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Gaming Forums => Nintendo Gaming => Topic started by: The King of red Lions on May 26, 2003, 09:17:01 AM

Title: Wind Waker 2
Post by: The King of red Lions on May 26, 2003, 09:17:01 AM
Okay, so it has been announced.  Now comes the disection of the interview and ideas of the story.

Aonuma states that it will be a sequel to wind waker, much like majoras mask was to ocarina.  This should go for both a continuation of the graphical style, and the story.   This means the game will likely take place on Link and Tetras "new land".   ( Just something that gets me mad, it will be tetra throughout the game instead of Zelda because she doesn't have the triforce anymore, that sucks ).
He says the playing field hasn't been decided on yet, but he must have a rough outline of the story and whether it takes place on land or in the sea.  
---My guess is this:  Stuff will start happening in the new kingdom.  Link will start having dreams of Hyrule, and of its king sunk on the ocean floor.  Ganon will rise (somehow) and come search for the triforce yet again.  The king will return to aid Link and tell him where the triforce has been hidden.  

The core of the plot still eludes me, but I bet this is the beginning.  In one year it should be playable, meaning in 5-7 months, maybe even earlier at spaceworld,  we should see screenshots and more storyline bits.  I am already excited about this new chapter in the series, It will be great!  
Title: RE: Wind Waker 2
Post by: BoB007 on May 26, 2003, 09:45:08 AM
Ummm why the hell did you state this topic as Wind Waker 2 ? That makes no sense what-so-ever. Calling the next game Wind Waker 2 is like calling Majora's Mask Ocarina of Time 2.
Title: Wind Waker 2
Post by: KnowsNothing on May 26, 2003, 11:03:39 AM
did you ever once think of the people who havent beat WW yet?  thanks for spoiling everything...
just kidding, you didn't spoil everything, but wold you mind marking spoilers next time?  
Title: Wind Waker 2
Post by: Hostile Creation on May 26, 2003, 02:09:38 PM
SPOILERS
I doubt anything Ganon related will happen.  The ending implies that Hyrule and Ganon are gone forever.
END SPOILERS

Beyond that, I don't know.  I'll see what happens.  And BoB007, don't be so harsh.  There's nothing better to call it yet, so for now, WW2 is perfectly acceptable.
Title: RE: Wind Waker 2
Post by: BoB007 on May 27, 2003, 09:22:43 AM
Too harsh? I dont think so. If you want to see me harsh, then wake me up at 6 in the morning. THEN you'll see how harsh i can be.
Title: Wind Waker 2
Post by: SCF on May 28, 2003, 07:32:00 AM
Well Ganon maybe gone but I know the Big N is gonna put a good story, maybe the new land that they are loking for is haunted or needs to be cleaned  and Link puts a water pack in his back ( just kidding). Whatever it may be you all know that Zelda will deliver just like this one.
Title: Wind Waker 2
Post by: Rymir on May 28, 2003, 10:29:06 AM
Though I must admit the Windwaker was a fairly decent game, I can't help but think that any sequel Zelda game for the Gamecube just won't be that great. For one, OoT was awesome, and well... Majora's Mask was sorta okay, but not the best by far.

    Then the fact that Oot and MM really had nothing to do with one another, as I think will be the same for these two Gamecube Zeldas. Plus Gannon and Hyrule are GONE, get over it. I'm sorry but without Hyrule Zelda just isn't Zelda, and Gannon is what makes Zelda also. (Except maybe the first GB Zelda which was awesome). I'm not trying to be negative or anything, I just don't think the next Gamecube Zelda will be any good.

   Of course in the next gen NES system things could be different... rumors already state that the REAL Link might be coming back, though I'm not positive how anything like that would work. Maybe Link would return from traveling through time and find himself in a joint quest with the Windwaker. (Windwaker is a title for the new Link, and Hero of Time refers to how the old link mastered time.)

   Who knows how things will work out but I will probably not be as satisfyied with a sequel to Windwaker as I was to the original.  I still prefer Oot's plot and the old Link. Link to the Past rocks, and Zelda I will always be the best.

                   
-----------------------------------------------------------------

May the three goddesses always guide you...

                                 The one and only,

                                                 Rymir Feldur
Title: Wind Waker 2
Post by: Lanseryl on May 28, 2003, 11:00:34 AM
The ending of Wind Waker is very *spoilers*open*spoilers* and gives a lot of opportunities for a sequel, and different "set-ups".

Maybe Link's sea travel will take him to the land of the Gerudos. Or some mysterious Island. Doesn't need to be in Hyrule.  You don't need Zelda or Ganon to get a great Zelda game : Link's Awakening is in my opinion the best of the series. You mesure the quality of a Zelda by the dungeon design, the puzzles, the gameplay. The plot is secondary.
Title: Wind Waker 2
Post by: NinGurl69 *huggles on May 28, 2003, 11:46:51 AM
Just makeup a new Hyrule and be happy.  It's much more simple than what Konami tries to do by sticking new Castlevania games in obscure places in the timeline.  Dracular was prematurely ressurrected at least, what, 4 times?  They're almost at the point of having 2 games for every century Vlad Dracula Tepes was alive and undead.  They used Bloodlines on Genesis to directly follow up Bram Stoker's storyline, yet they haven't used the 1950s yet.  Maybe Drac didn't like the Cold War era, so he's sleeping until 2050.
Title: Wind Waker 2
Post by: Squiggles the Chao on May 28, 2003, 05:17:50 PM
Quote

Originally posted by: Hostile Creation
SPOILERS
I doubt anything Ganon related will happen.  The ending implies that Hyrule and Ganon are gone forever.
END SPOILERS


I seem to remember a certain ending from another Zelda game which implied the exact same thing.

Quote

And the Master Sword Rests... FOREVER.


And whereas WW takes place after LTTP, I think, and they did bring Gannon back, it's possible that they will bring him back again.
Title: Wind Waker 2
Post by: NinGurl69 *huggles on May 28, 2003, 06:03:47 PM
Let's see if Ganon comes back as many times as Dracula has.
Title: Wind Waker 2
Post by: Tharkun on May 29, 2003, 07:35:03 AM
I don't think that they should use the same game engine as The Wind Waker.  If you think about it Majora's Mask used the same game engine as OOT and they only spent about a year developing it so it wasn't that great.  They plan on doing the same thing for the Wind Waker sequal (if it is even a sequal).  I think they should develope a whole new system and take their time on it so they can release it on the next-gen Nintendo console right when the console comes out.  The game would probably be a lot better and they the graphic style would have a much better chance of going back to the real link that way.  Having a zelda game at release would also boost the sales of their next console.
Title: Wind Waker 2
Post by: NinGurl69 *huggles on May 29, 2003, 09:42:13 AM
Quote

Originally posted by: Tharkun
If you think about it Majora's Mask used the same game engine as OOT and they only spent about a year developing it so it wasn't that great.


Backup a bit.  A year.  Because they used the same engine, THEY ONLY NEEDED A YEAR TO COMPLETE IT.  NOT 4 FRIGGIN' YEARS.  That alone is worth appreciating.  For a game that only took a year to make, it was pretty fukking great.
Title: Wind Waker 2
Post by: Lanseryl on May 29, 2003, 10:02:16 AM
Quote

Originally posted by: Tharkun
I don't think that they should use the same game engine as The Wind Waker.
Why not ? we'll get a good game quicker that way, and it means lower developping costs on a game that will sell a lot for Nintendo : everyone is happy

Title: Wind Waker 2
Post by: thepoga on May 29, 2003, 01:11:02 PM
does he even know why they use different game engines in games? the game engine is perfect for it as is. whats wrong with the engine right now? u could make a totally different game with the same engine. i think he means that they should make new game elements maybe or something. i dunno.he kinda not right in the head. just kidding dude. okie dokie. goodbye!
Title: Wind Waker 2
Post by: Hostile Creation on May 29, 2003, 02:27:40 PM
You don't need Zelda, Ganon, or Hyrule to make a good Zelda game.  My two favorites lacked one to three of these: Link's Awakening doesn't have any of them and Wind Waker has very little of Hyrule and only a dash of Zelda.  I'm just going to wait, and I probably won't be disappointed.
Title: Wind Waker 2
Post by: Bill Aurion on May 29, 2003, 02:37:08 PM
All I have to say is... "Hyrule has got to come back someday"

Take it how you will.
Title: Wind Waker 2
Post by: NinGurl69 *huggles on May 29, 2003, 04:03:53 PM
Quote

Originally posted by: Bill
All I have to say is... "Hyrule has got to come back someday"

Take it how you will.


Sure, it'll come back.  Exclusively on my floating, wireless Nintendo Tetrahedron.
Title: Wind Waker 2
Post by: Ninja X on May 31, 2003, 05:19:37 PM
Hyrule will come back.  I'm guessing very few actually understood the ending.  
Title: Wind Waker 2
Post by: Hostile Creation on June 01, 2003, 07:51:09 AM
I don't think the ending was supposed to be hard to understand.  Your years of playing Zelda has brainwashed you.

Yes, Hyrule may very well come back, but if so, I think it will be a game that occurs before Wind Waker.  It was very clear that they wanted to try something new with the world.

As for "The Master Sword rests forever". . . they may have thought that was the last Zelda game at the time.  The Zelda timeline runs on the whim of its creaters, not one puny line they thought would sound cool at the end of one of the stories.  Lttp was Zelda still in its early stages, they weren't sure which way it would go.  Now the series is well developed, and they probably know what they're going to do with it.  Hyrule may come back, but only as a memory, I think.
Title: Wind Waker 2
Post by: Bill Aurion on June 01, 2003, 09:39:06 AM
spoilers...as always

Though I wish for Hyrule to come back for the next game, I have a strong feeling that this next Zelda game will occur just after WW.  The boat will probably be gone, as it seemed to be a one-time deal.  Link and Tetra/Zelda will probably go to some distant land as implied at the end of the game.  Also, because Ganon will not return until Hyrule does, a new villain will emerge.

/speculation
Title: Wind Waker 2
Post by: Ninja X on June 01, 2003, 04:10:48 PM
Quote

Originally posted by: Hostile Creation
I don't think the ending was supposed to be hard to understand.  Your years of playing Zelda has brainwashed you.

Yes, Hyrule may very well come back, but if so, I think it will be a game that occurs before Wind Waker.  It was very clear that they wanted to try something new with the world.


Perhaps.  Or perhaps the land Link and Tetra find will be the new Hyrule.  And they are guaranteed to find it.
 
Title: Wind Waker 2
Post by: Rymir on June 01, 2003, 04:26:48 PM
The New Hyrule after Windwaker will probably not come to exist until after Deku Tree's wish comes true, for trees to help a new continent emerge. Also the new Hyrule might possibly be the Hyrule that all old Zelda fans are used to, the original LoZ and LttP Hyrule.

   In another post (the post about the end of Windwaker) I go more into details about this, but my guess is the future Zeldas with the current Link will be a bridge between the three different Hyrules, the OoT Hyrule, the Hyrule Islands in Windwaker, and the LttP/LoZ Hyrule, of course no one knows for sure.
Title: RE: Wind Waker 2
Post by: ResidentEvil on June 01, 2003, 05:25:00 PM
Great. Another damn Cel-shaded Zelda.  And  people wonder why Nintendo will never get rid of its kiddie image.
Title: Wind Waker 2
Post by: Bill Aurion on June 01, 2003, 06:20:15 PM
Quote

Originally posted by: ResidentEvil
Great. Another damn Cel-shaded Zelda.  And  people wonder why Nintendo will never get rid of its kiddie image.


And I wonder why there are so many graphics whores in the market.  All these spoiled casual gamers with their fancy smooth 3D characters and "kill the prostitute" gameplay.  I yearn for the old days where everyone drooled over Super Mario Brothers and the thing that made it fun...gameplay
Title: Wind Waker 2
Post by: Hostile Creation on June 01, 2003, 06:45:34 PM
Resident Evil, sorry, but you really piss me off.

The king distinctly says that it will not be a new Hyrule, it will be "[their] land".  Doesn't necessarily mean anything, but I think that's Nintendo telling us that they're heading for change with Zelda.

While we're sort of discussing Nintendo's "kiddie-ness", has anyone tried holding the Z button while starting up their cube?  If not, try it.  Laughing in the faces of those that call it a kiddie system.  I found it out recently and found it to be as cool as heck.  I love Nintendo.
Title: Wind Waker 2
Post by: LinkMaster3000 on June 03, 2003, 10:11:31 AM
Wait a second Space Worlds back?  Where did you find this out?
Title: Wind Waker 2
Post by: Hostile Creation on June 03, 2003, 05:35:43 PM
Where?  Istanbul.
Title: Wind Waker 2
Post by: thepoga on June 03, 2003, 08:33:38 PM
Quote

Originally posted by: LinkMaster3000
Wait a second Space Worlds back?  Where did you find this out?


what? this came out of nowhere. why are u suddenly talking about spaceworld? ok...
well, i dont really know wat ur asking completely but im assuming that u dont know that spaceworld is an annual event.in japan. ok..

