Gaming Forums => General Gaming => Topic started by: OldMan Nintendo on May 11, 2003, 10:12:22 AM
Title: Controller Evolution: Is It Necessary?
Post by: OldMan Nintendo on May 11, 2003, 10:12:22 AM
I personally believe that the SNES and the GCN controllers are the best controllers ever made for a console system -- they even rival PC game controllers.
I understand that by changing the way a gaming controller looks and feels, that that controller can be immediately identified with the system it was made for. However, there is some doubt in my mind as to whether or not the industry has to create entirely new controller layouts when former layouts were, in a sense, flawless as they were? When it comes to controllers the quote, "Why fix something when it ain't broke?" really doesn't mean much in the gaming industry.
Once you have the formula down for a controller that fits snugly in your hand and has all the buttons easily accessible why change it??
Title: Controller Evolution: Is It Necessary?
Post by: ThePerm on May 11, 2003, 11:39:27 AM
ou know if they had two buttons underneathe the d-pad and c-stuick they would be absolutely comfortable...you could do like a pinball game....
Title: Controller Evolution: Is It Necessary?
Post by: Grey Ninja on May 11, 2003, 03:47:24 PM
Personally, I don't think that any controller will ever be perfect. I definately like to see new controller designs with every console. It takes advantage of what the console does best, and the designs are further refined as they go along.
I think the GameCube controller is the best controller ever designed as well, but I know that Nintendo can and will do better with the next generation.
Title: Controller Evolution: Is It Necessary?
Post by: mouse_clicker on May 11, 2003, 04:12:26 PM
I didn't realise that PC game controllers were good at all- none I've ever used can compare to most console controllers. After all, with a PC game you usually use a mouse and keyboard while on a console you can be holding the same chunk of plastic for hours on end- they HAVE to be comfortable, and most of them are. PC controllers, to me, are just imitations designed to get console gamers to play more PC games.
Title: Controller Evolution: Is It Necessary?
Post by: Stex on May 11, 2003, 04:41:35 PM
No, it's not necessary. Sony has shown this with Dualshock. It worked for PS1, itis working for PS2, and I'd bet that it'll be used and work for PS3. Another thing nice about using the same controller is that older ones work with the new systems. Good stuff.
Title: Controller Evolution: Is It Necessary?
Post by: mouse_clicker on May 11, 2003, 04:51:56 PM
Yeah, but the problems that existed with the older controller still exist with the newer controller. If someone could achieve controller nirvana, I'd actually prefer they keep the same controller. Otherwise, I support controller evolution so they can continue to find the best design. Luckily the Dual Shock 2 is very ergonomic and has very few problems.
Title: Controller Evolution: Is It Necessary?
Post by: Grey Ninja on May 11, 2003, 05:01:22 PM
Quote Originally posted by: Stex No, it's not necessary. Sony has shown this with Dualshock. It worked for PS1, itis working for PS2, and I'd bet that it'll be used and work for PS3. Another thing nice about using the same controller is that older ones work with the new systems. Good stuff.
I hate the Dual Shock. The new one they made for the PS2 is even worse (I HATE the analog face buttons). Try playing SSX sometime with the dual shock, then try it with the GameCube. Tell me which one cramps your hand up.
Title: Controller Evolution: Is It Necessary?
Post by: Syl on May 11, 2003, 05:51:24 PM
I also HATE the dual shock. it has so many flaws, and its so uncomfortable..
and those joysticks are horrendous.
I love the gamcube controller, it feels so good in your hands, it kinda feels like it melts in... I don't really like the face buttons much, but it feels so perfect.
Title: Controller Evolution: Is It Necessary?
Post by: rpglover on May 11, 2003, 06:39:05 PM
the gamecube controller is the best one comfort wise- i play nba street vol. 2 without ever feeling uncomfortable with the controller the ps2 one is alright- i just dont like the placement of the 2 joysticks- i like how the gc has the main one on the left near the top on the controller and the c-stick at the lower part the original xbox controller sucked- too big and cluncky but the new controller s is great- feels good in your hands and plays well
but i dont think anything will ever beat the snes controller- it was the most well designed ones ever it had the perfect size, good face button placement, and good triggers
Title: RE: Controller Evolution: Is It Necessary?
