M-rated DS game gets a second run at retail, but now with new box art.
http://www.nintendoworldreport.com/news/31921
Adventure game 999: Nine Hours, Nine Persons, Nine Doors has received a reprint in North America from publisher Aksys Games.
Initially released for Nintendo DS in 2010 as a limited run, the game was difficult to find at many retailers, with some copies being sold well above the MSRP due to their rarity.
The copies in this new shipment will be adorned with new box cover art showing the game's primary antagonist, Zero.
999, developed originally by Chunsoft, is a visual novel-style point-and-click adventure, notable for its mature themes and branching narrative paths. Its 3DS sequel, Zero Escape: Virtue's Last Reward, which is already out in Japan, will be released in the US on October 23, and then in Europe and Australia, under publisher Rising Star Games, in November.
why not as a full download in e-shop instead?
I was a little unsure of how well requiring multiple play-throughs to get the true ending would work but it was really done well and added to the game. Anyone who has a DS/3DS and has any interest in this genre of game needs to buy it now if they haven't already.
Or like "Groundhog Day"?
Although 999 a good game and worth playing, I think you are being too kind on the "fast forward" feature for subsequent playthroughs. Every new bit of dialog forces you to slow down (despite most being minor changes that don't affect anything) and you still need to solve every puzzle again for each playthough. Add in the facts that there is no logical way to know which ending you are pushing towards, where endings repeat, or what order you need to get endings to receive the "real" ending and the game has some significant drawbacks.
Luckily the story is interesting and absurd enough to make it worth overlooking the issues. I'd recommend that, after getting at least one ending on your own. new players look at a FAQ or guide showing which paths to take to get different endings - and that comes from someone who is usually firmly against using FAQs while playing, especially for games like this.
...
But the story is actually really good, not necessarily absurd (hell, it's less absurd than a guy who dies and becomes a smoke monster and must never, ever be let off the island because the island is like a bottle. Uh huh). And the really big twist (as opposed to the little twists along the way) is pretty mindblowing. When it happened, I actually looked around me, thinking "oh crap. Is this real?"