Resident Evil is really resentful of people( the guy's user name not the game). i really dont know what he is talking about all the time. does he like the simpsons? does he like anime? WW isnt even kiddy. it looks like a painting. its not intended for kids. it is supposed to be a unique art style. ok, im not a guy who always "praises" nintendo for whatever decision it makes. i used to dislike the way WW zelda looked. and i hated that metroid prime was 1st person. but i became a believer once i sunk my teeth into the game. i have disliked some things of nintendo which are almost inexucable. like mario party 4's not so great(but not horrible) graphics, when they could be so much better. or other stuff i wont mention. so ya. right...

I think that the sequal to wind waker will take place right after WW. the ending sorta sets up for it. i think it will be a sidequest in the way MM was a side quest. which means no ganon. but that doesnt really matter. i think that they shouldnt use ganon too much. like drac in castlevania like the guy earlier metnioned. i hope they can create a person who is very creative, and a person u can hate to the bottom of your soul. lol. like michael jackson!
Title: Wind Waker 2
Post by: Hostile Creation on June 08, 2003, 03:02:00 PM
Or someone that you feel really sad about killing.  That'd be interesting.

I pretty much always trust Nintendo on their decisions, and they almost never disappoint.  But I'm not an idiot, and I can see if something is wrong or messed up.  Like Resident Evil

Seriously, though, I have a great respect for Nintendo, one of the few corporations that earned it.  It took them several years to get it (around mid to end of 64 era; the games were good before then, but they needed to be good enough for a long enough span of time).  I swear, if someone pulled a trick on the world, I'd be the last to fall for it.  Maybe second to last.
Title: Wind Waker 2
Post by: Marcus Arillius on June 08, 2003, 08:15:38 PM
I think an easy way for nintendo to fit the Wind Waker in the timeline before Lttp is to have the sequel to wind-waker be either Link finds the Ocarina of Time and goes back in time to do something to prevent Hyrule from being destroyed or he finds the tri-force and wishes back Hyrule for some reason or both, he finds the ocarina and goes back in time to get the triforce and prevent Ganondorf from ever ruining the land which causes the gods to flood it. so many possibillities and that was while watching Driven featuring the creator of Girls Gone Wild. Phew
Title: Wind Waker 2
Post by: corwin on June 15, 2003, 04:35:16 AM
Quote

Originally posted by: ResidentEvil
Great. Another damn Cel-shaded Zelda.  And  people wonder why Nintendo will never get rid of its kiddie image.


oh boy....
Zelda was never intended to look realistic.
cell-shading is a good thing.
And spare me the kiddie talk...


Title: Wind Waker 2
Post by: XBR on June 15, 2003, 08:11:14 AM
No Zelda was realistic except for that damn Ocarina of Time.  And that game wasnt even "realistic".  Every casual gamer thought it was.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on June 15, 2003, 08:56:04 PM
I think putting a 'hard mode' in the game would be pretty cool. It would make some puzzles in dungeons more complex, and alter texts that have strong hints for how to solve the puzzle. This would keep both veterans and newcomers to the series happy.
Title: Wind Waker 2
Post by: Hostile Creation on June 16, 2003, 06:43:08 AM
And Majoras Mask, but there were so many things that made them unrealistic, like caricatures and whatnot.
Title: Wind Waker 2
Post by: JNethery on June 19, 2003, 11:24:56 PM
This will contain *SPOILERS*

I have been a Zelda fan since day 1. This is what I have to say:

OoT was great. MM was great too. I think that OoT's story was better, but MM was more entertaining to play (higher replay value). Wind Waker is by far the best yet. Amazing story and excellent replay value. There is no reason to think that Ganon can't come back. The first thing I thought of when I finished WW was "All you have to do is pull the sword out of his head and he could come back to life." All that happened was he turned to stone! Granted, it's likely not going to be Hyrule. Who cares? Hyrule isn't what makes a Zelda game. Link is. You could put Link on the freakin moon and it would still kick ass. Look at Link's Awakening! That game ruled! I also want to comment on a post where someone said MM had nothing to do with OoT... What??? MM had everything to do with OoT and WW!!! If you pay attention to what is said in all three then you will understand that they are all very closely related. Anyone who doubts that the next Zelda will be just as good as (if not better than) WW has not paid attention to the progression of the series so far, and obviously has no faith in the MAD SKILLZ of Miyamoto. That dude is a genius! He will not disappoint the fans (which is why - I think - they haven't made a Zelda movie yet. There's too much to live up to. If they screwed it up it would piss off everyone). Anyway, that's my two cents worth. I hope there's some people that understand what I'm saying (the true fans will). Later.
Title: Wind Waker 2
Post by: Hyper-Link on June 25, 2003, 04:04:52 PM
This is probably completely off topic but Bob007, take a look at my signature and see who the real Super Saiyan is... Not the half evil lone renegade wanna be Goku saiyan.
Title: RE: Wind Waker 2
Post by: BoB007 on June 26, 2003, 03:17:19 PM
...... What the hell are you talking about ?
Title: Wind Waker 2
Post by: Hostile Creation on June 28, 2003, 02:43:10 PM
I was wondering that too.  I like that quote in his sig, though, the one off of the cube box.
Title: Wind Waker 2
Post by: thejips on June 28, 2003, 02:46:10 PM
I know it is not going to be happening, but I would love to see Termina once again. I am sort of attached to the place. I think Clock Town has a certain charm, and it would look fantastic with the cel-shaded engine. (Actually, I think Majora's Mask would have been fantastic if it were cel-shaded, but that's another story.) So, anyway. I'm longing for another game in Termina, but, well, I wish. Heh. I'm fine with a game in Hyrule, though.
Title: Wind Waker 2
Post by: Hostile Creation on June 29, 2003, 07:52:58 AM
I agree totally.  I hadn't thought too hard about it, but Termina would be very good cel-shaded.  I'm not longing for another one, especially since I don't see them using Hyrule or Termina anymore, or at the very least they won't use them for the sequel.  But yes, I see what you mean.  The styles seem very good together.
Title: Wind Waker 2
Post by: JNethery on June 30, 2003, 12:47:27 AM
I agree too. There was something about Termina that I found to be very charming or enchanting or...something. Good stuff there despite what anyone may say about MM. I also agree that it would probably look quite good cel-shaded, but I doubt that they will bring Termina back. It served its purpose in the timeline and I don't know what else they could do there that would really make any sense at all. Though it would be interesting if they did bring it back, because I have faith in Miyamoto to produce a compelling story and game regardless of the setting (he hasn't let me down yet [except for Pikmin, it just wasn't my style]).
Title: Wind Waker 2
Post by: Hostile Creation on June 30, 2003, 07:33:43 PM
I just realized how excited I am about this.  A totally new land, probably no Ganon, possibly no Triforce.  It'll be just like MM, except completely new races (no Gorons or Zora) and completely new places.  I cannot wait to see how this game develops.
Title: Wind Waker 2
Post by: DRJ on July 02, 2003, 02:44:38 PM
Definately no Ganon or Hyrule in the sequal. Likely it will be some new bad guy up to something. You will probably still have the baton, but you wont have a ship. The baton will do different things with the wind, maybe it will blow link through the air to new destinations.. there will have to be some new gimmick to the game to make it interesting. Like in MM when you have like 30 masks to play with. There will be something new for link to play with, hopefully something completely new. I cant wait to hear some real info about this game, since I loved WW.
Title: Wind Waker 2
Post by: Gup on July 03, 2003, 09:17:05 AM
I'm just hoping for the sequel to WW, Link finally gets a love interest. I think Nintendo should consider this since he's never had one, it would add to the story, and Link from WW actually has a personality (seriously, Link from OoT and LttP were emotionless robots except for when the Hero of Time ran from Darunia's hugging committee)
Title: Wind Waker 2
Post by: DRJ on July 03, 2003, 10:09:28 AM
Quote

I'm just hoping for the sequel to WW


Next year... I'm just glad its not a four year wait, I can make it one year.... maybe.
Title: Wind Waker 2
Post by: JNethery on July 03, 2003, 03:06:24 PM
*Spoilers*

I was just playing through Link's Awakening again (it's been awhile), and I realized something... Based on the theme of that game and the age that Link appears in it... I would say that it takes place about 10 years after WW and the Link in Link's awakening is the the same as in WW! Think about it... In the intro to Link's Awakening it shows an ocean with a ship sailing on it, but the ship gets caught in a storm. Link is onboard the ship and looks to be in his late teens/early twenties... The ship gets struck by lightening and Link is knocked unconscious and wakes up on an island! At the games conclusion, he wakes up on a piece of driftwood back in the ocean again. Sounds like it takes place about 10 years after WW right?

Also, if you feel that this theory doesn't work because most of the other elements are things from previous games (i.e., the ocarina, the owl, etc) that WW Link would know nothing about (and therefore he could not dream them), then think about this... In WW, Ganon says that Link is "surely the Hero of Time reborn". So if WW Link is a reincarnation of OoT Link, then deep within his subconscious mind would be the memories of his previous life/lives. In a dream, it would not be overly surprising to find those memories being brought to the surface.

It all seems to fit together pretty nicely I think! Anyone have any thoughts on this?
Title: RE: Wind Waker 2
Post by: NinGurl69 *huggles on July 03, 2003, 04:42:50 PM
That's a nice idea there.

I can add to that:

OH MY GOD TETRA AND THE PIRATES WERE KILLED AFTER BEING ATTACKED BY THE OCTO-URSULA-LITTLE-MERMAID SEA MONSTER AND LINK'S THE ONLY SURVIVOR AND ENDS UP ON SOME ISLAND naked.
Title: Wind Waker 2
Post by: Hostile Creation on July 04, 2003, 07:14:29 AM
The King of Red Lions also said that he had no connection at all to the Hero of Time.  And I trust him more than Ganondorf But it's also the Wind Fish's Dream, so he could add those parts.

Actually, I had considered this.  But I don't want a remake of Awakening (even though it and WW are probably my favorite Zelda games), but a new game altogether.  And while I can't be sure, a new game is what I think they're going to do.
Title: Wind Waker 2
Post by: JNethery on July 04, 2003, 10:06:30 AM
I don't wan't to see a remake of Link's Awakening either, that wasn't what I was suggesting. I was just noting a possibility of where it takes place in the "timeline" of the series. It could be interesting, however, if the storyline in WW2 somehow did lead into the events of Link's Awakening, but I doubt they will do that.

I think that they are kind of tossing the stories of the old games to the side and concentrating on making the story from OoT, MM, WW (and whatever games are to follow) connect up. There are a lot of people that have tried to figure out the timeline to the series and it's pretty much impossible with the previous Zelda games (prior to OoT). I think that we will see a clear storyline from now on though. The old games will never fit easily into the story/timeline of the current "series". I think that the old Zelda games were just games, but from OoT forward it has become an actual "series".
Title: Wind Waker 2
Post by: Hostile Creation on July 04, 2003, 02:08:18 PM
They're a part of the series, but you're right, they are in no way connected.

I know what you meant about the timeline thing.  That's the light that I thought of it in, too.  It'd be interesting if they did connect the stories somehow, but I, like you, also doubt it.
Title: Wind Waker 2
Post by: mjbd on July 07, 2003, 05:50:12 PM
I am looking forward to the sequel.  I assume it will be a follow up story, kinda like MM was to OoT.  Wind Waker had a real smooth framerate, I would like the follow up sequel to be silk.  I'll admit it, I am a framerate whore, cant stand choppyness, even a little.  Looking forward to this one, I only wish nintendo would leak a little info before the end of the year.
Title: Wind Waker 2
Post by: Hostile Creation on July 08, 2003, 03:02:53 AM
Only slowdown I ever had in WW was when I'm killing about 20 miniblins at once (those annoying demon things that make that noise when they're near) in the Savage Labyrinth.