Post by: Gamefreak on May 12, 2003, 12:49:02 AM
The PS2 controller is just deluxe version of the Super Nintendo controller, with the added "features" of much to loose analog sticks and being less comfortable than the GCN controller. But at least it has a D-pad that's not leftover from the Game Boy Advance factories..
Title: RE: Controller Evolution: Is It Necessary?
Post by: oohhboy on May 12, 2003, 04:12:34 AM
Yeah but the D-pad is missing the middle which disaollows to to just simply roll you thumb slightly(Unless you have big thumbs) to produce movement. Also the two analouges are hell on the hands as it forces you to streach both your hands to play FPS's. When I play on any PS controller, I tend to have to hold on must tighter than any other controller bring the pain faster than using PC controls. As for the d-pad on the GC controller it's too small if you were using in exculsively for directional control, but other wise it serves it's funtion as an item seletor. The shoulder buttons on a PS controller if you were required to use more than one of them, it forced you to leave only two fingers under the controller than the normal three, with all that leading to village if the pain. That was probaly why the GC controller only has the z button and funtions assigned to it are not ones used often or neededing to be held down long.
The thing between the PS control and the Xbox control is that with the xbox you atleast had something to hold on to.
The SNES buttons were too soft and when you pressed it you didn't quite know when to stop leading quickly to pain. So I when and brouhgt one that clicked and felt solid.
Title: Controller Evolution: Is It Necessary?
Post by: K-Man on May 12, 2003, 04:17:55 AM
I also like the GCN's controller except I don;t like the L and R buttons. I keep thinking that they are going to break one day and be rooted. I also like the Xbox's hand control. And the PS2's controller, hurts my poor thumbs when plaing for to long using the D-Pad.
Title: Controller Evolution: Is It Necessary?
Post by: EggyToast on May 12, 2003, 06:10:48 AM
My only complaint about the GC controllers is that the deadzone for the analog sticks and the shoulder buttons seems abnormally large. Or the games I've played that use them well have their sensitivity screwed up. But it seems hard to just nudge them and get a response on the screen -- I seem to have to move them further in the direction I want to than is reflected in the movement on screen.
Other than that, I love the design and how everything works together. Shoulder buttons are great -- bigger and curved is better! I think it'd be cool if they added some extra buttons on the underside, on the part where the 3 extra fingers on your hand wrap around, so you'd only have to squeeze in order to click them. But it would probably create problems in hand-size differences. Still, it'd be cool if they let you use more fingers for controlling various things.
Title: Controller Evolution: Is It Necessary?
Post by: nitsu niflheim on May 12, 2003, 08:46:54 AM
Quote Originally posted by: Stex No, it's not necessary. Sony has shown this with Dualshock. It worked for PS1, itis working for PS2, and I'd bet that it'll be used and work for PS3. Another thing nice about using the same controller is that older ones work with the new systems. Good stuff.
If Nintendo did this they would be ridiculed. But Sony does it and it's like innovative or something. There is a double standard in the industry. Nintendo could do something and get lambasted for it, then Sony go and do the same exact thing and get acclaim for it.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Gamefreak on May 12, 2003, 01:25:15 PM
The deadzone differs per game...
Title: Controller Evolution: Is It Necessary?
Post by: EggyToast on May 12, 2003, 02:15:48 PM
Oh really? Then it is a software problem then. I'll take up my complaints with the devs from now on ;D
Title: Controller Evolution: Is It Necessary?
Post by: GoldShadow1 on May 16, 2003, 03:05:20 PM
I don't really think each system needs a brand new controller. Just minor tweaks here and there would be nice. On the GCN, I think I'd want a better z-button and a bigger c-stick, but that's about it. The GCN controller is awesome - the huge a-button is mesmerizing to my fingers.
Title: Controller Evolution: Is It Necessary?
Post by: AERO on May 16, 2003, 04:26:38 PM
The grip of the original xbox controller wouldn't exist if they just stopped making new designs after 1993 as you suggested. So I dissagree.
Title: Controller Evolution: Is It Necessary?
Post by: Termin8Anakin on May 16, 2003, 09:55:25 PM
Quote Originally posted by: Grey Ninja
I hate the Dual Shock. The new one they made for the PS2 is even worse (I HATE the analog face buttons).
What? The PS2 controller has analog face buttons?
Title: Controller Evolution: Is It Necessary?
