The frankenstick got even bigger!
http://www.nintendoworldreport.com/blog/33984
If you were ever curious about how large the Nintendo 3DS XL is with its Circle Pad Pro XL attachment, then check out our images below. We have also taken some snaps of the original 3DS to compare it to.
Behold the giant.
We all thought the original was large..
Curvy
Side by side.
Is that opinion or fact TJ?
The Circle Pad Pro is not really needed, if games actually needed a second analog stick then Nintendo would have included one. Even with the CPP out, no games require it and few few new games even support it either.It's not that simple. Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.
... Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.
The Circle Pad Pro is not really needed, if games actually needed a second analog stick then Nintendo would have included one. Even with the CPP out, no games require it and few few new games even support it either.I honestly agree with him here, handheld games do not equal console games and should be treated as such.
However with what has been said and done what reason is there to include a second circle pad in the next revision?
... Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.
This.
It should have been there in the first place but it would do more harm then good to shove it in now...
here's the harm, piss off the millions of people who own a system
Why should 30 million 3DS owners be FORCED to buy an accesory just because a tiny minority of people want games to require a second analog stick? Developers would be hesitant to ever release games that required a second analog stick because they would not want to alienate so many people. And it's why Nintendo will not ever put it in a revision.
What harm could possibly come from including a second Circle Pad that hasn't already been caused by the CPP? It's not as if having a second CP forces the developers to split the user base. Developers could simply do what they're doing now, which is that they make a decision on a game by game basis as to whether or not the inclusion of a dual CP control option is worth their investment.
With the DSi, there were like 2 DS games that DS and DS Lite owners could not play. That's it.
Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.As far as pissing off the majority of the 3DS fan base is concerned, I still haven't heard any arguments for why existing 3DS owners would be angered if a second CP were to be included in a 3DS revision. What is there to be angry about?
Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.I don't really see how current 3DS owners would be pissed about such a revision, especially for the reasons you're giving. Why would existing 3DS owners mind at all if developers only gave it completely optional, token support? That doesn't make sense. The most likely response would be either "Oh, okay" or "I'll probably upgrade." I would only be upset if I bought an XL right before a true revision was announced, but that would be my fault anyway. I can't blame Nintendo for simply releasing a new product. Currently, I've had my 3DS for almost two years. What's there to be pissed about?
It's still probably not worth it for Nintendo to develop a revision that includes it. It still won't have a 100% attach rate, so devs will still only make its uses optional. They aren't even shipping the thing CPP to stores in the U.S., correct? Doesn't seem like it's worth it at this point.I don't think Nintendo would develop a 3DS revision solely to include Circle Pad Pro functionality. If they were planning a revision for any number of reasons (e.g. new models spur sales, may be cheaper to manufacture), adding that functionality is something I think is a very real possibility.
how is this making the supply chain simpler, you still have to produce the CPP (both models) to appease the people who already own the system (and remove the gamestop exclusivity and piss them off) and on top of that manufactur this new model,Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.I don't really see how current 3DS owners would be pissed about such a revision, especially for the reasons you're giving. Why would existing 3DS owners mind at all if developers only gave it completely optional, token support? That doesn't make sense. The most likely response would be either "Oh, okay" or "I'll probably upgrade." I would only be upset if I bought an XL right before a true revision was announced, but that would be my fault anyway. I can't blame Nintendo for simply releasing a new product. Currently, I've had my 3DS for almost two years. What's there to be pissed about?
A revision would merely simplify Nintendo's supply chain which is the whole point of a revision. That's what makes the research and development entirely worth it. Any existing 3DS owner who wants the extra functionality probably already has a Circle Pad Pro and anyone who doesn't still has the option.
It's still probably not worth it for Nintendo to develop a revision that includes it. It still won't have a 100% attach rate, so devs will still only make its uses optional. They aren't even shipping the thing CPP to stores in the U.S., correct? Doesn't seem like it's worth it at this point.
