Aonuma explains what is next for the series.
http://www.nintendoworldreport.com/news/28337
In a recent interview with the Portuguese website MyGames, Eiji Aonuma revealed that a brand new Legend of Zelda game is being developed for the Nintendo 3DS.
While discussing The Legend of Zelda: Skyward Sword, Aonuma explained "we are now preparing a new game, a game in the series for the Nintendo 3DS". Aonuma went on to say that the game is not a direct sequel to the previous Zelda titles, but that it is going to feature a lot of what has already been done on previous consoles.
Aonuma also told the site that he has talked to Miyamoto about remaking The Legend of Zelda: Majora's Mask. He revealed that the idea was seriously considered, but they did not want to release a remake directly after another remake.
I have yet to get tired of a Zelda game, new ones or previous entries.
There are only 2 things I hope Nintendo implements going forward:
1. Full voice acting, INCLUDING LINK. I know, I know, it's never gonna happen. Samus opened her mouth and the bowels of hell shook with rage.
I have yet to get tired of a Zelda game, new ones or previous entries.
There are only 2 things I hope Nintendo implements going forward:
1. Full voice acting, INCLUDING LINK. I know, I know, it's never gonna happen. Samus opened her mouth and the bowels of hell shook with rage.
2. The series starts owning up to what it really is... a few clusters of connected titles in an otherwise disconnected series. This prequel after prequel thing is unnecessary and will eventually result in some kind of cave-man Link flying on a dinosaur ...
hmmm
http://www.oocities.org/mari_chann/Chrono/pics/terra1.jpg (http://www.oocities.org/mari_chann/Chrono/pics/terra1.jpg)
I am still not sure why anyone wants voice acting in a Nintendo game, every instance they have it has been average to subpar. Terrible voice acting can take you out of an experience really quick, or at the very least turn what should be a serious game into a joke. Nintendo would need to demonstrate to me they can handle serious voice acting before I want them to even hint at putting it in a series like Zelda that doesn't come around every day.How can they demonstrate that they can handle serious voice acting if they don't use voice acting in more of their games?
Besides, too much time has passed and tradition for modern Zelda games has already been set-- There may have been a point when it could have been done and worked, but that time has passed. If they started adding it now, it would messing with the established Zelda formula and would take away from that "Zelda feel", instead feeling like just a generic run-of-the-mill adventure game.What Zelda tradition? In the past 10 years, the series has seen motion controls, stylus controls, multiplayer where you could only carry ONE item, infinite sailing, a magic railroad track and an orchestral soundtrack. Oh, and Link is now right handed. Nintendo just does whatever the hell they want with the series. It evolves with each new game and that's the way it should be.
Oh, and Link is now right handed.
Link is NOT right handed. The tradition of Link was that every incarnation of Link is left handed. Yes I said every incarnation. There are multiple Links. Now unfortunately that tradition was officially broken with Skyward Sword (no left hand mode). So yeah, one COULD say that he is left handed now...
I've always thought Link is ambidextrous, since in some games like Ocarina of Time he uses certain tools like the Hookshot with his right hand. So maybe he just decided to start holding his sword in his right hand to fit in with everyone else.Nope. In OoT, Link would just put away the sword and still used his left hand for the Hookshot and all other items.
He clearly uses his right hand. If you don't believe me, go watch any YouTube video of the game labeled with "hookshot" and you'll see.I've always thought Link is ambidextrous, since in some games like Ocarina of Time he uses certain tools like the Hookshot with his right hand. So maybe he just decided to start holding his sword in his right hand to fit in with everyone else.Nope. In OoT, Link would just put away the sword and still used his left hand for the Hookshot and all other items.
Link is NOT right handed. The tradition of Link was that every incarnation of Link is left handed. Yes I said every incarnation. There are multiple Links. Now unfortunately that tradition was officially broken with Skyward Sword (no left hand mode). So yeah, one COULD say that he is left handed now...
He clearly uses his right hand. If you don't believe me, go watch any YouTube video of the game labeled with "hookshot" and you'll see.
Link is NOT right handed. The tradition of Link was that every incarnation of Link is left handed. Yes I said every incarnation. There are multiple Links. Now unfortunately that tradition was officially broken with Skyward Sword (no left hand mode). So yeah, one COULD say that he is left handed now...What? You're attempting to correct me by repeating what I said. Link is officially right handed in Skyward Sword (and there's no confusion with a mirrored version either). That's why I said he's now right-handed so there goes that "tradition." Nintendo has changed and will continue to change the series to suit their needs.
