Alex anti-hypes the heck out of the new Yoshi game.
http://www.nintendoworldreport.com/blog/33146
During the recent Nintendo Direct, when the new Yoshi game was announced, there was some rejoicing. Some people were insanely happy that Good-Feel wanted to take on a Yoshi's Story follow-up, while another, significantly smaller camp was disgusted that the Yoshi series was being handled by a group that has already proven incapable. I am in the latter.
I guess the largest issue is that the studio making this game is the same one that developed Kirby's Epic Yarn on the Wii a few years back. Despite the game’s (then-) creative art style and excellent music, its difficulty was insanely low and static (yes, even counting collectibles). And when style is taken out of the equation, the game as a platformer just isn't creative or high quality. The vehicle segments ranged from OK to not very fun, and the boss fights were a yawn. Moreover, should the new Yoshi game be developed in a similar style (and it already includes those gems), I can promise that what we're going to get is another blatant case of style over substance (and a potential rehash, for that matter).
And yes, Takashi Tezuka is taking some kind of reins on the project, but I wouldn't get my hopes too high. While there is always a chance he could “Miyamoto” it and improve (well, not always) or change direction as he sees fit, he could instead pull a Tarantino, having his name attached as producer while only doing basic consulting. Furthermore, even though he was the director of Yoshi's Island, he also produced the most disappointing follow-up to a game ever, which is also the basis of this game.
Oh, yeah. And as I've touched on, I reckon there won't be anything here for Yoshi's Island fans. No Baby Mario, and no crayon art style. Instead, this game is almost assuredly both a follow-up to Yoshi's Story and the apparently established Yarn franchise.
The reason why I'm upset, though, is that Nintendo seems to be ruining everything the original Yoshi's Island did right. While easy, at least the boss fights were creative, it was possible to lose, the platforming was masterfully designed, and the difficulty actually existed for those who wanted it. If this game turns out how everyone expects it to, I fear it will be years before we actually get a proper Yoshi game.
Nintendo
Doomed
iPad
99 cents
Third Party
Narrative
edit:
Click Bait
Inflammatory
Am I the only one who doesn't like Yoshi's Island?
Am I the only one who doesn't like Yoshi's Island?
Tezuka being involved is my main counter to the arguments made here. This isn't just Good Feel; they've got one of Nintendo's best guys working on it with them, a guy who was involved in the original Yoshi's Island.Tezuka was also listed as producer on Yoshi's Island DS, Yoshi Topsy Turvy, and tons of other games good and bad, so it will depend exactly what kind of involvement he has.
Ditto. It was a good game, but I don't think it deserves the praise it gets from a gameplay perspective.Am I the only one who doesn't like Yoshi's Island?
In spite of the fact that I own virtually every version of it, I've never been a huge fan of it. I wouldn't say I don't like it, but it's never managed to keep my attention for a full repeat playthrough.
Tezuka being involved is my main counter to the arguments made here. This isn't just Good Feel; they've got one of Nintendo's best guys working on it with them, a guy who was involved in the original Yoshi's Island.Tezuka was also listed as producer on Yoshi's Island DS, Yoshi Topsy Turvy, and tons of other games good and bad, so it will depend exactly what kind of involvement he has.
What I don't like is the resuing of the yarn look. This just reaks of a company not getting it. Everyone liked the style of Epic Yarn because it looked so unique and original. Their response to that "so we'll make MORE yarn games"? Any points you earned for creativity are taken away when you decide to take your interesting visual gimmick and apply it to everything. First Kirby, now Yoshi, is Wario or Donkey Kong next? Is this going to be Good Feel's thing; taking a Nintendo IP and putting it in yarn graphics?
Am I the only one who doesn't like Yoshi's Island?
In spite of the fact that I own virtually every version of it, I've never been a huge fan of it. I wouldn't say I don't like it, but it's never managed to keep my attention for a full repeat playthrough.
Yoshi games have been few and far between, and besides the DS remake of Yoshi's Island, haven't the games been varied in their playstyle?Is Yoshi's Island DS really a remake? I thought it was a direct sequel in the same style, but I haven't really played enough to figure that out.
Alex, I disagree with everything you say here.
But I shall defend to the death your right to say it, sir!
Excelsior!
Alex, I disagree with everything you say here.
But I shall defend to the death your right to say it, sir!
Excelsior!
As someone who wrote the antithesis to his article above, I concur. You might call it linkbait, but Alex really hates the **** out of this game.
For me, Kirby's Epic Yarn was one of my favorite games the year it came out, and when pushes come to shove, probably one of my personal favorite Wii games. It might be easy, but it's freaking magical. It was a constant shot of happiness and joy for the 8-10 hours I spent with it.
I am eagerly anticipating Yarn Yoshi or whatever it will be called. In Good-Feel I trust.
Am I the only one who doesn't like Yoshi's Island?
In spite of the fact that I own virtually every version of it, I've never been a huge fan of it. I wouldn't say I don't like it, but it's never managed to keep my attention for a full repeat playthrough.
It's a sequel, not a remake.
Wow. Just wow. It was like, 3 seconds of footage...Yoshi games have been few and far between, and besides the DS remake of Yoshi's Island, haven't the games been varied in their playstyle?Is Yoshi's Island DS really a remake? I thought it was a direct sequel in the same style, but I haven't really played enough to figure that out.
The actual game I found weirdly unfulfilling. A straight playthrough would be super easy, but I am OCD about collecting stuff (or used to be), and completing the levels 100% was a major chore, given how easily you can blow it by losing the stars. Playing the game the "right" way felt like there was way too much juggling/chance.
I never really played Yoshi's Island while being so preoccupied with getting 100% on each level. My first time playing it, my sole goal was to complete it and only afterwards did I go back to try to 100% it. I never have and, yeah, I'll admit the game is quite unrelenting in that regard.
But I think of stuff like that as an optional bonus and it really only bugs me when it's mandatory. It all depends on how you feel about getting 100% in games.