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Gaming Forums => Nintendo Gaming => Topic started by: MysticGohan on May 08, 2003, 08:34:18 PM

Title: FF:CC needs more than one GBA?
Post by: MysticGohan on May 08, 2003, 08:34:18 PM
Please tell me this won't be the case, I really would like this game. But problem is I only have one GBA and 3 GC controllers. is there an option for other players to use the GC contorller?

I hope they add it in, 3 or 4 GBA's is too much to expect most people to have, especially in my case. That's a really expensive controller if that's the case. And another problem is battery consumption unless you have an GBA SP, I hope more info comes out and hope they have an option were GC's controllers can be used instead of the GBA.
Title: FF:CC needs more than one GBA?
Post by: RickPowers on May 08, 2003, 08:36:11 PM
You could probably use a standard controller, but you'd be at a SERIOUS disadvantage.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 08, 2003, 08:46:38 PM
Not really rick I'll use the GBA but I would like to play with four players, and I would like the GC controllers as there's noway I could get 3 GBA's, that becomes a problem.

Do you know anything Rick? So in theory one person can use the GBA as a controller and what not and the other players can use the GC controllers?

Also when people are playing with you in the overworld, can other players wonder off? or do they follow whom ever the leader is?
Title: FF:CC needs more than one GBA?
Post by: Mr_Denim on May 08, 2003, 08:49:05 PM
This game has been removed from my 'to buy' list. If I must needs purchase another GBA or more to enjoy mulitplayer that's an investment I'm not willing to make and I am neither pleased nor impressed with either company for this 'little' devlopment in gameplay.  
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 08, 2003, 08:57:41 PM
Damn this game looks sweet.  I have been REALLY nervous about this game since I have hated almost all of Square's recent games, with the exception of Vagrant Story (and that's not all that recent anymore).  (I haven't tried FFX or Kingdom Hearts though).  The thing that did it for me was this line.

Quote

Shigeru Miyamoto has been keeping an eye on this project and has offered plenty of advice for the development team, although Final Fantasy¡¯s legendary creator Sakaguchi-san has yet to really see the game for himself.


That's totally freaking awesome.

Quote

However, in a nod to Square¡¯s classic Chrono Trigger, players can combine their attacks and magic to form combo attacks¡­perhaps even pooling the actions of all four players into one giant ¡°Quadruple Tech¡±.


This is also totally freaking awesomely radical.  Something I hated about Chrono Cross was that combo techs were dropped almost completely.  I am VERY happy to see it return.

Quote

All of the cinema scenes are presented in real-time¡­there are no FMV sequences, as have become practically synonymous with the Final Fantasy series since its move to disc-based systems.


YES YES YES YES YES!!!!  I think I might have an orgasm right here and now!

Quote

With a completely new action based system and very little in common with the Final Fantasy series,


*lights up a cigarette*
Fan-freaking-tastic.

This game just rose to my #2 most wanted GameCube game.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 08, 2003, 09:02:36 PM
Mine too Grey Ninja, but I will only get it if haveing more than one GBA isn't necessary. This game is sweet from the looks and sound of it. It surely beats FFXI.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 08, 2003, 09:08:23 PM
Well, there were a few disturbing things about the game, but I thought the good far outbalanced the bad.  Besides, I am likely to play it alone anyways, so I don't really NEED multiple GBAs.  I might be able to convince some friends to buy one though.  

Quote

In another odd twist, the GameCube controller can be used if just one player is on the quest, but with multiple players, everyone must use a Game Boy Advance.


I'll be using my GBA thank you very much.  The other ports will likely remain open.

Quote

producer Akitoshi Kawazu, who has previously worked on the SaGa and Seiken Densetsu series.


I hated SaGa.  I liked the earlier Seiken Densetsu games though, so it balances out.

Quote

and in an effort to make players identify with their characters, you are able to choose from a variety of characters, and even specify a gender.


This worries me.  It indicates that the game might not have much character development at all.  The story looks pretty solid though, so I hope it's enough to keep the game from being boring.  I am thinking mainly of Seiken Densetsu 3 here.  The game allowed a great deal of this sort of customization, but the story kind of fell flat with me, as it was a little *too* dynamic.  I prefered the more linear Secret of Mana.

But I have yet to see that part of the game, so it's just a small worry at this point.
Title: RE: FF:CC needs more than one GBA?
Post by: Gamefreak on May 08, 2003, 09:13:47 PM
The thing is, I think Square and Nintendo expect each player to bring their own GBA's.
After all, no one is going to expect someone to buy 4 of the same consoles so their friends can play.
And besides, don't the other people you are going to play with have GBA's?
And you can play by yourself too...
Title: FF:CC needs more than one GBA?
Post by: John Squire on May 08, 2003, 09:31:59 PM
I was very excited about this game as I am a very big fan of Secret of Mana.  However, this gba requirement for multiplayer has changed my mind.  I hope this game sells like sh*t.  (yes, I am very angry).  And no, I don't have 3 friends with GBA's.  
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 08, 2003, 09:33:53 PM
It just sucks, I don't know anyone with a GBA, and I'm the only one in my family with one. If I wanted to play with other people, Which I would. I wouldn't want to get another GBA just to play co-op.

I was hoping the GC controllers would suffice.

There better be something on this ay E3 or I'm gonna be dissappointed.
Title: FF:CC needs more than one GBA?
Post by: MutFox on May 09, 2003, 12:04:10 AM
I just hope you can play Multiplayer with Standard GC Controllers.
This game has been high on my List of games to buy, just because I miss Multiplayer games.
And if it requires all players to have GBA's I'm gonna be peeved.
Cause I don't own a GBA and I really don't need one at the moment.

If I can't play this game Multiplayer with GC Controllers, I'm not getting it...
Oh well there is Always TMNT.
Title: FF:CC needs more than one GBA?
Post by: MutFox on May 09, 2003, 01:50:30 AM
And by Multiplayer, I mean Co-op.
I really miss Co-op games for the Console.
Title: RE: FF:CC needs more than one GBA?
Post by: PIAC on May 09, 2003, 02:27:40 AM
start hitting Ebay and second hand stores for used GBA's
me on the other hand, i have 2 gbas and no friends


seriously :\
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 03:20:44 AM
I read the Q & A over at IGN and I didn't see any mention of requiring multiple GBAs to play the game. What he DID say, though, was that if you wanted to play the multiplayer mode, you'd have to use a GBA rather than a Gamecube controller. So it's not like you have to own more than one GBA.
Title: FF:CC needs more than one GBA?
Post by: egman on May 09, 2003, 05:08:44 AM
Exactly mouse-clicker.

I'm still excited by the game. I'm not likely play multiplayer anyway so that will not be a problem. However, I don't think the ball was dropped the ball with the multiplayer. I haven't played PSO multiplayer so I don't know how that game deals with stats and stuff, but I can imagine that this idea is bit more practical.

There is still development time, so if there are enough cries, I'm guessing Square will throw in a GC controller option.  
Title: RE: FF:CC needs more than one GBA?
Post by: OldMan Nintendo on May 09, 2003, 06:38:11 AM
I figure that, if anything, you'd have to get the GBA-GCN connectors because some people that own a GBA might not have a GameCube, and therefore not the connector.  Either way, FF:CC sounds like a great game so far and, being that I've been an FF fanatic since FF for the NES, I'll definately be getting it.
Title: FF:CC needs more than one GBA?
Post by: Ian Sane on May 09, 2003, 07:20:37 AM
"I figure that, if anything, you'd have to get the GBA-GCN connectors because some people that own a GBA might not have a GameCube, and therefore not the connector."

Great point.  My brother and I each have a GBA but we only have one GBA/GC Link Cable and it kind of sucks if I have to buy another one just for one game.  And what the hell is the GBA even used for in this game?  So far it sounds like it's used entirely for "secret info" or something like that.  What they hell do you need "secret info" for a CO-OP game?!  I'm beginning to get the feeling that the whole GBA/GC link up feature in this game is tacked on in order to fulfill an agreement between Nintendo and Square and realistically isn't required for the game's design.  Either that it's it one of those nifty ideas in theory that doesn't work well in reality.  Seriously in a co-op game what do you have to keep private?

The more I find out about this game the more average it seems to look.  I really hope I'm just mistaken and it'll be a huge hit at E3.