I can barely wait for F-zero.  Playing WW through again to get all of the Nintendo Gallery is fun, but I could sure go for something new.
Title: Wind Waker 2
Post by: mjbd on July 08, 2003, 03:22:01 PM
Its not slowdown in the sence that its really noticeable, more like a slight stutter.  The game runs smooth though, and thats a big deal to me.  I know the sequel probably wont be out until mid to late 2004, but I am already anxious.  I cant beleive that some people think that nintendo should scrap the WW engine, and start over.  To me, thats just crazy talk.  When you have a really good game engine, use it at least one more time.  Considering only one year of development time will be needed, hopefully we will see Zelda again in 2004.  
Title: Wind Waker 2
Post by: DRJ on July 08, 2003, 03:35:59 PM
Quote

I cant beleive that some people think that nintendo should scrap the WW engine, and start over. To me, thats just crazy talk.


I agree. I would rather have a sequel one year later than wait four years for each new game. Make WW then a sequel. Then make a new engine and make a couple more. I also dont think that the engine should get milked either, 2-3 games then try something fresh.

 
Title: Wind Waker 2
Post by: Hostile Creation on July 09, 2003, 07:16:12 AM
Exactly.  And that's what the generally seem to do, so I don't think we'll be disappointed.
Title: Wind Waker 2
Post by: JNethery on July 09, 2003, 08:05:57 PM
I totally agree too. I really like the WW engine. It would be stupid to start over with a new engine when you have a perfectly good one. I think that you're absolutely right about "2-3 games then make a new engine". That seems to be a good number.
Title: Wind Waker 2
Post by: Oldskool on July 10, 2003, 04:02:52 AM
MM was one of my favirote Zelda games. It used the exellent OOT engine, but the 3 day system was a fresh new concept. I hope they add a origonal concept to WW2, just to make it seem new and old at the same time, like MM.
Title: RE: Wind Waker 2
Post by: JNethery on July 10, 2003, 02:10:39 PM
Yeah, I really liked the 3 day system in MM too, I thought it was a cool concept. It would be nice to see something refreshing like that - but not like that.  
Title: Wind Waker 2
Post by: DRJ on July 10, 2003, 04:47:24 PM
The next game will have a comlpetely different gimmic. Nintendo will not dissapoint.
Title: Wind Waker 2
Post by: KnowsNothing on July 15, 2003, 01:51:31 PM
Well, IMO the 3 day system was horrible.  It was new, it was fresh, it was...annoying.  I never liked timed games. I like to explore, i like to, in a sense, waste time, not race against it.  MM didn't let me do that.  Sure, you could slow down time and go back in time, but then you'd lose, say, an important key in a dungeon and have to do it over again.  I want something new in WW2, in the sense that MM brought something new, but i don't wnat another timed system.

But I agree, Termina did have a charm to it that just wasn't there in Hyrule.  Cel-shaded Termina would be awsome, as would a cel shaded Koholint (Links Awakaning)*.  I'm not against using Termina again either.  I don't want a remake, but as long as the moon threat is gone, and they expaned the land a bit to add new areas and dungeons, going back to Termina would be a blast.

*  This gives me an idea.  Remember if you reached the end of the Great Sea?  it said it would be too dangerous to go further.  Maybe, in WW2, (Heh, World War 2 has the same initials, just noticed that) Link got a better boat and sailed off.  He could reach Koholint that way!  And Termina!  They could design Koholint and Termina in cel shaded and put them both in the new game!  
Title: RE: Wind Waker 2
Post by: Ocarina Blue on July 15, 2003, 06:47:05 PM
The most effective way to put a message across to an audience is to tell them a story. Turning an idea or message into a story is an important part of writing, this is why similes and metaphors are the fist techniques to be taught in schools. Almost all famous books, poetry, music and plays feature heavy use of these techniques. All of the popular books etc. have a strong message they try to put across, George Orwell, Shakespeare, William Wordsworth, Edgar Allen Poe are all good examples of this.  Another way of making a message easier to understand is to somehow involve the audience, movies do this by using first person perspectives and objects in the real world to represent what characters are thinking. Books do this by simply telling you what characters are thinking, because they have no visual barriers. Games have the potential to for all of this.

       Two of the side quests in Majora's Mask are good examples, the Anju and Kafei quest, and the Postman's quest. In the Anju and Kafei quest, Kafei is turned into a child, and has his wedding mask stolen, yet he beats this physically by getting his mask back, and mentally by marrying Anju despite being turned into a child. However, although the motivation for Kafei and Anju's actions are obvious, the only reason your character participates is to finish the game, not because you (the player) had a sudden burst of kind heartiness towards virtual characters. The quest fulfilled most areas, but it couldn’t offer a proper motivation for you to do it, it only punished you for not doing it. The postman's quest (the last part of it, anyway) involved the postman wanting to flee, but didn't dare, because he was obsessed with his job. But you could utilize this to set him free (by asking him to post the letter to the mayor's wife), who in turn told him that he could flee like everyone else. Once again, the game tried to give the player motivation to this by putting the postman in an unfortunate situation (wanting to leave, buy obsessed with his work, on the floor crying because of it), but people's emotions can't be aroused by virtual characters. If Majora's Mask was a movie, they could show Link shocked and distressed when he sees the postman, but because it is a game, and the player IS Link, they have to previously show that Link wants to help everyone he can, regardless of what they've done to him. In other words, because the game means little to the player, and the player controls the character, the character is emotionless; the only motivation that can be provided is a material reward at the end of a quest. If Nintendo could somehow show Link's emotion's in the next Zelda game, through some sort of notebook system where different characters get stamps or something overtime they are seen doing an act. Then games could be as deep as good books and poems, not as shallow as a lame action movie....  
Title: Wind Waker 2
Post by: Hostile Creation on July 16, 2003, 05:46:19 AM
Well, they did a very good job of displaying Link's emotions in Wind Waker, though they could certainly improve it if they wanted to.  Him leaving home, seeing all the people in trouble.  He has more emotion in this game than ever before.  The only problem (sort of) is that no one aside from Link and a few deities realize that there is impending doom.  The world in general doesn't perceive danger, whereas in Majora's Mask, emotion were very strong and many people were desperate.  If the new world Link comes to was facing some sort of serious problem. . . a war, for example (though Nintendo could think up something better, I'm sure.  I didn't exactly spend time on that example), or maybe some supernatural power, like the moon in MM.  That would allow for Link's emotions to be shown quite often, and could do exactly what you described in your post.
Title: Wind Waker 2
Post by: DRJ on July 18, 2003, 08:13:28 AM
Quote

The only problem (sort of) is that no one aside from Link and a few deities realize that there is impending doom


I agree. I'm playing through the game for the second time and I got to the Tower of the Gods and decided to go do most of the side quests that I could to get all the heart pieces and even some triforce maps and nobody really seams to care about anything. I spend use the wind waker to go through tons of days to get some of the nintndo gallery finished, and also to collect tons of money from the magic pot that tingle makes in your home village. And nobody cares. If I talk to the boad he will say something lije what are you doing, you have to prove yourself at the tower of the gods to save your sister, but that is about it. There is no real urgancy to move forward.

One thing I liked in MM was that there was only this much time to finish. Everybody was worried about the moon crashing into the earth.

I enjoy all Zelda games, and have especially liked OoT, MM, and WW. The sequel will be great. I would just like a litle more urgancy put in there to make it seem like what you are doing is important.
Title: Wind Waker 2
Post by: Xshadow on July 24, 2003, 04:15:55 AM
ok here is what i want in the new Zelda. Gannon escapes the rock prison by telepathically blocking the other sages temples in Hyrule.  He then puts the master sword in Castle Hyrule.  AS Link you have to gather three somethings( like the gods pearls)" on an islaad above and enter Hyrule which is magicaly dried
Title: RE: Wind Waker 2
Post by: Oblivious on July 27, 2003, 07:43:04 AM
Wow, you guys bring up alot of great points and views! I wonder if Nintendo will try and pull off a more realistic style instead of the not completely true cel shaded design of WW(True cel hading has outlines.) I saw the Spaceworld pics on IGN. I liked how non-linear WW felt. You could go anywhere. The only thing the game truly lacked was length. It could have gone on much longer but it didn't. I hope that Nintendo tries to make it longer this time.
Title: RE:Wind Waker 2
Post by: Bill Aurion on July 28, 2003, 03:15:41 AM
As long as Ninty isn't pressured to put the next game out before a certain date, I'm positive there will be at least 2 more dungeons than there were in WW.
Title: RE: Wind Waker 2
Post by: KnowsNothing on July 28, 2003, 04:36:18 PM
I think that the GC Zelda's will be cel-shaded, but for the N5 they'll go back to the "OoT" style (or something close).

Actually, having the OoT character models, but cel-shading them would be the best of both worlds.  Nintendo used cel-shading in WW to make it similar to the first LoZ.  Shiggy wasn't partial to the darker style of OoT.  He could retain the fantasy aspect of the game with the toon-shading, but please more casual gamers with the familiar character (designs) from OoT.
Title: RE:Wind Waker 2
Post by: Bill Aurion on July 29, 2003, 09:51:48 AM
It's not that Miyamoto didn't approve of the darker style in OoT...It was that the animation wasn't fluid at all.  I remember in one interview with him he talked of the two different styles.  He said that the more realistic you make a game, it actually detracts from the game because it is extremely hard to create perfect animations for that more realistic character.  If this problem can be averted(such as with more powerful hardware) than I'm sure Miyamoto might gladly turn in that direction.  However, if there is no fluidity, then there's no chance.
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 05, 2003, 04:30:26 PM
You guys bring up a lot of good points, and I'm gonna try to hit the big ones.

I think that for WW2, Link and Tetra/Zelda will come to some new land that was created by the seeds of the Deku Tree.  If this is true, you can bet that their new foe will most likely be some spirit who had dwelt there for centuries since Hyrule was first flooded.  He'll abduct something/someone and Link must retrieve it/him/her or lift some curse from the land.  It's true that there have been successful games without Ganon, but how many people want to face another Majora's Mask?  I think that though the games without Ganon have been good, the best ones had Ganon.  This leads me to my next point:How many Zelda games have not had the Master Sword? (That's an honest question, I haven't played all of the games.)  In order for Link to get the Master Sword back, he'll have to return to Hyrule and pull out the sword.  This will most likely resurrect Ganon, who will reveal that the entire quest up to this point  was a trick so that he could be revived.

On minor notes:
1)  I agree that Termina would look good cel shaded, but I don't want to go back there in a new game, remake or not.
2)  I think that if WW2 is truly a sequel, characters such as the Rito brought back to further recreate the connection.
3)  I like the theory that Link's Awakening takes place after WW.  Maybe it even comes after WW2 and bridges to the next game.
4)  I think that WW2 will be fine with this engine, but I don't wanna see a WW3.  After this one, I would like to see a new concept with a new engine, and just maybe, those 'real' graphics we all know the GameCube is capable of.  (Picture Zelda with the graphics of StarFox Adventures.)
Title: RE: Wind Waker 2
Post by: Ocarina Blue on August 05, 2003, 11:50:32 PM
I really liked Majora's Mask, looking back, its definatley on my top 5 games of all time, which is more than I could say for Wind Waker. There was something about the sidequests that really made MM stand out for me (as I pointed out in my big post above), I loathed some of the dungeons though.
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 06, 2003, 03:00:08 PM
The upside down dungeon was bitchin', though.  That was so cool.

Yeah, I think it'd be nice to have a few Ritos make cameo appearances.  It'd also be interesting if the world they went to had other connections to Hyrule, like what may have happened to the Gerudos, or something like that.
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 06, 2003, 05:46:17 PM
Hey I never said that I didn't like Majora's Mask.  I thought that it was a great game, too.  I just meant that I wanted to fight a better boss than the Mask.  
Title: RE: Wind Waker 2
Post by: Ocarina Blue on August 06, 2003, 10:26:13 PM
Ah, OK, sorry about that. I really did like the Rito as well, I hope they are bought back in the next game. Another thing that hasn't come up for a while is voice acting. I'm pretty sure I heard somewhere that when asked at E3, Miyamoto said that voice acting was considered for WW, but dropped because everyone would have a different idea of what Link's voice sounds like. I agree with this, but because Link is meant to be you, Link never says anything anyway. I really think that (spoilers) having to read all the text when confronting Gannon at the end of WW really took away from the excellent atmosphere that the graphics and sound had created. What does everyone else think on the matter?
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 07, 2003, 10:56:13 AM
I didn't mind the text at the end, liked it even, but if the rest of the game had been voice acted, then yes, it could have been more dramatic.