Post by: Pale on May 17, 2003, 08:30:15 AM
I want to see a controller with a flip around stick that has a dpad on the other side. Granted you couldn't play with both at the same time, but at least they'd be in the prime position when you did want them. Thats why I loved the design of the N64 controller. The two hand placements were the perfect solution, I dont' know why so many people hated this...
Title: RE: Controller Evolution: Is It Necessary?
Post by: oohhboy on May 17, 2003, 08:44:19 AM
Evolution is going to happen as there is no such thing called perfect controller unless it uses your mental impluses, even then how accurate could it be without taping right into your brain? Who ever says there is a perfect controller is lying.
Yeah, the dual shock 2 has analouge face buttons(Not really, like it has hard and softer), but they are pretty worthless to use in game. As there is only like 1-2 mm of space from your thumb to the face and in the heat of the game, you are not going to press the button right.
Title: Controller Evolution: Is It Necessary?
Post by: Stex on May 17, 2003, 08:45:15 AM
Quote Originally posted by: nitsujdark
If Nintendo did this they would be ridiculed. But Sony does it and it's like innovative or something. There is a double standard in the industry. Nintendo could do something and get lambasted for it, then Sony go and do the same exact thing and get acclaim for it.
Um, ok....when did I or anyone else ever say that using the same controller is innovative? I just that it was a good idea. And yes, Nintendo would have gotten lambasted for using that garbage controller for the N64 for the GC also. That's my opinion of course, but I thought the N64 controller sucked nuts.
Anyways, why do people around here get so defensive?
-Stex
Title: RE: Controller Evolution: Is It Necessary?
Post by: oohhboy on May 18, 2003, 12:19:29 AM
By keeping the same controller they are saying it is "Perfect". Which it is not. The N64 did a good job at what it did. It had two flaws. One, analouge stick would get losse after a year or so. Two, one could not access all the buttons at any given time. GE would not have been GE without that controller.
Title: Controller Evolution: Is It Necessary?
Post by: JoeSmashBro on May 18, 2003, 01:48:01 PM
Quote I want to see a controller with a flip around stick that has a dpad on the other side. Granted you couldn't play with both at the same time, but at least they'd be in the prime position when you did want them.
good idea.
Yeah, the GC controller is confy and the control stick rules, and i like the button placement on the right, but it still has some flaws:
- it should have another "z" type button on the right so that games that have too many thigns to do won't be so awkward, or at least they won't be any more awkward than they are on PS2 games. - the directional pad is not good at all. It's awkward to reach for (at least to play a whole game with) and its too small for where it is. I know it's the same size as the GBA one but it doesn't matter as much on the GBA because it's in a much more comfortable place to hit. The d-pad on the Dreamcast is great, they should use one like that. I also like the XBox d-pad - The c-stick SOMETIMES doesn't work that great for aiming in FPS because it's a little extra stiff and the "c" part where you put your finger MIGHT be a little small. that one's preference though, i think.
the z-button is easy to use once you get used to it, so i like that. I also like the shoulder buttons. the analong stick is easily the best ever. I hate PSX/PS2 analog sticks.
Title: RE: Controller Evolution: Is It Necessary?
Post by: EggyToast on May 18, 2003, 05:29:44 PM
The c-stick sensitivity is actually entirely based on how the development team codes it. You saw the reports from E3 about how sloppy some controls were, right? It's all modifiable in code, and I've noticed the same non-responsiveness in Timesplitters with the C-stick. It works fine overall but the "dead zone" seems particularly large. Yet, in a game like Mario Sunshine, I just have to nudge it slightly and the camera responds immediately.
So fudge that one up to coders not testing enough or bad devtools.
Title: RE: Controller Evolution: Is It Necessary?
Post by: PIAC on May 18, 2003, 10:10:57 PM
they should return to having the classic D pad, if space dictates. i mean its classic!
other than that i cant really think of any way to improve the current controller, but then im not working for nintendo R&D, they have some smart cookies over there
Title: Controller Evolution: Is It Necessary?
Post by: Stimutacs Addict on May 21, 2003, 06:00:32 PM
i wouldnt have minded the Kidney shaped B button, but if it really did get in the way, then i suppose the change was for the best
and i would love to see the NES dpad back in action, as well..
why is the B button always on the left and A button always on the right? does it have to do with Japanese reading right to left? i suppose so.. but oh well ..
Title: RE: Controller Evolution: Is It Necessary?
