Gaming Forums => Nintendo Gaming => Topic started by: MaryJane on June 09, 2011, 06:44:19 AM
Title: Game Ideas - WiiU Edition
Post by: MaryJane on June 09, 2011, 06:44:19 AM
I know the NWR staff is doing something similar, and some have already expressed ideas in other threads, so I just wanted to consolidate and see what others are thinking. For me, it's that demo of the shuriken throwing, and the arrow 'catching' that has me thinking; the movement of objects between the TV and controller.
My first idea is simply this: An FPS where the controller is the gun, and flipping it up towards you activates an electric shield to block incoming attacks. You couldn't shoot while the shield is up, but maybe after an upgrade, a slight shaking could produce a melee attack, or a blast of energy from the shield. So yeah, dual wriststraps are also a must.
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on June 09, 2011, 10:23:24 AM
First Person Shooter if you do a FPS, then when you hold the uScreen up it becomes your scope. And you could hook into the gun grip just like in the Nintendo conference and the uScreen combined with Wiimote/chuck become a fully functioning gun with a digital scope. You physically move the uscreen around and that is how you aim when in scope mode (if not using the gun). The uScreen can also be used for special gadgets such as drones. Use the uScreen to control your drone or watch it's video feed. video feed of your drone can be sent to all your team members too if you deploy the only drone for the mission. Can also be used to tap into video feeds and disarm locks and things of that sort.
3rd Person Action Or you could hold the controller up to the screen and it acts as a camera. Think BG&E or even Pokémon Snap. In BG&E, Jade has a camera and you have to snap photos in some pretty action filled moments sometimes. With the help of a uScreen, you don't even have to slow down as you can continue to run around and just hold the uScreen up and use it as the 6" LCD viewfinder of your camera, snapping photos as fast as you can using R and zooming in and out with LZ & RZ. I've never played a Pokémon game, but I imiage Pokémon Snap would work the same way.
Sports In a basketball or Football game the uScreen can be used to not only secretly select plays, but to do on-the-fly play changes, guard changing, audibles. You can physically draw on the screen to pass to certain people or create a play/path you want them to follow. In Football you can do like the demo and hold the controller up to catch a pass/intercept by keeping the ball in the circle if you can. In Basketball, you can aim your shots by holding the controller up... a specific example is using it to shoot free throws. But can be used during the game in intense moments by holding the uScreen up as you jump (in the game) then locating the basket and releasing the jump/shoot button at the peak of your jump. Both Basketball & Football will require each player to have their own uScreen.
Nintendo already showed Baseball. But it could work similar to Basketball/Football and you use the uScreen to not only catch the ball (by keeping it in the circle), but to select where you want to pitch or who you want to throw the ball to. You can with either use the touch screen to select a specific base you want to throw to, or go into Advanced mode and use the uScreen as your viewfinder and aim the throw yourself. Need to throw it home but the second baseman is in your way? then aim higher and throw it over his head.
Nintendo's Golf idea was pretty sick. put the uScreen on the floor and that is your ball & tee. Use your Wiimote+ as your club and swing away. What I would add to it is if you are not holding down just A (In Tiger Wood, holding down just A allows you to step up to the ball and practice swing, holding A&B means your ready to hit the ball), then you see where your club positioning on the uScreen as it hovers over the ball for your practice swings or putts.
Driving In a driving game. the uScreen can be used as a Rearview mirror and a car view. Car View will be an outline of your car so you can see how much damage has been done to your car and where. It can also be used to show how much gas you have left and depending on the racing game, how much NO2. If it is a battle style game, you can use the touch screen to select different onboard weapons for deployment, such as spikes, oil slicks, grenades, glue, etc etc.
3rd person Adventure In an Adventure game i.e. Zelda, the touch screen could be used as your inventory and map. Now you won't need to pause to switch out weapons or items, and with the push of a button or touch of the screen, you can switch to map mode and see the game map so you know where to go. uScreen can also be used to manually look around and aim weapons/items such as a grappling hook, hooshot, boomerang, bow and arrow, etc etc.