And Knowsnothing. . . I may be wrong, but I think that avatar of yours exceeds the 64X64 rule. . . just maybe
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 11, 2003, 08:05:04 AM
I think that the games up to this point have been fine without voice acting.  Maybe that's just cuz I'm an old-school gamer, but if Link starts talking in the next game, that will totally change the game.  Perhaps talking in cutscenes would be ok, but not in everyday conversation with NPCs.  I mean, Link has looked kinda dumb in the cutscenes before, just silently standing there.  But then the game would be awkward since characters would only talk some of the time.
Title: RE:Wind Waker 2
Post by: Bill Aurion on August 11, 2003, 10:33:00 AM
If Ninty ever begins to include voice-acting in the Zelda series, they definitely will not give Link a voice.  The whole point of not including VA up to this point is so the gamer fills the shoes of Link, imagining his or her own personality for the hero.
Title: RE:Wind Waker 2
Post by: Shadow Link on August 16, 2003, 03:55:54 AM
SPOILERS





Its impossible for link to reclaim the Master Sword now that it is resting under the ocean in Ganodorfs Head so I doubt it would be a Ganondorf Game. Nintendo needs to keep it fresh by not having the same enemy in every game. I prefere Ganondorf over skull kid but if they have Ganondorf in every game it will begin to be stupid. They should have a similar game to Majora's Mask as a sequal without Ganondorf and then have a proper 3d engine of the next Zelda for the N5 so then people can get the darker zelda ganondorf included.
Title: RE: Wind Waker 2
Post by: KnowsNothing on August 16, 2003, 06:32:49 AM
Hostile Creation, which avatar were you talking about?  This one is 64x55 pixels, and I don't recall having anything over 64x64 unless it was off by like, one pixel.
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 17, 2003, 07:33:36 AM
Nah, just for a while before I posted that message you had an avatar that was about (several hundred)X(several hundred) that screwed up the whole page.
Title: RE:Wind Waker 2
Post by: Oldskool on August 17, 2003, 09:24:44 AM
I've had an idea for a brand new franchise that has Zelda 64 styling (graphical and basic game mechanics), only probably more dark. The hero not only has Link-like abilities, but he can gain supernatural attachments to his body that appear whenever he is starteled, scoked or angry. What they are depend on the path you take and your personality and style (Talking and stuff is huge, making it more RPG-like). Also, How skilled you are at various things (small and large blades, good at perswading, stealthiness) is determined by how much you use them, kinda like the excellent Elder Scrolls series for the PC. The AI would is way more human-like, and most of the enemies are humans, if not humanoid!. There are also mutiple ways to complete quests, and TONS of endings! Also, if can't control your anger, suprise, or any other feeeling in and out of combat , you can lose control of your supernatural body parts temporarily, but you you still have control of the the rest of yourself!

i dunno, just my idea...
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 17, 2003, 10:21:17 AM
Sounds more like an RPG than a Zelda game to me. . .

Oh, brand new franchise.  Didn't see that at first.  Well, whatever.
Title: RE:Wind Waker 2
Post by: Oldskool on August 18, 2003, 11:22:21 AM
Quote

Originally posted by: Hostile Creation
Sounds more like an RPG than a Zelda game to me. . .

Oh, brand new franchise.  Didn't see that at first.  Well, whatever.


It's got more RPG influence in it than Zelda, but it is still a Zelda-like game.
Title: RE: Wind Waker 2
Post by: Termin8Anakin on August 18, 2003, 08:41:23 PM
Wind Waker 2 is a direct sequel to Wind Waker, obviously.

Did you guys ever try to go beyond the map of the Great Sea?
King says that it's too dangerous and it hasn't been discovered yet, or something like that. Perhaps the new game will be set there? Setting a new adventure in the exact same place would be weird.

Besides, Ninty said that each adventure is a different Link in a different time period.
While WW2 is a direct sequel and will have the same Link from WW, the Zelda game AFTER WW2, which would be on GC2, might even be set BEFORE WW and OoT, where Hyrule has not yet been flooded by the gods.

I think WW2 would be influenced by the voyages of the past where explorers set out to find 'new worlds'. Perhaps when they find a new world, the people are plagued by evil, and that is where Link comes in. Tetra and her pirates may be downed and Tetra kidnapped, so that would be where the damsel in distress thing comes in.
Obviously the evil can't be Gannon, cause Link just turned him to stone. Perhaps the followers of Gannon set out and started summons to revive him and terrorized the people to prepare for his return?

We'll just have to find out.
Title: RE: Wind Waker 2
Post by: Shorty McNostril on August 18, 2003, 10:56:54 PM
Yes, but Link will need the master sword to use in the game.  WHat is a Zelda game without the basic Zelda elements.  The game needs the Master Sword like it needs a Link and Zelda.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on August 19, 2003, 12:15:36 AM
Majora's Mask never had the master sword, and if WW2 is similar to WW the same way that MM was similar to OoT, its possible that there is no master sword in WW2. Gut because hes at the bottom of the ocean, maybe the sea is drained, then Link somehows is tricked into pulling out the Master Sword, reviving Gannon.
Title: RE: Wind Waker 2
Post by: Shorty McNostril on August 19, 2003, 06:53:16 PM
I thought there was a master sword.  My friend says that you upgrade it.
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 21, 2003, 02:14:53 PM
Quote

Originally posted by: Shorty McNostril
I thought there was a master sword.  My friend says that you upgrade it.


MM did have a 'master' sword, but not THE Master Sword.  Unlike in OoT, where you had to find the Master Sword, in MM you took your sword to the smothy and if you had enough cash, he'd upgrade it two times.
If WW2 is going to be what MM was to OoT, then maybe it won't have the Master Sword.  But MM wasn't a real sequel, so if WW2 is a sequel, it might have just about everything the same as WW except in a new place.
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 21, 2003, 02:17:28 PM
But again, to get the Master  
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on August 21, 2003, 02:29:49 PM
If Link takes the Master Sword out of Ganon's head, he'll revive him just like he freed the monsters in the castle when he pulled out the sword in WW.  I think that there will be a new villan, so no Ganon means no Master Sword.
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 22, 2003, 01:53:23 PM
It's funny that everyone just assumes he'll be revived.  Sure, it's likely, I suppose.  But usually when people turn to stone they don't come back.  Except in Rocky Horror, but that's so ridiculous it doesn't count.
Title: RE:Wind Waker 2
Post by: Klutzy Girl on August 23, 2003, 12:11:31 PM
But you have to remember that it's only a game and anything can happen.  And I totally think that Gannon is going to come back. I mean when you stick the sword into his head he starts laughing!! obviously that doesn't mean anything good!
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 23, 2003, 12:38:35 PM
He also laughed when he lost the Triforce and failed his mission in life (to obtain Hyrule).  He's crazy.  Crazy people laugh when they die.

I do think it's possible that he'll come back, though I might prefer it if he didn't.  It just strikes me as humorous that everyone assumes he will, not even bothering to say IF he comes back, such and such will happen.  They just say, yeah, he's coming back.  I think it's kind of funny.  
Title: RE:Wind Waker 2
Post by: littledrunkard on August 27, 2003, 01:40:01 PM
It seems like some of you have never played a Zelda game....we always kill Ganon and he ALWAYS returns! if you actually bothered to read the part at the start of The Wind Waker then you would realise that Link has never been the same person...he is just 'a boy dressed in green come to save the world'. Of course Ganon will be in the next game, as will Zelda and the rest of the posse! and i'm so glad it's cel-shaded, because when has Zelda EVER been 'realistic' as people seem to keep calling it? OoT wasn't realistic whatsoever! you're all basing these hopes on that one video that was released with Link fighting Ganondorf, but in my mind that wasn't Zelda! if you want something like that go play Morowind or Everquest! 'nough said!!!
Title: RE: Wind Waker 2
Post by: Ocarina Blue on August 27, 2003, 06:51:09 PM
Gannon and Zelda weren't in Majora's Mask though, and Majora's Mask featured the same Link as Ocarina of Time did. The end of Wind Waker did set itself up quite nicely for a sequel.  
Title: RE:Wind Waker 2
Post by: Hostile Creation on August 28, 2003, 11:05:33 AM
Nor was he in Link's Awakening.  And villains aren't necessarily around forever.  I also think Andross might be gone for good.  Ganondorf may very well come back, but I can A: reassure you that it will not be in Wind Waker 2, and B: point out the fact that he may in fact be dead for real this time.  And it's not always a different Link (OoT-MM, for example), but there are different ones.
Title: RE:Wind Waker 2
Post by: Marcus Arillius on August 28, 2003, 11:13:36 AM
Quote

Originally posted by: littledrunkard
and i'm so glad it's cel-shaded, because when has Zelda EVER been 'realistic' as people seem to keep calling it? OoT wasn't realistic whatsoever! you're all basing these hopes on that one video that was released with Link fighting Ganondorf, but in my mind that wasn't Zelda! if you want something like that go play Morowind or Everquest! 'nough said!!!


Of course no-one actually thinks its "realistic." It's just a way to describe the style of the other games versus the cel-shading without having to say something like "the not cel-shaded version of zelda" or something along those lines.  We don't need to delve into semantics here.

Title: RE:Wind Waker 2
Post by: rpglover on August 29, 2003, 04:13:45 PM
"Gannon and Zelda weren't in Majora's Mask though"

technically you saw zelda in the game for about 5 seconds on the opening cinema- but that's just being picky
Title: RE:Wind Waker 2
Post by: ILOVENINTENDO on November 12, 2003, 07:26:53 AM
In almoat every zelda game ganon should be gone forever but he always ends up coming back, as long as there is zelda and link ganon will always be around.  besides, wind waker is after oot, and that is the first, if you where right then none of the other zelda games would have ever happened, because all the other games have to be after oot.  if you dont know what your talking about, just dont write smart guy  
Title: RE:Wind Waker 2
Post by: The King of red Lions on November 12, 2003, 02:55:13 PM
I can't believe my topic has lasted this long!

Anyway, the topic I started arguing about in May was this......

If they were to Kill Ganon off in Wind Waker, he would not have been molded into stone.  He would have broken into many pieces, signifying the breaking of his body, signifying his death.

BUT, He didn't.  Nintendo chose not to destroy Ganon or the master sword  ( It would've broken as well, as its purpose would've been completed ) .  Instead, Nintendo chose to basically, chryogenically freeze Ganondorf and the master sword together, creating a bond.  We have seen bonds like this before in Zelda games, and they can span multiple games, passing even to the next generation of systems.  

This is definetly the case we have here, as Nintendo has 2 storylines to develop.
-The bond of Ganondorf/Master Sword  + Hyrule
-Link and Tetra sailing off to a new land(kinda mirrors MM as Link goes off to another dimension)


-The latter plot we will see in Wind Waker 2, with maybe some foreshadowing of the return of Ganon
-  On the N5, Hyrule will return in some way as the bond between sword and flesh is broken, somehow... someway.

To sum up, the Zelda of old is not gone, but has been stowed away nicely by nintendo until they see fit to release it.
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 12, 2003, 02:57:04 PM
Well of course...How else would the games in the future take place if the Master Sword was never recovered!?

(and no stupid ideas like, "Dur they would make another one...")
Title: RE: Wind Waker 2
Post by: Berny on November 13, 2003, 03:04:07 PM
Of course there has to be a fabled weapon of legend that defeats the final boss. I have a feeling it might be the Master Sword again. Either that or the Magnificent Feather. You tickle Ganon till he pisses. On second thought, Master Sword sounds good.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on November 13, 2003, 05:11:55 PM
I hope they put a slight twist in the next plot (not a crappy predictable one though), like Magus in Chrono Trigger.
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 13, 2003, 05:19:32 PM
The one thing that I think should be pursued further is something that I have wished for ever since I finished OoT...Let's see some serious relationship building here!  Considering that there is a very strong chance Tetra will be in WW2(and that you see in WW that the two have feelings for one another), hopefully Ninty will pursue this aspect...
Title: RE:Wind Waker 2
Post by: Avinash_Tyagi on November 14, 2003, 08:36:11 AM
Well since The Wind Wker is the second incaration of Link(Ganondorf referred to him as the Hero of Time reborn) its obvious that at sometime in the future either the later Hyrule takes place on a second land, or the waters recede and Hyrule is resettled.  At some point Ganon reappears in the form of his alter ego Aganhim as he showed up in LTTP, so either the events of WW result in his sealing until that time or he reappears in WW2 and is sealed again.

Remember Ganondorf has yet to become the Pig-monster he becomes in the earlier games.  
Title: RE: Wind Waker 2
Post by: Ian Sane on November 14, 2003, 09:24:37 AM
"Remember Ganondorf has yet to become the Pig-monster he becomes in the earlier games."

Yes he has.  Wind Waker without a doubt comes after Ocarina of Time where Ganondorf became Ganon the pig monster.  In Wind Waker he just spends all his time in his human form (something that I thought was quite inconsistent with the other games).