One thing I do like though is that it seems to focus on gameplay more than story.  Too many of Square's games focus too much on story and as a result are boring as hell.
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 09, 2003, 07:26:15 AM
I know exactly zero people with GBAs. But then, I also know about zero people who would want to play that with me.
If those GBAs are used to hide info, I hope for hidden attributes as well (like "reduces luck of all other party members by 1"). But I wonder how coop will work when you cannot trust your neighbour and everyone wants those dropped items? And will the GC controllers be used to their full potential or be restricted to the level of the GBA?
Title: FF:CC needs more than one GBA?
Post by: Zelda on May 09, 2003, 07:36:16 AM
Quote

Originally posted by: Grey NinjaDamn this game looks sweet.  I have been REALLY nervous about this game since I have hated almost all of Square's recent games, with the exception of Vagrant Story (and that's not all that recent anymore).  (I haven't tried FFX or Kingdom Hearts though).  The thing that did it for me was this line.


You really don't want to try Kingdom Hearts.


Quote

Shigeru Miyamoto has been keeping an eye on this project and has offered plenty of advice for the development team, although Final Fantasy¡¯s legendary creator Sakaguchi-san has yet to really see the game for himself.

That's totally freaking awesome.


Uh, not really, I doubt he's doing that much.

Quote

All of the cinema scenes are presented in real-time¡­there are no FMV sequences, as have become practically synonymous with the Final Fantasy series since its move to disc-based systems.

YES YES YES YES YES!!!!  I think I might have an orgasm right here and now!


uh... fmv looks a lot nicer so I'd rather have FMV. OMFG IT'S A MOVIE IF IT'S NOT REAL TIME!!!!!!!11111111111 What's so terrible about FMV? I don't care whether it has fmv or not but hating FMV just because it's FMV is dumb.



Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 08:30:20 AM
Rick can you clear this up for us? If we wanted up to 3 or 4 players in the game, is it necessary to have GBA's in every controller slot?

If that's the case that's stupid, It's a niffty feature at best but as I've started I only have one GBA, the only goodthing about that is if I could use the GBA as a controller which would give me the ability to have 4 controllers "one GBA" "3 GC controller" Assuming this configuration works.

That I wouldn't mind, I just would like other people to jump in and play without a need for a gba.

If the GBA isn't required for every player to have than that would be fine with me. I hope at E3 Square-Enix will reveal more about this setup.
Title: FF:CC needs more than one GBA?
Post by: Michael8983 on May 09, 2003, 08:48:59 AM
"What's so terrible about FMV?"

Sounds like it would be a big problem with this game because of how customizable the gameplay is. The cut-scenes will presumably have to be different depending on the number of players, the characters chosen, etc...
FMV just wouldn't work for that. Square would have to make many different version of each FMV to reflect all the different gameplay scenereos. Real-time cut-scenes are just the obvious choice for a game like this.
Title: RE: FF:CC needs more than one GBA?
Post by: Zelda on May 09, 2003, 09:52:20 AM
yes, but it's not like we should throw a party because there isn't any fmv.
Title: RE: FF:CC needs more than one GBA?
Post by: boggy b on May 09, 2003, 10:34:52 AM
Three things:
1) Sakaguchi isn't involved? WTF?
2) Why doesn't he want to try Kingdom Hearts. It's fun.
3) I think a game that needs even ONE £70 controller is bad enough, but FOUR?
Title: FF:CC needs more than one GBA?
Post by: ThePerm on May 09, 2003, 10:46:45 AM
i think youll be able to use all your controllers...but it probably rocks more to go into menus and stuff whiel your playign rather then to stop and go int o a menu. or maybe at least one player in your party needs to play with a gba.
Title: RE: FF:CC needs more than one GBA?
Post by: Modulus-X on May 09, 2003, 11:47:53 AM
I bet we will find out about the GBA issue at E3.  To me it is a serious letdown.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 12:00:37 PM
boggy: Either read my first post or read IGN's roundtable discussion on the game- it doesn't REQUIRE 3 or 4 GBA's to play. If you want to play by yourself a GC controller is fine. It's if you want to play with friends when you need a GBA, and they can each provide their own.
Title: RE: FF:CC needs more than one GBA?
Post by: Uglydot on May 09, 2003, 12:04:12 PM
I suspect that this "secret" info as some have termed it, is meant to make the party talk, not hide, yeesh.  Just because it doesn't show all 4 screens on the tv, doesn't mean it isn't meant for everyone to know.  I, for one, will buy the cable and play with my friend, and actually use this stuff to work as a team.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 12:10:56 PM
That's the problem, what if somebody wants to play, but doesn't have a GBA. To find 4 people with GBA'S is abit hard to do, especially when you don't know anyone with a GBA but yourself.

I hope the GC controllers will be use instead of actually needing multiple GBA's.
Title: FF:CC needs more than one GBA?
Post by: EggyToast on May 09, 2003, 12:12:36 PM
Right.  It means you can play a multiplayer RPG without having to stop every 30 seconds for someone to check their stats, use an item, or change weapons/armor/magic.  They do it on their own time on their own little screen, while other people fight, change their own stuff, or whatever.

It's a great idea -- there's no other way you could do a good co-op RPG without some seriously annoying menu thingies going on, or a very cluttered screen.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 12:14:02 PM
Mystic: You can't that exact question was asked in the roundtable. You need to have a GBA to play with multiple people.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 12:48:48 PM
will that sucks, that's one expensive controller just for one game. Are there any subsitutes?
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 12:58:34 PM
It's not an expensive controller, man- it's a superb gaming console that can be used as a controller. Seriously, I've dropped countless horus into my GBA over numerous games. If anyone doesn't have one already, I seriously urge them to go out and buy one now.
Title: RE: FF:CC needs more than one GBA?
Post by: Bloodworth on May 09, 2003, 01:03:30 PM
It's not that bad folks.  A racing wheel with pedals costs $80 or so.  You can pick up 2 used GBAs for that price (and unlike the wheel, a GBA is more than just a fancy controller).  We already have 3 in our house so I'm not worried.  Far more people have GBAs than GCs, and Nintendo/Square-Enix is betting on that.  They're not looking for people to buy GBAs so much as they presume most people already have them.

What EggyToast brought up is the biggest advantage.  Think of it like PSO in a sense.  You can all be on the move, and if someone needs to stop and heal, they can do it without obstructing your view of the screen.  I'm not sure how well this style of game could work without extra screens honestly.  

And to add some speculation, I wonder if they're holding their cards on LAN play.  It's possible, but on the other hand, this could have the same advantages without having to hook up extra TVs and cables.
 
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 01:37:42 PM
I guess that makes sense Bloodworth, But not only would I need more GBA's But also link cables. That's $10 a pop, if I could get two used GBA's like you said for $80, then it would be $20 for link cables the equals $100.

that's steep, Unless they also sell used GC-GBA link cables.
Title: RE: FF:CC needs more than one GBA?
Post by: Bloodworth on May 09, 2003, 01:40:04 PM
Well, if it's cooperative multiplayer and they want to play, make them pay for it of course.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 01:43:20 PM
Alnog the same lines of what Dan was saying, (quality) dance pads for DDR can be in upwards of $50. True they're not required to play the game, but anyone who actually uses a controller to play DDR must've had a frontal lobotomy.

Mystic- Again, in the roundtable with Kawazu, someone asked if Square had considered packaging a link cable with FF:CC (much the same way Animal Crossing included a memory card). Kawazu said they were thinking about the possibility, so it's not definite you will have to buy a link cable (besides, they're only 10 bucks and you can use them with many other games, too).
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 01:49:59 PM
Bloodworth I can't, no one here would pay for something like that. They would be intrested in playing but not paying.

True Mouse but I already have onle GC-GBA cable, But I would need another one even if there was one packaged with FF:CC. I know the benefeits I have done it with MP and MF.

But the fact is I don't have that kind of income "no job" I have reasons.

It just makes it hard, since I was very much anticipating this game.

What's the lowest price anyone has seen on the GBA as of recently?
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 01:54:02 PM
Oh, I'm sure you could find real cheap GBA's on EBay. Speaking of dance pads, I bought two top quality pads (retail at about $100 each) for $25 combined on EBay.

