This time, it's all about 'swapability'... if that even is a word.
http://www.nintendoworldreport.com/news/33215
Skylanders SWAP Force, the latest instalment in Activision's "toys to life" franchise, has been confirmed for release on Wii U, 3DS and Wii later this year.
The signature feature for this game is the addition of 16 new SWAP Force Skylanders. Each of these figurines can split into two halves, and one half of any one toy can be attached to another half of any other toy in the SWAP Force line. These hybrid creations will then appear in-game when placed on the Portal of Power. All in all, around 250 unique combinations are possible if the player owns all 16 SWAP Force figurines.
On top of this, 40 regular Skylanders will be made available for the game. 16 of them are completely new characters, eight are new LightCore figures and the remaining 16 are remastered versions of characters from Skylanders: Spyro's Adventure and Skylanders Giants. All of the figures from the previous two games shall, of course, be compatible with the new game.
Gameplay-wise, the only details given so far about SWAP Force is that it will take place on Cloudbreak Islands and for the first time in a home console Skylanders game, characters will have the ability to jump, creating the potential for platforming levels.
Vicarious Visions is overseeing development on Wii U, whilst the 3DS version is being handled by n-Space. Spiderman stalwart Beenox, meanwhile, is developing the Wii version.
Specific release information has not yet been revealed, but Activision did confirm that Skylanders SWAP Force will make its first appearance at Toy Fair 2013 in New York City this month.
I may try to convince my wife to take a "wait and see" approach with this game. She's obsessive about Skylanders, but it's hit my wallet pretty hard. As much fun as i've had with the first two games, I'd really have to be impressed with the changes they make in the game to warrant buying another $60 game with 16 swappable skylanders that I assume will cost as much as the giants.The original 3DS game the jumping I thought was pretty spot on for a 3D Platformer.
Also, if the platforming elements of this new game were as sloppy as the 3DS games, then it'll really de-incentivize me from purchasing it for full price. I dreaded any part of the 3DS game where you had to jump over a gap, because it almost always was a certanty i'd fall into a pit and lose health.
I don't personally want to see the console series deviate too far from a Gauntlet-esque game.
does it come with a little box you put money in to have it systematically incinerated??Fixed that for ya.
i am avoiding this series like the black plague because its what turned spyro the dragon(a series i grew up with and still enjoy on the ps1) into a better game.
although i doubt its the lowest point in terms of gameplay(i doubt it reached the lows of enter the dragonfly) the action figure thing just kills me after the hell the franchise has dealt with
and this is basically a grudge dating to the moment insomniac lost the liscence, activision is the latest in a long line...
but play the first three games, i feel they were great platformers for the time(and to today its an underrated gem having been overshadowed by more iconic platformers of the era) i do suggest the third one more then the second(contentwise)