Here's what I think would make a good storyline for WW2.  Link and Tetra find a new land and discover that on it there's a way to resurrect Hyrule.  They then set out to do it and along the way fight monsters that awake to prevent you from doing it because they feel that by resurrecting Hyrule there's a possibility for future generations to awaken Ganon.  The boss for each dungeon is a guardian that wants to prevent you from doing it.  This way the game has a darker feel.  Link would initially think that what he's doing is right but as he continues it hints that what he's doing could have a negative effect on everything.  It's like how Link's Awakening Link's mission to awaken the Wind Fish but there's the dilema that waking the Wind Fish will destroy Koholint Island.  In the end he resurrects Hyrule and that explains why there's no big ocean in the other games.

This storyline then can tie in directly with the N5 Zelda.  That game can take place hundreds of years later and a new evil has come to Hyrule.  The Link of that time sets out to find the Master Sword to defeat the evil.  Unfortunately when he retrieves the sword it turns out it was a trick by Ganon all along so that someone would retrieve the sword and thus free him.
Title: RE:Wind Waker 2
Post by: Avinash_Tyagi on November 14, 2003, 09:42:48 AM
No he became a monster, but it wasn't the same being he becomes in the original games, he had a long tail and was a few stories tall, it wasn't the same.  

At best it was a hint at what he could become with continued exposure to the triforce peice.

But your Idea is pretty decent.

 
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 14, 2003, 10:56:57 AM
Ganondorf didn't turn into Ganon in Wind Waker because his piece of the triforce was removed from him...
Title: RE:Wind Waker 2
Post by: Avinash_Tyagi on November 14, 2003, 11:42:11 AM
In the early games he was always Ganon even without the triforce within him.

Wind Waker which is chronologically earlier as far as the timeline is concerned he has yet to make the full transformation and is still more Gerudo than monster.

From LTTP onwards all of his appearances are as Ganon, in LOZ 1 he appeared as Ganon and anytime you died in LOZ 2 he was reborn as Ganon.

 
Title: RE: Wind Waker 2
Post by: Ocarina Blue on November 14, 2003, 05:06:56 PM
In OoT, he turns into Gannon when he gets the triforce of power, then in WW, he doesn't have it, so he is just Greudo. When he gets it back in games which are later in the chronological order of the series, he turns back into Gannon. This leaves room for an expanation in a game that is chronologicly after WW, which is probobly WW2.
Title: RE:Wind Waker 2
Post by: Avinash_Tyagi on November 15, 2003, 09:49:50 AM
No he turned into Ganon in OoT by using the Triforce not because he had it, he had it for the entire second half of the game and still retained human form.  However in the later games he is permanently Ganon.  In addition the Ganon in OoT is very different than the one in the later chronolgical games.

Title: RE:Wind Waker 2
Post by: the_zombie_luke on November 15, 2003, 08:35:45 PM
I just want more dungeons. Is it true that they cut some dungeons from Wind Waker? I hope they didn't and I hope this game is land based, but I think Wind Waker 2 will be awesome. I didn't like Majora's Mask too much, but I think Anouma did a pretty good job with WW, but he put too much emphasis on the side quests.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on November 16, 2003, 12:04:49 AM
Ah, I see what you're saying now. I suppose it's possible for an upcomming game to provide an explanation, but other than that, a plot hole?
Title: RE:Wind Waker 2
Post by: VideoGamerX on November 16, 2003, 07:56:30 AM
Perhaps is became permanent when he got locked away in the golden land for so long. Wasn't it in the golden land that people were transformed to reflect what was in their hearts?
Title: RE: Wind Waker 2
Post by: Berny on November 16, 2003, 11:13:16 AM
VideoGamerX? Not *THE* Video Gamer X? Can it be? Creator of The Odyssey of Hyrule?
If it is you, WHOAH.
If not, don't mess with me. I will mess you up! lol
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 16, 2003, 01:57:03 PM
Quote

Originally posted by: the_zombie_luke
I just want more dungeons. Is it true that they cut some dungeons from Wind Waker? I hope they didn't and I hope this game is land based, but I think Wind Waker 2 will be awesome. I didn't like Majora's Mask too much, but I think Anouma did a pretty good job with WW, but he put too much emphasis on the side quests.
Yes, EAD took out the Jabun dungeon and one other unknown dungeon from WW...
Title: RE:Wind Waker 2
Post by: Hostile Creation on November 16, 2003, 03:24:28 PM
So they could release it on time, I believe.

I'm sort of hoping they let out a bonus or add on disc or something.  Heck, I'd play through it a fourth time just to do those two levels.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on November 16, 2003, 04:06:03 PM
Yes, I think that the time spent designing the WW world took quite a hit from the time spent sorting out the engine. It only took them a year to make MM after the engine from OoT had been sorted out. I think 18 months of pure design and testing coupled with the already-designed extra dungeons makes WW2 by far my most anticipated game.
Title: RE: Wind Waker 2
Post by: OcarinaGalvatron on November 16, 2003, 08:00:24 PM
Okay, to go on the cel shaded Termina thing, maybe another great sea over Termina! With bigger islands! Like a swamp island with cel-shaded Dekus next to Kokors! and, hypotheticly, what if Terminas Zoras didn't evolve into Ritos? What if those outside Zora hall did, but those in didn't? And going down into Termina seeing Romani Ranch, and the Clock Tower being like Hyrule castle and a new boat (well, OoT had Navi, MM had Tatl, So if WW had King of Red Lions, WW2 should have a King of... Gold lions! It'll be the Mayor! or the Skull kid! Or Tatl! or even, Darmani or the Zora you became! Or going though new versions of MM dungeons. WITHOUT THE SONG OF TIME = DUNGEON GETTING RESET!
Title: RE:Wind Waker 2
Post by: Ocarina Blue on November 16, 2003, 08:16:21 PM
That's an interesting idea. Termania mimicing Hyrule would allow for the designers to essentially 'fix' each world they create the second time around, while giving it a fresh feel. I like it.
Title: RE:Wind Waker 2
Post by: the_zombie_luke on November 17, 2003, 07:19:40 AM
Quote

Yes, EAD took out the Jabun dungeon and one other unknown dungeon from WW...


Dang, that really dissappoints me. I also heard they were cut due to time constraints, but I read they were cut out because they were too hard. If Nintendo keeps releasing short Zeldas, I may not buy them anymore. I didn't buy MM. If the next one is short, why should I bother?  
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 17, 2003, 08:28:59 AM
Because length is not directly proportional to how fun a game is...
Title: RE:Wind Waker 2
Post by: the_zombie_luke on November 17, 2003, 11:28:29 AM
Quote

Originally posted by: Bill
Because length is not directly proportional to how fun a game is...


Difficulty is another factor where Wind Waker came up short. If the dungeons were harder, then there would be more playtime. Some of Wind Waker's dungeons also are too similar to Ocarina of Time. I don't mind them recycling some of the bosses, because Awakening re-used some of Link to the Past's bosses, but I wish they would stop cutting dungeons. There are cases when a game is superb and excellent, like Ocarina of Time, where you want more, even though the game had a pretty good length. Wind Waker was a game that felt like it was missing something, despite its gains over Ocarina in terms of story and combat. Viewtiful Joe seems to be short, but it has the right amount of play time, just like Super Mario Bros 3. Relative to other Zeldas (excluding Majora's Mask) Wind Waker seems incomplete.  
Title: RE:Wind Waker 2
Post by: Ocarina Blue on November 17, 2003, 02:47:00 PM
Quote

Originally posted by: Bill
Because length is not directly proportional to how fun a game is...


Not directly, but of all the things in a game, content is the most important part to me. All the Zelda games other than WW have been challenging and long, so what else other then resource constrants would have compelled Nintendo to make WW shorter?
Title: RE:Wind Waker 2
Post by: Hostile Creation on November 18, 2003, 02:37:10 PM
Time constraints.  They wanted to release it on time.

And again, here's wishing for the two dungeons being available, eventually
Title: RE:Wind Waker 2
Post by: Bill Aurion on November 18, 2003, 03:03:47 PM
My guess is that they will be adapted for the sequel...
Title: RE:Wind Waker 2
Post by: cheers69 on November 20, 2003, 12:50:10 PM
wouldnt it be cool if the next zelda was co-op for lan, you could meet up with your friends in big battles and stuff I reackon it would be wiked.
Title: RE: Wind Waker 2
Post by: Ocarina Blue on November 20, 2003, 09:16:43 PM
Isn't that being done already with four swords? The GBA four swords was packaged with ALttP, so I woudn't be suprised if the GC version was packaged with WW2.
Title: RE:Wind Waker 2
Post by: Oldskool on November 24, 2003, 07:45:10 AM
Hmm... Now that I beat WW a few days ago, I can have a better prediction of the sequal...

I think that the sequal will take place sometime soon after WW, perhaps sea travel will not be a huge factor. I have a prediction I posted a while back that said WW2 will be to WW what MM was to OOT.  It will have a similar engine, and many similar charactor designs, but it will have one huge innovative feature that the game is built around. In MM's case it was the 3-day system.  
Title: RE:Wind Waker 2
Post by: Polemistis on November 28, 2003, 05:59:55 PM
Hmm...after 10 mins of thinking:

I think that they should bring someone back...someone close to Ganon/Ganondorf. The villian needs to get some mysterious item to bring back Ganon/Ganondorf. Then Link gets an unexpected visit from...Navi? Hehe. Thus, he must set out once again and stop the villian from freeing Ganon/Ganondorf. BUT in the final battle at the end of the game, after Link strikes the villian down, the villian with his last breath manages to somehow free Ganon/Ganondorf. And the game ends there. The third installment of Links biggest adventure will come on Nintendos next big console, N5. And they better make it realistic graphics(not that I didn't like cel-shaded, I think it was a nice new look), but it would look so damn sweet realistic. Oh ya, maybe there should be more magic use.
Title: RE:Wind Waker 2
Post by: -GANON- on December 04, 2003, 03:34:06 PM
i actually hope they keep the cell shading..i first hated it (and i mean HATED the cell look) but now i think its a good direction and chainging it now, just after WW wouldnt be a good move, i think they should wait till G5 to change it to a realistic look. I dont want it to be so childish though, most people conect cell shading to being childish. If it was cell shaded and violent *drool, but i think the most ill get is a more mature character
Title: RE:Wind Waker 2
Post by: Jale on December 12, 2003, 01:52:13 PM
Ok im new to these forums but i am not a n00b and I am not dumb ok.

I was playing OoT erlier tonight and I was fighting Twinrova and I thought....hang on where do they go? I mean the die but then they return in the Oracle series. I know that the Oracle series was a bit out-of-timeline but they still made an appearence. Perhaps they used their magic to get out of death and then freed Ganon. PERHAPS THEY COULD DO IT AGIAN!

So here is some speculation! (not really spoilers becuse it is not based on much)

Remember Navi? That pain that says listen? Well think: What happened to her. Perhaps she became a great fairy! So maybe hile Link is on the big ship she finds him and tells him (while link has a hilarious scared expression on his face) that Koume and Kotoke have come back and are trying to revive Ganon (they could have another funny sisterly squabbling thing while they try to remove the sword). Therefore you would have to go and stop them...how you may ask? Maybe by finding the people (or spirits/descendents of the people) who made the master sword. You could then make a new one. Of course to get the divine power you would need to get some sages (other than the two you already have) but you are in the middle of the great sea! So Navi sends you back to find sages...perhaps in cell shaded places seen in the other games (Termina, Old Hyrule) using...the Ocarina of Time AND the Wind Baton\h]
Title: RE: Wind Waker 2
Post by: Bill Aurion on December 12, 2003, 01:59:01 PM
Only the proclaimed "Hero" could remove the Master Sword from the Temple of Time in OoT, so I wouldn't imagine it any different with the removal of the sword from Ganon's head...Finding a reason for the Hero to remove the Master Sword could be very interesting...
Title: RE: Wind Waker 2
Post by: Mario on December 12, 2003, 05:54:24 PM
I think Navi's where abouts might be explained in Navi's Trackers (renamed from Tetra's Trackers), when that game comes out. Doesn't mean Navi wont be in Wind Waker 2 though, i'd love to see Navi return, he/she/it was so useful, in Wind Waker i missed not being able to get information about everything i could L target (ugh, Z targetting sounds much better).
Title: RE:Wind Waker 2
Post by: Jale on December 13, 2003, 05:30:29 AM
There are a few items That I would personally like to see again:

Pegasus Boots - These I just found quite fun becuse running does get tedious
Roc's Feather -   I found Link's inability to jump straight up very perplexing
Megaton Hammer - Baddie. Squish. Nuff Said.
Hover Boots - I liked this concept
Gauntlets - They looked cool
Multiple Tunics - Maybe even more than three!

