Now everyone can fully enjoy Pit's newest adventure!
http://www.nintendoworldreport.com/news/28908
Kid Icarus: Uprising will use the 3DS Circle Pad Pro, game director Masahiro Sakurai told Official Nintendo Magazine.
"The way we are using the Circle Pad Pro in the game is to provide support for left-handed gamers," explained Sakurai to Official Nintendo Magazine. "We've made it possible to use the right Circle Pad in place of the left one."
He also explained that "I didn't know the specs of the Circle Pad Pro, or what it looked like, until Monster Hunter 3G was announced, so we weren't able to do anything big with it in the time we had. Even if we had known about it from the start, I don't know whether we would have used both Circle Pads in that way."
The Circle Pad Pro will be released in North America on February 7. In Europe it will be released on January 27, and will come bundled with a copy of Resident Evil: Revelations. Kid Icarus: Uprising is set to release in North America on March 23.
Wait one second, will this allow CPP aiming or not?No
Wait one second, will this allow CPP aiming or not?No
Development time.Wait one second, will this allow CPP aiming or not?No
How could they...?
Why... would they..?
... I don't....
*head esplode*
Not allowing analog aiming may have something to do with competitive balance in the online multiplayer. I could see them not wanting to give an advantage to people who are playing with the CPP as opposed to the standard layout.Or we could just take Sakurai's statements at face value. He's not one to bs like corporate Nintendo. The game is behind schedule already. Adding new controls would have pushed it back even more.
I'll freely admit that I don't know much of anything about making games, but even if he learned about the CPP when we did, that was still almost three months ago, and the game's not out for another two. Does it really take that long to just add a second control scheme?It considers how it was done. It could be as simple as a modifying a single self contained well document class, but it could be so integrated in and strung about that extracting it out could be such a pain and a testing nightmare that the gain isn't worth it.
...Any change so late in the process is going to never truly be easy. More than likely the Control Scheme has been in its mostly final state since near the start of the project. This isn't tweaking a few variables or duplicating the function of a stick to the other side. This goes into a rewrite of code that has probably been pretty locked for a while.
it would be very easy also
...
If Icarus sells well enough to warrant Nintendo making a sequel then its very possible this sequel will be built from the ground up with dual analogs in mind.For the Wii U.
Looks like Kid Icarus also comes bundled with a stand
http://andriasang.com/comzml/kid_icarus_stand/?utm_medium=twitter&utm_source=twitterfeed (http://andriasang.com/comzml/kid_icarus_stand/?utm_medium=twitter&utm_source=twitterfeed)
If that's true, I am starting to get sad because Kid Icarus is a series that I would love to see succeed and lead to several sequels. But between the CCP "half" answer to the request and this thing? It seems like Nintendo is unwittingly placing nails in the KI coffin and just waiting for gamers to nail them down :'( :'( :'(
Its important that this stand be compatible with the CPP because the game allows you to use both, but can you use both at the same time? That's the question. I also wonder if its going to be compatible with future 3DS revisions down the road. I really hated how the DSi made a lot of things like the rumble pak peripheral unusable. I hope Nintendo's engineers have thought this stand through and future proofed it with the inevitable revisions which will come.
It's literally a plastic shelf. There is nothing to "snap" onto. Go look at the picture again.