Post by: Termin8Anakin on May 21, 2003, 06:49:41 PM
the GC controller, to me, is perfect. To this day, is till don't know which buttons are which on the right side of the PS2 or Xbox controller.
Title: RE: Controller Evolution: Is It Necessary?
Post by: boggy b on May 24, 2003, 01:30:12 AM
Personally, I find the DS2 to be the best controller around at the moment, but it has definite room for improvement.
Title: Controller Evolution: Is It Necessary?
Post by: Sea Dragon on May 29, 2003, 04:28:50 PM
It's always interesting to compare different controllers. I remember ranting and raving about analog control sticks on controllers, since I couldn't imagine giving up my D-pad. However, I find that I like it for Dragon Warrior VII - it feels a lot more natural.
I think the dual shock is pretty good, but I like the Game Cube controller better. I didn't like it at first, but after an hour with it on Metroid Prime, I grew quite comfortable with it. I still don't really like the Z-button or the kidney bean X and Y - they look and feel kind of cheap to me, but overall it's very comfortable (and I have large hands.)
Title: RE: Controller Evolution: Is It Necessary?
Post by: ThePerm on October 20, 2006, 02:34:53 PM
ok heres an idea, lets design a controller that looks like a remote with a d-pad..throw in some kirby tilt and tumble sensors. And forget all those buttons..just one big one and asome shoulder buttons.
Title: RE: Controller Evolution: Is It Necessary?
Post by: wandering on October 20, 2006, 02:49:49 PM
Sounds good...but I think there should be a way to let you point at the screen too. Like a light gun....except it shouldn't read the screen directly, instead maybe there should be a seperate thing for it to sense. Like a sensor bar, maybe?
Title: RE: Controller Evolution: Is It Necessary?
Post by: Shecky on October 20, 2006, 03:35:41 PM
Quit stealing unclebob's job!
Title: RE: Controller Evolution: Is It Necessary?
Post by: SixthAngel on October 20, 2006, 05:19:20 PM
It is very necessary. The ps controller was good when it first came out but is now the worst controller on the market. Just having the analog in the primary spot would do wonders. Making it biggger would be excellent too since it hurts my hands. The boomerang would probably have been a good improvement if people didn't freak out just because it looked like a boomerang. The GC controller solved the two worst aspects of the ps controller. Strangely enough I loved the original xbox controller though, it just seemed to fit my hands perfectly.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Galford on October 23, 2006, 06:43:08 AM
I just realized this thread is over 3 years old. When I say a post by Grey Ninja I thought he was back.
Really the GC was nice except for the d-pad. It was too small and placed in an arkward spot.
I can't entirely blame Sony for the DS series of controllers. If it ain't broke why fix?
Title: RE: Controller Evolution: Is It Necessary?
Post by: Shin Gallon on October 23, 2006, 09:48:45 AM
In my years of playing games, the closest any controller has ever come to perfection is the Japanese Saturn pad. The best d-pad I've ever felt coupled with the proper 6-face buttons and 2 shoulder buttons. I bought 2 of the PS2 Saturn pads when they came out last year and since then fighting games have been heaven on the PS2. When the Dreamcast came out, my first thought was "Why didn't they just use the NiGHTS Saturn controller? That was pretty much perfect". Seriously, give that controller a better analog stick and a VMU slot and it would have been a perfect version of the DC pad. The PS2 controller is, overall, really good, with only the mucked-up d-pad and lack of 6 face buttons marring it. 4 face buttons is fine for action games, but if you want to play Street Fighter on that system, you better have an arcade stick or PS2 Saturn pad handy. I really really love the GC pad, but the analog stick and c-stick having those notches inside their movement hole makes using them a little awkward to me. I love how the grips are shaped, though, it's like a more ergonomic Dual Shock. I just wish they'd put 4 top buttons on it instead of 2 big ones and a little tiny z-trigger. I don't even mind the d-pad (I played all the resident Evil games on GC using the pad, I find running around with the analog stick in those games impossible to steer). I never play FPS games on consoles, I HAVE to have mouse/keyboard. Trying to aim with an analog stick is like trying to write with my left hand (I'm right handed). The worst pads I've ever used are the regular Xbox pads (worst button placement ever, you need dislocated thumbs to use the white and black buttons well) and the N64 pad (analog stick would break at the drop of a hat, and the buttons were pretty poor).
Title: RE:Controller Evolution: Is It Necessary?