I also wouldn't mind seeing the slingshot again but Im not too worried about that

Here are some items I DONT Want to see agian

Lens of Truth - Annoying Invisible things!!
Longshot - I thought that this was just a cheap tacked on item because they couldn't think of anything better

Anyone else got any other ideas?

Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on December 13, 2003, 06:23:09 AM
You left out one important item on your list of items that shouldn't come back: the switchhook.  I just thought that was a terrible replacement for the hookshot, which was an excellent item. I would like to see the 'buddy system' brought back, though.  I'm talking about the last two dungeons in WW before Ganon's Tower, when you have to go through the dungeon with Makar or Medli. It was a new gimmick, that is kinda neat.  I would only want it in one or maybe two dungeons, though, cuz it would get anoying if you had to do it a lot.  The Roc's feather I can live without.  It's become a staple of the GB Zeldas, but the console Zeldas are perfectly fine without jumping.

BTW, I like the Twinrova theory.  That boss has got to be one of the best made in the Zelda series.  I will never get tired of fighting her/them.  I can see a storyline in WW2 where Link learns that Twinrova is trying to free Ganondorf once more.  It becomes a race to see who can get to the Master Sword first, but naturally, Link has to find a way back to Hyrule, sending him on his new epic quest.  Ah, what a game that would be.  

I think that the multiple tunics will come back too.  But didn't we already get the Megaton Hammer back?  The Skull Hammer was just as good IMO.
Title: RE:Wind Waker 2
Post by: Jale on December 13, 2003, 06:41:30 AM
I also thought that the switchook was terrible but I forgot about that and the hammer. IMO the skull happer was a bit too large. It just looked silly. I would like to see the return of rideable creature like Epona, Dimitri, Ricky and Moosh.

Perhaps if it is another level on the sea they could have something like dimitri, or Fishman! What if you could call a fishman to your aid who would carry you between islands. No more sailing!
Title: RE: Wind Waker 2
Post by: ib2kool4u912 on December 13, 2003, 12:02:55 PM
I personally didn't like either of the hammers. I felt that they were too slow to use while fighting and they weren't even fun to use when you had to. I think a much more imaginative and fun item could be thought up.
Title: RE:Wind Waker 2
Post by: Jale on December 14, 2003, 05:27:07 AM
The hammers weren't usually ment for fighting, they were puzzle solving items.
Title: RE: Wind Waker 2
Post by: ib2kool4u912 on December 14, 2003, 06:19:05 AM
I know but they were mostly just used to knock down a switch or something like that. i just thought they could have come up with a better idea/item than that.
Title: RE: Wind Waker 2
Post by: Bill Aurion on December 14, 2003, 06:38:29 AM
Come on!  The hammer was the best weapon to use against miniblins!
Title: RE:Wind Waker 2
Post by: Jale on December 14, 2003, 07:39:31 AM
It like in Metroid Prime where you have lock on. The skill isnt in shotting at the enemies because you always hit, its in choosing the right weapon for the job.

Here are some suits I would like to see in WWII:

Original Green
Gorons Tunic
Zoras Tunic
Ruto Tunic - Increased Jump (gliding?)
Lies Tunic - Makes you invisible to most enemies apart from those with the lense of TRUTH symbol

Anyone got any ideas for good masks?
Title: RE:Wind Waker 2
Post by: -LinK- on December 14, 2003, 10:29:22 AM
Quote

Originally posted by: Jale
The hammers weren't usually ment for fighting, they were puzzle solving items.


Are you kidding? I used the hammer against everything! I love smacking them in the head.  Especially those annoying rats that never seem to die.

Title: RE:Wind Waker 2
Post by: Jale on December 14, 2003, 10:37:59 AM
Of course SOME people like to use it for fun but as a practically fighting weapon it is a tad unwieldly
Title: RE: Wind Waker 2
Post by: Berny on December 15, 2003, 04:11:30 PM
Has any of PGC's sneakier forum members found any leaked screenshots of this game yet? I REALLY want this game. Just a little information on the game's plot would be nice. Isn't it coming out next year? Crap, I guess that means we wait til E3. As always...
*sigh*
Title: RE: Wind Waker 2
Post by: Bill Aurion on December 15, 2003, 04:15:48 PM
Heh, I guarantee Ninty won't let allow a leak for a game such as this...
Title: RE:Wind Waker 2
Post by: Jale on December 16, 2003, 07:25:17 AM
I have had a good idea - Koume and Katoke re-appear from wherever they have been, possibly the sacred realm (removing the master sword let them out) but they are unable to revive Ganondorf so they go back in time to try and stop the sword being made, so at the bidding of The Great Deku Tree Navi brings you the Ocarina of Time, you have to pass three dungeons to get the True Song of Time and then you go back in time to BEFORE OoT and in fact you bring about the creation of the master sword and the Royal Family, therefore the history of the game is a big loop.
Title: RE:Wind Waker 2
Post by: silverdonut on December 16, 2003, 11:28:16 AM
That's actually pretty cool, I have to admit Jale.

Berny, trust me.  I have been trying since forever to find some screenshots from WW2. But no such luck. Don't worry, if I ever find anything (which I probably won't) I'll show them to you.
Title: RE:Wind Waker 2
Post by: Jale on December 16, 2003, 11:41:17 AM
I have a theory about the zoras/ritos. In WW it says that Prince Komali has to get a dragon scale to be able to grow his wings. In OoT you use a zora scale to dive underwater. My theory is that the zoras/rutos are a race that are charged with looking after the gods (valoo in WW and jabu jabu in OoT) that take on some similarities and gain the attributes of their god through the scales. Thats why the race can evolve so quickly while the Hylians stay the same.
Title: RE:Wind Waker 2
Post by: pcpltd on December 19, 2003, 12:07:08 PM
Nah, I don't think so. How do fish people just all of a sudden turn into flying birds?
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 19, 2003, 06:58:11 PM
Good question.  But how do towers rise out of the ocean and skeletons walk around with huge clubs and batons direct the wind and fairies grant magical powers and little kids defeat huge lava beasts?

Try not to think too logically
Title: RE:Wind Waker 2
Post by: dee kay on December 19, 2003, 07:24:52 PM
i think that they should make wind waker 2 normail graphics. i always wanted to c how the cube at its best
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 19, 2003, 07:30:14 PM
Go buy Metroid Prime then.  That game has gorgeous graphics.

And so does WW.  I suppose it just depends on your taste in stuff like that. . .
Title: RE: Wind Waker 2
Post by: norebonomis on December 19, 2003, 07:48:37 PM
i want to see the fierce diety mask from MM in the next zelda, and not just in the final boss battle, also, didn't is specifically say somewhere in WW that the ritos were decended from the zoras? perhaps is some future zelda you can collect valoo's scale and gain the gift of flight... i'm not saying it's not a stretch from the series, but why not? if they could implement it correctly i think it would add to the allready rich epic
Title: RE:Wind Waker 2
Post by: Jale on December 20, 2003, 10:36:58 AM
In WW you have to find the decendant of Laruto, a Zora. This decendant is Medli, a Rito. I was merely offering my theory on how they evolved so quickly.

Also I have a new idea...bring back Deku sticks as carriable items again but not as we know them. Perhaps you can use them as normal when you tap the button (ie carry & burn) but if you hold the button and target a special hollow/place on the ground you could get a small cutscene (like with the grappling hook and the hookshot) of Link running at the point and pole-vaulting, perhaps to clear a wall or a small stretch of water/lava. Also there should be cooler ways of using deku sticks in fights, like if you charge up a spin attack instead of just using it like a sword Link spins it round like people usually spin a staff (if you really need a better idea of what this looks like play as Kilik on SC2 or watch the title music of Buffy Series 6/7, Spike does it).

And also I have an idea of how Nintendo can keep the Wind Waker in the storyline but at the same time bring back the Ocarina. Remember how the King said that he used to conduct the sages (or how the sages said the king used to conduct for them)? well perhaps Link should give it to a member of the Royal family...Tetra!

Now you may disect and critisize my ideas
Title: RE:Wind Waker 2
Post by: evil intentions on December 21, 2003, 12:10:29 PM
Quote

Originally posted by: pcpltd
Nah, I don't think so. How do fish people just all of a sudden turn into flying birds?



That's the nice thing about games. Anything can happen.
Title: RE:Wind Waker 2
Post by: Jale on December 23, 2003, 10:00:50 AM
[Spoilers]
I think that the KoRL does return in WW2 but he is no longer a talking ship. If you remember at the end of WW Link was in the KoRL even thought the king was underwater in Hyrule.

Perhaps Navi will posses the boat and it will become...Navi-like. Personally I would despise a pink ship but how about a golden one with a female figurehead that is Navi as an "ascended" fairy (not a great fairy, just-better-than-your-average. The great fairies looked wierd...). Navi would look great as a japanese-anime style girl.
Title: RE:Wind Waker 2
Post by: evil intentions on December 23, 2003, 02:02:58 PM
Do fairies die sooner or later? I've been wondering that for quite some time now.
Title: RE:Wind Waker 2
Post by: Jale on December 24, 2003, 08:29:11 AM
They may just pass into the fairy world. What happens to the faries that go into Link??
Title: RE:Wind Waker 2
Post by: norebonomis on December 24, 2003, 06:13:31 PM
i have seen japanese paintings and photosgraphs, there is a sort of (i'm nowhere near an expert) but there is a tradition of these small sailboats with dragonheads i

google image search: dragon boat

i have seen paintings (i couldn't find any with google) of boats that are painted almost exactly like the king of red lions, i find this very interesting and i assume it is a part of japanese culture
Title: RE:Wind Waker 2
Post by: Jale on December 25, 2003, 10:30:13 AM
The Dragon is an important creature in Japenese history and religeon but in fact the KoRL was designed on a Nordic theme. At least that is what I heard.
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 25, 2003, 02:12:37 PM
Valoo is of a nordic persuasion at the very least.  The dragons on those boats do seem to resemble King of the Red Lions, though.
Title: RE:Wind Waker 2
Post by: norebonomis on December 25, 2003, 03:48:31 PM
nordic huh? that is neat, i hope that the KoRL finds himself in the next zelda, but perhaps in a different way, perhaps link has to interact with him more . perhaps he is not a boat the next time around
Title: RE:Wind Waker 2
Post by: Mulato_link on December 25, 2003, 10:03:27 PM
I have two opinions i think if they use cel shading that they should have link in the ww go around find the triforce shards and bring hyrule to the land again.


If they dont use cel shading (the smart thing to do if u ask me) they should have something following some were along the lines of majoras mask
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 26, 2003, 07:09:32 AM
I can pretty much assure you that it will be cel shaded.  Thankfully.  And God help us if we have to find more triforce shards.
Title: RE:Wind Waker 2
Post by: norebonomis on December 26, 2003, 04:04:15 PM
idea/wish: cell shaded fierce diety mask... uses magick power so this way you can use it anywhere and not just in the final battle, i am still waiting for my compilation disc in the mail too so it just may be that i am having majora's mask withdrawls
Title: RE:Wind Waker 2
Post by: Jale on December 27, 2003, 06:51:43 AM
Perhaps you will have to find the "4th" triforce piece. There is a theory that there is a fourth piece, perhaps created by an evil godess (the Desert Collosus). This might be a triforce of destructive power and not creative power. There is a fourth piece shown on one of the hylian shields.
Title: RE:Wind Waker 2
Post by: Ocarina_Jedi on December 27, 2003, 12:04:11 PM
You know, if there is a fourth piece, it technically wouldn't be the Triforce anymore...  It would have to be the quadra-force  I guess.  That would mess up a lot of the stuff that has already happened, too.  The Desert Colossus was in OOT, right.  That's the first game chronologically, so why would this fourth piece appear now, nine games later?  We've already seen the Triforce in some of the games (aLttP, OOT, WW) and they'd need to find a fourth 'owner' of the new piece.  Who would honestly take the Quadra-force of Destruction? (Besides Ganondorf, but he's already got a piece so he doesn't count.)  I think the last thing Shiggie would allow in his 'most beloved series' would be a new Triforcve piece.  Well, that and Link with a hangover.
Title: RE:Wind Waker 2
Post by: Jale on December 28, 2003, 10:36:43 AM
Perhaps the evil godess destroyed one part of the triforce and replaced it with her own evil version, and this is the part that Ganon was able to obtain. Therefore it would be a good storyline if Link had to restore the other piece.
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 28, 2003, 12:20:33 PM
Ironically, it would probably be the Tetraforce.  POSSIBILITIES?!!?!!!?!?!1!!?
Title: RE: Wind Waker 2
Post by: Guitar Smasher on December 28, 2003, 03:50:45 PM
Now you're scaring me.
Title: RE:Wind Waker 2
Post by: Polemistis on December 29, 2003, 05:55:12 AM
Quote

Originally posted by: Ocarina_Jedi
Who would honestly take the Quadra-force of Destruction?


