Nintendo's famed game designer explains to Iwata why he wanted to remake Ocarina of Time in 3D.
http://www.nintendoworldreport.com/news/25727
One of the main reasons Ocarina of Time was remade in 3D for the 3DS was because Shigeru Miyamoto, the title's original director and producer, wanted to experience the game in a new dimension.
In the latest installment of Iwata Asks, the Nintendo President sits down with Shigeru Miyamoto to talk about his upcoming Nintendo 3DS projects: Ocarina of Time 3D and Star Fox 64 3D.
One of the main points of discussion is the motivation for remaking these games. In the case of Ocarina of Time, Miyamoto simply wanted to see the world of Hyrule in 3D.
"The biggest reason for me personally was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D..."
Regarding the Star Fox 64 3D remake, Miyamoto explains that depth of field was always important in that game. The 3D remake will allow players to distinguish the scrolling scenery easier.
The games were also remade because the original hardware didn't allow for more elaborate designs. Miyamoto notes that "at the time [of the N64 releases], we'd barely gotten the games to move in terms of the polygon counts or wire frame processing."
Miyamoto also elaborated on Ocarina of Time 3D's menu system, stating that the game will use the system's buttons as well as a new touch screen menu system.
So far the only games I want are both remakes. Ocarina, and Star Fox 64. But they really need to make a new Star Fox game... remakes are okay, but at the end of the day that is what they are, just remakes. They don't add to the story, they just repeat it. So for now... I will go with this entire remake movement Nintendo has going on... but I expect some new games, (hopefully with the rest of the franchises as well, and not just Mario.)
I just wish he wanted to Experience a new Hyrule in 3D with a new Zelda game, rather than tweaking Ocarina of Time.
Sounds like BS to me. He can experience Hyrule in 3D with a new Zelda game.
The first thing Miyamoto wants to do with brand new, glorious handheld 3D technology is look at 64-era scenery? give me a freakin break. if he had said Malon, then ok....
Obviously he meant actual 3DS instead of polygons. I'm pretty sure none of the previous Zelda's have been in 3D.
@nhaines
You are definitely not alone. I'm not good at ranking my favorites, but Wind Waker is one of my favorite Zeldas, right in the mix with OoT, TP, and LttP.
To put WW on the 3DS they would really have to fix the draw distance for 3D viewing. But the game would look awesome if the did it; so much of that game was about the visuals it might actually be the best Zelda game to remake in 3D.
As for OoT 3D I'm greatly looking forward to that, and I'm glad there was an artistic motivation behind its remaking. I also hope that Miyamoto directed the transition.
Nintendo realized that people will buy whole new systems to play games they already own and they're exploiting it.
I think a lot of the of the visual effects of WW would look great in 3DI didn't say Wind Waker couldn't look good, I said it would be technically very hard to reproduce those 2D cartoon effects and have them look right in 3D since the tricks they use to achieve them wouldn't display properly in 3D. The reason is that the models still have 3D shape, even though they look like 2D cartoons. This 3D information would somehow have to be flattened within individual models, yet kept intact with respect to other objects on the screen in order for stereoscopic 3D to look right. And then there could be a problem with stereo fusion. This is probably why there are no 3D movies that use the technique (correct me if you know of any).
Link was a 3D sprite in LttPThere's no such thing as a 3D sprite.
I would think that in OoT, despite the 3D models, a lot of things would have to be recoded to actually be displayed in 3D because they were programmed before to display only one side at a time, which I think is why holes would appear in certain things and people you got too close to or sort of went through (hopefully that is fixed). Then there's also the fact that despite LttP being an older game, it looked smoother because of the sprites, and wouldn't have to be graphically updated much.And as for models not having back sides in OoT, that's a simple optimization that could be removed from the engine, given the increased power.
I'm not a programmerObviously.
Miyamoto: ...one thing I remember very well from that time was when my wife saw our child playing Ocarina of Time. She said, "When I'm just looking at it, I think it's pretty, but I'd never want to try it." I thought, "Something has to be done about this!" (laughs).
Iwata: Yes, I remember that (laughs).
Miyamoto: I mean, she'd never really cared about games at all before, and here she was, finally showing an interest, and yet… It felt as though a customer had come right up to the entrance, but then she'd turned around and gone back home.
Iwata: The roots of your later "expanding the gaming population" concept can be traced to that incident, right?
Miyamoto: They can (laughs). I thought, "No! I was so close!" That's what started it.