Get ready for some crazy platforming action when Cloudberry Kingdom arrives as a downloadable title on the Wii U eShop this summer.
http://www.nintendoworldreport.com/news/33831
Ubisoft announced today that it will be publishing Cloudberry Kingdom for release on Wii U later this summer. In the platformer, players will encounter procedurally generated levels, which can scale their level of difficulty based on a person's skill.
We reached out to the game's developer Pwnee Studios to comment about the news and they kindly responded:
We’re really excited to be able to reveal that we are working with Ubisoft to release Cloudberry Kingdom. They have been a great help to us throughout the making of Cloudberry, and we don’t know if we could have done it without them. This game has been a long time coming, and we’re glad that we have such a great publisher to help us share it with the world.
Along with the Wii U, the game will also be released as a download title on the Xbox 360, PlayStation 3, PlayStation Vita, and Steam.
A Cloudberry Kingdom developer diary video was also released today that delves into the game's origins four years ago (ignore the part where they say it's coming out in spring). Check out the developer diary below along with our interview with Pwnee from E3 2012.
Sorry, won't be purchasing now. Really thought this game looked cool, but if Ubicrap has touched it, then most likely they threw some rabbid rabbits into it and ruined it.
And is it just me, or does the developer's name sound like a Parks and Rec reference?
@Ceric
Yeah, don't you feel you guys just gave money to Ubisoft now? Who could have financed the game but didn't, and now they're going to reap the rewards? That's something I'd be very wary of: am I giving money to this indie dev just so a publisher can later swoop in despite refusing them the first time around?
@Ceric
Yeah, don't you feel you guys just gave money to Ubisoft now? Who could have financed the game but didn't, and now they're going to reap the rewards? That's something I'd be very wary of: am I giving money to this indie dev just so a publisher can later swoop in despite refusing them the first time around?
Guil, I'm sure someone will talk about this on RFN, but I agree with you....I didn't give money, but if I did, I'd feel somewhere between betrayed and robbed right now. I know people still got their beta and are getting the retail release, but let's be honest, when people pledge on Kickstarter, it's not exactly the same as preordering something on Amazon. The dynamics of the relationship, while not explicitly dissimilar, are implicitly very, very different.
In this case, its pretty much an early adopter tax for me. I've gotten enough out of the beta and I am getting a copy of the game which is now guarenteed to exist. I supported them, and a lot of the people I support on Kickstarter, because they were pursueing something they wanted to do and I wanted to help them like I would like to have someone help me when I needed it. Them signing with Ubisoft and not changing the game gives them an oppurtunity they didn't have before.@Ceric
Yeah, don't you feel you guys just gave money to Ubisoft now? Who could have financed the game but didn't, and now they're going to reap the rewards? That's something I'd be very wary of: am I giving money to this indie dev just so a publisher can later swoop in despite refusing them the first time around?
Guil, I'm sure someone will talk about this on RFN, but I agree with you....I didn't give money, but if I did, I'd feel somewhere between betrayed and robbed right now. I know people still got their beta and are getting the retail release, but let's be honest, when people pledge on Kickstarter, it's not exactly the same as preordering something on Amazon. The dynamics of the relationship, while not explicitly dissimilar, are implicitly very, very different.