-Twin Rova Sisters
-Shadow Link
-A Gerudu (but I think they were all killed by the flood in WW)
-Some evil creature of uncharted land
-A lonley villager person who finds it and goes crazy with its power
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 07:02:07 AM
Quote

Originally posted by: Ocarina_Jedi
Who would honestly take the Quadra-force of Destruction? (Besides Ganondorf, but he's already got a piece so he doesn't count).


Perhaps the piece he has IS the "quadra-force" of destructive power.

Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 10:14:51 AM
Ok you people have all got it wrong. Majora's Mask has the best and most deep storyline ever. Maybe some of you don't see that or maybe some of you just never played it properly. For those of you that haven't here's some info.

Termina is a parallel world to Hyrule. So all the people were parallel incase you didn't notice. That is the reason there was no GANON...HOLD UP... NO GANON? That was where Majora's Mask and the Oni Mask (aka Deity Fierce Mask) came into it because they were parallel to Ganon and Link. (Wow it seems clear now doesn't it?) So basically Termina was Hyrule except with a mirror image of the people. Obviously Link stayed in Termina, because if you saw the end of the game Zora Link was there playing his guitar... YES ZORA LINK!!! Does it make sense now? That was why the new link was reborn. So obviously because Link didn't go back to Hyrule after Majora's Mask BAM! Hyrule fell to pieces (or flooded more like) thus bringing us to Wind Waker. (I'm sure most of what I said alot of you already know, but I said it for a reason). Which leads me to believe WW2 will either have to somehow focus on parallel worlds somehow if it will be like OOT and MM... but I ask you to play through MM again because it has such a deep story line. The Skull Kid and Link have so much in common. The same with Majora and Firece Deity. Some people claim Majora and Fierce Deity were once friends etc. but they turned against each other etc. etc. leading to Majora being entrapped into a mask... but wait, Majora somehow lead the Skull Kid to be able to control it. Same with Link, after he got all the mask he was given the Fierce Deity Mask...maybe I'm confusing you right now but basically the reason why Skull Kid got Majora's Mask wasn't because he was evil but was because (if you read what he says) "I was lonely, I just wanted someone to play with" or something like that, leading me to believe the Skull Kid and Majora's Mask have some subconcious link. Thus bringing me to other things like Fierce Deity and Link. What link do these two have? Some people say Fierce Deity is Link's dad, but how can that be if there are parallel universes? Damn Zelda you baffle me too much, but I'm trying to make sense.

Anyways moving off MM and onto WW2, this obviously takes place after OOT,MM AND WW. So far we've had the stories of the sages, the story of the gods of Termina and the story of what happend after OOT. Well it would only make sense if this was a sequel to MM. It may sound weird but it only makes sense. WW was technically the sequel to OOT while MM has no squel. May I remind you that the guy who worked on MM's story line is working on WW2 storyline so what to expect? BTW incase you're wondering who the hell I am, I just found these forum on google looking for Zelda rumours. I probably won't post here again since I'll forget the link (lol) but I just wanted to post my views, see ya soon peeps.

EDIT: Also don't you think the happy mask man is weird? Here is why.

1). He is always smiling (that should be enough)

2). The only time he looked pissed off was when Link doesn't return Majora's Mask to him... hmmm.. weird? (And no, don't say he's pissed off because of the moon hitting Termina, he's obviously pissed off for another reason.)

3). Hello? This man can travel between dimensions.... he's a mysterious person.

4). How does he have so much knowledge about Majora's Mask? Not even alot of the people of Termina know much about it.

5). This guy has alot of knowledge, because he knew the song of healing which cured Link.

Yes that's all for now.
Title: RE:Wind Waker 2
Post by: Hostile Creation on December 29, 2003, 11:48:40 AM
In that case, I must be wrong.

Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 11:51:26 AM
Okay...well that was interesting...all about Majoras Mask, but i suppose there was a small reference to WW2...

1) There are LOTS of Links...  The Hero of Time, The "link from the past" Link, the Wind Waker, and the Link from the first two games.

2) A new Link was born (not reborn!!) to battle evil, the old one had died decades ago!
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 12:05:13 PM
No they pressumed he died, he actually just stayed in Termina if you read my post. Didn't you read what the introduction said? "The Hero Of Time Did Not Come" did they say he died? No. Also he is reborn, that's exactly what the King oF Red Lions and Ganon says "You must be The Hero Of Time Re-Born"
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 12:10:37 PM
Of course he died! Nobody lives for over 100 years! Whats he going to do, MOAN at Ganon!

"ooo me back, it must be a curse from Ganon...Take that sonny jim!....Respect your elders young Moblin! In My day..."

Argh! Bad Image! Dirty old man Link perving on Zelda!
WW is set decades after OoT and MM so he cant be alive. MM merely gives a reason why he disappeared from Hyrule.

Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 12:13:43 PM
I'm not saying he's not dead... I'M SAYING HE NEVER WENT BACK TO Hyrule... incase you didn't realise Link's Triforce of Courage disappeared when he went to Termina which is  why in WW YOU HAVE TO COLLECT THE SHARDS. The reason the triforce went from Link was because the triforce is a part of Hyrule and since Link went to Termina the trifroce stayed in Hyrule. As for the Ocarina it's the fairy ocarina Saria gave to him, not the OOT... so there. Period. Nuff said.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 12:40:58 PM
Actually the reason why the Triforce is in Little bits is because it was broken to stop Ganon getting it.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 12:47:11 PM
Ok but either way the triforce did not go with Link when he went to Termina... and if the triforce could easily be broken in shards then why...? Ah forget it, it's Nintendo.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 12:51:27 PM
Theres a thought...The Royal Family must have crazy amounts of magical power if they can break up triforce parts! And not just shatter them but make one into a necklace i mean COME ON!  
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 12:55:21 PM
Damn I wanna learn more about the Royal Family, I've only played ALTTP, OOT, MM and WW yet I don't seem to know much about them. Ah well.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 01:05:51 PM
Have you read that post that I made erlier? My suggestion was that you find the ocarina of time and go back to before OoT to stop the Twinrova Witches from killing the Royal Family before they even start. In the process Link and Zelda end up starting the Royal Family.

Now we have started the whole Quadra-froce thing, perhaps Link obtains the evil Triforce and uses the power to strenghten the Royal Line, therefore making them very powerful indeed. Or it could be used to make the Shiekah. They are the Shadow Folk, they could be founded on a dark force.

Im full of theories tonight

Perhaps Agahnim is a Royal descendant who uses the power for evil. Perhaps the evil does show through every few generations.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 01:12:10 PM
Lol that's kind of like the Terminator, because you know the man goes back in time but actually makes himself born... etc... anyways you know what I mean. I saw that theory and I know what you mean. But if Zelda and Link (from the future) start the royal family doesn't that kind of make Link Uber somehow?
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 01:17:20 PM
Uber?????

Thats German for ultimate i think... (except it has an umlaut over the "u", thats two dots)

How is Link Uber?

Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 01:20:56 PM
He has the Evil Triforce, surely that makes him ultimate then? And if it's missing then it must be with him after he strengthens the Royal Family. Plus him and Zelda start the family. So you know.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 01:29:16 PM
It takes some power to use the Triforce past the wishing level. Ganon was powerful without the triforce, but with it he could do more things than Link could. Perhps the Gods themselves destroy the evil triforce and then put the huge amount of displaced magic into the Royal Line.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 01:33:16 PM
That would be a good storyline for WW2... and it would be ok for a prequel, actually it would be great, because when you think about it MM wasn't a direct sequel... sorta like a erm... I dunno just like a pre-quel to WW explaining what happend to the old Link. If Nintendo take your idea it could lead to Nintendo to start off a whole new series of Zelda on the N5 but still keeping in with the storyline. (Also with the dark graphics too)
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 01:44:55 PM
Wow that would be great if they did take my idea! I wonder if any of the Zelda Team check these forums. I could get some mention in that game! Perhaps a character would be called Jale! WOW!

Sorry my imagination is running away with me!

I think MM was just a sort of side game like Tetra's Trackers. Its part of the series, but not a core element like WW and OoT.

The Ocarina of Time should allow Link to travel through Time. It would be good if Link finds the Ocarina and uses it to go back in time to before OoT.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 01:49:56 PM
No MM was a major part of the the Zelda Time Line, Tetra's Trackers or whatever it's called isn't. And yes the OOT of time should be in WW2, but I think it'd also be good if Link is tricked into setting Ganon free. As for your ideas, I could rack them all up and send them to a game tester of Nintendo I know, or maybe there is one on these forums. Anyways if I do get in contact with the Nintendo Games Tester I'll give full credit to you guys for the ideas.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 01:58:07 PM
Wow thanks man.

MM was a proper game not like Tetra's Trackers, but it isnt one that affects history of Hyrule. LoZ, LA (1), LttP, OoT and WW were the core history games but LA (2), The Oracles and MM are games that flesh out the Zelda universe so it isnt all just about Hyrule and Zelda and the Triforce.  
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 02:00:13 PM
True I see what you mean... but as far as MM I'm not sure ... if you really pay attention to MM is really does have a link between OOT and MM... I would explain further but I am so damn tired lol.
Title: RE:Wind Waker 2
Post by: Jale on December 29, 2003, 02:06:02 PM
There is a link, just like how there is a link between the Wind Fish and jabu jabu in LA (2). MM is a parrellel universe so there has to be a link. Anyway im knackered and all out of ideas. Im off to watch Red Dwarf series VI. Ill let the Americans argue for a few hours and be back tomorrow night.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 29, 2003, 02:10:42 PM
Lol alright cya laters.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 30, 2003, 01:21:52 AM
I was thinking that toward the end of the game there would be a special fountain that was very very hidden, sort of like the one that required the super bomb in LTTP, where you toss in items and get their final upgrades. Anyway if you scoop up water from this one fountain and drink it, you return all the way back to Link's youngest state. It would be a huge secret, maybe a town's person would tell you about this "fountain of youth" if you did something special for him.

Anyway say you start the quest as a 10 year old, and after the first 3 dungeons you are 13 years old, and are at last old enough to wield the Master Sword.

Then you must complete The Hero's 4 Trials, each involving a dungeon. (Trial of Strength, Trial of Knowledge, Trial of Magic, Trial of Illusion) Link would grow one year with each dungeon's completion, and having completed all of them, would be 17 and the worthy of the hero of time and breaking the barrier on Ganon's castle.

After defeating Ganon, a light breaks through the ceiling and lifts him up, igniting him with power. Ganon levitates Link with his magic and chucks him out the window... as Link falls to the sea below, he sees Ganon's castle rise high into the sky, glowing with magic.

After returning to the Temple of Time, Link sees an egg where the Master Sword had been pulled - the sages tell Link he must hatch the egg by undergoing the final test: The Four Trials of Legend: Trial of Time, Trial of Temptation, Trial of the Fallen, Trial of the Gods. One of these trials would involve a dungeon in which running away from enemies caused them to become stronger. Another trial would involve a viscous fight with an empowered being of the past: OniShadow Link!

Having completed the four more difficult trials Link will earn the status of legend and return to the temple of time. The sages would be surrounding the egg as it hatched, into... a dragon! Link would have this dragon to ride for the rest of the game, and could fly it wherever he wanted, seeking out breath attacks such as fire, ice, light, and shadow breaths. When ready, the player would fly the dragon to Ganon's floating kingdom and engage in the final dungeon of the game...  

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More Detail of these 12 dungeons
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Four Trials of the Hero

Trial of Strength: Link will traverse a network of caves below the desert floor to find an ancient palace, home to the powerful Collosus of Gerudo. Many enemies within the palace are made of sand or mud, and have a weakness for water... bombing certain walls, pushing certain statues may reveal a supply...

Item found: Gerudo Spear - use while running to poll-vault over chasms. When standing still, Link will poll-vault in place, preventing floor obstacles from damaging him until he tips over.

Trial of Wisdom: In the cold plains of northern Hyrule lies a city made of stone, abandoned for centuries. Within it are statues littered everywhere, petrified by a Basilisk who has covered the area with magic runes which must be deciphered using knowledge.