Post by: Shin Gallon on October 23, 2006, 09:53:06 AM
Quote Originally posted by: oohhboy
Yeah, the dual shock 2 has analouge face buttons(Not really, like it has hard and softer), but they are pretty worthless to use in game. As there is only like 1-2 mm of space from your thumb to the face and in the heat of the game, you are not going to press the button right.
Metal Gear Solid 2 and 3 made excellent use of the pressure sensitive buttons. Quickly releasing the square button fired a shot, rapidly tapping it shot rapid-fire, and slowly letting off the button made Snake put his gun down without shooting. The shoulder buttons would move the camera further depending on how hard you were pressing them, as well. To be honest, though, outside of those and racing games, most games on the PS2 don't even bother with the pressure sensitivity thing in the buttons.
Title: RE: Controller Evolution: Is It Necessary?
Post by: couchmonkey on October 23, 2006, 10:14:32 AM
On analog "buttons", one of the crazy rumours for Revolution was controllers with squeezable handles...I think they were supposed to contain some kind of gel or maybe be made out of rubber, and you'd squeeze them harder or less to get your results. That still seems like a fun way to get analog to me, although it's not super-intuitive.
Anyway, I think the answer to the question posed in this thread was "yes", because well, where else do you go once the graphics reach their limit?
Title: RE:Controller Evolution: Is It Necessary?
Post by: Smoke39 on October 23, 2006, 10:24:42 AM
Quote Originally posted by: couchmonkey Anyway, I think the answer to the question posed in this thread was "yes", because well, where else do you go once the graphics reach their limit?
There's much more to games than just graphics and a method of input.
Title: RE: Controller Evolution: Is It Necessary?
Post by: KDR_11k on October 23, 2006, 10:47:12 AM
The PS2 controller is, overall, really good, with only the mucked-up d-pad and lack of 6 face buttons marring it.
And the "grips" causing cramps.
Quickly releasing the square button fired a shot, rapidly tapping it shot rapid-fire, and slowly letting off the button made Snake put his gun down without shooting.
I recall the fun I had with the pressure sensitive buttons in Star Ocean: Till The End Of Time where I was never sure how I should press it in order to register as fast or slow pressing. Using an analog input to represent multiple digital values is stupid.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Rhoq on October 23, 2006, 11:06:33 AM
I've never cared much for the PlayStation controller. I've always preferred Nintendo's designs the best. Hell, I didn't even mind the smaller-than-it-should-have-been D pad on the GameCube controller.
I also like Microsoft's XBox controller. It's set-up is just as comfortable as the GameCube.
Title: RE: Controller Evolution: Is It Necessary?
Post by: KnowsNothing on October 23, 2006, 12:33:49 PM
I hope you mean their 360 controller because otherwise I'm going to have to hit you in the gob. Even then, the 360 controller isn't as smooth and sexy as the GC's.
Title: RE:Controller Evolution: Is It Necessary?
Post by: couchmonkey on October 23, 2006, 01:03:13 PM
Quote Originally posted by: Smoke39
Quote Originally posted by: couchmonkey Anyway, I think the answer to the question posed in this thread was "yes", because well, where else do you go once the graphics reach their limit?
There's much more to games than just graphics and a method of input.
No, there isn't.
Hee hee hee hee, okay, yeah, there is, but in terms of new creating a new piece of hardware, these are the main things we see. Nintendo has put a lot of thought into Wii and has come out with a smaller, more efficient system than the competitors. That's really cool, and it may contribute to Wii's popularity, but in terms of what you're selling your console on, nowdays you've got power or input, I think the other selling points are secondary. (WiiConnect and Wii Channels may prove that the OS is a third way to sell the system, but for now I also suspect they're secondary).
Now, games from the software perspective, sure there's lots of room for change there. In fact, Ian loves to argue that Nintendo could do way more with software innovation and is being lazy by inventing new controllers instead. He's right that there's still room for innovation in software, but changing the method of input not only speeds software innovation along, it encourages everyone to do it. If Nintendo made a pledge to create only innovative games from now on but otherwise made Wii exactly like the competition, it would be a big uphill battle because third parties would still be putting the same crap-o ports on it.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Galford on October 23, 2006, 04:12:02 PM
KDR the best way to play SO3 is to take it out of your PS2 and smash it to pieces with a hammer/brick/blunt object.
I hate that game...
