Nintendo's developers are also "taking into consideration [the system's] network-related capabilities."
http://www.nintendoworldreport.com/news/29128
The Wii U controller's realization of the original concept of the Wii Remote is one of the main ways the system is unique, according to Nintendo's Genyo Takeda, senior managing director and general manager of the IRD division, who said as much during the Q&A portion of Nintendo's recent Financial Reports Briefing.
Takeda, who worked on the design of the Wii and also directed Nintendo classics such as Punch-Out and StarTropics, followed up the point by saying: "We now have the new controller which revolves around the original concept of the Wii Remote, and the developers can take advantage of multiple screens, which enable them to leverage upon the unique combination of a big TV screen and a smaller screen in player’s hands."
Nintendo's Shigeru Miyamoto preceded Takeda's comments by noting that the Wii U is more than just a next-generation Wii.
"We have designed the Wii U to be recognized as being different from any other hardware system," Miyamoto said. "Although I cannot elaborate on its network functions today, as we are preparing for the launch of the Wii U, we are taking into consideration its network-related capabilities."
The two long-time Nintendo employees, along with Nintendo President Satoru Iwata, were tight-lipped on more definitive Wii U details, consistently noting that E3 2012 will feature a lot of new Wii U announcements. E3 2012 is taking place June 5-7. Nintendo's press conference is expected to take place on June 5.
Sucks to be OnLive though when everybody's shifting development from hardware power to new controllers. Can't stream those from the cloud.Just shift in strategy and become the streaming partner for them. I'm sure Nintendo would love to get people into subscriptions instead of hard copies.
Cloud gaming is garbage. Ohh, internet's down? Cool, I'll just play ABSOLUTLY NOTHING AT ALL now. Why would anyone want such a service?The whole Nintendo Current gen offerings for $30 a month without having to find a disc or pay for a new game.
We have designed the Wii U to be recognized as being different from any other hardware system
Mr. Sane, I respectfully disagree.
If 3rd parties aren't willing to learn and adapt to an inventive, new way of thinking, and can't deliver compelling content unless it's me-too ports across the board, frankly I don't care that much about their games. (Granted, I now own a 360, so I can get the goods there if I feel so inclined.)
My point: Since getting a 360, I've bought a whole bunch of HD games I'd missed out on (Fallout 3, Orange Box, Enslaved, Bioshock) and to date I've played one. For some reason I just can't get my motivation up to slog through these cut-scene heavy, story-driven games. But the prospect of strange innovative experiences through Wii U, even if they're bite-sized or "casual" or family-friendly, gets my juices flowing more than a shinier, bigger, "badder" game. But I guess that's just my taste.
My point #2: I'd rather have another Wii-like system that changes the paradigm, even if AAA devs ignore it, than a me-too Super Wii that's the same but with more horsepower so as to allow cross-platform ports.
Mr. Sane, I respectfully disagree.
If 3rd parties aren't willing to learn and adapt to an inventive, new way of thinking, and can't deliver compelling content unless it's me-too ports across the board, frankly I don't care that much about their games. (Granted, I now own a 360, so I can get the goods there if I feel so inclined.)
My point: Since getting a 360, I've bought a whole bunch of HD games I'd missed out on (Fallout 3, Orange Box, Enslaved, Bioshock) and to date I've played one. For some reason I just can't get my motivation up to slog through these cut-scene heavy, story-driven games. But the prospect of strange innovative experiences through Wii U, even if they're bite-sized or "casual" or family-friendly, gets my juices flowing more than a shinier, bigger, "badder" game. But I guess that's just my taste.
My point #2: I'd rather have another Wii-like system that changes the paradigm, even if AAA devs ignore it, than a me-too Super Wii that's the same but with more horsepower so as to allow cross-platform ports.
Oh boy oh boy! Really can't wait to see how Sony and Microsoft react to Nintendo, not in words but actions. There is no way home console controllers will just be buttons and sticks from here on out.
The Wii was that. No developer worth a **** supported it because of that. This is NOT what you want. You want to be BETTER than the other systems. You want to be all the other systems are and MORE. "Different" is fucking useless. Third parties want to make one game and put it on all three systems. If you're the oddball weirdo that goofs up that plan they'll just ignore you.
Oh but what if you sell more systems? Well that is what happened with the Wii and the third parties ignored them.
"Calm down. Yes, Wii alienated third parties, but it's clear Wii U was designed specifically to avoid that. Being different doesn't HAVE to alienate.. and from what I'm see so far, they probably won't this time around."
"If 3rd parties aren't willing to learn and adapt to an inventive, new way of thinking, and can't deliver compelling content unless it's me-too ports across the board, frankly I don't care that much about their games. (Granted, I now own a 360, so I can get the goods there if I feel so inclined.)
"
Also, what is the point of having multiple systems on the market if they all do the same thing? If they aren't going to be different, then there should just be one system on the market.
If it was up to Ian, we'd all be driving a horse and buggy.
Competition is good for the market, good for consumers. Monopolies are bad, very bad.
Competition is good for the market, good for consumers. Monopolies are bad, very bad.
Not necessarily. Microsoft has had a monopoly on the OS market pretty much since the inception of the PC. They haven't increased the price of Windows since Win 95. They are pretty much the reason that internet browsers and anti-virus programs are free. Their dominance allowed a common format that allowed software developers to get a common set of tools cheaper which allowed developers time to optimize the game rather than learn the system. They instituted a license free system which encourages developers to take chances on new types of software. The only way a monopoly is bad is if you assume that the company is bent on destroying its consumer and inviting competition into the market. And even in that case, the US regulatory body oversees areas like this and they wouldn't want to do that for fear of fines or the government breaking your company into multiple competing parts.
That's fine. All I ask is that the option remain available to use traditional controls if I so desire. Let the player decide how they want to play the game, and we'll all get along just fine. There were notable games on the Wii that allowed that degree of player freedom, and I hope we see the same on the Wii U.
If it was up to Ian, we'd all be driving a horse and buggy.
(motion control and dual-screen display, respectively).
I think for everyone who is scared (Ian, Bustin, Chozo) of Nintendo finally abandoning them, I have one thing to say.
Get N' or Get Out.