now, because of the bigger install base the weaker game developers use the Wii U as their primary console to put their games onto the system. Companies such as EA, Activision, etc, also adopt the Wii U as the lead platform in a similar manner to the PS2 in its era.
Actually, just based on the how long Sony let the pre-orders go on for, I wouldn't be surprised if the PS4 caught up to the Wii U in terms of year-end-2013 user base by mid-2014. I'm not so sure about the Xbone, but it probably will as well by the end of 2014. The big question will be how big a console-selling impact yet another Mario Kart and Smash Bros. will have on Wii U's 2014 hardware sales.
From what I understand most pre-orders have been froze at this point, or is it just with Gamestop? How many of those pre-orders are people buying the systems to sell on eBay for higher than the market price?
Does it really matter? Sold consoles are sold consoles.
Here is a scenario: Suppose that the Wii U, PS4 and Xbone are the only home consoles on the market in 2014. Because the Wii U has been on the market for a year longer than its rival systems it has a bigger install base. Now, because of the bigger install base the weaker game developers use the Wii U as their primary console to put their games onto the system. Companies such as EA, Activision, etc, also adopt the Wii U as the lead platform in a similar manner to the PS2 in its era.
Actually, just based on the how long Sony let the pre-orders go on for, I wouldn't be surprised if the PS4 caught up to the Wii U in terms of year-end-2013 user base by mid-2014. I'm not so sure about the Xbone, but it probably will as well by the end of 2014. The big question will be how big a console-selling impact yet another Mario Kart and Smash Bros. will have on Wii U's 2014 hardware sales.
From what I understand most pre-orders have been froze at this point, or is it just with Gamestop? How many of those pre-orders are people buying the systems to sell on eBay for higher than the market price?
Does it really matter? Sold consoles are sold consoles.
Brood, I saw a Wii U with all the fixings selling for $239.99 with no shipping costs on eBay earlier today. When I went to buy it it was sold before I could purchase it. Now, when a game console is sold used then it does not register in the sales that a new purchase would if it were bought at retail.
I'm trying to understand why Yamagami said this even though there's a FE game in co-development with Atlus.Do we know the context of why Yamagami said this? Was he asked? Producers tend to paint themselves into a corner when asked questions they're not prepared for. Miyamoto does this all the time. It's a rigged game for them. We see cherry picked quotes all the time. Knowing where it came from would would help in understanding what it means.
More importantly, while Wii U is in dire need of games and Nintendo has absolutely dropped the ball so far, ask yourself if Fire Emblem is really the kind of game that will satisfy the masses. It's a good game to have, but it's one meant to supplement an already healthy lineup, not be an unhealthy one's cure. Sure, this shouldn't be an issue, but it is and there's nothing to be done with what's already done. How do you fix it? Not with Fire Emblem. If Nintendo is going to spend years developing a game, ideally they want one that reaches as many people as possible. Intelligent Systems wouldn't be sitting on their hands, doing nothing. They would be making something that hopefully has longer legs than Fire Emblem.
I didn't say "system seller." I said "[a game] that reaches as many people as possible" which refers mainly to people who already own the console. I'm all for variety, but Fire Emblem reaches a much smaller number of people than many of Nintendo's other IPs.
The xbox 360 averaged 10 retail games a month for 8 years. I'm tired of 1 game/month release schedule for the wii u. What would make me happy as a wii u owner is a consistent release schedule with a variety of games. If Nintendo is unwilling to work with third parties to fill the gaps I think they absolutely have to find ways to bring these types of games to the market in-between more mass market releases because I want unique experiences on the wii u. Mass market games miss a big portion of your userbase and lead people like Ian to see Wii U as Wii HD system.
I'm just tired of excuses why there arent any games. Its Nintendos job to figure out how to bring games.
If I'm so insane, and Nintendo is fulfilling consumer demand for games, why is the Wii U selling so poorly? You'd probably counter with Nintendo's big hitters coming, but I don't just don't see them bumping Wii U sales to the point of relevance in the next generation of sales. So we'll probably have this conversation in a year after the big hitters come and see if it solves the Wii U's sales issue.