1st/3rd Person Stealth In a stealth action game like MGS, the uScreen can act as your coms unit and display messages as they are recievedand all the while you need to continue to play the games because the guards don't go on break while you are chatting for 10 minutes. This means that you need to find a good place to hide or continually move away from or deal with the guards to carry on your conversation. You could also have a 4-8 player online squad based MGS-style game (maybe a Tom Clancy Rainbow Six would work) and you use the camera on the controller as video chat in your MGS style coms unit. Now you can communicate as you all sneak around the complex trying to complete a mission*. You could also hold the uScreen up to use/aim stealthy weapons and items like dart/tranq guns and grappling hooks & binoculars.
*(edit: I've watched the Ubisoft Dev conference and this idea is just like the one in the Ghost Recon video)
Fighting uScreen can show a visual close up of your players face/body getting distorted next to a move list so that you can always know what your character can do. This works well in a fighter like Street Fighter & Tekken but especially well in a game like Mortal Kombat where you have finishers in addition to your character move set. But this also works for a game like: Boxing where it can show an outline of your face and body so that you can see where you've taken alot of damage so that you know where your weak points are and where the opponent has been hitting you for massive damage. Why is this important? Now a boxing game can let you know that your eye is blacked out and represent that with a fading of that corner of your screen. You will know as it's happening and do your best to protect that side of your face from taking further damage. Or you'll know that they have been working your body alot and that will lower your reaction time on a counter punch as your ribs are a little bruised. Also with the uScreen you will now be able to manage your character in the corner by physically applying the vaseline to the affected ares of the face and handle and bleeding. Much more immersive.
RPG uScreen can obviously be used for inventory management. You can swap out weapons, armor, clothing, amulets and other accessories without having to pause... you could even do it during the cutscenes. But another use would be to manually do the gesture for spells in real time (i.e. draw a circle with a triangle in it is a spell of protection) or mix ingredients together for spells that are based on alchemy. You could also position you characters for battle in turn based games (move this person forward and this one back) or swap them out after an attack. You could create spells/potions and apply them to certain characters and/or item/weapons in the heat of battle.
Real Time / Turn Based Strategy uScreen can be your map for quickly getting to certain points of the playing field. In a game like StartCraft, the uScreen could also be your base management screen so that you can continue to produce more soldiers or tanks or start that new technology research without having to leave the area of interest on the Big Screen, such as an ongoing battle. You could basically be in 2 places at once. It can also be used to display personal stats for the character/troop you have selected like how many units are currently selected, their health, status, rank, level, name, etc etc.
That's it for now. Maybe more later
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on June 09, 2011, 01:38:33 PM
I think I've covered every genre except for casual which would include minigame, boardgame, cardgame & puzzle
Title: Re: Game Ideas - WiiU Edition
Post by: Kytim89 on June 09, 2011, 08:14:01 PM
A Starfox game where Falco and your other squad mates appear on the Umote screen in a similar manner to the TV. Also, the screen could allow a outline of your Arwing that features dmaged areas and weapons and shiled percentages.
Metroid Prime 4 that features the Umote screen as different visor types. For example, view the room in x-ray or infared via the camera on the Umote.
MGS stealth game where Snake has to sneak past cameras, which the camer POV is featured on the Umote and if you see Snake on that screen then you know that you have been seen by the camera. The same could go for enemy soldier's POV.
Silent Scope type game for Wii where the Zapper becomes a sniper rifle and the Umote is the gun's scope.
Title: Re: Game Ideas - WiiU Edition
Post by: Kwolf on June 09, 2011, 09:00:53 PM
Mmmmm.. Perhaps a steel diver sequel. In my mind I picture it more of a mini game, but one player uses the Wii U remote and plays the sub.. They can use it to move and navigate and even a periscope function. The other player is a battleship of some kind. Playing on the tv with a different controller. The sub being the weaker of the two, but having the ability to stealth and see where the battleship is. Where as the battleship is more powerful but lacks the stealth of the sub. Not really an idea I want, but it's something I could see being used.
Obviously the Wii U remote could be used a lot in a new animal crossing game. Texture making being one. Perhaps there could be more to it though. Like actual landscape designing and such. Drawing rivers on your town map. Plotting out walk ways or such. Maybe even designing structures.
That's all that I can think up right now. Not really great or revolutionary ideas either. Tired brain needs sleep. :)
Title: Re: Game Ideas - WiiU Edition
Post by: leahsdad on June 10, 2011, 12:53:33 AM
Quote
Mmmmm.. Perhaps a steel diver sequel.
I'm glad I'm not the only one who thinks this tech demo turned game is the best thing since sliced bread. I love this game.
Oh, and here's something which I'm sure someone has thought of, but not nearly enough people are excited about:
Netflix. Watch a movie on the big screen, and do things like rate, surf IMDB (yeah, I'm one of those annoying jerks), look at related movies, reviews, etc.. And of course, have touch-screen fast forward, play, stop, pause, etc. buttons. Or even scene selections, with video images to choose chapters? A lot of potential there, especially if you love Netflix like I do. A lot of people complain about their Wii gathering dust. In my house? It's my blu-ray player instead.
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on June 10, 2011, 01:06:43 AM
I'm glad I'm not the only one who thinks this tech demo turned game is the best thing since sliced bread. I love this game.
Oh, and here's something which I'm sure someone has thought of, but not nearly enough people are excited about:
Netflix. Watch a movie on the big screen, and do things like rate, surf IMDB (yeah, I'm one of those annoying jerks), look at related movies, reviews, etc.. And of course, have touch-screen fast forward, play, stop, pause, etc. buttons. Or even scene selections, with video images to choose chapters? A lot of potential there, especially if you love Netflix like I do. A lot of people complain about their Wii gathering dust. In my house? It's my blu-ray player instead.
We've gone much deeper than just Netflix controls. We were previously discussing the uScreen being a universal Remote and controlling the TV, The Wuu and it's Bluray functions (enabled by purchasing the license in the eShop). This would of course include Netlix (and I'm the biggest Netflix fanboy on these forums) and being able to stream it to the controller while not using the TV or even controlling the functions on the remote while watching the TV.
Title: Re: Game Ideas - WiiU Edition
Post by: SixthAngel on June 10, 2011, 02:56:36 AM
Some of my ideas have been posted like the scanning in Metroid Prime and Silent scope but I've got some more.
Trauma Center: The U screen is now an xray machine that you scan over the body and shoot radiation at the disease with the stylus.
Farsight: Like the post above but it is on your gun in an fps. I loved the farsight and just want to see a new game use it.
FPS vs. RTS: People use the Wii remotes to play the game as an FPS and they fight against an opponent with U screen that controls an army like an RTS.
Horror game: In the game you are told there is ghost or monster behind you so you have to look around your body with the screen to find it before it kills you.
Racing: Attach it to a steering wheel and its a rearview mirror.
Pokemon Snap: I never played the game but it's obvious.
MGS: Snake's codec.
Fighting games: When you turn your self invisible like Reptile can or pick up a powerup in smash you can see yourself on the U screen to fight but your opponent can't on the big screen.
Title: Re: Game Ideas - WiiU Edition
Post by: Dasmos on June 10, 2011, 08:06:29 AM
Driving In a driving game. the uScreen can be used as a Rearview mirror
This would be amazing in Mario Kart. Having the ability to aim your shells/bananas/items boxes behing in the oncoming path of a competitor would be great. It could also be a bit of a gamble, how long do you keep your eyes on the controller, trying to aim that perfect green shell, and not the screen? It would also be pretty badass the use the touch screen to alter the direction and, instead of directly behind you, fire it off at 45 degree angle or whatnot.
Title: Re: Game Ideas - WiiU Edition
Post by: KDR_11k on June 10, 2011, 09:28:52 AM
Chou Soujuu Mecha MG.
Title: Re: Game Ideas - WiiU Edition
Post by: Drizzt on June 10, 2011, 09:48:29 AM
In Metroid you could use the controller for scanning.
In Resident Evil it could be a portable trunk allowing for easier item switching.
Title: Re: Game Ideas - WiiU Edition
Post by: SixthAngel on June 10, 2011, 11:04:44 AM
Apparently I was too late with my fps vs rts idea since Ubisoft is already making that game with Killer Freaks.
Title: Re: Game Ideas - WiiU Edition
Post by: Kytim89 on June 10, 2011, 01:11:19 PM
Monster Hunter: The Umote screen can be used to see from the monster's point of view. For example, one monster in the series sees in infared spectrum of light, so when facing down the monster you can see your hunter's heat signature on the screen. There would be other good ways to show each creature's vision.
Title: Re: Game Ideas - WiiU Edition
Post by: alegoicoe on June 10, 2011, 01:44:04 PM
All time active final fantasy menus
Title: Re: Game Ideas - WiiU Edition
Post by: MorbidGod on June 10, 2011, 02:06:21 PM
I have an idea. Imagine a 3D side scrolling game -- maybe Mario or Metroid -- where during most of the game you just use the buttons. However, during a boss battle, the world turns 3D entirely and you can more around freely. Then you use the left joystick to move around, the right joystick to flick left/right to juke quickly (to dodge attacks) and the touch screen you'll have special attacks. You tap and it will do the attack. Or even fling it if you'd want, but it be best to give the gamer a choice (whatever feels natural).
I think this could be a good basis for a Sonic game, as well.
Title: Re: Game Ideas - WiiU Edition
Post by: MaryJane on June 10, 2011, 02:21:55 PM
Apparently I was too late with my fps vs rts idea since Ubisoft is already making that game with Killer Freaks.
My jaw literally dropped when I read your idea, so I'm also glad to hear that they're doing it with Killer Freaks and hoping that there is a robust online mode.
There are some good ideas in here and hopefully since the best idea imho is already being done, a lot of others here are as well.
How about off the TV ideas? With BnM's mention of RPG management, it occurred to me that switching a game like that onto the controller only, would have to feature an entirely new UI combining what was on the TV and the controller since they are both vital to the game. If every game is going to switchable to the controller, it would make somethings like the shuriken throwing demo a lot easier (since the target would have to appear on the screen), and things like MGS (if using Kytim's idea for the camera application) a lot harder.
Then there's the potential for controller only games, like that game of Othello that they showed. Could that be broadcast to the TV so that even though two people are playing chess, their drunk friends can stand around making funny comments without breathing down their necks? (This happened to me last night btw, and I lost...).
Just because of how much potential there is (and 3rd party support) I'm becoming a big believer in the WiiU. I just wish the controller screen was multitouch because I had an idea for an adventure RPG were you moved/attacked/magicked all with screen by having eight fingers on it, and different motions and combinations of fingers on the screen performed different actions. Complicated for sure, but something I would personally love if done right.
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on June 10, 2011, 03:03:22 PM
I wasn't really gonna get into the board game applications, but your mention of othello just made me remember one from yesterday.
Battle Chess: you and a friend play chess on the controller alone, but up on the TV the pieces come to life and actually play out the battles. I move my knight to take out a pawn. on the TV my knight rears up on his horse and lowers his spear. He then charges the pawn who draws it's sword and manages to knock the knight off his horse. The knight then draws his own sword and a quick battle takes place between the two with the Knight being victorious. This basic idea applies for lots of board games, such as checkers and Battleship.
I see a games like this playing out on the 3DS just the same using the upperscreen instead of the TV. Would also work well with a Pokémon AR Card game for the 3DS, but that's for a different thread.
Title: Re: Game Ideas - WiiU Edition
Post by: KDR_11k on June 10, 2011, 03:38:24 PM
There's a recent Battle vs Chess game for the HD systems and the PC, I doubt it's any good. In the end chess + fatalities is still just chess, probably with a terrible AI.
Title: Re: Game Ideas - WiiU Edition
Post by: Stogi on June 10, 2011, 05:41:38 PM
Doctor/Nurse Surgery Fun Time!
The Doctor conducts surgery on the TV using a Wiimote while the Nurse is handing him tools via the uScreen.
Something's On the Ship!
The player with the uScreen tries to avoid peril by navigating a spaceship through dangerous asteroid fields and the like while blasting enemy ships. Meanwhile, the player using the Wiimote must exterminate aliens inside the ship trying to kill the both of you. If the ship gets hit by incoming enemy fire, depending on the severity, the player exterminating aliens could have their screen shake or a hole blast open the ship and cause explosive decompression which he'd have to overcome somehow. The captain, if need be, can leave the helm for moments at a time to defend himself, but take too much time and you are either getting shot or running into something. Both players will encounter Boss battles. There also could be support for 2 players with Wiimotes.
Sniper Squad: Assassination or Die
You and a buddy are two top sniper experts. One has the gun, the other has the binoculars. With the uScreen, you'll search out enemy targets and with the Wiimote, you'll blast them. Set in several different locales with several different missions. Rinse and Repeat.
Endless Ocean: Snap Edition!
Using the uScreen, you'll flutter and float underwater through gorgeous reefs, dolphin feeding frenzies, a raft of penguins, and even killer whales. Take as many gorgeous photos and short video clips as possible. Save em', Sell em', Share em'. See yourself swim on the TV and see what you can film on the uScreen.
More to come...
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on June 10, 2011, 06:59:04 PM
Super Sleuth: No Stone Left Unturned
You play a very perceptive individual with photographic memory and an eye for detail. You are like a cross between Monk and Psych as you have a knack for putting together clues and and eye for finding them in the first place.
You start at a crime scene and you get to examine the scene, take pictures and collect evidence. The entire scene is displayed up on the TV and you use the analog to move yourself and the camera around the scene. The uScreen is your camera and you use it to take photos of the scene. Certain items will "glow" when you focus on them through your evidence camera. You snap photos of those items and they enter your evidence container.
I imagine that being part of a much larger game like a CSI, Professor Layton or Ace Attorney type game. The crime is a puzzle and the scene is full of clues/evidence
Title: Re: Game Ideas - WiiU Edition
Post by: ymeegod on June 11, 2011, 01:25:36 AM
Note Pad--yeah it's not exicting but think about it, how many time have you seen an item or chest that you simply couldn't reach at that point. Now all you have to do is whip out your Map and draw an x on it or add whatever notes you wanted it. Zelda on the DS use this and it's really is a must for die-hards who need to find everything.
In modern day RPG's the NPC have free roam now so adding notes to where you saw them and at what time can easily save you hours of time.
In FPS that could work as an reminder, like if you replay an certain area and it branches into 2 parts what did you take? Can't remember whip out the old notes and see what you wrote.
Title: Re: Game Ideas - WiiU Edition
Post by: Mannypon on June 11, 2011, 11:55:22 PM
I've come up with some ideas which I think would really streamline some games, although they aren't as intense as some of the ideas everyone has come up with lol.
SPORTS Lets take basketball for example, a quick an easy use for the WiiU remote would be, as mentioned by BlacknMild, on the fly adjustments. I can imagine the screen being used for stats and lineup management. For example, during free throws or during gameplay, you can bring someone up from the bench to come in the game. When you do this, the player on the main screen will get up off the bench and head to the scorer's table to await the next dead ball. Also, during time outs, on the main screen, you would have a first person view from the coach's perspective, and all the players huddle around you. On the WiiU remote screen would be a small white board that you can call up standard plays or create your own on the fly with the touch screen. This would create the affect of the players huddled around you and you drawing up plays for them during time outs. It'll be a nice little affect that'll help fully immerse the player.
RPGs I think western rpgs have the most to gain from WiiU releases, specifically PC ports. The WiiU screen can be used for all the quickslots available to players on the PC. Also, a keyboard could be displayed for MMORPGs, or just general web brousing. If the keyboard has SWYPE built in, all the better. SWYPE on my cell phone touch screen has made writing out full sentences a breeze.
Title: Re: Game Ideas - WiiU Edition
Post by: Shaymin on June 12, 2011, 09:51:54 AM
I'd actually like to see a multiplayer RPG (whether local or online doesn't matter) with one player as the DM and 4 players as the travelling party. All of the dice rolls, party stats, etc show up on the touch screen used by the DM, and he can use voice chat to tell the story while tracing out a map and setting up enemy encounters.
Multiplayer D&D that auto-enforces the rule? Sounds good to me.
Title: Re: Game Ideas - WiiU Edition
Post by: Ceric on June 12, 2011, 10:11:05 AM
I'll finish reading this later but, in Basketball it might be fine to use the uMote for blocking. It would go into a special ball view and you could swipe it down, literally. Baseball catch the ball after it hit, which was shown. Soccer/Futball Goal keeping. The brilliance on these is the main screen could keep the traditional see everything view.
Title: Re: Game Ideas - WiiU Edition
Post by: Kwolf on June 12, 2011, 10:36:48 AM
I'd actually like to see a multiplayer RPG (whether local or online doesn't matter) with one player as the DM and 4 players as the travelling party. All of the dice rolls, party stats, etc show up on the touch screen used by the DM, and he can use voice chat to tell the story while tracing out a map and setting up enemy encounters.
Multiplayer D&D that auto-enforces the rule? Sounds good to me.
That sounds like an awesome idea of some D&D playing.
I could also see a mode where the DM could design their own dungeons on the Wii U screen. Laying out traps or various other things ahead of the player. Or perhaps the DM would get a sneak peek at the next area on the players campaign on their screen. They could then start putting down traps, or other events before they even get there.
Title: Re: Game Ideas - WiiU Edition
Post by: EasyCure on June 12, 2011, 08:51:27 PM
Remember Resident Evil 0? Majora's Mask, the section in the mountains where you alternated between Link and Kefe(sp?)?
Well picture that but taking place on both screens;
Your main character can be on the tv, you walk into a room, solve some puzzles then suddenly gets attacked from all directions. The scene can become a type of QTE where action is taking place on the main screen but the players actual control is shifted to a secondary character via the Umote screen. On the second screen, you have to deal with puzzles or enemies of your own that directly affect the main character. Imagine the tension it would build..
Here's another example to the second screen being used in a similar fashion; picture the Facility level in Goldeneye (2011), where you the player are 007 and the CPU is 006, different objectives but on the same mission. Now, what if one player can be Bond on the TV screen (with standard Wiimote+ & Nunchuck or CCPRO controls) and 006 on the Umote screen? I don't know if the system would be able to handle such a task, but it would be pretty cool co-op mode if it did..
Okay here's a simpler scenario that takes a bit of both examples already shown above:
Anyone remember Mission: Impossible on N64? My favorite level was the train station, where you get to be a sniper. Imagine if that level was done using gameplay methods opened up by the Umote wherein your main character needs to keep his cover while shadowing a high-end enemy target but can't outright go on the offensive. You take control of a sniper, who is situated in a remote location and you take aim with the Umotes via pointing it around in 3d space. Perhaps while you're in control of the main character, your Umote screen shows a map that you can use the touchscreen to navigate your sniper to, in order to get into position before you actually reach a certain point. If done in real-time, that could create some tense scenarios where you're using the circle pad to shadow your target but your second hand is busy navigating the touch-screen.
This next idea may be my most brilliant idea ever, or by far the dumbest... I haven't decided yet Ladies and gents, while thinking up these dual-controllable-character scenarios, I realized it can be used in an assortment of games that feature some sort of dual-world scenario; ie. a parallel universe, alternate dimension or plane of existence, even past and present. Each character could be in one of these worlds, and each others actions could affect one another.
Examples could be Zelda trapped in the Light World, Link in the Dark World, and you control both in each to further your adventure. Or perhaps the TV shows a living being as your character where as the Umote lets you take hold of a ghost/spirit character that can occupy the same space but obviously have different abilities that would help the other progress. In a game with a time travel theme, one character would be in the present on the TV while the second characters actions on the Umote take place in the past and alter the main characters present (all in real-time mind you).
With all that said, I came to the realization that we can finally make a game based on one of my favorite movies as a kid.. it just makes so much sense!
Innerspace: The Movie The Game (http://www.youtube.com/watch?v=HLAbTbGQcr8)
Take control of test pilot Tuck Pendelton in a sci-fi thriller action-adventure featuring First-Person exploration in glorious HD 1080p. At the same time you'll be introduced to the free-roaming world of Jack Putter as his normally mundane life takes an unexpected turn when he's introduced to Jack.. by syringe!
When a top-secret research lab gets attacked in order to steal it's miniaturized technology, a nano-sized Tuck Pendelton gets injected into mild-mannered Jack Putter as a last ditch effort to keep to keep it out of the wrong hands. With a dangerous group of techno-poachers on Jacks tail, and only 24-hours of oxygen in Tucks ship; both are in a race against time!
Only on Wii U
4/5 Stars Raves NWR "You'll never have so much fun inside another man."
Title: Re: Game Ideas - WiiU Edition
Post by: Lithium on June 12, 2011, 10:47:48 PM
this game (http://www.youtube.com/watch?v=dvPSQ_ToaFU&feature=iv&annotation_id=annotation_800196)
basically a multiplayer rts/fps commander plays the game rts style with the U-Pad while everyone else is playing the game as a FPS comander playing in rts style commands the people playing in FPS style, and on consoles, that would only be possible on the wii U (that trailer is a hl2 mod for PC though)
a paparazzi game would be pretty hilarious if done right (or anything that involves using a camera in gameplay would be sweet)
Title: Re: Game Ideas - WiiU Edition
Post by: Ceric on December 07, 2011, 02:08:29 PM
This seem the most appropriate place.
Portal: Complete All of Portal 1 and 2 put together. With updated graphics for Portal 1. This would use the Wiimote and Nunchuck controls. b Be one portal and Z be the other with a Jumping and c center the camera. I think this game would be an excellent fit for the Wiimote and Nunchuck setup. The Co-op is top notch as is though I could see Valve extending that a little more.
They could put in a little cinematic showing the decay while you slept between what was originally 2 games. I think this would be excellent.
Title: Re: Game Ideas - WiiU Edition
Post by: the asylum on December 07, 2011, 07:39:57 PM
If Metal Gear Solid ever finds its way back to a Nintendo console, I imagine the uScreen could be used as a really cool Codec
Also, think of the multiplayer strategy games that would benefit from a private screen. Player 1 can arrange their d00dz in their base or what have you, and Player 2 would be none the wiser of Player 1's brilliant plans
Multiplayer Fire Embem? MAKE IT HAPPEN NINTENDO
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on December 09, 2011, 01:14:59 PM
Sports In Basketball, you can aim your shots by holding the controller up... a specific example is using it to shoot free throws. But can be used during the game in intense moments by holding the uScreen up as you jump (in the game) then locating the basket and releasing the jump/shoot button at the peak of your jump. Both Basketball & Football will require each player to have their own uScreen.
Just wanted to add an online asymetrical & a 1 on 1 vs option.
Online Asymetrical Team 1: p1 has the uMote - Point Guard and play caller/coach mode on the uScreen p2-5 has wiimotes (Forwards, Guards & Center)
Team 2: same as Team 1
-------------
1 on 1 vs
P1 has uMote P2 has uMote
using the uMote you can direct the other players on your team to do things like pass, get in a rebound position or box out a certain player. Maybe even put a specific defender to stay on a certain person or direct them to intentionally foul to stop the clock. You play team commander so that you can do things like set up an Alleyoop or open a lane so you can drive to the hoop.
And that also brings up the idea of a Coach Mode, where you just control the action from the side lines and just direct players on where to be (on the fly) without directly controlling them the entire time. Call the plays, change formations, where to pass, lanes to take, etc etc.
But I also wanted to link to this article http://www.made2game.com/articles/Features/Assassins-Creed-Revelations/26367/How-2011s-best-games-could-work-on-Wii-U/ where they talk about how the uMote might improve some of 2011's Biggest Games.
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on December 13, 2011, 09:08:37 PM
After BSG and visiting the Starfox talk in the "If you could dream about Retro" thread, I had an idea for a epic game on a grand scale.
You would have to combine StarFox, Battalion Wars and Metroid Prime into a one ginormous game.
You command an army. A fleet actually. a foreign entity, an alien invader, a creature from some other reality has invaded your home planet and forced you to flee. But you're not leaving without a fight. They have managed to secure an entire continent thanks to their surprise attack, and are trying their damndest to expand their newly acquired borders.
So now you hav eto assault them all fronts. In Space - StarFox like game Land/Sea - Battalion Wars and up close and personal - Metroid
You have base stations in space you have base station on land and under the sea and you can go out solo once you've infiltrated an enemy stonghold to
you can take you solo soldier and enter a space ship on land and fly around and actually transition into outerspace seamlessly so you can join any battle.
I forgot to mention that this is an MMO where every player can choose a side and join the fight. Different servers are broken up by planets or maybe sections of a planet.
You check on your squad using the RTS elements on the uPad when in Space and Battalion mode. uMote switches to metroid like UI when in solo 1st/3rd person mode.
This is a Planetary Defense MMO RTS/1st-&-3rdPS/ARPG game It's a genre mashup possibly like something that has never been done before (maybe it has, I've never played an MMO)
It's designed to be a 1 per console MMO, but it will also have a local multi MMO friendly design too. A Commander mode where the person with the uMote directs and the people with the Wiimotes execute.
I haven't worked out all the detail, as I only just came up with the idea, but I think it could work. It's a massive undertaking, but it could be constantly chaotic and fun for all.
edit: A gameplay scenario Single Player.
In space, take off from your planetery space station to engage the enemy fighters. After defeating a squad, you and some team mates follow another enemy crew who tried to make it down to the surface. You follow them into orbit into the atmosphere. Now your flying over oceans and mountains trying to take them out before they can carry out their mission. They get ahead of you and hover just long enough to drop something into the ocean... it looked like a submarine. SO you blast the ships out of the air and radio contact people on your side down on the ground. They can either take it from their or you can auto pilot those ships while you transfer to a different consciousness (your character collects stats, and your character is you, but you can transfer bodies like Agent Smith in the Matrix) to the land/sea troops and go after that enemy sub.
Once under water you can destroy the sub and disable the security on their underwater base where you can then dock and try to further infiltrate using a Samus like character to gain some sort of stat booster/award/medal/achievement/bragging right/promotion or whatever using 1st/ 3rd person gameplay similar ot Metroid or Splinter Cell.
Any mix or match of gameplay you want... but now that I type it all out, it seems rather over ambitious.... I guess a game like that would never happen.
Title: Re: Game Ideas - WiiU Edition
Post by: NWR_insanolord on December 13, 2011, 09:32:18 PM
So Star Wars Battlefront meets PlanetSide with RTS elements.
Title: Re: Game Ideas - WiiU Edition
Post by: BlackNMild2k1 on December 14, 2011, 12:17:18 AM
Sure.... if that simplifies it for you.
I've never played either game, so I couldn't simplify it like that for you. Although Planetside did come to mind a few times as I saw someone play it once before for a few minutes.
Title: Re: Game Ideas - WiiU Edition
Post by: Stogi on December 14, 2011, 12:20:05 AM
BnM, I like the idea even if it is really ambitious.
If the camera on the Wii U has a high mp, it'd be kinda dope to physically make a 2D level with books and tissue boxes for a platforming or fighting or puzzle game.
Title: Re: Game Ideas - WiiU Edition
Post by: Stogi on January 25, 2013, 04:48:50 PM
I got an idea.
You live in a paper world. Not like Mario, more realistic like this:
You play a boy with a bow and arrow, except the arrows are matches. The goal is simply to explore and add to your rare items such as wax, water, oil, sugar, forks, etc. etc.
You'll come across enemies, some huge, some small and swarmy, but most or all susceptible to fire and sharp items. They may protect themselves with an outer coating of wax, or regularly dip themselves in water. They may use a series of different paper wraps to camouflage into their surroundings or also set you up to burn yourself. Because you can....you are made out of paper as well and are just as susceptible to fire as your enemies.
As you collect more items, you can better explore your environment. Whether that means exploring harsher terrain or creating weapons to open new areas, I'm not sure. Maybe both.
Anyway, sounds like fun to me!
Title: Re: Game Ideas - WiiU Edition
Post by: azeke on January 25, 2013, 05:01:09 PM
As far as i can tell (don't own NL) Takamaru's Castle mini-game in Nintendo Land is made with that origami art-style.
Title: Re: Game Ideas - WiiU Edition
Post by: Sarail on January 26, 2013, 02:17:29 AM