What people keep forgeting is Link IS YOU and is nothing more than an avatar.Link used to be an avatar that represented the player when Link was a clean slate, a shell that the player could step into and project his/her feelings onto. Once Nintendo started adding characterization to Link (as minimal as it is), he stopped being the player and started being a character that projected his feelings to the player. This started when Nintendo added cutscenes showing Link being shocked or angry or happy. Those aren't my emotions. I'm watching Link react to the world and characters around him.
Link being a mute doesn't have anything to do with the NPCs talking. The main argument for the series not to have voice acting seems to be around Link's voice and the "Zelda tradition." Whatever tradition you think is there is mostly in your head. The series needs to keep growing, and since it's been moving in to a story telling direction, voice acting is the way to go.
Question: Would you rather have an Orchestrated Soundtrack or Voice Acting?
That's not my point. Which one do you think is more important to a gaming experience?
I just can't get worked up about voice acting. I hate extended cut scenes in games, and have since FF VII popularized that nefarious trend back in the day. Stuff now like Mass Effect where spoken dialogue is extremely pervasive doesn't really bother me, but I always, always skip through dialogue as soon as I finish reading the subtitles. So it's not so much an immersive presentation as one with a bunch of jerky jumps between half-finished sentences. It takes too long to listen to dialogue in an interactive context, though I agree with the poster above about Half-Life 2's approach.
Frankly I think games moving heavily toward pretensions of "storytelling" is a pox on the art form and that Zelda would do well to avoid going in that direction.
Your issue, then, is with the cutscene, not the voice acting. I don't like watching extended cutscenes either. That's like going to the theater to watch a movie but they stop the reel right in the middle and force you to solve a puzzle first. It seems silly to ask the audience to partake in something other than what's intended. Games are meant to be played, movies are meant to be watched, books are meant to be read and so on. If Nintendo insists on putting little movies all over their videogames, then, yeah, I want the cutscenes to be as cinematic as possible. There should always be an option to fast forward or skip cutscenes altogether. The voice acting should be there for people who don't want to read text, who find it more engrossing. The option to fast forward/skip should be there for people who don't want to be bothered. I think that's the fairest way to go about it. Personally, I think cutscenes in videogames is lazy storytelling. I wish more companies would try to tell their stories through the action in the game.I believe cutscenes are unavoidable much like Fix point in time for Dr. Who are. There are parts of the story that need to happen just so to be able to make a compelling story. Though a good story will keep those to a minimum.
I want good voice acting and good writing. Practically all videogames fail on one or the other. I can't stand Mario's voice and Other M has embarassingly poor writing. Zelda would be worse off with voice acting if either one of those were a problem. But it is pretty silly to not move forward on something like that because it could suck.
What I don't want to see is touchscreen controls like in the DS games. I don't dislike it because it's different, I dislike it because it SUCKS. It's an awkward and unintuitive way to control the game and is blantantly forced. I completely skipped Spirit Tracks because of Phantom Hourglass' terrible **** controls. Zelda is my favourite videogame series and yet I intentionally avoided playing a game in the series because of the controls! I didn't want to do that but PH was so frustrating to play that I knew I would get no enjoyment from any future games with the same controls. I don't want those types of controls even hinted at in Zelda 3DS. If it doesn't have conventional controls I don't want it.
Crappy voice acting and a crappy story would not be good but nothing outright ruins a game like poor controls. I don't want the gameplay to suffer (and that was my real beef with Other M).
Precisely, all of these "cinematic" games with full voice acting often have insufferably bad writing even if the voice actors are putting their backs into it. I have an extremely hard time thinking of an exception to this in the modern era.Uncharted 2: Among Thieves.
Bad writing is bad writing whether you have to read it or listen to it, so that in and of itself isn't a reason not to do voice acting. There's an argument to be made that there are too many cutscenes, but that's a separate issue. I really don't understand how anyone can argue that well-done voice acting isn't better than just text. It may not be necessary, but it would be nice to have. If you for whatever reason hate the sound of people's voices or whatever, you can turn it off.
Skyward Sword has something like 90 minutes of cutscenes with just the text; it's not like they're skimping on the story right now.and they kept it to a single layer disc. Which is surprising.
Skyward Sword has something like 90 minutes of cutscenes with just the text; it's not like they're skimping on the story right now.
I don't care how long the game is, 90 minutes of cutscenes without voice acting is too much. I trust Nintendo to not skimp on the quality when it comes to a major Zelda release, so I'm not really afraid they'd screw it up because of it. They would do it right because it's Zelda, and voice acting done right would certainly improve the series.
That's a false dilemma. There's no reason to necessarily believe that they'd make that huge jump because of the addition of voices. Also, I'm sure there are a lot of people, myself included, who would still rather have 3 hours voiced than 90 minutes of text. And like I said, this is Zelda. They would not **** it up with Zelda; it's too important of a franchise.