Item found: Mirror shield - will protect Link from the Basilisk's petrifying sight. By reflecting light through lenses, the Mirror Shield can also generate large amounts of heat to ignite flamable vegetation or explosives.

Trial of Magic: There is a lake in heart of the Lost Woods which only appears under starlight - however there are trees above it's surface (hint: use mirror shield to redirect star light to the surface). A shrine for the spirtis lies at its depth, protected by magic-wielding enemies and barriers... it is guarded by a headless horseman with a shape-shifting magic sword that can take the form of any conventional weapon...

Item found: Magic Hammer - can shatter magic barriers. It's shockwaves damage spiritual enemies immune to physical weapons.

Trial of Illusion A tall mountain in eastern Hyrule has been called too dangerous to explore. While the mountain is said to hold vast treasures, many have died trying to collect them, as they are not all real. The mountain is filled with magma-ridden caverns... there are said to be unseen paths within the lava.
A very large demon hides in the lave, yet no one has ever seen its face.

Item Found - Power Bracelet: Link will commonly have to throw stones into the lava to see whether they splash or break in mid air, to see where the illusionary path across lies.

Four Trials of Legend Coming soon!

There are three introductory dungeons, each containing a piece of the broken Master Sword. Link returns to the Temple of Time where the seven sages tell him to repair the sword, he must undergo the Four Trials of the Hero. By completing the trials, the Hero of Time will be summoned to complete the blade. Until he has passed the four trials, the sage's bestow onto Link the white sword. The sages tell Link that this sword once served a similar purpose as the Master Sword in whiping out evil.

When Link completes the Four Trials of the Hero, he returns to the Temple of Time where a large cutscene shows the Hero of Time appear from the past, to complete the broken sword. Link then grabs the Master Sword and heads to Ganon's castle. As I described before, after a brief fight with Ganon, the evil wizard tosses Link effortlessly out the window. As Link falls through the air, he see's Ganon's castle rise from the ground, floating up into the sky within a field of magic.

Crawling back to the Temple of Time with the Master Sword in his hand, the sages tell Link he must undergo the final test of his virtue: The Four Trials of Legend. By becoming a Legend, Link will awake The Wings of the Gods. The Hero of Time appears once more, leaving in his place a large golden egg with the triforce's marking on the side.

Link completes the four trials of Legend (the final four dungeons of the game) and returns back to the Temple of Time. The egg hatches into the gold dragon which Link can now ride up into the sky to reach Ganon's floating kingdom. The 12th and final dungeon of the game.

There are three introductory dungeons, each containing a piece of the broken Master Sword. Link returns to the Temple of Time where the seven sages tell him to repair the sword, he must undergo the Four Trials of the Hero. By completing the trials, the Hero of Time will be summoned to complete the blade. Until he has passed the four trials, the sage's bestow onto Link the white sword. The sages tell Link that this sword once served a similar purpose as the Master Sword in whiping out evil.

When Link completes the Four Trials of the Hero, he returns to the Temple of Time where a large cutscene shows the Hero of Time appear from the past, to complete the broken sword. Link then grabs the Master Sword and heads to Ganon's castle. As I described before, after a brief fight with Ganon, the evil wizard tosses Link effortlessly out the window. As Link falls through the air, he see's Ganon's castle rise from the ground, floating up into the sky within a field of magic.

Crawling back to the Temple of Time with the Master Sword in his hand, the sages tell Link he must undergo the final test of his virtue: The Four Trials of Legend. By becoming a Legend, Link will awake The Wings of the Gods. The Hero of Time appears once more, leaving in his place a large golden egg with the triforce's marking on the side.

Link completes the four trials of Legend (the final four dungeons of the game) and returns back to the Temple of Time. The egg hatches into the gold dragon which Link can now ride up into the sky to reach Ganon's floating kingdom. The 12th and final dungeon of the game


EDIT: Going into more detail.

Plot of WW2.

In the beginning of the game, as soon as you start a new file, Adult Link is in a burning castle. Flames erupt from the floor and walls, bringing curtains and stone pillars crashing down all around you. Dush shoots out of debris as it shatters on the ground... behind it is a voice screaming "help me Link!" in the distance. The music is a remix of the LTTP castle-in-the-rain song that was also in the beginning. (these rainy scenes have become a classic prelude to many Zelda adventures)

Suddenly you are in control of Adult Link: you run forward, dodging the falling objects as the castle falls apart all around you. Going from room to room, you enter at the balcony of a large foyer, suddenly the ceiling splits open as fire and ash spill through in an explosion of dust. The floor is a sea of fire... choicelessly you swing from chandelier to chandelier across to the other side.

Going further into the castle you eventually come outside where it is raining violently, wind swirling around the night sky as the sea glows with moonlight behind it. You race up several flights of stone stairs with the voice still crying in the far distance... suddenly the stairs begin to split down the middle as huge piece of stone fall hundreds of feet to the sea below. Quickly you race upward, jumping over holes and staring blindly through the rain and dust. Eventually you re-enter the highest floor of the castle.

As Link moves to the back of the highest floor, he will again find a balcony leading to outside. The voice suddenly becomes extremely clear, as Link stops (cut scene)and stairs up at the endlessly high tower in front of him, a huge wall of vines running down it, blowing violently in the wind. Halfway up the wall of vines is a giant man in black armor with a blonde girl slung over his shoulder, climbing up slowly. "Help me Link!" she cries. The man in black armor (Ganon) turns his head down and makes eye contact with Link. He then proceeds to climb quickly as the girl screams.

You are in control again: you run forward and latch on to the wall and start climbing up - the second you do, another quick cut scene shows Ganon kicking off pieces of rock from the wall as he climbs: the camera swings below your feet and stairs up at the sky. As you climb up the vines, which blow chaotically into the wind and barely ever touch the wall itself, huge slabs of rock fall from above you. Dodging them carefully by swinging the vine left to right, or jumping to other vines, you climb higher and high, the rain shooting down like arrows and the sound of the sea crashing violently below you. Eventually about halfway up, another cutscene shows the man climb into a small gold-lit window, pulling the girl in with him. You scurry up the rest of the way and climb into the window. You've only a glimpse of the girl's face before suddenly all the light swirls around and vanishes...

"Link! Link wake up...we're going to be late!" Suddenly you see child Link sleeping in his bed, slowly turning over and sitting up to rub his eyes. Link's uncle sits in front of him and offers him a warm smile: "Come on and get dressed, we're going to miss the Princess's Fair!"

You get up and put on your green Kokiri tunic and go downstairs where your uncle waits. "Remember Link, today is the day all the people of Hyrule will gather at the castle to meet the new princess. It will be a huge, splendid event! There will be games, parties, hundreds of people from all the corners of Hyrule!" He explains it to you as he prepares the both of you some soup.

Not long afterwards, your uncle and you leave the house, going outside to where a horse is tied to a post. He climbs up, then helps you onto the back seat. With a kick the horse takes off, and the two of you head north to Hyrule castle as the bright sky opens with the flare of early noon.

For the next few minutes you see the horse racing through the fields of Hyrule, Link holding on to his uncle as the horse races through fields, forests, desert... the player is offered a brief glimpse of the areas of Hyrule before the quest has really begun. In the background, the traditiononal Legend of Zelda theme song booms with bright fanfare, while the game's credits appear in the sky.

After a few minutes, you see Hyrule Castle in the distance (still a cutscene), a large shadow of several towers and hundreds of buildings. Around it is a large wall and moat, with several hundred horses and wagons pouring into the entrance: quite an impressive CG sequence!

The next scene is top down on thousands of Zora, Goron, Kokiri and Hylians, all parading around the city. Baloons pour into the sky, fireworks are going off everywhere, kids are running around as the sound of laughter and bells chime all around you. It is a joyous fair and suddenly you are in control of child Link again, as your uncle ties the horse up: "Meet me back here in an hour, okay Link? We don't want to miss the Princess's unveiling."

For the next 15 or so minutes you can run around the giant sized Hyrule court at will: everywhere it would seem there is something to do. Games, prizes, events, races... more impressive is the sheer number of people on the street. - there are literally hundreds. Children and chickens run all around you, as the sound of singing and dancing surrounds you and you just...feel like you are there.

When the time comes to meet your uncle, the two of you follow everyone else to the front of the castle. You are now two people in a huge audience in front of the door, which slowly opens as everyone lines up, to show respect for the people who will be walking out.

Royal guards march out on gallant horses of armor with pikes, coming to a stop at the four corners of the city square. A red carpet rolls out of the doorway, as trumpets begin to sound and the audience begins to cheer. Link and his uncle smile at each other with anticipation.

The King of Hyrule, Princess Zelda, and Ganon walk out surrounded by a few nobleman, lords, and a circle of bodyguards. Suddenly the camera zooms in on Link's face as his eyes widen and his jaw drops: it is the girl and man from his dream!

The camera returns to the King, Zelda, and Ganon... Zelda is looking around nervously into the crowd, the camera zooms in on her face. Suddenly she stops when she sees Link... her eyes widen.

End of Beginning

You will learn soon later that Zelda had a similar dream  
Title: RE:Wind Waker 2
Post by: Jale on December 30, 2003, 08:25:03 AM
One small problem: The Kokiri cant leave the Forest or else they get old. Good ideas though. That gerudo spear thing is a great idea, it realy works with the series. But I dont see how Link goes back in time to before the destruction of Hyrule, after all this is the direct sequel of WW. Heres my idea:


Navi visits Link in the night (but now Navi is like a grown woman) and tells him that The world is in great danger (how original). Koume and Kotoke have returned and are trying to get the ocarina of time so they can free Ganon. So Link has to get there first. At this point you still have all of the items from the last game (he hasnt lost them yet!). Navi takes you down to the temple of time, which is larger than before. After a few pretty simple rooms you fight Koume for the Ocarina. Not a hard fight, just use the fire/ice arrows to stun and then slash. An easy boss. Then you have to go into the other part of the temple, do the same for Kotoke and get the song of time, so you can go into the 3rd part of the dungeon where you fight them both like in OoT (but easier) to get the song of the past. At this point Navi tells you that Koume and Kotoke have gone back in time to before the creation of the master sword and to before Hyrule was a kingdom. At this point Tetra and the sages appear (they were all on the boat at the end of WW) and you play the song of the past on the ocarina, the sage accompany you and tetra conducts.

You appear in the woods..
You realise that you are naked!
All your items havnt been created yet so you cannot have them.

Thats my idea for the beginning section. The next part is 6 dungeons like in OoT with a final face off against Twinrova.
Title: RE:Wind Waker 2
Post by: FlameDangerJames on December 30, 2003, 10:03:42 AM
That's a good idea, maybe when Link appears naked he may have to do the trials like I said before which lead to the creation of the master sword.
Title: RE:Wind Waker 2
Post by: Jale on December 30, 2003, 12:17:31 PM
Yeh thats the idea. Of course he isnt naked for long but you will probably get some funny expressions when he realises it then runs off to find garments (he might appear in a forest so he can get his classic clothing!).
Title: RE:Wind Waker 2
Post by: Polemistis on December 30, 2003, 07:16:49 PM
FlameDangerJames, going back a page to your post about Majora's Mask and the stuff with Link filled in a couple holes for me, thxs!
Title: Re: Wind Waker 2
Post by: Dasmos on June 03, 2009, 04:03:44 AM
We need to do something about these bots.
Title: Re: Wind Waker 2
Post by: BeautifulShy on June 03, 2009, 04:04:46 AM
A 6 year bump. This is crazy!

Dasmos I just reported it.
Title: Re: Wind Waker 2
Post by: Chozo Ghost on June 03, 2009, 07:08:03 AM
This thread got my hopes up for nothing. *Cry*
Title: Re: Wind Waker 2
Post by: NWR_DrewMG on June 03, 2009, 08:15:48 AM
Seriously, this kind of bump during e3 week is just unfair.  What's next?  Are they going to create a new thread titled "Pikmin 3 Release Confirmed - June 2009"?  INSANITY
Title: Re: Wind Waker 2
Post by: mantidor on June 03, 2009, 09:30:02 AM
ARGH! KILL HIM!

I don't like how I forgot somehow that Wind Waker 2 has already been here for some time and it's called Phantom Hourglass.
Title: Re: Wind Waker 2
Post by: UncleBob on June 03, 2009, 10:37:47 AM
We need to do something about these bots.

No! You are wrong, the Zelda Wind Waker games use the cyclone to transport you to other parts of the map.




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Title: Re: Wind Waker 2
Post by: Nile Boogie on June 03, 2009, 12:32:18 PM
I hate this thread!