Title: RE: Controller Evolution: Is It Necessary?
Post by: Smoke39 on October 23, 2006, 06:02:05 PM
couch: "power" can affect more than just graphics. Someone brought that up recently in another thread, and mentioned Miyamoto wanting to have Mario ride a dinosaur, but technical limitations prevented it 'til the SNES. AI and physics can also be quite CPU intensive as they become more robust and thorough.
I bring this all up primarily for the sake of completeness, though. You can do some cute stuff with fancy physics, but so far I haven't seen it used in any really critical gameplay mecahnics. And AI can be faked pretty well. So, from a hardware perspective, I agree with you that mixing things up on the input side is a good way to encourage experimentation with game design.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Spak-Spang on October 23, 2006, 06:30:46 PM
This is an interesting question.
And I don't have a definative answer...here are few random thoughts.
1)Controllers are an extention of ourselves playing the game. It is a device that basically allows us to interact with a virtual world. In that sense controls need to constantly evolve until we can interact within the gaming world naturally and with the most intuitive form possible. This doesn't mean Matrix-estic mind manipulation of the game world...it just means that we can effectively communicate and manipulate the game characters flawlessly with the desired mechanics by the game designers.
2)A standard should be formed. This idea is simple. The people that like computer games will play computer games period. It is a market that will grow and fall, but basically is made up of the same general people. In this logic, game controllers need to just evolve to a point where a happy standard could be met that the gaming public enjoys. In this concept, the controller is like a canvas for a painter, and the artist crafts his thoughts and ideas into the canvas, then the gaming audience appreciates the canvas for its art and plays the game. The standard for gaming may or may not have been perfectly formed yet. But one thing to appreciate by this idea is that control has a limitation. Much great art is achieved when you must work within your limitations to create something grand. If you had perfect thought and brain controls, then the game may not truly be a game anymore but a simple thought excercise...so taking the limit out destories gaming completely.
3)I believe the answer is truthfully somewhere between these concepts, and actually probably closer to thought 2 instead of 1. Computer gaming should always have some sort of control or limitation, and that limitation will be set by the control methods of the games, not the graphics or sounds. Evolve the control too much and you create a completely new entity...that is not gaming as we know it today. Some might think this is good...and it could very well be, but it is also comparing apples to oranges. Consider this: Arena Football. Basically, in an attempt to evolve the game of Football a new sport was formed. Some like it more...while others hate the concept completely. But, the rules are changed of the game (or the controls of the game) and you don't have football now, but you have Arena football a different game that shares similarities to its brother. If Football was completely replaced with the new sport it would be a very sad day.
I think that is what I love most about Nintendo and the Wii. We a futuristic control mechanism for games combined and married with modern gaming and classic gaming. It is like a trinity of gaming to use a religious metaphor which I probably shouldn't.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Rhoq on October 24, 2006, 03:45:45 AM
Quote Originally posted by: KnowsNothing I hope you mean their 360 controller because otherwise I'm going to have to hit you in the gob. Even then, the 360 controller isn't as smooth and sexy as the GC's.
I was actually talking about the "S" controller for the original XBox, however the 360 controller isn't much different. I like the XBox controller almost as much as the GameCube's.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Spak-Spang on October 24, 2006, 04:44:11 AM
Here is how I would rate controllers I have used:
Best to Worst:
Super Nintendo-Gamecube-Xbox 360-Nintendo 64-Genesis-Dreamcast-PS2-NES-Xbox (either)-original PS-Jaguar-Atari
So I think the simpliest and easiest to use was the Super Nintendo. Gamecube, and Xbox 360 are close. NES is low on the list because with just two buttons not alot could be done with the controller. Dreamcast was great, but Bulky, and had some placement issues of analog stick and D-Pad. The Xbox pads had horrible buttons, and a D-Pad that was uncomfortable to play with...also buttons on the analog sticks are a complete NO NO!!!
Title: RE: Controller Evolution: Is It Necessary?
