Those expecting to create strategies with others around the world are out of luck.
http://www.nintendoworldreport.com/news/30736
Pikmin 3 will not support online play.
Game director Shigeru Miyamoto stated that it was a matter of keeping the frame rate up while controlling so many specific Pikmin at any given time.
"So in the case of Mario Kart, we did have online multiplayer, and that's something that... You have to be very careful that you don't drop frames as you're trying to sync up with other players over what could be a very great physical distance, over the internet. But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection," said Miyamoto.
Pikmin 3 is expected to release during the Wii U launch window later this year.
I'd say it makes a lot more sense than their previous excuses for New Super Mario Bros. Wii not being online.
I'd say it makes a lot more sense than their previous excuses for New Super Mario Bros. Wii not being online.
no it doesn't. It's just them being stuck 30 years in the networking past. I live in a world were starcraft online is a thing.
no it doesn't. It's just them being stuck 30 years in the networking past. I live in a world were starcraft online is a thing.
lolwut
I'll be the dissenting voice that says I don't give a ****. I likely wouldn't have played the game online anyway. I just don't play many games online (Kid Icarus is likely the closest I got to regularly playing a game online ever).
Nintendo and Me: Making and Playing Games Back-Assward Since Xbox Live Launched
I can see the point being made. Starcraft, Starcraft 2, and plenty of other real-time strategy games have online multiplayer with hundreds of units moving around in a single match. I can't imagine Pikmin 3 to be significantly more complicated that some sort of online multiplayer couldn't be worked out. Though if it is, that's pretty awesome.
I can see the point being made. Starcraft, Starcraft 2, and plenty of other real-time strategy games have online multiplayer with hundreds of units moving around in a single match. I can't imagine Pikmin 3 to be significantly more complicated that some sort of online multiplayer couldn't be worked out. Though if it is, that's pretty awesome.
Pikmin has a lot more stuff going on in it then all those other online RTS games though. Pikmin has much bigger enemies on screen and larger more complex environments. The environments in games like Starcraft are mostly just flat area's that everyone looks at from a top down perspective. Plus these are point and click games where you're not manually controlling a fully 3D character in 3rd person perspective either.
If Pikmin 3 is anything like the previous Pikmin, and some of the later area's of the game filled with larger enemies and you have control of 100 Pikmin, it's not hard to see why Nintendo is worried about online lag problems.
In those other RTS games, how many of them implement physics for the units, all the while having 100+ units in the same place abiding by said rules of physics? That deals with a lot more network data to transmit than a simple "where am I" request for each unit.
Be honest: yall just want to go online so you can stand around and throw other people's Pikmin in the water.Who's down with OPP? All the homies! (http://www.youtube.com/watch?v=uFTBG1sae0M)