I don't think Nintendo would develop a 3DS revision solely to include Circle Pad Pro functionality. If they were planning a revision for any number of reasons (e.g. new models spur sales, may be cheaper to manufacture), adding that functionality is something I think is a very real possibility.the backlash they would get is pretty bad, look at the price drop...
how is this making the supply chain simpler, you still have to produce the CPP (both models) to appease the people who already own the system (and remove the gamestop exclusivity and piss them off) and on top of that manufactur this new model,A revision replaces the current models. Both Circle Pad Pro peripherals would get discontinued as well. Nintendo would still have plenty on-hand to sell to anyone who still may want one at that point which would be mostly collectors. Four products become one (or two depending on if the revision has an XL model).
the backlash they would get is pretty bad, look at the price drop...Nintendo dropped the price after less than six months. That's where the "backlash" came from. I put that in quotes because it really wasn't that bad. People whined on the internet for a few weeks then still bought games. The price drop was the best thing that happened to the 3DS and all it cost Nintendo were some short-term losses on hardware and a bunch of old games that they already made money on ages ago.
but we arent replacing a controller we are replacing the entire console
All games that required the Wii Remote Plus (or even used it) had the the Wii MotionPlus come free with the game. I'm not aware of any game that required two Wii Remotes. The only games that required the Wii Balance Board came bundled with it. No game required the Classic Controller or GameCube controller. Your analogy would be saying they should have combined the Classic Controller and Wii Remote into one device.
Just give up on a second analog stick being part of the 3DS, it makes no sense to make a revision even bulkier by adding it,and the CCP exists for those who want a second analog stick.What the what? That's not how revisions work. Nintendo wouldn't be adding to the existing 3DS design; they would reengineer the entire thing. Parts become smaller and cheaper with the passage of time.
None of this changes the fact that Nintendo clearly does not care about the CPP. And if they don't care about the CPP as it is now, they're not going to make an entire console revision dedicated to it.Nintendo cared enough to develop and release it. There is a clear benefit to it or Nintendo would not have bothered in the first place.
However, if Nintendo were already in the process of redesigning the system I don't see the inclusion of a second CP being expensive at all (particularly if it removes the need for Nintendo to design yet another version of the CPP).Exactly. I don't think Nintendo would develop a new model just to include Circle Pad Pro functionality. It's no secret that Nintendo likes releasing portable hardware revisions. I think one is coming for 3DS eventually and including the extra inputs is something that makes sense.
Uh, Sony had no choice with the DualShock since both Nintendo and Sega had controllers with analog sticks.Using that same logic, Nintendo has no choice since Sony has two analog sticks on Vita.
Using that same logic, Nintendo has no choice since Sony has two analog sticks on Vita.
A history lesson is in order. When Sony launched the PS1 back in 1994 it came with the playstation controller (http://en.wikipedia.org/wiki/PlayStation_Controller), no rumble, no analogue sticks. It wasn't until 1997 in Japan did they launch the dual shock we now all know and love. According to you this shouldn't have worked. But it did work, why?so you REALLY want Frankenstick(one of the reactions when the circle pad pro was ANNOUNCED in the first place) to become a standard part of the 3ds experience...
It enhanced games that used it to the point that it became unthinkable not to have 2 analogue sticks. But developers were not stupid. Despite Sony's initially noncommittal stance to replace it's controller mid cycle, developers made use of the extra controls and coded in a set for people who didn't have the dual shock. The old control set were functional, it allowed people who didn't want to move to dual shock to keep playing and for people with it to have a better experience.
It didn't need 100% uptake to become the default. You just need enough uptake to make it common place. To do that you program future games to make use of it, but also to have a fall back. Those who don't still get to play, those who have a CCP/Revision get an enhanced game. Simple.
and the dualshock transition was not as smooth as you are making it out to be...Dude, you were like three years old when that happened. I highly doubt we can trust your opinion on this so it's on you to prove it.
spyro the dragon, fantastic game, if you don't have a dualshock however you are LITERALLY playing a mario 64-like platformer with a (horrible)d-pad and shoulder buttons to use for the camera. that is just one game released along that time(with two sequels).and the dualshock transition was not as smooth as you are making it out to be...Dude, you were like three years old when that happened. I highly doubt we can trust your opinion on this so it's on you to prove it.