Also, just a thought I had in response to Dan's question on how well the game would work without seperate screens for seperate players to do spells. Obviously the game won't require anymore than 4 buttons since that's all the GBA has to offer. Yet the GCN controller has 3 more face buttons plus the D-pad and C-Stick, which makes for essentially 11 different hot keys for spells if the GCN controller is used.
Title: FF:CC needs more than one GBA?
Post by: Moonwatcher on May 09, 2003, 01:59:51 PM
If the game requires multiple GBAs to  be properly played, it will sell like crap.  Dosn't matter how good it is, tha'ts just way too expensive.  I'm relly dissapointed by this news.
Title: FF:CC needs more than one GBA?
Post by: Ian Sane on May 09, 2003, 02:18:12 PM
"someone asked if Square had considered packaging a link cable with FF:CC (much the same way Animal Crossing included a memory card). Kawazu said they were thinking about the possibility, so it's not definite you will have to buy a link cable (besides, they're only 10 bucks and you can use them with many other games, too)"

Packing in the cable would be awesome and I really hope they do it.  At my house we have one Gamecube, one GBA/GC link cable, and two GBAs.  True the cable is cheap but aside from this game there is absolutely no need for me to have two of them.  I don't really want to buy another cable for ONE game so including a pack in would really help.  Plus it just makes sense.  The idea is that your friends will bring their GBAs but they might not have a link cable.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 02:18:25 PM
It most definitely won't sell like crap, at least in Japan- do you realise how well the GBA has sold? There's gotta be something like 3 GBA's out there for every Gamecube, maybe more. Chances are you'll know at least 2 people who own one. I know 6 people right off the top of my head who own GBA's, 3 of which also own a Gamecube, excluding myself. And considering how huge FF is in Japan, I'm sure people would actually BUY a GBA for the sole purpouse of playing FF:CC, if everyone in Japan doesn't already own one.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 09, 2003, 02:19:29 PM
Quote

Uh, not really, I doubt he's doing that much.


Let's put it this way.  I would rather have Miyamoto overseeing the project than Sakaguchi.  It reminds me very much of Square's golden era in the SNES age.  They got a lot of help from Nintendo, and their games from that period were the best.

Quote

uh... fmv looks a lot nicer so I'd rather have FMV. OMFG IT'S A MOVIE IF IT'S NOT REAL TIME!!!!!!!11111111111 What's so terrible about FMV? I don't care whether it has fmv or not but hating FMV just because it's FMV is dumb.


I don't hate it because it's FMV.  That is dumb.  What I hate is that Final Fantasy has become all FMV and no substance.  I greatly prefer cinematics, as they don't break up the atmosphere when they happen.  Cut scenes ala Eternal Darkness are also good though, where the FMV was used sparingly.  Resident Evil style FMV is the best though, as you could barely tell when it started and ended, and was only really used for the shots with too many polys.

Play Final Fantasy VIII or IX, or X sometime.  You will find that the FMV is NOT helpful to the game at all.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 02:25:49 PM
Stop trying to form a link between cut-scenes in general and FMV in particular in this case, guys- you're debating two completely different arguments.  What people *didn't* like about FF7-10 was that they had a whole lot of long cut-scenes that you just sat and watched, taking time away from actually playing the game, not that the cut-scenes were done in FMV rather than real time. But when there IS a cut-scene, FMV, or CG, is a much more appealing option because generally it looks a lot better than what the actual console can produce. I'd much rather look at FMV than some blocky, ill-textured graphics (not saying FF:CC is like that, just in general).

So hate the frequency of the cut-scenes, not the quality of them.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 09, 2003, 02:28:29 PM
Think about if Metal Gear Solid had FMV rather than cinematics.  Think about how that would have changed the game.  It's not that I hate FMV, I just prefer well done cinematics.
Title: FF:CC needs more than one GBA?
Post by: AlphaDragoon2002 on May 09, 2003, 02:55:25 PM
The hell with packaging a GC/GBA Link Cable with it, if they're retarded enough to expect everyone to have a GBA then they better include a free GBA with the damn game...this REALLY makes me mad.

I can't afford a second GBA, and so as a result my twin brother gets screwed outta playing it with me, or I get screwed outta playing with him.  

They better say you only need one GBA, otherwise I won't be able to really enjoy it.  I just don't have the kind of cash to go and blow on a GBA just to use it for a second controller.
Title: FF:CC needs more than one GBA?
Post by: Aussiedude on May 09, 2003, 03:05:11 PM
The other thing is you really need 4 GBA-SP's. GBA would be useless due to battery life and the fact you cant even read the screen indoors. So this game obviously has hidden marketing agenda's.

The GBA-SP is selling extremely well in all markets, particuarly Japan. What this game is really about is encouraging GBA-SP owners to get a cube, and to a lesser extent GCN owners to buy a second GBA-SP. Still this would have a big impact on sales of the game (unless the game is absolutely unreal in terms of gameplay) so Nintendo may be offering SQUARE-ENRIX some incentive (eg No royalties to be paid for the game, Nintendo supplying a free GBA link up cable, even paying $$ to Square -Enrix for each game sold).

Also by the time the game is relased the GBA-SP will most likely have come down by a good margin.

Obviosly this is good for Nintendo as it will increase hardware sales of both systems with no financial outlay. Nintendo needs to force the issue of GBA connectivity in terms of REAL benefit as this is the major difference between the consoles, and this is obviously a good starting point. This will allow more games to rely on the GBA-SP as GCN owners would all have at least one GBA-SP.
Title: RE: FF:CC needs more than one GBA?
Post by: Zeth on May 09, 2003, 03:08:55 PM
Quote

Play Final Fantasy VIII or IX, or X sometime. You will find that the FMV is NOT helpful to the game at all.


I love FFIX and FFX. But it's not because of the FMV. If the cut scenes were real time rather than FMV I'd still like the games just as much.
Title: RE: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 09, 2003, 03:11:22 PM
Man, I can't believe how many people are up in arms about this.  You don't need a GBA to play the game, but each of your friends needs a GBA to play with you.  From my experience with Seiken Densetsu, there's no problem with playing single player, and it's both addictive and fun.  Nobody is forcing you to play multi player, and nobody is forcing you to buy a GBA if you don't have one, as single player games will play fine with a single GameCube controller.

I didn't even see this much whining when Perfect Dark, Zelda: Majora's Mask, and Conker's Bad Fur Day required expansion packs to play.  
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 03:20:46 PM
Gery Ninja: What's the difference between FMV scenes and cinematic scenes? *Absolutely nothing*. FMV refers to the quality of the cut-scene, meaning it's generate by a computer rather than the console and hence looks very good. There's nothing wrong with that- if someone has a problem with a higher quality cut scene, I'm surprise they're a Nintendo fan. What YOU'RE referring to is the *frequency* of the cut-scenes- Final Fantasy games generally have a lot of cut-scenes and THAT'S what people didn't like. Not the *quality* of the cut-scenes, but the *quantity* of the cut scenes. I'd rather have FF:CC utilize CG/FMV cut-scenes rather than real time cut-scenes because the former would look much better. However, I don't want there to be so many cut-scenes of any time that it detracts from the gameplay. Don't equate FMV with a lot of cut-scenes- it just means they look better. I think MGS would be great with FMV cut-scenes rather than real time because it looks a whole lot better.

"The other thing is you really need 4 GBA-SP's. GBA would be useless due to battery life and the fact you cant even read the screen indoors. So this game obviously has hidden marketing agenda's."

Oh jesus, since when did the normal GBA suddennly became the qualitative equivalent of crap? A GBA is perfectly fine- contrary to popular belief, it has an extremely long battery life and looks fine in most lighting conditions. I've never had a problem with either situations through the 1 1/2 years I've owned by GBA. An SP would be nice, but it is nowhere near necessary.
Title: FF:CC needs more than one GBA?
Post by: AlphaDragoon2002 on May 09, 2003, 03:23:37 PM
Quote

Originally posted by: Grey Ninja
Man, I can't believe how many people are up in arms about this.  You don't need a GBA to play the game, but each of your friends needs a GBA to play with you.  From my experience with Seiken Densetsu, there's no problem with playing single player, and it's both addictive and fun.  Nobody is forcing you to play multi player, and nobody is forcing you to buy a GBA if you don't have one, as single player games will play fine with a single GameCube controller.


That's the point.  My friends don't have GBAs, and my brother and sister (who I planned on playing it with) don't have GBAs.  Why would they, we have one already...

The point is, most people wanted to play this multiplayer, like it's been advertised for months on end.  But I'm guessing that like me, most people don't have the cash or want to spend the cash to buy GBAs just to use as controllers, or have friends that have GBAs to play.  Why can't they just have the option to use (shock and awe) NORMAL CONTROLLERS?!  

And besides, anyone who's ever played Secret of Mana on SNES knows that the true essence of the game is found in multiplayer.  And seeing as the producer of SOM made this game, I have a feeling it's gonna be very similar.  So basically, people are just getting screwed through this "everyone must have a GBA" thing.  It's just plain stupid...using one GBA while the rest have GC controllers makes a LOT more sense.

Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 03:27:53 PM
Yes, we've determined it sucks ass you need a GBA to play the game with other people, Alpha. We're past that point. Perhaps Square will come to their senses and let you use a regular controller, but it seems unlikely. Getting pissed off over the whole thing won't make it any better, though. If you REALLY want to play the game with other people, you better start saving up for a new GBA or borrow one from a friend that has one (I refuse to believe you're the only person you know that owns a GBA). Otherwise, be happy you at least get to play the singleplayer. Either way there's little you can do to change Square's mind.
Title: FF:CC needs more than one GBA?
Post by: AlphaDragoon2002 on May 09, 2003, 03:42:21 PM
Quote

Originally posted by: mouse_clicker
Yes, we've determined it sucks ass you need a GBA to play the game with other people, Alpha. We're past that point. Perhaps Square will come to their senses and let you use a regular controller, but it seems unlikely. Getting pissed off over the whole thing won't make it any better, though. If you REALLY want to play the game with other people, you better start saving up for a new GBA or borrow one from a friend that has one (I refuse to believe you're the only person you know that owns a GBA). Otherwise, be happy you at least get to play the singleplayer. Either way there's little you can do to change Square's mind.



Yeah, I'm actually the only one with a GBA.  One of my friends does have one, but he's in the Marines now and lives and San Diego.  I doubt he'll fly out here just to play FF:CC with me.

And I know there's really nothing we can do about it, but it's still retarded.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 09, 2003, 03:44:44 PM
Of course it's retarded, but like I said, nearly all my friends already own a GBA, so I'm not really on the spectrum that's getting screwed here.

And how many friends do you have? I meet people all the time who own GBA's that I don't even know- I just run into them. Surely you can make friends with someone who owns a GBA (just don't tell them it's only because you want to play FF:CC ).
Title: FF:CC needs more than one GBA?
Post by: InfiniDragon615 on May 09, 2003, 04:11:29 PM
Everyone really shouldn't need a GBA to play with friends...although the concept behind using GBAs as controllers is brilliant. That's just gonna scare gamers away, which is the last thing Nintendo needs. I personally will just rent it if this rumor turns out to be true, because without lots of friends to play with, there's no point in a buy to me.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 04:19:10 PM
It does bite Mouse, since I too know no one around who has a GBA, and i'm not going up to strangers and ask them if they have a gba and link cable, what are you thinking?

Tell me it's possible for two players to have one GBA as a controller and the other a GCN controller. If the one player mode will allow you to use the GCN controller than why wouldn't that work with at least 2 players? I would love to see that with 3 or 4 players but if it would work with two than that would be ok.

Square needs to think on this.
Title: FF:CC needs more than one GBA?
Post by: Bloodworth on May 09, 2003, 04:22:33 PM
Quote

Originally posted by: mouse_clicker
Gery Ninja: What's the difference between FMV scenes and cinematic scenes? *Absolutely nothing*.


The big advantage of real-time cinema scenes as opposed to FMV is that they're customizable.  Take Zelda 64 for example.  No matter what items or tunics you had equipped, you would see them in the cut-scene.  If the cut-scenes had been FMV, they would have had to anticipate and record every possibility which takes a lot of space and more time and money to render before recording.  The other disadvantage to FMV is that since it's inconsistent with the rest of the game, it can leave a sense of disappointment. You'd love the WHOLE GAME to look like that, but it just isn't possible.  It gets people more interested in checking out the movies than playing the game.
Title: FF:CC needs more than one GBA?
Post by: InfiniDragon615 on May 09, 2003, 04:29:25 PM
Quote

Originally posted by: MysticGohan
It does bite Mouse, since I too know no one around who has a GBA, and i'm not going up to strangers and ask them if they have a gba and link cable, what are you thinking?

Tell me it's possible for two players to have one GBA as a controller and the other a GCN controller. If the one player mode will allow you to use the GCN controller than why wouldn't that work with at least 2 players? I would love to see that with 3 or 4 players but if it would work with two than that would be ok.

Square needs to think on this.


It'll only work if all the players had a GBA since they're trying to allow players to access items and the menus without pausing (since the GBA has the screen.) It still sucks, but that's the thinking behind it.

Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 09, 2003, 05:33:46 PM
I don't see why, How does the 1st player workout with the GC controller?

It would be intresting even with 2players, One player could use sub menus that wouldn't take alot of space, The GC has the Analog and the C-stick, Couldn't that along with the rest of the buttons take place of what the GBA can do? or atleast work with one gba and one GCN controller.

Like how you could create shortcuts for spells and greeting in pso, It wouldn't be hard, and the menu wouldn't take up hardly any of the screen, or the person with the GC controller can't access the menus, but the person with the GBA can, and could use items or whatever is needed with the GBA to help the person with just the GC controller. In theory this would be a solution for those who don't have many GBA's or friends with any for that matter.

This way more than one person can play, it's sort of a handicap but it would allow for co-op without the need for 4 gba's.

The GBA was to be used for menus right? or atleast quick and easy access, well couldn't work that way too?

Title: FF:CC needs more than one GBA?
Post by: InfiniDragon615 on May 09, 2003, 06:07:25 PM
The one player can use the GC controller because there's no one else playing. Thus, you can pause the game (for stuff like the menu) without disrupting anyone's playing. If mulitplayer was like this, everyone would have to stop everytime someone pulls up a menu. Though I didn't mind playing the old way in Secret of Mana, that's the reason they're using GBAs as controllers.
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 09, 2003, 08:25:25 PM
It is possible to design menus that don't take up more space than the little HUD-thing you get anyway. A GC-controller would have the advantage of having enough buttons to control the menu and game at the same time, while the GBA would need a switch-button.  
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 09, 2003, 08:32:49 PM
Quote

Originally posted by: Bloodworth
Quote

Originally posted by: mouse_clicker
Gery Ninja: What's the difference between FMV scenes and cinematic scenes? *Absolutely nothing*.


The big advantage of real-time cinema scenes as opposed to FMV is that they're customizable.  Take Zelda 64 for example.  No matter what items or tunics you had equipped, you would see them in the cut-scene.  If the cut-scenes had been FMV, they would have had to anticipate and record every possibility which takes a lot of space and more time and money to render before recording.  The other disadvantage to FMV is that since it's inconsistent with the rest of the game, it can leave a sense of disappointment. You'd love the WHOLE GAME to look like that, but it just isn't possible.  It gets people more interested in checking out the movies than playing the game.


Thanks Bloodworth.  That's essentially what I was trying to say.  I just don't like it when the cut scenes are almost photo-realistic, and the game itself features a few polygons moving around on a muddy background.  (FF8)  They just serve to break the action for me, while I have no problems with the cinematics used in Zelda 64, or even the FMV used in Resident Evil (GCN), and Eternal Darkness, as it wasn't overdone.
Title: RE: FF:CC needs more than one GBA?
Post by: KirbySStar on May 10, 2003, 07:32:51 AM
I guess it sucks to be you guys.  If this game turns out to be as cool as Secret of Mana hell I'll go out to buy another GBA sp or two.  I'm serious.  This game will kick so much ass.. and to feature the GBA as a menu accessory will be so tight!!  I don't know about you guys.. but most people I know play games in the dark... GBA sp will be a must.  I might finally get my old GBA afterburned just for this.  Afterburner's been sitting there.. I'm just too lazy to ship it off to get it installed.  Heh.
Title: FF:CC needs more than one GBA?
Post by: Don'tHate742 on May 10, 2003, 08:11:22 AM
I have friends with GBA's but were not dorks who plan out junk and would spend a day on the weekend playing a game. Plus some don't even have a Gamecube so they aren't going to have the GBA to GC cable. Now, if it were fine to use regular controllers, I could be like we could chill at my house and play this game to pass the time before we leave to that party, or something like that.

Why are they making it so difficult for the casual gamer?


DAMN NINTENDO for making us seem even more as cash cow.
Title: FF:CC needs more than one GBA?
Post by: Caterkiller on May 10, 2003, 08:50:24 AM
I have plenty of friends/foes with GBA's and only 2 others with a GBA/GC link cable and 3 GBA's in my house with one being an SP. And sometimes when a big multiplayer game first comes out(like when SSBM and TS2 came out) we plan a day on the weekend just for thoughs games, and because of that were dorks. And since some of us aren't casual gamers we never chill at my house and play games just to pass the time to go to some kind of party or something like that, because we are so uncool.

Any way this is no problem for me, and i'd much rather have the GBA's for a players own screen rather then the game getting paused every 2 seconds for someone to pick a spell or something.
All I need is one more GC/GBA link cable so my brother and sister could play with me.  
Title: FF:CC needs more than one GBA?
Post by: Don'tHate742 on May 10, 2003, 08:53:21 AM
My bad, I forgot to say no offense after what I said, just couldn't find the work so I used dorks
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 10, 2003, 01:18:03 PM
"The big advantage of real-time cinema scenes as opposed to FMV is that they're customizable. Take Zelda 64 for example. No matter what items or tunics you had equipped, you would see them in the cut-scene."

Yeah, and I hardly cared whether or not Link had the Mirror Shield and the Blue Tunic and the Biggoron's Sword, just like I had him, in the cut-scene. Honestly, if someone's squabbling over little details like that then maybe they've chosen the wrong hobby.

"If the cut-scenes had been FMV, they would have had to anticipate and record every possibility which takes a lot of space and more time and money to render before recording."

Like I said, nobody really cares that their character in the cut-scene doesn't look exactly how they "customized" him. People shouldn't worry about petty little details as to what kind of sword a guy has.

"The other disadvantage to FMV is that since it's inconsistent with the rest of the game, it can leave a sense of disappointment. You'd love the WHOLE GAME to look like that, but it just isn't possible."

Oh come on- yeah, I'd like the whole game to look as nice as FMV but anyone who actually EXPECTS it is crazy. I'd at least like to see my surroundings in super high quality at least a couple times in the game, as opposed to having to look at a blocky, jaggy, blurry textured character model simply because the developer wants to be "consistent". If you ask me, it compliments the art in the game when you get to see it how the artist truly wanted it to be. You wouldn't want to see the Mona Lisa done in 8 bit-esque pixels, would you?

"It gets people more interested in checking out the movies than playing the game."

People SHOULD be watching the movies- afterall, it progresses the story, which is usually what keeps gamers hooked in games like RPG's (they'd be boring if all you did was around fighting random battles). I agree they shouldn't be more interested in checking out the movies than actually playing the games, but isn't kind of insulting to have the developer offer up a crappy cut-scene because they want you to "focus" on the gameplay? You usually have to work to get to FMV cut-scenes, so think of it more as a reward for HAVING paid attention to the gameplay.
Title: RE: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 10, 2003, 01:24:40 PM
Ok, let's just leave it like this Mouse Clicker.

You like being taken out of the game to watch a 30 second quality movie,

Myself and Bloodworth like to see a seamlessly integrated cinematic.

Difference of opinion eh?

Edited to include Mouse Clicker's positive angle.  
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 10, 2003, 01:36:04 PM
Fine, if you want to boil MY opinion down to your own negative view of it, go ahead. I just enjoy watching quality movies.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 10, 2003, 01:47:11 PM
There.  I edited it.  Happy?  
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 10, 2003, 01:59:51 PM
Thank you. Have fun watching your customized, consistent, horrible quality cut-scenes.
Title: RE: FF:CC needs more than one GBA?
Post by: Wesisapie on May 10, 2003, 02:13:57 PM
i found that after playing halflife i didn't like uninteravtive cutscenes at all, much less FMV cutscenes.
Title: RE: FF:CC needs more than one GBA?
Post by: PIAC on May 10, 2003, 04:52:26 PM
im with grey ninja/bloodworth on the subject of cutscenes, wouldn't have felt right if you charge upto a chest wearing blue and carrying an axe, only to see the cut scene of you opening the chest wearing green and carrying a sword for example.

i guess i just like continuity
Title: FF:CC needs more than one GBA?
Post by: Drago on May 10, 2003, 05:42:51 PM
So what if you need a GBA for each additional player. FF:CC is most likely an awesome game single player and even better multiplayer in the same vein as Secret of Mana (which was IMO one of SNES era Square's best games, too bad we did not get SeikenDensetsu3). It is not like the game is completely unplayable without the GBA. If we were to get a cookie cutter Final Fantasy (like the ones on PSX/PS2) it would be single player only, and they were great games.  On the FMV subject, at least the PSX/PS2 Final Fantasy FMV's don’t dominate the entire game like SegaCD's Night Trap and Sewer Shark. Overuse of FMV in SegaCD games helped kill the system off.

What’s up Grey Ninja, I see you survived the flame wars in the Tecmo forums.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 10, 2003, 06:40:23 PM
Quote

Originally posted by: Drago
What’s up Grey Ninja, I see you survived the flame wars in the Tecmo forums.


lol...  I only posted there like 4 times because I wanted to see SOMETHING for GameCube.    I am surprised that anyone remembers me from there.  I didn't really get into any flame wars there though, as I tried to be as diplomatic as possible, while still getting my point across.
Title: FF:CC needs more than one GBA?
Post by: Sean on May 10, 2003, 08:28:13 PM
I understand Nintendo and Square's reasoning behind pushing the GBA-GCN link (financially), but to me, depending on the exact nature of the connection, I think this could be one of the worst ideas ever for a high-profile game like this.  I mean, GBA's are not controllers (although I love this idea as a secondary use)--they are systems, and they are FAR from cheap (it's nice that I know three people nearby with GBA's, but how common is that, really?).  

As I see it, a game of this stature should include GBA linkup as a bonus--purely optional.  I don't know.  I've just got a really bad feeling about this.  I really hope that regular controller support is fully functional and the GBA is a neat bonus if you have the ability and means.  *shudder*  Thar be a cold breeze-a blowin' matey!  Aaarrrrr....what's that?  An albatross????

Mouse Clicker writes: "Have fun watching your customized, consistent, horrible quality cut-scenes."

Mouse, you seem to have a really low opinion of in-game graphics engines (I kid, I kid--I know what you're getting at, really, I do).  I'm so glad Wind Waker, for instance, didn't have GCI cinemas.  There really is something to be said for continuity, but I will not deny that the FMV in games like Final Fantasy is really quite breathtaking.

And yes, I realize that we're "beyond" the whole "Gee it sucks about the GBA thing, eh?" thing.  But oh well.  I wanted to address it again, just for you, Mouse.  ;-)

Oh, and Grey, I can't get past your avatar...it's just not you!  Maybe it'll grow on me....hahaha.  I expect everyone's avatars to be approved by me of course...haha.  I've been away from these boards for too long!  I'M HOME DADDY!  Or...nevermind.  Anyway, nice to see familiar faces still, haha.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 10, 2003, 08:55:09 PM
Quote

Originally posted by: Sean
Oh, and Grey, I can't get past your avatar...it's just not you!  Maybe it'll grow on me....hahaha.  I expect everyone's avatars to be approved by me of course...haha.  I've been away from these boards for too long!  I'M HOME DADDY!  Or...nevermind.  Anyway, nice to see familiar faces still, haha.


Don't really have much to say about most of your post, but this one here strikes me a little funny.    The avatar I am using is one of the oldest ones I have.  People from well over a year ago will know me by this avatar, and a variant of my name, ranging anywhere from Dark Ninja to Grey Fox.    Being that it is my oldest avatar, I will usually use it at first when I visit a forum, but I do change it often.  Don't worry about that.    I change it as my interests change, or something catches my eye that would make a fine avatar.

I was thinking of changing it to the good old Grey Fox image lately... but Ninja-X beat me to that one.    I was thinking of good old Solid Snake though too, and I just might do that one of these days...  (maybe now)
Title: FF:CC needs more than one GBA?
Post by: Sean on May 10, 2003, 09:02:31 PM
This is an example of me being a moron, probably.  I believe I had most of the extra graphics turned off most of the time I was at PGCF after the latest restart.  I sort of came back by today and I have no recollection of the avatars.  Anyway, ignore my ridiculous comments.  It's very, very late, and I'm delirious...and going to bed.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 10, 2003, 09:05:17 PM
Fair enough.  Is this one better anyway?
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 10, 2003, 09:29:39 PM
Hm, just a thought: Imagine individual goals, each character gets its own mission which might conflict with that of other characters (e.g.: 1: Bring the object foo to the shrine bar. 2: Prevent 1 from reaching the shrine alive, deliver the object to the evil lord.)... Dont thrust your "friend"... Paranoia Coop!

As for customizable cut scenes: If it's true that the players can choose their character among many (as the preview suggests) it's impossible to use FMVs that involve the characters. An intro and outro cutscene could be in nonetheless.

I'd like some sort of "light" multiplayer, which might lack a few features but gives you a taste whether or not you like it enough to justify buying GBAs...
Title: FF:CC needs more than one GBA?
Post by: reivned on May 11, 2003, 05:45:45 AM
I'm sure the lucky few (or rich, or spoiled) who'll get to play coop with 4 GBAs will have a blast ...

But to me this game only looks like another attempt to force a GBA down my throat.

Again nothing against the GBA. It sure is a nice handheld system, but I bought a home console and even though I could afford a GBA I won't invest more money into gaming. It is expensive enough as it is.

Title: FF:CC needs more than one GBA?
Post by: SmellySocks on May 11, 2003, 06:42:59 AM
About the customizable FMV...there is a possibility that you could do that without having to have multiple movies for it.  Does anyone remember the scenes in FF8 where you would have the FMV going in the background while you were able to move your character in the foreground.  I don't see why they couldn't mix in FMV cinimas with polygonal characters (in-game engine characters).  The FMV would just have placeholder spaces or something to put the character in.  I'm sure developers could come up with some weird way to make it not look like crap.  Just an idea.
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 11, 2003, 08:19:11 AM
The characters looked totally misplaced in those sequences in FF8. And what's the point of an FMV if all the characters are still blocky as hell? Okay, it's the GC, they won't be blocky, but the lighting and everything will be different. Either full-realtime or full-rendered, not mix-and-match. BTW, those cutscenes eat space that could be used for more game.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 11, 2003, 08:25:07 AM
When are people like reivned going to learn that you PERSONALLY don't need to own multiple GBA's. You only need to have ONE and each of your friends need ONE. What's so expensive about that? There are far more GBA owners out there than Gamecube owners- FIND ONE. If you don't already own a GBA yourself, you can scarcely call yourself a Nintendo fan and I wonder why you're even reading this post now because you should be at the store buying one. They're only like $60 retail- most of you drop down $50 on a game without a second thought. If that's too much for you, search EBay- you can find some really cheap, good-as-new GBA's probably with some games included. You're just being lazy.

Sean: It's not that I hate real-time cut-scenes, especially if the game has good graphics on it's own (like FFX), but I see no reason to get all excited because a game will have absolutely no FMV or CG cut-scenes. It just doesn't make sense- I'd rather see the true artistic vision in super high quality than having to stare at a blocky, jaggy, blurry textured excuse for a character model just so the game can be "consistent". I'm not saying the entire game should be done in FMV, but what's to get excited about there being NO FMV?

And for most of your information, Wind Waker DID have some pre-rendered cut-scenes. They were done in real-time, but they lacked the oh so precious customization you guys crave so much.
Title: FF:CC needs more than one GBA?
Post by: Sean on May 11, 2003, 09:07:26 AM
Mouse, I don't recall any CGI FMV in Wind Waker.  If it's "real time" it's not "pre-rendered."  Hello?  This is very, very widely misunderstood, and you seem to have fallen into a similar trap.  

I'm not being a smart-aleck--I'm just saying that you have cut-scenes, which are those things that progress the story and are non-playable (generally).  BUT, not all cut-scenes are FMV.  Not all cut-scenes are "real-time."  To my knowledge, all the cut-scenes in Zelda are "real-time" and thus not FMV or "pre-rendered" or CGI.  This suits the game to a tee because you are never taken out of that world.  It's called artistic continuity.  Artistically, Nintendo obviously thought it was better to use their spectacular in-game engine EXCLUSIVELY to provide both gameplay AND storyline exposition.  I haven't finished Wind Waker yet, so unless it's at the VERY END, then it doesn't have CGI or pre-rendered or FMV cut-scenes: only real-time, engine-run cut-scenes.

By the way, I'm pretty sure Reivned is aware enough of things to know that you don't need 4 GBA's PERSONALLY.  He very clearly says that buying ONE GBA for himself alone is out of the question for him personally, and he probably doesn't know 4 other people with GBA's.  Give him a break.  Be reasonable.
Title: RE: FF:CC needs more than one GBA?
Post by: Zeth on May 11, 2003, 09:14:46 AM
Quote

The characters looked totally misplaced in those sequences in FF8. And what's the point of an FMV if all the characters are still blocky as hell? Okay, it's the GC, they won't be blocky, but the lighting and everything will be different. Either full-realtime or full-rendered, not mix-and-match. BTW, those cutscenes eat space that could be used for more game.


Uh, no. GC discs are huge and you can use multiple ones if you want. So I don't see the FMV = less game argument. Maybe FMV = less real time cutscenes, but that's about it.

And Xenosaga has both realtime cutscenes and a bit of fmv, and it blends them together very well. GC is more powerful than the PS2 so I'm sure it could do that as well.

Quote

And for most of your information, Wind Waker DID have some pre-rendered cut-scenes. They were done in real-time, but they lacked the oh so precious customization you guys crave so much


yes.


And last... what the heck.. How is FMV Ok in Resident Evil but not OK in Final Fantasy? That's just stupid. Yes, there's less FMV in Resident Evil, but Resident Evil games are also shorter.
Title: FF:CC needs more than one GBA?
Post by: Sean on May 11, 2003, 09:21:48 AM
Zeth writes:

"yes.
And last... what the heck.. How is FMV Ok in Resident Evil but not OK in Final Fantasy? That's just stupid."

Yes?  Yes to what??

Anyway, I don't know how said FMV was okay in RE and not in FF, but that's not at all what I'm at least talking about.  I've even said that I love the FMV in FF, however, I do think that there's too much emphasis on it as the series progresses.  It's still breathtaking.  And in RE, the FMV doesn't clash with the in-game graphics at ALL, so that's a terrific choice, especially in the GameCube version of the remake.

What I object to is people being disappointed because there ISN'T any FMV.  To me, that's unfair, because in Wind Waker, for instance, it works so beautiful artistically.  Surely you can see that if you try.  It's NICE TO HAVE DIFFERENT VISIONS in different games.  That's what it's all about.  Embrace variety, and at least try to see what developers are trying to do before you start calling them cheap for not using what's popular or more accessible, which many have said about Nintendo.  Anyway, that's beside the point.
Title: RE: FF:CC needs more than one GBA?
Post by: Zeth on May 11, 2003, 09:43:05 AM
.. I wasn't replying to you! but uh, yeah.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 11, 2003, 11:01:56 AM
"Mouse, I don't recall any CGI FMV in Wind Waker. If it's "real time" it's not "pre-rendered." Hello? This is very, very widely misunderstood, and you seem to have fallen into a similar trap. "

No no no- you've got it all wrong. FMV in general refers to cut-scenes that are not rendered by the game at that moment- in other words, graphic artists animated every single frame rather than the programmers telling the game how to put together the scene. FMV is usually CGI, meaning not rendered by the console itself, but that's not always true. Cut-scenes in a game can be animated by graphical artists WITH real-time graphics. You obviously don't understand the terms real-time and pre-rendered. So basically, real-time is the console's own graphical power while pre-rendered means just that- rendered before you play the game and is a video the game just calls up at the right time. Wind Waker did have several real-time pre-rendered cut-scenes.

Also, customizable FMV IS possible, it would just take an insane amount of space. Let's use OoT as an example- in the game, Adult Link can have 3 different kinds of boots, 3 different color tunics, 2 different kinds of swords, and 2 different kinds of shields. That makes 36 possible combinations and 36 different depictions of Link (3 x 3 x 2 x 2 = 36). Theoretically the developer could make 36 different FMV cut-scenes, one for each combination. It would be extremely impractical, though, and would take up an inordinate amount of space just for one scene. It IS possible, though.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 11, 2003, 03:41:52 PM
Quote

Originally posted by: Zeth


And last... what the heck.. How is FMV Ok in Resident Evil but not OK in Final Fantasy? That's just stupid. Yes, there's less FMV in Resident Evil, but Resident Evil games are also shorter.


I've already gone over this a few times, but once more.

I have no problem with FMV if it doesn't look out of place.  The FMV in Resident Evil mixed very well with the in game graphics, and I had no problems with dealing with it.

The FMV in games such as Final Fantasy 7, 8, and 9 ALL looked WAY out of place, and served mainly to irritate me.  It's become a common thing for Square to put far too much effort into their FMV, and not enough into their gameplay.  The last Square game I played and liked was Vagrant Story.  No FMV.  Good game.
Title: FF:CC needs more than one GBA?
Post by: SmellySocks on May 11, 2003, 04:27:40 PM
What's the name of this thread???  FMV/CGI vs. Real-Time???

Wait...it is "FF:CC needs more than one GBA?"  We all are way off-topic here.

Want to move that discussion to another topic?

Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 11, 2003, 04:30:47 PM
Wait, I thought it was the "How about SmellySocks shuts the hell up" thread. Only kidding, of course.
Title: FF:CC needs more than one GBA?
Post by: SmellySocks on May 11, 2003, 04:51:25 PM
LoL  
Title: RE: FF:CC needs more than one GBA?
Post by: Zeth on May 11, 2003, 05:02:16 PM
Quote

I have no problem with FMV if it doesn't look out of place. The FMV in Resident Evil mixed very well with the in game graphics, and I had no problems with dealing with it.

The FMV in games such as Final Fantasy 7, 8, and 9 ALL looked WAY out of place, and served mainly to irritate me. It's become a common thing for Square to put far too much effort into their FMV, and not enough into their gameplay. The last Square game I played and liked was Vagrant Story. No FMV. Good game.


How did the FMV look out of place in FF7, 8 or 9? Yes, it looked a lot better than the Playstation's graphics but out of place? No.

Yes, games without FMV are great. Skies of Arcadia has no FMV and it's one of the best games ever. But it seems like you're hating the games and blaming it on the FMV.

AND I THINK THEY SHOULD TAKE OUT THE OPENING TO SMASH BROS. MELEE  
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 11, 2003, 05:09:31 PM
*bangs head against wall*

Forget it... I don't think I am explaining myself correctly, and I don't know how else to say it.
Title: FF:CC needs more than one GBA?
Post by: Don'tHate742 on May 11, 2003, 07:28:49 PM
WHO CARES IF ITS AN FMV or REALTIME CUTSCENE, IT MAKES NO DIFFERENCE, AS LONG AS THE STORY GETS TOLD!
Title: FF:CC needs more than one GBA?
Post by: NinGurl69 *huggles on May 11, 2003, 07:57:30 PM
I just read on GameSpy the single-player quest doesn't have any AI buddy characters, that means you're solo (single, depressed, alone and yearning for a meaningful relationship for all eternity), and there is no "party" a la Secret of Mana.

interview article

If this reality holds, I'm not buying this game.  I'll settle with a GC-GB Player with Sword of Mana instead.
Title: FF:CC needs more than one GBA?
Post by: Sean on May 11, 2003, 08:52:51 PM
Grey Ninja, you're not alone in feeling like you're bashing your head here.  This is ridiculous.  

You have TWO TYPES OF CUT-SCENES:

(A cut scene is an edit, or jump or "cut to," hence the name, an EXPOSITORY SECTION--a non-playable time wherein the story is furthered.)

1. FMV=Full Motion Video.

2. Real-Time Cinema=Game Engine rendered graphics, non-video.

Final Fantasy X has FMV cut-scenes, very often.

Zelda The Wind Waker DOES NOT HAVE FMV--IT DOES NOT CONTAIN FULL MOTION VIDEO EVER EVER EVER.

It does, however, contain cut-scenes created not by FMV, but REAL-TIME (BY DEFINITION, REAL TIME MEANS "NOT PRERENDERED"!) CINEMATIC GRAPHICS using the game's graphics engine.

Now, whichever way you prefer (FMV or Real-time), well, that's completely up to you.  It works sometimes either way, and sometimes it doesn't work, period.  

I'm freaking done here.  This is so, so, so stupid.  
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 11, 2003, 09:01:39 PM
Mouse: You just defined that pre-rendered is the opposite of realtime and FMV can mean either, then you say "pre-rendered realtime cutscene"...

Still, unless there is some secret information you really want to hide from your friends, there's no need for the GBA being required. A properly designed menu can work without distracting other players and without pausing the game. So, yes, if there are no secret infos this is probably a marketing stunt. Bah, don't want to imagine what MS would do once they develop a handheld that can be connected to the XB...
Title: FF:CC needs more than one GBA?
Post by: NinGurl69 *huggles on May 11, 2003, 11:58:19 PM
Quote

Zelda The Wind Waker DOES NOT HAVE FMV--IT DOES NOT CONTAIN FULL MOTION VIDEO EVER EVER EVER.


The Wind Waker does contain Full Motion Video.  The final bulk of the ending, including the credits and what's after, was pre-recorded and can be identified thanks to the artifacting situated along object/character edges, all due to Nintendo's subpar "Easy-bake video" codec (those fools in Japan have yet to realize the power of DivX -- I'm proud of Factor5, and they'll do us justice).

And there's no such thing as "real-time pre-rendered".

I'll also reiterate that apparently the single-player quest for FFCC plays with only one character, and no A.I. characters to join you -- THIS SUCKS ZEPHOS.  
Title: FF:CC needs more than one GBA?
Post by: Bloodworth on May 12, 2003, 01:01:33 AM
Quote

Originally posted by: mouse_clicker
Like I said, nobody really cares that their character in the cut-scene doesn't look exactly how they "customized" him.


Been away for a few days...but what you mean is YOU don't care.  You certainly can't tell us that we don't care.  And while something like the Power Rings isn't likely to be noticed, changing a sword or shield is going to be noticeably inconsistent, especially with the level of detail in graphics that we have now.  

Title: FF:CC needs more than one GBA?
Post by: Bloodworth on May 12, 2003, 01:06:00 AM
Quote

Originally posted by: Zeth


How did the FMV look out of place in FF7, 8 or 9? Yes, it looked a lot better than the Playstation's graphics but out of place? No.


The biggest problem I had with FF7's cut-scenes is that they weren't consistent in the slightest.  There were a ton of different models for all the scenes with various levels of detail.  I will admit though that the in-game graphics were so poor that FF7 likely would have flopped (in comparison) if it didn't rely on pre-rendered cinemas and backgrounds.
Title: RE: FF:CC needs more than one GBA?
Post by: Gamefreak on May 12, 2003, 01:35:23 AM
Ok so the FF cutscenes weren't consistent.

But let me bring up another fine example: Warcraft III.
The CGI scenes are some of the best I've ever seen in video game, and are very consistent, with the possible exception of the grass in the opening video which looks far too perfect and unreal compared to the more realistic grass in the other videos...but the opening was made like 4 years ago...
Anyway, the uber-realistic FMV sequences, while consistent, stand in stark contrast to the cartoony, quirky, and colorful in-game graphics... The FMV scenes look oh-so-sweet, but is it worth it if it doesn't look the same as the in game stuff?
Title: FF:CC needs more than one GBA?
Post by: PIAC on May 12, 2003, 01:51:26 AM
This has gotten way off topic, consider this an official warning Bloodworth


[/pointlesspowertrip]
okay i just wanted to feel big
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 12, 2003, 10:00:17 PM
I agree with you both Bloodworth and Mouse I like ingame cutscenes and FMV I enjoy either.

But will Square give us options to have 2players atleast? surely with a gba and GC controller that could be accomplished. How was SOM done?

I just don't want to buy more GBA's just to play, I wouldn't mind owning two if I had the money, but that's alot to expect people to know or have friend with GBA's. As I've stated that's a problem for people like me who aren't acustomed to having people around who have GBA's. It makes it hard especially inthe case of FF:CC, Sure I can play it alone, But I wanted to play with Co-op with family and friends. "neither having GBA's or willing to buy one"
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 14, 2003, 12:07:58 PM
Back on topic here....

IGN Cube reports something strange.  At a pricate FF:CC showing at E3, there were only 3 GBAs available on a FF: CC unit, and a Nintendo rep plugged in a standard controller instead of a GBA in the last port, and the game ran fine.  Will you all please stop whining now?

Anyways, a link to the story.  It's the last paragraph on page 2.
http://cube.ign.com/articles/402/402172p2.html
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 14, 2003, 12:18:04 PM
I think we can assume you won't need 4 GBA's. From the IGN article Grey Ninja linked to:

"One thing in particular must be cleared up: players are not required to use a GBA system to play Final Fantasy: Crystal Chronicles in its current form. In the private hands-on playtest that we experienced, only three GBA SP systems were available, thus a Nintendo representative was forced to plug in a standard GCN controller to join the party. The previously mentioned Japanese interview had caused quite a stir among Nintendo fans during the past week in regards to whether four GBA systems were required for multiplayer action, but we can confirm that this is not the case in the version we played. Whether or not this will change for its final release remains to be determined, but we consider it unlikely."
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 14, 2003, 01:31:59 PM
:You have TWO TYPES OF CUT-SCENES"

Perhaps I didn't explain myself clearly enough (this is pretty complicated).

Okay, you have THREE different types of cut-scenes- I won't insult your intelligence by telling you what a cut-scene is, since you've already displayed your immense knowledge on this fact by telling ME.

1. Real time- this means that the graphics themselves are produced BY the console itself and the cut-scene is actually *formed* at that moment. Their is lines of code in the programming that tell the game how to piece together the cut-scene. This allows the customized character to be shown in the cut-scene since it's forming the scene as it goes along.

2. Real time pre-rendered- This means the cut-scene uses graphics that are generated by the console itself but the actual movie is animated by graphic artists ahead of time, frame by frame- hence the term pre-rendered (rendered, or created, ahead of time by actual people, not the game). This doesn't allow use of the customized character because the character model was created by graphic artists.

3. CG pre-rendered- This means a cut-scene that was not only animated by people ahead of time but using state of the art computer generated graphics much more advanced than what the console in question can generate. Like real time pre-rendered cut-scenes, they do not offer customization since they are animated entirely ahead of time. The main difference is a REAL TIME pre-rendered cut-scene uses the console's own graphical power while a CG pre-rendered cut-scene uses computer generated graphics.