Post by: KDR_11k on October 24, 2006, 07:58:26 AM
I disagree, the SNES controller was worse than the GC controller due to its general lack of an ergonomic shape and buttons that cannot be differentiated by touching. The "select" (Z) button is positioned better on the GC, too.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Ian Sane on October 24, 2006, 08:49:28 AM
I don't know how anyone could say with a straight face that the Cube controller is better than the SNES. The SNES controller is ergonomic and functional. I have never had to fight with the SNES controller. With the Cube I had to because the d-pad was useless and the button layout was awkward for most non-exclusive games. The SNES controller is Nintendo's peak as a controller developer. Not only was it innovative and introduced new ideas but it was incredilby flexible for all game types. Since Nintendo decided to put "camera buttons" on the N64, instead of having general purpose buttons assigned to camera functions for Super Mario 64 they have had tunnel vision regarding controller design. They look at how they are going to use it and design it accordingly without any thought towards other types of games by other types of developers. Maybe it was a fluke but the SNES controller seemed designed for both Nintendo and the numerous third party developers they had back then instead of just Nintendo.
The Cube control still wins point for comfort though. It melted in your hand and for Nintendo games it was awesome. It just sucked for stuff like Capcom vs. SNK 2.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Spak-Spang on October 24, 2006, 09:47:47 AM
Actually I should amend that I think the Wii Controller has the potential to be the Best of any controller played. And I don't mean the Wii Controller with all its special attachments...just the Wii Controller and the analog attachment.
Title: RE: Controller Evolution: Is It Necessary?
Post by: wandering on October 24, 2006, 10:01:24 AM
Hmm. Some good points, but I'm not sure I could really compare controllers for 3d games to controllers for 2d games.
Anyway, my favorite controllers, for 3d games, are as follows: GameCube -> Xbox 360 -> N64 -> Dual Shock -> Xbox type-s -> Xbox hugeotron -> Dreamcast.
The cube controller works very well for me. But then, I'm as tunnel-visioned as Nintendo. Capcom vs. SNK? What's that?
Quote Dreamcast was great
Have you used one recently? I had fond memories of the thing, but then I played with it recently and dear god does it suck.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Galford on October 24, 2006, 10:24:13 AM
Playing Capcom vs SNK 2 really did suck on the GC. Even playing KI Gold on the N64 was easier on the hands then the Cube's version of CVS 2.
One reason I think the Dual Shock design hasn't changed much is it's based on the SNES controller, one of the best controllers of all time. I just don't like the evenly placed analog sticks, the GC does analog a lot better.
Title: RE: Controller Evolution: Is It Necessary?
Post by: IceCold on October 24, 2006, 04:45:53 PM
I'll always love the GameCube controller, and how it moulded perfectly into my hands, making me want to keep playing..
The Dual Shock, on the other hand, is horrible. Just absolutely, positively, horrible.. From the awkward design to how uncomfortable it felt, to those damn too-smooth, too-loose umbrella analogue sticks in the non dominant position with them also being used as buttons, to the awful shoulder button layout to the split D-Pad to those bloody shapes on the face buttons! Ugh..
Title: RE: Controller Evolution: Is It Necessary?
Post by: KnowsNothing on October 24, 2006, 04:52:01 PM
IceCold almost has every reason why DualShock sucks, he just missed "analog face buttons." Too damn mushy!
The wost part has to be the D-Pad. Jesus that thing kills my thumb.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Shin Gallon on October 25, 2006, 07:32:30 AM
Quote Originally posted by: Ian Sane
The Cube control still wins point for comfort though. It melted in your hand and for Nintendo games it was awesome. It just sucked for stuff like Capcom vs. SNK 2.
I agree completely. Though really, for Capcom fighting games, anything but a Saturn pad or an arcade stick sucks.
Title: RE: Controller Evolution: Is It Necessary?
Post by: Spak-Spang on October 25, 2006, 09:00:17 AM
I think the SNES pad worked beautiful with Capcom Fighters. I thought the shoulder buttons worked very well to make it easy for finding the face buttons for doing the quicker combos, and pressing the strong attacks to finish combos, and to do bigger hits.
Title: RE:Controller Evolution: Is It Necessary?
Post by: Hocotate on October 26, 2006, 01:02:05 AM
Quote Originally posted by: IceCold The Dual Shock, on the other hand, is horrible. Just absolutely, positively, horrible.. From the awkward design to how uncomfortable it felt, to those damn too-smooth, too-loose umbrella analogue sticks in the non dominant position with them also being used as buttons, to the awful shoulder button layout to the split D-Pad to those bloody shapes on the face buttons! Ugh..
I agree completely. Dual Shock is the worst controller I have ever used. I had to buy a Saturn controller for my PS2 just to tolerate the system. My order of best to worst controllers: