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NWR Interactive => TalkBack => Topic started by: NWR_Neal on June 06, 2011, 07:21:06 PM

Title: 16 MB Limit on DSiWare Games
Post by: NWR_Neal on June 06, 2011, 07:21:06 PM

As DSiWare begins to fade into the eShop background, we get some confirmation of its size.

http://www.nintendoworldreport.com/news/26554

The limit on DSiWare games is 16 megabytes, according to an anonymous developer source who was limited by the restriction.

The news was previously known, but the re-confirmation of the restriction is a reminder of the limitations of the service, which will be available on 3DS systems tonight when the next system update opens up the eShop.

Title: Re: 16 MB Limit on DSiWare Games
Post by: yoshi1001 on June 06, 2011, 07:40:44 PM
Amazing that they can cram a game like Pinball Pulse or March of the Minis in that space.
Title: Re: 16 MB Limit on DSiWare Games
Post by: Mop it up on June 06, 2011, 07:43:08 PM
Wow, and people think the Wii Shop limit is tiny.

Will developers be switching to 3DSWare immediately or will some still do DSiWare?
Title: Re: 16 MB Limit on DSiWare Games
Post by: Seacor on June 06, 2011, 07:58:10 PM
I thought the Wiiware size cap was bad at 40 MB / 320 blocks.

Has Nintendo mentioned anything about a 3DSware size limit?
Title: Re: 16 MB Limit on DSiWare Games
Post by: xcwarrior on June 06, 2011, 08:32:01 PM
I'm going to bet that the 3DS shop will have a limit of <100 mb. It's not like it has a huge hard drive.
Title: Re: 16 MB Limit on DSiWare Games
Post by: AV on June 06, 2011, 08:32:02 PM
Since the 3DS has 2gigs built in that would suggest a dramatically larger limit. Didn't DSi have 256 MB internal storage, compared to Wii 512 . ( Wii 40/512 , DSi 16/256 )

Anyone notice the pattern?  3DS has 4x limit of Wii so it should be about 4x the space ?? So about 160 / 2000
Title: Re: 16 MB Limit on DSiWare Games
Post by: Seacor on June 06, 2011, 08:41:41 PM
Hopefully, there won't be a defined size limit.  I wonder if you will be able to download directly to SD card and launch the game (or even run it) from the SD card.  That would provide developers some options.  I just don't want to see another super meat boy developer situation.