Just because a cut-scene uses the console's own graphical power does NOT mean it offeres customization. FMV is the term used to refer to ANY pre-rendered cut-scene, be they real time or CG. I'm sorry if I confused you by using it only to refer to CG cut-scenes, but there ARE 3 different types of cut-scenes. It's not as cut and dry as you'd like to believe.


"but what you mean is YOU don't care. You certainly can't tell us that we don't care. And while something like the Power Rings isn't likely to be noticed, changing a sword or shield is going to be noticeably inconsistent, especially with the level of detail in graphics that we have now."

True, I didn't conduct a scientific research, but I've honestly never heard anyone complain about their character looking different in the cut-scene until now. Sure it may be noticable, especially now, as you pointed out, but it still is a very trivial thing and if someone's getting whiny over something so insignificant, then I seriously think they chose the wrong hobby.
Title: FF:CC needs more than one GBA?
Post by: Grey Ninja on May 14, 2003, 01:42:47 PM
#2 is hogwash.  That's all I'll say on that one.  I am a programmer.  I program video games in my free time.  ALL cinematics are pre-determined by the programmers, ok?  That's what a cinematic is.

Anyways, I guess E3 is about over for the day.  I have a CDR full of stuff, and I am going to go home and play some Aerobiz Supersonic, or program my Metal Gear game some more.  later.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 14, 2003, 01:45:35 PM
Then you're mistaken, Ninja- I've talked to a guy who used to program games for a living who said number 2 ISN'T hogwash, it's just not that practicle since you can have your engine create it on the fly, ala number 1. There ARE cut-scenes that use real time graphics but are animated ahead of time and are videos that are called upon by the game rather than being created by the game's engine at that moment.
Title: RE: FF:CC needs more than one GBA?
Post by: Ian Sane on May 14, 2003, 02:56:14 PM
Anyway ignoring all this pointless cut scene talk I'm very happy to find out that Crystal Chronicles doesn't require the GBA.  I mean I'm still going to use a GBA because I have one and a link cable but not all myfriends do and even if the controller option is more limited I want them to be able to play.

Without the GBA requirement this title instantly goes from being a niche title to a potential killer app.  Good move by Square-Enix.
Title: FF:CC needs more than one GBA?
Post by: Mr_Denim on May 14, 2003, 03:31:59 PM
Hmmm, well, at the risk of sending all and sundry into frothing fits of hair pulling and teeth gnashing let me ask this;

    I plug four standard Cube controllers into the controller ports, with nary a GBA/GBA SP in sight; will I, or will I not be able to have four people play the game with NO problems in game play whatsoever?

 
Title: FF:CC needs more than one GBA?
Post by: Scyth3r on May 14, 2003, 04:13:05 PM
Quote

Originally posted by: Mr_Denim
Hmmm, well, at the risk of sending all and sundry into frothing fits of hair pulling and teeth gnashing let me ask this;

    I plug four standard Cube controllers into the controller ports, with nary a GBA/GBA SP in sight; will I, or will I not be able to have four people play the game with NO problems in game play whatsoever?


IGN says you can but you'll be severley limited in your abilities I believe.
Title: FF:CC needs more than one GBA?
Post by: couchmonkey on May 14, 2003, 04:32:40 PM
Time to add my cents:

Yes, according to IGN, the game can be played with regular controllers, but it isn't as good as with Gameboys...now to me, this isn't a serious problem since I don't see myself playing with anyone else anyway, but having said that, I can easily see why everyone else is complaining.  

This seems unecessarily complicated.  Connectivity is supposed to sell Gamecube to GBA owners but as far as I can see this feature just annoys people that don't own GBAs.  Can anyone tell me how this feature is going to sell the game to Gameboy owners?  I mean, they have to buy an expensive console plus the cables to connect the GBAs to the GameCube plus a new game...what exactly do they get out of it?  I guess you could argue that if four people already own GBAs they can play the game without buying extra GCN controllers but that seems like a pretty small bonus, especially since none of the GameCube's other multiplayer games can be played without GameCube controllers.

So ultimately, the game doesn't really do anything to benefit the GBA owners and at the same time, it serves to tick off GameCube owners.  I'm still optimistic that it will be a good game, but unless Square Enix "fixes" it so that it is reasonably playable with Gamecube controllers, I won't be using the multiplayer features.

 
Title: RE: FF:CC needs more than one GBA?
Post by: EggyToast on May 14, 2003, 05:13:24 PM
You can see the 3 gba, 1 GC controller screenshot in a few places.  The person in the top-right has an oldschool GBA over their character picture with an X over the top.  That's probably to signify to other characters that the player will be doing stuff on-screen, so they don't assume he has the same abilities (mainly to hoard menu items if he wants to, or good weapons, etc.).

As you have a lot more buttons on the GC controller, I'd imagine it's just fine playing without the GBA.
Title: FF:CC needs more than one GBA?
Post by: AlphaDragoon2002 on May 14, 2003, 07:22:27 PM
All I have to say to this is, "d@mn straight."  I'm glad I won't be buying extra GBAs just to use as controllers.
Title: FF:CC needs more than one GBA?
Post by: Mr_Denim on May 14, 2003, 09:38:08 PM
Thanks and appreciation to those that replied. From my perspective, this game will initially be a rental.  
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 15, 2003, 06:09:00 AM
Mouse: With number 2 you probably mean Pre-rendered using ingame models and textures. Usually that's the lazy man's approach to CG scenes and is IMO the worst option of all three. If you use the game models anyway you can make in-engine cutscenes for smoother transition between game and scene. When there are too many onscreen for you to use the engine, you can as well take the extra steps to make a hipoly version of the model and use that instead. Marketing will appreciate that because it gives them something to put on the box. BTW the explaination "This doesn't allow use of the customized character because the character model was created by graphic artists." is as wrong as it can get. The reason is the scene being rendered beforehand. The character model is created by the artist anyway, as all tries to implement a "make art" button so far failed.
Title: FF:CC needs more than one GBA?
Post by: mouse_clicker on May 15, 2003, 11:36:08 AM
KDR: Maybe i'm not thinking of graphical artists specifically, but *someone* has to render the cut-scene before hand. My intention with that description was that the engine isn't the the one that creates the scene, people do. And I do agree it's the worst type of cut-scene- it lacks the customization of regular cut-scenes and the super high quality of CG cut-scenes, but some games DO use them. I may not be the most knowledgable source on this stuff, but I know those scenes do exist.
Title: RE: FF:CC needs more than one GBA?
Post by: MysticGohan on May 15, 2003, 09:01:24 PM
Hey Mouse, the arguement of FMV- rendered and pre-rendered cutscenes had me thinking of what was done in EA's LOTR:The Two Towers game. Which used both FMV and ingame cutscenes and smooth transitions from fmv to ingame and Pre-rendered. it's obvious that alot of stuff had to be animated before time while using hardware of a console and CGI produced by a CGI artist. I won't pretend to know all of this, but I can spot CGI from ingame and pre-rendered, CGI has a very smooth look "depending who's programming it ala Square" it looks unatural, usually it's easy to spot it in movies or anything in movies that use CGI in live action movies etc.

I love them all regardless, I very much enjoyed FFVII not only for the gameplay but FMV, it was awesome it was the first I saw something that good with a sci-fi fantasy feeling.


Anyway  it's good to hear that 3/4 GBA's will not be needed to play FF:CC I rather have it be an option than utmost necessary to play co-op with people. I will use the GBA for my advantage since I have it,  but as I've pointed out. It's my only one and that's all that will be able to use while playing co-op.

as long as my idea about people using the other 3GCN controllers to play than that works for me, as I'll be able to have 4 players. I hope this will be in the finale game. I would love muiltiple GBA's but perhaps down the road when I can afford more.  but what's the advantage of the GBA?  
Title: FF:CC needs more than one GBA?
Post by: Mario on May 15, 2003, 09:53:55 PM
At the risk of sounding like a total n00b, i have a question to ask. Is FF:CC playable with one person? Like if i had only one controller and no GBAs, would i be able to play it? It looks to me like this is a multiplayer only game...
Title: RE: FF:CC needs more than one GBA?
Post by: KDR_11k on May 15, 2003, 10:03:20 PM
All sources say there is a singleplayer mode and it does not require any GBAs.
Title: FF:CC needs more than one GBA?
Post by: Mario on May 15, 2003, 10:08:30 PM
Phew, thanks for clearing that up

Has anyone seen the trailer from Nintendo's official website? It looks awesome, great graphics and art style and it looks really fun. I'll definately be getting this game!